NeexT

Filterscript: Morrer igual GTA 5 by : NeexT

Feb 19th, 2014
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  1. /*
  2.  
  3. Filterscript Criado por NeexT , não remova os creditos NOOB !
  4.  
  5. */
  6.  
  7. // |================ includes ==================|
  8.  
  9. #include                                                                        < a_samp >
  10. #include                                                                        < a_players >
  11. #pragma tabsize 0
  12. // |================ includes ==================|
  13.  
  14. // |================ News das Textdraws ==================|
  15. new PlayerText:Textdraw0;
  16. new PlayerText:Textdraw1;
  17. new PlayerText:Textdraw2;
  18. new PlayerText:Textdraw3;
  19. new PlayerText:Textdraw4;
  20.  
  21. // |================ News das Textdraws ==================|
  22.  
  23. #if defined FILTERSCRIPT
  24.  
  25. public OnFilterScriptInit()
  26. {
  27.     print("\n--------------------------------------");
  28.     print(" TextDrawMorte Carregado com Sucesso !");
  29.     print("--------------------------------------\n");
  30.     return 1;
  31. }
  32.  
  33. public OnFilterScriptExit()
  34. {
  35.     return 1;
  36. }
  37.  
  38. #else
  39.  
  40. main()
  41. {
  42.     print("\n----------------------------------");
  43.     print(" TextDrawMorte Descarregado com Sucesso !");
  44.     print("----------------------------------\n");
  45. }
  46.  
  47. #endif
  48.  
  49. public OnGameModeInit()
  50. {
  51.  
  52.     return 1;
  53. }
  54.  
  55. public OnGameModeExit()
  56. {
  57.     return 1;
  58. }
  59.  
  60. public OnPlayerConnect(playerid)
  61. {
  62.  
  63.  
  64. Textdraw0 = CreatePlayerTextDraw(playerid,321.000000, 2.000000, "~n~~n~~n~~n~");
  65. PlayerTextDrawAlignment(playerid,Textdraw0, 2);
  66. PlayerTextDrawBackgroundColor(playerid,Textdraw0, 255);
  67. PlayerTextDrawFont(playerid,Textdraw0, 1);
  68. PlayerTextDrawLetterSize(playerid,Textdraw0, 0.529999, 12.400011);
  69. PlayerTextDrawColor(playerid,Textdraw0, -1);
  70. PlayerTextDrawSetOutline(playerid,Textdraw0, 0);
  71. PlayerTextDrawSetProportional(playerid,Textdraw0, 1);
  72. PlayerTextDrawSetShadow(playerid,Textdraw0, 1);
  73. PlayerTextDrawUseBox(playerid,Textdraw0, 1);
  74. PlayerTextDrawBoxColor(playerid,Textdraw0, -1835822029);
  75. PlayerTextDrawTextSize(playerid,Textdraw0, 0.000000, 640.000000);
  76. PlayerTextDrawSetSelectable(playerid,Textdraw0, 0);
  77.  
  78. Textdraw1 = CreatePlayerTextDraw(playerid,321.000000, 143.000000, "~n~~n~~n~~n~");
  79. PlayerTextDrawAlignment(playerid,Textdraw1, 2);
  80. PlayerTextDrawBackgroundColor(playerid,Textdraw1, 255);
  81. PlayerTextDrawFont(playerid,Textdraw1, 1);
  82. PlayerTextDrawLetterSize(playerid,Textdraw1, 0.529999, 5.199996);
  83. PlayerTextDrawColor(playerid,Textdraw1, -1);
  84. PlayerTextDrawSetOutline(playerid,Textdraw1, 0);
  85. PlayerTextDrawSetProportional(playerid,Textdraw1, 1);
  86. PlayerTextDrawSetShadow(playerid,Textdraw1, 1);
  87. PlayerTextDrawUseBox(playerid,Textdraw1, 1);
  88. PlayerTextDrawBoxColor(playerid,Textdraw1, -1835821961);
  89. PlayerTextDrawTextSize(playerid,Textdraw1, 0.000000, 640.000000);
  90. PlayerTextDrawSetSelectable(playerid,Textdraw1, 0);
  91.  
