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Star Ocean 1 WT

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  1. Star Ocean
  2.  
  3. Platform: Snes / SFC
  4. Released: 19.07.1996
  5.  
  6. Based on: NTSC-J-version (SHVC-ARFJ-JPN)
  7.  
  8.  
  9. - This game is a spiritual successor to Tales of Phantasia.
  10. - Depending on your choices and actions, some events will play differently
  11. and some are not available at all.
  12. × Given all the mutually exclusive stuff in the game, you may want to
  13. buy a second copy to get three more save files (if you haven't made the
  14. switch to flash carts, which you should).
  15. - There are 11 playable characters in the game: 4 mandatory (Rati, Milly,
  16. Iria, Ronix) and 7 optional (Cius, Ashlay, Fear, Joshua, Marvel, Tinek,
  17. Perisie). At most, you can get four optional characters to join you
  18. permanently.
  19. - You can change weapons, characters and tactics during battle. You still
  20. can't disable or enable spells, though.
  21. - Running doesn't increase the encounter rate (aside from the fact that
  22. you're accumulating steps faster).
  23. - The Check accessories have been nerfed and now provide only partial
  24. resistance while also having a chance to break.
  25. - Unidentified items return, but Rune Bottles are gone. Instead, you use
  26. the appraisal skill, Kantei, to ID them.
  27. - Instead of giving you regeneration, food now gives you regular healing,
  28. although they can't be used during battle.
  29.  
  30. - Stats:
  31. × Str -> base ATP (Attack Power)(Kougeki)
  32. × Con -> base DFP (Defense Power)(Bougyo)
  33. × Agl -> base Accuracy (Meichuu)
  34. × Int is mainly used by mages, although the efficiency of healing spells
  35. cast in the menu depends on the target's Int instead of the caster's.
  36. × Guts -> critical hit roll 1 (1,5x dmg), defend roll (halved damage).
  37. × Stm -> The amount of Stamina at the start of each battle.
  38. × Your base Evade (Kaihi) is fixed (ie. won't increase in any way) and
  39. varies between characters.
  40.  
  41. - Stat gain per level & fixed stats:
  42.  
  43. Str Con Agl Stm Guts Int Eva Atk Mov t
  44. Rati 3-6 3-5 2-3 0-2 0-1 1-2 5 5\21 400 2,6
  45. Iria 4-6 4-5 1-3 1-3 1-2 0-1 10 15\27 350 2,9
  46. Tinek 4-6 4-5 1-3 1-3 1-2 0 30 3\12 420 2,5
  47. Perisie 2-4 2-4 2-4 0-2 0-1 1-2 20 3\15 480 2,2
  48. Ashlay 3-6 3-5 2-3 0-2 0-1 1-2 16 12\18 260 3,9
  49. Cius 3-6 3-5 2-3 0-2 0-1 1-2 10 10\36 260 3,9
  50. Fear 3-6 3-5 2-3 0-2 0-1 1-2 20 6+\35 306 3,4
  51. Marvel 2-4 2-4 2-4 0-2 0-1 1-2 30 10\16 280 3,7
  52. Milly 1-2 1-2 1-2 0-1 0 1-3 5 9\21 350 2,9
  53. Ronix 2-4 2-4 1-3 0-2 1 1-3 26 v\23 224 4,6
  54. Joshua 2-4 2-4 1-3 0-2 0-1 1-3 25 10\16 256 4,0
  55.  
  56. - You start off gaining about 40 HP per level. By level 40, it'll be about
  57. 130 HP per level. You'll reach 9999 HP around Lv80.
  58. - You gain 4-7 MP per level.
  59. - Atk: Attack speed in frames: time to hit\total duration.
  60. - Mov: Movement speed. Multiply by 2 to get the actual subpixels per frame.
  61. The only way to increase movement speed during battle is by casting Haste.
  62. - t is the time it takes for the character to run from one end of the
  63. battlefield to the other.
  64. - Battles run at 30 fps, so what I refer to as a 'frame' is one video
  65. frame, technically two *actual* frames.
  66. - The max level is 255, but you're not really supposed to get anywhere
  67. near that figure.
  68. - Exp is always divided by the number of active party members even if some
  69. characters have been incapacitated (ie. dead, petrified, or paralyzed).
  70. Incapacitated characters, however, do not gain Exp, hence their share is
  71. simply lost.
  72.  
  73. - Physical damage calculation is...
  74.  
  75. (ATP - 3*tgtDFP)elcgdr
  76.  
  77. × e: Elemental multiplier (1,0; 2,0; 0,5; 0; -1)
  78. × l: Ranged modifier. Ranged physical attacks always deal 1,5x damage.
  79. However, the damage will not increase from criticals nor do they have
  80. a chance of inflicting Stun. Ranged attacks by your PCs always produce
  81. the screen flash associated with crits, whereas ranged attacks by enemies
  82. will only do that if the crit roll succeeds. Either way, the effect is
  83. purely cosmetic.
  84. × c: Critical hit roll 1 (1,5x), as defined by the Crit value of your
  85. equipment, mainly your weapon (Crit/255). Most enemies have a Crit value
  86. of 50 (~20% rate), but few enemies have more than 0 Guts. Critical hits
  87. (from either roll) have a 50% chance of inflicting Stun, which lasts for
  88. 2 seconds.
  89. × g: Critical hit roll 2 (1,5x), as defined by Guts (Guts/10). Successful
  90. Guts rolls are indicated by the word 'Guts' popping up over the subject.
  91. × d: Defend roll (0,5x)(Guts/10). Also applies to magic.
  92. × r: Random multiplier (1,03125; 1,0625; or 1,125).
  93. × Once again, the game features 'energy-based' attacks that ignore DFP
  94. and can't be blocked, but at the same time, they have no critical hit
  95. rolls or skill rolls (Renki, etc.).
  96. × Again, for the sake of convenience, the walkthrough and enemy quick
  97. list show enemy ATP values that have been divided by 3 and DFP values
  98. that have been multiplied by 3. This means you can calculate outgoing
  99. damage with ATP - DFP and incoming damage with 3(ATP - DFP).
  100.  
  101. - Attacks can be blocked, but only from the front and when not stunned.
  102. Block rate seems to be calculated about the same way as it did in ToP,
  103. although there's no bonus for standing still:
  104.  
  105. (tgtEva - Accy)/255
  106.  
  107. - Since your Eva doesn't increase from leveling up, you won't be blocking
  108. much in the late game. Then again, late game enemies won't be blocking you
  109. much, either, unless you've made the mistake of increasing Feint, which
  110. is bugged and has the opposite of the intended effect.
  111.  
  112. - The knockback and, by extension, hitstun caused by attacks depends on
  113. the attacker's Knockback value and the opponent's Weight value, like so:
  114.  
  115. K = 256(k - w) - 128 [subpixels] [-128 subpx per frame]
  116.  
  117. K: Initial knockback 1 pixel = 256 subpixels
  118. k: Knockback (Kb) Total knockback = (k - w)^2 - 0,5(k - w) px
  119. w: Weight (Wgt) Hitstun = 2(k - w) + 5 frames
  120.  
  121. - After the knockback ends, subjects still need ~5 more frames to recover.
  122. - Hitting a wall may stop the knockback, but it won't affect hitstun.
  123. - On block, divide (k - w) by 2 (not rounded).
  124. - If the attack hits but deals no damage, no knockback or hitstun occurs
  125. (unless there's a critstun).
  126. - If a subject is pushed on to another subject, some of their momentum
  127. transfers over.
  128. - Most weapons have a Kb of 4, and all characters have 0 weight innately.
  129. Likewise, most enemies have 4 knockback and 0 weight. There doesn't seem
  130. to be any gear that would increase your weight.
  131. - Greater knockback makes multi-hit attacks less effective. Even when
  132. fighting heavier enemies, you should try to push the enemy against a wall
  133. or another subject to prevent knockback.
  134.  
  135. - Magical damage involves a base power value and an Int modifier. Nearly
  136. all offensive magic is elemental.
  137. - Offensive magic is nowhere near as useful as it was in ToP. Since the
  138. battlefield is so much smaller and non-linear, mages are now much more
  139. vulnerable.
  140.  
  141. - Milly's AI settings
  142. 1. Wareware o daiichi ni
  143. × Single target healing: below 2/3 HP.
  144. × Multi-target healing: more than one character below 2/3 HP.
  145. 2. Sentou o yuuri ni
  146. × Single target healing: below 2/3 HP.
  147. × Multi-target healing: more than one character below 2/3 HP.
  148. × Will also cast support and offensive magic.
  149. 3. Hodoyoku kangaete
  150. × Single target healing: below 1/6 HP
  151. × Multi-target healing: more than one character below 1/3 HP.
  152. × Will also cast support magic (with a varying delay) and occasionally
  153. offensive magic.
  154. 4. Jumon wa tsukawazu ni
  155. × Will not use magic.
  156.  
  157. - Milly will not use a healing spell if the max HP of the target or targets
  158. is below the base power of the spell.
  159. - The random multiplier for healing spells is different than what's used
  160. in damage. At most, it increases the figure by about 1%.
  161. - In the menu, when using healing spells and items that affect a group,
  162. it will affect the characters currently displayed (4 at most).
  163. - Using items and casting magic involves a 2 second cooldown during which
  164. the character can't do anything. With mages, you can still queue up a
  165. spell during the cooldown.
  166.  
  167. - Post-battle recovery is remaining Stm/8 (percent). Stamina consumption:
  168. 1 | Start of battle voice clip(s) (no, really)
  169. 1 | Manual movement (distance doesn't matter)
  170. 1 | Normal attack
  171. 2 | Waza
  172. 1 | Start casting magic
  173. 3 | Magic
  174. 1 | Get hit (dmg>0)
  175. 1 | Die
  176.  
  177. - Subjects can move in any direction during battle, but executing an
  178. attack generally requires a subject to be on the same y-axis level as
  179. the target, and even your controlled character's movement is almost
  180. entirely automated. You can only move manually by pressing a button,
  181. moving a cursor, and then pressing the button again, but this is very
  182. slow. Even if you manage to use it to avoid an attack, it doesn't really
  183. give you an offensive advantage with faster enemies, whereas with slower
  184. enemies, you have the advantage by default (at least with characters who
  185. have a fast normal attack), so there's no need to evade.
  186. - Most of the attacks you can perform require you to be at a certain
  187. distance from the enemy. If the enemy moves, this 'activation point'
  188. moves as well. As such, if the enemy is faster than the character and
  189. moving towards them, the character will end up chasing the activation
  190. point often up until it reaches the edge of the screen, at which point
  191. it flips to the enemy's other side, causing the character to run straight
  192. into the enemy's loving arms. You hate to see it, but there's really
  193. not much you can do about it.
  194. - Press Cancel during battle to switch the character you control. Note,
  195. however, that Rati has no AI. He will simply stand there and do nothing.
  196. - The AI tends to ignore enemies that are already engaging another
  197. character. Even outside of that, the AI can be rather... disinterested
  198. in actually attacking. In a tight situation, you'll need to manually
  199. compensate and do some micro-managing.
  200. - Characters will automatically move away if they're standing too close
  201. to another subject.
  202.  
  203. - As before, a number of enemies can inflict status ailments with their
  204. normal attacks (as noted in the enemy list). The roll is x/255, so a
  205. value of 50 means about 20% chance. An attack can inflict an ailment
  206. even if it deals no damage.
  207. - Poison: -10 HP every 4 seconds.
  208. - Paralysis / Petrification: Unable to act. Paralyzed characters can
  209. still be damaged.
  210. - Silence: Unable to cast magic. No enemy can inflict this.
  211. - Recovery points (inns, etc.) will not heal petrification.
  212. - When lethal damage occurs, a Guts roll is made that, if successful,
  213. allows the subject to remain alive with 1 HP.
  214.  
  215. - The game features an Item Creation system accessed from the sub-menu
  216. in the inventory screen. Using one of the IC skills requires three
  217. things: materials, base skills and the right Talent.
  218. × Materials can be bought in stores, obtained on the field (only in
  219. limited quantities; there are no respawning procurement points),
  220. created using IC itself, and dropped by enemies.
  221. × Base skills are bought at skill shops. Once you have them, you have
  222. to spend SP on them. The amount of SP gained when leveling up is very
  223. roughly 1,5*Lv.
  224. × When a character joins the party, they'll start with a small number
  225. of random Talents. It's also possible to learn a Talent by using the
  226. skill that requires it. When this happens, the character gains 50 SP.
  227. Most characters have at least one Talent they can never learn.
  228. - Abilities not actually used for creating items (such as Ongaku) are
  229. accessed from the Tokugi menu.
  230.  
  231. - The Sound Player allows you to listen to any music track, sound effect,
  232. and voice clip that you've triggered in the game. There are 568 items
  233. in total (47 music tracks, 87 sound effects and 434 voice clips).
  234. × The track that plays during the ending credits is not part of the
  235. collection.
  236. × Two of the music tracks are beta leftovers and can't actually be
  237. unlocked. A few sound effects may be beta leftovers as well, and a
  238. few are unobtainable due to bugs.
  239. × You can get the highest number of sounds in two playthroughs by
  240. getting the following optional characters:
  241. 1. Ashlay, Tinek, Perisie, Marvel
  242. 2. Cius, Fear, Joshua, Marvel -> Perisie
  243. × The Sound Collection save data is separate from the game save files,
  244. There's no in-game way to reset the collection data that I know of. As
  245. a result, if you're playing with a legit copy and want to start a fresh
  246. collection (possibly due to all the items unlocked by previous owners
  247. of the game), you'll have to remove the internal battery (or replace
  248. it if it's dead).
  249.  
  250.  
  251. Bugs / Glitches
  252.  
