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- //to prevent double definitions
- #ifndef _FE4A_DEFINITIONS_
- #define _FE4A_DEFINITIONS_
- //We make our own definitions, but we want the macro's
- #define _NO_FE7_DEFINITIONS_
- #include EAstdlib.event
- //AI_Codes
- //End AI_Codes
- //FE4A_Character_Codes
- #define Dierdre 0x02
- #define Sigurd 0x03
- #define Tiltyu 0x04
- #define Aria 0x06
- #define Arden 0x08
- #define Beowulf 0x09
- #define Holyn 0x0B
- #define Fury 0x0E
- #define Eden 0x11
- #define Azel 0x13
- #define Claude 0x16
- #define Finn 0x19
- #define Quinn 0x1A
- #define Lachesis 0x1B
- #define Dew 0x23
- #define Sylvia 0x25
- #define Levin 0x26
- #define Arnold 0x28
- #define Lex 0x2C
- #define Midayle 0x2E
- #define Noish 0x2F
- #define Alec 0x30
- #define Ethlin 0x31
- #define Jamka 0x32
- #define Bridget 0x33
- #define Albus 0x7A
- #define Eltosian 0x7B
- #define DiMaggio 0x87
- #define Gerrard 0x89
- #define Gandolf 0x94
- //End FE4A_Character_Codes
- //FE7_Character_Codes
- #define Zugu 0x89
- #define Lyn_t 0x03
- #define Lyn(t) 0x03
- #define Dorcas 0x08
- #define Kent 0x2F
- #define Sain 0x30
- #define Wallace 0x2C
- #define Erk 0x13
- #define Farina 0x1F
- #define Marcus 0x03
- #define Florina 0x03
- #define Lowen 0x07
- #define Wil 0x2E
- #define Serra 0x11
- #define Batta 0x87
- //End FE7_Character_Codes
- //Class_Codes
- #define Lord 0x01
- #define Prince 0x03
- #define Knight_lord 0x07
- #define Oracle 0x08
- #define Royal_knight 0x09
- #define Mercenary 0x0A
- #define Hero 0x0C
- #define Myrmidon 0x0D
- #define Myrmidon_f 0x0E
- #define Swordmaster 0x10
- #define Swordmaster_f 0x11
- #define Fighter 0x12
- #define Warrior 0x13
- #define Sword_armor 0x14
- #define Lance_armor 0x15
- #define Axe_armor 0x16
- #define General 0x17
- #define Archer 0x18
- #define Archer_f 0x19
- #define Sniper 0x1A
- #define Sniper_f 0x1B
- #define Priest 0x1C
- #define Cleric 0x1D
- #define High_priest 0x1E
- #define Bishop 0x1E
- #define Mage 0x20
- #define Mage_f 0x21
- #define Sage 0x22
- #define Sage_f 0x23
- #define Dark_mage 0x24
- #define Dark_sage 0x25
- #define Dark_bishop 0x26
- #define Cavalier 0x28
- #define Lance_knight 0x29
- #define Paladin 0x2A
- #define Glory_knight 0x2B
- #define Troubadour 0x2C
- #define Paladin_f 0x2D
- #define Sword_knight 0x2E
- #define Bow_knight 0x2F
- #define First_knight 0x30
- #define Arrow_knight 0x31
- #define Pegasus_knight 0x32
- #define Seraph_knight 0x33
- #define Wyvern_rider 0x34
- #define Wyvern_lord 0x35
- #define Mage_k 0x38
- #define Bandit 0x39
- #define Pirate 0x3A
- #define Berserker 0x3B
- #define Thief 0x3C
- #define Thief_f 0x3D
- #define Bard 0x41
- #define Mage_knight 0x42
- #define Archbishop 0x45
- #define Princess 0x4B
- #define Royal_knight_f 0x4C
- #define Axe_knight 0x4D
- #define Axe_knight_p 0x4E
- #define Great_knight 0x4F
- #define Hunter 0x50
- #define Great_knight_p 0x51
- #define Merchant 0x59
- //End Class_Codes
- //Music_Codes
- #define Together_we_ride 0x0042
- //Weapons
- #define Iron_sword 0x01
- #define Slim_sword 0x02
- #define Steel_sword 0x03
- #define Silver_sword 0x04
- #define Iron_blade 0x05
- #define Killing_edge 0x0D
- #define Light_brand 0x10
- #define Iron_lance 0x14
- #define Steel_lance 0x16
- #define Silver_lance 0x17
- #define Javelin 0x1C
- #define Iron_axe 0x1F
- #define Steel_axe 0x20
- #define Silver_axe 0x21
- #define Hand_axe 0x28
- #define Tomahawk 0x29
- #define Iron_bow 0x2C
- #define Steel_bow 0x2D
- #define Killer_bow 0x30
- #define Fire 0x37
- #define Thunder 0x38
- #define Elfire 0x39
- #define Falaflame 0x3C
- #define Light 0x3E
- #define Aura 0x42
- #define Worm 0x44
- #define Fenrir 0x47
- #define Heal 0x4A
- #define Mend 0x4B
- #define Silence 0x50
- #define Thunder_sword 0x59
- #define Skill_ring 0x5C
- #define Agility_ring 0x5D
- #define Leg_ring 0x61
- #define Lockpick 0x6A
- #define Steel_blade 0x72
- #define Regal_sword 0x7C
- #define Vulnerary 0x6B
- #define Old_sword 0x00
- //End Weapons
- #endif //end of _FE4A_DEFINITIONS_
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