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- function HealingCim(){
- while (!Player.Dead()){
- //Orion.UseObject('Grimoire');
- if (Player.Hits() >= Player.MaxHits()){
- //Orion.WaitTargetObject(self);
- //Orion.Say('.bouclierelectrique');
- //Orion.Wait(100);
- //Orion.WaitTargetObject(self);
- //Orion.Say('.grimoire');
- Orion.Wait(100);
- Orion.UseFromGround('0x0828', '0x0000',1);
- Orion.Wait(1000);
- }
- if (Player.Hits() < Player.MaxHits()){
- //Orion.WaitTargetObject(self);
- //Orion.Say('.bouclierelectrique');
- //Orion.Wait(100);
- //Orion.WaitTargetObject(self);
- //Orion.Say('.grimoire');
- //Orion.Wait(100);
- Orion.WaitTargetObject(self);
- Orion.UseType('0x0E21');
- Orion.Wait(100);
- Orion.Equip('Arme');
- // Orion.Wait(200);
- // if (Orion.InJournal("pas prete a etre", 'my|sys' ,0, 0xFFFF, 0, 0)){
- // Orion.Equip('Dagger');
- // }
- Orion.Equip('Shield');
- // Sash
- //Orion.UseType('0x1541', backpack);
- Orion.Wait(500);
- if (Orion.InJournal("bloody bandages|bloody bandage", 'my|sys' ,0, 0xFFFF, 0, 0)){
- Orion.ClearJournal();
- Orion.WaitTargetGround('0x154D');
- Orion.Wait(200);
- Orion.UseType('0x0E20');
- Orion.Wait(1100);
- Orion.Print('Healing Timer: 1');
- Orion.Wait(1100);
- Orion.Print('Healing Timer: 2');
- Orion.Wait(1100);
- if (Player.Hits() >= Player.MaxHits()){
- Orion.UseFromGround('0x0828', '0x0000',1);
- }
- Orion.Print('Healing Timer: 3');
- Orion.Wait(1100);
- Orion.Print('Healing Timer: 4');
- Orion.Wait(1100);
- Orion.Print('Bandage Ready');
- Orion.ClearJournal();
- }
- }
- }
- if (Player.Dead()){
- Rez()
- }
- }
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