Advertisement
WowBoi

Untitled

May 31st, 2019
140
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 110.80 KB | None | 0 0
  1. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  2. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  3. do
  4. print("FE Compatibility code by Mokiros | Translated to FE by iPxter")
  5. script.Parent = Player.Character
  6.  
  7. --RemoteEvent for communicating
  8. local Event = Instance.new("RemoteEvent")
  9. Event.Name = "UserInput_Event"
  10.  
  11. --Fake event to make stuff like Mouse.KeyDown work
  12. local function fakeEvent()
  13. local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
  14. t.connect = t.Connect
  15. return t
  16. end
  17.  
  18. --[[
  19. REANIMATED
  20. { Never.. Give.. Up.. }
  21. Created by Quil_Cyndaquil (ROBLOX) [UserID 5719877]
  22. MintyLatios (V3rmillion)
  23. Nebula Zorua#1938
  24.  
  25.  
  26. --]]
  27. wait(3)
  28. wait(1 / 60)
  29. Effects = { }
  30. local debugIt = false
  31. local Player = game.Players.localPlayer
  32. local Character = Player.Character
  33. Character.Archivable=true
  34. local FCharacter = Character:Clone()
  35. Character.Archivable=false
  36. local Humanoid = Character.Humanoid
  37. local Mouse = Player:GetMouse()
  38. local LeftArm = Character["Left Arm"]
  39. local RightArm = Character["Right Arm"]
  40. local LeftLeg = Character["Left Leg"]
  41. local RightLeg = Character["Right Leg"]
  42. local Head = Character.Head
  43. local Torso = Character.Torso
  44. local Camera = game.Workspace.CurrentCamera
  45. local RootPart = Character.HumanoidRootPart
  46. local RootJoint = RootPart.RootJoint
  47. local attack = false
  48. local Anim = 'Idle'
  49. local attacktype = 1
  50. local Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
  51. local velocity = RootPart.Velocity.y
  52. local sine = 0
  53. local change = 1
  54. local Create = LoadLibrary("RbxUtility").Create
  55.  
  56. local m = Create("Model"){
  57. Parent = Character,
  58. Name = "WeaponModel",
  59. }
  60.  
  61. Humanoid.Animator.Parent = nil
  62. Character.Animate.Parent = nil
  63.  
  64. local newMotor = function(part0, part1, c0, c1)
  65. local w = Create('Weld'){
  66. Parent = part0,
  67. Part0 = part0,
  68. Part1 = part1,
  69. C0 = c0,
  70. C1 = c1,
  71. }
  72. return w
  73. end
  74.  
  75. function clerp(a, b, t)
  76. return a:lerp(b, t)
  77. end
  78.  
  79. RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  80. NeckCF = CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  81.  
  82. local RW = newMotor(Torso, RightArm, CFrame.new(1.5, 0, 0), CFrame.new(0, 0, 0))
  83. local LW = newMotor(Torso, LeftArm, CFrame.new(-1.5, 0, 0), CFrame.new(0, 0, 0))
  84. local RH = newMotor(Torso, RightLeg, CFrame.new(.5, -2, 0), CFrame.new(0, 0, 0))
  85. local LH = newMotor(Torso, LeftLeg, CFrame.new(-.5, -2, 0), CFrame.new(0, 0, 0))
  86. RootJoint.C1 = CFrame.new(0, 0, 0)
  87. RootJoint.C0 = CFrame.new(0, 0, 0)
  88. Torso.Neck.C1 = CFrame.new(0, 0, 0)
  89. Torso.Neck.C0 = CFrame.new(0, 1.5, 0)
  90.  
  91. local rarmc1 = RW.C1
  92. local larmc1 = LW.C1
  93. local rlegc1 = RH.C1
  94. local llegc1 = LH.C1
  95.  
  96. local resetc1 = false
  97.  
  98. function PlayAnimationFromTable(table, speed, bool)
  99. RootJoint.C0 = clerp(RootJoint.C0, table[1], speed)
  100. Torso.Neck.C0 = clerp(Torso.Neck.C0, table[2], speed)
  101. RW.C0 = clerp(RW.C0, table[3], speed)
  102. LW.C0 = clerp(LW.C0, table[4], speed)
  103. RH.C0 = clerp(RH.C0, table[5], speed)
  104. LH.C0 = clerp(LH.C0, table[6], speed)
  105. LH.C1 = clerp(LH.C1,CFrame.new(0,0,0),speed)
  106. RH.C1 = clerp(RH.C1,CFrame.new(0,0,0),speed)
  107. if bool == true then
  108. if resetc1 == false then
  109. resetc1 = true
  110. RootJoint.C1 = RootJoint.C1
  111. Torso.Neck.C1 = Torso.Neck.C1
  112. RW.C1 = rarmc1
  113. LW.C1 = larmc1
  114. RH.C1 = rlegc1
  115. LH.C1 = llegc1
  116. end
  117. end
  118. end
  119.  
  120. ArtificialHB = Create("BindableEvent", script){
  121. Parent = script,
  122. Name = "Heartbeat",
  123. }
  124.  
  125. script:WaitForChild("Heartbeat")
  126.  
  127. frame = 1 / 30
  128. tf = 0
  129. allowframeloss = false
  130. tossremainder = false
  131. lastframe = tick()
  132. script.Heartbeat:Fire()
  133.  
  134. game:GetService("RunService").Heartbeat:connect(function(s, p)
  135. tf = tf + s
  136. if tf >= frame then
  137. if allowframeloss then
  138. script.Heartbeat:Fire()
  139. lastframe = tick()
  140. else
  141. for i = 1, math.floor(tf / frame) do
  142. script.Heartbeat:Fire()
  143. end
  144. lastframe = tick()
  145. end
  146. if tossremainder then
  147. tf = 0
  148. else
  149. tf = tf - frame * math.floor(tf / frame)
  150. end
  151. end
  152. end)
  153.  
  154. function swait(num)
  155. if num == 0 or num == nil then
  156. ArtificialHB.Event:wait()
  157. else
  158. for i = 0, num do
  159. ArtificialHB.Event:wait()
  160. end
  161. end
  162. end
  163.  
  164. function RemoveOutlines(part)
  165. part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  166. end
  167.  
  168. CFuncs = {
  169. ["Part"] = {
  170. Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  171. local Part = Create("Part"){
  172. Parent = Parent,
  173. Reflectance = Reflectance,
  174. Transparency = Transparency,
  175. CanCollide = false,
  176. Locked = true,
  177. BrickColor = BrickColor.new(tostring(BColor)),
  178. Name = Name,
  179. Size = Size,
  180. Material = Material,
  181. }
  182. RemoveOutlines(Part)
  183. return Part
  184. end;
  185. };
  186.  
  187. ["Mesh"] = {
  188. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  189. local Msh = Create(Mesh){
  190. Parent = Part,
  191. Offset = OffSet,
  192. Scale = Scale,
  193. }
  194. if Mesh == "SpecialMesh" then
  195. Msh.MeshType = MeshType
  196. Msh.MeshId = MeshId
  197. end
  198. return Msh
  199. end;
  200. };
  201.  
  202. ["Mesh"] = {
  203. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  204. local Msh = Create(Mesh){
  205. Parent = Part,
  206. Offset = OffSet,
  207. Scale = Scale,
  208. }
  209. if Mesh == "SpecialMesh" then
  210. Msh.MeshType = MeshType
  211. Msh.MeshId = MeshId
  212. end
  213. return Msh
  214. end;
  215. };
  216.  
  217. ["Weld"] = {
  218. Create = function(Parent, Part0, Part1, C0, C1)
  219. local Weld = Create("Weld"){
  220. Parent = Parent,
  221. Part0 = Part0,
  222. Part1 = Part1,
  223. C0 = C0,
  224. C1 = C1,
  225. }
  226. return Weld
  227. end;
  228. };
  229.  
  230. ["Sound"] = {
  231. Create = function(id, par, vol, pit)
  232. coroutine.resume(coroutine.create(function()
  233. local S = Create("Sound"){
  234. Volume = vol,
  235. Pitch = pit or 1,
  236. SoundId = id,
  237. Parent = par or workspace,
  238. }
  239. wait()
  240. S:play()
  241. game:GetService("Debris"):AddItem(S, 6)
  242. end))
  243. end;
  244. };
  245.  
  246. ["ParticleEmitter"] = {
  247. Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  248. local fp = Create("ParticleEmitter"){
  249. Parent = Parent,
  250. Color = ColorSequence.new(Color1, Color2),
  251. LightEmission = LightEmission,
  252. Size = Size,
  253. Texture = Texture,
  254. Transparency = Transparency,
  255. ZOffset = ZOffset,
  256. Acceleration = Accel,
  257. Drag = Drag,
  258. LockedToPart = LockedToPart,
  259. VelocityInheritance = VelocityInheritance,
  260. EmissionDirection = EmissionDirection,
  261. Enabled = Enabled,
  262. Lifetime = LifeTime,
  263. Rate = Rate,
  264. Rotation = Rotation,
  265. RotSpeed = RotSpeed,
  266. Speed = Speed,
  267. VelocitySpread = VelocitySpread,
  268. }
  269. return fp
  270. end;
  271. };
  272.  
  273. CreateTemplate = {
  274.  
  275. };
  276. }
  277.  
  278. function rayCast(Position, Direction, Range, Ignore)
  279. return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  280. end
  281.  
  282. --[[FindNearestTorso = function(pos)
  283. local list = (game.Workspace:children())
  284. local torso = nil
  285. local dist = 1000
  286. local temp, human, temp2 = nil, nil, nil
  287. for x = 1, #list do
  288. temp2 = list[x]
  289. if temp2.className == "Model" and temp2.Name ~= Character.Name then
  290. temp = temp2:findFirstChild("Torso")
  291. human = temp2:findFirstChild("Humanoid")
  292. if temp ~= nil and human ~= nil and human.Health > 0 and (temp.Position - pos).magnitude < dist then
  293. local dohit = true
  294. if dohit == true then
  295. torso = temp
  296. dist = (temp.Position - pos).magnitude
  297. end
  298. end
  299. end
  300. end
  301. return torso, dist
  302. end]]
  303. function FindNearestTorso(Position, Distance, SinglePlayer)
  304. if SinglePlayer then
  305. return (SinglePlayer.Torso.CFrame.p - Position).magnitude < Distance
  306. end
  307. local List = {}
  308. for i, v in pairs(workspace:GetChildren()) do
  309. if v:IsA("Model") then
  310. if v:findFirstChild("Torso") then
  311. if v ~= Character then
  312. if (v.Torso.Position - Position).magnitude <= Distance then
  313. table.insert(List, v)
  314. end
  315. end
  316. end
  317. end
  318. end
  319. return List
  320. end
  321.  
  322. function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
  323. if hit.Parent == nil then
  324. return
  325. end
  326. local h = hit.Parent:FindFirstChild("Humanoid")
  327. for _, v in pairs(hit.Parent:children()) do
  328. if v:IsA("Humanoid") then
  329. h = v
  330. end
  331. end
  332. if h ~= nil and hit.Parent.Name ~= Character.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
  333. if hit.Parent:findFirstChild("DebounceHit") ~= nil then
  334. if hit.Parent.DebounceHit.Value == true then
  335. return
  336. end
  337. end
  338. local c = Create("ObjectValue"){
  339. Name = "creator",
  340. Value = game:service("Players").LocalPlayer,
  341. Parent = h,
  342. }
  343. game:GetService("Debris"):AddItem(c, .5)
  344. if HitSound ~= nil and HitPitch ~= nil then
  345. CFuncs.Sound.Create(HitSound, hit, 1, HitPitch)
  346. end
  347. local Damage = math.random(minim, maxim)
  348. local blocked = false
  349. local block = hit.Parent:findFirstChild("Block")
  350. if block ~= nil then
  351. if block.className == "IntValue" then
  352. if block.Value > 0 then
  353. blocked = true
  354. block.Value = block.Value - 1
  355. print(block.Value)
  356. end
  357. end
  358. end
  359. if blocked == false then
  360. h.Health = h.Health - Damage
  361. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, BrickColor.new("Really black").Color)
  362. else
  363. h.Health = h.Health - (Damage / 2)
  364. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, BrickColor.new("Really black").Color)
  365. end
  366. if Type == "Knockdown" then
  367. local hum = hit.Parent.Humanoid
  368. hum.PlatformStand = true
  369. coroutine.resume(coroutine.create(function(HHumanoid)
  370. swait(1)
  371. HHumanoid.PlatformStand = false
  372. end), hum)
  373. local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit
  374. local bodvol = Create("BodyVelocity"){
  375. velocity = angle * knockback,
  376. P = 5000,
  377. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  378. Parent = hit,
  379. }
  380. local rl = Create("BodyAngularVelocity"){
  381. P = 3000,
  382. maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
  383. angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
  384. Parent = hit,
  385. }
  386. game:GetService("Debris"):AddItem(bodvol, .5)
  387. game:GetService("Debris"):AddItem(rl, .5)
  388. elseif Type == "Normal" then
  389. local vp = Create("BodyVelocity"){
  390. P = 500,
  391. maxForce = Vector3.new(math.huge, 0, math.huge),
  392. velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05,
  393. }
  394. if knockback > 0 then
  395. vp.Parent = hit.Parent.Torso
  396. end
  397. game:GetService("Debris"):AddItem(vp, .5)
  398. elseif Type == "Up" then
  399. local bodyVelocity = Create("BodyVelocity"){
  400. velocity = Vector3.new(0, 20, 0),
  401. P = 5000,
  402. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  403. Parent = hit,
  404. }
  405. game:GetService("Debris"):AddItem(bodyVelocity, .5)
  406. elseif Type == "DarkUp" then
  407. coroutine.resume(coroutine.create(function()
  408. for i = 0, 1, 0.1 do
  409. swait()
  410. Effects.Block.Create(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1)
  411. end
  412. end))
  413. local bodyVelocity = Create("BodyVelocity"){
  414. velocity = Vector3.new(0, 20, 0),
  415. P = 5000,
  416. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  417. Parent = hit,
  418. }
  419. game:GetService("Debris"):AddItem(bodyVelocity, 1)
  420. elseif Type == "Snare" then
  421. local bp = Create("BodyPosition"){
  422. P = 2000,
  423. D = 100,
  424. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  425. position = hit.Parent.Torso.Position,
  426. Parent = hit.Parent.Torso,
  427. }
  428. game:GetService("Debris"):AddItem(bp, 1)
  429. elseif Type == "Freeze" then
  430. local BodPos = Create("BodyPosition"){
  431. P = 50000,
  432. D = 1000,
  433. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  434. position = hit.Parent.Torso.Position,
  435. Parent = hit.Parent.Torso,
  436. }
  437. local BodGy = Create("BodyGyro") {
  438. maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge ,
  439. P = 20e+003,
  440. Parent = hit.Parent.Torso,
  441. cframe = hit.Parent.Torso.CFrame,
  442. }
  443. hit.Parent.Torso.Anchored = true
  444. coroutine.resume(coroutine.create(function(Part)
  445. swait(1.5)
  446. Part.Anchored = false
  447. end), hit.Parent.Torso)
  448. game:GetService("Debris"):AddItem(BodPos, 3)
  449. game:GetService("Debris"):AddItem(BodGy, 3)
  450. end
  451. local debounce = Create("BoolValue"){
  452. Name = "DebounceHit",
  453. Parent = hit.Parent,
  454. Value = true,
  455. }
  456. game:GetService("Debris"):AddItem(debounce, Delay)
  457. c = Create("ObjectValue"){
  458. Name = "creator",
  459. Value = Player,
  460. Parent = h,
  461. }
  462. game:GetService("Debris"):AddItem(c, .5)
  463. end
  464. end
  465.  
