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- <yzabtech> ==START==
- <yzabtech> Rukshu's shadow doesn't seem to be moving. He seems to be waiting for something.
- <Rukshu> I move my arm and wave at my shadow
- <yzabtech> The shadow's head does a 180 degree turn to face you.
- <yzabtech> "Greetings."
- <yzabtech> The rest of the shadow's body levitates, and turns to match the head.
- <Rukshu> "Hey"
- <Rukshu> "So... what are you like.. a ghost?"
- <yzabtech> "I'm not dead yet."
- <Rukshu> "yet?"
- <yzabtech> "Technically, I'm not very 'alive' either."
- <yzabtech> "The best word that could be used to describe me is 'a shadow'."
- <yzabtech> "Your shadow."
- <Rukshu> "Interesting..."
- <yzabtech> "Tell me, after god-tiering, do you really feel any more powerful?"
- <Rukshu> "Yeah, quite a lot!"
- <yzabtech> "Do you feel like you've solved your problems?"
- <yzabtech> "Do you feel like you've solved anything?"
- <Rukshu> "Eh, not really. I feel freer, and able to do whatever now"
- <yzabtech> "The game doesn't welcome freedom."
- <Rukshu> "Well thats what my classpect is about really. I kinda just go along with whatever and do whatever"
- <yzabtech> "But do you feel like it's right?"
- * Rukshu shrugs
- <Rukshu> "I feel like its right enough. I'm not sure whats "right" anymore, I just stick to my own morals."
- <yzabtech> "An interesting choice."
- <yzabtech> "What if you were suddenly told that none of your choices mattered?"
- * Rukshu shrugs
- <Rukshu> "I had fun doing it"
- <yzabtech> "Your fun will be over soon."
- * Rukshu shrugs
- <Rukshu> "It was you who implied you intended to die"
- <yzabtech> Shadow-Rukshu lunges toward you with his bo staff.
- <yzabtech> !roll 1d20+7
- <NOTTyche[Dice]> rolled 1d20+7 --> [ 1d20=18 ] | {25}
- <Rukshu> is that initiative or damage?
- <yzabtech> !roll 7d6+7
- <NOTTyche[Dice]> rolled 7d6+7 --> [ 7d6=23 ] | {30}
- <yzabtech> ((wait crap we forgot to roll initiative))
- <Rukshu> it would have been the same roll iirc
- <yzabtech> ((ok that's initiative, you roll now))
- <Rukshu> yeah
- <Rukshu> !roll 1d20+7
- <NOTTyche[Dice]> rolled 1d20+7 --> [ 1d20=18 ] | {25}
- <Rukshu> lol
- <yzabtech> ((do we flip a coin or something))
- <Rukshu> now we have a problem
- <Rukshu> normally you give advantage to the players, then go alphabetically inside players
- <Rukshu> but uh
- <Rukshu> both characters are identical
- <yzabtech> ((so flipping a coin it is?))
- <Rukshu> sure
- <Rukshu> !roll 1d2
- <NOTTyche[Dice]> rolled 1d2 --> [ 1d2=1 ] | {1}
- <Rukshu> oh wait lol
- <yzabtech> ((alright let's try this again, if we get 1, shadow-rukshu moves first))
- <yzabtech> !roll 1d2
- <NOTTyche[Dice]> rolled 1d2 --> [ 1d2=2 ] | {2}
- <yzabtech> ((ok your move))
- <Rukshu> I decide to start by first jumping hard towards him, and spinning, then stabbing my shadow
- <Rukshu> then I fly up and backwards 100 ft
- <Rukshu> assuming i'm 30ish ft away from him to start
- <Rukshu> !roll 2d6
- <NOTTyche[Dice]> rolled 2d6 --> [ 2d6=5 ] | {5}
- <Rukshu> 5 damage from the tail
- <Rukshu> !roll 1d20+7
- <NOTTyche[Dice]> rolled 1d20+7 --> [ 1d20=10 ] | {17}
- <Rukshu> i miss with the stab and fly back
- <yzabtech> "Your fancy god-tier powers don't work well, do they?"
