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- _var0 = 1;
- _var1 = round(random 5);
- _var2 = round(random 3);
- _var3 = round(random 6);
- _var4 = round(random 1);
- _var5 = round(random 3);
- _var6 = 10;
- _var7 = round(random 3)*_var2 + 20;
- _cars = ["S1203_TK_CIV_EP1","datsun1_civil_3_open","Volha_2_TK_CIV_EP1","car_hatchback","Old_moto_TK_Civ_EP1","LadaLM"];
- _peeps = ["TK_GUE_Soldier_EP1","TK_GUE_Warlord_EP1","Functionary2","TK_CIV_Worker02_EP1","TK_CIV_Takistani04_EP1","TK_CIV_Takistani05_EP1","TK_CIV_Takistani03_EP1"];
- _ex1 = round(random 3);
- _cor1 = ((round(random 4))*.1);
- _cor2 = -(((round(random 4))*.1))-.6;
- _cor3 = -(((round(random 4))*.1))-.6;
- _count1 = round(Random 2);
- _ied = [ied0,ied1,ied2];
- _time = round(random 60) + 15;
- _c1 = _cars select _var1 createVehicle (getmarkerpos "carspawn");
- private "_c1";
- if (_var3 >= 2) then {_peeps select _var3 createUnit [getmarkerpos "unitspawn",alpha, "this moveindriver _c1;", 1, "sergeant"]};
- if (_var3 <= 1) then {_peeps select _var3 createUnit [getmarkerpos "unitspawn",alpha3, "this moveindriver _c1;", 1, "sergeant"]};
- _c1 domove (getmarkerpos "gate");
- _c1 addaction ["Car is Clear", "ok.sqf"];
- _c1 setdir 120;
- (driver _c1) addAction ["Hide body","hidebody.sqs",nil,1.4,true,true,"","_this!=_target and !alive _target and _this distance _target<4"];
- if (_ex1 == 1) then {(_ied select _count1) attachto [_c1,[(_cor1),(_cor2),(_cor3)]];};
- if (_ex1 == 0) then {};
- sleep _time;
- next = 1;
- publicvariable "next";
- execVM "next.sqf";
- _timer = (round(random 15)) + 9;
- _rand1 = round(random 2);
- if (_rand1!=0) then {
- waituntil {(((IED0 distance (getmarkerpos "gate")) < 12) || ((IED1 distance (getmarkerpos "gate")) < 12) || ((IED2 distance (getmarkerpos "gate")) < 12))};
- sleep _timer;
- if (alive (driver _c1)) then {
- "Bo_GBU12_LGB" createVehicle (getpos (IED0));
- "Bo_GBU12_LGB" createVehicle (getpos (IED1));
- "Bo_GBU12_LGB" createVehicle (getpos (IED2));
- detach (IED0);
- (IED0) setpos [0,0,0];
- detach (IED1);
- (IED1) setpos [0,0,0];
- detach (IED2);
- (IED2) setpos [0,0,0];
- };
- };
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