  253. - Feint is supposed to give you a chance to reduce an enemy's Evade, but
  254. it does not function properly and actually has the opposite effect, making
  255. it much easier for you to get blocked. If you're on emulator and have
  256. made the mistake of increasing the skill, you can force it back down to
  257. 0 in the RAM. Maybe grab some of the unused items while you're at it. If
  258. you're using a flashcart, you can just copy the save files to your computer
  259. and do the edits there.
  260. - The escape speed formula checks the character's ID value instead of the
  261. character's level. This makes running away from battle *much* slower than
  262. intended. The formula is 4 + eLv/2 - ID/2 (ticks), where eLv is enemy
  263. levels combined and ID is ID values combined. One tick is 8 frames, and
  264. the minimum is 4 (unless a Mist is equipped), which is about a second.
  265. The ID values are, for what it's worth: Rati 1, Milly 2, Ronix 4, Iria 5,
  266. Cius 6, Joshua 7, Tinek 8, Marvel 9, Ashlay 10, Perisie 11, Fear 12. Enemy
  267. levels can be seen in the encounter list.
  268. - The Magic Mist reduces the time it takes to run away from battle, but it
  269. also gives you the Reverse Doll effect, only without breaking. It can only
  270. activate once per battle, though, so it's not like it makes you immortal.
  271. - Once you've equipped a Mist accessory, you'll continue getting the
  272. (intended) effect even if you unequip it. Sometimes you might get the
  273. combined effect of both Mists even without touching them. Resetting the
  274. game should clear the effect (although it does compensate for the issues
  275. with the escape speed formula).
  276. - If a character is petrified and cured mid-battle, there's a chance they
  277. won't respond to any input for the rest of the battle.
  278. - If you learn a new Talent while playing the violin, the game has a
  279. good chance of freezing in most locations. It's least likely to happen
  280. when you're on the Mua continent fields.
  281. - Elemental resistance provided by equipment is once again buggy. This
  282. time it's a little worse, as there seem to be several items that cause it.
  283. - All spells cast by an AI-controlled character equipped with an Emerald
  284. Ring will only cost 2 MP. With a Fairy Ring, it's only 1. While the
  285. accessories work properly outside of battle and when spells are cast
  286. manually, I'd still recommend against using them.
  287. - The Silver Ring is supposed to negate physical damage from undead
  288. enemies (with a 5% chance of breaking), but the enemy type check doesn't
  289. work properly, as a result of which the ring negates physical damage from
  290. *all* enemies. Again, I'd recommend against taking advantage of it.
  291. - The Heal Ring is supposed to periodically heal 3% of a character's HP
  292. when moving on the field, but it doesn't work.
  293. - When switching weapons during arena battles, the previously equipped
  294. weapon may turn into the weapon you switched to. Might happen outside
  295. of the arena as well if the conditions are right.
  296. - When an enemy casts Wounds on you, it never actually hits. If there's
  297. an enemy close enough, it'll hit them instead.
  298. - The MP cost of waza is shown incorrect for characters in the reserve.
  299. - Hayakuchi will not show up on your skill list if you haven't also got
  300. both Sentou Lv1 and Lv2.
  301. - The Item Slot 22 bug will turn the item in slot 22 into either Lavender
  302. or Sazaetsuboyaki (likely defined by the pre-existing item's secondary
  303. ID value, as Lavender is 05-00 and Tsuboyaki is 05-01). It's very common
  304. and always seems to trigger at some point during the events on the Astral
  305. continent, although it varies slightly.
  306. - Ron's normal attack may not work properly at the beginning of battle.
  307. - The effects of the Upstart and Treasure cards have been mixed.
  308. - There are plenty of issues with graphical layers, where the character
  309. sprite will display on top of a tile, even though it's not supposed to.
  310. It's mainly apparent when riding the Bunny, whose sprite is larger than
  311. Rati's. In any case, it's purely cosmetic.
  312. - Once, Dispel missed the target, apparently because Perisie was doing
  313. Shining Dance.
  314. - Once, Protection reduced Perisie's DFP to 0.
  315. - Not really a bug, but they actually managed to misspell tri-Ace as
  316. 'try-Ace' on the label on the cart.
  317.  
  318.  
  319.  
  320.  
  321. Clatos / Cool / Metox Yama / Calnus
  322. Clato / Hot / Portmis
  323. Kaizoku Velcant no Doukutsu
  324. Otanim / Tatoroi / Tropp
  325. Astral Doukutsu / Astral
  326. (Purge Shinden)
  327. Ecdart / Ionis (IC)
  328. Van I Il / Shiren no Meikyuu
  329. Sylvarant
  330. Mua Jou
  331. Haikou
  332. Sylvarant Iseki
  333. Purge Shinden / Purge Shinden 2
  334. Makai / Jikuu Kenkyuujo
  335. Revorse Tower
  336. Shichisei no Doukutsu
  337.  
  338.  
  339.  
  340.  
  341. ¤~~~~~~¤ Clatos ¤~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~¤
  342.  
  343. Items: Default (Rati Lv1): Default (Dorn Lv1):
  344. Blackberry Long Sword Long Sword
  345. Flare Bomb Leather Armor Leather Armor
  346. Resurrect Bottle Wood Shield Wood Shield
  347. Talisman Leather Greaves Leather Greaves
  348.  
  349. Boss: Oyabun Beaado (+3× Touzoku)
  350.  
  351. - When you choose to start a new game, you'll be given the chance to name
  352. the main character, Ratix (or just Rati). You can change any character's
  353. name in the status screen.
  354. - Once you're in control, I recommend you take a moment to customize
  355. the settings. I use Message Speed 1 and set Confirm to Y. I also turn
  356. auto-equip off (in the equip menu). The voice acting can't be turned off,
  357. which is unfortunate, as your characters will not act or respond to
  358. commands until they're done with their quotes. The fastest enemies will
  359. be able to use this as an opportunity to land a free hit.
  360. - If you're not satisfied with the Talents Rati starts with and don't
  361. mind going through the intro again, you could reset and start a new game
  362. to re-roll them. He'll always start with Originality, though, and that's
  363. really the most important one.
  364. - Outside, you'll fight 3 groups of thieves. The boss (16 xp, 190 F)
  365. hits hard and fast. Just keep the pressure on. If all else fails, use
  366. the Flare Bomb.
  367. - The chest with the Talisman is mostly hidden from view.
  368. - You can rest in your bed (until you trigger the next event).
  369. - After some events, you are to head north to Cool (you could go there
  370. even before you're supposed to, but there's nothing there yet). You can't
  371. go to the beach or enter Rati's house at this point.
  372.  
  373. Items: Blueberry, Necklace \\\ Beach ||
  374.  
  375. - South of Clatos. Getting these with Rati alone is a little risky. I
  376. suggest you get them later.
  377.  
  378.  
  379. ¤~~~~~~¤ Path to Cool ¤~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~¤
  380.  
  381. Items:
  382. Savory Savory Ruby
  383. Blueberry 200 Fol
  384.  
  385. - Unless you're trying to fill your voice collection, I suggest you
  386. remove Dorn from the active party (Senjutsu -> Irekae). He's only a TPC
  387. and will soon leave your party. You could also remove his equipment.
  388. × Two of Dorn's clips can be elusive: 148 (start of battle against
  389. high level enemy) and 150 (end of tough battle). Best way to get 148
  390. is to run away from all battles to keep your levels low (Rati and Dorn
  391. will be Lv3, Milly Lv1) and then trigger battles at the very beginning
  392. of Mt. Metox (before the Fellworm event battle). For 150, let the battle
  393. drag on for a while and take a good amount of damage.
  394. - The game does not employ the kind of world map that they used in ToP.
  395. Instead, you have 'the field' - fairly linear paths that connect different
  396. areas, mostly towns. When you're on the field, you can save at anytime,
  397. and you'll typically see a rough map of the continent (toggled on/off
  398. with Start).
  399. - The chest with the Ruby is mostly hidden from view, located in the area
  400. just before Cool.
  401.  
  402. -- Cool --
  403.  
  404. Default (Milly Lv1): Rod, Robe, Sandals
  405.  
  406. - After the events, Milly joins the party, but she'll soon go MIA for a
  407. good while. Unequip her Robe and give it to Rati before she leaves.
  408. - You'll be back in Clatos. Check the beach, then head north to Mt. Metox.
  409.  
  410.  
  411. ¤~~~~~~¤ Metox Yama ¤~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~¤
  412.  
  413. - At the summit, you'll trigger the longest series of events in the game
  414. as you meet Ronix and Iria (do *not* look at the screen when teleporting
  415. occurs).
  416. - If you're planning on using Iria in your final party, I strongly
  417. recommend you re-roll Ron's Talents until he starts with Originality.
  418. To do so, save before triggering the scene at the summit. After going
  419. through the events on the Calnus, you'll need to restart from this save
  420. if he doesn't start with it. This could take a few attempts, but, trust
  421. me, it's still faster and easier than learning it through IC. (18 minutes
  422. per attempt)
  423.  
  424. -- Calnus --
  425.  
  426. PC: Default (Iria):
  427. Iria Lv7 Budougi 45 SP
  428. Boots
  429.  
  430. - Once you're in control, ride the elevator all the way down. After the
  431. scene, you'll have two more Fellworm encounters to take care of.
  432. - Next, head to the bridge for yet another scene. Once it's over, Iria
  433. will join the party. Ron is there too for a while, but he'll go MIA right
  434. away. Grab his equipment.
  435. - Head to the bridge to set course for Stream.
  436.  
  437. - Here's something resembling a map of the Mua continent. Capital letters
  438. indicate areas with items.
  439.  
  440. Ptm
  441. c4 C6c7
  442. Hot* c5 \ /
  443. b1 c2,
  444. a9---A8 C3 |
  445. A7---< |
  446. a4a5 A6b b8--b9
  447. a3 a6a b7 C1
  448. a2 B6b5
  449. Clt B4
  450. a1 b3
  451. B2
  452. Hot*
  453.  
  454.  
  455. ¤~~~~~~¤ Clato ¤~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~¤
  456.  
  457. Shop: Items: Party:
  458. Blueberry 50 Fol 420 Fol Rati, Iria
  459. Blackberry 180 Fol Spectacles
  460. Aquaberry 70 Fol Blackberry
  461. Spectacles 10 Fol
  462.  
  463. - It's just you and Iria. Your weapons will be gone.
  464. - You need to get some clothes for Iria. Buy them at the store for 10 Fol.
  465.  
  466.  
  467. ¤~~~~~~¤ Path to Hot ¤~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~¤
  468.  
  469. Items (nc):
  470. Artemis Leaf Savory Lavender
  471. Savory Savory
  472. Lavender 10 Fol
  473.  
  474. - There will be no random encounters here until you've gone through some
  475. of the events in Hot.
  476. - You can find some herbs by checking the rocks. The items may vary, though.
  477.  
  478.  
  479. ¤~~~~~~¤ Hot ¤~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~¤
  480.  
  481. Items: Default (Cius): PC:
  482. Flare Bomb Two-Hand Sword Cius Lv7
  483. Long Sword (nc) Leather Armor
  484. Knuckle (nc) Leather Helm
  485. 200 Fol (nc) Leather Greaves
  486. Tsuukoushou (Key) (nc) 40 SP
  487.  
  488. Shop:
  489. Chishiki Lv1 300 Fol Liqueur Bottle 300 Fol
  490. Kankaku Lv1 100 Fol Flare Bomb 180 Fol
  491. Gijutsu Lv1 600 Fol Tsuruhashi 1200 Fol
  492.  
  493. - Talk to the man by the bridge and tell him Portmis is to the north
  494. (first option).
  495. - You can head north right away, but you won't be able to enter Portmis
  496. without the Tsuukoushou.
  497. - Pick up your first skill sets at the Skill Guild. However, I'd advise
  498. against spending any SP on anything (other than 1 point in Dash, which
  499. lets you run by holding Cancel). You should wait until you can write skill
  500. books, as they allow you to save hundreds of SP.
  501. × Chishiki Lv1: Yakusougaku, Koubutsugaku, Recipe
  502. × Kankaku Lv1: Bitekikankaku, Mekiki, Nintai
  503. × Gijutsu Lv1: Houchou, Kuchibue, Dessin, Dash
  504. - Talk to Badam at the skill shop and choose the first option twice. Next,
  505. go talk to the weapons dealer, then return to Badam. You'll receive some
  506. weapons and Cius will briefly join the party. If you choose to keep him,
  507. you won't be able to get Ashlay. If you're planning on keeping him, make
  508. sure he starts with Originality (20% chance).
  509. - Go rest at the inn, then talk to Badam one more time to obtain the
  510. Tsuukoushou.
  511. - If you're satisfied with your Talents, you should create a copy of your
  512. save file, so you don't have to worry about them when you do a new
  513. playthrough.
  514. - You can use Liqueur Bottles to cure Petrification and Paralysis (No,
  515. not 'liquor.' The stress is on the second syllable.). These two ailments
  516. are now an even greater threat (especially Petrification) mainly thanks
  517. to the nerfed state of the Check accessories, and also because you can't
  518. easily maintain a safe distance to the enemy.
  519.  
  520.  
  521. Item (nc): Lavender -ID \\\ Path to Metox ||
  522.  
  523.  
  524. ¤~~~~~~¤ Metox Yama ¤~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~¤
  525.  
  526. Items: Resurrect Bottle, Mandrake -ID
  527.  
  528. - You can cure Poison with Aquaberries. Poison damage is only 10 HP.
  529. - You won't be able to buy Resurrect Bottles in quite a while, so spend
  530. them wisely until then.
  531. - Build up to at least Lv10. Give the Brigandy and Talisman to Iria.
