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- -- Services
- local Players = game:GetService("Players")
- local RunService = game:GetService("RunService")
- local UserInputService = game:GetService("UserInputService")
- local ReplicatedStorage = game:GetService("ReplicatedStorage")
- -- Modules
- local Ts = require(ReplicatedStorage.TS)
- -- Player
- local Player = Players.LocalPlayer
- local Mouse = Player:GetMouse()
- local CurrentCamera = workspace.CurrentCamera
- -- Library
- local Library = loadstring(game:HttpGet("https://raw.githubusercontent.com/WetCheezit/UI-Libs/main/uwuware.lua"))()
- local Math = loadstring(game:HttpGet("https://raw.githubusercontent.com/iRay888/Ray/main/Math"))()
- -- Window(s)
- local CombatWindow = Library:CreateWindow("Combat")
- local EspWindow = Library:CreateWindow("Esp")
- local MiscWindow = Library:CreateWindow("Misc")
- local Settings = Library:CreateWindow("Settings")
- -- Folders
- local Main = CombatWindow:AddFolder("Aimbot")
- local KnifeAura = CombatWindow:AddFolder("Knife Aura")
- local EspMain = EspWindow:AddFolder("Main")
- local EspSettings = EspWindow:AddFolder("Settings")
- local GunMods = MiscWindow:AddFolder("Gun Mods")
- local Misc = MiscWindow:AddFolder("Movement")
- local MainSettings = Settings:AddFolder("Settings")
- Main:AddToggle({text = "Enabled", flag = "aimbot_enabled"})
- --Main:AddToggle({text = "Visible Check", flag = "aimbot_visiblecheck"})
- Main:AddList({text = "Aimbot type", flag = "aimbot_type", value = "Redirection", values = {"Redirection", "Lock on"}})
- Main:AddList({text = "Hitpart", flag = "aimbot_hitpart", value = "Abdomen", values = {"Abdomen", "Hips", "Chest", "Neck", "Head"}})
- Main:AddSlider({text = "Redirection miss %", flag = "aimbot_misspercent", min = 0, max = 100, value = 0})
- Main:AddSlider({text = "Aimbot smoothing", flag = "aimbot_smoothing", min = 3, max = 10, value = 5, float = 0.1})
- Main:AddToggle({text = "Fov circle", flag = "aimbot_fovcircle"})
- Main:AddSlider({text = "Fov radius", flag = "aimbot_fovradius", min = 10, max = 800, value = 100})
- Main:AddColor({text = "Fov color", flag = "aimbot_fovcolor", value = Color3.fromRGB(255,255,255)})
- KnifeAura:AddToggle({text = "Enabled", flag = "knifeaura_enabled"})
- KnifeAura:AddToggle({text = "Auto knife", flag = "knifeaura_autoknife"})
- KnifeAura:AddToggle({text = "Kill all", flag = "knifeaura_killall"})
- KnifeAura:AddToggle({text = "Instant teleport", flag = "knifeaura_instanttp"})
- KnifeAura:AddSlider({text = "Radius", flag = "knifeaura_radius", min = 0, max = 20, suffix = " Studs"})
- KnifeAura:AddList({text = "Hitpart", flag = "knifeaura_hitpart", values = {"Abdomen", "Hips", "Chest", "Neck", "Head"}})
- KnifeAura:AddLabel({text = "Turn off fly with kill all"})
- GunMods:AddToggle({text = "No recoil", flag = "gun_norecoil"})
- GunMods:AddToggle({text = "No spread", flag = "gun_nospread"})
- Misc:AddToggle({text = "Click TP", flag = "misc_clicktp"})
- Misc:AddBind({text = "TP Key", flag = "misc_clicktpbind", key = "Z", callback = function()
- local Character = Ts.Characters:GetCharacter(Player)
- if (Character and Character:FindFirstChild("Root") and Library.flags.misc_clicktp) then
- Character.Root.CFrame = Mouse.Hit * CFrame.new(0, 5, 0)
- end
- end})
- Misc:AddToggle({text = "Fly", flag = "misc_fly"})
- Misc:AddSlider({text = "Fly speed", flag = "misc_flyspeed", min = 0, max = 100, value = 100})
- EspMain:AddToggle({text = "Enabled", flag = "esp_enabled"})
- EspMain:AddToggle({text = "Names", flag = "esp_names"})
- EspMain:AddToggle({text = "Distance", flag = "esp_distance"})
- EspMain:AddToggle({text = "Weapons", flag = "esp_weapons"})
- EspMain:AddToggle({text = "Boxes", flag = "esp_boxes"})
