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- ● Mix up timings on ledge get ups
- ● Begin getup as opponents land with an aerial
- ● Get up immediately if opponent is out of position
- ● Reactive ledgetraps - The opponent is staying grounded, using shield a lot, and waiting to react to your choice of regular getup, getup attack, and roll
- ● Use jump and drop off double jump against reactive ledgetrappers
- ● Don't aerial or nairdodge as you jump from the ledge against reactive ledgetrappers
- ● Only jump aerial from the ledge to players who move/jump while ledgetrapping
- ● Mix up drift after jumping from the ledge
- ● Against preemptive ledgetrapping, use all get up options occasionally so your opponent has to respect them
- ● Don't play overly defensive/scared once you get up from ledge. Escape the Corner!
- ● Think about your opponent's character's options
- ● Don't buffer rolls to avoid ledgetrumps or regrabs as they can be hard punished
- ● Punish opponents' laggy moves with a drop down aerial rather than get up attack
- ● Get up attack if opponents are charging a smash attack or have a lingering hitbox out e.g. wario chomp, close to the ledge
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