Dancer_A

Net Navi ideas

Jan 9th, 2024 (edited)
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  1. Bullman.EXE - Minotaur-esque Navi
  2. Traits: SuperArmor
  3. Type: Break
  4.  
  5. Snort Burst - A quick gust of air is fired in the row Bullman.EXE is in. This attack occurs every time Bullman.EXE automatically moves. There is no charge up.
  6. V2: Air moves faster.
  7. V3: Air flinches.
  8.  
  9. Horn Slam - Bullman.EXE jumps forward 1 tile, attacking the tile in front and cracking it. This can jump over holes and will break any obstacle in his path.
  10. V2: If Bullman.EXE connects with a tile, he will cause a shockwave that moves down the same row as the impact towards Megaman.
  11. V3: The shockwave now will alternate between moving in a straight line, moving in a north diagonal, and moving in a south diagonal. Always in this order.
  12.  
  13. Finale - Bullman.EXE stomps the ground before charging through the whole row. If he is not stunned and makes it to the other end (IE no holes in the row), phase 2 begins. Phase 2: A Red Flag will appear at the top of each Column in Megaman's area. Bullman.EXE will charge through the column into the Red Flag. This occurs 3 times, the columns are at random.
  14. V2: Bullman.EXE's initial stomp will cause 3 rocks to fall into Megaman's area at random.
  15. V3: Every time after Bullman dashes up a column, 3 additional rocks will fall into Megaman's area at random.
  16.  
  17. Chip:
  18. Performs Finale. Red flags hit each column once.
  19. EX: Damage increases
  20. SP: Damage increases
  21.  
  22. Trick: Holding down A and Down will lock Bullman into attacking the last row three times.
  23.  
  24. Tips to defeat:
  25. Most of Bullman's high damage moves are blocked entirely by holes. Additionally, he does not have air shoes, so breaking tiles in his area will significantly hinder his ability to do anything.
  26.  
  27. Copyman.EXE - A painter-like Navi with a mirror on his chest.
  28. Traits: None
  29. Type: Sword
  30.  
  31. Mirror Shot: Copyman flexes shooting a ball of light.
  32. V2: If the ball of light connects to anything, it hits everything in the column.
  33. V3: If the ball of light connects to anything, it hits everything in a cross formation (Similar to Quake 3 and cross bomb)
  34.  
  35. Mirror Slash: Copyman creates two glass shards and swings them striking the column in front of him and then two tiles in front of him (Wide sword then Long Sword).
  36. V2: There are now 3 glass shards. Third strike has a wind up and hits both ranges at the same time. (Life sword)
  37. V3: Damage increases.
  38.  
  39. Mimic: Hitting Copyman.EXE with a Navi chip will place that Navi on the mirror on his chest. Striking him with a virus chip will place that virus on the mirror. Chips with no association with Navis or Virus' that do not dim the screen will place that chip's icon on the mirror. If a virus is on his chest, he will briefly pause then summon that virus, removing it from the mirror. If a chip is on his chest, he will use it against Megaman at random. If a Navi is on his chest, he will briefly become that Navi until a certain amount of damage is taken and will deal half as much damage as the Navi would and takes half as much damage from attacks in this form. Wears off in a few seconds.
  40. Attack can be cancelled by hitting Copyman with a Break chip, which will crack his mirror. This will cause Omen, but Copyman is unable to attack until the Mirror is restored. Whatever was in his mirror is removed.
  41.  
  42. Omen: Black Cats-like viruses fall into Megaman's area at random, dashing 1 tile forward and flinching if they land on him
  43.  
  44. V2: Navi effect lasts longer and does normal damage.
  45. V3: Mirror restoration is faster and for the last second of Omen, Copyman will be able to attack.
  46.  
  47. Chip: Mirror Slash.
  48. Wide Sword, Long Sword, Life Sword radius. After usage, the last regular chip is refreshed.
  49. EX: Damage increase.
  50. SP: Damage increase.
  51.  
  52. Tips to defeat:
  53. Breaking Copyman's mirror cuts down on what he can do in response to your attacks. Additionally, his highest damage moves, Mirror Slash, can be broken by either break chips or dealing 15 damage to them (they are made of glass). Using Blind and Confuse status conditions on Copyman will also prevent any of the cats in Omen from hitting the tile Megaman is standing on.
  54.  
  55. Legionman.EXE - A navi resembling a roman soldier
  56. Traits: None
  57. Type: None
  58.  
  59. Stance Change: Legionman will alternate between Offense form and Defense form. Defense form is the starting for always. The shift will occur when Legionman drops below 50% HP.
  60.  
  61. Defense Form:
  62. Legionman wields his Javelin and shield in this form. He also will tend to stay in the back two rows.
  63.  
  64. He will use the following attacks only in Defense form:
  65.  
  66. Javelin Throw: Legionman throws a javelin at the tile Megaman is standing on.
  67. V2: Legionman throws two spears in rapid succession
  68. V3: Legionman throws three spears in rapid succession
  69.  
  70. Shield block: Legionman raises his Shield, taking 50% damage. Break chips will do full damage. If Megaman is directly in front on Legionman when he blocks, he will counter attack with a lance thrust, hitting two tiles in front of him (Longsword).
  71. V2: Damage increase
  72. V3: The lance thrust's range increases to three tiles in front of him (Fighter Sword).
  73.  
  74. Offense Form:
  75. Legionman wields twin Spatha in this form. He will also tend to stay in the front two rows.
  76.  
  77. He will use the following attacks only in Offense form:
  78.  
  79. Fury Slash: Legionman slashes the column in front of him (Widesword) three times.
  80. V2: Damage increase, last sword strike is 2 tiles in front of him (Longsword)
  81. V3: Damage increase, First sword is Wide, second is Long, third is Cross. (X formation)
  82.  
  83. Blade Blitz:
  84. Legionman then dashes down the row in front of him aiming for Megaman. If hit by a sword-type attack, he will block and strike through it.
  85.  
  86. Rally Cry: This move's effect changes depending on the form.
  87. Defense form: Legionman will move into the front column with 2 allied Soldiers. All three will strike at once. Legionman's position in the column is random. Soldiers have 10HP.
  88. V2: Soldiers have 20HP, damage increase.
  89. V3: Swordiers have 30HP, damage increase.
  90.  
  91. Offense form: Legionman will temporarily gain superarmor and status immunity. He will now move into Megaman's area when using Fury Slash (similar to Protoman) but will only strike once (Longsword). He will never appear in the back column (it would be dishonorable to strike at an enemy's rear).
  92. V2: Damage increase. Superarmor duration increased.
  93. V3: Damage increase. Strikes twice with Fury slash with the second strike trying to follow Megaman's position.
  94.  
  95. Chip:
  96. Javelin throw + Guard
  97. Legionman throws 3 spears, all auto targetting enemy units. After the attack ends, Megaman can use Guard once by pressing B+Left.
  98. EX: Damage Increase
  99. SP: Damage Increase
  100.  
  101. Tips to defeat:
  102. Legionman is very stance-dependant. At the start of the battle, take advantage of his backrow movements and attack as often as possible when his guard is down. If Rally cry is activated, just move backwards quickly to avoid the damage rather than trying to attack into and counter the attack. When his HP drops, let his recklessness be his downfall with chips that strike quickly with Stun or Flinch effects when he tries to jump in front of you. If rally is active, try and stay in the frontmost rows, as he will never strike from behind so the open space is free to use if you need to fall back. Avoid using sword chips in general against him and prioritize break chips, as they will cancel out his Shield block as well as the Superarmor from Rally (O).
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