  466. function ShowDamage(Pos, Text, Time, Color)
  467. local Rate = (1 / 30)
  468. local Pos = (Pos or Vector3.new(0, 0, 0))
  469. local Text = (Text or "")
  470. local Time = (Time or 2)
  471. local Color = (Color or Color3.new(1, 0, 1))
  472. local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0))
  473. EffectPart.Anchored = true
  474. local BillboardGui = Create("BillboardGui"){
  475. Size = UDim2.new(3, 0, 3, 0),
  476. Adornee = EffectPart,
  477. Parent = EffectPart,
  478. }
  479. local TextLabel = Create("TextLabel"){
  480. BackgroundTransparency = 1,
  481. Size = UDim2.new(1, 0, 1, 0),
  482. Text = Text,
  483. Font = "SciFi",
  484. TextColor3 = Color,
  485. TextScaled = true,
  486. Parent = BillboardGui,
  487. }
  488. game.Debris:AddItem(EffectPart, (Time))
  489. EffectPart.Parent = game:GetService("Workspace")
  490. delay(0, function()
  491. local Frames = (Time / Rate)
  492. for Frame = 1, Frames do
  493. wait(Rate)
  494. local Percent = (Frame / Frames)
  495. EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
  496. TextLabel.TextTransparency = Percent
  497. end
  498. if EffectPart and EffectPart.Parent then
  499. EffectPart:Destroy()
  500. end
  501. end)
  502. end
  503.  
  504. function MagnitudeDamage(Part, Magnitude, MinimumDamage, MaximumDamage, KnockBack, Type, HitSound, HitPitch)
  505. for _, c in pairs(workspace:children()) do
  506. local hum = c:findFirstChild("Humanoid")
  507. if hum ~= nil then
  508. local head = c:findFirstChild("Torso")
  509. if head ~= nil then
  510. local targ = head.Position - Part.Position
  511. local mag = targ.magnitude
  512. if mag <= Magnitude and c.Name ~= Player.Name then
  513. Damage(head, head, MinimumDamage, MaximumDamage, KnockBack, Type, RootPart, .1, "rbxassetid://" .. HitSound, HitPitch)
  514. end
  515. end
  516. end
  517. end
  518. end
  519.  
  520. EffectModel = Create("Model"){
  521. Parent = Character,
  522. Name = "Effects",
  523. }
  524.  
  525. Effects = {
  526. Block = {
  527. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  528. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  529. prt.Anchored = true
  530. prt.CFrame = cframe
  531. local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  532. game:GetService("Debris"):AddItem(prt, 10)
  533. if Type == 1 or Type == nil then
  534. table.insert(Effects, {
  535. prt,
  536. "Block1",
  537. delay,
  538. x3,
  539. y3,
  540. z3,
  541. msh
  542. })
  543. elseif Type == 2 then
  544. table.insert(Effects, {
  545. prt,
  546. "Block2",
  547. delay,
  548. x3,
  549. y3,
  550. z3,
  551. msh
  552. })
  553. end
  554. end;
  555. };
  556.  
  557. Cylinder = {
  558. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  559. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  560. prt.Anchored = true
  561. prt.CFrame = cframe
  562. local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  563. game:GetService("Debris"):AddItem(prt, 10)
  564. table.insert(Effects, {
  565. prt,
  566. "Cylinder",
  567. delay,
  568. x3,
  569. y3,
  570. z3,
  571. msh
  572. })
  573. end;
  574. };
  575. Head = {
  576. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  577. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  578. prt.Anchored = true
  579. prt.CFrame = cframe
  580. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Head", "nil", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  581. game:GetService("Debris"):AddItem(prt, 10)
  582. table.insert(Effects, {
  583. prt,
  584. "Cylinder",
  585. delay,
  586. x3,
  587. y3,
  588. z3,
  589. msh
  590. })
  591. end;
  592. };
  593.  
  594. Sphere = {
  595. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  596. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  597. prt.Anchored = true
  598. prt.CFrame = cframe
  599. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  600. game:GetService("Debris"):AddItem(prt, 10)
  601. table.insert(Effects, {
  602. prt,
  603. "Cylinder",
  604. delay,
  605. x3,
  606. y3,
  607. z3,
  608. msh
  609. })
  610. end;
  611. };
  612.  
  613. Elect = {
  614. Create = function(cff, x, y, z)
  615. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, BrickColor.new("Lime green"), "Part", Vector3.new(1, 1, 1))
  616. prt.Anchored = true
  617. prt.CFrame = cff * CFrame.new(math.random(-x, x), math.random(-y, y), math.random(-z, z))
  618. prt.CFrame = CFrame.new(prt.Position)
  619. game:GetService("Debris"):AddItem(prt, 2)
  620. local xval = math.random() / 2
  621. local yval = math.random() / 2
  622. local zval = math.random() / 2
  623. local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(xval, yval, zval))
  624. table.insert(Effects, {
  625. prt,
  626. "Elec",
  627. 0.1,
  628. x,
  629. y,
  630. z,
  631. xval,
  632. yval,
  633. zval
  634. })
  635. end;
  636.  
  637. };
  638.  
  639. Ring = {
  640. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  641. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  642. prt.Anchored = true
  643. prt.CFrame = cframe
  644. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  645. game:GetService("Debris"):AddItem(prt, 10)
  646. table.insert(Effects, {
  647. prt,
  648. "Cylinder",
  649. delay,
  650. x3,
  651. y3,
  652. z3,
  653. msh
  654. })
  655. end;
  656. };
  657.  
  658.  
  659. Wave = {
  660. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  661. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  662. prt.Anchored = true
  663. prt.CFrame = cframe
  664. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  665. game:GetService("Debris"):AddItem(prt, 10)
  666. table.insert(Effects, {
  667. prt,
  668. "Cylinder",
  669. delay,
  670. x3,
  671. y3,
  672. z3,
  673. msh
  674. })
  675. end;
  676. };
  677.  
  678. Break = {
  679. Create = function(brickcolor, cframe, x1, y1, z1)
  680. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  681. prt.Anchored = true
  682. prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  683. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  684. local num = math.random(10, 50) / 1000
  685. game:GetService("Debris"):AddItem(prt, 10)
  686. table.insert(Effects, {
  687. prt,
  688. "Shatter",
  689. num,
  690. prt.CFrame,
  691. math.random() - math.random(),
  692. 0,
  693. math.random(50, 100) / 100
  694. })
  695. end;
  696. };
  697.  
  698. Fire = {
  699. Create = function(brickcolor, cframe, x1, y1, z1, delay)
  700. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  701. prt.Anchored = true
  702. prt.CFrame = cframe
  703. msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  704. game:GetService("Debris"):AddItem(prt, 10)
  705. table.insert(Effects, {
  706. prt,
  707. "Fire",
  708. delay,
  709. 1,
  710. 1,
  711. 1,
  712. msh
  713. })
  714. end;
  715. };
  716.  
  717. FireWave = {
  718. Create = function(brickcolor, cframe, x1, y1, z1)
  719. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 1, brickcolor, "Effect", Vector3.new())
  720. prt.Anchored = true
  721. prt.CFrame = cframe
  722. msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  723. local d = Create("Decal"){
  724. Parent = prt,
  725. Texture = "rbxassetid://26356434",
  726. Face = "Top",
  727. }
  728. local d = Create("Decal"){
  729. Parent = prt,
  730. Texture = "rbxassetid://26356434",
  731. Face = "Bottom",
  732. }
  733. game:GetService("Debris"):AddItem(prt, 10)
  734. table.insert(Effects, {
  735. prt,
  736. "FireWave",
  737. 1,
  738. 30,
  739. math.random(400, 600) / 100,
  740. msh
  741. })
  742. end;
  743. };
  744.  
  745. Lightning = {
  746. Create = function(p0, p1, tym, ofs, col, th, tra, last)
  747. local magz = (p0 - p1).magnitude
  748. local curpos = p0
  749. local trz = {
  750. -ofs,
  751. ofs
  752. }
  753. for i = 1, tym do
  754. local li = CFuncs.Part.Create(EffectModel, "Neon", 0, tra or 0.4, col, "Ref", Vector3.new(th, th, magz / tym))
  755. local ofz = Vector3.new(trz[math.random(1, 2)], trz[math.random(1, 2)], trz[math.random(1, 2)])
  756. local trolpos = CFrame.new(curpos, p1) * CFrame.new(0, 0, magz / tym).p + ofz
  757. li.Material = "Neon"
  758. if tym == i then
  759. local magz2 = (curpos - p1).magnitude
  760. li.Size = Vector3.new(th, th, magz2)
  761. li.CFrame = CFrame.new(curpos, p1) * CFrame.new(0, 0, -magz2 / 2)
  762. table.insert(Effects, {
  763. li,
  764. "Disappear",
  765. last
  766. })
  767. else
  768. do
  769. do
  770. li.CFrame = CFrame.new(curpos, trolpos) * CFrame.new(0, 0, magz / tym / 2)
  771. curpos = li.CFrame * CFrame.new(0, 0, magz / tym / 2).p
  772. game.Debris:AddItem(li, 10)
  773. table.insert(Effects, {
  774. li,
  775. "Disappear",
  776. last
  777. })
  778. end
  779. end
  780. end
  781. end
  782. end
  783. };
  784.  
  785. EffectTemplate = {
  786.  
  787. };
  788. }
  789.  
  790. coroutine.wrap(function()
  791. while wait() do
  792. if 0 < #Effects then
  793. for e = 1, #Effects do
  794. if Effects[e] ~= nil then
  795. local Thing = Effects[e]
  796. if Thing ~= nil then
  797. local Part = Thing[1]
  798. local Mode = Thing[2]
  799. local Delay = Thing[3]
  800. local IncX = Thing[4]
  801. local IncY = Thing[5]
  802. local IncZ = Thing[6]
  803. if Thing[2] == "Shoot" then
  804. local Look = Thing[1]
  805. local move = 30
  806. if Thing[8] == 3 then
  807. move = 10
  808. end
  809. local hit, pos = rayCast(Thing[4], Thing[1], move, m)
  810. if Thing[10] ~= nil then
  811. da = pos
  812. cf2 = CFrame.new(Thing[4], Thing[10].Position)
  813. cfa = CFrame.new(Thing[4], pos)
  814. tehCF = cfa:lerp(cf2, 0.2)
  815. Thing[1] = tehCF.lookVector
  816. end
  817. local mag = (Thing[4] - pos).magnitude
  818. Effects["Head"].Create(Torso.BrickColor, CFrame.new((Thing[4] + pos) / 2, pos) * CFrame.Angles(1.57, 0, 0), 1, mag * 5, 1, 0.5, 0, 0.5, 0.2)
  819. if Thing[8] == 2 then
  820. Effects["Ring"].Create(Torso.BrickColor, CFrame.new((Thing[4] + pos) / 2, pos) * CFrame.Angles(1.57, 0, 0) * CFrame.fromEulerAnglesXYZ(1.57, 0, 0), 1, 1, 0.1, 0.5, 0.5, 0.1, 0.1, 1)
  821. end
  822. Thing[4] = Thing[4] + Look * move
  823. Thing[3] = Thing[3] - 1
  824. if 2 < Thing[5] then
  825. Thing[5] = Thing[5] - 0.3
  826. Thing[6] = Thing[6] - 0.3
  827. end
  828. if hit ~= nil then
  829. Thing[3] = 0
  830. if Thing[8] == 1 or Thing[8] == 3 then
  831. Damage(hit, hit, Thing[5], Thing[6], Thing[7], "Normal", RootPart, 0, "", 1)
  832. else
  833. if Thing[8] == 2 then
  834. Damage(hit, hit, Thing[5], Thing[6], Thing[7], "Normal", RootPart, 0, "", 1)
  835. if (hit.Parent:findFirstChild("Humanoid")) ~= nil or (hit.Parent.Parent:findFirstChild("Humanoid")) ~= nil then
  836. ref = CFuncs.Part.Create(workspace, "Neon", 0, 1, BrickColor.new("Really red"), "Reference", Vector3.new())
  837. ref.Anchored = true
  838. ref.CFrame = CFrame.new(pos)
  839. CFuncs["Sound"].Create("161006093", ref, 1, 1.2)
  840. game:GetService("Debris"):AddItem(ref, 0.2)
  841. Effects["Block"].Create(Torso.BrickColor, CFrame.new(ref.Position) * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 1, 1, 1, 10, 10, 10, 0.1, 2)
  842. Effects["Ring"].Create(BrickColor.new("Bright yellow"), CFrame.new(ref.Position) * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 1, 1, 0.1, 4, 4, 0.1, 0.1)
  843. MagnitudeDamage(ref, 15, Thing[5] / 1.5, Thing[6] / 1.5, 0, "Normal", "", 1)
  844. end
  845. end
  846. end
  847. ref = CFuncs.Part.Create(workspace, "Neon", 0, 1, BrickColor.new("Really red"), "Reference", Vector3.new())
  848. ref.Anchored = true
  849. ref.CFrame = CFrame.new(pos)
  850. Effects["Sphere"].Create(Torso.BrickColor, CFrame.new(pos), 5, 5, 5, 1, 1, 1, 0.07)
  851. game:GetService("Debris"):AddItem(ref, 1)
  852. end
  853. if Thing[3] <= 0 then
  854. table.remove(Effects, e)
  855. end
  856. end
  857. do
  858. do
  859. if Thing[2] == "FireWave" then
  860. if Thing[3] <= Thing[4] then
  861. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(0, 1, 0)
  862. Thing[3] = Thing[3] + 1
  863. Thing[6].Scale = Thing[6].Scale + Vector3.new(Thing[5], 0, Thing[5])
  864. else
  865. Part.Parent = nil
  866. table.remove(Effects, e)
  867. end
  868. end
  869. if Thing[2] ~= "Shoot" and Thing[2] ~= "Wave" and Thing[2] ~= "FireWave" then
  870. if Thing[1].Transparency <= 1 then
  871. if Thing[2] == "Block1" then
  872. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  873. Mesh = Thing[7]
  874. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  875. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  876. else
  877. if Thing[2] == "Block2" then
  878. Thing[1].CFrame = Thing[1].CFrame
  879. Mesh = Thing[7]
  880. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  881. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  882. else
  883. if Thing[2] == "Fire" then
  884. Thing[1].CFrame = CFrame.new(Thing[1].Position) + Vector3.new(0, 0.2, 0)
  885. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  886. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  887. else
  888. if Thing[2] == "Cylinder" then
  889. Mesh = Thing[7]
  890. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  891. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  892. else
  893. if Thing[2] == "Blood" then
  894. Mesh = Thing[7]
  895. Thing[1].CFrame = Thing[1].CFrame * CFrame.new(0, 0.5, 0)
  896. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  897. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  898. else
  899. if Thing[2] == "Elec" then
  900. Mesh = Thing[10]
  901. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9])
  902. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  903. else
  904. if Thing[2] == "Disappear" then
  905. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  906. else
  907. if Thing[2] == "Shatter" then
  908. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  909. Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0)
  910. Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0)
  911. Thing[6] = Thing[6] + Thing[5]
  912. end
  913. end
  914. end
  915. end
  916. end
  917. end
  918. end
  919. end
  920. else
  921. Part.Parent = nil
  922. table.remove(Effects, e)
  923. end
  924. end
  925. end
  926. end
  927. end
  928. end
  929. end
  930. end
  931. end
  932. end)()
  933. function attackone()
  934. attack = true
  935. for i = 0, 1, 0.1 do
  936. swait()
  937. PlayAnimationFromTable({
  938. CFrame.new(-0, -0, -0, 1, 0, 0, 0, 1, 0, 0, 0, 1),
  939. CFrame.new(0, 1.5, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),
  940. CFrame.new(1.5, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),
  941. CFrame.new(-1.5, -0, -0, 1, 0, 0, 0, 1, 0, 0, 0, 1),
  942. CFrame.new(0.5, -2, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),
  943. CFrame.new(-0.5, -2, -0, 1, 0, 0, 0, 1, 0, 0, 0, 1),
  944. }, .3, false)
  945. end
  946. attack = false
  947. end
  948.  
  949. Humanoid.WalkSpeed = 0;
  950.  
  951. FCharacter.Parent = Character;
  952.  
  953. local FLeftArm = FCharacter["Left Arm"]
  954. local FRightArm = FCharacter["Right Arm"]
  955. local FLeftLeg = FCharacter["Left Leg"]
  956. local FRightLeg = FCharacter["Right Leg"]
  957.  
  958. local FRW = newMotor(FCharacter.Torso, FRightArm, CFrame.new(1.5, 0, 0), CFrame.new(0, 0, 0))
  959. local FLW = newMotor(FCharacter.Torso, FLeftArm, CFrame.new(-1.5, 0, 0), CFrame.new(0, 0, 0))
  960. local FRH = newMotor(FCharacter.Torso, FRightLeg, CFrame.new(.5, -2, 0), CFrame.new(0, 0, 0))
  961. local FLH = newMotor(FCharacter.Torso, FLeftLeg, CFrame.new(-.5, -2, 0), CFrame.new(0, 0, 0))
  962. local FRootPart = FCharacter.HumanoidRootPart
  963. local FRootJoint = FRootPart.RootJoint
  964. FRootJoint.C1 = CFrame.new(0, 0, 0)
  965. FRootJoint.C0 = CFrame.new(0, 0, 0)
  966. FCharacter.Torso.Neck.C1 = CFrame.new(0, 0, 0)
  967. FCharacter.Torso.Neck.C0 = CFrame.new(0, 1.5, 0)
  968. FRootPart.CFrame = RootPart.CFrame * CFrame.new(0,0,10)
  969.  