  532. Remove Cius from the party to gain more Exp (unless you're planning on
  533. keeping him).
  534. - The wolf-type enemies can increase their ATP by 50%. Nearby characters
  535. will get stunned in the process. The bee-type enemies have a dive attack
  536. that has double ATP.
  537. - The enemies in the slime and grell families can divide and, thus, create
  538. a new enemy of the same type. When this happens, cHP is split between the
  539. two enemies.
  540. - The entrance to the abandoned mines (Haikou) is just near the beginning,
  541. although if you try to explore it now, you'll get assfuc*ed. With a
  542. little luck, though, you might be able to get the two chests closest
  543. to the entrance (Blueberry and Emerald Ring). As I already mentioned, I
  544. would recommend against using Emerald Rings (or Fairy Rings), because of
  545. the MP cost bug. The choice is yours, though. Either way, only mages
  546. can equip them.
  547.  
  548. -- Path to Portmis --
  549.  
  550. Items: Items (nc):
  551. Resurrect Bottle Savory (b9)
  552. 380 Fol Artemis Leaf (c7)
  553. Spectacles
  554.  
  555.  
  556. ¤~~~~~~¤ Portmis ¤~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~¤
  557.  
  558. Item (nc): Spell Potion
  559.  
  560. Shop:
  561. Long Sword 100 Fol Banded Mail 200 Fol
  562. Saber 300 Fol Budougi 1200 Fol
  563. Two-Hand Sword 500 Fol Bikini 10 Fol
  564. Knuckle 20 Fol Silk Robe 20 Fol
  565. Rod 10 Fol Leather Helm 20 Fol
  566. Chishiki Lv2 600 Fol Leather Greaves 100 Fol
  567. Kankaku Lv2 200 Fol Boots 5 Fol
  568. Sentou Lv1 1000 Fol Round Shield 120 Fol
  569.  
  570. - Talk to Ruddle (the guy who asked for directions in Hot) to receive a
  571. token of his appreciation.
  572. - Get the new skill sets.
  573. × Chishiki Lv2: Seibutsugaku, Douguchishiki, Otamajakushi
  574. × Kankaku Lv2: Asobigokoro, Kikenkanchi, Konjou
  575. × Sentou Lv1: Shougekiha, Shinkuuha, Mekuri
  576. - ATTENTION! Don't *ever* increase Shinkuuha or Mekuri! (or Feint)
  577. - Feel free to raise Rati's Kikenkanchi to Lv1 if you want to try to learn
  578. Yasei no Kan. All you need to do is change the Scout setting, leave the
  579. Scout menu, then do it again. Iria can't learn this Talent.
  580. - The only way to get more Spell Potions is by duping them (using Art).
  581. - If you talk to one of the NPCs at the harbor, you'll be given a chance
  582. to abandon the errand Badam gave you. The reward isn't much, but I suggest
  583. you complete the task nonetheless. If you do cancel it, Cius will leave
  584. the party and finish the job alone.
  585. - Head to the weapon shop to pick up the item you need to deliver to Badam.
  586.  
  587.  
  588. -- Hot --
  589.  
  590. Item (nc): 600 Fol
  591.  
  592. - After the delivery, you'll have to choose whether or not to keep Cius
  593. in your party. Choose the first one and he'll stay. Choose the third one
  594. and he'll leave. Like I said, it's either Cius or Ashlay. Cius is easily
  595. one of the best fighters in the game as opposed to Ashlay, who's one of
  596. the worst. I prefer to use Tinek, though, so I don't really need him.
  597.  
  598. - Back in Portmis, talk to the guy by the ship and agree to help them
  599. with their pirate issue (first option). You can then use the small boat
  600. to reach the dungeon.
  601.  
  602.  
  603. ¤~~~~~~¤ Kaizoku Velcant no Doukutsu ¤~~~~~~~~~~~~~~~~~~~~~~~~~~~~~¤
  604.  
  605. Party: Boss:
  606. Rati Lv15, Iria Lv15 Velcant Boss (+ Velcant)
  607.  
  608. Items:
  609. Lavender Liqueur Bottle Blueberry
  610. Blackberry Sapphire Ruby
  611. Aquaberry Blueberry Reverse Doll
  612. Resurrect Bottle Liqueur Bottle Sapphire
  613. Hiuchi Ishi ¤ (nc) Magic Color Artemis Leaf
  614. Rainbow Daiya Magic Card ¤: Unique
  615.  
  616. - You will no longer have access to this dungeon once you complete it.
  617. - You'll have to ram some of the doors to get through them.
  618. - Don't miss the path south after taking the stairs down in the first area.
  619. - After the fixed encounter near the first save point, you'll obtain the
  620. Hiuchi Ishi, which you can use to light gas. Be warned, though. If you're
  621. standing in the gas when you light it, you'll take severe damage.
  622. - Lighting the gas in the previous area will do nothing.
  623. - Don't light the gas in the area where you see spikes on the ground.
  624. - Don't miss the Ruby near the second save point. You have to go through
  625. the wall.
  626. - You'll fight the boss after the second save point.
  627.  
  628. [Boss]
  629. - 5200 HP, 6 DFP, 150 Eva, 107 ATP, W:F
  630. - 1500 xp, 760 Fol in total
  631. - If you haven't leveled up much, this will be a very difficult battle.
  632. Try spamming your long range skills (Kuuhazan, Kikoushou) and use Flare
  633. Bombs (400 pod each). You could also try to stunlock him by attacking
  634. him from both sides at the same time, but that requires constantly
  635. switching between characters, since the AI is too passive. If you still
  636. can't do it, go level up in the area where you fought the mid-boss.
  637.  
  638.  
  639. -- Portmis --
  640.  
  641. Items (nc):
  642. Ocarina (Unique) Saint Elmo (Unique)
  643.  
  644. - After the girl runs off, pick up the Ocarina that she drops. Do *not*
  645. miss it! You can get another item from the little boy.
  646. - You can now take a ship to the Astral continent.
  647. - To get sound effects 489 and 490, start a Private Action, then talk to
  648. Cius at the tavern and choose the first dialog option.
  649.  
  650.  
  651. ¤~~~~~~¤ Otanim ¤~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~¤
  652.  
  653. Item: Poison Check
  654.  
  655. Shop:
  656. Sinclair 1000 Fol Gijutsu Lv2 1200 Fol
  657. Hard Knuckle 80 Fol Cure Paralyze 800 Fol
  658. Claymore 1300 Fol Poison Check 2800 Fol
  659. Banded Helm 100 Fol Stink Bomb 200 Fol
  660. Iron Greaves 200 Fol Mind Bomb 300 Fol
  661.  
  662. - Sinclair, Hard Knuckle, Banded Helm, Iron Greaves, Gijutsu 2 = 2580 F
  663. × Gijutsu Lv2: Craft, Bunpitsu, Choukyou
  664. - I will remind you not to spend any SP on any skills. Not yet.
  665. - At this point, you should check that you don't have anything particularly
  666. important in item slot 22 in your inventory (just in case you trigger the
  667. Lavender bug).
  668. - Stink Bombs can be used to stun the enemy, but it only lasts for 1,3s.
  669.  
  670.  
  671. ¤~~~~~~¤ Astral Fields ¤~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~¤
  672.  
  673. Items:
  674. Mandrake -ID (nc) Iron Stink Bomb
  675. Blackberry Shishi no Zou Meteorite
  676. Rune Metal -ID Liqueur Bottle Sour Syrup
  677. Moonite Ruby Spell Potion
  678. Ruby Resurrect Bottle Resurrect Bottle
  679. Smith Hammer Iron Mega Flare Bomb
  680. 1000 Fol Meteorite -ID
  681.  
  682. Lost & Found:
  683. Damascus (Sand Worm - 5%)
  684.  
  685. - You might as well explore all the fields right away (if only to get
  686. the new gear from Tropp). Better stay away from Purge Shinden, though.
  687. You should probably visit Tatoroi to pick up Ashlay first, though.
  688. - The unidentified Rune Metal (?JEM [sic]) is hidden behind a tree not
  689. far from Tatoroi.
  690. - The Shishi no Zou has a chance of instantly killing beast-type enemies.
  691. This is the only one you'll find, so you'll have to dupe it to get more
  692. of them.
  693.  
  694.  
  695. ¤~~~~~~¤ Tropp ¤~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~¤
  696.  
  697. Item: Cinderella Glass (Artifact)
  698.  
  699. Shop:
  700. Ruby Wand 50 Fol Chishiki Lv3 1200 Fol
  701. Ring Mail 500 Fol Sentou Lv2 2000 Fol
  702. China Dougi 3200 Fol
  703.  
  704. - This is the town on the west end of the continent.
  705. - The Cinderella Glass gives you a 25% discount for one shopping session.
  706. There are only about half a dozen of them in the game. (Technically, you
  707. can obtain them using the Santa Boots, but it's only a 1% chance, so...)
  708. - Ruby Wand, Ring Mail, China Dougi, Chishiki 3, Sentou 2 = 6950 Fol
  709. × Chishiki Lv3: Seishingaku, Piety, Youseiron
  710. × Sentou Lv2: Hangeki, Feint, Renki
  711.  
  712. - DON'T EVER PUT ANY SP INTO FEINT! It doesn't work properly and will only
  713. make it (much) more likely for you to get blocked.
  714.  
  715.  
  716. ¤~~~~~~¤ Tatoroi ¤~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~¤
  717.  
  718. Item: PC: Default (Ashlay):
  719. Resurrect Bottle Ashlay Lv15 Sinclair Iron Greaves
  720. Banded Mail 80 SP
  721. Banded Helm
  722.  
  723. - It's time to get Ashlay. The only reason I get him is so I can get
  724. the Kouryuu skills (which I hardly ever use, but I just like having
  725. them). Either way, first, you need to talk to him at the arena. He's
  726. in the audience on the north side. After talking to him, he'll walk away.
  727. Next, go beat Rank H at the arena. After that, head out and save then
  728. go to the harbor to find Ashlay there. Choose the first option and he'll
  729. join. Reset if he doesn't start with Originality.
  730. - Ashlay will give Kouryuu to Rati later in the game, but only if his
  731. affinity is high enough. He doesn't have any PAs that would increase
  732. affinity, so you just have to have him in your party during bosses, as
  733. beating a boss increases affinity between active party members.
  734. - Note that the time window for getting Ashlay is incredibly short. He'll
  735. disappear from the audience after you've triggered the scene where the
  736. two guards are killed by Fear's doppelgänger. If you're interested in
  737. getting him, you need to choose *now*. Then again, if you kept Cius in
  738. your party, he won't be there anyway.
  739. - You're fully healed when you take on the arena. You can't keep the
  740. items the enemies may drop.
  741. - Beating Rank D at this point might prevent you from getting Tinek,
  742. so don't go too far.
  743. - In any case, you need to get to the town of Astral. You can either
  744. take the ship (if you got Ashlay, you already did) or go through the
  745. Astral Cave.
  746.  
  747.  
  748. ¤~~~~~~¤ Astral Doukutsu ¤~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~¤
  749.  
  750. 1F 2F 3F
  751.  
  752. A6* a8* a8 b5*
  753. a3 A6 | b4 A1: Aquaberry, Blackberry, Sapphire(h),
  754. | -- 9 | Sapphire (h), Blueberry
  755. a2-|A1| | b3 a3: Save point
  756. -- b1| (a3 ->) A4: Spectacles
  757. B2 3 (A6 ->) A7: 1200 Fol
  758. A6: Crystal (h)
  759. 4F 5F~ B2: Necklace, Saber, Fresh Bottle
  760. b4: Save point
  761. >c3* As B6: Claymore
  762. B8 c2 c3 B7: Iron (h), Silver (h)
  763. \| c4 d1 B8: Hard Knuckle B9: Flare Bomb
  764. B9-b5-B7 | >a3* | c3: Save point, Recovery point
  765. /| c6 d3-d2 (c4 ->) C5: Reverse Doll
  766. c1 B6 c7 d1* \ D4: Poison Check
  767. | 9 D4
  768. c8
  769.  
  770. - You'll likely have to do an hour or two of grinding before you can
  771. survive here. I'd recommend at least Lv22. You're better off leveling
  772. up out in the field, though, since the enemies are much easier.
  773. - The Armed Knights are the main concern here. They have 150 ATP and
  774. can deal very serious damage with their sword throw attack (with a DFP
  775. of 130, you'll still take about 100 pod per hit). The other enemies are
  776. nowhere near as dangerous.
  777. - The Mandrake-type enemies have a slow blast attack that ignores defense.
  778. - You can find some minerals by examining the crystals.
  779. - There are two one-way doors here. One near the first save point, another
  780. one near the third and last save point.
  781.  
  782.  
  783. - The events in Astral will be different depending on whether you have
  784. Ashlay or Cius or neither.
  785.  
  786.  
  787. ¤~~~~~~¤ Astral ¤~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~¤
  788. (with Ashlay or Cius)
  789. Shop:
  790. Gijutsu Lv3 5000 Fol
  791. Sentou Lv3 20 000 Fol
  792.  
  793. - After the event, choose the first option (with Ashlay) or second option
  794. (with Cius) to explore the town.
  795. × Gijutsu Lv3: Kagaku Gijutsu, Ensou, Cast
  796. × Sentou Lv3: Link Combo, Hayakuchi
  797. - Link Combo allows you to execute a chain of wazas.
  798. - Once you're ready, return to your room and rest.
  799.  
  800. -- Astral Doukutsu --
  801.  
  802. Lost & Found: Boss:
  803. Long Sword +1 (Darth Widow) Darth Widow (+2× Stropers)
  804.  
  805. - You'll need to chase Fear's doppelgänger all the way to the south entrance.