- EspMain:AddToggle({text = "Healthbars", flag = "esp_healthbars"})
- EspSettings:AddList({text = "Text casing", flag = "esp_textcasing", values = {"Normal", "UPPERCASE", "lowercase"}})
- MainSettings:AddBind({text = "Open / Close", key = "RightShift", callback = function()
- Library:Close()
- end})
- MainSettings:AddButton({text = "Copy discord invite", callback = function()
- setclipboard("https://discord.gg/etKPjb4n")
- end})
- MainSettings:AddLabel({text = "WetCheezit#4345"})
- MainSettings:AddLabel({text = "siper#9938"})
- -- Functions
- local function CheckTeam(Target)
- return Ts.Teams:GetPlayerTeam(Target) ~= Ts.Teams:GetPlayerTeam(Player)
- end
- local function GetClosest(Fov)
- local Target, Closest = nil, Fov or math.huge
- for i,v in pairs(Players:GetPlayers()) do
- local Character = Ts.Characters:GetCharacter(v)
- if (v ~= Player and CheckTeam(v)) then
- if (Character and Character:FindFirstChild("Hitbox") and Character.Hitbox:FindFirstChild(Library.flags.aimbot_hitpart)) then
- local Position, OnScreen = CurrentCamera:WorldToScreenPoint(Character.Hitbox[Library.flags.aimbot_hitpart].Position)
- local Distance = (Vector2.new(Position.X, Position.Y) - Vector2.new(Mouse.X, Mouse.Y)).Magnitude
- if (Distance < Closest and OnScreen) then
- Closest = Distance
- Target = v
- end
- end
- end
- end
- return Target
- end
- local function GetDistanceClosest(MaxDist)
- local Target, Closest = nil, MaxDist or math.huge
- for i,v in pairs(Players:GetPlayers()) do
- local Character = Ts.Characters:GetCharacter(v)
- if (v ~= Player and CheckTeam(v)) then
- if (Character and Character:FindFirstChild("Hitbox") and Character.Hitbox:FindFirstChild(Library.flags.aimbot_hitpart)) then
- local LocalCharacter = Ts.Characters:GetCharacter(Player)
- if (LocalCharacter) then
- local LocalRoot = LocalCharacter:FindFirstChild("Root")
- local Root = Character:FindFirstChild("Root")
- local Distance = (LocalRoot.Position - Root.Position).Magnitude
- if (Distance < Closest) then
- Closest = Distance
- Target = v
- end
- end
- end
- end
- end
- return Target
- end
- --[[local function IsVisible(Target)
- local Character = Ts.Characters:GetCharacter(Target)
- local RootPos = Character.Root.Position
- local IgnoreList = { CurrentCamera, Character, Character.Root, Ts.Characters:GetCharacter(Player) }
- return workspace:FindPartOnRayWithIgnoreList(Ray.new(CurrentCamera.CFrame.p, RootPos - CurrentCamera.CFrame.p), IgnoreList) == nil
- end]]--
- local function GetKnifeModel()
- local Character = Ts.Characters:GetCharacter(Player)
- if (Character and Character:FindFirstChild("Backpack") and Character.Backpack:FindFirstChild("Melee")) then
- return Character.Backpack.Melee.Value
- end
- return nil
- end
- local EspCache = {}
- local function ParseText(Text)
- local Casing = Library.flags.esp_textcasing
- local NewText = Text
- if (Casing == "UPPERCASE") then
- NewText = NewText:upper()
- elseif (Casing == "lowercase") then
- NewText = NewText:lower()
- end
- return NewText
- end
- local function GetBoundingBox(Character)
- local Data = {}
- for i,v in pairs(Character.Body:GetChildren()) do
- for i2, v2 in pairs(Math.getpartinfo2(v.CFrame, v.Size)) do
- Data[#Data + 1] = v2
- end
- end
- return Math.getposlist2(Data)
- end
- local function Create(Class, Properties)
- local Object = Drawing.new(Class)
- for i,v in pairs(Properties) do
- Object[i] = v
- end
- return Object
- end
- local function AddEsp(Player)
- if (Player == Players.LocalPlayer) then
- return
- end
- local Objects = {
- Box = Create("Quad", {
- Visible = false,
- Color = Color3.new(1, 1, 1),
- Thickness = 1,
- Filled = false,
- ZIndex = 2,
- }),
- BoxOutline = Create("Quad", {
