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- Red - Level 2 Trainer - Leader of the None None-type Gym
- 3W/2L/2D (0.6 Record)
- 13.5 KOs/6 SP/0 Reffings
- Badges: None
- Imp - Male Ambipom (3 AP) [HP Psychic]
- Bio: Always one to start a fight, Imp will gladly goad and harass anyone that crosses his path.
- Signature Move - The Ole One Two (Normal)
- Imp jabs forward with one of his hands at a blinding speed, dealing a mild amount of damage while also temporarily stunning the enemy. He then spins around and hits the opponent with a nasty backhand, attempting to knocking them off balance. The backhand deals a solid amount of damage. This technique can be used twice, but never part of a three mover. It deals a Heavy amount of damage total for a Heavy amount of energy.
- Bane - Male Skuntank (4 AP) [HP Ice] @Shuca Berry
- Bio: An old friend, Bane has been in it for the long haul.
- Signature Training - Salt in the Wound (Water)
- Due to his inflammatory nature, Bane nows knows Brine, and can use it just as well as Water types or those that are Water-familiar.
- Ripta - Female Croconaw (2 AP) [HP Ground]
- Bio: A tenacious predator, Ripta will stop at nothing to see her prey defeated.
- Signature Move - Reaper’s Maw (Ghost)
- A major amount of ghost type energy fills Ripta’s mouth as she snaps her head forward at lightning speed, sinking her fangs into her opponent (or simply transferring the energy if her teeth cannot pierce them) to deal a heavy amount of ghost typed damage. Ripta then drains part of their essence, healing for half of the damage dealt (after modifiers). If the target is a ghost type, this move forces them into a solid state for 2 rounds. This counts as Ripta’s one healing move per match.
- Leif - Male Servine (2 AP) [HP Fire]
- Bio: Ever one to disagree, Leif follows rules of his own creation.
- Signature Move - Wrath of Kings (Rock)
- Leif imbues his tail with a Significant amount of rock typed energy, significantly toughening it, as if it were actually rock. He then slams it down onto his opponent, dealing a Considerable amount of rock typed damage. If Leif is currently suffering from a status, mental or not, this attack will instead do a High amount of damage for a significant amount of energy. Repeated uses of this move while Leif is afflicted by status will only do a Significant amount of damage.
- Te Kā - Female Combusken (2 AP) [HP Electric]
- Bio: Wrathful by nature, Te Kā has a hard time keeping it all in. Sometimes her feelings boil over, and it’s best to move out of the way when they do.
- Signature Move - Fiery Gullet (Fire)
- Using a Heavy amount of Fire typed energy, Te Kā spews forth a torrent of magma that will burn all that it strikes upon contact. This move cannot be used on the same opponent more than once.
- Anastasia - Female Meowstic Female (3 AP) [HP Fighting]
- Bio: Anastasia was very small as an Espurr, and life in Lumiose City was far from easy. Whether it was Furfrou, other members of her species, or simply some larger pokemon, she was constantly being pushed around. Her species in particular was cruel to her, chasing her away whenever she was seen. So she took to operating exclusively at night, where there were far fewer Espurr and Meowstic active, out of fear of Dark and Ghost types. But Anastasia befriended the Purrloin, who taught her a thing or two as well. Over time, her coat took on a darker hue, and she found herself more and more comfortable in the dark, the teachings of the Purrloin changing her in ways she did not even realize at first.
- Signature Type Change - Nightcrawler (Psychic/Dark)
- Anastasia has become Psychic/Dark type, with the appropriate weaknesses and resistances. She gains access to Fake Tears, Night Slash, Parting Shot, Snarl, and Taunt. She loses access to Signal Beam, Disarming Voice, Power-up Punch, Charge Beam, Shock Wave, Magical Leaf, Stored Power, and Future Sight.
- Caspar - Male Poochyena (1 AP) [HP Ground]
- Bio: Caspar has always wanted to be scary. Truly. He wants to be taken seriously as a fearsome dark type, to send opponents fleeing tail between their legs. But something about him is just… too adorable. Every time he tries to be scary, the opponent either laughs it off or is too obsessed with how cute he is. This has been a major source of frustration for Caspar for a long time, and he had just about given up on his dream. But after some deep thought, he realized that while being cute may not be ideal, he could still use it to his advantage in a way that does more than fear tactics ever could.
- Signature Type Change - I Can Be Your Angle... or You’re Devil (Dark/Fairy)
- Caspar is now Dark/Fairy type, though he retains a weakness to the Fighting type. He gains access to Baby-Doll Eyes, Charm, Draining Kiss, Moonblast, and Sweet Kiss. He loses access to Roar, Scary Face, Frustration, Torment, Confide and Poison Fang. His techniques based on cuteness are more effective, but as a result he no longer gains a boost to fear-based techniques.
- Coyote - Male Sneasel (1 AP) [HP Fairy]
- Bio: I do not know when Coyote died, or if he ever lived in the first place. All I do know is that he is unlike any other Sneasel that I have encountered. It was a moonless night below the slopes of Lake Acuity when I first encountered him. The trek up from Mt. Coronet had been long and cold one, every step inundated by howling winds and blinding snow. And yet, every once in a while, I would catch a brief glimpse of pink, though it was so fleeting that I felt as if I were going mad. When I took brief refuge in an empty cabin, a terrible scraping sound seemed to surround the house. Once again I could have sworn I saw pink in the window, but when I peered out of it, I could see only the storm. When another window was suddenly smashed inwards, I immediately packed my things and hurried back out into the cold. The rest of the journey was plagued by a ghastly snickering that seemingly came from the storm itself, always preceded by bitter winds that nipped and clawed at any exposed skin. When I finally made it to the Acuity Lakefront, out of the storm, Coyote was there, as if waiting for my arrival with a smirk on his face. When I faced him in battle I realized that it was him the snickering belonged to, as he immediately summoned a hailstorm and disappeared from sight. In the end he overwhelmed me in battle, but chose to travel with me nonetheless.