  806. - With Cius, Fear temporarily joins the party here. No need to reset for her
  807. Originality, since her custom weapon isn't all that great. With only 700 HP
  808. and 70 DFP, she's quite fragile. Don't bother leveling her up yet, though.
  809.  
  810. [Boss]
  811. - 10 000 HP, 15 DFP, 160 Eva, 150 ATP
  812. - Stropers (1600 HP) have a small chance of paralyzing you.
  813. - The Long Sword +1 is not an entirely guaranteed drop (97%).
  814.  
  815. - Walk back to the town and go see the king. (With Cius, you'll just warp
  816. back, and you won't meet the king.)
  817.  
  818. -- Astral --
  819.  
  820. Items (nc): Cinderella Glass, Luna Talisman, 30 SP
  821.  
  822. - After the event, you'll need to choose whether or not to go to Purge
  823. Shinden. I would recommend against it (second choice on the second one
  824. with Ashlay, second choice with Cius), so you can start doing IC as soon
  825. as possible. If you do go there, you'll have the chance of adding Joshua
  826. to your party, but I definitely recommend against that (unless it's just
  827. for the voice collection).
  828.  
  829.  
  830. ¤~~~~~~¤ Astral ¤~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~¤
  831. (without Ashlay or Cius)
  832.  
  833. Default (Fear Lv15):
  834. Gladius Plate Greaves
  835. Ring Mail Astral Ring (Unique)(can't be removed)
  836. Knight Shield 50 SP
  837.  
  838. - When you reach Astral, you'll go to the inn. Choose the first dialog
  839. option to rest. The next day, you can find Fear locked up in the castle
  840. dungeon (the place might be a little hard to find; you can access it
  841. from the northwest part of the castle). Talk to the guard and he'll let
  842. you see her.
  843. × The guard won't let you through anymore once you've triggered the
  844. scene with the crashing starship. Once again, the time window is very
  845. narrow.
  846. - When talking to her, choose the second dialog option, then the first,
  847. and the first again. After that, go knock out the guard. Then, you'll
  848. need to go through Astral Doukutsu. Fear joins the party at this point,
  849. but she may still leave depending on your dialog choices after the cave
  850. (and then, again, after Purge).
  851. × Again, no need to reset for Fear's Originality (unless you just want
  852. it for the sake of completion).
  853. - When you reach Tatoroi, choose the first option twice. Anything else
  854. and she'll leave. After that, you have to complete Purge Shinden before
  855. you can trigger the scene with the crashing starship.
  856. - You can still return to Astral through the cave, but Fear will stay
  857. behind and wait for you in Tatoroi.
  858. - NOTE: You *cannot* obtain Fear's Bushin ougi if you get her this way.
  859. It's hardly useful at all, mind you, but it does prevent you from getting
  860. some voice clips.
  861. - Get Fear to at least Lv22 before going to Purge.
  862.  
  863.  
  864. ¤~~~~~~¤ Purge Shinden ¤~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~¤
  865.  
  866. Items: Special: Default (Joshua):
  867. Spell Potion 6 SP 3 SP Rod Flare Ring
  868. Resurrect Bottle 3 SP 3 SP Silk Robe Feather Ring ¤
  869. Resist Ring 3 SP Sandals 50 SP
  870.  
  871. B9* PC: ¤: Unique
  872. -- 67 Joshua Lv15
  873. |B4|B5-B8*
  874. -- Boss:
  875. B 4× Wolf Shapes
  876. 3 2
  877. | B1-
  878. | | | 9
  879. \| A8- A4, B7: SP Crystals
  880. A7 B3: Save Point
  881. -A6- B9: Boss
  882. |
  883. --
  884. |A5|
  885. --
  886. | 4
  887. A3-
  888. 2 |
  889. A1
  890.  
  891. - There are two entrances. The more prominent one only leads you to a
  892. small, isolated section with two chests and one SP crystal. The actual
  893. entrance is revealed during the event where you meet Joshua.
  894. - If you managed to survive in the Astral Cave, you should be able to
  895. survive in Purge Shinden. It's got another one of those knight-type
  896. enemies, but although they're faster and have more HP than the Armed
  897. Knight, their ATP is actually a little lower.
  898. - If you disable the graphical layers, you'll see that there are NPCs
  899. inside the crystals, and they give you the SP when you "talk" to them.
  900. B6 has two of these crystals as well, but they don't give you any SP.
  901. I don't know if this was an oversight.
  902. - Joshua will join the party in the middle of the dungeon (with Ashlay)
  903. or at the very beginning (with Cius or Fear).
  904. × Spells: Ice Needle, Grave, Wind Blade, Blizzard, Heal, Cure All
  905. - Joshua doesn't have any Fire-elemental spells (whereas Ron doesn't
  906. have any Water-elemental spells). He has 3 healing spells in addition
  907. to attack magic, but they're not powerful enough to make him a viable
  908. alternative to Milly late in the game.
  909. - Joshua's healing AI:
  910. 1. Heal when below 2/3
  911. 2. & 3. Single target healing when below 1/6. Multi-target when <1/3.
  912. - Joshua dies if an enemy so much as even looks at him in a funny way.
  913. You can probably afford to use some of your Resurrect Bottles (and you
  914. can start buying them pretty soon), but if you're running low, just let
  915. him sleep.
  916. - To keep him in your party, choose the first dialog options after
  917. completing the dungeon. To let him go, choose the second one.
  918. × If you got Fear, you have to choose to keep Joshua if you want to
  919. keep her. Otherwise, they'll both leave.
  920. - You'll find the boss soon after the save point.
  921.  
  922. [Boss]
  923. - 5000 HP, 15 DFP, 80 Eva, 185 ATP, A:L
  924. - 2412 xp, 2520 Fol, Rune Metal -ID (1/6 chance)
  925. - Try to get at least one Rune Metal.
  926.  
  927.  
  928. - After the events in Astral (and possibly Purge), head to Tropp. On your
  929. way, you'll see a starship crash near Clato. You'll need to go and take a
  930. closer look. You can take a ship to Portmis from Tropp.
  931. - After inspecting the ship, you have to walk all the way back to Tropp,
  932. so you can catch a ship to the Van continent.
  933. - You should beat Rank F at the arena on your way. Also, if you have Cius,
  934. buy a few extra Claymores in Otanim.
  935.  
  936.  
  937. ¤~~~~~~¤ Ecdart ¤~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~¤
  938.  
  939. Shop: Item (nc):
  940. Kankaku Lv3 300 Fol Bijoubu
  941. Violin 200 000 Fol
  942. Clarinet 80 000 Fol PC:
  943. Harmonica 28 600 Fol Milly
  944.  
  945. - If you didn't go to Purge Shinden, you'll find Milly here. You need
  946. to hook up with her before you can trigger the reunion scene at Ionis.
  947. - The last skill set - Kankaku Lv3: Kinoubi, Denpa, Doryoku.
  948. × Doryoku lowers the SP cost of all skills by 1 point per level. Maxing
  949. it out takes 575 SP, and doing it before increasing anything else is
  950. very much worth it. It's less useful for Milly, since she only has one
  951. combat skill, but I'd say it's still worth it mainly because of the
  952. Exp boost (provided by Shugyou).
  953. - The instrument shop is here. That stuff is pretty expensive, though.
  954. If you didn't get an instrument at the arena, you'll have to buy a
  955. Harmonica. Or you can just run all the way back to Tatoroi to get one.
  956. - There's also a shop that has minerals, but you're better off making
  957. them through Renkin.
  958. - Talk to the dog by the entrance to get sound 493.
  959.  
  960.  
  961. ¤~~~~~~¤ Foster's ¤~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~¤
  962.  
  963. Items:
  964. Dwarven Helm Dwarven Guard Dwarven Mail -ID
  965. Shadow Flower Lavender Spectacles
  966. Dwarven Boots -ID Blueberry Elven Bow (Unique) (nc)
  967.  
  968. - Joshua (if he's in your party) will talk to you outside Ecdart. After
  969. that, you can take the hidden path behind the trees to reach Foster's
  970. place (you can go take care of the reunion first and get some new gear
  971. as well). Choose the first dialog option to agree to take care of the
  972. monsters. You'll fight a number of fixed battles against Grells and
  973. Dragonflies in the forest behind the cabin. Afterwards, you'll obtain
  974. the Elven Bow.
  975. - You *cannot* access these areas if you don't have Joshua. The items
  976. you find here are decent for the time being, but even so, I would not
  977. recommend getting Joshua.
  978.  
  979.  
  980. ¤~~~~~~¤ Ionis ¤~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~¤
  981.  
  982. Items: PCs: Default (Ronix): (Marvel):
  983. Magic Card Ronix Lv20 (Brigandy) Raven Orb (Unique)
  984. Resurrect Bottle Marvel Lv20 (Leather Boots) Silver Robe
  985. 70 SP Sandals
  986. 70 SP
  987. Shop:
  988. Smith Hammer 600 Fol Brigandy 1200 Fol
  989. Research Pen 400 Fol China Shoes 1200 Fol
  990. Creator Pen 120 Fol Iron 10 Fol
  991. Magic Card 70 Fol Hato no Esa 1 Fol
  992. Magic Color 2000 Fol
  993.  
  994. - If you have Ashlay or Joshua, Marvel *will* join your party. If you
  995. have Cius (and no Joshua), she won't. If you have no optional PCs, you
  996. can choose whether or not to take her.
  997. - Marvel only has a 10% chance of starting with Originality. Without
  998. Originality, she's stuck with her default weapon (280 ATP), as her only
  999. other weapon is her ultimate weapon that's obtained through Customize.
  1000. If you're planning on using her in your active party (which I wouldn't
  1001. recommend, as I do consider her to be the worst fighter in the game),
  1002. you may want to keep resetting and going through the reunion scene
  1003. until she starts with it. Learning it through grinding is a little
  1004. tricky, but nothing exceedingly hard.
  1005. - Ron's spells: Firebolt, Grave, Wind Blade, Shadow Bolt, Eruption,
  1006. Earth Glaive, Thunder Bolt, Wounds.
  1007. - Ron is the one mage in the game solely dedicated to offensive magic.
  1008. However, as I've already mentioned, offensive magic is now *very*
  1009. suboptimal mainly due to the smaller battlefield, which leaves mages
  1010. much more vulnerable.
  1011. - Indeed, Ron would be more useful as a ranged fighter. If you disable
  1012. all his spells, he'll use his bow quite actively on the first AI setting.
  1013. Even then, a melee fighter is preferable, as Ron can't attack quickly
  1014. enough to properly stunlock enemies.
  1015.  
  1016. - It's time for some IC. And by 'some,' I mean 5-15 hours, depending
  1017. on how high you're aiming. You may want to have something playing in
  1018. the background (like, Hololive, for instance) to provide some additional
  1019. stimuli during the lengthy process.
  1020. - When I have to do resetting, I just Mandrake my party instead of
  1021. actually resetting (although resetting is indeed a tad faster) and I
  1022. already have my reserve characters knocked out.
  1023. - Keep in mind, in some cases, the item you create may be unidentified.
  1024. It could be the failed stuff too. Leave the useless junk unidentified,
  1025. so you can easily tell them apart.
  1026.  
  1027. - Start by learning Talents that have at least a 1,5% chance of being
  1028. discovered. That's a good point to draw the line at. 1% Talents take
  1029. a good while to learn, often around 30 minutes or so. At that point,
  1030. it's really not worth it anymore (you'd be better off just spending
  1031. that time leveling up). I mean, you can still do it if you're really
  1032. obsessed about it and have the patience.
  1033.  
  1034. - Skill level and Talents are not (much of) a factor when composing music.
  1035. - When grinding the music Talents, you need to leave the Ongaku menu
  1036. after each attempt, but you don't need to play a different composition.
  1037. - Likewise, when grinding Yasei no Kan, you need to leave the Scout menu
  1038. after each attempt, but you also need to actually change the setting.
  1039. - Yasei no Kan and the music Talents are the fastest to grind (and also
  1040. cost nothing), so I'd say 0,5% is still worth going for with those.
  1041. - Doubutsuzuki is the slowest Talent to grind, so I wouldn't bother with
  1042. that for anyone other than Milly (who likely started with it) and maybe
  1043. Cius/Ashlay. If you learn it, you get it just as you send out the pigeon.
  1044. The bird isn't coming back (not without the Talent), so you just keep
  1045. sending them.
  1046. - You may need to increase Bitekikankaku to Lv1 before maxing out Doryoku,
  1047. but that's totally fine.
  1048. - You'll want Iron to be the first mineral on the Saiku list. That means
  1049. you'll have to either sell your Rubies or equip something to create an
  1050. empty slot.
  1051. - Even with the SP from the new Talents, you'll likely need to get a few
  1052. levels to max out Doryoku (more than a few for Milly). Keeping Milly
  1053. alive here can be tricky. Use the Astral Shift formation with Rati in
  1054. the second slot. This puts you in the best position to intercept the
  1055. enemy if one heads for Milly right at the beginning of battle.
  1056. - Increasing Ron's Doryoku won't be necessary if all you're going to do
  1057. with him is create Iria's ultimate weapon.
  1058.  
  1059. - You'll want to use Shippitsu to create skill books to save SP. Use
  1060. Iria or Ashlay. If they didn't start with Bunsai, they can easily learn
  1061. it. The books will allow you to increase 16 skills up to Lv7 without
  1062. spending a single SP (except for the author, since a skill needs to be
  1063. above Lv0 for the character to be able to write about it.
  1064. - The last level of Bunpitsu requires 50-60 SP, which is pretty steep.
  1065. You should make do with Lv9.
  1066.  
  1067. - Not every character needs to boost all their skills. All you really
  1068. need is one character who's proficient in a given field. Here's how I
  1069. split the work myself:
  1070. Iria | Shippitsu, Art, Saiku, Ongaku, Kantei
  1071. Milly | Renkin
  1072. Ratix | Katanakaji
  1073.  
