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sarmatiko

2015-05-07 Sisi diff

May 7th, 2015
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  1. Comparing EVE client versions:
  2. 877899 (data extracted at 2015-04-27 15:38:25 UTC)
  3. 880145 (data extracted at 2015-05-06 17:36:23 UTC)
  4.  
  5. Category: Apparel
  6.  
  7. Group: Prosthetics
  8.  
  9. [*] Men's 'Crusher' Cybernetic Arm (green camo right) => Men's 'Crusher' Cybernetic Arm (green camo right)
  10.  
  11. Category: Asteroid
  12.  
  13. Group: Arkonor
  14.  
  15. [*] Compressed Arkonor
  16. Attributes:
  17. [*] volume: 3.08 => 8.8
  18.  
  19. [*] Compressed Crimson Arkonor
  20. Attributes:
  21. [*] volume: 3.08 => 8.8
  22.  
  23. [*] Compressed Prime Arkonor
  24. Attributes:
  25. [*] volume: 3.08 => 8.8
  26.  
  27. Group: Bistot
  28.  
  29. [*] Compressed Bistot
  30. Attributes:
  31. [*] volume: 6.11 => 4.4
  32.  
  33. [*] Compressed Monoclinic Bistot
  34. Attributes:
  35. [*] volume: 6.11 => 4.4
  36.  
  37. [*] Compressed Triclinic Bistot
  38. Attributes:
  39. [*] volume: 6.11 => 4.4
  40.  
  41. Group: Dark Ochre
  42.  
  43. [*] Compressed Dark Ochre
  44. Attributes:
  45. [*] volume: 3.27 => 4.2
  46.  
  47. [*] Compressed Obsidian Ochre
  48. Attributes:
  49. [*] volume: 3.27 => 4.2
  50.  
  51. [*] Compressed Onyx Ochre
  52. Attributes:
  53. [*] volume: 3.27 => 4.2
  54.  
  55. Group: Gneiss
  56.  
  57. [*] Compressed Gneiss
  58. Attributes:
  59. [*] volume: 1.03 => 1.8
  60.  
  61. [*] Compressed Iridescent Gneiss
  62. Attributes:
  63. [*] volume: 1.03 => 1.8
  64.  
  65. [*] Compressed Prismatic Gneiss
  66. Attributes:
  67. [*] volume: 1.03 => 1.8
  68.  
  69. Group: Hedbergite
  70.  
  71. [*] Compressed Glazed Hedbergite
  72. Attributes:
  73. [*] volume: 0.14 => 0.47
  74.  
  75. [*] Compressed Hedbergite
  76. Attributes:
  77. [*] volume: 0.14 => 0.47
  78.  
  79. [*] Compressed Vitric Hedbergite
  80. Attributes:
  81. [*] volume: 0.14 => 0.47
  82.  
  83. Group: Hemorphite
  84.  
  85. [*] Compressed Hemorphite
  86. Attributes:
  87. [*] volume: 0.16 => 0.86
  88.  
  89. [*] Compressed Radiant Hemorphite
  90. Attributes:
  91. [*] volume: 0.16 => 0.86
  92.  
  93. [*] Compressed Vivid Hemorphite
  94. Attributes:
  95. [*] volume: 0.16 => 0.86
  96.  
  97. Group: Spodumain
  98.  
  99. [*] Compressed Bright Spodumain
  100. Attributes:
  101. [*] volume: 16 => 28
  102.  
  103. [*] Compressed Gleaming Spodumain
  104. Attributes:
  105. [*] volume: 16 => 28
  106.  
  107. [*] Compressed Spodumain
  108. Attributes:
  109. [*] volume: 16 => 28
  110.  
  111. Category: Blueprint
  112.  
  113. Group: Destroyer Blueprint
  114.  
  115. [+] Jackdaw Blueprint
  116. Attributes:
  117. capacity: 0
  118. mass: 0
  119. radius: 0
  120. volume: 0.01
  121. Published flag:
  122. True
  123.  
  124. Category: Celestial
  125.  
  126. Group: Cloud
  127.  
  128. [+] Strange Beacon
  129. Attributes:
  130. capacity: 0
  131. mass: 0
  132. radius: 1
  133. volume: 0
  134. Published flag:
  135. False
  136.  
  137. Group: Destructible Station Services
  138.  
  139. [*] Cloning Service
  140. Attributes:
  141. [-] armorHP: 10000
  142. [-] armorUniformity: 1
  143. [-] hp: 10000
  144. [-] incapacitationRatio: 0.01
  145. [-] shieldCapacity: 9000000
  146. [-] shieldEmDamageResonance: 0.5
  147. [-] shieldExplosiveDamageResonance: 0.5
  148. [-] shieldKineticDamageResonance: 0.5
  149. [-] shieldRechargeRate: 2000000000
  150. [-] shieldThermalDamageResonance: 0.5
  151. [-] shieldUniformity: 1
  152.  
  153. [*] Factory Service
  154. Attributes:
  155. [-] armorHP: 10000
  156. [-] armorUniformity: 1
  157. [-] hp: 10000
  158. [-] incapacitationRatio: 0.01
  159. [-] shieldCapacity: 6750000
  160. [-] shieldEmDamageResonance: 0.5
  161. [-] shieldExplosiveDamageResonance: 0.5
  162. [-] shieldKineticDamageResonance: 0.5
  163. [-] shieldRechargeRate: 2000000000
  164. [-] shieldThermalDamageResonance: 0.5
  165. [-] shieldUniformity: 1
  166.  
  167. [*] Fitting Service
  168. Attributes:
  169. [-] armorHP: 10000
  170. [-] armorUniformity: 1
  171. [-] hp: 10000
  172. [-] incapacitationRatio: 0.01
  173. [-] shieldCapacity: 13500000
  174. [-] shieldEmDamageResonance: 0.5
  175. [-] shieldExplosiveDamageResonance: 0.5
  176. [-] shieldKineticDamageResonance: 0.5
  177. [-] shieldRechargeRate: 2000000000
  178. [-] shieldThermalDamageResonance: 0.5
  179. [-] shieldUniformity: 1
  180.  
  181. [*] Laboratory Service
  182. Attributes:
  183. [-] armorHP: 10000
  184. [-] armorUniformity: 1
  185. [-] hp: 10000
  186. [-] incapacitationRatio: 0.01
  187. [-] shieldCapacity: 6750000
  188. [-] shieldEmDamageResonance: 0.5
  189. [-] shieldExplosiveDamageResonance: 0.5
  190. [-] shieldKineticDamageResonance: 0.5
  191. [-] shieldRechargeRate: 2000000000
  192. [-] shieldThermalDamageResonance: 0.5
  193. [-] shieldUniformity: 1
  194.  
  195. [*] Repair Service
  196. Attributes:
  197. [-] armorHP: 10000
  198. [-] armorUniformity: 1
  199. [-] hp: 10000
  200. [-] incapacitationRatio: 0.01
  201. [-] shieldCapacity: 2250000
  202. [-] shieldEmDamageResonance: 0.5
  203. [-] shieldExplosiveDamageResonance: 0.5
  204. [-] shieldKineticDamageResonance: 0.5
  205. [-] shieldRechargeRate: 2000000000
  206. [-] shieldThermalDamageResonance: 0.5
  207. [-] shieldUniformity: 1
  208.  
  209. [*] Reprocessing Service
  210. Attributes:
  211. [-] armorHP: 10000
  212. [-] armorUniformity: 1
  213. [-] hp: 10000
  214. [-] incapacitationRatio: 0.01
  215. [-] shieldCapacity: 2250000
  216. [-] shieldEmDamageResonance: 0.5
  217. [-] shieldExplosiveDamageResonance: 0.5
  218. [-] shieldKineticDamageResonance: 0.5
  219. [-] shieldRechargeRate: 2000000000
  220. [-] shieldThermalDamageResonance: 0.5
  221. [-] shieldUniformity: 1
  222.  
  223. Group: Large Collidable Object
  224.  
  225. [-] Jove Corpse
  226.  
  227.  
  228. [+] Barbican Hive
  229. Attributes:
  230. armorHP: 100000
  231. armorUniformity: 1
  232. capacity: 10000
  233. entityAttackRange: 0
  234. entityChaseMaxDistance: 0
  235. entityEquipmentMax: 10
  236. entityEquipmentMin: 5
  237. entityFlyRange: 0
  238. entityLootCountMax: 10
  239. entityLootCountMin: 5
  240. entitySecurityStatusKillBonus: 0
  241. falloff: 0
  242. hp: 500000
  243. mass: 100000
  244. maxRange: 0
  245. radius: 7850
  246. shieldCapacity: 50000
  247. shieldRechargeRate: 86400000
  248. signatureRadius: 1000
  249. structureUniformity: 1
  250. trackingSpeed: 0
  251. volume: 100000000
  252. Published flag:
  253. False
  254.  
  255. [+] Conflux Hive
  256. Attributes:
  257. armorHP: 100000
  258. armorUniformity: 1
  259. capacity: 10000
  260. entityAttackRange: 0
  261. entityChaseMaxDistance: 0
  262. entityEquipmentMax: 10
  263. entityEquipmentMin: 5
  264. entityFlyRange: 0
  265. entityLootCountMax: 10
  266. entityLootCountMin: 5
  267. entitySecurityStatusKillBonus: 0
  268. falloff: 0
  269. hp: 500000
  270. mass: 100000
  271. maxRange: 0
  272. radius: 7850
  273. shieldCapacity: 50000
  274. shieldRechargeRate: 86400000
  275. signatureRadius: 1000
  276. structureUniformity: 1
  277. trackingSpeed: 0
  278. volume: 100000000
  279. Published flag:
  280. False
  281.  
  282. [+] Enclave Debris
  283. Attributes:
  284. capacity: 10000
  285. hp: 10
  286. mass: 100000
  287. radius: 1
  288. volume: 100000000
  289. Published flag:
  290. False
  291.  
  292. [+] Inert Proximity-activated Autoturret
  293. Effects:
  294. targetAttack
  295. Attributes:
  296. AI_ChanceToNotTargetSwitch: 0.5
  297. AI_ShouldUseEffectMultiplier: 1
  298. AI_ShouldUseSignatureRadius: 1
  299. AI_ShouldUseTargetSwitching: 1
  300. AI_TankingModifierDrone: 0.5
  301. armorEmDamageResonance: 0.5
  302. armorExplosiveDamageResonance: 0.5
  303. armorHP: 5000
  304. armorKineticDamageResonance: 0.5
  305. armorThermalDamageResonance: 0.5
  306. capacitorCapacity: 1000
  307. capacity: 1000
  308. damageMultiplier: 0
  309. disallowAssistance: 1
  310. emDamage: 15
  311. entityAttackRange: 250000
  312. entityBracketColour: 0
  313. entityChaseMaxDistance: 0
  314. entityDefenderChance: 0.05
  315. entityFlyRange: 0
  316. entityKillBounty: 70000
  317. entitySecurityStatusKillBonus: 0
  318. explosiveDamage: 0
  319. falloff: 100000
  320. gfxTurretID: 3025
  321. hp: 7000
  322. kineticDamage: 0
  323. mass: 1000
  324. maxAttackTargets: 1
  325. maxLockedTargets: 8
  326. maxRange: 250000
  327. missileEntityFlightTimeMultiplier: 1.5
  328. missileEntityVelocityMultiplier: 1.5
  329. optimalSigRadius: 100
  330. proximityRange: 250000
  331. radius: 371
  332. rechargeRate: 500000
  333. scanGravimetricStrength: 100
  334. scanLadarStrength: 100
  335. scanMagnetometricStrength: 100
  336. scanRadarStrength: 100
  337. shieldCapacity: 1000
  338. shieldExplosiveDamageResonance: 0.5
  339. shieldKineticDamageResonance: 0.5
  340. shieldRechargeRate: 500000
  341. shieldThermalDamageResonance: 0.5
  342. shieldUniformity: 0.5
  343. signatureRadius: 400
  344. speed: 3000
  345. structureUniformity: 1
  346. thermalDamage: 0
  347. trackingSpeed: 0.01
  348. volume: 1000
  349. Published flag:
  350. False
  351.  
  352. [+] Jove Corpse
  353. Attributes:
  354. capacity: 0
  355. hp: 10
  356. mass: 200
  357. radius: 1
  358. volume: 2
  359. Published flag:
  360. False
  361.  
  362. [+] Jove Corpse
  363. Attributes:
  364. capacity: 0
  365. hp: 10
  366. mass: 200
  367. radius: 1
  368. volume: 2
  369. Published flag:
  370. False
  371.  
  372. [+] Jove Corpse
  373. Attributes:
  374. capacity: 0
  375. hp: 10
  376. mass: 200
  377. radius: 1
  378. volume: 2
  379. Published flag:
  380. False
  381.  
  382. [+] Jove Corpse
  383. Attributes:
  384. capacity: 0
  385. hp: 10
  386. mass: 200
  387. radius: 1
  388. volume: 2
  389. Published flag:
  390. False
  391.  
  392. [+] Jove Corpse
  393. Attributes:
  394. capacity: 0
  395. hp: 10
  396. mass: 200
  397. radius: 1
  398. volume: 2
  399. Published flag:
  400. False
  401.  
  402. [+] Jove Corpse
  403. Attributes:
  404. capacity: 0
  405. hp: 10
  406. mass: 200
  407. radius: 1
  408. volume: 2
  409. Published flag:
  410. False
  411.  
  412. [+] Redoubt Hive
  413. Attributes:
  414. armorHP: 100000
  415. armorUniformity: 1
  416. capacity: 10000
  417. entityAttackRange: 0
  418. entityChaseMaxDistance: 0
  419. entityEquipmentMax: 10
  420. entityEquipmentMin: 5
  421. entityFlyRange: 0
  422. entityLootCountMax: 10
  423. entityLootCountMin: 5
  424. entitySecurityStatusKillBonus: 0
  425. falloff: 0
  426. hp: 500000
  427. mass: 100000
  428. maxRange: 0
  429. radius: 7850
  430. shieldCapacity: 50000
  431. shieldRechargeRate: 86400000
  432. signatureRadius: 1000
  433. structureUniformity: 1
  434. trackingSpeed: 0
  435. volume: 100000000
  436. Published flag:
  437. False
  438.  
  439. [+] Sentinel Hive
  440. Attributes:
  441. armorHP: 100000
  442. armorUniformity: 1
  443. capacity: 10000
  444. entityAttackRange: 0
  445. entityChaseMaxDistance: 0
  446. entityEquipmentMax: 10
  447. entityEquipmentMin: 5
  448. entityFlyRange: 0
  449. entityLootCountMax: 10
  450. entityLootCountMin: 5
  451. entitySecurityStatusKillBonus: 0
  452. falloff: 0
  453. hp: 500000
  454. mass: 100000
  455. maxRange: 0
  456. radius: 7850
  457. shieldCapacity: 50000
  458. shieldRechargeRate: 86400000
  459. signatureRadius: 1000
  460. structureUniformity: 1
  461. trackingSpeed: 0
  462. volume: 100000000
  463. Published flag:
  464. False
  465.  
  466. [+] Sleeper Canopic
  467. Attributes:
  468. capacity: 0
  469. hp: 10
  470. mass: 200
  471. radius: 1
  472. volume: 2
  473. Published flag:
  474. False
  475.  
  476. [+] Sleeper Canopic
  477. Attributes:
  478. capacity: 0
  479. hp: 10
  480. mass: 200
  481. radius: 1
  482. volume: 2
  483. Published flag:
  484. False
  485.  
  486. [+] Sleeper Canopic
  487. Attributes:
  488. capacity: 0
  489. hp: 10
  490. mass: 200
  491. radius: 1
  492. volume: 2
  493. Published flag:
  494. False
  495.  
