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Magi Nation Restricted List

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Jul 30th, 2020
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  1. Restricted format [long]
  2.  
  3. For those of you that don't read the insiider.com forums, yesterday evening,
  4. I posted the following statement to help clear up some of the confusion as
  5. to why some cards were chosen for the Restricted format and why some were
  6. left out.
  7.  
  8. Over the last year, tournament play for Magi-Nation has grown more and more
  9. stagnant. Typically, the best cure for a stagnant environment is a new set.
  10. However, as I’m sure you’re all aware, 2i has been unable to actually print
  11. a new set for some time now. Without a foreseeable release date for TR, I
  12. chose to take a drastic step. Creating the Restricted tournament format.
  13. Some people don’t like this decision, some do.
  14.  
  15. The Restricted format is not a storyline simulation. It is not (necessarily)
  16. what Second Order will look like. It is simply a new tournament format that
  17. may or may not stick around after Second Order is released. Again, the only
  18. motivation behind the Restricted format was to mix up the tournament
  19. environment.
  20.  
  21. Some of you may view this as banning cards. Some of you have chosen to use
  22. the “What ever happened to ‘No banned cards’?” argument. I could argue back
  23. that, technically, the cards aren’t really banned (they can still be used in
  24. non-sanctioned play and in the Unlimited tournament format) because banning
  25. a card means that it can never be played. I don’t recall ever making the
  26. promise that cards would never be banned. I’m not sure who did but I doubt
  27. that they said, “No cards will ever be banned.” More likely, the statement
  28. was intended to be interpreted as, “Currently, there are no banned cards.”
  29. The state of CCGs is that things change. Any company that promises to never
  30. ban any cards is just asking for trouble.
  31.  
  32. Here’s what I looked at when creating the Restricted list, had a Second
  33. Order-type environment in mind:
  34.  
  35. 1. The very first thing that I decided was to remove all dual region Magi. I
  36. am strongly of the belief that the single worst thing that has ever happened
  37. to MND is the creation of dual region Magi. I could go on at some length
  38. about why I feel this way, but I won’t right now. Dual region Magi will not
  39. be making an appearance in Second Order.
  40.  
  41. 2. The next thing I looked at was cards that inhibited the creation of new
  42. cards. Scyalla, Abwyn’s Quill, Abraxin’s Crown and Slime Stone are a few of
  43. the cards that are guilty of this crime. Cards like this are definitely not
  44. going to be in Second Order. Rayje’s Belt and Sandswirl have the reverse
  45. effect. I can’t tell you how many times I’ve read, “That card’s not broken!
  46. Just Belt/Sandswirl it!” They were left out as well.
  47.  
  48. 3. Cards that directly discard Creatures from play, especially en masse.
  49. Lets not kid ourselves. The heart of Magi-Nation as a brand and as a game is
  50. Dream Creatures. Dream Creatures mean combat. While I left in some staples
  51. like Shockwave, cards like Cataclysm and Ormagon detract from the heart of
  52. the game by preventing combat.
  53.  
  54. 4. Cards that helped to create locks were removed (also known as “NO!”
  55. cards). Tranquility, Will of Orothe, Osatch and more were all key cards that
  56. prevented your opponent from participating in the game. What’s the point of
  57. playing a game if you’re never allowed to play the game? Not gonna be in
  58. Second Order.
  59.  
  60. 5. Troublesome mechanics were left out. While it’s true that I’m a huge
  61. Underneath fan, I know that Burrow is an overly powerful mechanic (see point
  62. 2 and think about Rabid Bisiwog). Granas stayed around because it’s not true
  63. Burrow, but anything else that said Burrow on it was left in the cold. Any
  64. card that allowed you to discard a card from your opponent’s hand was left
  65. out as well. I still remember Worlds 2001 and just how exciting the final
  66. game was. Ron Padgett played his discard deck while his opponent, Craig
  67. Edwards, sorted cards that he’d gotten earlier in the con. Craig didn’t even
  68. look at the cards he drew at the end of his turn because, on Ron’s turn, the
  69. cards were discarded anyway.
  70.  
  71. 6. Overly complicated cards were left out purely to simplify the
  72. environment. Some of you may call this “dumbing down” but I call it good
  73. game design.
  74.  
  75. 7. “Updraft” effects were removed as well. While it’s true that all of these
  76. cards have been “fixed” via errata, I still don’t like the mechanic. There’s
  77. too much room for abuse. This effect may not necessarily be removed from
  78. Second Order, but it will be limited.
  79.  
  80. 8. Cards that are played from your hand on your opponent’s turn are not
  81. covered in our patent, thus, there is potential for legal action. While I
  82. can’t erase the fact that these cards were ever created, I can leave them
  83. out of the new environment. Second Order will not have any of these cards.
  84.  
  85. After that, I trimmed down each region so that it had 60 cards total. Some
  86. regions have more of one card type than others but I don’t see it as a big
  87. enough problem to worry about. Some of the cards that were trimmed out were
  88. due to personal preference (Delia/Vellup decks have had their day) and some
  89. were due to poor card abilities (Quor Pup, Chaos Jile, etc.)
  90.  
  91. I hope that this clears up a bit of why some cards were left out of the
  92. list. For those of you that still hate the Restricted format, I urge you to
  93. give it a chance before you decide that Magi-Nation isn’t worth playing
  94. anymore.
  95.  
  96. Michael Liesik
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