  1074. - Don't forget that skill levels are rounded up.
  1075.  
  1076. - IC costs quite a bit of money, but it also provides the answer to that
  1077. issue. Get Iria's Art to Lv7, then use Magic Colors to duplicate Rainbow
  1078. Diamonds. At Lv7, the success rate is roughly 15%. If you can't afford
  1079. to buy a whole bunch of Magic Colors, you'll just have to keep re-loading
  1080. after a few attempts. A single Rainbow Diamond sells for 25k, which is
  1081. pretty nice, but we want to move to the next level sooner rather than later.
  1082. - Dupe yourself 6 Rainbow Diamonds, then use Saiku to try to create a
  1083. Magical Drop, which sells for 500 000 fol. Spend some SP to get your
  1084. Saiku level a bit higher. Lv7 would be nice, but 6 should work too. If
  1085. you happen to get a Dream Crown, you should keep that. Otherwise, just
  1086. keep re-loading. Do *not* use up your last Rainbow Diamond.
  1087. - Selling a couple of Magical Drops will easily allow you to cover the
  1088. IC costs. You could also go pick up a Violin and a Clarinet in Ionis.
  1089. Instruments can indeed be duplicated, so duping the Violin is another
  1090. option for procuring funds.
  1091. - Using the Violin makes discovering Talents a bit easier (by doubling
  1092. the odds), but it's tricky to use, since it can easily crash the game.
  1093. Crashing seems least likely to happen if you use it in the Mua fields.
  1094. As such, if you're interested in using it, you should wait until you
  1095. reach Sylvarant, after which you can return to Mua more easily.
  1096. - You can use the Clarinet to fight the optional super boss, Gabriel
  1097. Celesta. She's worth great Exp if you can beat her, but I suggest you
  1098. save it for later.
  1099.  
  1100. - Skill books will get Milly's (or Joshua's) Renkin to Lv7. You'll want
  1101. to get it to Lv10 (so you'll gain access to Ori), but there's no rush,
  1102. since you can already create great weapons with the minerals you've
  1103. found (Rune Metal, Meteorite, Moonite), and you can just duplicate some
  1104. of those (as seen on the chart in the IC file).
  1105.  
  1106. - Katanakaji can be used to create some *very* powerful weapons. It
  1107. doesn't matter who's doing it; any character can work with weapons of
  1108. any kind. Either way, Lv8 should work fine, relatively speaking. Feel
  1109. free to push it to Lv9 if you have the SP. Even at Lv10, you'd have to
  1110. do a lot of re-loading. The success rates are around 5%. Duping the
  1111. base items so you can try multiple times before resetting is an option,
  1112. but really not necessary. You should still dupe them, so you'll always
  1113. have at least one.
  1114. - Right, so, first you need to create +1 weapons (Rati's already got
  1115. one if you fought Darth Widow). Just combine any of the weapons sold
  1116. around these parts (or back in Otanim) with Silver. The formula is not
  1117. exact, but this is clearly ideal.
  1118. - Once you have a +1 (or +2) weapon, you can combine it with one of the
  1119. 6 more exotic minerals, with each mineral producing a different result
  1120. (if successful). These are the weapons I'd recommend:
  1121.  
  1122. Rati | Duel Sword (+1/+2 + Meteorite)
  1123. Iria/Peri| Pain Cestus (+1/+2 + Damascus)
  1124. Ashlay | Duel Sword (+1/+2 + Meteorite)
  1125. Cius | Meteor Strike (+1/+2 + Meteorite)
  1126. Fear | Element Edge (+1/+2 + Meteorite)
  1127. Tinek | Mech Halberd (+1/+2 + Damascus)
  1128.  
  1129. - To get the ultimate weapons, you have to use Customize, which is not
  1130. only character-specific, but also very costly to level up, since two of
  1131. the three base skills don't have skill books. Instead of spending around
  1132. 1000 SP to get it to a high level, you should just force it at Lv3, or
  1133. maybe Lv4 (which only costs an additional 40-60 SP). At those levels,
  1134. the odds are pretty terrible (something like 2%), but if you create
  1135. multiple copies of the base weapon (say, 5), it's very doable. If you
  1136. don't want to go through the trouble, that's fine. The Katanakaji weapons
  1137. I recommended above will work just fine.
  1138. - Customize requires Originality, which the character will ideally just
  1139. start with. If you have to learn it through grinding, you may want to
  1140. get the Violin involved, and you definitely need to create multiple
  1141. copies of the base weapon.
  1142. - You can only create a few copies of the base weapon for Ashlay/Cius,
  1143. since Mythril is in limited supply. At Lv7, you should manage with just
  1144. one copy.
  1145. - Not all custom weapons are all that great. Rati's Aura Blade may have
  1146. the highest ATP, but it's Light-elemental and has no Accy or Crit bonus.
  1147. You should probably just stick to the Duel Sword. You can switch to the
  1148. Force Sword later if you want an Accy boost. The Silvanse is a good choice
  1149. in the post-game.
  1150. - Tinek's custom weapon, Houtengeki, is Thunder-elemental, but it's still
  1151. the best choice outside of the arena and final dungeon. It also has 6 Kb,
  1152. which makes multi-hit attacks harder to use effectively. There are three
  1153. contenders for Tinek's best non-elemental weapon, as seen below. The
  1154. Whirlwind is the weakest, but it's the only one with a Crit bonus. The
  1155. Mech Halberd isn't quite as powerful as the Dragon Lance, but it has a
  1156. better Accy bonus.
  1157. ATP Accy Crit Kb
  1158. Whirlwind | 500 | 10 | 50 |4| LSp1/2 + Meteorite
  1159. Mech Halberd | 600 | 50 | - |4| LSp1/2 + Damascus
  1160. Dragon Lance | 650 | 10 | - |4| LSp1/2 + Rune Metal
  1161.  
  1162. - You shouldn't bother with Fear's custom weapon, Deathbringer, either.
  1163. Not only is it merely 50 points higher than the Element Edge, but it's
  1164. not even her strongest weapon (you'll get that in a story event later).
  1165. Also, the Bloody Sword is harder to create than the other base weapons,
  1166. so, yeah, it's just not worth the trouble.
  1167.  
  1168. - The base weapons for Customize are:
  1169. Rati | Silvance (+1/+2 + Orichalcum)
  1170. Iria | Metal Fang (+1/+2 + Rune Metal) (customized by Ronix)
  1171. Tinek | Spinning Spear (+1/+2 + Orichalcum)
  1172. Ashlay | Mythril Sword (+1/+2 + Mythril)
  1173. Cius | Silver Sword (+1/+2 + Mythril)
  1174. Fear | Bloody Sword (+1/+2 + Rune Metal)
  1175. Perisie | Neko Fang (+1/+2 + Orichalcum)
  1176. Marvel | Rainbow Diamond
  1177. Milly | Magical Persia (can be duped)
  1178.  
  1179. - I suppose if you don't want to completely blow all the challenge away,
  1180. you could arbitrarily refrain from using IC weapons at least for the time
  1181. being. You definitely want the strong stuff for the endgame, though.
  1182.  
  1183. - Here are some accessories you should create using Saiku. You'll need
  1184. to reset if you don't get what you want (except with Iron and Silver).
  1185. I'd give the Star Ruby and RD five tries, more for the others. Either
  1186. way, once you've created one, you can (usually) just duplicate it.
  1187. Iron | Stone Check
  1188. Sapphire | Paraly Check
  1189. Ruby | Berserk Ring
  1190. Star Ruby | Star Necklace
  1191. Silver | Silver Ankh (can't be duped)
  1192. Rb Diamond | Dream Crown
  1193.  
  1194. - Dupe yourself a whole bunch of Stone Checks, since they'll be breaking
  1195. on you.
  1196. - The Dream Crown is a great helm that every character can equip. I
  1197. recommend getting those for Iria, Tinek and Milly.
  1198.  
  1199. - Nothing I'd really recommend with Chougou, other than maybe the Fruit
  1200. Pot (Mandrake + Artemis Leaf)(heals 45% HP & MP).
  1201.  
  1202. - I wouldn't bother doing anything with Chouri either. Food only heals HP
  1203. unless it's the character's favorite food, in which case it fully heals
  1204. their HP and MP. That's pretty nice, but the problem is you can't dupe
  1205. food, so it's pretty slow to produce. MP shouldn't be much of an issue,
  1206. though, given that you'll soon get MP regeneration and how the IC weapons
  1207. take out the enemy quite hastily.
  1208.  
  1209. - If you indeed maxed out Doryoku, put some SP into Nintai and Konjou
  1210. as well to learn Shugyou, which will give you a minor Exp boost (not so
  1211. minor at Lv10, but that'll have to wait a while).
  1212.  
  1213. - Maxing out Seibutsugaku and Seishingaku from Lv7 will give you 510 HP
  1214. and 51 MP. They're about 250 SP each. I wouldn't consider these a high
  1215. priority.
  1216.  
  1217. - Going forward, the two highest priorities will be maxing out Renkin
  1218. and the fighting style skills (ie. Edarl Kenjutsu, Kakutoujutsu, etc.).
  1219. Maxing out a character's fighting style takes 456-549 SP. The immediate
  1220. effect is that it will decrease the MP cost of battle skills (1 point
  1221. at levels 2, 5, 8 and 10). Once you've obtained some ougi teachings,
  1222. it also makes it possible to learn new waza (the ougis show up in the
  1223. Skill menu, although you can't allocate SP into them). While the IC
  1224. weapons will allow you to cut through your opponents quite easily for
  1225. now, unless you also get the most powerful Ougi skills, you could still
  1226. end up having trouble in the late game.
  1227.  
  1228.  
  1229. Item: Mind Bomb \\\ Van Region ||
  1230.  
  1231.  
  1232. ¤~~~~~~¤ Van I Il ¤~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~¤
  1233.  
  1234. Items:
  1235. Spectacles Resurrect Mist
  1236. Mind Bomb Emerald Ring
  1237.  
  1238. Shop:
  1239. Zweihänder 4000 Fol Plate Mail 2600 Fol
  1240. Sansetsukon 3000 Fol Silver Robe 500 Fol
  1241. Bagh Nakh 220 Fol Pretty Bikini 600 Fol
  1242. Gladius 500 Fol Plate Helm 720 Fol
  1243. Crossbow 1200 Fol Knight Shield 500 Fol
  1244. Leather Boots 45 Fol Artemis Leaf 320 Fol
  1245. Budou Shoes 920 Fol Resurrect Bottle 500 Fol
  1246.  
  1247. - 8× Sansetsukon, Crossbow, Plate Mail, 2× Plate Helms, 2× Leather Boots,
  1248. Budou Shoes = 30 250 Fol
  1249. - After seeing the king, you'll be directed to the Shiren no Meikyuu. You
  1250. should go back and get the two chests in the castle first, though. Try to
  1251. get the Resurrect Mist at the top of your inventory, and use Magic Colors
  1252. to get more of it (or any other item you'd otherwise need to create through
  1253. Chougou).
  1254.  
  1255.  
  1256. ¤~~~~~~¤ Shiren no Meikyuu ¤~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~¤
  1257.  
  1258. Items: Special:
  1259. Mythril (Artifact) Shiseijuu (Ougi)
  1260. Stone Check
  1261. (Rune Metal) (nc) Boss:
  1262. Van Emblem (Key) (nc) Peryton (+3× Whispers)
  1263.  
  1264. - A very short dungeon.
  1265. - Spend your Mythril wisely. There's a limited amount of it available.
  1266. - The Rune Metal is found in some crystals, but it's not always there.
  1267. - After the save point, you'll find the infamous switch puzzle. Okay, so,
  1268. there are 7 switches. Give them numbers from left to right. 4 is the one
  1269. you have to hit in order to reach the others. Hit the switches 3, 5 and
  1270. 7 in addition to that and you can proceed.
  1271.  
  1272. xxx x
  1273. 123 567
  1274. 4
  1275.  
  1276. [Boss] FWTIELDV
  1277. - 6800 HP, 210 DFP, 200 Eva, 279 ATP WR I
  1278. - 2400 xp, 830 Fol in total
  1279. - A fairly difficult battle even with IC weapons. This is a pincer
  1280. encounter with the boss on the left and the Whispers on the right.
  1281. - The Peryton belongs in the Cockatrice family, who are among the most
  1282. dangerous enemies in the game. They have two attacks: 1. They rise up
  1283. and send a shockwave that hits all characters in a large area (1,0x
  1284. damage). Mainly of concern because it has a chance of inflicting
  1285. petrification. 2. They shoot five feather projectiles (1,5x damage).
  1286. It usually hits a single character three times.
  1287. - The Whispers (3000 HP) don't hit very hard, but they're fast and
  1288. aggressive, so they can easily overwhelm your AI-controlled characters.
  1289. - Don't forget: To increase Ashlay's affinity, you need to have him in
  1290. your active party during bosses.
  1291.  
  1292.  
  1293. - After completing the trial, you'll be awarded with the Shiseijuu Ougi.
  1294. This gives Rati and Iria (and Cius) a chance to learn new waza when using
  1295. certain battle skills (see below). Your fighting skill level has to be
  1296. pretty high before that's likely to happen, though. In any case, none
  1297. of these are particularly impressive (except Genbu Shourai), but pretty
  1298. soon you'll be able to get the truly lethal stuff. The one move you have
  1299. to get, though, is Genbu Haouken.
  1300. - You can find a chart with the learning odds in the misc. file.
  1301.  
  1302. Rati
  1303. - Shoureiha -> Souryuu Seiraizan
  1304. - Shouretsuha -> Suzaku Shougekiha
  1305.  
