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- menuDef
- {
- name "weaponinfo"
- rect 0 0 0 0 HORIZONTAL_ALIGN_RIGHT VERTICAL_ALIGN_BOTTOM
- fullScreen 0
- visible when ( !SUBTITLES_ACTIVE && CHAPLIN_CHEAT_OFF && dvarBool( ammoCounterHide ) == 0 && dvarBool( hud_missionFailed ) == 0 && !flashbanged() && !ui_active() && dvarint( ui_hud_hardcore ) == 0 );
- itemDef
- {
- name "ammoCounterBackground"
- rect (WEAPINFO_X + -70 ) (WEAPINFO_Y + -195) 240 240 //(WEAPINFO_X) WEAPINFO_Y 255 255
- forecolor 1 1 1 1
- ownerdraw CG_PLAYER_WEAPON_BACKGROUND
- exp material (dvarstring(ammoimage))
- visible when ( dvarstring(ammoimage) != "")
- decoration
- }
- /*
- itemDef
- {
- name "weaponIcon"
- rect (WEAPINFO_X +122) (WEAPINFO_Y +5) 24 24
- forecolor 1 1 1 1
- ownerdraw CG_PLAYER_WEAPON_PRIMARY_ICON
- visible 1
- decoration
- itemDef
- {
- name "ammocount" // i commeted this out a while ago due to the fact i was trying bo1 hud
- rect (WEAPINFO_X +115) (WEAPINFO_Y +64) 60 25
- textscale TEXTSIZE_SMALL
- textalign ITEM_ALIGN_RIGHT
- textstyle ITEM_TEXTSTYLE_SCG_PLAYER_AMMO_VALUEHADOWED
- textfont UI_FONT_OBJECTIVE
- forecolor 1 1 1 HUD_FOREGROUND_ALPHA
- ownerdraw CG_PLAYER_AMMO_VALUE
- visible 1
- decoration
- }
- */
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