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Final Fantasy VII Remake INI for Steam Deck

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Jul 26th, 2023
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  1. [SystemSettings]
  2. # Edit this file with any CVar changes you want the game to use on startup (make sure they're underneath the [SystemSettings] line)
  3. # and copy it into your "Documents\My Games\FINAL FANTASY VII REMAKE\Saved\Config\WindowsNoEditor\" folder, as Engine.ini
  4. # (you might need to create the WindowsNoEditor folder, since game doesn't create it by default)
  5. # If CVars don't seem to be changed ingame (you can check with dev-console), try renaming Engine.ini to Engine instead
  6. # as your system might be hiding the existing .ini extension (Windows hides extensions by default)
  7.  
  8. # The ingame resolution options are limited to 2160p and below
  9. # but you can uncomment the r.SetRes line below & change it to any custom resolution supported by your GPU/monitor
  10. # If the SetRes string ends with "f" (without quotes), the game will try using exclusive fullscreen (requires -dx11 launch param)
  11. # Similarly, "wf" will run it in a borderless window, while "w" will use windowed mode
  12. # Note that exclusive fullscreen seems to have issues when alt-tabbing!
  13. r.SetRes=1280x720wf
  14.  
  15. # Render in lower resolution and upscale for better performance.
  16. #r.ScreenPercentage=90
  17. # Render in lower resolution for secondary spatial upscale.
  18. #r.SecondaryScreenPercentage.GameViewport=100
  19.  
  20. # Disable in-game target frame rate and Vsync to ensure stability with streaming of level data.
  21. # Enable SteamOS frame rate limit and set it to 40.
  22. t.MaxFPS=0
  23. r.vsync=0
  24.  
  25. # Uncomment lines below to disable the buggy dynamic resolution used by the game
  26. # (UE4 on PC isn't meant to use DRS, UE4 devs themselves have said it won't run on PC properly, see my post for more info: https://forums.nexusmods.com/index.php?/topic/10858168-ffviihook-ue4-dev-console-unlocker/page-44#entry103836498)
  27. r.DynamicRes.OperationMode=0
  28. r.DynamicRes.MinScreenPercentage=100
  29.  
  30. # Disable DOF
  31. r.DepthOfField.FarBlur=0
  32. r.DepthOfFieldQuality=0
  33. r.FastVRam.BokehDOF=0
  34. r.FastVRam.CircleDOF=0
  35. r.FastVRam.DOFSetup=0
  36. r.DOF.Kernel.MaxBackgroundRadius=0.0000
  37. r.DOF.Kernel.MaxForegroundRadius=0.0000
  38. r.FastVRam.DOFPostfilter=0
  39. r.FastVRam.DOFReduce=0
  40.  
  41. # Disable motion blur
  42. r.DefaultFeature.MotionBlur=0
  43. r.MotionBlurQuality=0
  44. r.MeshParticle.MinDetailModeForMotionBlur=0
  45. r.MotionBlur.Amount=0
  46. r.MotionBlur.Max=0
  47. r.MotionBlur.Scale=0.000000
  48. r.MotionBlurDebug=0
  49. r.MotionBlurIntensityOverride=0.000000
  50. r.MotionBlurLimitationOverride=0.000000
  51. r.MotionBlurRestrainOverride=0.000000
  52. r.MotionBlurScatter=0
  53. r.MotionBlurSeparable=0
  54.  
  55. # Disable film grain
  56. r.Tonemapper.GrainQuantization=0
  57.  
  58. # Drastically reduced fog grid and pixel size from default settings.
  59. # Big performance gains for little to no loss in fog quality.
  60. r.VolumetricFog=1
  61. r.VolumetricFog.GridSizeZ=24
  62. r.VolumetricFog.GridPixelSize=12
  63. r.VolumetricFog.DepthDistributionScale=4.000000
  64.  
  65. # Material and lighting.
  66. r.MaterialQualityLevel=2
  67. r.NormalMapsForStaticLighting=1
  68.  
  69. # Sub-surface scattering.
  70. r.SubsurfaceScattering=1
  71. r.SSS.Quality=1
  72. r.SSS.SampleSet=2
  73. r.SSS.HalfRes=0
  74. r.SSS.Checkerboard=0
  75.  