  1306. Iria
  1307. - Kikoushou -> Souryuu Seiraiha
  1308. - Kikoushuu -> Genbu Haouken
  1309. - Renkiken -> Byakko Kouhadan
  1310. - Ryuuseishou -> Suzaku Shougekiha
  1311. × Kikoushou is the first waza on the list (both Short Range and Long
  1312. Range), Kikoushuu is SR only. The first two symbols are the same.
  1313.  
  1314. Cius
  1315. - Shouretsuha -> Byakko Shourai
  1316. - Shoureiha -> Genbu Shourai
  1317. - Senkouken -> Souryuu Shourai
  1318.  
  1319.  
  1320. -- Van Region --
  1321.  
  1322. Item: Mental Ring
  1323.  
  1324. - This one's completely hidden. It's in the area after the guards and
  1325. the bridge. A very useful accessory, as it recovers your MP during battle.
  1326. Anyone can equip it. You may want to dupe it for all your fighters.
  1327.  
  1328.  
  1329. ¤~~~~~~¤ Sylvarant Region ¤~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~¤
  1330.  
  1331. Items:
  1332. Kenja no Ishi -ID Diamond Magic Card
  1333.  
  1334. - Petro Grells can petrify you, and they do so with high efficiency.
  1335. Stone Checks offer only flawed protection, but it's still better than
  1336. nothing. Equipping two may or may not result in two saving throws, but
  1337. even if it doesn't, it'll give you a backup in case one of them breaks.
  1338. I give Milly two myself. In any case, save frequently while moving in
  1339. this region.
  1340. - You can cure Petrification with Dispel, Liqueur Bottles and Cure Stone
  1341. (which you can buy soon).
  1342. - If Rati gets petrified, you may encounter the Petrification glitch, ie.
  1343. Rati will not respond to commands in that battle even after being cured.
  1344. - There's nothing of real interest in Dulce.
  1345. - The entrance to Sylvarant Iseki is a little east of Sylvarant, in the
  1346. area with a sign after the cave.
  1347.  
  1348.  
  1349. ¤~~~~~~¤ Sylvarant ¤~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~¤
  1350.  
  1351. Items:
  1352. Damascus Damascus
  1353. Sapphire Sylva Emblem (Key) (nc)
  1354. Resurrect Mist Elder Key (Key) (nc)
  1355. Blueberry
  1356.  
  1357. Shop:
  1358. Walloon Sword 2000 Fol Steel Armor 5200 Fol
  1359. Cestus 4500 Fol Battle Suit 10 000 Fol
  1360. Halberd 3400 Fol Neko Suit 20 000 Fol
  1361. Baselard 2500 Fol Holy Cloak 10 000 Fol
  1362. Flamberge 7100 Fol Steel Helm 1600 Fol
  1363. Crest Rod 1200 Fol Silver Greaves 2000 Fol
  1364. Arbalest 5000 Fol Fine Shield 1200 Fol
  1365. Santa Boots 4 500 000 Fol Cure Stone 1000 Fol
  1366. Tri-Emblem 8 000 765 Fol
  1367.  
  1368. - Crest Rod, Steel Armor, Battle Suit, Neko Suit, Holy Cloak, Fine Shield
  1369. = 47 600 Fol
  1370. - Definitely get Cure Stone somewhere at the top of your inventory.
  1371. - You can't start a Private Action here yet.
  1372. - If Milly didn't join you in Ecdart, she'll join you here (albeit with
  1373. a heavily penalized affinity rating).
  1374. - Go see the king. Your next objective is to obtain the royal emblems
  1375. of Astral and Mua. You can now sail freely between any of the port towns.
  1376. Tinek, Perisie and Fear are now available. If you have both Joshua and
  1377. Marvel, you can get rid of Marvel by triggering a scene at the bottom of
  1378. the Sylvarant Ruins, allowing you to get some other character instead.
  1379.  
  1380.  
  1381. ¤~~~~~~¤ Tatoroi ¤~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~¤
  1382.  
  1383. Special: Default (Tinek):
  1384. Shichisei (Ougi) Kon
  1385. PC: Budougi
  1386. Tinek Lv20 Sandals
  1387.  
  1388. - Have Rati beat Rank D at the arena, and Tinek [Tiniiku] will join the
  1389. party (first dialog option). Reset until he starts with Originality.
  1390. × Rati will indeed always fight Tinek at Rank D even if you don't have
  1391. an empty slot for him.
  1392. - Beat Rank C as well to obtain Shichisei. This allows Rati to learn
  1393. three new waza, of which Shichisei Souhazan is quite devastating. Get
  1394. it asap. Use Souhazan constantly (give him the Mental Ring) until he
  1395. learns it. Besides Shichisei Souhazan, I might also use the occasional
  1396. Suzaku Shougekiha.
  1397. - Likewise, Cius's Shichisei Souhazan is also one of his best moves,
  1398. although I'd focus more on Genbu Shourai, since it can easily hit
  1399. multiple enemies and has a lower MP cost. Shichisei Raimeiken is also
  1400. worth considering.
  1401. - Rank C also gives you a Star Guard, which is the best shield in the
  1402. game and can be equipped by anyone. The shield is notable not for its
  1403. defensive capabilities but rather for its offensive potential, as it
  1404. emits damaging particles when the character blocks or when someone
  1405. merely bumps into them. The damage varies greatly, but even when it's
  1406. low, it can be absolutely devastating in the event of a feedback loop,
  1407. where the character is very close to the enemy so that the particles
  1408. themselves end up triggering the particles over and over again. If it
  1409. feels too powerful, you could just choose not to use them.
  1410. - There are 4 characters in total who can obtain Shichisei by beating
  1411. Rank C: Rati, Tinek, Marvel, and Cius (Ashlay has it by default).
  1412.  
  1413. Rati
  1414. - Raimeiken -> Shichisei Raimeiken
  1415. - Senkouken -> Shichisei Senkouken
  1416. - Souhazan -> Shichisei Souhazan
  1417.  
  1418. Cius
  1419. - Souhazan -> Shichisei Souhazan
  1420. - Raimeiken -> Shichisei Raimeiken
  1421. - Gurenken -> Shichisei Gurenken
  1422.  
  1423. - Tinek can easily learn Kiyou na Yubisaki and Yasei no Kan.
  1424.  
  1425. - When fighting at the Arena, you'll be provided with some healing items
  1426. you can use during the challenge (2x Sweet Pot, Mix Syrup, Blackberry),
  1427. as you can't use your own this time around. The character will be placed
  1428. in the first slot regardless of their slot prior to starting the challenge.
  1429. I recommend the Tri-Shift 2 formation. There are two possible rewards for
  1430. each rank (listed in the misc. file). Which one you get depends on which
  1431. character you used.
  1432. - The rewards for Ranks B and A are very underwhelming, but feel free to
  1433. give it a shot anyway. The last enemy you fight in Rank A is a Beholder,
  1434. who can easily end your arena challenge within two seconds thanks to
  1435. petrification. These guys were nasty in ToP, but now they're even worse.
  1436. Rati, in particular, is at a disadvantage when fighting them, as he simply
  1437. doesn't have a short range move fast enough to hit them before they hit
  1438. you (unlike Iria, for instance, who can pull that off with Ouka Hakkeshou).
  1439. Fireballs (Shoureiha, Kikoushou) aren't fast enough, either. The only safe
  1440. option is to spam Kuuhazan from a distance.
  1441. - Incidentally, Tinek doesn't really have to worry about Beholders so long
  1442. as he sticks to his normal attacks. Tinek's hitbox is a bit unoptimized,
  1443. apparently, as the Beholders (and a few other enemies) don't actually get
  1444. close enough to hit him. Unless he uses something that puts him closer
  1445. (even Suigetsu does that, even though it looks identical to a normal
  1446. attack), he simply won't get hit.
  1447.  
  1448. - In order to get Perisie, you need to go all the way back to Clato. If
  1449. you want to get Fear instead (a very good character, no doubt), then just
  1450. pick her up at Astral.
  1451. - This can be a tough choice. Fear uses ranged attacks almost exclusively,
  1452. hence her damage is nearly always multiplied by 1,5. Her selection of
  1453. waza doesn't have anything exceptionally impressive and includes only
  1454. one energy-based attack. However, her normal attack is so good, it doesn't
  1455. really matter. It can hit multiple enemies twice, sometimes more than
  1456. twice. She can't match the other fighters in terms of ATP, but getting
  1457. her Renki to Lv10 helps.
  1458. - I usually get Perisie myself due to the fact that I already have three
  1459. great characters. Plus, then I'll be able to get the Bunny Whistle as a
  1460. bonus.
  1461.  
  1462.  
  1463. ¤~~~~~~¤ Clato ¤~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~¤
  1464.  
  1465. PC: Default (Perisie):
  1466. Perisie Lv5 Somatsu na Bikini 50 SP
  1467.  
  1468. - Equip the Ocarina, save the game and start a PA. Talk to Milly and choose
  1469. the third dialog option. Next, play the Ocarina (just hit Confirm while not
  1470. facing anyone). After the event, Perisie will join. If she doesn't start
  1471. with Originality, reset and try again. She can't learn it that easily.
  1472. × Note that you can't get Perisie if you have fewer than 6 characters.
  1473. - Perisie can easily learn Kiyou na Yubisaki, Doubutsuzuki and Yasei no Kan.
  1474. - Perisie starts with 50 SP, which is conveniently just enough to learn
  1475. Customize. Customize a Neko Fang (Knuckle +1/2 + Orichalcum) to get her
  1476. ultimate weapon, the Q-Kyoku Punch. It gives her only a minor Crit bonus,
  1477. but the alternatives are so much weaker it's still clearly her best choice.
  1478. It does have a great Accy bonus (which doesn't really mean much if you're
  1479. crippled by Feint).
  1480.  
  1481. - You'll need to level up your new characters if you want them to stay
  1482. alive. Building up more than 4 characters is indeed somewhat troublesome,
  1483. so sooner or later you should decide on your final party of 4 characters.
  1484. In the end, though, you only need to choose 2. Rati is completely mandatory
  1485. and Milly is virtually mandatory. I don't see anyone surviving the rest
  1486. of the game without her.
  1487. - If you do bring in one of the new characters, you should be able to
  1488. level them up nicely in the Haikou. Tell them to stay back and only engage
  1489. when approached. If they die, you can just visit the recovery point outside.
  1490. - Also, if you haven't gotten a bunch of Stone Checks yet, make them now.
  1491. Petrification will continue to be a grave issue for... as long as you keep
  1492. playing the game.
  1493. - Again, I'd like to remind you that the Feint skill is bugged and has the
  1494. opposite of the intended effect. If you've made the mistake of increasing
  1495. it, you'll see your characters getting blocked even by low level enemies
  1496. who should have no chance of doing so.
  1497. - Perisie's End of Battle C voice clip (387)(battle against higher level
  1498. enemy) is fairly uncommon, so you should get that in the Haikou (if you
  1499. care) while your levels are still low enough. Rati can probably handle
  1500. the enemies on his own, so just bring in some other lower level characters
  1501. as well. While you're at it, check if some other characters are missing
  1502. Start of Battle voice clips as well. And help yourself to some of that
  1503. Dwarven gear.
  1504.  
  1505.  
  1506. ¤~~~~~~¤ Mua Jou ¤~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~¤
  1507.  
  1508. Items: Items (nc):
  1509. (Gouka na Ken) Cure Stone 20 000 Fol
  1510. (Gouka na Tsue) Hakke Ougisho (Artifact) Piyohan
  1511. (Gouka na Ken) Cure Paralyze 50 SP
  1512. (Gouka na Robe) Neko Ougi Mua Emblem (Key)
  1513. (Gouka na Tsue) Resurrect Bottle
  1514. (Gouka na Robe) Hakke Ougisho (Artifact) Boss:
  1515. (Gouka na Yoroi) Mental Ring Succubus
  1516. (Gouka na Ken) (+2× Shadow Beasts)
  1517.  
  1518. - Head to the Mua Castle in Portmis. You'll be asked to take care of their
  1519. demon infestation.
  1520. - Don't bother with the Gouka equipment. You won't be able to keep any of
  1521. them. They're in the eight chests found in the first two rooms. The rest of
  1522. the stuff is all yours to keep, though. Make sure you don't miss anything,
  1523. as you won't have access to this dungeon once you've completed it.
  1524. - You can use the Hakke Ougishos on Iria and Tinek to obtain the Hakkeshou
  1525. techniques. You'll also find Perisie's Neko Ougi here.
  1526.  
  1527. Iria
  1528. - Genbu Haouken -> Ouka Hakkeshou
  1529.  
  1530. Tinek
  1531. - Senpuukon -> Gurensenpuukon
  1532. - Shippuukon -> Shippuuharikeen
  1533. - Haoushippuukon -> Ouka Hakkeshou
  1534.  
  1535. Perisie
  1536. - Shining Dance -> Magical Dance 60
  1537. - Ei Ya To -> Dream Combo 28
  1538. - Nerichagi -> JP Somersault 18
  1539.  
  1540. - You'll find the boss after the save point.
  1541.  
  1542. [Boss] FWTIELDV
  1543. - Succubus: 25 800 HP, 390 DFP, 250 Eva, 275 ATP RRRRR A
  1544. - Shadow Beast: 5700 HP, 30 DFP, 150 Eva, 279 ATP RR A
  1545. - 5200 xp, 6460 Fol in total
  1546.  
  1547. - Note that only members of the active party will receive the 50 SP.
  1548. - If you have Perisie, you can get the Bunny Whistle. Start a Private
  1549. Action and find Perisie at the castle gates. Choose the second dialog
  1550. option. You'll be back in the dungeon (you can't open any of the chests
  1551. during this event, by the way). It's just Rati and Perisie, but you only
  1552. need to check the second room. After some dialog, you'll be warped out.
