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- wait(0.1)
- print("soda")
- local b = 5
- local a = 0
- local p = game:GetService("Players").LocalPlayer
- local m = p:GetMouse()
- local char = p.Character
- local tool = Instance.new("Tool",p.Backpack)
- local hande = Instance.new("Part",tool)
- hande.Size = Vector3.new(1,1,1)
- hande.Name = "Handle"
- tool.Name = "bsoda"
- local mesh = Instance.new("SpecialMesh",hande)
- mesh.MeshId = "rbxassetid://10470609"
- mesh.Scale = Vector3.new(1.25,1.25,1.25)
- mesh.TextureId = "rbxassetid://1925646979"
- tool.Activated:connect(function()
- for i=1,10 do
- char.Torso["Right Shoulder"].C0 = char.Torso["Right Shoulder"].C0 * CFrame.Angles(0,0.100,0)
- wait()
- end
- for i=1,5 do
- char.Torso["Right Shoulder"].C0 = char.Torso["Right Shoulder"].C0 * CFrame.Angles(-0.100,0,0)
- wait()
- end
- local sip = Instance.new("Sound",char.Torso)
- sip.SoundId = "http://www.roblox.com/asset/?id=10722059"
- sip.Volume = 5
- sip:Play()
- wait(2)
- for i=1,5 do
- char.Torso["Right Shoulder"].C0 = char.Torso["Right Shoulder"].C0 * CFrame.Angles(0.100,0,0)
- wait()
- end
- for i=1,10 do
- char.Torso["Right Shoulder"].C0 = char.Torso["Right Shoulder"].C0 * CFrame.Angles(0,-0.100,0)
- wait()
- end
- end)
- while tool.Activated do
- wait()
- m.KeyDown:connect(function(k)
- if k == "q" and a == 0 then
- a = 1
- local soundeffect = Instance.new("Sound",char.Torso)
- soundeffect.SoundId = "rbxassetid://188703219"
- soundeffect.Looped = true
- soundeffect.Volume = 10
- soundeffect.Playing = true
- while b ~= 0 do
- char.Torso["Right Shoulder"].C0 = char.Torso["Right Shoulder"].C0 * CFrame.Angles(0,0,0.200)
- wait(0.1)
- char.Torso["Right Shoulder"].C0 = char.Torso["Right Shoulder"].C0 * CFrame.Angles(0,0,-0.200)
- wait(0.1)
- char.Torso["Right Shoulder"].C0 = char.Torso["Right Shoulder"].C0 * CFrame.Angles(0,0,-0.200)
- wait(0.1)
- char.Torso["Right Shoulder"].C0 = char.Torso["Right Shoulder"].C0 * CFrame.Angles(0,0,0.200)
- wait(0.1)
- b = b - 1
- end
- soundeffect:Destroy()
- hande.Transparency = 1
- local hande2 = Instance.new("Part",workspace)
- hande2.Size = Vector3.new(1,1,1)
- hande2.Name = "Handle"
- local mesh2 = Instance.new("SpecialMesh",hande2)
- mesh2.MeshId = "rbxassetid://10470609"
- mesh2.Scale = Vector3.new(1.25,1.25,1.25)
- mesh2.TextureId = "rbxassetid://1925646979"
- hande2.Position = hande.Position
- wait(4)
- local boom = Instance.new("Part",char)
- boom.Position = hande2.Position
- boom.Material = "Neon"
- boom.CanCollide = false
- boom.Anchored = true
- boom.Shape = "Ball"
- boom.Size = Vector3.new(10,10,10)
- local boom2 = Instance.new("Explosion",workspace)
- boom2.Position = boom.Position
- boom2.BlastRadius = 10
- boom2.BlastPressure = 3000
- local he = Instance.new("Sound",boom)
- he.SoundId = "rbxassetid://1388740053"
- he.Volume = 10
- he:Play()
- boom.BrickColor = BrickColor.new("Dark blue")
- he:Destroy()
- for i = 1,100 do
- boom.Size = boom.Size + Vector3.new(3.5,3.5,3.5)
- boom.Transparency = boom.Transparency + 0.1
- wait()
- end
- boom:Destroy()
- a = 0
- end
- end)
- end
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