- Visible = false,
- Color = Color3.new(),
- Thickness = 3,
- Filled = false,
- ZIndex = 1,
- }),
- Name = Create("Text", {
- Visible = false,
- Color = Color3.new(1, 1, 1),
- Text = Player.Name,
- Size = 13,
- Center = true,
- Outline = true,
- OutlineColor = Color3.new(),
- Font = Drawing.Fonts.Plex
- }),
- Distance = Create("Text", {
- Visible = false,
- Color = Color3.new(1, 1, 1),
- Size = 13,
- Center = true,
- Outline = true,
- OutlineColor = Color3.new(),
- Font = Drawing.Fonts.Plex
- }),
- Weapon = Create("Text", {
- Visible = false,
- Color = Color3.new(1, 1, 1),
- Size = 13,
- Center = false,
- Outline = true,
- OutlineColor = Color3.new(),
- Font = Drawing.Fonts.Plex
- }),
- Healthbar = Create("Square", {
- Visible = false,
- Color = Color3.new(0, 1, 0),
- Thickness = 1,
- Filled = false,
- ZIndex = 2
- }),
- HealthbarOutline = Create("Square", {
- Visible = false,
- Color = Color3.new(),
- Thickness = 3,
- Filled = false,
- ZIndex = 1
- }),
- }
- local Connection; Connection = RunService.RenderStepped:Connect(function()
- local Character = Ts.Characters:GetCharacter(Player)
- if (Character and Character:FindFirstChild("Root") and CheckTeam(Player)) then
- local _, OnScreen = CurrentCamera:WorldToViewportPoint(Character.Root.Position)
- local CanShow = OnScreen and Library.flags.esp_enabled
- if (CanShow) then
- local Data = GetBoundingBox(Character)
- local Health, MaxHealth = Character.Health.Value, Character.Health.MaxHealth.Value
- local DistY = Data.Positions.TopLeft.Y - Data.Positions.BottomRight.Y
- local HealthbarSize = Vector2.new(2, DistY)
- local HealthbarPosition = Vector2.new(Data.Positions.TopLeft.X - (4 + Objects.Healthbar.Size.X), Data.Positions.BottomLeft.Y)
- Objects.Box.Visible = CanShow and Library.flags.esp_boxes
- Objects.BoxOutline.Visible = CanShow and Library.flags.esp_boxes
- for i,v in pairs(Data.Quad) do
- Objects.Box[i] = v
- Objects.BoxOutline[i] = v
- end
- Objects.Name.Visible = CanShow and Library.flags.esp_names
- Objects.Name.Text = ParseText(Player.Name)
- Objects.Name.Position = Vector2.new(Data.Positions.Middle.X, Data.Positions.TopLeft.Y - 15)
- Objects.Distance.Visible = CanShow and Library.flags.esp_distance
- Objects.Distance.Text = ParseText(math.floor((Character.Root.Position - CurrentCamera.CFrame.p).Magnitude) .. " Studs")
- Objects.Distance.Position = Vector2.new(Data.Positions.Middle.X, Data.Positions.BottomLeft.Y + 3)
- Objects.Weapon.Visible = CanShow and Library.flags.esp_weapons
- Objects.Weapon.Text = ParseText(Character.Backpack.Equipped.Value and Character.Backpack.Equipped.Value.Name or "UNKNOWN")
- Objects.Weapon.Position = Vector2.new(Data.Positions.TopRight.X + 4, Data.Positions.TopRight.Y - 2)
- Objects.Healthbar.Visible = CanShow and Library.flags.esp_healthbars
- Objects.Healthbar.Size = Vector2.new(HealthbarSize.X, HealthbarSize.Y * math.clamp((Health / MaxHealth), 0, 1))
- Objects.Healthbar.Position = HealthbarPosition
- Objects.HealthbarOutline.Visible = CanShow and Library.flags.esp_healthbars
- Objects.HealthbarOutline.Size = HealthbarSize
- Objects.HealthbarOutline.Position = HealthbarPosition
- else
- for i,v in pairs(Objects) do
- v.Visible = false
- end
- end
- else
- for i,v in pairs(Objects) do
- v.Visible = false
- end
- end
- end)
- EspCache[Player] = {
- Objects = Objects,
- Connection = Connection,
- }
- end
- local function RemoveEsp(Player)
- local Data = EspCache[Player]
- if (Data) then
- Data.Connection:Disconnect()
- for i,v in pairs(Data.Objects) do
- v:Remove()
- v = nil
- end
- end
- end
- Library:Init()
- -- Fov
- local CircleInline = Drawing.new("Circle")
- local CircleOutline = Drawing.new("Circle")
- RunService.Heartbeat:Connect(function()