  496. [+] Unidentified Sleeper Device
  497. Attributes:
  498. armorHP: 100000
  499. armorUniformity: 1
  500. capacity: 0
  501. entityAttackRange: 0
  502. entityChaseMaxDistance: 0
  503. entityEquipmentMax: 10
  504. entityEquipmentMin: 5
  505. entityFlyRange: 0
  506. entityLootCountMax: 10
  507. entityLootCountMin: 5
  508. entitySecurityStatusKillBonus: 0
  509. falloff: 0
  510. hp: 50000
  511. mass: 100000000000
  512. maxRange: 0
  513. radius: 7850
  514. shieldCapacity: 50000
  515. shieldRechargeRate: 86400000
  516. signatureRadius: 1000
  517. structureUniformity: 1
  518. trackingSpeed: 0
  519. volume: 10000000000
  520. Published flag:
  521. False
  522.  
  523. [+] Vidette Hive
  524. Attributes:
  525. armorHP: 100000
  526. armorUniformity: 1
  527. capacity: 10000
  528. entityAttackRange: 0
  529. entityChaseMaxDistance: 0
  530. entityEquipmentMax: 10
  531. entityEquipmentMin: 5
  532. entityFlyRange: 0
  533. entityLootCountMax: 10
  534. entityLootCountMin: 5
  535. entitySecurityStatusKillBonus: 0
  536. falloff: 0
  537. hp: 500000
  538. mass: 100000
  539. maxRange: 0
  540. radius: 7850
  541. shieldCapacity: 50000
  542. shieldRechargeRate: 86400000
  543. signatureRadius: 1000
  544. structureUniformity: 1
  545. trackingSpeed: 0
  546. volume: 100000000
  547. Published flag:
  548. False
  549.  
  550. Group: Wormhole
  551.  
  552. [+] Wormhole B735
  553. Attributes:
  554. capacity: 0
  555. mass: 0
  556. radius: 3000
  557. volume: 0
  558. wormholeMassRegeneration: 0
  559. wormholeMaxJumpMass: 300000000
  560. wormholeMaxStableMass: 750000000
  561. wormholeMaxStableTime: 960
  562. wormholeTargetDistribution: 731
  563. wormholeTargetSystemClass: 15
  564. Published flag:
  565. False
  566.  
  567. [+] Wormhole C414
  568. Attributes:
  569. capacity: 0
  570. mass: 0
  571. radius: 3000
  572. volume: 0
  573. wormholeMassRegeneration: 0
  574. wormholeMaxJumpMass: 300000000
  575. wormholeMaxStableMass: 750000000
  576. wormholeMaxStableTime: 960
  577. wormholeTargetDistribution: 731
  578. wormholeTargetSystemClass: 17
  579. Published flag:
  580. False
  581.  
  582. [+] Wormhole R259
  583. Attributes:
  584. capacity: 0
  585. mass: 0
  586. radius: 3000
  587. volume: 0
  588. wormholeMassRegeneration: 0
  589. wormholeMaxJumpMass: 300000000
  590. wormholeMaxStableMass: 750000000
  591. wormholeMaxStableTime: 960
  592. wormholeTargetDistribution: 731
  593. wormholeTargetSystemClass: 18
  594. Published flag:
  595. False
  596.  
  597. [+] Wormhole S877
  598. Attributes:
  599. capacity: 0
  600. mass: 0
  601. radius: 3000
  602. volume: 0
  603. wormholeMassRegeneration: 0
  604. wormholeMaxJumpMass: 300000000
  605. wormholeMaxStableMass: 750000000
  606. wormholeMaxStableTime: 960
  607. wormholeTargetDistribution: 731
  608. wormholeTargetSystemClass: 14
  609. Published flag:
  610. False
  611.  
  612. [+] Wormhole V928
  613. Attributes:
  614. capacity: 0
  615. mass: 0
  616. radius: 3000
  617. volume: 0
  618. wormholeMassRegeneration: 0
  619. wormholeMaxJumpMass: 300000000
  620. wormholeMaxStableMass: 750000000
  621. wormholeMaxStableTime: 960
  622. wormholeTargetDistribution: 731
  623. wormholeTargetSystemClass: 16
  624. Published flag:
  625. False
  626.  
  627. Group: Wreck
  628.  
  629. [+] ORE Freighter Wreck
  630. Attributes:
  631. accessDifficulty: 10
  632. capacity: 750000
  633. hp: 500
  634. mass: 10000
  635. radius: 14
  636. signatureRadius: 5000
  637. structureUniformity: 1
  638. volume: 750000
  639. Published flag:
  640. False
  641.  
  642. Category: Commodity
  643.  
  644. Group: Unknown Components
  645.  
  646. [+] Barbican Element
  647. Attributes:
  648. capacity: 0
  649. mass: 1
  650. radius: 0
  651. volume: 0.1
  652. Market group:
  653. Trade Goods > Unknown Components
  654. Published flag:
  655. True
  656.  
  657. [+] Barbican Index
  658. Attributes:
  659. capacity: 0
  660. mass: 1
  661. radius: 0
  662. volume: 0.1
  663. Market group:
  664. Trade Goods > Unknown Components
  665. Published flag:
  666. True
  667.  
  668. [+] Barbican Sequence 0
  669. Attributes:
  670. capacity: 0
  671. mass: 1
  672. radius: 0
  673. volume: 0.1
  674. Published flag:
  675. False
  676.  
  677. [+] Barbican Sequence 1
  678. Attributes:
  679. capacity: 0
  680. mass: 1
  681. radius: 0
  682. volume: 0.1
  683. Published flag:
  684. False
  685.  
  686. [+] Conflux Element
  687. Attributes:
  688. capacity: 0
  689. mass: 1
  690. radius: 0
  691. volume: 0.1
  692. Market group:
  693. Trade Goods > Unknown Components
  694. Published flag:
  695. True
  696.  
  697. [+] Conflux Index
  698. Attributes:
  699. capacity: 0
  700. mass: 1
  701. radius: 0
  702. volume: 0.1
  703. Market group:
  704. Trade Goods > Unknown Components
  705. Published flag:
  706. True
  707.  
  708. [+] Conflux Sequence 0
  709. Attributes:
  710. capacity: 0
  711. mass: 1
  712. radius: 0
  713. volume: 0.1
  714. Published flag:
  715. False
  716.  
  717. [+] Conflux Sequence 1
  718. Attributes:
  719. capacity: 0
  720. mass: 1
  721. radius: 0
  722. volume: 0.1
  723. Published flag:
  724. False
  725.  
  726. [+] Redoubt Element
  727. Attributes:
  728. capacity: 0
  729. mass: 1
  730. radius: 0
  731. volume: 0.1
  732. Market group:
  733. Trade Goods > Unknown Components
  734. Published flag:
  735. True
  736.  
  737. [+] Redoubt Index
  738. Attributes:
  739. capacity: 0
  740. mass: 1
  741. radius: 0
  742. volume: 0.1
  743. Market group:
  744. Trade Goods > Unknown Components
  745. Published flag:
  746. True
  747.  
  748. [+] Redoubt Sequence 0
  749. Attributes:
  750. capacity: 0
  751. mass: 1
  752. radius: 0
  753. volume: 0.1
  754. Published flag:
  755. False
  756.  
  757. [+] Redoubt Sequence 1
  758. Attributes:
  759. capacity: 0
  760. mass: 1
  761. radius: 0
  762. volume: 0.1
  763. Published flag:
  764. False
  765.  
  766. [+] Sentinel Element
  767. Attributes:
  768. capacity: 0
  769. mass: 1
  770. radius: 0
  771. volume: 0.1
  772. Market group:
  773. Trade Goods > Unknown Components
  774. Published flag:
  775. True
  776.  
  777. [+] Sentinel Index
  778. Attributes:
  779. capacity: 0
  780. mass: 1
  781. radius: 0
  782. volume: 0.1
  783. Market group:
  784. Trade Goods > Unknown Components
  785. Published flag:
  786. True
  787.  
  788. [+] Sentinel Sequence 0
  789. Attributes:
  790. capacity: 0
  791. mass: 1
  792. radius: 0
  793. volume: 0.1
  794. Published flag:
  795. False
  796.  
  797. [+] Sentinel Sequence 1
  798. Attributes:
  799. capacity: 0
  800. mass: 1
  801. radius: 0
  802. volume: 0.1
  803. Published flag:
  804. False
  805.  
  806. [+] Vidette Element
  807. Attributes:
  808. capacity: 0
  809. mass: 1
  810. radius: 0
  811. volume: 0.1
  812. Market group:
  813. Trade Goods > Unknown Components
  814. Published flag:
  815. True
  816.  
  817. [+] Vidette Index
  818. Attributes:
  819. capacity: 0
  820. mass: 1
  821. radius: 0
  822. volume: 0.1
  823. Market group:
  824. Trade Goods > Unknown Components
  825. Published flag:
  826. True
  827.  
  828. [+] Vidette Sequence 0
  829. Attributes:
  830. capacity: 0
  831. mass: 1
  832. radius: 0
  833. volume: 0.1
  834. Published flag:
  835. False
  836.  
  837. [+] Vidette Sequence 1
  838. Attributes:
  839. capacity: 0
  840. mass: 1
  841. radius: 0
  842. volume: 0.1
  843. Published flag:
  844. False
  845.  
  846. Category: Deployable
  847.  
  848. Group: Mobile Warp Disruptor
  849.  
  850. [*] Mobile Large Warp Disruptor II
  851. Materials:
  852. Reprocessing:
  853. [*] Zydrine: 20 => 40
  854.  
  855. [*] Mobile Medium Warp Disruptor II
  856. Materials:
  857. Reprocessing:
  858. [*] Zydrine: 13 => 26
  859.  
  860. [*] Mobile Small Warp Disruptor II
  861. Materials:
  862. Reprocessing:
  863. [*] Zydrine: 7 => 14
  864.  
  865. Category: Drone
  866.  
  867. Group: Combat Drone
  868.  
  869. [*] 'Integrated' Berserker
  870. Materials:
  871. Reprocessing:
  872. [*] Zydrine: 4 => 8
  873.  
  874. [*] 'Integrated' Hammerhead
  875. Materials:
  876. Reprocessing:
  877. [*] Zydrine: 2 => 4
  878.  
  879. [*] 'Integrated' Infiltrator
  880. Materials:
  881. Reprocessing:
  882. [*] Zydrine: 1 => 2
  883.  
  884. [*] 'Integrated' Ogre
  885. Materials:
  886. Reprocessing:
  887. [*] Megacyte: 4 => 8
  888.  
  889. [*] 'Integrated' Praetor
  890. Materials:
  891. Reprocessing:
  892. [*] Megacyte: 2 => 4
  893. [*] Zydrine: 4 => 8
  894.  
  895. [*] 'Integrated' Vespa
  896. Materials:
  897. Reprocessing:
  898. [*] Zydrine: 2 => 4
  899.  
  900. [*] 'Integrated' Wasp
  901. Materials:
  902. Reprocessing:
  903. [*] Zydrine: 9 => 18
  904.  
  905. [*] Berserker II
  906. Materials:
  907. Reprocessing:
  908. [*] Zydrine: 4 => 8
  909.  
  910. [*] Bouncer II
  911. Materials:
  912. Reprocessing:
  913. [*] Megacyte: 9 => 18
  914.  
  915. [*] Curator II
  916. Materials:
  917. Reprocessing:
  918. [*] Megacyte: 9 => 18
  919.  
  920. [*] Garde II
  921. Materials:
  922. Reprocessing:
  923. [*] Megacyte: 9 => 18
  924.  
  925. [*] Hammerhead II
  926. Materials:
  927. Reprocessing:
  928. [*] Zydrine: 2 => 4
  929.  
  930. [*] Infiltrator II
  931. Materials:
  932. Reprocessing:
  933. [*] Zydrine: 1 => 2
  934.  
  935. [*] Ogre II
  936. Materials:
  937. Reprocessing:
  938. [*] Megacyte: 4 => 8
  939.  
  940. [*] Praetor II
  941. Materials:
  942. Reprocessing:
  943. [*] Megacyte: 2 => 4
  944. [*] Zydrine: 4 => 8
  945.  
  946. [*] Vespa II
  947. Materials:
  948. Reprocessing:
  949. [*] Zydrine: 2 => 4
  950.  
  951. [*] Warden II
  952. Materials:
  953. Reprocessing:
  954. [*] Megacyte: 9 => 18
  955.  
  956. [*] Wasp II
  957. Materials:
  958. Reprocessing:
  959. [*] Zydrine: 9 => 18
  960.  
  961. Group: Mining Drone
  962.  
  963. [*] Mining Drone II
  964. Materials:
  965. Reprocessing:
  966. [*] Megacyte: 1 => 2
  967.  
  968. Category: Entity
  969.  
  970. Group: Deadspace Angel Cartel Frigate
  971.  
  972. [*] Gistii Hijacker
  973. Attributes:
  974. [*] AI_IgnoreDronesBelowSignatureRadius: 0 => 50
  975.  
  976. Group: Deadspace Blood Raiders Frigate
  977.  
  978. [*] Corpii Follower
  979. Attributes:
  980. [*] AI_IgnoreDronesBelowSignatureRadius: 0 => 50
  981.  
  982. Group: Deadspace Guristas Frigate
  983.  
  984. [*] Pithi Arrogator
  985. Attributes:
  986. [*] AI_IgnoreDronesBelowSignatureRadius: 0 => 50
  987.  
  988. Group: Deadspace Serpentis Frigate
  989.  
  990. [*] Coreli Initiate
  991. Attributes:
  992. [*] AI_IgnoreDronesBelowSignatureRadius: 0 => 50
  993.  
  994. Group: Destructible Sentry Gun
  995.  
  996. [*] Proximity-activated Autoturret
  997. Attributes:
  998. [*] armorHP: 3200 => 5000
  999. [*] damageMultiplier: 8 => 10
  1000. [*] hp: 3200 => 7000
  1001.  
  1002. Group: Entosis Command Node
  1003.  
  1004. [+] Entosis Command Node
  1005. Attributes:
  1006. capacity: 0
  1007. mass: 1
  1008. radius: 0
  1009. volume: 1
  1010. Published flag:
  1011. False
  1012.  
  1013. Group: Mission Container
  1014.  
  1015. [+] Barbican Vault
  1016. Attributes:
  1017. capacitorCapacity: 2700
  1018. capacity: 2700
  1019. disallowAssistance: 1
  1020. entityAttackRange: 0
  1021. entityChaseMaxDistance: 0
  1022. entityEquipmentMax: 5
  1023. entityEquipmentMin: 2
  1024. entityFlyRange: 0
  1025. falloff: 0
  1026. hp: 1000000
  1027. lootRespawnTime: 3600000
  1028. mass: 10000
  1029. maxRange: 0
  1030. radius: 320
  1031. signatureRadius: 500
  1032. spawnWithoutGuardsToo: 1
  1033. structureUniformity: 1
  1034. trackingSpeed: 0
  1035. volume: 27500
  1036. Published flag:
  1037. False
  1038.  
  1039. [+] Conflux Vault
  1040. Attributes:
  1041. capacitorCapacity: 2700
  1042. capacity: 2700
  1043. disallowAssistance: 1
  1044. entityAttackRange: 0
  1045. entityChaseMaxDistance: 0
  1046. entityEquipmentMax: 5
  1047. entityEquipmentMin: 2
  1048. entityFlyRange: 0
  1049. falloff: 0
  1050. hp: 1000000
  1051. lootRespawnTime: 3600000
  1052. mass: 10000
  1053. maxRange: 0
  1054. radius: 320
  1055. signatureRadius: 500
  1056. spawnWithoutGuardsToo: 1
  1057. structureUniformity: 1
  1058. trackingSpeed: 0
  1059. volume: 27500
  1060. Published flag:
  1061. False
  1062.  