  970. New = function(Object, Parent, Name, Data)
  971. local Object = Instance.new(Object)
  972. for Index, Value in pairs(Data or {}) do
  973. Object[Index] = Value
  974. end
  975. Object.Parent = Parent
  976. Object.Name = Name
  977. return Object
  978. end
  979.  
  980.  
  981.  
  982. local fgm = New("Model",FCharacter,"GunModel",{})
  983. FHandle = New("Part",fgm,"FHandle",{Material = Enum.Material.SmoothPlastic,Transparency = 1,Transparency = 1,Size = Vector3.new(1.78105354, 1.21267569, 0.446083069),CFrame = CFrame.new(3.48884702, 1.89424598, -23.6011944, 0.0172098875, -7.30156898e-07, 0.999851942, 0.999853492, 1.19907781e-08, -0.0172098596, -1.80598714e-09, 1.00000083, 1.4975667e-06),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
  984. moter = New("Weld",FHandle,"mot",{Part0 = FLeftArm,Part1 = FHandle,})
  985. moter.C0 = CFrame.new(0.0111980997, -1.6377027, -0.318750381, -0.0172109306, 0, -0.999851882, 0.999851882, 0, -0.0172109306, 0, -1, 0)
  986. Part = New("Part",fgm,"Part",{Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),CFrame = CFrame.new(3.46324158, 2.55061626, -23.0996056, 0.0172099378, 1.26508749e-05, 0.999852061, 0.999856234, 0.000737910799, -0.0172098614, -0.000738026109, 1.00000215, 2.29468287e-06),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
  987. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(0.492160469, 0.24608025, 0.123040132),})
  988. mot = New("Weld",Part,"mot",{Part0 = Part,Part1 = FHandle,C0 = CFrame.new(0, 0, 0, 0.0172098838, 0.999853015, -0.000738022442, 1.18836761e-05, 0.000737924012, 1.00000048, 0.999851942, -0.0172098614, 1.52736902e-06),C1 = CFrame.new(0.655831456, 0.501588821, -0.0368974209, 0.0172098875, 0.999853492, -1.80598714e-09, -7.30156898e-07, 1.19907781e-08, 1.00000083, 0.999851942, -0.0172098596, 1.4975667e-06),})
  989. Part = New("Part",fgm,"Part",{Material = Enum.Material.SmoothPlastic,Shape = Enum.PartType.Cylinder,Size = Vector3.new(0.200000003, 0.270688266, 0.270688266),CFrame = CFrame.new(3.47537327, 1.11045444, -23.2953625, 0.0172099359, 1.26359728e-05, 0.999851942, 0.999856234, 0.000738034665, -0.0172098596, -0.000738148578, 1.00000226, 2.36918868e-06),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
  990. Mesh = New("SpecialMesh",Part,"Mesh",{Scale = Vector3.new(0.123040125, 1, 1),MeshType = Enum.MeshType.Cylinder,})
  991. mot = New("Weld",Part,"mot",{Part0 = Part,Part1 = FHandle,C0 = CFrame.new(0, 0, 0, 0.0172098819, 0.999853015, -0.00073814491, 1.18687749e-05, 0.000738047936, 1.0000006, 0.999851882, -0.0172098596, 1.60187483e-06),C1 = CFrame.new(-0.783906102, 0.305831909, 1.74045563e-05, 0.0172098875, 0.999853492, -1.80598714e-09, -7.30156898e-07, 1.19907781e-08, 1.00000083, 0.999851942, -0.0172098596, 1.4975667e-06),})
  992. Part = New("Part",fgm,"Part",{Material = Enum.Material.SmoothPlastic,Size = Vector3.new(1.47648132, 0.221472263, 0.344512314),CFrame = CFrame.new(3.48828244, 1.86040294, -23.3093491, 0.0172099452, 3.70001203e-08, 0.999852061, 0.99985671, -3.59708352e-09, -0.0172098596, -4.18887769e-09, 1.0000025, 2.26488032e-06),BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
  993. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1, 1.00999999, 1),})
  994. mot = New("Weld",Part,"mot",{Part0 = Part,Part1 = FHandle,C0 = CFrame.new(0, 0, 0, 0.0172098875, 0.999853492, -1.80598714e-09, -7.30156898e-07, 1.19907781e-08, 1.00000083, 0.999851942, -0.0172098596, 1.4975667e-06),C1 = CFrame.new(-0.0338476896, 0.291845322, 1.8119812e-05, 0.0172098875, 0.999853492, -1.80598714e-09, -7.30156898e-07, 1.19907781e-08, 1.00000083, 0.999851942, -0.0172098596, 1.4975667e-06),})
  995. Part = New("Part",fgm,"Part",{Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.98432076, 0.200000003, 0.24608022),CFrame = CFrame.new(3.48404813, 1.61474013, -23.4433804, 0.0172099359, 1.26359728e-05, 0.999851942, 0.999856234, 0.000738034665, -0.0172098596, -0.000738148578, 1.00000226, 2.36918868e-06),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
  996. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1, 0.246080264, 1),})
  997. mot = New("Weld",Part,"mot",{Part0 = Part,Part1 = FHandle,C0 = CFrame.new(0, 0, 0, 0.0172098819, 0.999853015, -0.00073814491, 1.18687749e-05, 0.000738047936, 1.0000006, 0.999851882, -0.0172098596, 1.60187483e-06),C1 = CFrame.new(-0.279546618, 0.157814026, 1.21593475e-05, 0.0172098875, 0.999853492, -1.80598714e-09, -7.30156898e-07, 1.19907781e-08, 1.00000083, 0.999851942, -0.0172098596, 1.4975667e-06),})
  998. Part = New("Part",fgm,"Part",{Material = Enum.Material.SmoothPlastic,Shape = Enum.PartType.Cylinder,Size = Vector3.new(0.984321058, 0.200000003, 0.200000003),CFrame = CFrame.new(3.36101127, 1.61687815, -23.4187717, 0.0172099359, 1.26359728e-05, 0.999851942, 0.999856234, 0.000738034665, -0.0172098596, -0.000738148578, 1.00000226, 2.36918868e-06),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
  999. Mesh = New("SpecialMesh",Part,"Mesh",{Scale = Vector3.new(1, 0.492160618, 0.492160439),MeshType = Enum.MeshType.Cylinder,})
  1000. mot = New("Weld",Part,"mot",{Part0 = Part,Part1 = FHandle,C0 = CFrame.new(0, 0, 0, 0.0172098819, 0.999853015, -0.00073814491, 1.18687749e-05, 0.000738047936, 1.0000006, 0.999851882, -0.0172098596, 1.60187483e-06),C1 = CFrame.new(-0.279526353, 0.182422638, -0.123043299, 0.0172098875, 0.999853492, -1.80598714e-09, -7.30156898e-07, 1.19907781e-08, 1.00000083, 0.999851942, -0.0172098596, 1.4975667e-06),})
  1001. Part = New("Part",fgm,"Part",{Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),CFrame = CFrame.new(3.53706741, 2.54934502, -23.0996056, 0.0172099378, 1.26508749e-05, 0.999852061, 0.999856234, 0.000737910799, -0.0172098614, -0.000738026109, 1.00000215, 2.29468287e-06),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
  1002. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(0.492160469, 0.246080235, 0.123040132),})
  1003. mot = New("Weld",Part,"mot",{Part0 = Part,Part1 = FHandle,C0 = CFrame.new(0, 0, 0, 0.0172098838, 0.999853015, -0.000738022442, 1.18836761e-05, 0.000737924012, 1.00000048, 0.999851942, -0.0172098614, 1.52736902e-06),C1 = CFrame.new(0.655830979, 0.501588821, 0.0369393826, 0.0172098875, 0.999853492, -1.80598714e-09, -7.30156898e-07, 1.19907781e-08, 1.00000083, 0.999851942, -0.0172098596, 1.4975667e-06),})
  1004. Part = New("Part",fgm,"Part",{Material = Enum.Material.SmoothPlastic,Size = Vector3.new(1.47648132, 0.200000003, 0.200000003),CFrame = CFrame.new(3.48828554, 1.86097884, -23.1606178, 0.0172099359, 1.26359728e-05, 0.999851942, 0.999856234, 0.000738034665, -0.0172098596, -0.000738148578, 1.00000226, 2.36918868e-06),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
  1005. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1, 0.369120389, 0.7382406),})
  1006. mot = New("Weld",Part,"mot",{Part0 = Part,Part1 = FHandle,C0 = CFrame.new(0, 0, 0, 0.0172098819, 0.999853015, -0.00073814491, 1.18687749e-05, 0.000738047936, 1.0000006, 0.999851882, -0.0172098596, 1.60187483e-06),C1 = CFrame.new(-0.0332717896, 0.440576553, 1.14440918e-05, 0.0172098875, 0.999853492, -1.80598714e-09, -7.30156898e-07, 1.19907781e-08, 1.00000083, 0.999851942, -0.0172098596, 1.4975667e-06),})
  1007. Partss = New("Part",fgm,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,Shape = Enum.PartType.Cylinder,Size = Vector3.new(0.200000003, 0.221472204, 0.221472189),CFrame = CFrame.new(3.47526526, 1.10428262, -23.2953568, 0.0172099359, 1.26359728e-05, 0.999851942, 0.999856234, 0.000738034665, -0.0172098596, -0.000738148578, 1.00000226, 2.36918868e-06),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  1008. Mesh = New("SpecialMesh",Partss,"Mesh",{Scale = Vector3.new(0.123040125, 1, 1),MeshType = Enum.MeshType.Cylinder,})
  1009. mot = New("Weld",Partss,"mot",{Part0 = Partss,Part1 = FHandle,C0 = CFrame.new(0, 0, 0, 0.0172098819, 0.999853015, -0.00073814491, 1.18687749e-05, 0.000738047936, 1.0000006, 0.999851882, -0.0172098596, 1.60187483e-06),C1 = CFrame.new(-0.790078878, 0.305837631, 1.57356262e-05, 0.0172098875, 0.999853492, -1.80598714e-09, -7.30156898e-07, 1.19907781e-08, 1.00000083, 0.999851942, -0.0172098596, 1.4975667e-06),})
  1010. Part = New("Part",fgm,"Part",{Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),CFrame = CFrame.new(3.49040294, 1.9837563, -23.5174713, 0.0172099359, 1.26359728e-05, 0.999851942, 0.999856234, 0.000738034665, -0.0172098596, -0.000738148578, 1.00000226, 2.36918868e-06),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
  1011. Mesh = New("SpecialMesh",Part,"Mesh",{Scale = Vector3.new(0.615200579, 0.36912033, 0.24608025),MeshId = "http://www.roblox.com/asset/?id=3270017",MeshType = Enum.MeshType.FileMesh,})
  1012. mot = New("Weld",Part,"mot",{Part0 = Part,Part1 = FHandle,C0 = CFrame.new(0, 0, 0, 0.0172098819, 0.999853015, -0.00073814491, 1.18687749e-05, 0.000738047936, 1.0000006, 0.999851882, -0.0172098596, 1.60187483e-06),C1 = CFrame.new(0.0895236731, 0.0837230682, 1.52587891e-05, 0.0172098875, 0.999853492, -1.80598714e-09, -7.30156898e-07, 1.19907781e-08, 1.00000083, 0.999851942, -0.0172098596, 1.4975667e-06),})
  1013. Part = New("Part",fgm,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.295296252, 0.738240778, 0.369120389),CFrame = CFrame.new(3.49802279, 2.42631888, -23.8138046, 0.0172099452, 3.70001203e-08, 0.999852061, 0.99985671, -3.59708352e-09, -0.0172098596, -4.18887769e-09, 1.0000025, 2.26488032e-06),BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  1014. mot = New("Weld",Part,"mot",{Part0 = Part,Part1 = FHandle,C0 = CFrame.new(0, 0, 0, 0.0172098875, 0.999853492, -1.80598714e-09, -7.30156898e-07, 1.19907781e-08, 1.00000083, 0.999851942, -0.0172098596, 1.4975667e-06),C1 = CFrame.new(0.532151103, -0.212610245, 1.74045563e-05, 0.0172098875, 0.999853492, -1.80598714e-09, -7.30156898e-07, 1.19907781e-08, 1.00000083, 0.999851942, -0.0172098596, 1.4975667e-06),})
  1015. Part = New("Part",fgm,"Part",{Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.344512314, 0.78745681, 0.344512314),CFrame = CFrame.new(3.49802279, 2.42631888, -23.8138046, 0.0172099452, 3.70001203e-08, 0.999852061, 0.99985671, -3.59708352e-09, -0.0172098596, -4.18887769e-09, 1.0000025, 2.26488032e-06),BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
  1016. mot = New("Weld",Part,"mot",{Part0 = Part,Part1 = FHandle,C0 = CFrame.new(0, 0, 0, 0.0172098875, 0.999853492, -1.80598714e-09, -7.30156898e-07, 1.19907781e-08, 1.00000083, 0.999851942, -0.0172098596, 1.4975667e-06),C1 = CFrame.new(0.532151103, -0.212610245, 1.74045563e-05, 0.0172098875, 0.999853492, -1.80598714e-09, -7.30156898e-07, 1.19907781e-08, 1.00000083, 0.999851942, -0.0172098596, 1.4975667e-06),})
  1017. Part = New("Part",fgm,"Part",{Material = Enum.Material.SmoothPlastic,Shape = Enum.PartType.Cylinder,Size = Vector3.new(0.984321058, 0.200000003, 0.200000003),CFrame = CFrame.new(3.60706425, 1.61264217, -23.4187698, 0.0172099359, 1.26359728e-05, 0.999851942, 0.999856234, 0.000738034665, -0.0172098596, -0.000738148578, 1.00000226, 2.36918868e-06),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
  1018. Mesh = New("SpecialMesh",Part,"Mesh",{Scale = Vector3.new(1, 0.492160618, 0.492160439),MeshType = Enum.MeshType.Cylinder,})
  1019. mot = New("Weld",Part,"mot",{Part0 = Part,Part1 = FHandle,C0 = CFrame.new(0, 0, 0, 0.0172098819, 0.999853015, -0.00073814491, 1.18687749e-05, 0.000738047936, 1.0000006, 0.999851882, -0.0172098596, 1.60187483e-06),C1 = CFrame.new(-0.279527187, 0.182424545, 0.12304616, 0.0172098875, 0.999853492, -1.80598714e-09, -7.30156898e-07, 1.19907781e-08, 1.00000083, 0.999851942, -0.0172098596, 1.4975667e-06),})
  1020. Wedge = New("WedgePart",fgm,"Wedge",{Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),CFrame = CFrame.new(3.47672749, 1.18911982, -23.1232109, 0.999851942, 0.00638213893, 0.0159827713, -0.0172098316, 0.37065956, 0.928613782, 4.44045327e-06, -0.928749561, 0.370713741),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
  1021. Mesh = New("SpecialMesh",Wedge,"Mesh",{Scale = Vector3.new(0.24608025, 0.246080264, 0.615200639),MeshType = Enum.MeshType.Wedge,})
  1022. mot = New("Weld",Wedge,"mot",{Part0 = Wedge,Part1 = FHandle,C0 = CFrame.new(0, 0, 0, 0.999851882, -0.0172098316, 3.67313623e-06, 0.00638283044, 0.370658338, -0.928748012, 0.0159824342, 0.928610861, 0.370713145),C1 = CFrame.new(-0.705229163, 0.477983475, 1.76429749e-05, 0.0172098875, 0.999853492, -1.80598714e-09, -7.30156898e-07, 1.19907781e-08, 1.00000083, 0.999851942, -0.0172098596, 1.4975667e-06),})
  1023. Wedge = New("WedgePart",fgm,"Wedge",{Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.344512254, 0.787456751, 0.200000003),CFrame = CFrame.new(3.50247502, 2.68478155, -23.8132839, 0.999851942, 1.0713723e-05, -0.0172099732, -0.0172098912, 0.000738376984, -0.999856234, 4.21693585e-06, 1.00000226, 0.000738456321),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
  1024. Mesh = New("SpecialMesh",Wedge,"Mesh",{Scale = Vector3.new(1, 1, 0.861280859),MeshType = Enum.MeshType.Wedge,})
  1025. mot = New("Weld",Wedge,"mot",{Part0 = Wedge,Part1 = FHandle,C0 = CFrame.new(0, 0, 0, 0.999851882, -0.0172098912, 3.44961882e-06, 9.9465251e-06, 0.000738390256, 1.0000006, -0.0172099192, -0.999853015, 0.000738452654),C1 = CFrame.new(0.790651679, -0.212089539, 2.07424164e-05, 0.0172098875, 0.999853492, -1.80598714e-09, -7.30156898e-07, 1.19907781e-08, 1.00000083, 0.999851942, -0.0172098596, 1.4975667e-06),})