  1553.  
  1554. -- Hot --
  1555.  
  1556. Item (nc): Bunny Whistle (Unique)
  1557.  
  1558. - Start a Private Action and go to the skill shop to trigger an event.
  1559. Not only is the bunny fast, but there will be no random encounters while
  1560. you're riding it. You can only ride it on the fields.
  1561.  
  1562.  
  1563. ¤~~~~~~¤ Astral ¤~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~¤
  1564.  
  1565. Item (nc): PC: Default (Fear):
  1566. Ast Emblem (Key) (Fear Lv15) Gladius Plate Greaves
  1567. Special: Ring Mail Astral Ring (Unique)
  1568. (Bushin Ougi) Knight Shield 50 SP
  1569.  
  1570. - If you have fewer than 8 characters, you can get Fear to join you (one
  1571. chance only). If she does, she'll also get her one and only Ougi (hardly
  1572. that important). You can't get it if you get her early.
  1573. - Much like Joshua's Feather Ring, the Astral Ring can't be removed.
  1574. - Fear's attacks are almost entirely ranged, physical attacks. She throws
  1575. two blades when she attacks, usually giving you two hits, but they may hit
  1576. the enemy on their way back as well if the enemy isn't pushed back, giving
  1577. you even more hits. She gets no crit roll, though, and only has one energy-
  1578. based attack.
  1579. - There's some issue with Fear's block check when she attacks enemies from
  1580. right to left. The game mixes up the enemy's front and back, meaning the
  1581. enemy could only block when facing away.
  1582.  
  1583.  
  1584. -- Sylvarant --
  1585.  
  1586. Item (nc): n× Omamori
  1587.  
  1588. - Do a Private Action in Sylvarant. When you end it, Milly will give you
  1589. an Omamori. You can get as many as you want, but only Rati can equip them.
  1590. If Milly didn't rejoin the party in Ecdart, her affinity will be too low
  1591. for you to get it. You can also get them by having Milly Customize a Magical
  1592. Persia, which can be duped, making Milly's Originality pretty easy to learn.
  1593.  
  1594. - I suggest you complete the two optional dungeons at this point.
  1595.  
  1596.  
  1597. ¤~~~~~~¤ Haikou ¤~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~¤
  1598.  
  1599. Items: Items (nc):
  1600. Blueberry Dwarven Mail -ID Rune Metal
  1601. Emerald Ring Dwarven Boots -ID Orichalcum
  1602. Aquaberry Sweet Pot Rune Metal
  1603. Dwarven Boots -ID Dwarven Helm Orichalcum
  1604. Dwarven Guard Mind Bomb Rune Metal
  1605. Dwarven Guard Astral Sword ¤ Orichalcum
  1606. Dwarven Sword # Dwarven Sword # Mythril #
  1607. Cinderella Glass # Dwarven Mail -ID
  1608. Dwarven Helm #: Artifact
  1609. ¤: Unique
  1610. Lost & Found: Boss:
  1611. Moonite -ID (Blood Worm - 5%) Punk Ponk (+2× Cunniculus)
  1612.  
  1613. - If you still haven't found the abandoned mines on Metox Yama, maybe
  1614. you should check a video or something. It's at the south end, just next
  1615. to the writing on the stone wall.
  1616. - You'll need a Tsuruhashi in order to mine the ore. Keep checking the
  1617. north walls to find the spots.
  1618. - This place is really not that big. You'll find the boss after the save
  1619. point.
  1620.  
  1621. [Boss]
  1622. - 11 400 HP, 150 DFP, 150 Eva, 300 ATP
  1623. - 2800 xp, 10 240 Fol in total
  1624.  
  1625.  
  1626. ¤~~~~~~¤ Sylvarant Iseki ¤~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~¤
  1627.  
  1628. Boss: Ruin Guarder
  1629.  
  1630. b3* b7 b3 e6- E3 e5 E4 F6F7F8F9
  1631. b6 b2 c8* c6 b8 e7 \ d3\ D5 \| / \||/
  1632. |b7* B1 / A8 c7 c5 |c2 e8 c8 | / e2 f5 f4
  1633. \ a9 a7 \| c1B9 e9 D1| d7d4 e1 d8 f2-f3
  1634. -b4-/ | || c3--/ f1 c9 d8*| d9/
  1635. b5 | a6 | (f2) d2 d6
  1636. .---a1--a4 c4
  1637. A3 A2 a5
  1638.  
  1639. A2: Moonite E3: Mythril Mesh-ID, Rainbow Diamond
  1640. A3: Sweet Syrup, Shadow Flower E4: Mythril Helm, Reverse Doll
  1641. A8: Mythril Mesh -ID e5: Frozen girl
  1642. B1: Mythril Mesh -ID f2: Save point B
  1643. B9: Uraouka, Sweet Syrup, f5: Boss
  1644. Mythril Helm, 2x Mythril Greaves-ID F6: Air Slash, Mythril Shield -ID
  1645. c3: Save point A F7: Star Ruby, Air Slash
  1646. D1: Mythril Helm, Mythril Shield -ID F8: MythrilGreaves-ID,MythrilShld-ID
  1647. D5: Reverse Doll F9: Dark Circle, Ignite Sword
  1648.  
  1649. - As previously mentioned, you'll find this place east of Sylvarant after
  1650. passing through the cave.
  1651. - There are a couple of switches here that do nothing.
  1652. - If you have Joshua and go to e5, Marvel will die.
  1653.  
  1654. [Boss] FWTIELDV
  1655. - 25 000 HP, 300 DFP, 210 Eva, 267 ATP RARRRRIR
  1656. - 8000 xp, 20 000 Fol, Orichalcum -ID
  1657. - He tramples you, drops bombs, and has a laser blast (800 base, L) that
  1658. hits all characters.
  1659.  
  1660.  
  1661. -- Van I Il --
  1662.  
  1663. - Once you have all 4 emblems, go see the king of Van for a quick scene.
  1664. Your next destination is Purge Shinden [Paaji] in Astral.
  1665.  
  1666.  
  1667. ¤~~~~~~¤ Purge Shinden ¤~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~¤
  1668.  
  1669. Items: Special: Boss:
  1670. Spell Potion 6 SP 3 SP 4× Wolf Shapes
  1671. Resurrect Bottle 3 SP 3 SP
  1672. Resist Ring 3 SP
  1673.  
  1674. - There are two entrances. The more prominent one doesn't actually lead
  1675. you anywhere. It's only a small, separate section with two chests and one
  1676. SP crystal (again, note that only members of the active battle party will
  1677. receive the SP).
  1678. - The actual entrance is in the previous area (used to be blocked by a
  1679. boulder). (If you chose to come here after the events in Astral, you should
  1680. already know that.)
  1681. - You'll find the boss after the save point.
  1682.  
  1683. [Boss]
  1684. - 5000 HP, 15 DFP, 185 ATP, A:L
  1685. - 2412 xp, 2520 Fol, Rune Metal -ID
  1686. - A very easy boss at this point in the game. Feel free to replace Milly
  1687. with Ashlay here. Her affinity is high enough already.
  1688.  
  1689.  
  1690. ¤~~~~~~¤ Purge Shinden 2 ¤~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~¤
  1691.  
  1692. Items: Items (nc):
  1693. Sweet Syrup Sour Syrup Security R (Key)
  1694. Lunatic Ring Sour Syrup Security B (Key)
  1695. Mandrake -ID Fairy Glass Shinjitsu no Hitomi (Key)
  1696. Fairy Ring Moonite -ID
  1697. Artemis Leaf -ID Wine
  1698. Mandrake Aqua Ring
  1699. Meteorite -ID Flare Ring
  1700. Savory Savory
  1701. Sweet Syrup Ishikoro -ID
  1702.  
  1703. - You'll find two keycards in this dungeon. The doors they open have card
  1704. readers nearby but not always right next to them. The readers have two
  1705. small, blinking, red or blue lights.
  1706. - There are two sets of stairs leading down in the first area. The northern
  1707. one leads to a dead end with a switch you need to step on to open the door
  1708. on the bottom floor. You can't reach the switch until you have the blue
  1709. keycard, though.
  1710. - The Frak Shapes and Duel Shapes have 900 DFP, but it doesn't really
  1711. matter if you're using 'the good stuff' (Ouka Hakkeshou, Suigetsu). If
  1712. you don't have those, you'll have to use energy-based attacks (Shoureiha,
  1713. Kikoushou). In case you forgot, energy-based attacks ignore defense,
  1714. evade and the element of your weapon.
  1715. - Once you have the red keycard, you can use it to get out of the area
  1716. with the three switches on the floor even if you flip the lowest one.
  1717. This allows you to access the room where you find the blue keycard.
  1718. - On the floor above the second save point, there's a section 2x19 tiles
  1719. in size with missing collision. You can use it as a bit of a shortcut and
  1720. you can even bypass the door that you're supposed to open by stepping on
  1721. a nearby switch to reach the stairs leading to the bottom floor.
  1722. - On the bottom floor, you'll find the second save point and a door that
  1723. requires a password. The password is 'Chikiyuu,'
  1724. - After the events that follow, you'll be back in Van.
  1725.  
  1726.  
  1727. ¤~~~~~~¤ Makai ¤~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~¤
  1728.  
  1729. Items: Bosses:
  1730. 2× Force Swords # (nc) Slayer Sword -ID ¤ Del Argaswy
  1731. Mandrake -ID Ishikoro -ID Del Argaswy 2
  1732. Lavender -ID Emerald Ring
  1733. Berserk Sword -ID Orichalcum #: Artifact
  1734. [Beruseruku] Mysti Symbol ¤: Unique
  1735.  
  1736. - Have the ship in Sylvarant take you to the small island where the portal
  1737. to the Makai is. You'll fight the bosses at the beginning.
  1738.  
  1739. [Boss]
  1740. - 15 600 HP, 210 DFP, 160 Eva, 409 ATP, 8000 xp, 6000 Fol
  1741. - Quite an easy boss. Again, you can go ahead and replace Milly with
  1742. Ashlay. This should be the last boss where you need to include him.
  1743. |
  1744. [Boss]
  1745. - 15 600 HP, 210 DFP, 160 Eva, 409 ATP, 8000 xp, 6000 Fol
  1746.  
  1747. - The Force Sword is Fear's strongest weapon and also a good choice for
  1748. Rati if you want an Accy boost. The Void-element won't be an issue.
  1749.  
  1750.  
  1751. -- Sylvarant --
  1752.  
  1753. Special: Kouryuu Ougi
  1754.  
  1755. - At this point, you can get Kouryuu, assuming Ashlay's affinity is high
  1756. enough. If it is, he'll talk to you when you start a PA and he won't be
  1757. in front of the castle as he normally is. You'll instead find him in the
  1758. castle, where he'll give you the ougi.
  1759. - In case you forgot, you were supposed to have Ashlay present in every
  1760. boss battle and make sure he never dies.
  1761.  
  1762. Rati
  1763. - Kouryuuha -> Kokuryuu Tenraiha 30 D (L)
  1764. - Souryuu Seiraizan -> Souryuu Tenraiha 30 W (L)
  1765. - Suzaku Shougekiha -> Hiryuu Tenraiha 30 F (L)
  1766.  
  1767.  
  1768. ¤~~~~~~¤ Jikuu Kenkyuujo ¤~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~¤
  1769.  
  1770. Bosses: Dark Eye (+2× Death Charonas), Asmodeus
  1771.  
  1772. D5-d4-d6 A1: Reverse Doll,Blackberry,Duel Suit,
  1773. d3 Protect Ring, Star Crest, Blueberry
  1774. C8-D1 A7: Duel Suit, Sweet Syrup
  1775. D2/|c9 b6 B2: Blueberry, Cure Paralyze
  1776. | | c1 (b6) B4 B4: Duel Helm
  1777. c7 c4 |/ \ b3a B5: Duel Helm
  1778. C6-c5-c2B7-b8 b3b+--B5 B7: Sweet Syrup
  1779. c3 B9 a2 | | B9: Artemis Leaf -ID
  1780. a3---A1-a8-a9B2 C6: Piyohan, Sylvan Helm -ID,
  1781. A7a4a5 | b1 Sylvan Mail -ID
  1782. a6 c7: Save point, first boss
  1783.  
  1784. D1: Cinderella Glass, Cure Stone, Star Ruby
  1785. D2: Blueberry, Gremlin Lair (spell), Rainbow Diamond, Orichalcum, Mythril
  1786. C8: Blueberry, Fairy Ring -ID, Star Ring -ID, Mythril -ID
  1787. d4: Second boss
  1788. D5: (Cure Stone, Duel Suit) (can't get these yet)
  1789.  
  1790. [Boss: Dark Eye] FWTIELDV
  1791. - 25 800 HP, 150 DFP, 180 Eva, 380 ATP A AR AW
  1792. - Death Charona: 800 HP
  1793. - 10 012 xp, 6060 Fol in total
  1794. - He can hit you pretty fast, but at least he can't petrify you.
  1795.  
  1796. - This is the (soft) point of no return. After fighting the next boss,
  1797. you'll end up in the final dungeon and won't be able to leave until
  1798. you've beaten the game.
  1799.  
  1800. [Boss: Asmodeus]
  1801. - 28 000 HP, 1200 DFP, 130 Eva, 434 ATP, W:V, 21 000 xp, 10 000 Fol
  1802. - His defense is very high, so you'll need to use attacks that can cut
  1803. through that.
  1804. - The battle is split into four phases depending on his current HP.
  1805. 1. (75%-100%): Shoots a ball of energy.
  1806. 2. (50%-74%): Launches three explosive balls.