  76. # Ambient occlusion.
  77. r.AmbientOcclusionLevels=2
  78. r.AmbientOcclusion.AsyncComputeBudget=4
  79.  
  80. # Enable TAA and disable MSAA.
  81. r.PostProcessAAQuality=4
  82. r.MSAA.AllowCustomResolves=0
  83. r.MSAA.CompositingSampleCount=1
  84. r.MSAACount=0
  85. r.TemporalAA.Upscaler=1
  86. r.TemporalAA.AllowDownsampling=0
  87. r.TemporalAACurrentFrameWeight=0.4
  88. r.TemporalAAFilterSize=1
  89. r.TemporalAAUpsampleFitered=1
  90. r.TemporalAASamples=4
  91. r.TemporalAA.Upsampling=1
  92. r.TemporalAACatmullRom=1
  93. # HistoryScreenPercentage controls the size of TAA history.
  94. r.TemporalAA.HistoryScreenPercentage=80
  95. # TemporalAA.Algorithm to 1 to enable TSR in UE5 games.
  96. r.TemporalAA.Algorithm=0
  97. r.TemporalAASharpen=0.1
  98.  
  99. # Disable blur on transparent volumes.
  100. r.TranslucencyVolumeBlur=0
  101.  
  102. # Disable distortion.
  103. r.DisableDistortion=1
  104.  
  105. # LOD Bias. MipMapLodBias kept at 0, max out r.MaxAnisotropy
  106. r.MipMapLodBias=0
  107. r.LandscapeLODBias=-15
  108. r.ParticleLODBias=-15
  109. r.SkeletalMeshLODBias=-15
  110.  
  111. # Texture and texture streaming.
  112. r.MaxAnisotropy=16
  113. r.Streaming.MipBias=0
  114. r.Streaming.PoolSize=4275
  115.  
  116. # This is set to arbitrary high to avoid bottleneck.
  117. r.Streaming.MaxTempMemoryAllowed=100000
  118.  
  119. # All textures are processed with default behaviour.
  120. r.Streaming.MinMipForSplitRequest=0
  121.  
  122. # Reduces less texture pop.
  123. r.Streaming.HiddenPrimitiveScale=1
  124.  
  125. # Set these variables to <= 2 to remove stuttering.
  126. r.Streaming.AmortizeCPUToGPUCopy=1
  127.  
  128. # Specify how many textures and objects in the level are processed per frame.
  129. # For 40 FPS, use the value 2 = 3 * 40/60
  130. r.Streaming.MaxNumTexturesToStreamPerFrame=2
  131. r.Streaming.NumStaticComponentsProcessedPerFrame=2
  132.  
  133. # Calculate how much data to process per frame by spreading operations across a set number of frames.
  134. r.Streaming.FramesForFullUpdate=1
  135.  
  136. # Asynchronous streaming
  137. s.AsyncLoadingThreadEnabled=1
  138. s.AsyncLoadingTimeLimit=0.1
  139. s.LevelStreamingActorsUpdateTimeLimit=0.1
  140. s.UnregisterComponentsTimeLimit=0.1
  141. s.AsyncLoadingUseFullTimeLimit=0
  142.  
  143. # Size of cache for partially downloaded level assets over multiple frames.
  144. s.IoDispatcherCacheSizeMB=256
  145.  
  146. # Force multiple assets to be deferred and loaded one at a time.
  147. s.LevelStreamingComponentsRegistrationGranularity=1
  148. s.LevelStreamingComponentsUnregistrationGranularity=1
  149.  
  150. # Allow assets to be loaded in one at a time regardless of size.
  151. s.MaxIncomingRequestsToStall=1
  152. s.MaxReadyRequestsToStallMB=0
  153. s.MinBulkDataSizeForAsyncLoading=0
  154.  
  155. # Disable time limit to prevent stutter.
  156. s.PriorityAsyncLoadingExtraTime=0
  157.  
  158. # Disable swarm shader compilation.
  159. r.XGEShaderCompile=0
  160.  
  161. # Uncomment these lines for DX12.
  162. D3D12.PSO.DiskCache=1
  163. D3D12.PSO.DriverOptimizedDiskCache=1
  164.  
Tags: ff7remake
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