  92. Textdraw2 = CreatePlayerTextDraw(playerid,235.000000, 208.000000, "Morto !");
  93. PlayerTextDrawBackgroundColor(playerid,Textdraw2, 102);
  94. PlayerTextDrawFont(playerid,Textdraw2, 3);
  95. PlayerTextDrawLetterSize(playerid,Textdraw2, 1.329998, 4.699996);
  96. PlayerTextDrawColor(playerid,Textdraw2, -16776961);
  97. PlayerTextDrawSetOutline(playerid,Textdraw2, 1);
  98. PlayerTextDrawSetProportional(playerid,Textdraw2, 1);
  99. PlayerTextDrawSetSelectable(playerid,Textdraw2, 0);
  100.  
  101. Textdraw3 = CreatePlayerTextDraw(playerid,321.000000, 139.000000, "~n~~n~~n~~n~");
  102. PlayerTextDrawAlignment(playerid,Textdraw3, 2);
  103. PlayerTextDrawBackgroundColor(playerid,Textdraw3, 255);
  104. PlayerTextDrawFont(playerid,Textdraw3, 1);
  105. PlayerTextDrawLetterSize(playerid,Textdraw3, 0.529999, -0.000000);
  106. PlayerTextDrawColor(playerid,Textdraw3, -1);
  107. PlayerTextDrawSetOutline(playerid,Textdraw3, 0);
  108. PlayerTextDrawSetProportional(playerid,Textdraw3, 1);
  109. PlayerTextDrawSetShadow(playerid,Textdraw3, 1);
  110. PlayerTextDrawUseBox(playerid,Textdraw3, 1);
  111. PlayerTextDrawBoxColor(playerid,Textdraw3, -16776961);
  112. PlayerTextDrawTextSize(playerid,Textdraw3, 0.000000, 640.000000);
  113. PlayerTextDrawSetSelectable(playerid,Textdraw3, 0);
  114.  
  115. Textdraw4 = CreatePlayerTextDraw(playerid,321.000000, 335.000000, "~n~~n~~n~~n~");
  116. PlayerTextDrawAlignment(playerid,Textdraw4, 2);
  117. PlayerTextDrawBackgroundColor(playerid,Textdraw4, 255);
  118. PlayerTextDrawFont(playerid,Textdraw4, 1);
  119. PlayerTextDrawLetterSize(playerid,Textdraw4, 0.529999, -0.000000);
  120. PlayerTextDrawColor(playerid,Textdraw4, -1);
  121. PlayerTextDrawSetOutline(playerid,Textdraw4, 0);
  122. PlayerTextDrawSetProportional(playerid,Textdraw4, 1);
  123. PlayerTextDrawSetShadow(playerid,Textdraw4, 1);
  124. PlayerTextDrawUseBox(playerid,Textdraw4, 1);
  125. PlayerTextDrawBoxColor(playerid,Textdraw4, -16776961);
  126. PlayerTextDrawTextSize(playerid,Textdraw4, 0.000000, 640.000000);
  127. PlayerTextDrawSetSelectable(playerid,Textdraw4, 0);
  128.  
  129.     return 1;
  130. }
  131.  
  132. public OnPlayerSpawn(playerid)
  133. {
  134.  
  135. PlayerTextDrawHide(playerid, PlayerText:Textdraw0);
  136. PlayerTextDrawHide(playerid, PlayerText:Textdraw1);
  137. PlayerTextDrawHide(playerid, PlayerText:Textdraw2);
  138. PlayerTextDrawHide(playerid, PlayerText:Textdraw3);
  139. PlayerTextDrawHide(playerid, PlayerText:Textdraw4);
  140.  
  141.     return 1;
  142. }
  143.  
  144. public OnPlayerDeath(playerid, killerid, reason)
  145. {
  146.  
  147. PlayerTextDrawShow(playerid, PlayerText:Textdraw0);
  148. PlayerTextDrawShow(playerid, PlayerText:Textdraw1);
  149. PlayerTextDrawShow(playerid, PlayerText:Textdraw2);
  150. PlayerTextDrawShow(playerid, PlayerText:Textdraw3);
  151. PlayerTextDrawShow(playerid, PlayerText:Textdraw4);
  152.  
  153.     return 1;
  154. }
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