  1063. [+] Redoubt Vault
  1064. Attributes:
  1065. capacitorCapacity: 2700
  1066. capacity: 2700
  1067. disallowAssistance: 1
  1068. entityAttackRange: 0
  1069. entityChaseMaxDistance: 0
  1070. entityEquipmentMax: 5
  1071. entityEquipmentMin: 2
  1072. entityFlyRange: 0
  1073. falloff: 0
  1074. hp: 1000000
  1075. lootRespawnTime: 3600000
  1076. mass: 10000
  1077. maxRange: 0
  1078. radius: 320
  1079. signatureRadius: 500
  1080. spawnWithoutGuardsToo: 1
  1081. structureUniformity: 1
  1082. trackingSpeed: 0
  1083. volume: 27500
  1084. Published flag:
  1085. False
  1086.  
  1087. [+] Sentinel Vault
  1088. Attributes:
  1089. capacitorCapacity: 2700
  1090. capacity: 2700
  1091. disallowAssistance: 1
  1092. entityAttackRange: 0
  1093. entityChaseMaxDistance: 0
  1094. entityEquipmentMax: 5
  1095. entityEquipmentMin: 2
  1096. entityFlyRange: 0
  1097. falloff: 0
  1098. hp: 1000000
  1099. lootRespawnTime: 3600000
  1100. mass: 10000
  1101. maxRange: 0
  1102. radius: 320
  1103. signatureRadius: 500
  1104. spawnWithoutGuardsToo: 1
  1105. structureUniformity: 1
  1106. trackingSpeed: 0
  1107. volume: 27500
  1108. Published flag:
  1109. False
  1110.  
  1111. [+] Vidette Vault
  1112. Attributes:
  1113. capacitorCapacity: 2700
  1114. capacity: 2700
  1115. disallowAssistance: 1
  1116. entityAttackRange: 0
  1117. entityChaseMaxDistance: 0
  1118. entityEquipmentMax: 5
  1119. entityEquipmentMin: 2
  1120. entityFlyRange: 0
  1121. falloff: 0
  1122. hp: 1000000
  1123. lootRespawnTime: 3600000
  1124. mass: 10000
  1125. maxRange: 0
  1126. radius: 320
  1127. signatureRadius: 500
  1128. spawnWithoutGuardsToo: 1
  1129. structureUniformity: 1
  1130. trackingSpeed: 0
  1131. volume: 27500
  1132. Published flag:
  1133. False
  1134.  
  1135. Group: Mission Generic Cruisers
  1136.  
  1137. [*] Burner Ashimmu
  1138. Attributes:
  1139. [*] entityAttackRange: 28500 => 80000
  1140. [*] falloff: 80250 => 60000
  1141. [*] hp: 5000 => 10000
  1142. [*] maxRange: 42050 => 20000
  1143. [*] scanRadarStrength: 18 => 100
  1144.  
  1145. [*] Burner Talos
  1146. Attributes:
  1147. [*] entityCruiseSpeed: 100 => 150
  1148. [*] entityKillBounty: 5500000 => 7000000
  1149. [*] entitySensorDampenMaxRange: 70000 => 80000
  1150. [*] falloff: 60000 => 80000
  1151. [*] maxAttackTargets: 1 => 6
  1152. [*] maxLockedTargets: 1 => 6
  1153. [*] maxVelocity: 100 => 150
  1154.  
  1155. Group: Mission Generic Frigates
  1156.  
  1157. [*] Burner Sentinel
  1158. Attributes:
  1159. [*] armorHP: 2000 => 6000
  1160. [*] entityAttackRange: 23750 => 60750
  1161. [*] entityTrackingDisruptMaxRange: 5000 => 20000
  1162. [*] falloff: 30000 => 40000
  1163. [*] hp: 1100 => 2000
  1164. [*] maxAttackTargets: 1 => 6
  1165. [*] maxLockedTargets: 1 => 6
  1166. [*] maxRange: 10000 => 5000
  1167. [*] shieldCapacity: 375 => 500
  1168.  
  1169. Group: Scatter Container
  1170.  
  1171. [+] Barbican Alignment Unit 0
  1172. Attributes:
  1173. accessDifficulty: 30
  1174. capacitorCapacity: 2700
  1175. capacity: 2700
  1176. disallowAssistance: 1
  1177. entityAttackRange: 0
  1178. entityChaseMaxDistance: 0
  1179. entityEquipmentMax: 5
  1180. entityEquipmentMin: 2
  1181. entityFlyRange: 0
  1182. falloff: 0
  1183. hackable: 1
  1184. hp: 1000000
  1185. lootRespawnTime: 3600000
  1186. mass: 10000
  1187. maxRange: 0
  1188. radius: 320
  1189. requiredSkill1: 21718
  1190. signatureRadius: 500
  1191. spawnWithoutGuardsToo: 1
  1192. structureUniformity: 1
  1193. tierDifficulty: 4
  1194. trackingSpeed: 0
  1195. volume: 27500
  1196. Published flag:
  1197. False
  1198.  
  1199. [+] Barbican Alignment Unit 1
  1200. Attributes:
  1201. accessDifficulty: 30
  1202. capacitorCapacity: 2700
  1203. capacity: 2700
  1204. disallowAssistance: 1
  1205. entityAttackRange: 0
  1206. entityChaseMaxDistance: 0
  1207. entityEquipmentMax: 5
  1208. entityEquipmentMin: 2
  1209. entityFlyRange: 0
  1210. falloff: 0
  1211. hackable: 1
  1212. hp: 1000000
  1213. lootRespawnTime: 3600000
  1214. mass: 10000
  1215. maxRange: 0
  1216. radius: 320
  1217. requiredSkill1: 21718
  1218. signatureRadius: 500
  1219. spawnWithoutGuardsToo: 1
  1220. structureUniformity: 1
  1221. tierDifficulty: 4
  1222. trackingSpeed: 0
  1223. volume: 27500
  1224. Published flag:
  1225. False
  1226.  
  1227. [+] Conflux Alignment Unit 0
  1228. Attributes:
  1229. accessDifficulty: 30
  1230. capacitorCapacity: 2700
  1231. capacity: 2700
  1232. disallowAssistance: 1
  1233. entityAttackRange: 0
  1234. entityChaseMaxDistance: 0
  1235. entityEquipmentMax: 5
  1236. entityEquipmentMin: 2
  1237. entityFlyRange: 0
  1238. falloff: 0
  1239. hackable: 1
  1240. hp: 1000000
  1241. lootRespawnTime: 3600000
  1242. mass: 10000
  1243. maxRange: 0
  1244. radius: 320
  1245. requiredSkill1: 21718
  1246. signatureRadius: 500
  1247. spawnWithoutGuardsToo: 1
  1248. structureUniformity: 1
  1249. tierDifficulty: 4
  1250. trackingSpeed: 0
  1251. volume: 27500
  1252. Published flag:
  1253. False
  1254.  
  1255. [+] Conflux Alignment Unit 1
  1256. Attributes:
  1257. accessDifficulty: 30
  1258. capacitorCapacity: 2700
  1259. capacity: 2700
  1260. disallowAssistance: 1
  1261. entityAttackRange: 0
  1262. entityChaseMaxDistance: 0
  1263. entityEquipmentMax: 5
  1264. entityEquipmentMin: 2
  1265. entityFlyRange: 0
  1266. falloff: 0
  1267. hackable: 1
  1268. hp: 1000000
  1269. lootRespawnTime: 3600000
  1270. mass: 10000
  1271. maxRange: 0
  1272. radius: 320
  1273. requiredSkill1: 21718
  1274. signatureRadius: 500
  1275. spawnWithoutGuardsToo: 1
  1276. structureUniformity: 1
  1277. tierDifficulty: 4
  1278. trackingSpeed: 0
  1279. volume: 27500
  1280. Published flag:
  1281. False
  1282.  
  1283. [+] Redoubt Alignment Unit 0
  1284. Attributes:
  1285. accessDifficulty: 30
  1286. capacitorCapacity: 2700
  1287. capacity: 2700
  1288. disallowAssistance: 1
  1289. entityAttackRange: 0
  1290. entityChaseMaxDistance: 0
  1291. entityEquipmentMax: 5
  1292. entityEquipmentMin: 2
  1293. entityFlyRange: 0
  1294. falloff: 0
  1295. hackable: 1
  1296. hp: 1000000
  1297. lootRespawnTime: 3600000
  1298. mass: 10000
  1299. maxRange: 0
  1300. radius: 320
  1301. requiredSkill1: 21718
  1302. signatureRadius: 500
  1303. spawnWithoutGuardsToo: 1
  1304. structureUniformity: 1
  1305. tierDifficulty: 4
  1306. trackingSpeed: 0
  1307. volume: 27500
  1308. Published flag:
  1309. False
  1310.  
  1311. [+] Redoubt Alignment Unit 1
  1312. Attributes:
  1313. accessDifficulty: 30
  1314. capacitorCapacity: 2700
  1315. capacity: 2700
  1316. disallowAssistance: 1
  1317. entityAttackRange: 0
  1318. entityChaseMaxDistance: 0
  1319. entityEquipmentMax: 5
  1320. entityEquipmentMin: 2
  1321. entityFlyRange: 0
  1322. falloff: 0
  1323. hackable: 1
  1324. hp: 1000000
  1325. lootRespawnTime: 3600000
  1326. mass: 10000
  1327. maxRange: 0
  1328. radius: 320
  1329. requiredSkill1: 21718
  1330. signatureRadius: 500
  1331. spawnWithoutGuardsToo: 1
  1332. structureUniformity: 1
  1333. tierDifficulty: 4
  1334. trackingSpeed: 0
  1335. volume: 27500
  1336. Published flag:
  1337. False
  1338.  
  1339. [+] Sentinel Alignment Unit 0
  1340. Attributes:
  1341. accessDifficulty: 30
  1342. capacitorCapacity: 2700
  1343. capacity: 2700
  1344. disallowAssistance: 1
  1345. entityAttackRange: 0
  1346. entityChaseMaxDistance: 0
  1347. entityEquipmentMax: 5
  1348. entityEquipmentMin: 2
  1349. entityFlyRange: 0
  1350. falloff: 0
  1351. hackable: 1
  1352. hp: 1000000
  1353. lootRespawnTime: 3600000
  1354. mass: 10000
  1355. maxRange: 0
  1356. radius: 320
  1357. requiredSkill1: 21718
  1358. signatureRadius: 500
  1359. spawnWithoutGuardsToo: 1
  1360. structureUniformity: 1
  1361. tierDifficulty: 4
  1362. trackingSpeed: 0
  1363. volume: 27500
  1364. Published flag:
  1365. False
  1366.  
  1367. [+] Sentinel Alignment Unit 1
  1368. Attributes:
  1369. accessDifficulty: 30
  1370. capacitorCapacity: 2700
  1371. capacity: 2700
  1372. disallowAssistance: 1
  1373. entityAttackRange: 0
  1374. entityChaseMaxDistance: 0
  1375. entityEquipmentMax: 5
  1376. entityEquipmentMin: 2
  1377. entityFlyRange: 0
  1378. falloff: 0
  1379. hackable: 1
  1380. hp: 1000000
  1381. lootRespawnTime: 3600000
  1382. mass: 10000
  1383. maxRange: 0
  1384. radius: 320
  1385. requiredSkill1: 21718
  1386. signatureRadius: 500
  1387. spawnWithoutGuardsToo: 1
  1388. structureUniformity: 1
  1389. tierDifficulty: 4
  1390. trackingSpeed: 0
  1391. volume: 27500
  1392. Published flag:
  1393. False
  1394.  
  1395. [+] Sleeper Databank
  1396. Attributes:
  1397. accessDifficulty: -15
  1398. capacitorCapacity: 2700
  1399. capacity: 2700
  1400. disallowAssistance: 1
  1401. entityAttackRange: 0
  1402. entityChaseMaxDistance: 0
  1403. entityEquipmentMax: 1
  1404. entityEquipmentMin: 0
  1405. entityFlyRange: 0
  1406. falloff: 0
  1407. hackable: 1
  1408. hp: 1000000
  1409. lootRespawnTime: 1200000
  1410. mass: 10000
  1411. maxRange: 0
  1412. radius: 858
  1413. requiredSkill1: 21718
  1414. signatureRadius: 500
  1415. spawnWithoutGuardsToo: 1
  1416. structureUniformity: 1
  1417. tierDifficulty: 4
  1418. trackingSpeed: 0
  1419. volume: 27500
  1420. Published flag:
  1421. False
  1422.  
  1423. [+] Vidette Alignment Unit 0
  1424. Attributes:
  1425. accessDifficulty: 30
  1426. capacitorCapacity: 2700
  1427. capacity: 2700
  1428. disallowAssistance: 1
  1429. entityAttackRange: 0
  1430. entityChaseMaxDistance: 0
  1431. entityEquipmentMax: 5
  1432. entityEquipmentMin: 2
  1433. entityFlyRange: 0
  1434. falloff: 0
  1435. hackable: 1
  1436. hp: 1000000
  1437. lootRespawnTime: 3600000
  1438. mass: 10000
  1439. maxRange: 0
  1440. radius: 320
  1441. requiredSkill1: 21718
  1442. signatureRadius: 500
  1443. spawnWithoutGuardsToo: 1
  1444. structureUniformity: 1
  1445. tierDifficulty: 4
  1446. trackingSpeed: 0
  1447. volume: 27500
  1448. Published flag:
  1449. False
  1450.  
  1451. [+] Vidette Alignment Unit 1
  1452. Attributes:
  1453. accessDifficulty: 30
  1454. capacitorCapacity: 2700
  1455. capacity: 2700
  1456. disallowAssistance: 1
  1457. entityAttackRange: 0
  1458. entityChaseMaxDistance: 0
  1459. entityEquipmentMax: 5
  1460. entityEquipmentMin: 2
  1461. entityFlyRange: 0
  1462. falloff: 0
  1463. hackable: 1
  1464. hp: 1000000
  1465. lootRespawnTime: 3600000
  1466. mass: 10000
  1467. maxRange: 0
  1468. radius: 320
  1469. requiredSkill1: 21718
  1470. signatureRadius: 500
  1471. spawnWithoutGuardsToo: 1
  1472. structureUniformity: 1
  1473. tierDifficulty: 4
  1474. trackingSpeed: 0
  1475. volume: 27500
  1476. Published flag:
  1477. False
  1478.  
  1479. Group: Spawn Container
  1480.  
  1481. [+] Barbican Alpha Access Unit
  1482. Attributes:
  1483. accessDifficulty: 30
  1484. capacitorCapacity: 2700
  1485. capacity: 2700
  1486. disallowAssistance: 1
  1487. entityAttackRange: 0
  1488. entityChaseMaxDistance: 0
  1489. entityEquipmentMax: 5
  1490. entityEquipmentMin: 2
  1491. entityFlyRange: 0
  1492. falloff: 0
  1493. hackable: 1
  1494. hp: 1000000
  1495. lootRespawnTime: 120000
  1496. mass: 10000
  1497. maxRange: 0
  1498. radius: 320
  1499. requiredSkill1: 21718
  1500. signatureRadius: 500
  1501. spawnWithoutGuardsToo: 1
  1502. structureUniformity: 1
  1503. tierDifficulty: 3
  1504. trackingSpeed: 0
  1505. volume: 27500
  1506. Published flag:
  1507. False
  1508.  
  1509. [+] Barbican Beta Access Unit
  1510. Attributes:
  1511. accessDifficulty: 30
  1512. capacitorCapacity: 2700
  1513. capacity: 2700
  1514. disallowAssistance: 1
  1515. entityAttackRange: 0
  1516. entityChaseMaxDistance: 0
  1517. entityEquipmentMax: 5
  1518. entityEquipmentMin: 2
  1519. entityFlyRange: 0
  1520. falloff: 0
  1521. hackable: 1
  1522. hp: 1000000
  1523. lootRespawnTime: 120000
  1524. mass: 10000
  1525. maxRange: 0
  1526. radius: 320
  1527. requiredSkill1: 21718
  1528. signatureRadius: 500
  1529. spawnWithoutGuardsToo: 1
  1530. structureUniformity: 1
  1531. tierDifficulty: 3
  1532. trackingSpeed: 0
  1533. volume: 27500
  1534. Published flag:
  1535. False
  1536.  
