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- Restricted format [long]
- For those of you that don't read the insiider.com forums, yesterday evening,
- I posted the following statement to help clear up some of the confusion as
- to why some cards were chosen for the Restricted format and why some were
- left out.
- Over the last year, tournament play for Magi-Nation has grown more and more
- stagnant. Typically, the best cure for a stagnant environment is a new set.
- However, as I’m sure you’re all aware, 2i has been unable to actually print
- a new set for some time now. Without a foreseeable release date for TR, I
- chose to take a drastic step. Creating the Restricted tournament format.
- Some people don’t like this decision, some do.
- The Restricted format is not a storyline simulation. It is not (necessarily)
- what Second Order will look like. It is simply a new tournament format that
- may or may not stick around after Second Order is released. Again, the only
- motivation behind the Restricted format was to mix up the tournament
- environment.
- Some of you may view this as banning cards. Some of you have chosen to use
- the “What ever happened to ‘No banned cards’?” argument. I could argue back
- that, technically, the cards aren’t really banned (they can still be used in
- non-sanctioned play and in the Unlimited tournament format) because banning
- a card means that it can never be played. I don’t recall ever making the
- promise that cards would never be banned. I’m not sure who did but I doubt
- that they said, “No cards will ever be banned.” More likely, the statement
- was intended to be interpreted as, “Currently, there are no banned cards.”
- The state of CCGs is that things change. Any company that promises to never
- ban any cards is just asking for trouble.
- Here’s what I looked at when creating the Restricted list, had a Second
- Order-type environment in mind:
- 1. The very first thing that I decided was to remove all dual region Magi. I
- am strongly of the belief that the single worst thing that has ever happened
- to MND is the creation of dual region Magi. I could go on at some length
- about why I feel this way, but I won’t right now. Dual region Magi will not
- be making an appearance in Second Order.
- 2. The next thing I looked at was cards that inhibited the creation of new
- cards. Scyalla, Abwyn’s Quill, Abraxin’s Crown and Slime Stone are a few of
- the cards that are guilty of this crime. Cards like this are definitely not
- going to be in Second Order. Rayje’s Belt and Sandswirl have the reverse
- effect. I can’t tell you how many times I’ve read, “That card’s not broken!
- Just Belt/Sandswirl it!” They were left out as well.
- 3. Cards that directly discard Creatures from play, especially en masse.
- Lets not kid ourselves. The heart of Magi-Nation as a brand and as a game is
- Dream Creatures. Dream Creatures mean combat. While I left in some staples
- like Shockwave, cards like Cataclysm and Ormagon detract from the heart of
- the game by preventing combat.
- 4. Cards that helped to create locks were removed (also known as “NO!”
- cards). Tranquility, Will of Orothe, Osatch and more were all key cards that
- prevented your opponent from participating in the game. What’s the point of
- playing a game if you’re never allowed to play the game? Not gonna be in
- Second Order.
- 5. Troublesome mechanics were left out. While it’s true that I’m a huge
- Underneath fan, I know that Burrow is an overly powerful mechanic (see point
- 2 and think about Rabid Bisiwog). Granas stayed around because it’s not true
- Burrow, but anything else that said Burrow on it was left in the cold. Any
- card that allowed you to discard a card from your opponent’s hand was left
- out as well. I still remember Worlds 2001 and just how exciting the final
- game was. Ron Padgett played his discard deck while his opponent, Craig
- Edwards, sorted cards that he’d gotten earlier in the con. Craig didn’t even
- look at the cards he drew at the end of his turn because, on Ron’s turn, the
- cards were discarded anyway.
- 6. Overly complicated cards were left out purely to simplify the
- environment. Some of you may call this “dumbing down” but I call it good
- game design.
- 7. “Updraft” effects were removed as well. While it’s true that all of these
- cards have been “fixed” via errata, I still don’t like the mechanic. There’s
- too much room for abuse. This effect may not necessarily be removed from
- Second Order, but it will be limited.
- 8. Cards that are played from your hand on your opponent’s turn are not
- covered in our patent, thus, there is potential for legal action. While I
- can’t erase the fact that these cards were ever created, I can leave them
- out of the new environment. Second Order will not have any of these cards.
- After that, I trimmed down each region so that it had 60 cards total. Some
- regions have more of one card type than others but I don’t see it as a big
- enough problem to worry about. Some of the cards that were trimmed out were
- due to personal preference (Delia/Vellup decks have had their day) and some
- were due to poor card abilities (Quor Pup, Chaos Jile, etc.)
- I hope that this clears up a bit of why some cards were left out of the
- list. For those of you that still hate the Restricted format, I urge you to
- give it a chance before you decide that Magi-Nation isn’t worth playing
- anymore.
- Michael Liesik
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