- Signature Type Change - Wechuge (Ghost/Ice)
- Coyote is the Ghost/Ice type, with all associated weaknesses and resistances. He gains access to Confuse Ray, Hypnosis, and Shadow Sneak, while losing access to all familiarity with the Dark type, retaining only Taunt, Dark Pulse, and Snatch. He additionally loses the moves Brick Break, Focus Punch, Low Kick, and Rock Smash. While he is part Ghost, Coyote is permanently solid, except in Hail, where he gains access to an imperfect invisibility, similar to Froslass, betrayed only by fleeting glimpses of the pink feather on his head.
- Fanghur - Male Trapinch (1 AP) [HP Grass]
- Bio: As a Trapinch, Fanghur led a relatively unassuming lifestyle. He never noticed anything different about himself because, well, there wasn’t anything different about him. He was a run-of-the-mill Trapinch, through and through. When he evolved into a Vibrava, however, he felt out of place. His supposed draconic heritage felt incorrect. Maybe he was an offshoot at some point, but a true dragon? Never. He saw himself when he saw Yanma and Yanmega, not when he saw a Salamence or even a Flygon. This discord was due to the fact that Fanghur was truly different. A dragon he was not, and never would be, but a bug… a bug’s life was one he was living.
- Signature Type Change - Cousin? of Dragons (Ground/Bug)
- Upon evolving to Vibrava, Fanghur instead gains Bug typing, instead of Dragon, with all of the associated weaknesses and resistances. He loses all familiarity with the Dragon typing, as well as access to the moves Draco Meteor, Outrage, Dragon Pulse, and the Dragon-typed variant of Twister. He gains access to Electroweb (web variant only), Lunge, Megahorn, and Quiver Dance, and retains his lack of enthusiasm about cold environments. He will never evolve into a Flygon, because Flygon is ugly.
- Ares - Male Zubat (1 AP) [HP Ground]
- Bio: Ares hates underhanded tricks, but unfortunately that’s what he’s best at.
- Signature Move - Dirt Nap (Ground)
- Ares dives at his opponent, covering himself in an aura of Ground type energy. As he collides with his target, the Ground type energy solidifies into mud, coating his opponent with the mud and dealing a considerable amount of Ground typed damage. This ability uses a Significant amount of Ground typed energy, and Ares will be granted the effects of mud sport after using it, though he will be less nimble in the air as a result.
- Andromeda - Female Noibat (2 AP) [HP Ground]
- Bio: Andromeda is a peaceful creature, generally loathing combat. She prefers to deal with her opponents in ways that aren’t brute force.
- Signature Move - Song of the Sea (Typeless)
- Using moderate energy, Andromeda pulses her ears, letting out a soft, rhythmic sound. It is quite soothing, and can lull any pokemon who hear it to sleep or make them drowsy. This move will affect all pokemon on the field except the user, including allies. Song of the Sea will be much less effective if used more than once on the same opponent.
- Robin - Male Teddiursa (2 AP) [HP Ground]
- Bio: Robin loves the Bar-ba-loots from the Lorax, and after the Onceler drove them out of the forest, he became very sad. So sad that he wanted to leave, just like the Lorax.
- Signature Move - Unless (Normal)
- Using a Good amount of energy, Robin grabs his tail and is immediately shot through the air at his opponent. Robin can choose to punch the opponent on contact, dealing a Good amount of Normal damage, or latch onto them instead, dealing no damage.
- Pinky - Shiny Female Pachirisu (1 AP) [HP Ice]
- Bio: Pinky’s tail is fluffy. Like, REALLY fluffy. Like, girth-certificate fluffy. And you may not think it, but fluffy hurts.
- Signature Training - Talkin Tail (Typeless)
- Pinky gains access to Aqua Tail, Dragon Tail, and Poison Tail, and her tail-based moves will always deal the upper threshold of damage.
- Texas Bill - Male Drilbur (1 AP) [HP Flying]
- Bio: He’s Texas Bill. ‘Nuff said. Git good or git gone, varmint.
- Signature Move - Git Gud or Git Gone Gun (Grass)
- Texas Bill pulls out a gun and shoots his opponent, dealing major damage for major energy. This has a 30% chance of leaving the opponent winded.
- Hopper - Male Frogadier (2 AP) [HP Ground]
- Bio: First he’s here, then he’s there. Hopper is a pretty hard frog to pin down, and it can be unclear whether he’s just really fast or if something else is going on...
- Signature Move - Dark Passage (Dark)
- Hopper channels a major amount of Dark typed energy briefly before blinking to his opponent, striking out with a limb to deal a Major amount of Dark typed damage to his opponent. If the opponent is within 10 feet of Hopper the initial channel is about 1 second, but for any distance past that the channel becomes longer, up to 3 seconds at 20 feet and 5 seconds at 25 feet. This move cannot extend vertically, and Hopper must have an unobstructed view of his opponent to use this successfully.
- Soleil - Female Espeon (3 AP) [HP Fighting]
- Bio: Soleil can be warm... when she wants to be. She is a fickle creature. And wrathful. And spiteful.
- Signature Move - Abraxas (Psychic)
- Soleil’s eyes glow, and a moment later a magnificent pillar of bright energy erupts from beneath the target, dealing a severe amount of damage for equivalent energy. The pure essence of this energy means that it will ignore all defenses granted by boosts, signatures, or species characteristics.
- Boyd - Male Bouffalant (3 AP) [HP Fire]
- Jabberwock - Male Magby (1 AP) [HP Grass]
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