  1026. Wedge = New("WedgePart",fgm,"Wedge",{Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),CFrame = CFrame.new(3.4904809, 1.98827124, -23.5162678, -0.999852061, -0.0148990965, 0.00861407723, 0.0172099397, -0.865535975, 0.500560343, -4.36594746e-06, 0.500633478, 0.865662456),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
  1027. Mesh = New("SpecialMesh",Wedge,"Mesh",{Scale = Vector3.new(0.24608025, 0.369120389, 0.861280918),MeshType = Enum.MeshType.Wedge,})
  1028. mot = New("Weld",Wedge,"mot",{Part0 = Wedge,Part1 = FHandle,C0 = CFrame.new(0, 0, 0, -0.999851942, 0.0172099397, -3.59863043e-06, -0.0148994327, -0.865533173, 0.500632644, 0.00861338526, 0.500558794, 0.865661025),C1 = CFrame.new(0.0940393209, 0.0849266052, 1.54972076e-05, 0.0172098875, 0.999853492, -1.80598714e-09, -7.30156898e-07, 1.19907781e-08, 1.00000083, 0.999851942, -0.0172098596, 1.4975667e-06),})
  1029. Wedge = New("WedgePart",fgm,"Wedge",{Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.442944348, 0.200000003, 0.200000003),CFrame = CFrame.new(3.37415838, 2.37982368, -23.1609974, 0.0172098633, 1.48413446e-05, 0.999851882, 0.999856234, 0.0007376945, -0.0172097869, -0.000737846654, 1.00000215, 7.44058752e-08),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
  1030. Mesh = New("SpecialMesh",Wedge,"Mesh",{Scale = Vector3.new(1, 0.369120389, 0.492160529),MeshType = Enum.MeshType.Wedge,})
  1031. mot = New("Weld",Wedge,"mot",{Part0 = Wedge,Part1 = FHandle,C0 = CFrame.new(0, 0, 0, 0.0172098093, 0.999853015, -0.000737842987, 1.40741467e-05, 0.000737707771, 1.00000048, 0.999851823, -0.0172097888, -6.92903996e-07),C1 = CFrame.new(0.483531356, 0.440196991, -0.12302804, 0.0172098875, 0.999853492, -1.80598714e-09, -7.30156898e-07, 1.19907781e-08, 1.00000083, 0.999851942, -0.0172098596, 1.4975667e-06),})
  1032. Wedge = New("WedgePart",fgm,"Wedge",{Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.61520052, 0.200000003, 0.200000003),CFrame = CFrame.new(3.35783243, 1.43252242, -23.1602993, 0.0172098633, 1.48413446e-05, 0.999851882, 0.999856234, 0.0007376945, -0.0172097869, -0.000737846654, 1.00000215, 7.44058752e-08),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
  1033. Mesh = New("SpecialMesh",Wedge,"Mesh",{Scale = Vector3.new(1, 0.369120389, 0.492160529),MeshType = Enum.MeshType.Wedge,})
  1034. mot = New("Weld",Wedge,"mot",{Part0 = Wedge,Part1 = FHandle,C0 = CFrame.new(0, 0, 0, 0.0172098093, 0.999853015, -0.000737842987, 1.40741467e-05, 0.000737707771, 1.00000048, 0.999851823, -0.0172097888, -6.92903996e-07),C1 = CFrame.new(-0.463909149, 0.440895081, -0.123048544, 0.0172098875, 0.999853492, -1.80598714e-09, -7.30156898e-07, 1.19907781e-08, 1.00000083, 0.999851942, -0.0172098596, 1.4975667e-06),})
  1035. Wedge = New("WedgePart",fgm,"Wedge",{Material = Enum.Material.SmoothPlastic,Size = Vector3.new(1.47648132, 0.200000003, 0.200000003),CFrame = CFrame.new(3.61130548, 1.85886192, -23.160614, -0.0172098689, 1.04156998e-05, -0.99985218, -0.999856234, 0.000738191127, 0.0172097925, 0.000738266157, 1.00000238, -4.55221243e-06),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
  1036. Mesh = New("SpecialMesh",Wedge,"Mesh",{Scale = Vector3.new(1, 0.369120389, 0.492160529),MeshType = Enum.MeshType.Wedge,})
  1037. mot = New("Weld",Wedge,"mot",{Part0 = Wedge,Part1 = FHandle,C0 = CFrame.new(0, 0, 0, -0.0172098149, -0.999853075, 0.00073826249, 9.64850187e-06, 0.00073820434, 1.00000072, -0.999852121, 0.0172097944, -3.78489494e-06),C1 = CFrame.new(-0.0332713127, 0.440580368, 0.123049498, 0.0172098875, 0.999853492, -1.80598714e-09, -7.30156898e-07, 1.19907781e-08, 1.00000083, 0.999851942, -0.0172098596, 1.4975667e-06),})
  1038. Wedge = New("WedgePart",fgm,"Wedge",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.36912033, 0.738240778, 0.200000003),CFrame = CFrame.new(3.50183868, 2.64789343, -23.8132629, 0.999851942, 1.0818032e-05, -0.017209895, -0.0172098186, 0.000737608876, -0.999856234, 4.13497901e-06, 1.00000238, 0.000737691764),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  1039. Mesh = New("SpecialMesh",Wedge,"Mesh",{Scale = Vector3.new(1, 1, 0.738240719),MeshType = Enum.MeshType.Wedge,})
  1040. mot = New("Weld",Wedge,"mot",{Part0 = Wedge,Part1 = FHandle,C0 = CFrame.new(0, 0, 0, 0.999851882, -0.0172098186, 3.36766243e-06, 1.00508332e-05, 0.000737622147, 1.00000072, -0.0172098409, -0.999853015, 0.000737688097),C1 = CFrame.new(0.753758311, -0.212068558, 1.93119049e-05, 0.0172098875, 0.999853492, -1.80598714e-09, -7.30156898e-07, 1.19907781e-08, 1.00000083, 0.999851942, -0.0172098596, 1.4975667e-06),})
  1041. Wedge = New("WedgePart",fgm,"Wedge",{Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.344512254, 0.787456751, 0.200000003),CFrame = CFrame.new(3.49357963, 2.16808391, -23.8129005, 0.999852061, -1.05647114e-05, 0.0172100067, -0.0172099303, -0.000737611321, 0.999856114, 4.36594746e-06, -1.00000226, -0.000737689785),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
  1042. Mesh = New("SpecialMesh",Wedge,"Mesh",{Scale = Vector3.new(1, 1, 0.861280859),MeshType = Enum.MeshType.Wedge,})
  1043. mot = New("Weld",Wedge,"mot",{Part0 = Wedge,Part1 = FHandle,C0 = CFrame.new(0, 0, 0, 0.999851942, -0.0172099303, 3.59863043e-06, -9.79751348e-06, -0.000737624592, -1.0000006, 0.0172099527, 0.999852955, -0.000737686118),C1 = CFrame.new(0.273878455, -0.211706161, 1.90734863e-05, 0.0172098875, 0.999853492, -1.80598714e-09, -7.30156898e-07, 1.19907781e-08, 1.00000083, 0.999851942, -0.0172098596, 1.4975667e-06),})
  1044. Wedge = New("WedgePart",fgm,"Wedge",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.36912033, 0.738240659, 0.200000003),CFrame = CFrame.new(3.49420977, 2.20497489, -23.8129292, 0.999852061, -1.05647114e-05, 0.0172100067, -0.0172099303, -0.000737611321, 0.999856114, 4.36594746e-06, -1.00000226, -0.000737689785),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  1045. Mesh = New("SpecialMesh",Wedge,"Mesh",{Scale = Vector3.new(1, 1, 0.738240719),MeshType = Enum.MeshType.Wedge,})
  1046. mot = New("Weld",Wedge,"mot",{Part0 = Wedge,Part1 = FHandle,C0 = CFrame.new(0, 0, 0, 0.999851942, -0.0172099303, 3.59863043e-06, -9.79751348e-06, -0.000737624592, -1.0000006, 0.0172099527, 0.999852955, -0.000737686118),C1 = CFrame.new(0.310774684, -0.211734772, 1.43051147e-05, 0.0172098875, 0.999853492, -1.80598714e-09, -7.30156898e-07, 1.19907781e-08, 1.00000083, 0.999851942, -0.0172098596, 1.4975667e-06),})
  1047.  
  1048. for _,v in pairs(m:children()) do
  1049. if v:IsA("Part") then
  1050. v.CanCollide = false
  1051. end
  1052. end
  1053.  
  1054. local knife = Instance.new("Part", FCharacter)
  1055. knife.Locked = true
  1056. knife.Name ="Knife"
  1057. knife.CanCollide = false
  1058. knife.CFrame = FCharacter.Torso.CFrame
  1059. knife.Size = Vector3.new(2.4,1,1)
  1060. local sbox = Instance.new("SelectionBox",knife)
  1061. sbox.Adornee=knife
  1062. sbox.Transparency = 1
  1063. local mesh = Instance.new("SpecialMesh",knife)
  1064. mesh.MeshType = Enum.MeshType.FileMesh
  1065. mesh.TextureId = "rbxassetid://430991793"
  1066. mesh.MeshId = "rbxassetid://430991742"
  1067. mesh.Scale = Vector3.new(0.3,0.3,0.3)
  1068. local holder = Instance.new("Part",FCharacter)
  1069. holder.BrickColor = BrickColor.new("Brown")
  1070. holder.TopSurface,holder.BottomSurface = "SmoothNoOutlines" ,"SmoothNoOutlines"
  1071. holder.Size = Vector3.new(.2,2,.6)
  1072. holder.CanCollide = false
  1073. local knifweld = Instance.new("Weld",FCharacter)
  1074. knifweld.Part1 = holder
  1075. knifweld.Part0 = knife
  1076. knifweld.C0 = CFrame.new(-.3,0,0) * CFrame.Angles(math.rad(90),0,math.rad(-90))
  1077. local holderweld = Instance.new("Weld",FCharacter)
  1078. holderweld.Part0 = holder
  1079. holderweld.Part1 = FCharacter['Left Leg']
  1080. holderweld.C0 = CFrame.new(0.5,-0.5,-0.5) * CFrame.Angles(math.rad(50),0,0)
  1081. wait()
  1082. FRootPart.Anchored = true
  1083. RootPart.Anchored = true
  1084. wait(1)
  1085. if debugIt == false then
  1086. for i = 0,1,0.1 do
  1087. local speed = .3
  1088. local table = {
  1089. CFrame.new(0, 2.98023224e-08, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1090. CFrame.new(7.62939453e-06, 1.49997091, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1091. CFrame.new(1.49999273, 0.120001435, 0, 0.949446321, -0.313935041, 0, 0.313935041, 0.949446321, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1092. CFrame.new(-1.80998349, 0.550002098, 0, -0.0958094522, 0.995400369, 0, -0.995401978, -0.0958093852, 0, -0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1093. CFrame.new(0.659994006, -1.99997091, 0, 0.985384941, -0.170343637, 0, 0.170343637, 0.985384941, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1094. CFrame.new(-0.619998693, -1.99998927, -0, 0.970477402, 0.241212875, 0, -0.24121283, 0.970477402, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1095. }
  1096. FRootJoint.C0 = clerp(FRootJoint.C0, table[1], speed)
  1097. FCharacter.Torso.Neck.C0 = clerp(FCharacter.Torso.Neck.C0, table[2], speed)
  1098. FRW.C0 = clerp(FRW.C0, table[3], speed)
  1099. FLW.C0 = clerp(FLW.C0, table[4], speed)
  1100. FRH.C0 = clerp(FRH.C0, table[5], speed)
  1101. FLH.C0 = clerp(FLH.C0, table[6], speed)
  1102. moter.C0 = clerp(moter.C0, CFrame.new(0.0111932121, -1.63769805, -0.318755955, -0.0172044784, -1.3951445e-05, -0.999852121, 0.999852002, 3.55020165e-06, -0.0172044784, 3.78862023e-06, -1.00000012, 1.38879986e-05) * CFrame.new(0, 0, 0.25) * CFrame.Angles(math.rad(90), 0, 0), 0.3)
  1103. swait()
  1104. end
  1105.  
  1106. wait(1)
  1107. coroutine.wrap(function()
  1108. Effects.Block.Create(BrickColor.new("Bright red"), Partss.CFrame, 2, 2, 2, 0.9, 0.9, 0.9, 0.05)
  1109. Effects.Block.Create(BrickColor.new("Deep orange"), Partss.CFrame, 2, 2, 2, 0.5, 0.5, 0.5, 0.05)
  1110. CFuncs["Sound"].Create("http://www.roblox.com/asset/?id=136523485", Character, 1, .5)
  1111. for i = 0,1,0.1 do
  1112. local speed = .3
  1113. local table = {
  1114. CFrame.new(0, 2.98023224e-08, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1115. CFrame.new(7.62939453e-06, 1.49997091, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1116. CFrame.new(1.49999273, 0.120001435, 0, 0.949446321, -0.313935041, 0, 0.313935041, 0.949446321, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1117. CFrame.new(-1.80998576, 0.949998736, -0, -0.743379056, 0.668870509, 0, -0.668870509, -0.743379056, 0, -0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1118. CFrame.new(0.659994006, -1.99997091, 0, 0.985384941, -0.170343637, 0, 0.170343637, 0.985384941, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1119. CFrame.new(-0.619998693, -1.99998927, -0, 0.970477402, 0.241212875, 0, -0.24121283, 0.970477402, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1120. }
  1121. FRootJoint.C0 = clerp(FRootJoint.C0, table[1], speed)
  1122. FCharacter.Torso.Neck.C0 = clerp(FCharacter.Torso.Neck.C0, table[2], speed)
  1123. FRW.C0 = clerp(FRW.C0, table[3], speed)
  1124. FLW.C0 = clerp(FLW.C0, table[4], speed)
  1125. FRH.C0 = clerp(FRH.C0, table[5], speed)
  1126. FLH.C0 = clerp(FLH.C0, table[6], speed)
  1127. moter.C0 = clerp(moter.C0, CFrame.new(0.0111932121, -1.63769805, -0.318755955, -0.0172044784, -1.3951445e-05, -0.999852121, 0.999852002, 3.55020165e-06, -0.0172044784, 3.78862023e-06, -1.00000012, 1.38879986e-05) * CFrame.new(0, 0, 0.25) * CFrame.Angles(math.rad(90), 0, 0), 0.3)
  1128. swait()
  1129. end
  1130. wait()
  1131. for i = 0,1,0.1 do
  1132. local speed = .3
  1133. local table = {
  1134. CFrame.new(0, 2.98023224e-08, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1135. CFrame.new(7.62939453e-06, 1.49997091, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1136. CFrame.new(1.49999273, 0.120001435, 0, 0.949446321, -0.313935041, 0, 0.313935041, 0.949446321, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1137. CFrame.new(-1.80998349, 0.550002098, 0, -0.0958094522, 0.995400369, 0, -0.995401978, -0.0958093852, 0, -0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1138. CFrame.new(0.659994006, -1.99997091, 0, 0.985384941, -0.170343637, 0, 0.170343637, 0.985384941, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1139. CFrame.new(-0.619998693, -1.99998927, -0, 0.970477402, 0.241212875, 0, -0.24121283, 0.970477402, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1140. }
  1141. FRootJoint.C0 = clerp(FRootJoint.C0, table[1], speed)
  1142. FCharacter.Torso.Neck.C0 = clerp(FCharacter.Torso.Neck.C0, table[2], speed)
  1143. FRW.C0 = clerp(FRW.C0, table[3], speed)
  1144. FLW.C0 = clerp(FLW.C0, table[4], speed)
  1145. FRH.C0 = clerp(FRH.C0, table[5], speed)
  1146. FLH.C0 = clerp(FLH.C0, table[6], speed)
  1147. moter.C0 = clerp(moter.C0, CFrame.new(0.0111932121, -1.63769805, -0.318755955, -0.0172044784, -1.3951445e-05, -0.999852121, 0.999852002, 3.55020165e-06, -0.0172044784, 3.78862023e-06, -1.00000012, 1.38879986e-05) * CFrame.new(0, 0, 0.25) * CFrame.Angles(math.rad(90), 0, 0), 0.3)
  1148. swait()
  1149. end
  1150. end)()
  1151.  