  1537. [+] Barbican Delta Access Unit
  1538. Attributes:
  1539. accessDifficulty: 30
  1540. capacitorCapacity: 2700
  1541. capacity: 2700
  1542. disallowAssistance: 1
  1543. entityAttackRange: 0
  1544. entityChaseMaxDistance: 0
  1545. entityEquipmentMax: 5
  1546. entityEquipmentMin: 2
  1547. entityFlyRange: 0
  1548. falloff: 0
  1549. hackable: 1
  1550. hp: 1000000
  1551. lootRespawnTime: 120000
  1552. mass: 10000
  1553. maxRange: 0
  1554. radius: 320
  1555. requiredSkill1: 21718
  1556. signatureRadius: 500
  1557. spawnWithoutGuardsToo: 1
  1558. structureUniformity: 1
  1559. tierDifficulty: 3
  1560. trackingSpeed: 0
  1561. volume: 27500
  1562. Published flag:
  1563. False
  1564.  
  1565. [+] Barbican Gamma Access Unit
  1566. Attributes:
  1567. accessDifficulty: 30
  1568. capacitorCapacity: 2700
  1569. capacity: 2700
  1570. disallowAssistance: 1
  1571. entityAttackRange: 0
  1572. entityChaseMaxDistance: 0
  1573. entityEquipmentMax: 5
  1574. entityEquipmentMin: 2
  1575. entityFlyRange: 0
  1576. falloff: 0
  1577. hackable: 1
  1578. hp: 1000000
  1579. lootRespawnTime: 120000
  1580. mass: 10000
  1581. maxRange: 0
  1582. radius: 320
  1583. requiredSkill1: 21718
  1584. signatureRadius: 500
  1585. spawnWithoutGuardsToo: 1
  1586. structureUniformity: 1
  1587. tierDifficulty: 3
  1588. trackingSpeed: 0
  1589. volume: 27500
  1590. Published flag:
  1591. False
  1592.  
  1593. [+] Conflux Alpha Access Unit
  1594. Attributes:
  1595. accessDifficulty: 30
  1596. capacitorCapacity: 2700
  1597. capacity: 2700
  1598. disallowAssistance: 1
  1599. entityAttackRange: 0
  1600. entityChaseMaxDistance: 0
  1601. entityEquipmentMax: 5
  1602. entityEquipmentMin: 2
  1603. entityFlyRange: 0
  1604. falloff: 0
  1605. hackable: 1
  1606. hp: 1000000
  1607. lootRespawnTime: 120000
  1608. mass: 10000
  1609. maxRange: 0
  1610. radius: 320
  1611. requiredSkill1: 21718
  1612. signatureRadius: 500
  1613. spawnWithoutGuardsToo: 1
  1614. structureUniformity: 1
  1615. tierDifficulty: 3
  1616. trackingSpeed: 0
  1617. volume: 27500
  1618. Published flag:
  1619. False
  1620.  
  1621. [+] Conflux Beta Access Unit
  1622. Attributes:
  1623. accessDifficulty: 30
  1624. capacitorCapacity: 2700
  1625. capacity: 2700
  1626. disallowAssistance: 1
  1627. entityAttackRange: 0
  1628. entityChaseMaxDistance: 0
  1629. entityEquipmentMax: 5
  1630. entityEquipmentMin: 2
  1631. entityFlyRange: 0
  1632. falloff: 0
  1633. hackable: 1
  1634. hp: 1000000
  1635. lootRespawnTime: 120000
  1636. mass: 10000
  1637. maxRange: 0
  1638. radius: 320
  1639. requiredSkill1: 21718
  1640. signatureRadius: 500
  1641. spawnWithoutGuardsToo: 1
  1642. structureUniformity: 1
  1643. tierDifficulty: 3
  1644. trackingSpeed: 0
  1645. volume: 27500
  1646. Published flag:
  1647. False
  1648.  
  1649. [+] Conflux Delta Access Unit
  1650. Attributes:
  1651. accessDifficulty: 30
  1652. capacitorCapacity: 2700
  1653. capacity: 2700
  1654. disallowAssistance: 1
  1655. entityAttackRange: 0
  1656. entityChaseMaxDistance: 0
  1657. entityEquipmentMax: 5
  1658. entityEquipmentMin: 2
  1659. entityFlyRange: 0
  1660. falloff: 0
  1661. hackable: 1
  1662. hp: 1000000
  1663. lootRespawnTime: 120000
  1664. mass: 10000
  1665. maxRange: 0
  1666. radius: 320
  1667. requiredSkill1: 21718
  1668. signatureRadius: 500
  1669. spawnWithoutGuardsToo: 1
  1670. structureUniformity: 1
  1671. tierDifficulty: 3
  1672. trackingSpeed: 0
  1673. volume: 27500
  1674. Published flag:
  1675. False
  1676.  
  1677. [+] Conflux Gamma Access Unit
  1678. Attributes:
  1679. accessDifficulty: 30
  1680. capacitorCapacity: 2700
  1681. capacity: 2700
  1682. disallowAssistance: 1
  1683. entityAttackRange: 0
  1684. entityChaseMaxDistance: 0
  1685. entityEquipmentMax: 5
  1686. entityEquipmentMin: 2
  1687. entityFlyRange: 0
  1688. falloff: 0
  1689. hackable: 1
  1690. hp: 1000000
  1691. lootRespawnTime: 120000
  1692. mass: 10000
  1693. maxRange: 0
  1694. radius: 320
  1695. requiredSkill1: 21718
  1696. signatureRadius: 500
  1697. spawnWithoutGuardsToo: 1
  1698. structureUniformity: 1
  1699. tierDifficulty: 3
  1700. trackingSpeed: 0
  1701. volume: 27500
  1702. Published flag:
  1703. False
  1704.  
  1705. [+] Redoubt Alpha Access Unit
  1706. Attributes:
  1707. accessDifficulty: 30
  1708. capacitorCapacity: 2700
  1709. capacity: 2700
  1710. disallowAssistance: 1
  1711. entityAttackRange: 0
  1712. entityChaseMaxDistance: 0
  1713. entityEquipmentMax: 5
  1714. entityEquipmentMin: 2
  1715. entityFlyRange: 0
  1716. falloff: 0
  1717. hackable: 1
  1718. hp: 1000000
  1719. lootRespawnTime: 120000
  1720. mass: 10000
  1721. maxRange: 0
  1722. radius: 320
  1723. requiredSkill1: 21718
  1724. signatureRadius: 500
  1725. spawnWithoutGuardsToo: 1
  1726. structureUniformity: 1
  1727. tierDifficulty: 3
  1728. trackingSpeed: 0
  1729. volume: 27500
  1730. Published flag:
  1731. False
  1732.  
  1733. [+] Redoubt Beta Access Unit
  1734. Attributes:
  1735. accessDifficulty: 30
  1736. capacitorCapacity: 2700
  1737. capacity: 2700
  1738. disallowAssistance: 1
  1739. entityAttackRange: 0
  1740. entityChaseMaxDistance: 0
  1741. entityEquipmentMax: 5
  1742. entityEquipmentMin: 2
  1743. entityFlyRange: 0
  1744. falloff: 0
  1745. hackable: 1
  1746. hp: 1000000
  1747. lootRespawnTime: 120000
  1748. mass: 10000
  1749. maxRange: 0
  1750. radius: 320
  1751. requiredSkill1: 21718
  1752. signatureRadius: 500
  1753. spawnWithoutGuardsToo: 1
  1754. structureUniformity: 1
  1755. tierDifficulty: 3
  1756. trackingSpeed: 0
  1757. volume: 27500
  1758. Published flag:
  1759. False
  1760.  
  1761. [+] Redoubt Delta Access Unit
  1762. Attributes:
  1763. accessDifficulty: 30
  1764. capacitorCapacity: 2700
  1765. capacity: 2700
  1766. disallowAssistance: 1
  1767. entityAttackRange: 0
  1768. entityChaseMaxDistance: 0
  1769. entityEquipmentMax: 5
  1770. entityEquipmentMin: 2
  1771. entityFlyRange: 0
  1772. falloff: 0
  1773. hackable: 1
  1774. hp: 1000000
  1775. lootRespawnTime: 120000
  1776. mass: 10000
  1777. maxRange: 0
  1778. radius: 320
  1779. requiredSkill1: 21718
  1780. signatureRadius: 500
  1781. spawnWithoutGuardsToo: 1
  1782. structureUniformity: 1
  1783. tierDifficulty: 3
  1784. trackingSpeed: 0
  1785. volume: 27500
  1786. Published flag:
  1787. False
  1788.  
  1789. [+] Redoubt Gamma Access Unit
  1790. Attributes:
  1791. accessDifficulty: 30
  1792. capacitorCapacity: 2700
  1793. capacity: 2700
  1794. disallowAssistance: 1
  1795. entityAttackRange: 0
  1796. entityChaseMaxDistance: 0
  1797. entityEquipmentMax: 5
  1798. entityEquipmentMin: 2
  1799. entityFlyRange: 0
  1800. falloff: 0
  1801. hackable: 1
  1802. hp: 1000000
  1803. lootRespawnTime: 120000
  1804. mass: 10000
  1805. maxRange: 0
  1806. radius: 320
  1807. requiredSkill1: 21718
  1808. signatureRadius: 500
  1809. spawnWithoutGuardsToo: 1
  1810. structureUniformity: 1
  1811. tierDifficulty: 3
  1812. trackingSpeed: 0
  1813. volume: 27500
  1814. Published flag:
  1815. False
  1816.  
  1817. [+] Sentinel Alpha Access Unit
  1818. Attributes:
  1819. accessDifficulty: 30
  1820. capacitorCapacity: 2700
  1821. capacity: 2700
  1822. disallowAssistance: 1
  1823. entityAttackRange: 0
  1824. entityChaseMaxDistance: 0
  1825. entityEquipmentMax: 5
  1826. entityEquipmentMin: 2
  1827. entityFlyRange: 0
  1828. falloff: 0
  1829. hackable: 1
  1830. hp: 1000000
  1831. lootRespawnTime: 120000
  1832. mass: 10000
  1833. maxRange: 0
  1834. radius: 320
  1835. requiredSkill1: 21718
  1836. signatureRadius: 500
  1837. spawnWithoutGuardsToo: 1
  1838. structureUniformity: 1
  1839. tierDifficulty: 3
  1840. trackingSpeed: 0
  1841. volume: 27500
  1842. Published flag:
  1843. False
  1844.  
  1845. [+] Sentinel Beta Access Unit
  1846. Attributes:
  1847. accessDifficulty: 30
  1848. capacitorCapacity: 2700
  1849. capacity: 2700
  1850. disallowAssistance: 1
  1851. entityAttackRange: 0
  1852. entityChaseMaxDistance: 0
  1853. entityEquipmentMax: 5
  1854. entityEquipmentMin: 2
  1855. entityFlyRange: 0
  1856. falloff: 0
  1857. hackable: 1
  1858. hp: 1000000
  1859. lootRespawnTime: 120000
  1860. mass: 10000
  1861. maxRange: 0
  1862. radius: 320
  1863. requiredSkill1: 21718
  1864. signatureRadius: 500
  1865. spawnWithoutGuardsToo: 1
  1866. structureUniformity: 1
  1867. tierDifficulty: 3
  1868. trackingSpeed: 0
  1869. volume: 27500
  1870. Published flag:
  1871. False
  1872.  
  1873. [+] Sentinel Delta Access Unit
  1874. Attributes:
  1875. accessDifficulty: 30
  1876. capacitorCapacity: 2700
  1877. capacity: 2700
  1878. disallowAssistance: 1
  1879. entityAttackRange: 0
  1880. entityChaseMaxDistance: 0
  1881. entityEquipmentMax: 5
  1882. entityEquipmentMin: 2
  1883. entityFlyRange: 0
  1884. falloff: 0
  1885. hackable: 1
  1886. hp: 1000000
  1887. lootRespawnTime: 120000
  1888. mass: 10000
  1889. maxRange: 0
  1890. radius: 320
  1891. requiredSkill1: 21718
  1892. signatureRadius: 500
  1893. spawnWithoutGuardsToo: 1
  1894. structureUniformity: 1
  1895. tierDifficulty: 3
  1896. trackingSpeed: 0
  1897. volume: 27500
  1898. Published flag:
  1899. False
  1900.  
  1901. [+] Sentinel Gamma Access Unit
  1902. Attributes:
  1903. accessDifficulty: 30
  1904. capacitorCapacity: 2700
  1905. capacity: 2700
  1906. disallowAssistance: 1
  1907. entityAttackRange: 0
  1908. entityChaseMaxDistance: 0
  1909. entityEquipmentMax: 5
  1910. entityEquipmentMin: 2
  1911. entityFlyRange: 0
  1912. falloff: 0
  1913. hackable: 1
  1914. hp: 1000000
  1915. lootRespawnTime: 120000
  1916. mass: 10000
  1917. maxRange: 0
  1918. radius: 320
  1919. requiredSkill1: 21718
  1920. signatureRadius: 500
  1921. spawnWithoutGuardsToo: 1
  1922. structureUniformity: 1
  1923. tierDifficulty: 3
  1924. trackingSpeed: 0
  1925. volume: 27500
  1926. Published flag:
  1927. False
  1928.  
  1929. [+] Vidette Alpha Access Unit
  1930. Attributes:
  1931. accessDifficulty: 30
  1932. capacitorCapacity: 2700
  1933. capacity: 2700
  1934. disallowAssistance: 1
  1935. entityAttackRange: 0
  1936. entityChaseMaxDistance: 0
  1937. entityEquipmentMax: 5
  1938. entityEquipmentMin: 2
  1939. entityFlyRange: 0
  1940. falloff: 0
  1941. hackable: 1
  1942. hp: 1000000
  1943. lootRespawnTime: 120000
  1944. mass: 10000
  1945. maxRange: 0
  1946. radius: 320
  1947. requiredSkill1: 21718
  1948. signatureRadius: 500
  1949. spawnWithoutGuardsToo: 1
  1950. structureUniformity: 1
  1951. tierDifficulty: 3
  1952. trackingSpeed: 0
  1953. volume: 27500
  1954. Published flag:
  1955. False
  1956.  
  1957. [+] Vidette Beta Access Unit
  1958. Attributes:
  1959. accessDifficulty: 30
  1960. capacitorCapacity: 2700
  1961. capacity: 2700
  1962. disallowAssistance: 1
  1963. entityAttackRange: 0
  1964. entityChaseMaxDistance: 0
  1965. entityEquipmentMax: 5
  1966. entityEquipmentMin: 2
  1967. entityFlyRange: 0
  1968. falloff: 0
  1969. hackable: 1
  1970. hp: 1000000
  1971. lootRespawnTime: 120000
  1972. mass: 10000
  1973. maxRange: 0
  1974. radius: 320
  1975. requiredSkill1: 21718
  1976. signatureRadius: 500
  1977. spawnWithoutGuardsToo: 1
  1978. structureUniformity: 1
  1979. tierDifficulty: 3
  1980. trackingSpeed: 0
  1981. volume: 27500
  1982. Published flag:
  1983. False
  1984.  