- <yzabtech> !roll 1d20+7
- <NOTTyche[Dice]> rolled 1d20+7 --> [ 1d20=6 ] | {13}
- <yzabtech> Shadow-Rukshu lunges again, but goes right through you, since he's a shadow.
- <Rukshu> end of his turn?
- <yzabtech> Shadow-Rukshu flies upwards about 30 feet in the air.
- <Rukshu> I fly up to get close to him, and use whirlwind augmented by my breath powers
- <Rukshu> !roll 2d6
- <NOTTyche[Dice]> rolled 2d6 --> [ 2d6=7 ] | {7}
- <Rukshu> 7 damage from the spin
- <Rukshu> since whirlwind spins you around
- <Rukshu> and he is within distance
- <Rukshu> I use my powers to try to create a vortex, sucking air in and pushing air out - pulling him into the strike and then pushing him away from me
- <Rukshu> although tbh he doesn't need to be pulled much as he is right next to me, within the 10ft
- <Rukshu> (i'll just roll toHit first for like the damage and stuff and you can decide to do whatever for GT freeform powers)
- <Rukshu> !roll 1d20+7
- <NOTTyche[Dice]> rolled 1d20+7 --> [ 1d20=14 ] | {21}
- <Rukshu> wait a sec
- <Rukshu> Thats not right for whirlwind
- <Rukshu> I first need to roll a d6 i think?
- <Rukshu> !roll 1d6
- <NOTTyche[Dice]> rolled 1d6 --> [ 1d6=4 ] | {4}
- <Rukshu> ok, so its not recharged
- <Rukshu> Uh
- <Rukshu> gdi its been ages since we made these rules lolo
- <yzabtech> ((whose idea was this))
- <Rukshu> ((This was actually the first generation of the better combat weapons - It was the kind of "make a weapon and give it abilities" but our standard for making the abilities were ofc all over the place))
- <Rukshu> ok
- <Rukshu> recharge is AFTER you have done the action once
- <Rukshu> so i don't roll recharge
- <Rukshu> i roll a d20 and if its an 18 or 19 or 20 then they lose 8 AC and 1 turn
- <Rukshu> but recharge is a d8 on this not a d6
- <Rukshu> ((as you can see, kinda not conventional rules anymore. there is a reason for this :p))
- <Rukshu> alright
- <Rukshu> lets try this again
- <Rukshu> !roll 1d20+7
- <NOTTyche[Dice]> rolled 1d20+7 --> [ 1d20=10 ] | {17}
- <Rukshu> aaaand it misses
- <Rukshu> lovely lol
- <yzabtech> "Nice job.:
- <yzabtech> job."*
- <Rukshu> ((its up to you to decide how to do GT powers here. Rukshu and jaczac were kinda the test for freeform. Generally it was like, a d20 roll and depending on how that turned out stuff happened)
- <yzabtech> ((whatever let's continue for now))
- <yzabtech> !roll 1d20+7
- <NOTTyche[Dice]> rolled 1d20+7 --> [ 1d20=7 ] | {14}
- <Rukshu> uh, well I'll finish with moving down 80 ft
- <yzabtech> Shadow-Rukshu tries to strike at you, but goes through you. Again.
- <Rukshu> I strike at the shadow normally
- <Rukshu> !roll 1d20+7
- <NOTTyche[Dice]> rolled 1d20+7 --> [ 1d20=2 ] | {9}
- <yzabtech> "Still not working."
- <yzabtech> Shadow-Rukshu strikes back.