- CircleInline.Radius = Library.flags.aimbot_fovradius
- CircleInline.Thickness = 2
- CircleInline.Position = Vector2.new(Mouse.X, Mouse.Y + 36)
- CircleInline.Transparency = 1
- CircleInline.Color = Library.flags.aimbot_fovcolor
- CircleInline.Visible = Library.flags.aimbot_fovcircle
- CircleInline.ZIndex = 2
- CircleOutline.Radius = Library.flags.aimbot_fovradius
- CircleOutline.Thickness = 4
- CircleOutline.Position = Vector2.new(Mouse.X, Mouse.Y + 36)
- CircleOutline.Transparency = 1
- CircleOutline.Color = Color3.new()
- CircleOutline.Visible = Library.flags.aimbot_fovcircle
- CircleOutline.ZIndex = 1
- end)
- -- Aimbot
- local Target
- local MeleeTarget
- RunService.Heartbeat:Connect(function()
- Target = GetClosest(Library.flags.aimbot_fovradius)
- MeleeTarget = GetDistanceClosest(Library.flags.knifeaura_radius)
- end)
- RunService.Heartbeat:Connect(function()
- if (Target) then
- local Character = Ts.Characters:GetCharacter(Target)
- if (Character and Character.Hitbox[Library.flags.aimbot_hitpart]) then
- local Position, OnScreen = CurrentCamera:WorldToScreenPoint(Character.Hitbox[Library.flags.aimbot_hitpart].Position)
- if (Library.flags.aimbot_visiblecheck and not IsVisible(Target)) then
- return
- end
- if (OnScreen and UserInputService:IsMouseButtonPressed(Enum.UserInputType.MouseButton2) and Library.flags.aimbot_enabled and Library.flags.aimbot_type == "Lock on") then
- mousemoverel((Position.X - Mouse.X) / Library.flags.aimbot_smoothing, (Position.Y - Mouse.Y) / Library.flags.aimbot_smoothing)
- end
- end
- end
- end)
- RunService.Heartbeat:Connect(function()
- local KnifeModel = GetKnifeModel()
- if (Library.flags.knifeaura_enabled and Library.flags.knifeaura_autoknife and MeleeTarget and KnifeModel) then
- local Character = Ts.Characters:GetCharacter(MeleeTarget)
- if (Character) then
- local Hitbox = Character:FindFirstChild("Hitbox")
- if (Hitbox) then
- Ts.Network:Fire("Item_Melee", "StabBegin", KnifeModel)
- Ts.Network:Fire("Item_Melee", "Stab", KnifeModel, Hitbox[Library.flags.knifeaura_hitpart], Hitbox[Library.flags.knifeaura_hitpart].Position, Vector3.new())
- end
- end
- end
- end)
- local CanKnifeRun = true
- RunService.Heartbeat:Connect(function()
- if (not CanKnifeRun) then
- return
- end
- CanKnifeRun = false
- local KnifeModel = GetKnifeModel()
- if (Library.flags.knifeaura_enabled and Library.flags.knifeaura_killall and KnifeModel) then
- local Target = GetDistanceClosest()
- if (Target) then
- local Character = Ts.Characters:GetCharacter(Target)
- local LocalCharacter = Ts.Characters:GetCharacter(Player)
- if (LocalCharacter) then
- local Magnitude = (LocalCharacter.Root.Position - Character.Root.Position).Magnitude
- local Mag
- local BreakAmount
- if (Library.flags.knifeaura_instanttp) then
- BreakAmount = math.huge
- else
- BreakAmount = 50
- end
- if (Magnitude > BreakAmount) then
- for i = 0, Magnitude, 0.05 do
- Mag = (LocalCharacter.Root.Position - Character.Root.Position).Magnitude
- if (Mag <= BreakAmount) then
- break
- end
- LocalCharacter.Root.CanCollide = false
- LocalCharacter.Root.CFrame = LocalCharacter.Root.CFrame:Lerp(Character.Root.CFrame, i / Mag)
- task.wait(0.025)
- end
- end
- LocalCharacter.Root.CanCollide = true
- LocalCharacter.Root.CFrame = Character.Root.CFrame * CFrame.new(0, 0, 5)
- Ts.Network:Fire("Item_Melee", "StabBegin", KnifeModel)
- Ts.Network:Fire("Item_Melee", "Stab", KnifeModel, Character.Hitbox[Library.flags.knifeaura_hitpart], Character.Hitbox[Library.flags.knifeaura_hitpart].Position, Vector3.new())
- end
- end
- end
- task.wait(0.35)
- CanKnifeRun = true
- end)
- local OldLookVector = Ts.Input.Reticle.LookVector; do
- Ts.Input.Reticle.LookVector = newcclosure(function(...)