  1807. 3. (25%-49%): No physical attacks. Casts Cure Light (~900), Explode
  1808. (~1000 pod) and Word of Death.
  1809. 4. (<25%): Shoots a laser beam (560 base).
  1810. - He attacks relentlessly (except in phase 3). This makes phases 2 and
  1811. 4 the most dangerous, but if you just maintain the advantage from the
  1812. preceding phases, you should be fine.
  1813.  
  1814. - After a fairly long scene, you'll be in the final dungeon.
  1815.  
  1816.  
  1817. ¤~~~~~~¤ Revorse Tower ¤~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~¤
  1818.  
  1819. Items:
  1820. Sour Syrup Reflex Neko Band -ID
  1821. Star Guard -ID # Star Cloak # Elven Cap
  1822. Star Cloak # Doom Blade ¤ Reflex
  1823. Magical Bikini -ID Hermit Helm Duel Suit
  1824. Elven Cap Marvel Sword ¤ Elven Boots
  1825. Reflex Sylvan Bow #
  1826. Meteor Swarm (spell) Sylvan Bow # #: Artifact
  1827. ¤: Unique
  1828. Bosses: Jie Revorse, Neo Revorse
  1829.  
  1830. - The enemies here are really tough - unless you're using the best
  1831. weapons and waza (Shichisei Souhazan, Ouka Hakkeshou, Suigetsuryoudanha).
  1832. - Terminate Medusa Eyes with extreme prejudice. They always start off
  1833. behind some other enemies, and it's actually optimal to attack the
  1834. enemies in your way, since otherwise you're likely to bump into those
  1835. enemies as you try to attack the Medusa Eye and, thus, get interrupted.
  1836. Also consider switching between characters and doing some micro-managing.
  1837. Check your gear after a beholder battle to see if you need to equip a
  1838. new Stone Check.
  1839. - Dupe some Hermit Helms. It's strong, gives you +20 Evade, and anyone
  1840. can equip it.
  1841. - The Marvel Sword can't be blocked. Worth considering if you're stuck
  1842. with a high level Feint.
  1843. - There are 5 switches near the second save point. Hit them in counter-
  1844. clockwise order starting from the northwest to proceed.
  1845. - Soon after that, you'll find the third and final save point.
  1846.  
  1847. [Boss] FWTIELDV
  1848. - 31 000 HP, 900 DFP, 250 Eva, 740 ATP RRRRRRR
  1849. - Again, you're looking at very high defense. Casting Growth is an option.
  1850. - If you have Milly's AI set to 2 or 3, make sure you've got Delay disabled.
  1851. Otherwise, she'll be casting it constantly in vain.
  1852. - His force field attack (3060 base) is likely the only Thunder-elemental
  1853. enemy attack in the game.
  1854. |
  1855. [Boss] FWTIELDV
  1856. - 32 000 HP, 900 DFP, 200 Eva, 534 ATP RRRRRRR
  1857. - He can shield himself to nullify all damage. When he's below 50% HP,
  1858. he'll use two techniques during which he's also shielded. One of them
  1859. is a laser blast that hits all characters (2080). It's Dark-elemental,
  1860. so equipping Silver Ankhs will allow you to nullify it. The other one
  1861. has Jie heal himself for 5500 HP.
  1862. × The laser blast usually uses voice clip 461, but sometimes 459.
  1863. - His ATP is lower this time, but his attacks are far more dangerous.
  1864. You may need Protection here.
  1865.  
  1866.  
  1867. - After the ending, a star will be added to your save file. This means
  1868. that you can use Oracle to warp to the Oracle Room. From there, you can
  1869. warp to either Tatoroi or the end of Revorse Tower. When you warp to
  1870. Tatoroi, you'll be right in front of the entrance to the Shichisei no
  1871. Doukutsu (Cave of Seven Stars).
  1872. - Before taking on the post-game dungeon, I suggest you fight Gabe a
  1873. bunch of times for a quick level boost. Go for Lv75. At that point,
  1874. you'll be close to max HP and well on your way to maxing out the combat
  1875. skills (except Feint, Shinkuuha, Mekuri, Hangeki). If you're trying to
  1876. complete the voice collection, you'll also need to boost Ron and Joshua
  1877. to Lv50 at some point. And you *will* need to complete Shichisei no
  1878. Doukutsu with Joshua in your party (not active party, just in general)
  1879. in order to get his Extension voice clip.
  1880. - Gabe can drop two items: Gouka na Ken and Gouka na Yoroi. The Gouka
  1881. na Yoroi might actually be preferable over the Reflex, since it also
  1882. gives you 30 Evade. Elemental resistance certainly isn't very useful
  1883. in the post-game dungeon (at least not after the first 10 floors).
  1884. - Also, dupe some Reverse Dolls and Protect Rings.
  1885.  
  1886.  
  1887. -- Oracle Room --
  1888.  
  1889. Item: Magical Jar (Unique)
  1890.  
  1891. - There's a hidden chest in the Level 10 room. The Magical Jar will
  1892. randomly give you items as you move around (doesn't have to be an area
  1893. with encounters). The problem is the odds are absolutely abysmal at
  1894. 0,003% (2/65 535) per step, so it takes ages for it to trigger and even
  1895. when it does, it'll likely just give you junk.
  1896.  
  1897.  
  1898. ¤~~~~~~¤ Shichisei no Doukutsu ¤~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~¤
  1899.  
  1900. Boss: 2× Looter (& Resphina)
  1901.  
  1902. - There are no save points in this dungeon.
  1903. - The dungeon mostly consists of a number of different floor layouts
  1904. that are reused throughout the dungeon. Most of them are quite small.
  1905. As such, even if you warp out, it really doesn't take long to get back
  1906. to where you were.
  1907. - Some floors have multiple paths leading down, with only one of them
  1908. being the correct path, and the others leading to dead ends (possibly
  1909. with treasure).
  1910. - You'll start encountering new enemies after B10. Given the enemies' HP
  1911. figures, now's a good time to start using those Berserk Rings, even if
  1912. they slash your DFP in half. You won't need Stone Checks between B11-B20,
  1913. but do make sure you put them back on below B20.
  1914. - The double Dark Stalker encounter (below B20) is your main concern.
  1915. Hopefully, you won't get too many of those. If both of them end up
  1916. using their spear launch attack about the same time, you could be
  1917. looking at two, maybe even three, dead characters. Instead of going
  1918. too defensive, just try to take out one of them as quickly as you can.
  1919. That'll increase your odds substantially.
  1920. - The only way to get more Elven Powder, Witch Powder, or Might Potions
  1921. is by duping.
  1922.  
  1923. Items
  1924. B4 | Pico Piyo Bomb B15 | Damascus B20 | Savory
  1925. B5 | Killer Poison | Reverse Doll | Mythril -ID #
  1926. | Elver Powder B16Wa| Mythril -ID # | Protect Ring
  1927. | Mega Flare Bomb | Rainbow Diamond | Green Beryl
  1928. | Damascus B16Wb| Star Ruby B21N| Mysti Symbol
  1929. B6 | Star Ruby | Reflect Ring | Fairy Ring -ID
  1930. | Flare Ring B16 | Cinderella Glass B22 | Cinderella Glass
  1931. | Reflect Ring | Neko Armor -ID | Might Potion
  1932. B10 | Damascus | Elven Boots B25 | Paraly Check
  1933. | Luna Tablet | Star Guard -ID | Talisman
  1934. | Gold Ring B18 | Crown B29 | Growsal Sword-ID ¤
  1935. | Damascus | Reverse Doll | Mirage Robe #
  1936. | Mysti Symbol | Star Ruby | Dragon Edge ¤
  1937. B11 | Luna Tablet | Purple Mist | Mirage Robe #
  1938. B12 | Fairy Glass | Cinderella Glass B30 | Orichalcum -ID
  1939. B14 | Artemis Leaf | Mythril -ID # | Orichalcum -ID
  1940. | Spectacles B19 | Heal Ring* | Soul Eater -ID ¤
  1941. B15 | Damascus | Meteor Crash -ID ¤ | Magical Drop
  1942. | Magic Card | Magic Color | Extension (spell)
  1943. | Mythril # B20 | Witch Powder | Kenja no Ishi
  1944. | Assassin Dagger ¤ | Star Ruby | Lightning Bow ¤
  1945. | Flare Spread ¤ | Artemis Leaf
  1946. #: Artifact
  1947. * From an empty chest. ¤: Unique
  1948.  
  1949. Puzzles
  1950. B4 | Open the 4 empty chests from right to left.
  1951. B7 | Don't open the chests.
  1952. B10 | Ladies first.
  1953. B12 | Push the statue of the young woman in front of the stairs.
  1954. B17 | Open all chests.
  1955. B22 | Move the statue so it faces the empty chest. Keep the chest closed.
  1956. B25 | Move the statue away from the stairs.
  1957.  
  1958. Traps
  1959. B19: 2x Demonic Eye back attack with you starting at 1 HP.
  1960. × Really not all that hard. This'll be a regular encounter below B20
  1961. (minus the HP thing). You just need to take the advantage with a long
  1962. range skill (like Muhyoutoukon) and keep the pressure on.
  1963. B29a: 2x Evil Terratos with you starting at 1 HP.
  1964. B29b: 2x Dark Stalkers with you starting at 1 HP.
  1965. × Equip some Reverse Dolls for this one, since you might take a hit
  1966. before Milly pulls off the heal. Better give her a Star Necklace.
  1967. De-equipping Berserk Rings isn't really worth considering. You'll
  1968. take a bit less damage (2000 pod per hit vs 3000), but if you're hit
  1969. with a bunch of spears, it won't make a difference.
  1970. × I believe the succubi are among the enemies the Silver Ring is
  1971. actually supposed to work on, so that's another option.
  1972.  
  1973. - Do note that the traps will *not* disappear. Get the items and don't
  1974. ever go into those rooms again.
  1975.  
  1976. - You'll find the boss on the lowest level (B30). This is the single
  1977. hardest battle in the entire game, one where preparation, RNG, and
  1978. execution all play a big part. You'll want to warp out and save before
  1979. trying it. Or just save state. Maybe keep a save state, where you can
  1980. fight them again.
  1981.  
  1982. [Boss]
  1983. - 32 000 HP, 750 DFP, 200 Eva, 1134 ATP, 150 Accy, 256 Mov, 4 Kb, 0 Wgt
  1984. - Use the best weapons (Silvanse, Kaiser Knuckle, Houtengeki, Force
  1985. Sword, Q-Kyoku Punch, Cius Special, Murasama Blade) and the usual waza.
  1986. Rati should have a 4x Kuuhazan chain. Maybe throw in one Kokuryuu if
  1987. you have that.
  1988. - Equip Berserk Rings and Reverse Dolls for Rati and another fighter.
  1989. The third fighter should have a Piyohan (or maybe a Protect Ring) and
  1990. a Reverse Doll. Milly should have a Star Necklace and a Protect Ring
  1991. (a Reverse Doll won't do much in her case).
  1992. - Use the Linear Motion formation with Rati in slot 1, Milly in slot 2,
  1993. and the other BR fighter in slot 4.
  1994.  
  1995. 1
  1996. A
  1997. 2
  1998. C
  1999. 3
  2000. B
  2001. 4
  2002.  
  2003. - The Looters have a high critical hit rate (78%), so it's easy to get
  2004. stunned and then maimed to death without getting any chance to attack.
  2005. The worst part is, their attack is so fast that, unless you have the
  2006. frame advantage, they'll interrupt pretty much any close range attack
  2007. you throw at them. If you're lucky, they'll just stand around and let
  2008. you take the lead. That's almost necessary for your survival. They can
  2009. even interrupt your chains, but that's not very common.
  2010. - The Resphina is of a different color than the one you can encounter
  2011. normally, but it's still the same (25 700 HP). A proto-EQ, I suppose,
  2012. but not much of a threat. The worst thing she can do is go harass Milly
  2013. while you're pre-occupied with the Looters.
  2014. - As soon as you gain control of Rati, start a Kuuhazan chain and
  2015. immediately switch to Milly to cast Haste. If Looter A goes for Rati
  2016. right away, you have only a handful of frames to start the chain. If
  2017. you're late, you'll start a SR chain instead, which will inevitably get
  2018. interrupted. If you're not stunned, try to start a SR chain or maybe
  2019. use a normal attack to try to score a lucky crit-stun. If you fail or
  2020. you got stunned by that first hit, you'll need someone to come and
  2021. assist you. If no one's available, I hope it's because they're too
  2022. busy annihilating the other enemies.
  2023. - Micro-managing your party is highly recommended. If you see someone
  2024. finishing their chain or otherwise ready to act, take control of them
  2025. to issue them an action. In particular, you want to assist characters
  2026. that might be at a disadvantage. Besides that, switching targets could
  2027. help, as your previous target might chase you and walk in front of you
  2028. from the side while you're mid-chain. This could happen at the very
  2029. beginning of the battle if fighter 4 goes for Looter A, and Looter B
  2030. chases after them. In any case, once one of the Looters is down, your
  2031. odds increase drastically.
  2032. - If you find yourself in a situation where one AI fighter has Looter B
  2033. locked down and the other AI fighter is idle, consider moving the fighter
  2034. behind Looter A for a pincer attack.
  2035. - In a worst case scenario, the Looters strike down two fighters about
  2036. the same time. Recovering from that is unlikely.
  2037. - The Reverse Dolls may or may not help. After a character is killed,
  2038. the Looter might just stick around and strike you down again right away.
  2039. - Here's a bunch of attempts to give you an idea on what to expect:
  2040. https://www.youtube.com/watch?v=oC8vVMf2W6I
  2041.  
  2042.  
  2043.  
  2044.  
  2045. End of file.
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