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Jun 20th, 2019
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  1. Update v1.6.2:
  2.  
  3. From the Community
  4. Fixed an enemy spawning issue that could prevent the story campaign mission ‘Liberation: Tyrlon’ from being completed
  5. The AI no longer freezes when trying to target units with seven or more evasion pips
  6. Fixed an issue where you couldn't accept a contract even though you were honored in the stated faction
  7. Reloading a combat save no longer causes enemy ‘Mechs to ignore active stealth charges
  8. The Raven ‘Mech cannot be encountered in combat before completing the ‘Prototype’ flashpoint
  9. XML Audio files have been removed, this may address the AKSoundEngine crash for some players
  10. Fixed a DLC unlock issue that prevented players using the PDX Launcher from successfully accessing all DLC content
  11.  
  12. AI
  13. Pathfinding for AI going to a zone has been improved.
  14. When fleeing during Assassination contracts the AI is now less likely to become stuck
  15. The AI will now be more aggressive when it has a ‘Mech with ECM capabilities
  16. When in an enemy ECM field the AI now makes better decisions regarding firing while cloaked
  17. Active probe now targets units that were revealed in the current round by the AI
  18.  
  19. Localization
  20. Fixed UI issues with some German and Russian strings overrunning text boxes
  21. Updated translations for improved accuracy
  22. Added more translations
  23.  
  24. Performance
  25. A new option has been added to reduce the number of props and visual effects in Urban biomes. You can find it in the ‘Settings Menu’ Video: Advanced tab
  26. Smoke VFX now dissipates properly after buildings collapse. This was affecting performance for some users
  27.  
  28. Map Graphics
  29. Resolved several instances of textures flickering
  30. Fixed ground plates swapping on save/load on urban maps
  31. Removed several instances of buildings hiding within other buildings
  32. Fixed many issues of urban props penetrating buildings or other props
  33. Grounded several urban props that were floating in mid-air
  34. Replaced a number of missing urban textures
  35.  
  36. Other
  37. 'ECM Missile Defense' now applies to units that enter an ECM field in which a hostile is positioned
  38. The player is now correctly shown when an ECM carrier will lose stealth charges while plotting a move of the ECM field over multiple enemies
  39. The 'Missile Defense' icon no longer displays on the movement flag when units leave an ECM field
  40. ECM blurring effects now follow a ‘Mech during melee
  41. Multiple toast messages no longer appear over units that migrate between an ECM field with no hostile units and an ECM field in which at least one hostile unit is positioned
  42. ECM cloaking VFX now conform better around non-assault ‘Mechs
  43. Electrical field effects are no longer obstructed by Non-DLC ‘Mech ECM bubbles
  44. Coolant field game effects should now better match visual pool locations
  45. Small dots no longer appear on part of the coolant splash pool
  46. Added more environmental sounds to urban biomes
  47. Building collapse sounds now play over pilot barks
  48. Flowing water sound effects are now more prevalent in Urban biomes
  49. You can now review the Raven tutorial in the Mech Bay once unlocked in the ‘Prototype’ flashpoint
  50. In the flashpoint ‘Double Agent’ ally ‘Mechs no longer spawn on the same grid node
  51. Removed a redundant payment increase prompt from The ‘Tournament of Champions’ flashpoint
  52. A character is no longer present in the mission report after being eliminated during the ‘Tournament of Champions’ flashpoint
  53. In the flashpoint ‘Siegebreaker’ the 'Destroy reinforcement wave' objectives are no longer doubled on the after action report
  54. One of the objectives In the flashpoint ‘Double Agent’ is no longer swapped
  55. Darius now gives a warning prompt when starting missions with a weak lance in the flashpoint ‘Siegebreaker’
  56. Employer mission debriefs in the flashpoint ‘One Man’s Trash’ now correctly correspond to the right events
  57. Enemy transport vehicles no longer lose their objective marker after loading a save file in 'Liberation: Smithon'
  58. Moving a ‘Mech into the transport vehicles destination objective no longer fails the related objectives in the campaign mission: 'Liberation: Smithon'
  59. Destroying all enemies in a contract now triggers an ending dialogue in several of the new contract types
  60. Withdrawing from the ‘Test Drive’ mission no longer displays an “Error” name or blank portrait
  61. Future evac zones are now visible in more contract types
  62. Several rooftops in the Capitol Hill map can now be landed on that were previously unreachable
  63. The side objective of 'Protect all Condo Complex Buildings' now fails when the first building gets destroyed
  64. When completing the second mission of ‘SiegeBreaker’ destroying both forces no longer causes an error
  65. The player can no longer target a hostile if the unit that was spotting them is destroyed and then the opposing force attacks any of the player's ‘Mechs while in the ‘untargetable' state
  66. ‘Sensors Impaired’ flags now only display in the status panel
  67. Armor bars now properly display when right-clicking cloaked units
  68. Coolant pools no longer apply '+1 to hit from' and '+1 to hit into' difficulty modifiers
  69. The Gallant Urban Assault Tank now has headlights
  70. The 'Meeting Archangel' event's outcome no longer displays an error in lieu of the pilot's callsign
  71. Two placeholder dialogues at the end of ‘The Gauntlet’ contract have been removed
  72. Region flags are now displayed during procedural contracts played on the 'Barter Town' map
  73. ‘Restore Defaults' no longer automatically saves changes made in ‘Difficulty Settings’
  74. Tooltips describing the injury mechanic are now properly evoked
  75. Enemy units no longer get stuck when spawning during 'Target Acquisition' contracts on certain map
  76. Electrical transformer field effects no longer hang in the air after a building is destroyed
  77. Morale tooltips now appear when hovering over highlighted 'Morale' information
  78. Color swatches are no longer set to red when the player re-enters a MechWarrior's
  79. Customization Menu after reloading a combat save file
  80. Beacons for allied forces now highlight the correct position during ‘Capture Escort’ contracts on the Power Structure map
  81. Destroyed ‘Mechs no longer periodically revert back to their default state after loading a combat save
  82. In Career Mode, the total score multiplier has more tooltip information regarding its minimum value
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