  1152.  
  1153.  
  1154. for i = 0, 1, 0.1 do
  1155. swait()
  1156. PlayAnimationFromTable({
  1157. CFrame.new(0, -2.53465056, -3.14089251, 1, 0, 0, 0, -0.026162995, 0.99965775, 0, -0.99965775, -0.026162995) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1158. CFrame.new(7.62939453e-06, 1.49996197, -5.48362777e-06, 1, 0, 0, 0, 1.00000012, 0, 0, 0, 1.00000012) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1159. CFrame.new(1.76997232, 0.969703615, 0.0185622945, -0.825149953, -0.564913094, 2.90976971e-07, 0.56491369, -0.825144649, -7.52694905e-06, 4.50573862e-06, -5.99585474e-06, 1.00000489) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1160. CFrame.new(-1.80998182, 0.310005337, -2.61630303e-05, 0.918722868, 0.394903064, 1.61788887e-06, -0.394903064, 0.918722928, -3.44775617e-06, -2.84798443e-06, 2.52947211e-06, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1161. CFrame.new(0.819993675, -1.99995661, -8.79401341e-06, 0.950523973, -0.310651302, 8.76989304e-07, 0.310651362, 0.950523973, -4.51132655e-06, 5.69038093e-07, 4.56348062e-06, 1.00000012) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1162. CFrame.new(-0.659999847, -1.99995279, -8.66005939e-06, 0.972906768, 0.231197968, 2.30545061e-06, -0.231197998, 0.972906768, -6.87874854e-06, -3.83378938e-06, 6.15976751e-06, 1.00000012) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1163. }, .3, false)
  1164. end
  1165. wait(1)
  1166. for i = 0,1,.1 do
  1167. local speed = .3
  1168. local table = {
  1169. CFrame.new(-0, -0, -0, 1, 0, 5.29395592e-23, 0, 1, 0, 5.29395592e-23, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1170. CFrame.new(7.62939453e-06, 1.50001144, 4.03896783e-28, 1, 0, 5.29395592e-23, 0, 1, 0, 5.29395592e-23, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1171. CFrame.new(1.6600095, -2.38418579e-06, -4.63128478e-15, 0.987662673, -0.156602472, 1.49340781e-15, 0.156602204, 0.987670064, 4.79616347e-14, 5.55111512e-16, 2.13162821e-14, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1172. CFrame.new(-1.54000187, -1.44541264e-06, 1.69182539e-13, 0.990279555, 0.13909173, 1.10008167e-13, -0.139091685, 0.990279555, 8.2600593e-14, -9.75886039e-14, -9.50350909e-14, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1173. CFrame.new(0.499999404, -2.00002313, 6.14590166e-17, 0.997888803, -0.064946577, 1.11021297e-16, 0.0649465844, 0.997888744, 0, 1.66533454e-16, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1174. CFrame.new(-0.500009298, -2.00002384, -8.40476912e-17, 0.998180985, 0.060290534, -5.55106748e-17, -0.0602905415, 0.998180926, 0, 2.22044605e-16, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1175. }
  1176. FRootJoint.C0 = clerp(FRootJoint.C0, table[1], speed)
  1177. FCharacter.Torso.Neck.C0 = clerp(FCharacter.Torso.Neck.C0, table[2], speed)
  1178. FRW.C0 = clerp(FRW.C0, table[3], speed)
  1179. FLW.C0 = clerp(FLW.C0, table[4], speed)
  1180. FRH.C0 = clerp(FRH.C0, table[5], speed)
  1181. FLH.C0 = clerp(FLH.C0, table[6], speed)
  1182. moter.C0 = clerp(moter.C0, CFrame.new(0.0111932121, -1.63769805, -0.318755955, -0.0172044784, -1.3951445e-05, -0.999852121, 0.999852002, 3.55020165e-06, -0.0172044784, 3.78862023e-06, -1.00000012, 1.38879986e-05) * CFrame.new(0, 0, 0.25) * CFrame.Angles(math.rad(90), 0, 0), 0.3)
  1183. swait()
  1184. end
  1185.  
  1186. wait(1)
  1187. for i = 0, 1, .1 do
  1188. local speed = .3
  1189. local table = {
  1190. CFrame.new(-0, -0, -0, 1, 0, 5.29395592e-23, 0, 1, 0, 5.29395592e-23, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1191. CFrame.new(7.62939453e-06, 1.50001144, 4.03896783e-28, 1, 0, 5.29395592e-23, 0, 1, 0, 5.29395592e-23, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1192. CFrame.new(-0.289989859, -3.27825546e-07, -0.770015359, 0.282591939, 0.951313019, 0.123073883, -0.569866359, 0.269702584, -0.776217401, -0.771619499, 0.14921695, 0.618335962) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1193. CFrame.new(-1.54000187, -1.44541264e-06, 1.69182539e-13, 0.990279555, 0.13909173, 1.10008167e-13, -0.139091685, 0.990279555, 8.2600593e-14, -9.75886039e-14, -9.50350909e-14, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1194. CFrame.new(0.499999404, -2.00002313, 6.14590166e-17, 0.997888803, -0.064946577, 1.11021297e-16, 0.0649465844, 0.997888744, 0, 1.66533454e-16, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1195. CFrame.new(-0.500009298, -2.00002384, -8.40476912e-17, 0.998180985, 0.060290534, -5.55106748e-17, -0.0602905415, 0.998180926, 0, 2.22044605e-16, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1196. }
  1197. swait()
  1198. FRootJoint.C0 = clerp(FRootJoint.C0, table[1], speed)
  1199. FCharacter.Torso.Neck.C0 = clerp(FCharacter.Torso.Neck.C0, table[2], speed)
  1200. FRW.C0 = clerp(FRW.C0, table[3], speed)
  1201. FLW.C0 = clerp(FLW.C0, table[4], speed)
  1202. FRH.C0 = clerp(FRH.C0, table[5], speed)
  1203. FLH.C0 = clerp(FLH.C0, table[6], speed)
  1204. moter.C0 = clerp(moter.C0, CFrame.new(0.0111932121, -1.63769805, -0.318755955, -0.0172044784, -1.3951445e-05, -0.999852121, 0.999852002, 3.55020165e-06, -0.0172044784, 3.78862023e-06, -1.00000012, 1.38879986e-05) * CFrame.new(0, 0, 0.25) * CFrame.Angles(math.rad(90), 0, 0), 0.3)
  1205. end
  1206.  
  1207. knifweld.Part1 = FCharacter['Right Arm']
  1208. knifweld.C0 = CFrame.new(1,1,0)*CFrame.Angles(0,math.rad(-90),0)
  1209. for i = 0,1,.1 do
  1210. local speed = .3
  1211. local table = {
  1212. CFrame.new(-0, -0, -0, 1, 0, 5.29395592e-23, 0, 1, 0, 5.29395592e-23, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1213. CFrame.new(7.62939453e-06, 1.50001144, 4.03896783e-28, 1, 0, 5.29395592e-23, 0, 1, 0, 5.29395592e-23, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1214. CFrame.new(1.6600095, -2.38418579e-06, -4.63128478e-15, 0.987662673, -0.156602472, 1.49340781e-15, 0.156602204, 0.987670064, 4.79616347e-14, 5.55111512e-16, 2.13162821e-14, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1215. CFrame.new(-1.54000187, -1.44541264e-06, 1.69182539e-13, 0.990279555, 0.13909173, 1.10008167e-13, -0.139091685, 0.990279555, 8.2600593e-14, -9.75886039e-14, -9.50350909e-14, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1216. CFrame.new(0.499999404, -2.00002313, 6.14590166e-17, 0.997888803, -0.064946577, 1.11021297e-16, 0.0649465844, 0.997888744, 0, 1.66533454e-16, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1217. CFrame.new(-0.500009298, -2.00002384, -8.40476912e-17, 0.998180985, 0.060290534, -5.55106748e-17, -0.0602905415, 0.998180926, 0, 2.22044605e-16, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1218. }
  1219. FRootJoint.C0 = clerp(FRootJoint.C0, table[1], speed)
  1220. FCharacter.Torso.Neck.C0 = clerp(FCharacter.Torso.Neck.C0, table[2], speed)
  1221. FRW.C0 = clerp(FRW.C0, table[3], speed)
  1222. FLW.C0 = clerp(FLW.C0, table[4], speed)
  1223. FRH.C0 = clerp(FRH.C0, table[5], speed)
  1224. FLH.C0 = clerp(FLH.C0, table[6], speed)
  1225. moter.C0 = clerp(moter.C0, CFrame.new(0.0111980997, -1.6377027, -0.318750381, -0.0172109306, 0, -0.999851882, 0.999851882, 0, -0.0172109306, 0, -1, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.3)
  1226. swait()
  1227. end
  1228.  
  1229. wait(1)
  1230. for i = 0, 1, 0.1 do
  1231. swait()
  1232. PlayAnimationFromTable({
  1233. CFrame.new(0, -2.24408007, -3.19489694, 1, 0, 0, 0, 0.452725112, 0.891650259, 0, -0.891650259, 0.452725112) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1234. CFrame.new(7.62939453e-06, 1.4999584, -3.81469818e-06, 1, 0, 0, 0, 1.00000024, 0, 0, 0, 1.00000024) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1235. CFrame.new(1.61997747, 0.704635978, -0.635224581, -0.825147271, -0.352566004, 0.441395015, 0.496845663, -0.0810818374, 0.864043713, -0.268842638, 0.932268381, 0.242075145) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1236. CFrame.new(-1.80998445, 0.192538664, -0.186033189, 0.494757533, 0.782224536, -0.378605217, -0.853971958, 0.518376589, -0.0449554324, 0.161094487, 0.345559716, 0.924467504) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1237. CFrame.new(0.819988847, -1.93866265, 0.717127383, 0.950523973, -0.310651302, 8.76989304e-07, 0.273218215, 0.835988283, 0.475894451, -0.147837952, -0.452348769, 0.879502594) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1238. CFrame.new(-0.659997702, -1.93866444, 0.717128515, 0.972906768, 0.231197968, 2.30545061e-06, -0.203340545, 0.855674803, 0.475892335, 0.110023372, -0.462999344, 0.879503667) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1239. }, .3, false)
  1240. end
  1241. wait(1)
  1242. for i = 0,1,.1 do
  1243. local speed = .3
  1244. local table = {
  1245. CFrame.new(-0, -0, -0, 1, 0, 5.29395592e-23, 0, 1, 0, 5.29395592e-23, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1246. CFrame.new(7.62939453e-06, 1.50001144, 4.03896783e-28, 1, 0, 5.29395592e-23, 0, 1, 0, 5.29395592e-23, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1247. CFrame.new(0.798612654, 0.382908493, -0.976742506, 0.486478955, 0.828752995, -0.276598603, 0.346117944, -0.473492295, -0.809942782, -0.802209854, 0.298284382, -0.517190278) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1248. CFrame.new(-1.54000938, 5.51342964e-07, 1.6918319e-13, 0.990279555, 0.13909173, 1.10008167e-13, -0.139091685, 0.990279555, 8.2600593e-14, -9.75886039e-14, -9.50350909e-14, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1249. CFrame.new(0.499999404, -2.0000236, 6.14590166e-17, 0.997888803, -0.064946577, 1.11021297e-16, 0.0649465844, 0.997888744, 0, 1.66533454e-16, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1250. CFrame.new(-0.500009298, -2.00002384, -8.40476912e-17, 0.998180985, 0.060290534, -5.55106748e-17, -0.0602905415, 0.998180926, 0, 2.22044605e-16, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1251. }
  1252. end
  1253. coroutine.wrap(function()
  1254. for i = 1, 11,.1 do
  1255. sine = sine + 1
  1256. local speed = .3
  1257. FRootPart.CFrame = FRootPart.CFrame * CFrame.new(0,0,-.1)
  1258. local table = {
  1259. CFrame.new(0, 0, 0, 1, -2.21689355e-12, -5.11591203e-13, -2.21689355e-12, 1, 7.74860496e-07, -5.11591203e-13, 7.74860496e-07, 1.00000048) * CFrame.new(0, 0- .08 * math.cos((sine) / 5), 0) * CFrame.Angles(0, 0, 0),
  1260. CFrame.new(-0.0595112406, 1.55331731, -0.0425721854, 0.999631822, -0.0248252042, -0.010953242, 0.0262294486, 0.987443328, 0.155781403, 0.00694842171, -0.156010598, 0.987731278) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1261. CFrame.new(1.54809988, 0.041232653, 1.35168499e-08, 0.996376455, -0.0850530341, -3.41060513e-13, 0.0850530341, 0.996376455, 4.47034836e-07, 2.78823862e-08, 3.26637689e-07, 1.00000024) * CFrame.new(0, 0, 0- .5 * math.cos((sine) / 10)) * CFrame.Angles(math.rad(0 + 30 * math.cos((sine) / 10)), 0, 0),
  1262. CFrame.new(-1.53598976, 0.0413191095, -1.86092848e-06, 0.995650649, 0.0931596532, -2.61508148e-07, -0.0931649953, 0.995651186, -1.00695124e-05, -7.49969331e-07, 1.08217946e-05, 1.00000024) * CFrame.new(0, 0, 0+ .5 * math.cos((sine) / 10)) * CFrame.Angles(math.rad(0 - 30 * math.cos((sine) / 10)), 0, 0),
  1263. CFrame.new(0.540300786, -1.99793816, -9.82598067e-07, 0.998698533, -0.0510031395, 6.36324955e-07, 0.0510031395, 0.998698533, -1.00461093e-05, -8.35937328e-08, 1.08393433e-05, 1.00000024) * CFrame.new(0, 0, 0+ .5 * math.cos((sine) / 10)) * CFrame.Angles(math.rad(0 - 30 * math.cos((sine) / 10)), 0, 0),
  1264. CFrame.new(-0.539563596, -1.99794078, 1.12228372e-06, 0.998635888, 0.0523072146, -1.77852357e-07, -0.0523072146, 0.998635888, -1.00715051e-05, -3.89727461e-07, 1.08406466e-05, 1.00000024) * CFrame.new(0, 0, 0- .5 * math.cos((sine) / 10)) * CFrame.Angles(math.rad(0 + 30 * math.cos((sine) / 10)), 0, 0),
  1265. }
  1266. FRootJoint.C0 = clerp(FRootJoint.C0, table[1], speed)
  1267. FCharacter.Torso.Neck.C0 = clerp(FCharacter.Torso.Neck.C0, table[2], speed)
  1268. FRW.C0 = clerp(FRW.C0, table[3], speed)
  1269. FLW.C0 = clerp(FLW.C0, table[4], speed)
  1270. FRH.C0 = clerp(FRH.C0, table[5], speed)
  1271. FLH.C0 = clerp(FLH.C0, table[6], speed)
  1272. moter.C0 = clerp(moter.C0, CFrame.new(0.0111980997, -1.6377027, -0.318750381, -0.0172109306, 0, -0.999851882, 0.999851882, 0, -0.0172109306, 0, -1, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.3)
  1273. swait()
  1274. end
  1275. for i = 0,1,.1 do
  1276. local speed = .3
  1277. local table = {
  1278. CFrame.new(-0, -0, -0, 1, 0, 5.29395592e-23, 0, 1, 0, 5.29395592e-23, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1279. CFrame.new(7.62939453e-06, 1.50001144, 4.03896783e-28, 1, 0, 5.29395592e-23, 0, 1, 0, 5.29395592e-23, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1280. CFrame.new(1.6600095, -2.38418579e-06, -4.63128478e-15, 0.987662673, -0.156602472, 1.49340781e-15, 0.156602204, 0.987670064, 4.79616347e-14, 5.55111512e-16, 2.13162821e-14, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1281. CFrame.new(-1.54000187, -1.44541264e-06, 1.69182539e-13, 0.990279555, 0.13909173, 1.10008167e-13, -0.139091685, 0.990279555, 8.2600593e-14, -9.75886039e-14, -9.50350909e-14, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1282. CFrame.new(0.499999404, -2.00002313, 6.14590166e-17, 0.997888803, -0.064946577, 1.11021297e-16, 0.0649465844, 0.997888744, 0, 1.66533454e-16, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1283. CFrame.new(-0.500009298, -2.00002384, -8.40476912e-17, 0.998180985, 0.060290534, -5.55106748e-17, -0.0602905415, 0.998180926, 0, 2.22044605e-16, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1284. }
  1285. FRootJoint.C0 = clerp(FRootJoint.C0, table[1], speed)
  1286. FCharacter.Torso.Neck.C0 = clerp(FCharacter.Torso.Neck.C0, table[2], speed)
  1287. FRW.C0 = clerp(FRW.C0, table[3], speed)
  1288. FLW.C0 = clerp(FLW.C0, table[4], speed)
  1289. FRH.C0 = clerp(FRH.C0, table[5], speed)
  1290. FLH.C0 = clerp(FLH.C0, table[6], speed)
  1291. moter.C0 = clerp(moter.C0, CFrame.new(0.0111980997, -1.6377027, -0.318750381, -0.0172109306, 0, -0.999851882, 0.999851882, 0, -0.0172109306, 0, -1, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.3)
  1292. swait()
  1293. end
  1294. end)()
  1295. wait(3)
  1296. for i = 0, 1, 0.1 do
  1297. swait()
  1298. PlayAnimationFromTable({
  1299. CFrame.new(0, -1.61013091, -2.7208631, 1, 0, 0, 0, 0.784842849, 0.619694889, 0, -0.619694889, 0.784842849) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1300. CFrame.new(7.62939453e-06, 1.49995804, -3.81469727e-06, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1301. CFrame.new(1.6199764, 0.0526405573, -0.633618712, -0.825147271, -0.352566004, 0.441395015, 0.338357478, 0.317245364, 0.885929346, -0.452378333, 0.880371392, -0.142481118) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1302. CFrame.new(-1.48999131, 0.159032702, -0.689792395, -0.925652206, 0.121316604, 0.35839963, 0.3763749, 0.392493248, 0.839220524, -0.038858071, 0.911718965, -0.40897283) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1303. CFrame.new(0.81999141, -1.66318786, 0.698954165, 0.950523973, -0.310651302, 8.76989304e-07, 0.186064735, 0.56931895, 0.800784588, -0.24876529, -0.761164725, 0.598952591) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1304. CFrame.new(-0.65999639, -1.66319084, 0.698958337, 0.972906768, 0.231197968, 2.30545061e-06, -0.138478845, 0.582726359, 0.800783157, 0.185138091, -0.779087663, 0.598954439) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1305. }, .3, false)
  1306. end
  1307.  