  1985. [+] Vidette Delta Access Unit
  1986. Attributes:
  1987. accessDifficulty: 30
  1988. capacitorCapacity: 2700
  1989. capacity: 2700
  1990. disallowAssistance: 1
  1991. entityAttackRange: 0
  1992. entityChaseMaxDistance: 0
  1993. entityEquipmentMax: 5
  1994. entityEquipmentMin: 2
  1995. entityFlyRange: 0
  1996. falloff: 0
  1997. hackable: 1
  1998. hp: 1000000
  1999. lootRespawnTime: 120000
  2000. mass: 10000
  2001. maxRange: 0
  2002. radius: 320
  2003. requiredSkill1: 21718
  2004. signatureRadius: 500
  2005. spawnWithoutGuardsToo: 1
  2006. structureUniformity: 1
  2007. tierDifficulty: 3
  2008. trackingSpeed: 0
  2009. volume: 27500
  2010. Published flag:
  2011. False
  2012.  
  2013. [+] Vidette Gamma Access Unit
  2014. Attributes:
  2015. accessDifficulty: 30
  2016. capacitorCapacity: 2700
  2017. capacity: 2700
  2018. disallowAssistance: 1
  2019. entityAttackRange: 0
  2020. entityChaseMaxDistance: 0
  2021. entityEquipmentMax: 5
  2022. entityEquipmentMin: 2
  2023. entityFlyRange: 0
  2024. falloff: 0
  2025. hackable: 1
  2026. hp: 1000000
  2027. lootRespawnTime: 120000
  2028. mass: 10000
  2029. maxRange: 0
  2030. radius: 320
  2031. requiredSkill1: 21718
  2032. signatureRadius: 500
  2033. spawnWithoutGuardsToo: 1
  2034. structureUniformity: 1
  2035. tierDifficulty: 3
  2036. trackingSpeed: 0
  2037. volume: 27500
  2038. Published flag:
  2039. False
  2040.  
  2041. Category: Infantry
  2042.  
  2043. Group: Infantry Color Skin
  2044.  
  2045. [+] ‘Jungle Hunter’ CA-M SKIN
  2046. Attributes:
  2047. capacity: 0
  2048. mass: 0
  2049. radius: 0
  2050. volume: 0.01
  2051. Market group:
  2052. Infantry Gear > Visual Customization > Visual Customization
  2053. Published flag:
  2054. True
  2055.  
  2056. [+] ‘Leopard’ CA-M SKIN
  2057. Attributes:
  2058. capacity: 0
  2059. mass: 0
  2060. radius: 0
  2061. volume: 0.01
  2062. Market group:
  2063. Infantry Gear > Visual Customization > Visual Customization
  2064. Published flag:
  2065. True
  2066.  
  2067. Group: Infantry Installations
  2068.  
  2069. [-] Drone Hive - Lvl.3
  2070.  
  2071.  
  2072. Group: Infantry Weapons
  2073.  
  2074. [-] Alldin's IMP-10 Forge Gun
  2075.  
  2076.  
  2077. [*] Alex's Modified ZX-030 Heavy Machine Gun => Alldin's IMP-10 Forge Gun
  2078. Market group:
  2079. From: Infantry Gear > Dropsuits and Gear > Dropsuit Weapons > Heavy > Heavy Machine Guns > Prototype
  2080. To: Infantry Gear > Dropsuits and Gear > Dropsuit Weapons > Heavy > Forge Guns > Prototype
  2081.  
  2082. Category: Module
  2083.  
  2084. Group: Armor Hardener
  2085.  
  2086. [*] Armor EM Hardener II
  2087. Materials:
  2088. Reprocessing:
  2089. [*] Zydrine: 8 => 16
  2090.  
  2091. [*] Armor Explosive Hardener II
  2092. Materials:
  2093. Reprocessing:
  2094. [*] Megacyte: 1 => 2
  2095. [*] Zydrine: 7 => 14
  2096.  
  2097. [*] Armor Kinetic Hardener II
  2098. Materials:
  2099. Reprocessing:
  2100. [*] Megacyte: 1 => 2
  2101. [*] Zydrine: 7 => 14
  2102.  
  2103. [*] Armor Thermic Hardener II
  2104. Materials:
  2105. Reprocessing:
  2106. [*] Zydrine: 8 => 16
  2107.  
  2108. Group: Armor Plating Energized
  2109.  
  2110. [*] Energized Adaptive Nano Membrane II
  2111. Materials:
  2112. Reprocessing:
  2113. [*] Megacyte: 1 => 2
  2114. [*] Zydrine: 1 => 2
  2115.  
  2116. [*] Energized Armor Layering Membrane II
  2117. Materials:
  2118. Reprocessing:
  2119. [*] Megacyte: 1 => 2
  2120.  
  2121. [*] Energized EM Membrane II
  2122. Materials:
  2123. Reprocessing:
  2124. [*] Megacyte: 1 => 2
  2125.  
  2126. [*] Energized Explosive Membrane II
  2127. Materials:
  2128. Reprocessing:
  2129. [*] Megacyte: 1 => 2
  2130.  
  2131. [*] Energized Kinetic Membrane II
  2132. Materials:
  2133. Reprocessing:
  2134. [*] Megacyte: 1 => 2
  2135.  
  2136. [*] Energized Thermic Membrane II
  2137. Materials:
  2138. Reprocessing:
  2139. [*] Megacyte: 1 => 2
  2140.  
  2141. Group: Armor Reinforcer
  2142.  
  2143. [*] 100mm Reinforced Steel Plates II
  2144. Materials:
  2145. Reprocessing:
  2146. [*] Zydrine: 1 => 2
  2147.  
  2148. [*] 1600mm Reinforced Steel Plates I
  2149. Attributes:
  2150. [*] volume: 100 => 20
  2151.  
  2152. [*] 1600mm Reinforced Steel Plates II
  2153. Materials:
  2154. Reprocessing:
  2155. [*] Megacyte: 6 => 12
  2156. [*] Zydrine: 1 => 2
  2157.  
  2158. [*] 200mm Reinforced Steel Plates II
  2159. Materials:
  2160. Reprocessing:
  2161. [*] Megacyte: 1 => 2
  2162. [*] Zydrine: 3 => 6
  2163.  
  2164. [*] 400mm Reinforced Steel Plates II
  2165. Materials:
  2166. Reprocessing:
  2167. [*] Megacyte: 1 => 2
  2168. [*] Zydrine: 6 => 12
  2169.  
  2170. [*] 800mm Reinforced Steel Plates II
  2171. Materials:
  2172. Reprocessing:
  2173. [*] Megacyte: 3 => 6
  2174.  
  2175. [*] Federation Navy 1600mm Reinforced Steel Plates
  2176. Attributes:
  2177. [*] volume: 100 => 20
  2178.  
  2179. [*] Imperial Navy 1600mm Reinforced Steel Plates
  2180. Attributes:
  2181. [*] volume: 100 => 20
  2182.  
  2183. Group: Armor Repair Unit
  2184.  
  2185. [*] Capital Inefficient Armor Repair Unit
  2186. Materials:
  2187. Reprocessing:
  2188. [*] Megacyte: 1133 => 2266
  2189. [*] Zydrine: 2267 => 4534
  2190.  
  2191. [*] Small Armor Repairer II
  2192. Materials:
  2193. Reprocessing:
  2194. [*] Megacyte: 2 => 4
  2195.  
  2196. Group: Ballistic Control system
  2197.  
  2198. [*] Ballistic Control System II
  2199. Materials:
  2200. Reprocessing:
  2201. [*] Megacyte: 2 => 4
  2202. [*] Zydrine: 7 => 14
  2203.  
  2204. Group: Capacitor Battery
  2205.  
  2206. [*] Large Capacitor Battery II
  2207. Materials:
  2208. Reprocessing:
  2209. [*] Zydrine: 2 => 4
  2210.  
  2211. [*] X-Large Capacitor Battery II
  2212. Materials:
  2213. Reprocessing:
  2214. [*] Zydrine: 9 => 18
  2215.  
  2216. Group: Capacitor Booster
  2217.  
  2218. [*] Medium Capacitor Booster II
  2219. Materials:
  2220. Reprocessing:
  2221. [*] Megacyte: 1 => 2
  2222. [*] Zydrine: 1 => 2
  2223.  
  2224. [*] Small Capacitor Booster II
  2225. Materials:
  2226. Reprocessing:
  2227. [*] Megacyte: 1 => 2
  2228.  
  2229. Group: Capacitor Recharger
  2230.  
  2231. [*] Cap Recharger II
  2232. Materials:
  2233. Reprocessing:
  2234. [*] Megacyte: 1 => 2
  2235.  
  2236. Group: Cloaking Device
  2237.  
  2238. [*] Covert Ops Cloaking Device II
  2239. Materials:
  2240. Reprocessing:
  2241. [*] Megacyte: 17 => 34
  2242. [*] Zydrine: 67 => 134
  2243.  
  2244. [*] Improved Cloaking Device II
  2245. Materials:
  2246. Reprocessing:
  2247. [*] Megacyte: 17 => 34
  2248. [*] Zydrine: 67 => 134
  2249.  
  2250. Group: Data Miners
  2251.  
  2252. [*] Data Analyzer II
  2253. Materials:
  2254. Reprocessing:
  2255. [*] Megacyte: 2 => 4
  2256.  
  2257. [*] Relic Analyzer II
  2258. Materials:
  2259. Reprocessing:
  2260. [*] Megacyte: 2 => 4
  2261.  
  2262. Group: Drone Control Range Module
  2263.  
  2264. [*] Drone Link Augmentor II
  2265. Materials:
  2266. Reprocessing:
  2267. [*] Megacyte: 11 => 22
  2268. [*] Zydrine: 56 => 112
  2269.  
  2270. Group: Drone Damage Modules
  2271.  
  2272. [*] Drone Damage Amplifier II
  2273. Materials:
  2274. Reprocessing:
  2275. [*] Megacyte: 2 => 4
  2276. [*] Zydrine: 6 => 12
  2277.  
  2278. Group: Drone Navigation Computer
  2279.  
  2280. [*] Drone Navigation Computer II
  2281. Materials:
  2282. Reprocessing:
  2283. [*] Megacyte: 1 => 2
  2284.  
  2285. Group: Drone Tracking Modules
  2286.  
  2287. [*] Omnidirectional Tracking Link II
  2288. Materials:
  2289. Reprocessing:
  2290. [*] Megacyte: 1 => 2
  2291.  
  2292. Group: ECM
  2293.  
  2294. [*] ECM - Ion Field Projector II
  2295. Materials:
  2296. Reprocessing:
  2297. [*] Megacyte: 1 => 2
  2298.  
  2299. [*] ECM - Phase Inverter II
  2300. Materials:
  2301. Reprocessing:
  2302. [*] Megacyte: 1 => 2
  2303.  
  2304. [*] ECM - Spatial Destabilizer II
  2305. Materials:
  2306. Reprocessing:
  2307. [*] Megacyte: 1 => 2
  2308.  
  2309. [*] ECM - White Noise Generator II
  2310. Materials:
  2311. Reprocessing:
  2312. [*] Megacyte: 1 => 2
  2313.  
  2314. Group: ECM Burst
  2315.  
  2316. [*] ECM Burst II
  2317. Materials:
  2318. Reprocessing:
  2319. [*] Megacyte: 3 => 6
  2320. [*] Zydrine: 2 => 4
  2321.  
  2322. Group: ECM Stabilizer
  2323.  
  2324. [*] Signal Distortion Amplifier II
  2325. Materials:
  2326. Reprocessing:
  2327. [*] Megacyte: 1 => 2
  2328. [*] Zydrine: 3 => 6
  2329.  
  2330. Group: Energy Destabilizer
  2331.  
  2332. [*] Heavy Energy Neutralizer II
  2333. Materials:
  2334. Reprocessing:
  2335. [*] Megacyte: 24 => 48
  2336. [*] Zydrine: 50 => 100
  2337.  
  2338. [*] Medium Energy Neutralizer II
  2339. Materials:
  2340. Reprocessing:
  2341. [*] Megacyte: 3 => 6
  2342. [*] Zydrine: 20 => 40
  2343.  
  2344. [*] Small Energy Neutralizer II
  2345. Materials:
  2346. Reprocessing:
  2347. [*] Megacyte: 1 => 2
  2348. [*] Zydrine: 1 => 2
  2349.  
  2350. Group: Energy Vampire
  2351.  
  2352. [*] Heavy Nosferatu II
  2353. Materials:
  2354. Reprocessing:
  2355. [*] Megacyte: 69 => 138
  2356.  
  2357. [*] Medium Nosferatu II
  2358. Materials:
  2359. Reprocessing:
  2360. [*] Megacyte: 12 => 24
  2361.  
  2362. [*] Small Nosferatu II
  2363. Materials:
  2364. Reprocessing:
  2365. [*] Megacyte: 1 => 2
  2366.  
  2367. Group: Energy Weapon
  2368.  
  2369. [*] Dual Giga Modal Laser I
  2370. Materials:
  2371. Reprocessing:
  2372. [*] Megacyte: 1140 => 2280
  2373. [*] Zydrine: 2557 => 5114
  2374.  
  2375. [*] Dual Heavy Beam Laser II
  2376. Materials:
  2377. Reprocessing:
  2378. [*] Zydrine: 8 => 16
  2379.  
  2380. [*] Dual Heavy Pulse Laser II
  2381. Materials:
  2382. Reprocessing:
  2383. [*] Megacyte: 4 => 8
  2384. [*] Zydrine: 1 => 2
  2385.  
  2386. [*] Dual Light Beam Laser II
  2387. Materials:
  2388. Reprocessing:
  2389. [*] Zydrine: 1 => 2
  2390.  
  2391. [*] Dual Light Pulse Laser II
  2392. Materials:
  2393. Reprocessing:
  2394. [*] Zydrine: 1 => 2
  2395.  
  2396. [*] Dual Modal Giga Pulse Laser I
  2397. Materials:
  2398. Reprocessing:
  2399. [*] Megacyte: 1050 => 2100
  2400. [*] Zydrine: 2473 => 4946
  2401.  
  2402. [*] Focused Medium Pulse Laser II
  2403. Materials:
  2404. Reprocessing:
  2405. [*] Megacyte: 1 => 2
  2406.  
  2407. [*] Mega Beam Laser II
  2408. Materials:
  2409. Reprocessing:
  2410. [*] Megacyte: 26 => 52
  2411. [*] Zydrine: 9 => 18
  2412.  
  2413. [*] Mega Pulse Laser II
  2414. Materials:
  2415. Reprocessing:
  2416. [*] Megacyte: 13 => 26
  2417. [*] Zydrine: 6 => 12
  2418.  
  2419. [*] Small Focused Beam Laser II
  2420. Materials:
  2421. Reprocessing:
  2422. [*] Zydrine: 2 => 4
  2423.  
  2424. [*] Tachyon Beam Laser II
  2425. Materials:
  2426. Reprocessing:
  2427. [*] Megacyte: 37 => 74
  2428. [*] Zydrine: 21 => 42
  2429.  
  2430. Group: Frequency Mining Laser
  2431.  
  2432. [*] Modulated Deep Core Strip Miner II
  2433. Materials:
  2434. Reprocessing:
  2435. [*] Megacyte: 264 => 528
  2436.  
  2437. [*] Modulated Strip Miner II
  2438. Materials:
  2439. Reprocessing:
  2440. [*] Megacyte: 264 => 528
  2441.  
  2442. Group: Gang Coordinator
  2443.  
  2444. [*] Armored Warfare Link - Damage Control II
  2445. Materials:
  2446. Reprocessing:
  2447. [*] Megacyte: 11 => 22
  2448.  
  2449. [*] Armored Warfare Link - Passive Defense II
  2450. Materials:
  2451. Reprocessing:
  2452. [*] Megacyte: 11 => 22
  2453.  
  2454. [*] Armored Warfare Link - Rapid Repair II
  2455. Materials:
  2456. Reprocessing:
  2457. [*] Megacyte: 11 => 22
  2458.  
