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LordFrost

Crashstack

Feb 12th, 2017
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  1. Fatal error!
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  5. VERSION: 254.91
  6. MSVCR120.dll!UnknownFunction (0x00007ffe19e0c963) + 0 bytes [UnknownFile:0]
  7. UnknownModule!UnknownFunction (0x000000000001c4b2) + 0 bytes [UnknownFile:0]
  8. ShooterGameServer.exe!TArray<int,FDefaultAllocator>::AddZeroed() (0x00007ff7fba3e437) + 0 bytes [c:\svn_ark\engine\source\runtime\core\public\containers\array.h:1329]
  9. ShooterGameServer.exe!FSaveFileObjectWriter::operator<<() (0x00007ff7fc438b98) + 0 bytes [c:\svn_ark\engine\source\runtime\coreuobject\private\uobject\worldserializedobject.cpp:39]
  10. ShooterGameServer.exe!FPropertyTag::SerializeTaggedProperty() (0x00007ff7fc3cc2b5) + 0 bytes [c:\svn_ark\engine\source\runtime\coreuobject\public\uobject\propertytag.h:143]
  11. ShooterGameServer.exe!UStruct::SerializeTaggedProperties() (0x00007ff7fc3d92d6) + 0 bytes [c:\svn_ark\engine\source\runtime\coreuobject\private\uobject\class.cpp:1236]
  12. ShooterGameServer.exe!UObject::SerializeScriptProperties() (0x00007ff7fc4049b8) + 0 bytes [c:\svn_ark\engine\source\runtime\coreuobject\private\uobject\obj.cpp:1051]
  13. ShooterGameServer.exe!UObject::Serialize() (0x00007ff7fc4048ca) + 0 bytes [c:\svn_ark\engine\source\runtime\coreuobject\private\uobject\obj.cpp:1009]
  14. ShooterGameServer.exe!APrimalCharacter::Serialize() (0x00007ff7fbaaa535) + 0 bytes [c:\svn_ark\projects\shootergame\source\shootergame\private\primalcharacter.cpp:4473]
  15. ShooterGameServer.exe!WorldSerializedObject::SerializeObjectData() (0x00007ff7fc43a5a5) + 0 bytes [c:\svn_ark\engine\source\runtime\coreuobject\private\uobject\worldserializedobject.cpp:603]
  16. ShooterGameServer.exe!WorldSerializedObject::SerializeHeaders() (0x00007ff7fc439ca3) + 0 bytes [c:\svn_ark\engine\source\runtime\coreuobject\private\uobject\worldserializedobject.cpp:442]
  17. ShooterGameServer.exe!UWorld::SaveToFile() (0x00007ff7fcb57f02) + 0 bytes [c:\svn_ark\engine\source\runtime\engine\private\world.cpp:5765]
  18. ShooterGameServer.exe!AShooterGameMode::SaveWorld() (0x00007ff7fbcb8159) + 42 bytes [c:\svn_ark\projects\shootergame\source\shootergame\private\shootergamemode.cpp:1120]
  19. ShooterGameServer.exe!AShooterGameMode::UpdateSaveBackupFiles() (0x00007ff7fbcd53f6) + 0 bytes [c:\svn_ark\projects\shootergame\source\shootergame\private\shootergamemode.cpp:4620]
  20. ShooterGameServer.exe!AShooterGameMode::Tick() (0x00007ff7fbcc52c3) + 0 bytes [c:\svn_ark\projects\shootergame\source\shootergame\private\shootergamemode.cpp:2814]
  21. ShooterGameServer.exe!AActor::TickActor() (0x00007ff7fc87d1be) + 0 bytes [c:\svn_ark\engine\source\runtime\engine\private\actor.cpp:736]
  22. ShooterGameServer.exe!FActorTickFunction::ExecuteTick() (0x00007ff7fc87bb57) + 0 bytes [c:\svn_ark\engine\source\runtime\engine\private\actor.cpp:132]
  23. ShooterGameServer.exe!TGraphTask<FTickTaskSequencer::FTickFunctionTask>::ExecuteTask() (0x00007ff7fcb0a19c) + 30 bytes [c:\svn_ark\engine\source\runtime\core\public\async\taskgraphinterfaces.h:665]
  24. ShooterGameServer.exe!FTaskThread::ProcessTasks() (0x00007ff7fc2fb8ac) + 0 bytes [c:\svn_ark\engine\source\runtime\core\private\async\taskgraph.cpp:338]
  25. ShooterGameServer.exe!FTaskThread::ProcessTasksUntilQuit() (0x00007ff7fc2fb43d) + 0 bytes [c:\svn_ark\engine\source\runtime\core\private\async\taskgraph.cpp:177]
  26. ShooterGameServer.exe!FTaskGraphImplementation::WaitUntilTasksComplete() (0x00007ff7fc2fc418) + 0 bytes [c:\svn_ark\engine\source\runtime\core\private\async\taskgraph.cpp:882]
  27. ShooterGameServer.exe!FTickTaskSequencer::ReleaseTickGroup() (0x00007ff7fcb04426) + 0 bytes [c:\svn_ark\engine\source\runtime\engine\private\ticktaskmanager.cpp:204]
  28. ShooterGameServer.exe!FTickTaskManager::RunTickGroup() (0x00007ff7fcb0846a) + 0 bytes [c:\svn_ark\engine\source\runtime\engine\private\ticktaskmanager.cpp:865]
  29. ShooterGameServer.exe!UWorld::RunTickGroup() (0x00007ff7fc9d6093) + 0 bytes [c:\svn_ark\engine\source\runtime\engine\private\leveltick.cpp:694]
  30. ShooterGameServer.exe!UWorld::Tick() (0x00007ff7fc9d7838) + 0 bytes [c:\svn_ark\engine\source\runtime\engine\private\leveltick.cpp:1201]
  31. ShooterGameServer.exe!UGameEngine::Tick() (0x00007ff7fc93947f) + 0 bytes [c:\svn_ark\engine\source\runtime\engine\private\gameengine.cpp:1148]
  32. ShooterGameServer.exe!FEngineLoop::Tick() (0x00007ff7fba17c72) + 0 bytes [c:\svn_ark\engine\source\runtime\launch\private\launchengineloop.cpp:2380]
  33. ShooterGameServer.exe!GuardedMain() (0x00007ff7fba1356c) + 0 bytes [c:\svn_ark\engine\source\runtime\launch\private\launch.cpp:140]
  34. ShooterGameServer.exe!GuardedMainWrapper() (0x00007ff7fba18c6a) + 5 bytes [c:\svn_ark\engine\source\runtime\launch\private\windows\launchwindows.cpp:125]
  35. ShooterGameServer.exe!WinMain() (0x00007ff7fba18da0) + 8 bytes [c:\svn_ark\engine\source\runtime\launch\private\windows\launchwindows.cpp:209]
  36. ShooterGameServer.exe!__tmainCRTStartup() (0x00007ff7fd89f3c1) + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]
  37. KERNEL32.DLL!UnknownFunction (0x00007ffe405813d2) + 0 bytes [UnknownFile:0]
  38. ntdll.dll!UnknownFunction (0x00007ffe425354e4) + 0 bytes [UnknownFile:0]
  39. ntdll.dll!UnknownFunction (0x00007ffe425354e4) + 0 bytes [UnknownFile:0]
  40. 慌瑳删灥楬慣整⁤捁潴⁲潒正潇敬彭桃牡捡整彲偂䍟ㅟ㜵਍慌瑳删浥瑯⁥畆据楴湯䌠楬湥䅴正潇摯潍敶਍
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