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- command /bedwars:
- trigger:
- if size of {bedwars.players::*} < 1:
- teleport player at {bedwars.location.lobby}
- add player to {bedwars.players::*}
- set {bedwars.play} to true
- set {bedwars.play.%player%} to true
- if size of {bedwars.players::*} > 1:
- set {_timer} to {@Timer}
- while {_timer} is more than 0:
- set {bedwars.players::*}'s level to {_timer}
- remove 1 from {_timer}
- wait a second
- if {_timer} is 60 or 30 or 25 or 20 or 15 or 10 or 4 or 5 or 3 or 2 or 1:
- set action bar of {bedwars.players::*} to "&7Startet in &a%{_timer}% &7Sekunden&7!"
- play raw sound "random.orb" at {bedwars.players::*} with pitch 1 volume 1
- if size of {bedwars.players::*} < 1:
- set {_timer} to 0
- send "{@Prefix} %{-2Player}%"
- size of {bedwars.players::*} > 1:
- if "%{Bungeecord}%" is "true":
- loop {bedwars.players::*}:
- bungeecord connect loop-value to "%{BungeecordServeurbedwars}%"
- wait a tick
- set {bedwars.dontmove} to true
- wait a second
- broadcast "{@Prefix} %{Start}%" to {bedwars.players::*}
- size of {bedwars.players::*} = 8:
- set {bedwars.player.blue} to {bedwars.players::1}
- set {bedwars.player.red} to {bedwars.players::1}
- set {bedwars.player.green} to {bedwars.players::1}
- set {bedwars.player.yellow} to {bedwars.players::1}
- set {bedwars.player.pink} to {bedwars.players::1}
- set {bedwars.player.schwarz} to {bedwars.players::1}
- set {bedwars.player.weiß} to {bedwars.players::1}
- set {bedwars.player.orange} to {bedwars.players::1}
- teleport {bedwars.player.blue} at {bedwars.location.spawnblue}
- teleport {bedwars.player.red} at {bedwars.location.spawnred}
- teleport {bedwars.player.green} at {bedwars.location.spawngreen}
- teleport {bedwars.player.yellow} at {bedwars.location.spawnyellow}
- teleport {bedwars.player.pink} at {bedwars.location.spawnpink}
- teleport {bedwars.player.schwarz} at {bedwars.location.spawnschwarz}
- teleport {bedwars.player.weiß} at {bedwars.location.spawnweiß}
- teleport {bedwars.player.orange} at {bedwars.location.spawnorange}
- size of {bedwars.players::*} = 2:
- set {bedwars.player.blue} to {bedwars.players::1}
- set {bedwars.player.red} to {bedwars.players::1}
- teleport {bedwars.player.blue} at {bedwars.location.spawnblue}
- teleport {bedwars.player.red} at {bedwars.location.spawnred}
- set {bedwars.start} to true
- make console execute command "/spielbegin"
- loop {bedwars.players::*}:
- set {bedwars.bed.%loop-value%} to 1
- clear {bedwars.players::*}'s inventory
- set {bedwars.players::*}'s gamemode to survival
- heal {bedwars.players::*}
- wait a second
- play level up at {bedwars.players::*} with pitch 1
- send {bedwars.players::*} title "&a➌" with subtitle " " for 1 second
- wait a second
- play level up at {bedwars.players::*} with pitch 1
- send {bedwars.players::*} title "&a➋" with subtitle " " for 1 second
- wait a second
- play level up at {bedwars.players::*} with pitch 1
- send {bedwars.players::*} title "&a➊" with subtitle " " for 1 second
- delete {bedwars.dontmove}
- loop {bedwars.players::*}:
- wipe loop-value's sidebar
- wait 3 ticks
- set name of sidebar of loop-value to " &cBed&bWars "
- set score " " in sidebar of loop-value to 11
- set id based score "" in sidebar of loop-value to 10 with id "Modalita.%loop-value%"
- set id based score "&6Orange: &a❤" in sidebar of loop-value to 9 with id "lettoorange.%loop-value%"
- set id based score "&cRot: &a❤" in sidebar of loop-value to 8 with id "lettored.%loop-value%"
- set id based score "&fWeiß: &a❤" in sidebar of loop-value to 7 with id "lettoweiß.%loop-value%"
- set id based score "&9Blau: &a❤" in sidebar of loop-value to 6 with id "lettoblue.%loop-value%"
- set id based score "&0Schwarz: &a❤" in sidebar of loop-value to 5 with id "lettoschwarz.%loop-value%"
- set id based score "&aGrün: &a❤" in sidebar of loop-value to 4 with id "lettogreen.%loop-value%"
- set id based score "&dPink: &a❤" in sidebar of loop-value to 3 with id "lettopink.%loop-value%"
- set id based score "&eGelb: &a❤" in sidebar of loop-value to 2 with id "lettoyellow.%loop-value%"
- set score " " in sidebar of loop-value to 1
- else:
- send "{@Prefix} %{GameFull}%"
- else:
- teleport player at {bedwars.location.lobby}
- clear player's inventory
- remove player from {bedwars.players::*}
- delete {bedwars.play.%player%}
- stop
- else:
- send "{@Prefix} %{AlreadyStart}%"
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