  2459. [*] Information Warfare Link - Electronic Superiority II
  2460. Materials:
  2461. Reprocessing:
  2462. [*] Megacyte: 11 => 22
  2463.  
  2464. [*] Information Warfare Link - Recon Operation II
  2465. Materials:
  2466. Reprocessing:
  2467. [*] Megacyte: 11 => 22
  2468.  
  2469. [*] Information Warfare Link - Sensor Integrity II
  2470. Materials:
  2471. Reprocessing:
  2472. [*] Megacyte: 11 => 22
  2473.  
  2474. [*] Mining Foreman Link - Harvester Capacitor Efficiency II
  2475. Materials:
  2476. Reprocessing:
  2477. [*] Megacyte: 11 => 22
  2478.  
  2479. [*] Mining Foreman Link - Laser Optimization II
  2480. Materials:
  2481. Reprocessing:
  2482. [*] Megacyte: 11 => 22
  2483.  
  2484. [*] Mining Foreman Link - Mining Laser Field Enhancement II
  2485. Materials:
  2486. Reprocessing:
  2487. [*] Megacyte: 11 => 22
  2488.  
  2489. [*] Siege Warfare Link - Active Shielding II
  2490. Materials:
  2491. Reprocessing:
  2492. [*] Megacyte: 11 => 22
  2493.  
  2494. [*] Siege Warfare Link - Shield Efficiency II
  2495. Materials:
  2496. Reprocessing:
  2497. [*] Megacyte: 11 => 22
  2498.  
  2499. [*] Siege Warfare Link - Shield Harmonizing II
  2500. Materials:
  2501. Reprocessing:
  2502. [*] Megacyte: 11 => 22
  2503.  
  2504. [*] Skirmish Warfare Link - Evasive Maneuvers II
  2505. Materials:
  2506. Reprocessing:
  2507. [*] Megacyte: 11 => 22
  2508.  
  2509. [*] Skirmish Warfare Link - Interdiction Maneuvers II
  2510. Materials:
  2511. Reprocessing:
  2512. [*] Megacyte: 11 => 22
  2513.  
  2514. [*] Skirmish Warfare Link - Rapid Deployment II
  2515. Materials:
  2516. Reprocessing:
  2517. [*] Megacyte: 11 => 22
  2518.  
  2519. Group: Gas Cloud Harvester
  2520.  
  2521. [*] Gas Cloud Harvester II
  2522. Materials:
  2523. Reprocessing:
  2524. [*] Megacyte: 241 => 482
  2525.  
  2526. Group: Gyrostabilizer
  2527.  
  2528. [*] Gyrostabilizer II
  2529. Materials:
  2530. Reprocessing:
  2531. [*] Zydrine: 2 => 4
  2532.  
  2533. Group: Heat Sink
  2534.  
  2535. [*] Heat Sink II
  2536. Materials:
  2537. Reprocessing:
  2538. [*] Megacyte: 1 => 2
  2539. [*] Zydrine: 3 => 6
  2540.  
  2541. Group: Hull Repair Unit
  2542.  
  2543. [*] Large Hull Repairer II
  2544. Materials:
  2545. Reprocessing:
  2546. [*] Megacyte: 32 => 64
  2547. [*] Zydrine: 12 => 24
  2548.  
  2549. [*] Medium Hull Repairer II
  2550. Materials:
  2551. Reprocessing:
  2552. [*] Megacyte: 9 => 18
  2553. [*] Zydrine: 4 => 8
  2554.  
  2555. Group: Hybrid Weapon
  2556.  
  2557. [*] 150mm Railgun II
  2558. Materials:
  2559. Reprocessing:
  2560. [*] Zydrine: 2 => 4
  2561.  
  2562. [*] 200mm Railgun II
  2563. Materials:
  2564. Reprocessing:
  2565. [*] Zydrine: 9 => 18
  2566.  
  2567. [*] 350mm Railgun II
  2568. Materials:
  2569. Reprocessing:
  2570. [*] Megacyte: 9 => 18
  2571. [*] Zydrine: 103 => 206
  2572.  
  2573. [*] 425mm Railgun II
  2574. Materials:
  2575. Reprocessing:
  2576. [*] Megacyte: 37 => 74
  2577. [*] Zydrine: 21 => 42
  2578.  
  2579. [*] Dual 1000mm 'Scout' Accelerator Cannon
  2580. Materials:
  2581. Reprocessing:
  2582. [*] Megacyte: 1107 => 2214
  2583. [*] Zydrine: 2433 => 4866
  2584.  
  2585. [*] Dual 250mm Railgun II
  2586. Materials:
  2587. Reprocessing:
  2588. [*] Megacyte: 4 => 8
  2589. [*] Zydrine: 1 => 2
  2590.  
  2591. [*] Electron Blaster Cannon II
  2592. Materials:
  2593. Reprocessing:
  2594. [*] Zydrine: 8 => 16
  2595.  
  2596. [*] Heavy Electron Blaster II
  2597. Materials:
  2598. Reprocessing:
  2599. [*] Megacyte: 1 => 2
  2600.  
  2601. [*] Ion Blaster Cannon II
  2602. Materials:
  2603. Reprocessing:
  2604. [*] Megacyte: 13 => 26
  2605. [*] Zydrine: 6 => 12
  2606.  
  2607. [*] Light Electron Blaster II
  2608. Materials:
  2609. Reprocessing:
  2610. [*] Zydrine: 1 => 2
  2611.  
  2612. [*] Limited Mega Ion Siege Blaster I
  2613. Materials:
  2614. Reprocessing:
  2615. [*] Megacyte: 923 => 1846
  2616. [*] Zydrine: 1073 => 2146
  2617.  
  2618. [*] Neutron Blaster Cannon II
  2619. Materials:
  2620. Reprocessing:
  2621. [*] Megacyte: 26 => 52
  2622. [*] Zydrine: 9 => 18
  2623.  
  2624. Group: Magnetic Field Stabilizer
  2625.  
  2626. [*] Magnetic Field Stabilizer I
  2627. Attributes:
  2628. [*] volume: 25 => 5
  2629.  
  2630. Group: Mining Upgrade
  2631.  
  2632. [*] Ice Harvester Upgrade II
  2633. Materials:
  2634. Reprocessing:
  2635. [*] Megacyte: 1 => 2
  2636. [*] Zydrine: 3 => 6
  2637.  
  2638. [*] Mining Laser Upgrade II
  2639. Materials:
  2640. Reprocessing:
  2641. [*] Megacyte: 1 => 2
  2642. [*] Zydrine: 3 => 6
  2643.  
  2644. Group: Missile Launcher Bomb
  2645.  
  2646. [*] Bomb Launcher II
  2647. Materials:
  2648. Reprocessing:
  2649. [*] Megacyte: 117 => 234
  2650. [*] Zydrine: 207 => 414
  2651.  
  2652. Group: Missile Launcher Citadel
  2653.  
  2654. [*] 'Limos' Citadel Cruise Launcher I
  2655. Materials:
  2656. Reprocessing:
  2657. [*] Megacyte: 1107 => 2214
  2658. [*] Zydrine: 2433 => 4866
  2659.  
  2660. [*] Shock 'Limos' Citadel Torpedo Bay I
  2661. Materials:
  2662. Reprocessing:
  2663. [*] Megacyte: 1107 => 2214
  2664. [*] Zydrine: 2433 => 4866
  2665.  
  2666. Group: Missile Launcher Cruise
  2667.  
  2668. [*] Cruise Missile Launcher II
  2669. Materials:
  2670. Reprocessing:
  2671. [*] Megacyte: 9 => 18
  2672. [*] Zydrine: 2 => 4
  2673.  
  2674. Group: Missile Launcher Heavy Assault
  2675.  
  2676. [*] Heavy Assault Missile Launcher II
  2677. Materials:
  2678. Reprocessing:
  2679. [*] Zydrine: 2 => 4
  2680.  
  2681. Group: Missile Launcher Rapid Heavy
  2682.  
  2683. [*] Rapid Heavy Missile Launcher II
  2684. Materials:
  2685. Reprocessing:
  2686. [*] Megacyte: 10 => 20
  2687. [*] Zydrine: 2 => 4
  2688.  
  2689. Group: Missile Launcher Torpedo
  2690.  
  2691. [*] Torpedo Launcher II
  2692. Materials:
  2693. Reprocessing:
  2694. [*] Megacyte: 11 => 22
  2695. [*] Zydrine: 2 => 4
  2696.  
  2697. Group: Power Diagnostic System
  2698.  
  2699. [*] Power Diagnostic System II
  2700. Materials:
  2701. Reprocessing:
  2702. [*] Zydrine: 2 => 4
  2703.  
  2704. Group: Projectile Weapon
  2705.  
  2706. [*] 1200mm Artillery Cannon II
  2707. Materials:
  2708. Reprocessing:
  2709. [*] Megacyte: 26 => 52
  2710. [*] Zydrine: 9 => 18
  2711.  
  2712. [*] 1400mm Howitzer Artillery II
  2713. Materials:
  2714. Reprocessing:
  2715. [*] Megacyte: 37 => 74
  2716. [*] Zydrine: 21 => 42
  2717.  
  2718. [*] 150mm Light AutoCannon II
  2719. Materials:
  2720. Reprocessing:
  2721. [*] Zydrine: 1 => 2
  2722.  
  2723. [*] 220mm Vulcan AutoCannon II
  2724. Materials:
  2725. Reprocessing:
  2726. [*] Megacyte: 1 => 2
  2727.  
  2728. [*] 280mm Howitzer Artillery II
  2729. Materials:
  2730. Reprocessing:
  2731. [*] Zydrine: 2 => 4
  2732.  
  2733. [*] 6x2500mm Heavy Gallium Repeating Cannon
  2734. Materials:
  2735. Reprocessing:
  2736. [*] Megacyte: 640 => 1280
  2737. [*] Zydrine: 1823 => 3646
  2738.  
  2739. [*] 800mm Repeating Cannon II
  2740. Materials:
  2741. Reprocessing:
  2742. [*] Megacyte: 13 => 26
  2743. [*] Zydrine: 6 => 12
  2744.  
  2745. [*] Dual 425mm AutoCannon II
  2746. Materials:
  2747. Reprocessing:
  2748. [*] Megacyte: 4 => 8
  2749. [*] Zydrine: 1 => 2
  2750.  
  2751. [*] Dual 650mm Repeating Cannon II
  2752. Materials:
  2753. Reprocessing:
  2754. [*] Zydrine: 8 => 16
  2755.  
  2756. [*] Quad 3500mm Gallium Cannon
  2757. Materials:
  2758. Reprocessing:
  2759. [*] Megacyte: 790 => 1580
  2760. [*] Zydrine: 2017 => 4034
  2761.  
  2762. Group: Propulsion Module
  2763.  
  2764. [*] 100MN Afterburner II
  2765. Materials:
  2766. Reprocessing:
  2767. [*] Megacyte: 1 => 2
  2768. [*] Zydrine: 2 => 4
  2769.  
  2770. [*] 100MN Microwarpdrive II
  2771. Materials:
  2772. Reprocessing:
  2773. [*] Megacyte: 10 => 20
  2774. [*] Zydrine: 56 => 112
  2775.  
  2776. [*] 10MN Microwarpdrive II
  2777. Materials:
  2778. Reprocessing:
  2779. [*] Megacyte: 2 => 4
  2780. [*] Zydrine: 1 => 2
  2781.  
  2782. Group: Remote Armor Repairer
  2783.  
  2784. [*] Capital Coaxial Remote Armor Repairer
  2785. Materials:
  2786. Reprocessing:
  2787. [*] Megacyte: 570 => 1140
  2788. [*] Zydrine: 1278 => 2556
  2789.  
  2790. Group: Remote Capacitor Transmitter
  2791.  
  2792. [*] Capital Murky Remote Capacitor Transmitter
  2793. Materials:
  2794. Reprocessing:
  2795. [*] Megacyte: 764 => 1528
  2796. [*] Zydrine: 1134 => 2268
  2797.  
  2798. [*] Capital Remote Capacitor Transmitter II
  2799. Materials:
  2800. Reprocessing:
  2801. [*] Megacyte: 764 => 1528
  2802. [*] Zydrine: 1134 => 2268
  2803.  
  2804. [*] Large Remote Capacitor Transmitter II
  2805. Materials:
  2806. Reprocessing:
  2807. [*] Megacyte: 8 => 16
  2808.  
  2809. [*] Medium Remote Capacitor Transmitter II
  2810. Materials:
  2811. Reprocessing:
  2812. [*] Megacyte: 3 => 6
  2813.  
  2814. [*] Small Remote Capacitor Transmitter II
  2815. Materials:
  2816. Reprocessing:
  2817. [*] Megacyte: 1 => 2
  2818.  
  2819. Group: Remote Shield Booster
  2820.  
  2821. [*] Capital Murky Remote Shield Booster
  2822. Materials:
  2823. Reprocessing:
  2824. [*] Megacyte: 879 => 1758
  2825. [*] Zydrine: 1086 => 2172
  2826.  
  2827. [*] Capital Remote Shield Booster II
  2828. Materials:
  2829. Reprocessing:
  2830. [*] Megacyte: 879 => 1758
  2831. [*] Zydrine: 1086 => 2172
  2832.  
  2833. Group: Salvager
  2834.  
  2835. [*] Salvager II
  2836. Materials:
  2837. Reprocessing:
  2838. [*] Megacyte: 2 => 4
  2839.  
  2840. Group: Shield Boost Amplifier
  2841.  
  2842. [*] Shield Boost Amplifier II
  2843. Materials:
  2844. Reprocessing:
  2845. [*] Megacyte: 17 => 34
  2846.  
  2847. Group: Shield Booster
  2848.  
  2849. [*] Capital Neutron Saturation Injector I
  2850. Materials:
  2851. Reprocessing:
  2852. [*] Megacyte: 1250 => 2500
  2853. [*] Zydrine: 2733 => 5466
  2854.  
  2855. [*] X-Large Shield Booster II
  2856. Materials:
  2857. Reprocessing:
  2858. [*] Zydrine: 114 => 228
  2859.  
  2860. Group: Ship Modifiers
  2861.  
  2862. [+] Jackdaw Defense Mode
  2863. Effects:
  2864. modeArmorResonancePostDiv
  2865. modeSigRadiusPostDiv
  2866. Attributes:
  2867. capacity: 0
  2868. hp: 40
  2869. mass: 100
  2870. metaLevel: 0
  2871. modeEmResistancePostDiv: 1.5
  2872. modeExplosiveResistancePostDiv: 1.5
  2873. modeKineticResistancePostDiv: 1.5
  2874. modeSignatureRadiusPostDiv: 1.5
  2875. modeThermicResistancePostDiv: 1.5
  2876. radius: 50
  2877. techLevel: 1
  2878. volume: 5
  2879. Published flag:
  2880. False
  2881.  
  2882. [+] Jackdaw Propulsion Mode
  2883. Effects:
  2884. modeAgilityPostDiv
  2885. modeVelocityPostDiv
  2886. Attributes:
  2887. capacity: 0
  2888. hp: 40
  2889. mass: 100
  2890. metaLevel: 0
  2891. modeAgilityPostDiv: 1.5
  2892. modeVelocityPostDiv: 0.6
  2893. radius: 50
  2894. techLevel: 1
  2895. volume: 5
  2896. Published flag:
  2897. False
  2898.  
  2899. [+] Jackdaw Sharpshooter Mode
  2900. Effects:
  2901. shipModeMaxTargetRangePostDiv
  2902. shipModeSETOptimalRangePostDiv
  2903. shipModeScanResPostDiv
  2904. shipModeScanStrengthPostDiv
  2905. Attributes:
  2906. capacity: 0
  2907. hp: 40
  2908. mass: 100
  2909. metaLevel: 0
  2910. modeMaxRangePostDiv: 0.6
  2911. modeMaxTargetRangePostDiv: 0.5
  2912. modeRadarStrengthPostDiv: 0.5
  2913. modeScanResPostDiv: 0.5
  2914. radius: 50
  2915. techLevel: 1
  2916. volume: 5
  2917. Published flag:
  2918. False
  2919.  