- <yzabtech> !roll 1d20+7
- <NOTTyche[Dice]> rolled 1d20+7 --> [ 1d20=16 ] | {23}
- <yzabtech> !roll 7d6+7
- <NOTTyche[Dice]> rolled 7d6+7 --> [ 7d6=21 ] | {28}
- <Rukshu> "You're one to talk"
- <Rukshu> AC > ToHit
- <Rukshu> if ToHit = AC then its not a hit
- <yzabtech> ((fuck))
- <Rukshu> I try to do the same thing again, whirlwind with wind powers helping to suck him into the strike and up out the top
- <Rukshu> !roll 2d6
- <NOTTyche[Dice]> rolled 2d6 --> [ 2d6=5 ] | {5}
- <Rukshu> 5 damage from spin
- <Rukshu> !roll 1d20+7
- <NOTTyche[Dice]> rolled 1d20+7 --> [ 1d20=20 ] | {27}
- <Rukshu> crit and status proc
- <Rukshu> shadow rukshu loses 8 AC and is knocked prone (although that doesn't really apply rn I guess?) and also has no next turn
- <Rukshu> !roll 7d4+7
- <NOTTyche[Dice]> rolled 7d4+7 --> [ 7d4=22 ] | {29}
- <Rukshu> he takes 29 damage
- <Rukshu> oh wait
- <Rukshu> it was a crit too
- <yzabtech> "Ouch."
- <Rukshu> !roll 14d4+7
- <NOTTyche[Dice]> rolled 14d4+7 --> [ 14d4=35 ] | {42}
- <Rukshu> 42 damage not 29
- <yzabtech> "Let's see how you like a taste of your own medicine!"
- <yzabtech> !roll 1d20+7
- <NOTTyche[Dice]> rolled 1d20+7 --> [ 1d20=2 ] | {9}
- <Rukshu> He loses his next turn
- <Rukshu> I have another turn
- <yzabtech> ((crap i forgot))
- <Rukshu> I chase after him and as he is flying from the wind pulling him up, I fly above him and smash down on him
- <Rukshu> (since he is tripped.. in the air? do I get advantage against prone? or not?)
- <yzabtech> ((how can someone be tripped in the air))
- <yzabtech> ((well technically with mechanics yes, but))
- <yzabtech> ((like really))
- <Rukshu> ((so, whats your call then? advantage or no?))
- <Rukshu> ((wait
- <Rukshu> nvm
- <Rukshu> i'm retarded))
- <Rukshu> ((Whirlwind doesn't prone. that was the text above it))
- <yzabtech> ((no advantage))
- <Rukshu> !roll 1d20+7
- <NOTTyche[Dice]> rolled 1d20+7 --> [ 1d20=17 ] | {24}
- <Rukshu> !roll 7d8+dex
- <NOTTyche[Dice]> Error: Invalid Expression
- <Rukshu> !roll 7d6+7
- <NOTTyche[Dice]> rolled 7d6+7 --> [ 7d6=23 ] | {30}
- <yzabtech> When you slam down on Shadow-Rukshu, his entire body glitches.
- <yzabtech> "Well then. You like to punch your problems away."
- <yzabtech> "Many before you have done something similar."
- <yzabtech> "It never works for long."
- <Rukshu> "I only fight when I need to"
- <Rukshu> "and when I do, I don't hold back."
- <yzabtech> "You might have defeated yourself, but you stand no chance against the Showstoppers."
- <yzabtech> "It isn't over yet."
- <yzabtech> "Farewell."
- <Rukshu> "adios"
- <yzabtech> Shadow-Rukshu shatters into a thousand pieces, which are scattered about in the wind.
- <yzabtech> Even though there isn't much wind.
- <Rukshu> aw no s1ck l00t?
- <yzabtech> It's a metaphor, just bare with me here. I'm a great narrator.
- <yzabtech> Do you deserve sick loot?
- * Rukshu shrugs
- <Rukshu> Sick loot is always fun
- <yzabtech> No, because you just defeated yourself in two turns thanks to a critical hit.
- <yzabtech> But you get to level up to level 30 anyway.
- <Rukshu> cool
- <yzabtech> Or whatever the equivalent is in god tiers.
- <Rukshu> they are seperate
- <Rukshu> So leveling up to level 30 still does just level 30
- <yzabtech> Wonderful.
- <Rukshu> if you want you can give GT levels but there are no GT rules anyway so who gives a fuck lol
- <yzabtech> The fog lightens around you, as you see a few others waiting for you.
- <yzabtech> There are still two people fighting their own fights.
- <yzabtech> You have a feeling that Shadow-Rukshu was telling the truth.
- <yzabtech> It isn't over yet.
- <Rukshu> yea probably
- <yzabtech> ==END==
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