  1308. wait(2)
  1309. for i = 0,1,.1 do
  1310. local speed = .3
  1311. local table = {
  1312. CFrame.new(-0, -0, -0, 1, 0, 5.29395592e-23, 0, 1, 0, 5.29395592e-23, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1313. CFrame.new(7.62939453e-06, 1.50001144, 4.03896783e-28, 1, 0, 5.29395592e-23, 0, 1, 0, 5.29395592e-23, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1314. CFrame.new(0.798612654, 0.382908493, -0.976742506, 0.486478955, 0.828752995, -0.276598603, 0.346117944, -0.473492295, -0.809942782, -0.802209854, 0.298284382, -0.517190278) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1315. CFrame.new(-1.54000938, 5.51342964e-07, 1.6918319e-13, 0.990279555, 0.13909173, 1.10008167e-13, -0.139091685, 0.990279555, 8.2600593e-14, -9.75886039e-14, -9.50350909e-14, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1316. CFrame.new(0.499999404, -2.0000236, 6.14590166e-17, 0.997888803, -0.064946577, 1.11021297e-16, 0.0649465844, 0.997888744, 0, 1.66533454e-16, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1317. CFrame.new(-0.500009298, -2.00002384, -8.40476912e-17, 0.998180985, 0.060290534, -5.55106748e-17, -0.0602905415, 0.998180926, 0, 2.22044605e-16, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1318. }
  1319. FRootJoint.C0 = clerp(FRootJoint.C0, table[1], speed)
  1320. FCharacter.Torso.Neck.C0 = clerp(FCharacter.Torso.Neck.C0, table[2], speed)
  1321. FRW.C0 = clerp(FRW.C0, table[3], speed)
  1322. FLW.C0 = clerp(FLW.C0, table[4], speed)
  1323. FRH.C0 = clerp(FRH.C0, table[5], speed)
  1324. FLH.C0 = clerp(FLH.C0, table[6], speed)
  1325. moter.C0 = clerp(moter.C0, CFrame.new(0.0111980997, -1.6377027, -0.318750381, -0.0172109306, 0, -0.999851882, 0.999851882, 0, -0.0172109306, 0, -1, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.3)
  1326. swait()
  1327. end
  1328. wait(0.5)
  1329. for i = 0,.7,.1 do
  1330. local speed = .3
  1331. local table = {
  1332. CFrame.new(-0, -0, -0, 1, 0, 5.29395592e-23, 0, 1, 0, 5.29395592e-23, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1333. CFrame.new(7.62939453e-06, 1.50001144, 4.03896783e-28, 1, 0, 5.29395592e-23, 0, 1, 0, 5.29395592e-23, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1334. CFrame.new(0.1415039, -0.250491381, -0.976747632, -0.180687964, 0.704339802, 0.686481893, 0.569043994, 0.644152701, -0.51113236, -0.802209973, 0.298282892, -0.517191052) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1335. CFrame.new(-1.54000938, 5.51342964e-07, 1.6918319e-13, 0.990279555, 0.13909173, 1.10008167e-13, -0.139091685, 0.990279555, 8.2600593e-14, -9.75886039e-14, -9.50350909e-14, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1336. CFrame.new(0.499999404, -2.0000236, 6.14590166e-17, 0.997888803, -0.064946577, 1.11021297e-16, 0.0649465844, 0.997888744, 0, 1.66533454e-16, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1337. CFrame.new(-0.500009298, -2.00002384, -8.40476912e-17, 0.998180985, 0.060290534, -5.55106748e-17, -0.0602905415, 0.998180926, 0, 2.22044605e-16, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1338. }
  1339. FRootJoint.C0 = clerp(FRootJoint.C0, table[1], speed)
  1340. FCharacter.Torso.Neck.C0 = clerp(FCharacter.Torso.Neck.C0, table[2], speed)
  1341. FRW.C0 = clerp(FRW.C0, table[3], speed)
  1342. FLW.C0 = clerp(FLW.C0, table[4], speed)
  1343. FRH.C0 = clerp(FRH.C0, table[5], speed)
  1344. FLH.C0 = clerp(FLH.C0, table[6], speed)
  1345. moter.C0 = clerp(moter.C0, CFrame.new(0.0111932121, -1.63769805, -0.318755955, -0.0172044784, -1.3951445e-05, -0.999852121, 0.999852002, 3.55020165e-06, -0.0172044784, 3.78862023e-06, -1.00000012, 1.38879986e-05) * CFrame.new(0, 0, 0.25) * CFrame.Angles(math.rad(90), 0, 0), 0.3)
  1346. swait()
  1347. end
  1348. knife.Parent = Character
  1349. knifweld.Parent = Character
  1350. knifweld.Part0 = knife
  1351. knifweld.Part1 = Torso
  1352. knifweld.C0 = CFrame.new(-1,0,0)*CFrame.Angles(0,math.rad(90),0)
  1353. for i = 0, 1, 0.1 do
  1354. swait()
  1355. PlayAnimationFromTable({
  1356. CFrame.new(0, -2.53465056, -3.14089251, 1, 0, 0, 0, -0.026162995, 0.99965775, 0, -0.99965775, -0.026162995) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1357. CFrame.new(7.62939453e-06, 1.49996197, -5.48362777e-06, 1, 0, 0, 0, 1.00000012, 0, 0, 0, 1.00000012) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1358. CFrame.new(1.76997232, 0.969703615, 0.0185622945, -0.825149953, -0.564913094, 2.90976971e-07, 0.56491369, -0.825144649, -7.52694905e-06, 4.50573862e-06, -5.99585474e-06, 1.00000489) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1359. CFrame.new(-1.80998182, 0.310005337, -2.61630303e-05, 0.918722868, 0.394903064, 1.61788887e-06, -0.394903064, 0.918722928, -3.44775617e-06, -2.84798443e-06, 2.52947211e-06, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1360. CFrame.new(0.819993675, -1.99995661, -8.79401341e-06, 0.950523973, -0.310651302, 8.76989304e-07, 0.310651362, 0.950523973, -4.51132655e-06, 5.69038093e-07, 4.56348062e-06, 1.00000012) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1361. CFrame.new(-0.659999847, -1.99995279, -8.66005939e-06, 0.972906768, 0.231197968, 2.30545061e-06, -0.231197998, 0.972906768, -6.87874854e-06, -3.83378938e-06, 6.15976751e-06, 1.00000012) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1362. }, .3, false)
  1363. end
  1364. for i = 0,1,.1 do
  1365. local speed = .3
  1366. local table = {
  1367. CFrame.new(-0, -0, -0, 1, 0, 5.29395592e-23, 0, 1, 0, 5.29395592e-23, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1368. CFrame.new(7.62939453e-06, 1.50001144, 4.03896783e-28, 1, 0, 5.29395592e-23, 0, 1, 0, 5.29395592e-23, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1369. CFrame.new(1.6600095, -2.38418579e-06, -4.63128478e-15, 0.987662673, -0.156602472, 1.49340781e-15, 0.156602204, 0.987670064, 4.79616347e-14, 5.55111512e-16, 2.13162821e-14, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1370. CFrame.new(-1.54000187, -1.44541264e-06, 1.69182539e-13, 0.990279555, 0.13909173, 1.10008167e-13, -0.139091685, 0.990279555, 8.2600593e-14, -9.75886039e-14, -9.50350909e-14, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1371. CFrame.new(0.499999404, -2.00002313, 6.14590166e-17, 0.997888803, -0.064946577, 1.11021297e-16, 0.0649465844, 0.997888744, 0, 1.66533454e-16, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1372. CFrame.new(-0.500009298, -2.00002384, -8.40476912e-17, 0.998180985, 0.060290534, -5.55106748e-17, -0.0602905415, 0.998180926, 0, 2.22044605e-16, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1373. }
  1374. FRootJoint.C0 = clerp(FRootJoint.C0, table[1], speed)
  1375. FCharacter.Torso.Neck.C0 = clerp(FCharacter.Torso.Neck.C0, table[2], speed)
  1376. FRW.C0 = clerp(FRW.C0, table[3], speed)
  1377. FLW.C0 = clerp(FLW.C0, table[4], speed)
  1378. FRH.C0 = clerp(FRH.C0, table[5], speed)
  1379. FLH.C0 = clerp(FLH.C0, table[6], speed)
  1380. moter.C0 = clerp(moter.C0, CFrame.new(0.0111932121, -1.63769805, -0.318755955, -0.0172044784, -1.3951445e-05, -0.999852121, 0.999852002, 3.55020165e-06, -0.0172044784, 3.78862023e-06, -1.00000012, 1.38879986e-05) * CFrame.new(0, 0, 0.25) * CFrame.Angles(math.rad(90), 0, 0), 0.3)
  1381. swait()
  1382. end
  1383. wait(1)
  1384. for i = 0,1,.1 do
  1385. local speed = .3
  1386. local table = {
  1387. CFrame.new(-1.13150174e-08, -0.233643144, -0.531754971, 1, 4.6356714e-08, 1.40138434e-08, -4.84286318e-08, 0.957217097, 0.289371043, -5.41235154e-16, -0.289371043, 0.957217097) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1388. CFrame.new(7.62939453e-06, 1.50000799, 0, 1, 0, 0, 0, 1.00000024, 0, 0, 0, 1.00000024) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1389. CFrame.new(1.52783501, 0.00880410615, -0.0600301139, 0.985311627, -0.17076619, 1.32775563e-06, 0.170766205, 0.985311747, -3.87430191e-07, -1.24797225e-06, 5.96046448e-07, 1.00000012) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1390. CFrame.new(-1.54000914, -4.91738319e-07, -7.69009716e-07, 0.990279853, 0.139089808, -5.03203808e-07, -0.139089808, 0.990279853, -2.68220901e-07, 4.58210707e-07, 3.27825546e-07, 1.00000024) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1391. CFrame.new(0.500001609, -2.00094748, 0.514751852, 0.997889757, -0.0544961505, -0.0353313722, 0.0621684566, 0.95890981, 0.276820749, 0.0187938847, -0.278432727, 0.96027267) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1392. CFrame.new(-0.499998927, -1.73762023, -0.356294215, 0.998180985, 0.0602904856, -5.96745882e-16, -0.0577110909, 0.955475867, -0.289371043, -0.0174463224, 0.288844645, 0.957217097) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1393. }
  1394. FRootJoint.C0 = clerp(FRootJoint.C0, table[1], speed)
  1395. FCharacter.Torso.Neck.C0 = clerp(FCharacter.Torso.Neck.C0, table[2], speed)
  1396. FRW.C0 = clerp(FRW.C0, table[3], speed)
  1397. FLW.C0 = clerp(FLW.C0, table[4], speed)
  1398. FRH.C0 = clerp(FRH.C0, table[5], speed)
  1399. FLH.C0 = clerp(FLH.C0, table[6], speed)
  1400. moter.C0 = clerp(moter.C0, CFrame.new(0.0111932121, -1.63769805, -0.318755955, -0.0172044784, -1.3951445e-05, -0.999852121, 0.999852002, 3.55020165e-06, -0.0172044784, 3.78862023e-06, -1.00000012, 1.38879986e-05) * CFrame.new(0, 0, 0.25) * CFrame.Angles(math.rad(90), 0, 0), 0.3)
  1401. swait()
  1402. end
  1403. wait(1)
  1404. coroutine.wrap(function()
  1405. FRootJoint.C0 = CFrame.new(0,0,0)
  1406. for i = 1, 500 do
  1407. FRootJoint.C0 = FRootJoint.C0 * CFrame.new(0,3,0)
  1408. swait()
  1409. end
  1410. end)()
  1411. wait(2)
  1412. FCharacter:destroy()
  1413. wait(2)
  1414. local Fire = Instance.new("Sound",Character.Torso)
  1415. Fire.SoundId = "rbxassetid://192104941"
  1416. Fire.Looped = true
  1417. Fire.Pitch = 1
  1418. Fire.Volume = 1
  1419. Fire.Name = "cackle cackle"
  1420. Fire:play()
  1421. local fire = Instance.new("ParticleEmitter", Character.Torso)
  1422. fire.Lifetime = NumberRange.new(0.5)
  1423. fire.Speed = NumberRange.new(1, 3)
  1424. fire.Size = NumberSequence.new({NumberSequenceKeypoint.new(0, 3.564, 2.521), NumberSequenceKeypoint.new(1, 3.534, 2.521)})
  1425. fire.Rate = 1000
  1426. fire.Name = "FireParticie"
  1427. fire.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0), NumberSequenceKeypoint.new(0.627, 0.587), NumberSequenceKeypoint.new(1, 1)})
  1428. fire.LightEmission = 0.6
  1429. fire.Texture = "http://www.roblox.com/asset/?id=242911609"
  1430. fire.Color = ColorSequence.new(Color3.new(1, 0, 0), Color3.new(1, 0.666667, 0))
  1431. wait(3)
  1432. for i = 0,4,.1 do
  1433. RootJoint.C0 = RootJoint.C0 * CFrame.new(0,0,-.1)
  1434. swait()
  1435. end
  1436. wait(5)
  1437. end
  1438. if FCharacter then
  1439. FCharacter:destroy()
  1440. end
  1441. local s = Instance.new("Sound",Character)
  1442. s.Name = "Reanimate"
  1443. s.Volume = 5
  1444. s.Pitch = 0.66
  1445. s.Looped = true
  1446. s.SoundId = "rbxassetid://450193952"
  1447. s:Play()
  1448.  