  2920. Group: Siege Module
  2921.  
  2922. [*] Siege Module II
  2923. Materials:
  2924. Reprocessing:
  2925. [*] Megacyte: 1133 => 2266
  2926. [*] Zydrine: 2267 => 4534
  2927.  
  2928. [*] Triage Module II
  2929. Materials:
  2930. Reprocessing:
  2931. [*] Megacyte: 1133 => 2266
  2932. [*] Zydrine: 2267 => 4534
  2933.  
  2934. Group: Signal Amplifier
  2935.  
  2936. [*] Signal Amplifier II
  2937. Materials:
  2938. Reprocessing:
  2939. [*] Zydrine: 3 => 6
  2940.  
  2941. Group: Smart Bomb
  2942.  
  2943. [*] Large EMP Smartbomb II
  2944. Materials:
  2945. Reprocessing:
  2946. [*] Megacyte: 1 => 2
  2947. [*] Zydrine: 2 => 4
  2948.  
  2949. [*] Large Graviton Smartbomb II
  2950. Materials:
  2951. Reprocessing:
  2952. [*] Megacyte: 8 => 16
  2953. [*] Zydrine: 8 => 16
  2954.  
  2955. [*] Large Plasma Smartbomb II
  2956. Materials:
  2957. Reprocessing:
  2958. [*] Megacyte: 10 => 20
  2959. [*] Zydrine: 1 => 2
  2960.  
  2961. [*] Large Proton Smartbomb II
  2962. Materials:
  2963. Reprocessing:
  2964. [*] Zydrine: 7 => 14
  2965.  
  2966. [*] Medium EMP Smartbomb II
  2967. Materials:
  2968. Reprocessing:
  2969. [*] Zydrine: 3 => 6
  2970.  
  2971. [*] Medium Graviton Smartbomb II
  2972. Materials:
  2973. Reprocessing:
  2974. [*] Megacyte: 1 => 2
  2975. [*] Zydrine: 4 => 8
  2976.  
  2977. [*] Medium Plasma Smartbomb II
  2978. Materials:
  2979. Reprocessing:
  2980. [*] Megacyte: 4 => 8
  2981.  
  2982. [*] Medium Proton Smartbomb II
  2983. Materials:
  2984. Reprocessing:
  2985. [*] Zydrine: 1 => 2
  2986.  
  2987. [*] Small EMP Smartbomb II
  2988. Materials:
  2989. Reprocessing:
  2990. [*] Megacyte: 1 => 2
  2991. [*] Zydrine: 2 => 4
  2992.  
  2993. [*] Small Graviton Smartbomb II
  2994. Materials:
  2995. Reprocessing:
  2996. [*] Megacyte: 1 => 2
  2997.  
  2998. [*] Small Plasma Smartbomb II
  2999. Materials:
  3000. Reprocessing:
  3001. [*] Megacyte: 1 => 2
  3002.  
  3003. [*] Small Proton Smartbomb II
  3004. Materials:
  3005. Reprocessing:
  3006. [*] Zydrine: 3 => 6
  3007.  
  3008. Group: Strip Miner
  3009.  
  3010. [*] Ice Harvester II
  3011. Materials:
  3012. Reprocessing:
  3013. [*] Megacyte: 256 => 512
  3014. [*] Zydrine: 150 => 300
  3015.  
  3016. Group: Target Painter
  3017.  
  3018. [*] Target Painter II
  3019. Materials:
  3020. Reprocessing:
  3021. [*] Megacyte: 2 => 4
  3022.  
  3023. Group: Tracking Computer
  3024.  
  3025. [*] Tracking Computer II
  3026. Materials:
  3027. Reprocessing:
  3028. [*] Megacyte: 1 => 2
  3029.  
  3030. Group: Tracking Disruptor
  3031.  
  3032. [*] Tracking Disruptor II
  3033. Materials:
  3034. Reprocessing:
  3035. [*] Megacyte: 2 => 4
  3036.  
  3037. Group: Tractor Beam
  3038.  
  3039. [*] Capital Tractor Beam II
  3040. Materials:
  3041. Reprocessing:
  3042. [*] Megacyte: 1509 => 3018
  3043. [*] Zydrine: 5900 => 11800
  3044.  
  3045. [*] Small Tractor Beam II
  3046. Materials:
  3047. Reprocessing:
  3048. [*] Megacyte: 44 => 88
  3049. [*] Zydrine: 82 => 164
  3050.  
  3051. Group: Warp Disrupt Field Generator
  3052.  
  3053. [*] Warp Disruption Field Generator II
  3054. Materials:
  3055. Reprocessing:
  3056. [*] Megacyte: 20 => 40
  3057. [*] Zydrine: 102 => 204
  3058.  
  3059. Group: Warp Scrambler
  3060.  
  3061. [*] Warp Disruptor II
  3062. Materials:
  3063. Reprocessing:
  3064. [*] Zydrine: 2 => 4
  3065.  
  3066. [*] Warp Scrambler II
  3067. Materials:
  3068. Reprocessing:
  3069. [*] Zydrine: 2 => 4
  3070.  
  3071. Category: Ship
  3072.  
  3073. Group: Assault Frigate
  3074.  
  3075. [*] Blade
  3076. Materials:
  3077. Reprocessing:
  3078. [*] Megacyte: 1 => 2
  3079. [*] Zydrine: 17 => 34
  3080.  
  3081. [*] Dagger
  3082. Materials:
  3083. Reprocessing:
  3084. [*] Megacyte: 1 => 2
  3085. [*] Zydrine: 2 => 4
  3086.  
  3087. [*] Enyo
  3088. Materials:
  3089. Reprocessing:
  3090. [*] Zydrine: 6 => 12
  3091.  
  3092. [*] Erinye
  3093. Materials:
  3094. Reprocessing:
  3095. [*] Megacyte: 1 => 2
  3096. [*] Zydrine: 11 => 22
  3097.  
  3098. [*] Harpy
  3099. Materials:
  3100. Reprocessing:
  3101. [*] Megacyte: 2 => 4
  3102. [*] Zydrine: 2 => 4
  3103.  
  3104. [*] Hawk
  3105. Materials:
  3106. Reprocessing:
  3107. [*] Megacyte: 2 => 4
  3108. [*] Zydrine: 2 => 4
  3109.  
  3110. [*] Ishkur
  3111. Materials:
  3112. Reprocessing:
  3113. [*] Zydrine: 6 => 12
  3114.  
  3115. [*] Jaguar
  3116. Materials:
  3117. Reprocessing:
  3118. [*] Megacyte: 1 => 2
  3119. [*] Zydrine: 17 => 34
  3120.  
  3121. [*] Retribution
  3122. Materials:
  3123. Reprocessing:
  3124. [*] Zydrine: 17 => 34
  3125.  
  3126. [*] Vengeance
  3127. Materials:
  3128. Reprocessing:
  3129. [*] Zydrine: 17 => 34
  3130.  
  3131. [*] Wolf
  3132. Materials:
  3133. Reprocessing:
  3134. [*] Megacyte: 1 => 2
  3135. [*] Zydrine: 17 => 34
  3136.  
  3137. Group: Black Ops
  3138.  
  3139. [*] Panther
  3140. Materials:
  3141. Reprocessing:
  3142. [*] Megacyte: 2400 => 4800
  3143. [*] Zydrine: 9122 => 18244
  3144.  
  3145. [*] Redeemer
  3146. Materials:
  3147. Reprocessing:
  3148. [*] Megacyte: 5156 => 10312
  3149. [*] Zydrine: 11089 => 22178
  3150.  
  3151. [*] Sin
  3152. Materials:
  3153. Reprocessing:
  3154. [*] Megacyte: 3778 => 7556
  3155. [*] Zydrine: 10322 => 20644
  3156.  
  3157. [*] Widow
  3158. Materials:
  3159. Reprocessing:
  3160. [*] Megacyte: 3344 => 6688
  3161. [*] Zydrine: 8033 => 16066
  3162.  
  3163. Group: Blockade Runner
  3164.  
  3165. [*] Crane
  3166. Materials:
  3167. Reprocessing:
  3168. [*] Megacyte: 6 => 12
  3169. [*] Zydrine: 33 => 66
  3170.  
  3171. [*] Prorator
  3172. Materials:
  3173. Reprocessing:
  3174. [*] Megacyte: 13 => 26
  3175. [*] Zydrine: 44 => 88
  3176.  
  3177. [*] Prowler
  3178. Materials:
  3179. Reprocessing:
  3180. [*] Megacyte: 6 => 12
  3181. [*] Zydrine: 44 => 88
  3182.  
  3183. [*] Viator
  3184. Materials:
  3185. Reprocessing:
  3186. [*] Megacyte: 11 => 22
  3187. [*] Zydrine: 28 => 56
  3188.  
  3189. Group: Combat Recon Ship
  3190.  
  3191. [*] Curse
  3192. Materials:
  3193. Reprocessing:
  3194. [*] Megacyte: 111 => 222
  3195. [*] Zydrine: 556 => 1112
  3196.  
  3197. [*] Huginn
  3198. Materials:
  3199. Reprocessing:
  3200. [*] Megacyte: 89 => 178
  3201. [*] Zydrine: 500 => 1000
  3202.  
  3203. [*] Lachesis
  3204. Materials:
  3205. Reprocessing:
  3206. [*] Megacyte: 100 => 200
  3207. [*] Zydrine: 544 => 1088
  3208.  
  3209. [*] Rook
  3210. Materials:
  3211. Reprocessing:
  3212. [*] Megacyte: 167 => 334
  3213. [*] Zydrine: 611 => 1222
  3214.  
  3215. Group: Command Ship
  3216.  
  3217. [*] Absolution
  3218. Materials:
  3219. Reprocessing:
  3220. [*] Megacyte: 1333 => 2666
  3221. [*] Zydrine: 3333 => 6666
  3222.  
  3223. [*] Astarte
  3224. Materials:
  3225. Reprocessing:
  3226. [*] Megacyte: 1444 => 2888
  3227. [*] Zydrine: 2444 => 4888
  3228.  
  3229. [*] Claymore
  3230. Materials:
  3231. Reprocessing:
  3232. [*] Megacyte: 1667 => 3334
  3233. [*] Zydrine: 3111 => 6222
  3234.  
  3235. [*] Damnation
  3236. Materials:
  3237. Reprocessing:
  3238. [*] Megacyte: 1111 => 2222
  3239. [*] Zydrine: 3000 => 6000
  3240.  
  3241. [*] Eos
  3242. Materials:
  3243. Reprocessing:
  3244. [*] Megacyte: 1333 => 2666
  3245. [*] Zydrine: 2778 => 5556
  3246.  
  3247. [*] Nighthawk
  3248. Materials:
  3249. Reprocessing:
  3250. [*] Megacyte: 944 => 1888
  3251. [*] Zydrine: 4003 => 8006
  3252.  
  3253. [*] Sleipnir
  3254. Materials:
  3255. Reprocessing:
  3256. [*] Megacyte: 1444 => 2888
  3257. [*] Zydrine: 3556 => 7112
  3258.  
  3259. [*] Vulture
  3260. Materials:
  3261. Reprocessing:
  3262. [*] Megacyte: 889 => 1778
  3263. [*] Zydrine: 4222 => 8444
  3264.  
  3265. Group: Covert Ops
  3266.  
  3267. [*] Anathema
  3268. Materials:
  3269. Reprocessing:
  3270. [*] Megacyte: 2 => 4
  3271. [*] Zydrine: 7 => 14
  3272.  
  3273. [*] Buzzard
  3274. Materials:
  3275. Reprocessing:
  3276. [*] Megacyte: 4 => 8
  3277. [*] Zydrine: 8 => 16
  3278.  
  3279. [*] Cheetah
  3280. Materials:
  3281. Reprocessing:
  3282. [*] Megacyte: 3 => 6
  3283. [*] Zydrine: 17 => 34
  3284.  
  3285. [*] Helios
  3286. Materials:
  3287. Reprocessing:
  3288. [*] Megacyte: 2 => 4
  3289. [*] Zydrine: 22 => 44
  3290.  
  3291. Group: Deep Space Transport
  3292.  
  3293. [*] Bustard
  3294. Materials:
  3295. Reprocessing:
  3296. [*] Megacyte: 7 => 14
  3297. [*] Zydrine: 44 => 88
  3298.  
  3299. [*] Impel
  3300. Materials:
  3301. Reprocessing:
  3302. [*] Megacyte: 10 => 20
  3303. [*] Zydrine: 44 => 88
  3304.  
  3305. [*] Mastodon
  3306. Materials:
  3307. Reprocessing:
  3308. [*] Megacyte: 9 => 18
  3309. [*] Zydrine: 56 => 112
  3310.  
  3311. [*] Occator
  3312. Materials:
  3313. Reprocessing:
  3314. [*] Megacyte: 6 => 12
  3315. [*] Zydrine: 28 => 56
  3316.  
  3317. Group: Electronic Attack Ship
  3318.  
  3319. [*] Hyena
  3320. Materials:
  3321. Reprocessing:
  3322. [*] Megacyte: 4 => 8
  3323. [*] Zydrine: 11 => 22
  3324.  
  3325. [*] Keres
  3326. Materials:
  3327. Reprocessing:
  3328. [*] Zydrine: 2 => 4
  3329.  
  3330. [*] Kitsune
  3331. Materials:
  3332. Reprocessing:
  3333. [*] Megacyte: 3 => 6
  3334. [*] Zydrine: 11 => 22
  3335.  
  3336. [*] Sentinel
  3337. Materials:
  3338. Reprocessing:
  3339. [*] Megacyte: 6 => 12
  3340. [*] Zydrine: 11 => 22
  3341.  
  3342. Group: Exhumer
  3343.  
  3344. [*] Hulk
  3345. Materials:
  3346. Reprocessing:
  3347. [*] Megacyte: 333 => 666
  3348. [*] Zydrine: 1111 => 2222
  3349.  
  3350. [*] Mackinaw
  3351. Materials:
  3352. Reprocessing:
  3353. [*] Megacyte: 283 => 566
  3354. [*] Zydrine: 944 => 1888
  3355.  
  3356. [*] Skiff
  3357. Materials:
  3358. Reprocessing:
  3359. [*] Megacyte: 233 => 466
  3360. [*] Zydrine: 778 => 1556
  3361.  
  3362. Group: Expedition Frigate
  3363.  
  3364. [*] Prospect
  3365. Materials:
  3366. Reprocessing:
  3367. [*] Zydrine: 11 => 22
  3368.  
  3369. Group: Force Recon Ship
  3370.  
  3371. [*] Arazu
  3372. Materials:
  3373. Reprocessing:
  3374. [*] Megacyte: 100 => 200
  3375. [*] Zydrine: 544 => 1088
  3376.  
  3377. [*] Falcon
  3378. Materials:
  3379. Reprocessing:
  3380. [*] Megacyte: 167 => 334
  3381. [*] Zydrine: 611 => 1222
  3382.  
  3383. [*] Pilgrim
  3384. Materials:
  3385. Reprocessing:
  3386. [*] Megacyte: 111 => 222
  3387. [*] Zydrine: 556 => 1112
  3388.  
  3389. [*] Rapier
  3390. Materials:
  3391. Reprocessing:
  3392. [*] Megacyte: 89 => 178
  3393. [*] Zydrine: 500 => 1000
  3394.  
  3395. Group: Frigate
  3396.  
  3397. [*] Caldari Navy Hookbill
  3398. Attributes:
  3399. [*] requiredSkill1Level: 2 => 3
  3400.  
  3401. [*] Federation Navy Comet
  3402. Attributes:
  3403. [*] requiredSkill1Level: 2 => 3
  3404.  