- if (Library.flags.gun_nospread) then
- return CurrentCamera.CFrame.LookVector
- end
- return OldLookVector(...)
- end)
- debug.setupvalue(Ts.Input.Reticle.GetPosition, 2, Ts.Input.Reticle.LookVector)
- end
- local OldFire = Ts.Camera.Recoil.Fire; do
- Ts.Camera.Recoil.Fire = newcclosure(function(...)
- if (Library.flags.gun_norecoil) then
- return
- end
- return OldFire(...)
- end)
- debug.setupvalue(Ts.Camera.Recoil.Update, 2, Ts.Camera.Recoil.Fire)
- end
- RunService.Stepped:Connect(function()
- local Character = Ts.Characters:GetCharacter(Player)
- if (Character) then
- local Root = Character:FindFirstChild("Root")
- if (Root) then
- if (Library.flags.misc_fly) then
- local LookVector = CurrentCamera.CFrame.LookVector
- local RightVector = CurrentCamera.CFrame.RightVector
- local UpVector = Root.CFrame.UpVector
- local TargetVelocity = Vector3.new()
- local Moving = false
- if (UserInputService:IsKeyDown("W")) then
- TargetVelocity = TargetVelocity + LookVector
- Moving = true
- end
- if (UserInputService:IsKeyDown("S")) then
- TargetVelocity = TargetVelocity + -LookVector
- Moving = true
- end
- if (UserInputService:IsKeyDown("A")) then
- TargetVelocity = TargetVelocity + -RightVector
- Moving = true
- end
- if (UserInputService:IsKeyDown("D")) then
- TargetVelocity = TargetVelocity + RightVector
- Moving = true
- end
- if (UserInputService:IsKeyDown("Space")) then
- TargetVelocity = TargetVelocity + UpVector
- Moving = true
- end
- if (UserInputService:IsKeyDown("LeftShift")) then
- TargetVelocity = TargetVelocity + -UpVector
- Moving = true
- end
- Root.Anchored = not Moving
- Root.Velocity = TargetVelocity * Library.flags.misc_flyspeed
- else
- Root.Anchored = false
- end
- end
- end
- end)
- -- Esp
- for i,v in pairs(Players:GetPlayers()) do
- AddEsp(v)
- end
- Players.PlayerAdded:Connect(function(Player)
- AddEsp(Player)
- end)
- Players.PlayerRemoving:Connect(function(Player)
- RemoveEsp(Player)
- end)
- local Old; Old = hookmetamethod(game, "__namecall", function(Self, ...)
- local Args = {...}
- local Method = getnamecallmethod()
- if (not checkcaller() and Method == "FireServer" and Self.Name == "Projectiles") then
- if (Target and Library.flags.aimbot_enabled and Library.flags.aimbot_type == "Redirection") then
- local Character = Ts.Characters:GetCharacter(Target)
- if (Character and Character.Hitbox and Character.Hitbox[Library.flags.aimbot_hitpart] and Args[1] == "__Hit") then
- --[[if (Library.flags.aimbot_visiblecheck and not IsVisible(Target)) then
- return
- end]]--
- if (math.random(0, 100) >= Library.flags.aimbot_misspercent) then
- Args[3] = Character.Hitbox[Library.flags.aimbot_hitpart].Position
- Args[4] = Character.Hitbox[Library.flags.aimbot_hitpart]
- Args[6] = Character
- end
- end
- end
- elseif (Self.Name == "Item_Melee" and Args[1] == "Stab" and Method == "FireServer") then
- if (MeleeTarget and Library.flags.knifeaura_enabled) then
- local Character = Ts.Characters:GetCharacter(MeleeTarget)
- Args[3] = Character.Hitbox[Library.flags.knifeaura_hitpart]
- Args[4] = Character.Hitbox[Library.flags.knifeaura_hitpart].Position
- Args[5] = Vector3.new()
- end
- end
- return Old(Self, unpack(Args))
- end)
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