  1449.  
  1450. local hideName = Head:Clone()
  1451. hideName.Parent = Character
  1452. hideName.Name = "Hide"
  1453.  
  1454. hideName.BrickColor = BrickColor.new("Really black")
  1455. hideName:FindFirstChildOfClass"Decal":destroy()
  1456. Head:FindFirstChildOfClass"Decal":destroy()
  1457. for i,v in next, Character:children() do
  1458. if v:IsA"BasePart" and v ~= RootPart then
  1459. v.Transparency = 0.5
  1460. v.BrickColor = BrickColor.new"Really black"
  1461. end
  1462. end
  1463. Head.Transparency = 1
  1464.  
  1465. local nametag = Instance.new("BillboardGui",Character.Head)
  1466. nametag.StudsOffset = Vector3.new(0,2,0)
  1467. nametag.Adornee = Character.Head
  1468. nametag.Size = UDim2.new(0,200,0,50)
  1469.  
  1470. local text = Instance.new("TextLabel",nametag)
  1471. text.Size = UDim2.new(0,200,0,50)
  1472. text.BackgroundTransparency = 1
  1473. text.Text = "The Reanimated"
  1474. text.TextColor3 = Color3.new(180/255,0,0)
  1475. text.TextStrokeColor3 = Color3.new(0,0,0)
  1476. text.Font = Enum.Font.Fantasy
  1477. text.TextScaled = true
  1478. text.TextStrokeTransparency = 0
  1479. coroutine.wrap(function()
  1480. while wait() do
  1481. wait(3)
  1482. text.Text = "GIVE UP"
  1483. wait()
  1484. text.Text = "The Reanimated";
  1485. wait(2)
  1486. local str = ""
  1487. for i = 1, math.random(3,25) do
  1488. str = str..string.char(math.random(65,122))
  1489. end
  1490. text.Text = str
  1491. wait()
  1492. str = ""
  1493. for i = 1, math.random(12,25) do
  1494. str = str..string.char(math.random(48,122))
  1495. end
  1496. wait()
  1497. text.Text = str
  1498. wait()
  1499. text.Text = "The Reanimated";
  1500. wait(1)
  1501. text.Text = "BE GONE THOT"
  1502. wait()
  1503. text.Text = "Burn in hell."
  1504. wait()
  1505. text.Text = "The Reanimated";
  1506. wait(2)
  1507. text.Text = "You made me do this.";
  1508. wait()
  1509. text.Text = "edgy";
  1510. wait()
  1511. for i = 1, math.random(12,25) do
  1512. str = str..string.char(math.random(48,57))
  1513. end
  1514. text.Text = str
  1515. wait()
  1516. text.Text = "The Reanimated";
  1517. wait(2)
  1518. end
  1519. end)()
  1520. New("Weld",hideName,"Weld",{Part0=hideName,Part1=Head})
  1521. local BodyColors = Character:FindFirstChildOfClass"BodyColors"
  1522. if BodyColors then
  1523. BodyColors.HeadColor = BrickColor.new"Really black"
  1524. BodyColors.TorsoColor = BrickColor.new"Really black"
  1525. BodyColors.LeftArmColor = BrickColor.new"Really black"
  1526. BodyColors.RightArmColor = BrickColor.new"Really black"
  1527. BodyColors.LeftLegColor = BrickColor.new"Really black"
  1528. BodyColors.RightLegColor = BrickColor.new"Really black"
  1529. end
  1530. local fire;
  1531. local Fire;
  1532. if Character.Torso:FindFirstChild"FireParticie" then
  1533. fire = Character.Torso:FindFirstChild"FireParticie"
  1534. end
  1535. if Character.Torso:FindFirstChild"cackle cackle" then
  1536. Fire = Character.Torso:FindFirstChild"cackle cackle"
  1537. end
  1538. wait(1)
  1539. for i = 0, 1, 0.1 do
  1540. swait()
  1541. PlayAnimationFromTable({
  1542. CFrame.new(-0, 0, 0, 1, 2.74374239e-42, 0, -4.14784345e-43, 1, 3.94815568e-21, 0, -3.94815568e-21, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1543. CFrame.new(4.11561359e-42, 1.5, 0, 1, 2.74374239e-42, 0, 2.74374239e-42, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1544. CFrame.new(1.70000088, -1.07288361e-06, -1.90953349e-22, 0.976871967, -0.213825449, 1.12325362e-22, 0.213825434, 0.976871967, 4.79021585e-25, -1.09829936e-22, 2.35504137e-23, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1545. CFrame.new(-1.68000042, 1.1920929e-06, -2.14759493e-22, 0.960208833, 0.279283047, -1.27832979e-22, -0.279283017, 0.960208833, 2.26565901e-23, 1.29073825e-22, 1.39469598e-23, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1546. CFrame.new(0.810000062, -1.99999988, 8.44388509e-23, 0.977508307, -0.210897148, 7.18926177e-24, 0.210897148, 0.977508307, 4.51306188e-23, -1.65455308e-23, -4.25998015e-23, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1547. CFrame.new(-0.760003924, -1.99999833, 8.66891997e-23, 0.958771527, 0.284177125, -5.31260585e-24, -0.284177125, 0.958771527, 4.5364475e-23, 1.79848674e-23, -4.19834551e-23, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1548. }, .3, false)
  1549. end
  1550. wait(2)
  1551. for i = 1, 3 do
  1552. for i = 0, 1, 0.1 do
  1553. swait()
  1554. PlayAnimationFromTable({
  1555. CFrame.new(-0, 0, 0, 1, 2.74374239e-42, 0, -4.14784345e-43, 1, 3.94815568e-21, 0, -3.94815568e-21, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1556. CFrame.new(-1.46917455e-25, 1.5, 5.57377561e-26, 0.845658779, -9.794497e-26, -0.533723354, 6.01806207e-26, 1, -8.32027374e-26, 0.533723354, 3.71585041e-26, 0.845658779) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1557. CFrame.new(1.70000088, -1.07288361e-06, -1.90953349e-22, 0.976871967, -0.213825449, 1.12325362e-22, 0.213825434, 0.976871967, 4.79021585e-25, -1.09829936e-22, 2.35504137e-23, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1558. CFrame.new(-1.68000042, 1.1920929e-06, -2.14759493e-22, 0.960208833, 0.279283047, -1.27832979e-22, -0.279283017, 0.960208833, 2.26565901e-23, 1.29073825e-22, 1.39469598e-23, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1559. CFrame.new(0.810000062, -1.99999988, 8.44388509e-23, 0.977508307, -0.210897148, 7.18926177e-24, 0.210897148, 0.977508307, 4.51306188e-23, -1.65455308e-23, -4.25998015e-23, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1560. CFrame.new(-0.760003924, -1.99999833, 8.66891997e-23, 0.958771527, 0.284177125, -5.31260585e-24, -0.284177125, 0.958771527, 4.5364475e-23, 1.79848674e-23, -4.19834551e-23, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1561. }, .3, false)
  1562. end
  1563. wait()
  1564. for i = 0, 1, 0.1 do
  1565. swait()
  1566. PlayAnimationFromTable({
  1567. CFrame.new(-0, 0, 0, 1, 2.74374239e-42, 0, -4.14784345e-43, 1, 3.94815568e-21, 0, -3.94815568e-21, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1568. CFrame.new(-1.48432068e-25, 1.5, 5.99786723e-26, 0.533723056, -9.8954712e-26, 0.845658302, 8.05774083e-26, 1, 6.07864659e-26, -0.845658302, 3.99857816e-26, 0.533723056) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1569. CFrame.new(1.70000088, -1.07288361e-06, -1.90953349e-22, 0.976871967, -0.213825449, 1.12325362e-22, 0.213825434, 0.976871967, 4.79021585e-25, -1.09829936e-22, 2.35504137e-23, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1570. CFrame.new(-1.68000042, 1.1920929e-06, -2.14759493e-22, 0.960208833, 0.279283047, -1.27832979e-22, -0.279283017, 0.960208833, 2.26565901e-23, 1.29073825e-22, 1.39469598e-23, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1571. CFrame.new(0.810000062, -1.99999988, 8.44388509e-23, 0.977508307, -0.210897148, 7.18926177e-24, 0.210897148, 0.977508307, 4.51306188e-23, -1.65455308e-23, -4.25998015e-23, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1572. CFrame.new(-0.760003924, -1.99999833, 8.66891997e-23, 0.958771527, 0.284177125, -5.31260585e-24, -0.284177125, 0.958771527, 4.5364475e-23, 1.79848674e-23, -4.19834551e-23, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1573. }, .3, false)
  1574. end
  1575. end
  1576.  
  1577. wait(1)
  1578. coroutine.wrap(function()
  1579. if fire then
  1580. for i = fire.Rate, 0, -5 do
  1581. fire.Rate = i
  1582. wait()
  1583. end
  1584. fire:destroy()
  1585. end
  1586. if Fire then
  1587. Fire:Stop()
  1588. Fire:destroy()
  1589. end
  1590. end)()
  1591.  
  1592. if knife and knifweld then
  1593. for i = 0, 1, 0.1 do
  1594. swait()
  1595. PlayAnimationFromTable({
  1596. CFrame.new(-0, 0, 0, 1, 2.74374239e-42, 0, -4.14784345e-43, 1, 3.94815568e-21, 0, -3.94815568e-21, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1597. CFrame.new(6.27267406e-22, 1.5, 5.14489943e-21, 1, 4.18178271e-22, -7.99910562e-22, -4.18178271e-22, 1, -3.42993309e-21, 7.99910562e-22, 3.42993309e-21, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1598. CFrame.new(1.70000088, -1.07288361e-06, -1.90953349e-22, 0.976871967, -0.213825449, 1.12325362e-22, 0.213825434, 0.976871967, 4.79021585e-25, -1.09829936e-22, 2.35504137e-23, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1599. CFrame.new(-0.850000083, 0.490011454, 1.23001456, 0.713302493, -0.651785433, 0.25761947, 0.0951224491, 0.454213858, 0.885803401, -0.694377124, -0.607336044, 0.385999024) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1600. CFrame.new(0.810000062, -1.99999988, 8.44388509e-23, 0.977508307, -0.210897148, 7.18926177e-24, 0.210897148, 0.977508307, 4.51306188e-23, -1.65455308e-23, -4.25998015e-23, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1601. CFrame.new(-0.760003924, -1.99999833, 8.66891997e-23, 0.958771527, 0.284177125, -5.31260585e-24, -0.284177125, 0.958771527, 4.5364475e-23, 1.79848674e-23, -4.19834551e-23, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1602. }, .3, false)
  1603. end
  1604.  
  1605. knifweld.Part1 = LeftArm;
  1606. for i = 0, 1, 0.1 do
  1607. swait()
  1608. PlayAnimationFromTable({
  1609. CFrame.new(-0, 0, 0, 1, 2.74374239e-42, 0, -4.14784345e-43, 1, 3.94815568e-21, 0, -3.94815568e-21, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1610. CFrame.new(6.272668e-22, 1.49999857, 5.14489458e-21, 1, 4.18178271e-22, -7.99910562e-22, -4.18178271e-22, 1, -3.42993309e-21, 7.99910562e-22, 3.42993309e-21, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1611. CFrame.new(1.70000052, 7.74860382e-07, -1.90953299e-22, 0.976871967, -0.213825449, 1.12325362e-22, 0.213825434, 0.976871967, 4.79021585e-25, -1.09829936e-22, 2.35504137e-23, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1612. CFrame.new(-1.86429644, 0.490001321, 0.353379637, 0.43522808, 0.781304598, -0.447369784, 0.0951220244, 0.454214871, 0.885799527, 0.895281255, -0.428079516, 0.123367772) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1613. CFrame.new(0.810000479, -2.00000167, 8.44389392e-23, 0.977508307, -0.210897148, 7.18926177e-24, 0.210897148, 0.977508307, 4.51306188e-23, -1.65455308e-23, -4.25998015e-23, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1614. CFrame.new(-0.759997129, -2.00000238, 8.66894142e-23, 0.958771527, 0.284177125, -5.31260585e-24, -0.284177125, 0.958771527, 4.5364475e-23, 1.79848674e-23, -4.19834551e-23, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1615. }, .3, false)
  1616. knifweld.C0 = clerp(knifweld.C0, CFrame.new(0.719429076, -0.636934459, -0.303826034, -0.694375217, 0.0951220244, -0.713298857, -0.607333899, 0.454214871, 0.651793361, 0.385990798, 0.885799527, -0.257624656):inverse(), 0.3)
  1617. end
  1618. wait(1)
  1619. for i = 0, 0.3, 0.1 do
  1620. swait()
  1621. PlayAnimationFromTable({
  1622. CFrame.new(-0, 0, 0, 1, 2.74374239e-42, 0, -4.14784345e-43, 1, 3.94815568e-21, 0, -3.94815568e-21, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1623. CFrame.new(6.272668e-22, 1.49999857, 5.14489458e-21, 1, 4.18178271e-22, -7.99910562e-22, -4.18178271e-22, 1, -3.42993309e-21, 7.99910562e-22, 3.42993309e-21, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1624. CFrame.new(1.70000052, 7.74860382e-07, -1.90953299e-22, 0.976871967, -0.213825449, 1.12325362e-22, 0.213825434, 0.976871967, 4.79021585e-25, -1.09829936e-22, 2.35504137e-23, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1625. CFrame.new(-1.6177212, 0.490001768, -0.561156034, -0.897470236, 0.424123824, -0.121104449, 0.0951220244, 0.45421502, 0.885799348, 0.4306961, 0.783458829, -0.447987944) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1626. CFrame.new(0.810000479, -2.00000167, 8.44389392e-23, 0.977508307, -0.210897148, 7.18926177e-24, 0.210897148, 0.977508307, 4.51306188e-23, -1.65455308e-23, -4.25998015e-23, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1627. CFrame.new(-0.759997129, -2.00000238, 8.66894142e-23, 0.958771527, 0.284177125, -5.31260585e-24, -0.284177125, 0.958771527, 4.5364475e-23, 1.79848674e-23, -4.19834551e-23, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1628. }, .7, false)
  1629. end
  1630. knifweld:destroy()
  1631. knife.CanCollide = true
  1632. knife.Velocity = Vector3.new(0,3,0) + Torso.CFrame.lookVector * 150
  1633. knife.Touched:connect(function(o)
  1634. if o and o.Parent and o.Parent:FindFirstChildOfClass"Humanoid" and o.Parent ~= Character then
  1635. o.Parent:BreakJoints()
  1636. end
  1637. end)
  1638. game:service'Debris':AddItem(knife,3)
  1639. wait(1)
  1640. end
  1641. local spike = Instance.new("Part",Character)
  1642. spike.Size = Vector3.new(1,5,1)
  1643. spike.BrickColor = BrickColor.new"Really black"
  1644. spike.CanCollide=false
  1645. local mesh = Instance.new("SpecialMesh",spike)
  1646. mesh.MeshType = Enum.MeshType.FileMesh
  1647. mesh.Scale = Vector3.new(0.5,0,0.5)
  1648. mesh.MeshId = "http://www.roblox.com/asset/?id=1033714"
  1649. local w = Instance.new("Weld",spike)
  1650. w.Part0 = spike;
  1651. w.Part1 = RightArm
  1652. w.C0 = CFrame.new(0,-1,0)*CFrame.Angles(math.rad(180),0,0)
  1653. for i = 0, 5, .2 do
  1654. mesh.Scale = Vector3.new(0.5,i,0.5)
  1655. wait()
  1656. end
  1657. Humanoid.Name = "..?"
  1658. Humanoid.MaxHealth = 6666
  1659. wait()
  1660. Humanoid.Health = 6666
  1661. local sitting = false
  1662. RootPart.Anchored = false
  1663. Humanoid.WalkSpeed = 16
  1664.  
  1665.  
  1666. Mouse.KeyDown:connect(function(k)
  1667. k = k:lower()
  1668. if attack == false and k == 'n' then
  1669. sitting = not sitting
  1670. end
  1671. end)
  1672.  