  3405. [*] Imperial Navy Slicer
  3406. Attributes:
  3407. [*] requiredSkill1Level: 2 => 3
  3408.  
  3409. [*] Republic Fleet Firetail
  3410. Attributes:
  3411. [*] requiredSkill1Level: 2 => 3
  3412.  
  3413. Group: Heavy Assault Cruiser
  3414.  
  3415. [*] Cerberus
  3416. Materials:
  3417. Reprocessing:
  3418. [*] Megacyte: 278 => 556
  3419. [*] Zydrine: 700 => 1400
  3420.  
  3421. [*] Deimos
  3422. Materials:
  3423. Reprocessing:
  3424. [*] Megacyte: 144 => 288
  3425. [*] Zydrine: 567 => 1134
  3426.  
  3427. [*] Eagle
  3428. Materials:
  3429. Reprocessing:
  3430. [*] Megacyte: 194 => 388
  3431. [*] Zydrine: 633 => 1266
  3432.  
  3433. [*] Ishtar
  3434. Materials:
  3435. Reprocessing:
  3436. [*] Megacyte: 178 => 356
  3437. [*] Zydrine: 656 => 1312
  3438.  
  3439. [*] Muninn
  3440. Materials:
  3441. Reprocessing:
  3442. [*] Megacyte: 211 => 422
  3443. [*] Zydrine: 522 => 1044
  3444.  
  3445. [*] Sacrilege
  3446. Materials:
  3447. Reprocessing:
  3448. [*] Megacyte: 161 => 322
  3449. [*] Zydrine: 611 => 1222
  3450.  
  3451. [*] Vagabond
  3452. Materials:
  3453. Reprocessing:
  3454. [*] Megacyte: 122 => 244
  3455. [*] Zydrine: 622 => 1244
  3456.  
  3457. [*] Zealot
  3458. Materials:
  3459. Construction:
  3460. [*] Antimatter Reactor Unit: 45 => 38
  3461. Reprocessing:
  3462. [*] Antimatter Reactor Unit: 45 => 38
  3463. [*] Megacyte: 206 => 412
  3464. [*] Zydrine: 656 => 1312
  3465.  
  3466. Group: Heavy Interdiction Cruiser
  3467.  
  3468. [*] Broadsword
  3469. Materials:
  3470. Reprocessing:
  3471. [*] Megacyte: 211 => 422
  3472. [*] Zydrine: 522 => 1044
  3473.  
  3474. [*] Devoter
  3475. Materials:
  3476. Reprocessing:
  3477. [*] Megacyte: 161 => 322
  3478. [*] Zydrine: 611 => 1222
  3479.  
  3480. [*] Onyx
  3481. Materials:
  3482. Reprocessing:
  3483. [*] Megacyte: 194 => 388
  3484. [*] Zydrine: 633 => 1266
  3485.  
  3486. [*] Phobos
  3487. Materials:
  3488. Reprocessing:
  3489. [*] Megacyte: 144 => 288
  3490. [*] Zydrine: 567 => 1134
  3491.  
  3492. Group: Interceptor
  3493.  
  3494. [*] Ares
  3495. Materials:
  3496. Reprocessing:
  3497. [*] Zydrine: 6 => 12
  3498.  
  3499. [*] Claw
  3500. Materials:
  3501. Reprocessing:
  3502. [*] Megacyte: 3 => 6
  3503.  
  3504. [*] Crow
  3505. Materials:
  3506. Reprocessing:
  3507. [*] Zydrine: 1 => 2
  3508.  
  3509. [*] Crusader
  3510. Materials:
  3511. Reprocessing:
  3512. [*] Zydrine: 6 => 12
  3513.  
  3514. [*] Malediction
  3515. Materials:
  3516. Reprocessing:
  3517. [*] Zydrine: 6 => 12
  3518.  
  3519. [*] Raptor
  3520. Materials:
  3521. Reprocessing:
  3522. [*] Zydrine: 1 => 2
  3523.  
  3524. [*] Stiletto
  3525. Materials:
  3526. Reprocessing:
  3527. [*] Megacyte: 3 => 6
  3528.  
  3529. [*] Taranis
  3530. Materials:
  3531. Reprocessing:
  3532. [*] Zydrine: 6 => 12
  3533.  
  3534. Group: Interdictor
  3535.  
  3536. [*] Eris
  3537. Materials:
  3538. Reprocessing:
  3539. [*] Megacyte: 27 => 54
  3540. [*] Zydrine: 46 => 92
  3541.  
  3542. [*] Flycatcher
  3543. Materials:
  3544. Reprocessing:
  3545. [*] Megacyte: 9 => 18
  3546. [*] Zydrine: 107 => 214
  3547.  
  3548. [*] Heretic
  3549. Materials:
  3550. Reprocessing:
  3551. [*] Megacyte: 20 => 40
  3552. [*] Zydrine: 99 => 198
  3553.  
  3554. [*] Sabre
  3555. Materials:
  3556. Reprocessing:
  3557. [*] Megacyte: 13 => 26
  3558. [*] Zydrine: 90 => 180
  3559.  
  3560. Group: Logistics
  3561.  
  3562. [*] Basilisk
  3563. Materials:
  3564. Reprocessing:
  3565. [*] Megacyte: 89 => 178
  3566. [*] Zydrine: 444 => 888
  3567.  
  3568. [*] Guardian
  3569. Materials:
  3570. Reprocessing:
  3571. [*] Megacyte: 67 => 134
  3572. [*] Zydrine: 389 => 778
  3573.  
  3574. [*] Oneiros
  3575. Materials:
  3576. Reprocessing:
  3577. [*] Megacyte: 100 => 200
  3578. [*] Zydrine: 400 => 800
  3579.  
  3580. [*] Scimitar
  3581. Materials:
  3582. Reprocessing:
  3583. [*] Megacyte: 78 => 156
  3584. [*] Zydrine: 411 => 822
  3585.  
  3586. Group: Marauder
  3587.  
  3588. [*] Golem
  3589. Materials:
  3590. Reprocessing:
  3591. [*] Megacyte: 3144 => 6288
  3592. [*] Zydrine: 9878 => 19756
  3593.  
  3594. [*] Kronos
  3595. Materials:
  3596. Reprocessing:
  3597. [*] Megacyte: 2933 => 5866
  3598. [*] Zydrine: 9556 => 19112
  3599.  
  3600. [*] Paladin
  3601. Materials:
  3602. Reprocessing:
  3603. [*] Megacyte: 3200 => 6400
  3604. [*] Zydrine: 10022 => 20044
  3605.  
  3606. [*] Vargur
  3607. Materials:
  3608. Reprocessing:
  3609. [*] Megacyte: 2733 => 5466
  3610. [*] Zydrine: 9500 => 19000
  3611.  
  3612. Group: Stealth Bomber
  3613.  
  3614. [*] Hound
  3615. Materials:
  3616. Reprocessing:
  3617. [*] Megacyte: 1 => 2
  3618. [*] Zydrine: 2 => 4
  3619.  
  3620. [*] Manticore
  3621. Materials:
  3622. Reprocessing:
  3623. [*] Zydrine: 11 => 22
  3624.  
  3625. [*] Nemesis
  3626. Materials:
  3627. Reprocessing:
  3628. [*] Megacyte: 1 => 2
  3629. [*] Zydrine: 11 => 22
  3630.  
  3631. [*] Purifier
  3632. Materials:
  3633. Reprocessing:
  3634. [*] Megacyte: 1 => 2
  3635. [*] Zydrine: 1 => 2
  3636.  
  3637. Group: Tactical Destroyer
  3638.  
  3639. [+] Jackdaw
  3640. Effects:
  3641. massFactor
  3642. shipBonusAoeVelocityRocketsCD2
  3643. shipBonusAoeVelocityStandardMissilesCD2
  3644. shipBonusFrigateSizedMissileKineticDamageCD1
  3645. shipMissileVelocityPirateFactionLight
  3646. shipMissileVelocityPirateFactionRocket
  3647. shipRocketKineticDmgCD1
  3648. Attributes:
  3649. agility: 3
  3650. armorEmDamageResonance: 0.5
  3651. armorExplosiveDamageResonance: 0.9
  3652. armorHP: 600
  3653. armorKineticDamageResonance: 0.5625
  3654. armorThermalDamageResonance: 0.275
  3655. armorUniformity: 0.75
  3656. baseWarpSpeed: 1
  3657. capacitorCapacity: 700
  3658. capacity: 450
  3659. cpuLoad: 0
  3660. cpuOutput: 300
  3661. damage: 0
  3662. droneBandwidth: 0
  3663. droneCapacity: 0
  3664. emDamageResonance: 1
  3665. explosiveDamageResonance: 1
  3666. fwLpKill: 40
  3667. gfxBoosterID: 395
  3668. heatAttenuationHi: 0.79
  3669. heatAttenuationLow: 0.25
  3670. heatAttenuationMed: 0.76
  3671. heatCapacityHi: 100
  3672. heatCapacityLow: 100
  3673. heatCapacityMed: 100
  3674. heatDissipationRateHi: 0.01
  3675. heatDissipationRateLow: 0.01
  3676. heatDissipationRateMed: 0.01
  3677. heatGenerationMultiplier: 0.85
  3678. hiSlots: 6
  3679. hp: 600
  3680. kineticDamageResonance: 1
  3681. launcherSlotsLeft: 5
  3682. lowSlots: 2
  3683. mainColor: 16777215
  3684. mass: 2100000
  3685. maxDirectionalVelocity: 2000
  3686. maxLockedTargets: 7
  3687. maxPassengers: 450
  3688. maxRangeBonus: 50
  3689. maxTargetRange: 55000
  3690. maxVelocity: 260
  3691. medSlots: 6
  3692. metaLevel: 0
  3693. minTargetVelDmgMultiplier: 0.25
  3694. powerLoad: 0
  3695. powerOutput: 63
  3696. powerToSpeed: 1
  3697. propulsionGraphicID: 395
  3698. radius: 112
  3699. rechargeRate: 300000
  3700. requiredSkill1: 33092
  3701. requiredSkill1Level: 1
  3702. rigSize: 1
  3703. rigSlots: 3
  3704. scanGravimetricStrength: 15
  3705. scanLadarStrength: 0
  3706. scanMagnetometricStrength: 0
  3707. scanRadarStrength: 0
  3708. scanResolution: 300
  3709. scanSpeed: 5000
  3710. shieldCapacity: 900
  3711. shieldEmDamageResonance: 1
  3712. shieldExplosiveDamageResonance: 0.5
  3713. shieldKineticDamageResonance: 0.45
  3714. shieldRechargeRate: 625000
  3715. shieldThermalDamageResonance: 0.4
  3716. shieldUniformity: 0.75
  3717. shipBonusCD1: 5
  3718. shipBonusCD2: 10
  3719. shipBonusPirateFaction: 50
  3720. signatureRadius: 80
  3721. structureUniformity: 1
  3722. techLevel: 1
  3723. thermalDamageResonance: 1
  3724. turretSlotsLeft: 0
  3725. typeColorScheme: 11324
  3726. uniformity: 1
  3727. upgradeCapacity: 400
  3728. upgradeSlotsLeft: 3
  3729. volume: 52000
  3730. warpCapacitorNeed: 8.13e-07
  3731. warpFactor: 0
  3732. warpSpeedMultiplier: 4.5
  3733. Materials:
  3734. Reprocessing:
  3735. Isogen: 1590
  3736. Megacyte: 7
  3737. Mexallon: 8400
  3738. Nocxium: 7
  3739. Pyerite: 24000
  3740. Tritanium: 57000
  3741. Zydrine: 7
  3742. Published flag:
  3743. True
  3744.  
  3745. Category: Structure
  3746.  
  3747. Group: Electronic Warfare Battery
  3748.  
  3749. [*] Ion Field Projection Battery
  3750. Materials:
  3751. Reprocessing:
  3752. [*] Megacyte: 1 => 2
  3753.  
  3754. [*] Phase Inversion Battery
  3755. Materials:
  3756. Reprocessing:
  3757. [*] Megacyte: 1 => 2
  3758.  
  3759. [*] Spatial Destabilization Battery
  3760. Materials:
  3761. Reprocessing:
  3762. [*] Megacyte: 1 => 2
  3763.  
  3764. [*] White Noise Generation Battery
  3765. Materials:
  3766. Reprocessing:
  3767. [*] Megacyte: 1 => 2
  3768.  
  3769. Group: Energy Neutralizing Battery
  3770.  
  3771. [*] Energy Neutralizing Battery
  3772. Materials:
  3773. Reprocessing:
  3774. [*] Megacyte: 24 => 48
  3775. [*] Zydrine: 50 => 100
  3776.  
  3777. Group: Mobile Hybrid Sentry
  3778.  
  3779. [*] Large Blaster Battery
  3780. Materials:
  3781. Reprocessing:
  3782. [*] Megacyte: 26 => 52
  3783. [*] Zydrine: 9 => 18
  3784.  
  3785. [*] Large Railgun Battery
  3786. Materials:
  3787. Reprocessing:
  3788. [*] Megacyte: 37 => 74
  3789. [*] Zydrine: 21 => 42
  3790.  
  3791. [*] Small Railgun Battery
  3792. Materials:
  3793. Reprocessing:
  3794. [*] Zydrine: 2 => 4
  3795.  
  3796. Group: Mobile Laser Sentry
  3797.  
  3798. [*] Large Beam Laser Battery
  3799. Materials:
  3800. Reprocessing:
  3801. [*] Megacyte: 37 => 74
  3802. [*] Zydrine: 21 => 42
  3803.  
  3804. [*] Large Pulse Laser Battery
  3805. Materials:
  3806. Reprocessing:
  3807. [*] Megacyte: 13 => 26
  3808. [*] Zydrine: 6 => 12
  3809.  
  3810. [*] Small Beam Laser Battery
  3811. Materials:
  3812. Reprocessing:
  3813. [*] Zydrine: 2 => 4
  3814.  
  3815. Group: Mobile Missile Sentry
  3816.  
  3817. [*] Citadel Torpedo Battery
  3818. Materials:
  3819. Reprocessing:
  3820. [*] Megacyte: 11 => 22
  3821. [*] Zydrine: 2 => 4
  3822.  
  3823. [*] Torpedo Battery
  3824. Materials:
  3825. Reprocessing:
  3826. [*] Megacyte: 9 => 18
  3827. [*] Zydrine: 2 => 4
  3828.  
  3829. Group: Mobile Projectile Sentry
  3830.  
  3831. [*] Large Artillery Battery
  3832. Materials:
  3833. Reprocessing:
  3834. [*] Megacyte: 37 => 74
  3835. [*] Zydrine: 21 => 42
  3836.  
  3837. [*] Large AutoCannon Battery
  3838. Materials:
  3839. Reprocessing:
  3840. [*] Megacyte: 13 => 26
  3841. [*] Zydrine: 6 => 12
  3842.  
  3843. [*] Small Artillery Battery
  3844. Materials:
  3845. Reprocessing:
  3846. [*] Zydrine: 2 => 4
  3847.  
  3848. Group: Warp Scrambling Battery
  3849.  
  3850. [*] Warp Disruption Battery
  3851. Materials:
  3852. Reprocessing:
  3853. [*] Zydrine: 2 => 4
  3854.  
  3855. [*] Warp Scrambling Battery
  3856. Materials:
  3857. Reprocessing:
  3858. [*] Zydrine: 2 => 4
  3859.  
  3860. Renamed items:
  3861.  
  3862. "Men's 'Crusher' Cybernetic Arm (green camo right)"
  3863. "Men's 'Crusher' Cybernetic Arm (green camo right)"
  3864.  
  3865. "Alex's Modified ZX-030 Heavy Machine Gun"
  3866. "Alldin's IMP-10 Forge Gun"
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