  1673. Mouse.KeyDown:connect(function(k)
  1674. k = k:lower()
  1675. if attack == false and k == '\\' then
  1676. attack = true
  1677. for i = 0, 1, .1 do
  1678. PlayAnimationFromTable({
  1679. CFrame.new(-0, -0, -0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1680. CFrame.new(-3.12924385e-06, 1.49999845, -0.190008759, 0.830971599, -3.46708561e-07, -0.556314826, 0.432258785, 0.629496157, 0.645667791, 0.350197822, -0.777003586, 0.523093581) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1681. CFrame.new(0.229988158, 0.77000308, -0.809998631, 0.526497126, 0.849815786, 0.024786748, 0.125237852, -0.0486874878, -0.990931571, -0.840902209, 0.524826705, -0.132062897) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1682. CFrame.new(-1.58000278, 0.540002823, -0.709999025, 0.270906031, 0.962609172, 4.37134879e-08, -0.962609172, 0.270906031, -1.83186105e-12, -1.18440182e-08, -4.20786073e-08, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1683. CFrame.new(0.729982853, -1.99999952, -3.19085629e-08, 0.986256778, -0.165219754, 4.37113883e-08, 0.165219754, 0.986256778, 0, -4.31106528e-08, 7.22198479e-09, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1684. CFrame.new(-0.66998899, -1.99999726, 2.92861486e-08, 0.986263514, 0.165178567, 4.37112391e-08, -0.165178567, 0.986263514, 4.9156893e-14, -4.31107914e-08, -7.22021065e-09, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1685. }, .3, false)
  1686. end
  1687. for i, v in pairs(FindNearestTorso(Torso.CFrame.p, 30)) do
  1688. if v:FindFirstChild('Torso') and v:FindFirstChildOfClass"Humanoid" then
  1689. if v:FindFirstChildOfClass"Humanoid".Health > 0 then
  1690. v:BreakJoints()
  1691. end
  1692. end
  1693. end
  1694. wait(3)
  1695. attack = false
  1696. end
  1697. end)
  1698. Mouse.KeyDown:connect(function(k)
  1699. k = k:lower()
  1700. if attack == false and k == 'z' then
  1701. attack=true
  1702. local grab = nil
  1703. local Grabbed = false
  1704. for i, v in pairs(FindNearestTorso(spike.CFrame.p, 5)) do
  1705. if v:FindFirstChild('Torso') and v:FindFirstChildOfClass"Humanoid" then
  1706. if v:FindFirstChildOfClass"Humanoid".Health > 0 then
  1707. Grabbed = true
  1708. grab = v
  1709. end
  1710. end
  1711. end
  1712. coroutine.wrap(function()
  1713. if grab then
  1714. while wait() do
  1715. if not grab then break end
  1716. if grab:FindFirstChild"Torso" then
  1717. grab.Torso.CFrame = spike.CFrame * CFrame.new(0,4,0)
  1718. end
  1719. end
  1720. end
  1721. end)()
  1722. for i = 0, 1, 0.1 do
  1723. swait()
  1724. PlayAnimationFromTable({
  1725. CFrame.new(-0, -0, -0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1726. CFrame.new(0, 1.5, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1727. CFrame.new(0.929986954, 0.769999504, -0.809990883, 0.814206779, 0.580045819, 0.0247832965, 0.0966590643, -0.0933407471, -0.990931332, -0.572472274, 0.809218228, -0.132065386) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1728. CFrame.new(-1.57999754, 0.0700003654, 6.90638799e-08, 0.987661004, 0.156606853, 4.37113883e-08, -0.156606853, 0.987661004, 0, -4.31720331e-08, -6.84550283e-09, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1729. CFrame.new(0.729982853, -1.99999952, -3.19085629e-08, 0.986256778, -0.165219754, 4.37113883e-08, 0.165219754, 0.986256778, 0, -4.31106528e-08, 7.22198479e-09, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1730. CFrame.new(-0.66998899, -1.99999726, 2.92861486e-08, 0.986263514, 0.165178567, 4.37112391e-08, -0.165178567, 0.986263514, 4.9156893e-14, -4.31107914e-08, -7.22021065e-09, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1731. }, .8, false)
  1732. end
  1733. wait(2)
  1734. if grab then
  1735. grab:BreakJoints()
  1736. grab = nil
  1737. end
  1738. attack = false
  1739. end
  1740. end)
  1741.  
  1742. local stomps = Instance.new("Sound", Character)
  1743. stomps.SoundId = "http://www.roblox.com/asset/?id=198360408"
  1744. stomps.Looped = true
  1745. stomps.Volume = 10
  1746. local footsteps = false
  1747.  
  1748. while true do
  1749. swait()
  1750. for i, v in pairs(Character:GetChildren()) do
  1751. if v:IsA("Part") then
  1752. v.Material = "SmoothPlastic"
  1753. elseif v:IsA("Accessory") then
  1754. v:WaitForChild("Handle").Material = "SmoothPlastic"
  1755. end
  1756. end
  1757. Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
  1758. velocity = RootPart.Velocity.y
  1759. sine = sine + change
  1760. local RightLeg = CFrame.new(0.5,-1,0)
  1761. local LeftLeg = CFrame.new(-0.5,-1,0)
  1762.  
  1763. local lefth = (Torso.CFrame*LeftLeg)
  1764. local righth = (Torso.CFrame*RightLeg)
  1765.  
  1766. local speed = Vector3.new(Torso.Velocity.X,0,Torso.Velocity.Z)
  1767.  
  1768. local TiltOnAxis = (Torso.CFrame-Torso.CFrame.p):vectorToObjectSpace(speed/100)
  1769.  
  1770. local AngleThetaR = (righth-righth.p):vectorToObjectSpace(speed/100)
  1771. local AngleThetaL = (lefth-lefth.p):vectorToObjectSpace(speed/100)
  1772.  
  1773. local hit, pos = rayCast(RootPart.Position, (CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0))).lookVector, 4, Character)
  1774. if RootPart.Velocity.y > 1 and hit == nil then
  1775. Anim = "Jump"
  1776. if attack == false then
  1777. PlayAnimationFromTable({
  1778. CFrame.new(0, 0, 0, 1, -2.21689355e-12, -5.11591203e-13, -2.21689355e-12, 1, 7.74860496e-07, -5.11591203e-13, 7.74860496e-07, 1.00000048) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1779. CFrame.new(-0.0579944476, 1.48445117, -0.000906195492, 0.999631822, -0.0259140469, -0.00804444961, 0.0262291897, 0.998776913, 0.0419151038, 0.0069484422, -0.0421099029, 0.999089062) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1780. CFrame.new(1.68067598, 0.167780995, 5.50026158e-08, 0.965881884, -0.258982956, -3.41060513e-13, 0.258982956, 0.965881884, 4.47034836e-07, 8.49010675e-08, 3.16640808e-07, 1.00000024) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1781. CFrame.new(-1.67620921, 0.188169807, -3.04922651e-07, 0.95698452, 0.290146649, -2.61441073e-07, -0.290146649, 0.95698452, -1.0069979e-05, -2.89639524e-06, 1.04542296e-05, 1.00000024) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1782. CFrame.new(0.537238836, -1.93797374, 0.176598221, 0.998698533, -0.0506777391, -0.00574572897, 0.0510024093, 0.992341697, 0.112511501, -6.35704041e-08, -0.112657718, 0.993634105) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1783. CFrame.new(-0.536944568, -1.94808352, 0.126473114, 0.998626292, 0.0520468242, 0.00521374354, -0.0523067154, 0.993665218, 0.0995327011, -3.84102691e-07, -0.099668026, 0.995023906) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1784. }, .3, false)
  1785. LH.C1 = clerp(LH.C1,CFrame.new(0,0,0),1)
  1786. RH.C1 = clerp(RH.C1,CFrame.new(0,0,0),1)
  1787. RW.C1 = clerp(RW.C1,CFrame.new(0,0,0),1)
  1788. LW.C1 = clerp(LW.C1,CFrame.new(0,0,0),1)
  1789. end
  1790. elseif RootPart.Velocity.y < -1 and hit == nil then
  1791. Anim = "Fall"
  1792. if attack == false then
  1793. PlayAnimationFromTable({
  1794. CFrame.new(0, 0, 0, 1, -2.21689355e-12, -5.11591203e-13, -2.21689355e-12, 1, 7.74860496e-07, -5.11591203e-13, 7.74860496e-07, 1.00000048) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1795. CFrame.new(-0.0576509275, 1.50532985, -0.129091382, 0.999631822, -0.0231846143, -0.0140984114, 0.0262298863, 0.958684564, 0.283279002, 0.00694822101, -0.283544153, 0.958935201) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1796. CFrame.new(1.68622994, 0.21415168, 7.02040666e-08, 0.881990671, -0.471266806, -3.41060513e-13, 0.471266806, 0.881990671, 4.47034836e-07, 1.54493137e-07, 2.89139166e-07, 1.00000024) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1797. CFrame.new(-1.72513735, 0.240890861, 2.54038241e-07, 0.814108491, 0.58071363, -2.61430017e-07, -0.580713034, 0.814108849, -1.00698489e-05, -6.08482924e-06, 8.98058715e-06, 1.00000024) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1798. CFrame.new(0.536720514, -1.92783141, 0.223740995, 0.998698533, -0.0498600565, -0.0107376017, 0.0510031059, 0.976314366, 0.210260883, -3.04512355e-07, -0.210534185, 0.977587521) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1799. CFrame.new(-0.535922825, -1.92850935, 0.222419083, 0.99863112, 0.0512506701, 0.0104565797, -0.0523065142, 0.978474379, 0.199629858, -3.7062793e-07, -0.199902818, 0.97981596) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1800. }, .3, false)
  1801. LH.C1 = clerp(LH.C1,CFrame.new(0,0,0),1)
  1802. RH.C1 = clerp(RH.C1,CFrame.new(0,0,0),1)
  1803. RW.C1 = clerp(RW.C1,CFrame.new(0,0,0),1)
  1804. LW.C1 = clerp(LW.C1,CFrame.new(0,0,0),1)
  1805. end
  1806. elseif Torsovelocity < 1 and hit ~= nil then
  1807. Anim = "Idle"
  1808. if attack == false then
  1809. if sitting then
  1810. PlayAnimationFromTable({
  1811. CFrame.new(0, -1.79429209, 1.46916926, 1, 0, 0, 0, 0.686436713, -0.72718966, 0, 0.72718966, 0.686436713) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1812. CFrame.new(0, 1.49587059, -0.388922036, 1, 0, 0, 0, 0.926760077, 0.37564832, 0, -0.37564832, 0.926760077) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1813. CFrame.new(1.57999742, 0.115062252, 0.493130147, 0.905118704, -0.402649224, -0.136505559, 0.309478283, 0.403816581, 0.860903978, -0.291519076, -0.821465731, 0.49011308) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1814. CFrame.new(-1.57999468, -0.083268106, 0.472244143, 0.913947523, 0.383825779, 0.131824896, -0.312791735, 0.45925644, 0.831411481, 0.258575737, -0.801100194, 0.539793789) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1815. CFrame.new(0.729981065, -1.6900773, -0.349870145, 0.94077301, -0.296055317, 0.165220842, 0.326471359, 0.659609675, -0.677002609, 0.0914489403, 0.690846324, 0.717195749) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1816. CFrame.new(-0.669989347, -1.66948545, -0.371685445, 0.98626411, 0.00139324146, -0.165173233, -0.11338535, 0.732872367, -0.67085284, 0.120116085, 0.68036586, 0.722963512) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1817. }, .3, false)
  1818. else
  1819. change = 1
  1820. PlayAnimationFromTable({
  1821. CFrame.new(-0, -0, 0, 1, 0, 0, 0, 1, 3.94815568e-21, 0, -3.94815568e-21, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1822. CFrame.new(0, 1.5, 5.92223352e-21, 1, 0, 0, 0, 1, -3.94815568e-21, 0, 3.94815568e-21, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1823. CFrame.new(1.57999372, 0.0500014573, -6.90637165e-08, 0.987661004, -0.156606853, 4.37113883e-08, 0.156606853, 0.987661004, -3.94815568e-21, -4.31720331e-08, 6.84550283e-09, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0) * CFrame.Angles(0, 0, 0+0.05*math.cos(sine/22)),
  1824. CFrame.new(-1.57999754, 0.0700003654, 6.90638799e-08, 0.987661004, 0.156606853, 4.37113883e-08, -0.156606853, 0.987661004, -3.94815568e-21, -4.31720331e-08, -6.84550283e-09, 1) * CFrame.new(0-0.05*math.cos(sine/22), 0, 0) * CFrame.Angles(0, 0, 0-0.05*math.cos(sine/22)),
  1825. CFrame.new(0.729982853, -1.99999952, -3.19085629e-08, 0.986256778, -0.165219754, 4.37113883e-08, 0.165219754, 0.986256778, -3.94815568e-21, -4.31106528e-08, 7.22198479e-09, 1) * CFrame.new(0+0.05*math.cos(sine/22), 0, 0) * CFrame.Angles(0, 0, 0+0.05*math.cos(sine/22)),
  1826. CFrame.new(-0.66998899, -1.99999726, 2.92861486e-08, 0.986263514, 0.165178567, 4.37112391e-08, -0.165178567, 0.986263514, 4.91568896e-14, -4.31107914e-08, -7.22021065e-09, 1) * CFrame.new(0-0.05*math.cos(sine/22), 0, 0) * CFrame.Angles(0, 0, 0-0.05*math.cos(sine/22)),
  1827. }, .3, false)
  1828. LH.C1 = clerp(LH.C1,CFrame.new(0,0,0),1)
  1829. RH.C1 = clerp(RH.C1,CFrame.new(0,0,0),1)
  1830. RW.C1 = clerp(RW.C1,CFrame.new(0,0,0),1)
  1831. LW.C1 = clerp(LW.C1,CFrame.new(0,0,0),1)
  1832. end
  1833. end
  1834. elseif Torsovelocity > 2 and hit ~= nil then
  1835. Anim = "Walk"
  1836. if attack == false then
  1837. RootJoint.C0 = clerp(RootJoint.C0, CFrame.new(0, 0+0.12*math.cos(sine/2), 0) * CFrame.Angles(math.rad(-4+2*math.cos(sine/2)), math.rad(0+10*math.cos(sine/4)/2.3)+RootPart.RotVelocity.Y/30, math.rad(0)+RootPart.RotVelocity.Y/30), 0.4)
  1838. Torso.Neck.C0 = clerp(Torso.Neck.C0, CFrame.new(0, 1.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), .3)
  1839. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5-.05*math.cos(sine/2), math.sin(sine/4)/4) * CFrame.Angles(-math.sin(sine/4)/2.8, -math.sin(sine/4)/3, (math.rad(10+7*math.cos(sine/2))+RootPart.RotVelocity.Y/30)), 0.4)
  1840. RW.C1 = clerp(RW.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.7)
  1841. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5+.05*math.cos(sine/2), -math.sin(sine/4)/4)*CFrame.Angles(math.sin(sine/4)/2.8, -math.sin(sine/4)/3, (math.rad(-10-7*math.cos(sine/2))+RootPart.RotVelocity.Y/30)), 0.4)
  1842. LW.C1 = clerp(LW.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.7)
  1843. RH.C0 = RH.C0:lerp(CFrame.new(0.5,-1+math.cos(sine/4)*.3,0-math.sin(sine/4)*.1)*CFrame.Angles(math.sin(sine/4)*3*-AngleThetaR.Z,AngleThetaR.X,(math.sin(sine/4)*3*AngleThetaR.X)-RootPart.RotVelocity.Y/20),0.8)
  1844. RH.C1 = RH.C1:lerp(CFrame.new(0, 1, 0),.8)
  1845.  
  1846. --RH.C0 = clerp(RH.C0, CFrame.new(.5, -2, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), .3)
  1847. LH.C0 = LH.C0:lerp(CFrame.new(-0.5,-1-math.cos(sine/4)*.3,0+math.sin(sine/4)*.1)*CFrame.Angles(math.sin(sine/4)*3*AngleThetaL.Z,AngleThetaL.X,(math.sin(sine/4)*3*-AngleThetaL.X)-RootPart.RotVelocity.Y/20),0.8)
  1848. LH.C1 = LH.C1:lerp(CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.8)
  1849.  
  1850. --LH.C0 = clerp(LH.C0, CFrame.new(-.5, -2, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), .3)
  1851. end
  1852. end
  1853. if Anim == "Walk" then
  1854. stomps.Pitch = 1.1
  1855. if stomps.Playing == false then
  1856. stomps:Play()
  1857. end
  1858. elseif Anim == "Idle" then
  1859. stomps:Stop()
  1860. end
  1861. end
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement