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  1. # « Example configuration »
  2. #lastchance: <-- Enchantment name
  3. # display: '%group-color%Last Chance' <-- Display in item lore
  4. # description: 'Has a chance to heal when on low hearts' <-- Enchantment Description
  5. # applies-to: 'Chestplate' <-- What applies to (display purposes)
  6. # type: 'DEFENSE' <-- Enchantment type (controls when enchantment activates)
  7. # group: 'COMMON' <-- Enchantment group (For enchanter and right-click random books)
  8. # settings:
  9. # required-enchants:
  10. # - 'springs'
  11. # not-applyable-with:
  12. # - 'frozen'
  13. # applies: <-- List of items that it applies
  14. # - ALL_CHESTPLATE <-- Item(s) list
  15. # levels: < -- All Levels are under here
  16. # 1: <-- Level indicator
  17. # chance: 30 <-- Chance for enchantment to activate
  18. # condition: '%victim health% > 5 : %stop%' <-- Condition (read more about it at Conditions)
  19. # effects: <-- All enchantment effects
  20. # - 'ADD_HEALTH:2 %victim%' <-- Effect(s) list
  21.  
  22. # Æ »»» ENCHANTMENT OPTIONS EXPLAINED BELOW «««ß
  23.  
  24. # Display (String) (No spaces or enchantment will break)
  25. # Determines how will enchantment look in item lore
  26.  
  27. # Applies-to (String)
  28. # Display used in Custom Enchantment books for %description% variable
  29.  
  30. # Group (Setting)
  31. # INFO: Create enchantment groups in config.yml under enchanter configuration.
  32. # Enchantment groups are used for enchanter, to sell specific type books. You can group them
  33. # and add a group-wide color, then obtain it with variable %group-color% (shown in example enchantments below).
  34.  
  35. # Type (Setting)
  36. # Decides type of the enchantment. Types:
  37. # - EFFECT_STATIC : Gives permanent potion effect (as long as armor piece is worn)
  38. # - ATTACK : Effects run only when attacking another player
  39. # - DEFENSE : Effects run only when being attacked
  40. # - DEFENSE_BOW : Effects run only when player gets shot by a bow
  41. # - MINING : Gives effects when block is mined
  42. # - HELD : Effects given when item is held
  43. # - ATTACK_MOB : Gives effects when player attacks mob
  44. # - KILL_MOB : Effects given when attacked mob is killed
  45. # - BOW : Effects given when player is shot by another player
  46. # - KILL_PLAYER : Effects given when attacker kills a player
  47. # - DEATH : Runs when player dies due to another player.
  48. # - RIGHT_CLICK : Runs when player right clicks held item
  49. # - BOW_MOB : Effects given when mob is shot by player
  50. # - FIRE : Effects given when player is on fire
  51. # - EXPLOSION : Effects given when player gets hit by explosion
  52. # - SWING : Enchant runs when player swings
  53. # - FALL_DAMAGE : Enchant runs when player takes fall damage
  54. # - DEFENSE_MOB : Enchant runs when mob attacks a player
  55. # - SHIFT : Enchant runs when player toggles crouching (shifts)
  56. # - ITEM_BREAK : Enchant runs when player toggles crouching (shifts)
  57. # - CATCH_FISH : Enchant runs when player catches a fish
  58. # - REPEATING : Repeating enchantments, read more here:
  59. # https://github.com/N3kas/AdvancedEnchantments/wiki/Æ-Repeating-Enchantments-(timed)
  60.  
  61. # Applies (Material)
  62. # Determines which items will have the effects
  63. # Latest Materials list: https://hub.spigotmc.org/javadocs/spigot/org/bukkit/Material.html
  64. # NOTICE: You can use "LEATHER_ARMOR, IRON_ARMOR, CHAIN_ARMOR, GOLD_ARMOR or DIAMOND_ARMOR" to
  65. # to instantly add availability for all specific armor type pieces.
  66. # Use "ALL_ARMOR" to add all armor pieces.
  67. # Use "ALL_HELMET" to add all helmets
  68. # Use "ALL_CHESTPLATE" to add all chestplates
  69. # Use "ALL_BOOTS" to add all boots
  70. # Use "ALL_SWORD" to add all swords
  71. # Use "ALL_PICKAXE" to add all pickaxes
  72. # Use "ALL_AXE" to add all axes
  73. # And so on, but make sure to use non plural names of items!
  74.  
  75. # Levels (Numbers)
  76. # Effects for each level, use as display in examples.
  77.  
  78. # Effects (Custom Effects, Potion Effects)
  79. # List of effects enchantment will have
  80. # Possible effects:
  81.  
  82. # *** POTION EFFECTS, for EFFECT_STATIC, HELD ***
  83. # - POTION:(potion effect):(level) - Adds/Removes permanent effect of a potion
  84. # # You may use POTION:(potion effect):(level):(length in ticks) for ATTACK, DEFENSE, ATTACK_MOB, DEATH, and KILL_MOB
  85. # ('POTION' effect type does not override potions, use 'POTION_OVERRIDE' instead)
  86.  
  87. # *** Custom Effects ***
  88. # - PARTICLE:(type):(amount):(size (x, y, z increasement))
  89. # * Dᴇsᴄʀɪᴘᴛɪᴏɴ: Spawn particles at player's/entity's location
  90. # * Usᴇᴅ Wɪᴛʜ: All Enchant Types except HELD, EFFECT_STATIC
  91.  
  92. # - FLY
  93. # * Dᴇsᴄʀɪᴘᴛɪᴏɴ: Toggle's players fly mode
  94. # * Usᴇᴅ Wɪᴛʜ: HELD, EFFECT_STATIC
  95.  
  96. # - STEAL_HEALTH:(integer)
  97. # * Dᴇsᴄʀɪᴘᴛɪᴏɴ: Steal health from other entity
  98. # * Usᴇᴅ Wɪᴛʜ: ATTACK, BOW, DEFENSE
  99.  
  100. # - MORE_DROPS:(integer)
  101. # * Dᴇsᴄʀɪᴘᴛɪᴏɴ: Multiply drops by number of times
  102. # * Usᴇᴅ Wɪᴛʜ: KILL_MOB, MINING
  103.  
  104. # - WAIT:(integer) (in ticks! 20 ticks = 1 second)
  105. # * Dᴇsᴄʀɪᴘᴛɪᴏɴ: Freeze the effect for number of ticks
  106. # * Usᴇᴅ Wɪᴛʜ: All Enchant Types
  107.  
  108. # - MESSAGE:(message)
  109. # * Dᴇsᴄʀɪᴘᴛɪᴏɴ: Send player a message
  110. # * Usᴇᴅ Wɪᴛʜ: All Enchant Types
  111.  
  112. # - PLAYER_COMMAND:(command)
  113. # * Dᴇsᴄʀɪᴘᴛɪᴏɴ: Make player run a command
  114. # * Usᴇᴅ Wɪᴛʜ: All Enchant Types
  115.  
  116. # - CONSOLE_COMMAND:(command)
  117. # * Dᴇsᴄʀɪᴘᴛɪᴏɴ: Run command from console
  118. # * Usᴇᴅ Wɪᴛʜ: All Enchant Types
  119.  
  120. # - STOP_ATTACK
  121. # * Dᴇsᴄʀɪᴘᴛɪᴏɴ: Cancel the attack
  122. # * Usᴇᴅ Wɪᴛʜ: ATTACK_MOB, ATTACK, DEFENSE
  123.  
  124. # - LIGHTNING
  125. # * Dᴇsᴄʀɪᴘᴛɪᴏɴ: Strike a lightning at location of entity
  126. # * Usᴇᴅ Wɪᴛʜ: All Enchant Types
  127.  
  128. # - REPAIR
  129. # * Dᴇsᴄʀɪᴘᴛɪᴏɴ: Repair item in hand
  130. # * Usᴇᴅ Wɪᴛʜ: All Enchant Types
  131.  
  132. # - TNT:(integer)
  133. # * Dᴇsᴄʀɪᴘᴛɪᴏɴ: Spawn number of TNT at entity's location
  134. # * Usᴇᴅ Wɪᴛʜ: All Enchant Types
  135.  
  136. # - DROP_HEAD
  137. # * Dᴇsᴄʀɪᴘᴛɪᴏɴ: Drop player's head
  138. # * Usᴇᴅ Wɪᴛʜ: All Enchant Types
  139.  
  140. # - EXTINGUISH
  141. # * Dᴇsᴄʀɪᴘᴛɪᴏɴ: Extinguish the entity
  142. # * Usᴇᴅ Wɪᴛʜ: All Enchant Types
  143.  
  144. # - BOOST:(integer)
  145. # * Dᴇsᴄʀɪᴘᴛɪᴏɴ: Boost entity number of blocks up
  146. # * Usᴇᴅ Wɪᴛʜ: All Enchant Types
  147.  
  148. # - ADD_HEALTH:(integer)
  149. # * Dᴇsᴄʀɪᴘᴛɪᴏɴ: Add number of health to entity
  150. # * Usᴇᴅ Wɪᴛʜ: All Enchant Types
  151.  
  152. # - FLAME:(integer)
  153. # * Dᴇsᴄʀɪᴘᴛɪᴏɴ: Set entity on fire for number of seconds
  154. # * Usᴇᴅ Wɪᴛʜ: All Enchant Types
  155.  
  156. # - CURE:(potion effect)
  157. # * Dᴇsᴄʀɪᴘᴛɪᴏɴ: Remove a potion effect from player (doesn't remove permanent potion effects)
  158. # * Usᴇᴅ Wɪᴛʜ: All Enchant Types
  159.  
  160. # - CURE_PERMANENT:(potion effect)
  161. # * Dᴇsᴄʀɪᴘᴛɪᴏɴ: Remove a potion effect from player (removes permanent potion effects as well)
  162. # * Usᴇᴅ Wɪᴛʜ: All Enchant Types
  163.  
  164. # - ADD_HARM:(integer)
  165. # * Dᴇsᴄʀɪᴘᴛɪᴏɴ: Remove number of health from entity
  166. # * Usᴇᴅ Wɪᴛʜ: All Enchant Types
  167.  
  168. # - ADD_FOOD:(integer)
  169. # * Dᴇsᴄʀɪᴘᴛɪᴏɴ: Add food to player
  170. # * Usᴇᴅ Wɪᴛʜ: All Enchant Types
  171.  
  172. # - PLAY_SOUND:(sound)
  173. # * Dᴇsᴄʀɪᴘᴛɪᴏɴ: Play sound for player
  174. # * Usᴇᴅ Wɪᴛʜ: All Enchant Types
  175.  
  176. # - PLAY_SOUND_OUTLOUD:(sound)
  177. # * Dᴇsᴄʀɪᴘᴛɪᴏɴ: Play sound outloud for surrounding players (near specified player)
  178. # * Usᴇᴅ Wɪᴛʜ: All Enchant Types
  179.  
  180. # - GUARD:(mob type):(mob name, can use %player name%)
  181. # * Dᴇsᴄʀɪᴘᴛɪᴏɴ: Spawn a guard of player
  182. # * Usᴇᴅ Wɪᴛʜ: All Enchant Types
  183.  
  184. # - EXP:(integer)
  185. # * Dᴇsᴄʀɪᴘᴛɪᴏɴ: Drop number of exp. orbs (each one contains 4 exp)
  186. # * Usᴇᴅ Wɪᴛʜ: All Enchant Types
  187.  
  188. # - TRENCH:(integer)
  189. # * Dᴇsᴄʀɪᴘᴛɪᴏɴ: Mines in radius (eg. 3x3x3). Supports ODD numbers only (3, 5, 7, etc.)
  190. # * Usᴇᴅ Wɪᴛʜ: MINING
  191.  
  192. # - CUSTOM_TRENCH:(x, int):(y, int):(z, int)
  193. # * Dᴇsᴄʀɪᴘᴛɪᴏɴ: Mines in radius (eg. x*y*z).
  194. # * Usᴇᴅ Wɪᴛʜ: MINING
  195.  
  196. # - KEEP_ON_DEATH
  197. # * Dᴇsᴄʀɪᴘᴛɪᴏɴ: Keep item on death (only viable for armor & held item)
  198. # * Usᴇᴅ Wɪᴛʜ: DEATH
  199.  
  200. # - IGNORE_ARMOR
  201. # * Dᴇsᴄʀɪᴘᴛɪᴏɴ: Ignores armor damage reduction
  202. # * Usᴇᴅ Wɪᴛʜ: ATTACK, BOW
  203.  
  204. # - DOUBLE_DAMAGE
  205. # * Dᴇsᴄʀɪᴘᴛɪᴏɴ: Double attack damage
  206. # * Usᴇᴅ Wɪᴛʜ: ATTACK, BOW
  207.  
  208. # - KILL_MOB
  209. # * Dᴇsᴄʀɪᴘᴛɪᴏɴ: Kill entity
  210. # * Usᴇᴅ Wɪᴛʜ: ATTACK_MOB
  211.  
  212. # - SMELT
  213. # * Dᴇsᴄʀɪᴘᴛɪᴏɴ: Smelt mined block
  214. # * Usᴇᴅ Wɪᴛʜ: MINING
  215. # * Does not work with TRENCH
  216.  
  217. # - TP_DROPS
  218. # * Dᴇsᴄʀɪᴘᴛɪᴏɴ: Teleports drops into player's inventory
  219. # * Usᴇᴅ Wɪᴛʜ: MINING
  220.  
  221. # - EXTRA_DAMAGE:(double, aka number with decimal placement)
  222. # * Dᴇsᴄʀɪᴘᴛɪᴏɴ: Deal number of damage more in attack
  223. # * Usᴇᴅ Wɪᴛʜ: ATTACK
  224.  
  225. # - SPAWN_ARROWS
  226. # * Dᴇsᴄʀɪᴘᴛɪᴏɴ: Spawn arrows on top of player
  227. # * Usᴇᴅ Wɪᴛʜ: All Enchant Types
  228.  
  229. # - PULL_CLOSER
  230. # * Dᴇsᴄʀɪᴘᴛɪᴏɴ: Pull entity closer from opponent
  231. # * Usᴇᴅ Wɪᴛʜ: Any effect with 2 parties involved
  232.  
  233. # - PULL_AWAY
  234. # * Dᴇsᴄʀɪᴘᴛɪᴏɴ: Pull entity further from opponent
  235. # * Usᴇᴅ Wɪᴛʜ: Any effect with 2 parties involved
  236.  
  237. # - IGNORE_ARMOR_DAMAGE
  238. # * Dᴇsᴄʀɪᴘᴛɪᴏɴ: Cancel armor durability reduction
  239. # * Usᴇᴅ Wɪᴛʜ: DEFENSE
  240.  
  241. # - REVIVE
  242. # * Dᴇsᴄʀɪᴘᴛɪᴏɴ: Revive player
  243. # * Usᴇᴅ Wɪᴛʜ: DEATH
  244.  
  245. # - DAMAGE_ARMOR:(integer)
  246. # * Dᴇsᴄʀɪᴘᴛɪᴏɴ: Damage player's armor by number of durability
  247. # * Usᴇᴅ Wɪᴛʜ: All Enchant Types
  248.  
  249. # - ADD_DURABILITY:(integer)
  250. # * Dᴇsᴄʀɪᴘᴛɪᴏɴ: Patch player's armor by number of durability
  251. # * Usᴇᴅ Wɪᴛʜ: All Enchant Types
  252.  
  253. # - ADD_DURABILITY_ITEM:(integer)
  254. # * Dᴇsᴄʀɪᴘᴛɪᴏɴ: Patch player's held item
  255. # * Usᴇᴅ Wɪᴛʜ: All Enchant Types
  256.  
  257. # - HALF_DAMAGE
  258. # * Dᴇsᴄʀɪᴘᴛɪᴏɴ: Deduce half damage from attack
  259. # * Usᴇᴅ Wɪᴛʜ: ATTACK, DEFENSE, BOW
  260.  
  261. # - NEGATE_DAMAGE:(integer)
  262. # * Dᴇsᴄʀɪᴘᴛɪᴏɴ: Deduce damage from attack
  263. # * Usᴇᴅ Wɪᴛʜ: ATTACK, DEFENSE, BOW
  264.  
  265. # - INCREASE_DAMAGE:(integer)
  266. # * Dᴇsᴄʀɪᴘᴛɪᴏɴ: Increase damage by number
  267. # * Usᴇᴅ Wɪᴛʜ: ATTACK, DEFENSE, BOW
  268.  
  269. # - FIREBALL
  270. # * Dᴇsᴄʀɪᴘᴛɪᴏɴ: Shoot a fireball at entity
  271.  
  272. # - ADD_EXP_MCMMO:(mcmmo skill(UpperCase)):(integer)
  273. # * Dᴇsᴄʀɪᴘᴛɪᴏɴ: Add experience to certain McMMO skill
  274. # * Usᴇᴅ Wɪᴛʜ: All Enchant Types
  275.  
  276. # - FILL_OXYGEN
  277. # * Dᴇsᴄʀɪᴘᴛɪᴏɴ: Set player's oxygen to full
  278. # * Usᴇᴅ Wɪᴛʜ: All Enchant Types
  279.  
  280. # - STEAL_MONEY:(amount)
  281. # * Dᴇsᴄʀɪᴘᴛɪᴏɴ: Steal money from one player to another
  282. # * Usᴇᴅ Wɪᴛʜ: All Enchant Types
  283.  
  284. # - STEAL_EXP:(amount)
  285. # * Dᴇsᴄʀɪᴘᴛɪᴏɴ: Steal exp from one player to another
  286. # * Usᴇᴅ Wɪᴛʜ: All Enchant Types
  287.  
  288. # - BREAK
  289. # * Dᴇsᴄʀɪᴘᴛɪᴏɴ: Breaks block instantly
  290. # * Usᴇᴅ Wɪᴛʜ: Swing
  291.  
  292. # - TELEPORT_BEHIND
  293. # * Dᴇsᴄʀɪᴘᴛɪᴏɴ: Teleport behind a player
  294. # * Usᴇᴅ Wɪᴛʜ: All Enchant Types
  295.  
  296. # - STEAL_GUARD
  297. # * Dᴇsᴄʀɪᴘᴛɪᴏɴ: Steal another player's Guard
  298. # * Usᴇᴅ Wɪᴛʜ: All Enchant Types
  299.  
  300. # - ADD_HARM_DEPEND_ON_ITEM:(damage)
  301. # * Dᴇsᴄʀɪᴘᴛɪᴏɴ: Damage another player depending on other player's held item
  302. # REQUITES ENCHANT TYPES WITH TWO PLAYERS, LIKE DEFENSE/ATTACk
  303. # * Usᴇᴅ Wɪᴛʜ: All two-player enchant types
  304.  
  305. # - DISABLE_ACTIVATION:<enchant name>:<seconds>
  306. # * Dᴇsᴄʀɪᴘᴛɪᴏɴ: Disable activation of enchant for player
  307. # * Important: Enchant name must be lower-case without spaces!
  308. # * Usᴇᴅ Wɪᴛʜ: All Enchant Types
  309.  
  310. # - STEAL_MONEY_PERCENT:(percent)
  311. # * Dᴇsᴄʀɪᴘᴛɪᴏɴ: Steal % of player's balance, from one player to another
  312. # * Usᴇᴅ Wɪᴛʜ: All Enchant Types
  313.  
  314. # - CACTUS_BREAK
  315. # * Dᴇsᴄʀɪᴘᴛɪᴏɴ: Player cactus-break particles
  316. # * Usᴇᴅ Wɪᴛʜ: All Enchant Types
  317.  
  318. # - BLOOD
  319. # * Dᴇsᴄʀɪᴘᴛɪᴏɴ: Player 'blood' (redstone block breaking) particles
  320. # * Usᴇᴅ Wɪᴛʜ: All Enchant Types
  321.  
  322. # - RANDOMIZE_HOTBAR
  323. # * Dᴇsᴄʀɪᴘᴛɪᴏɴ: Randomize player's hotbar
  324. # * Usᴇᴅ Wɪᴛʜ: All Enchant Types
  325.  
  326. # - DISARM
  327. # * Dᴇsᴄʀɪᴘᴛɪᴏɴ: Disarm oponent
  328. # * Usᴇᴅ Wɪᴛʜ: All 2-player enchant types
  329.  
  330. # - REMOVE_ENCHANT:(enchant)
  331. # * Dᴇsᴄʀɪᴘᴛɪᴏɴ: Remove enchant from held item
  332. # * Usᴇᴅ Wɪᴛʜ: All enchant types
  333.  
  334. # - PUMPKIN:(time, in ticks)
  335. # * Dᴇsᴄʀɪᴘᴛɪᴏɴ: Replace current helmet with a carved pumpkin for some time
  336. # * Usᴇᴅ Wɪᴛʜ: All enchant types
  337.  
  338. # - STOP_KNOCKBACK
  339. # * Dᴇsᴄʀɪᴘᴛɪᴏɴ: Stop knockback
  340. # * Usᴇᴅ Wɪᴛʜ: All enchant types
  341.  
  342. # - ADD_DURABILITY_CURRENT_ITEM
  343. # * Dᴇsᴄʀɪᴘᴛɪᴏɴ: Changes durability on item which executed the enchant
  344. # * Usᴇᴅ Wɪᴛʜ: All enchant types
  345.  
  346. # - TAKE_AWAY:<material>:<amount>
  347. # * Dᴇsᴄʀɪᴘᴛɪᴏɴ: Take away number of items from player
  348. # * Usᴇᴅ Wɪᴛʜ: All enchant types
  349.  
  350. # - FREEZE:<player>:<time, in ticks>
  351. # * Dᴇsᴄʀɪᴘᴛɪᴏɴ: Freeze player for number of ticks (20 ticks = 1 second)
  352. # * Usᴇᴅ Wɪᴛʜ: All enchant types
  353.  
  354. # - DISABLE_KNOCKBACK:<time, in ticks>
  355. # * Dᴇsᴄʀɪᴘᴛɪᴏɴ: Disable knockback for player, does not support any Anticheats(20 ticks = 1 second)
  356. # * Usᴇᴅ Wɪᴛʜ: All enchant types
  357.  
  358. # - INVINCIBLE
  359. # * Dᴇsᴄʀɪᴘᴛɪᴏɴ: Disables all types of damage
  360. # * Usᴇᴅ Wɪᴛʜ: EFFECT_STATIC, HELD, SHIFT
  361.  
  362. # - REMOVE_SOULS:<amount>
  363. # * Dᴇsᴄʀɪᴘᴛɪᴏɴ: Remove number of souls from player
  364. # * Usᴇᴅ Wɪᴛʜ: All enchant types
  365.  
  366. # - CANCEL_USE:<material>:<time, in ticks>
  367. # * Dᴇsᴄʀɪᴘᴛɪᴏɴ: Cancel usage (right-clicking with) of certain material for number of ticks
  368. # * Usᴇᴅ Wɪᴛʜ: All enchant types
  369.  
  370. # - PERMISSION:<permission>
  371. # * Dᴇsᴄʀɪᴘᴛɪᴏɴ: Adds permission to player via memory (resets upon restart)
  372. # * With permanent events such as 'HELD' & 'EFFECT_STATIC', it will add upon activation and remove upon deactivation
  373. # * Usᴇᴅ Wɪᴛʜ: All Enchant Types
  374.  
  375. # # You can use tags <random word>word1,word2,word3</random word>, it will get a random word from listed words.
  376. # # You can use tags <random number>x-y</random number> while x < y, it will generate a random number between two given integers.
  377. # # e.g.: 'STEAL_MONEY:<random number>10000-50000</random number>'
  378. # # Use <chance>x</chance> to set per-effect chance, x being a chance percentage.
  379. # # e.g.: 'POTION:SPEED:1:100 %attacker% <chance>25</chance>'
  380.  
  381. # # You also may use %victim% or %attacker% flag to give effects to different players (in ATTACK, BOW, DEATH, KILL_PLAYER and DEFENSE types).
  382. # # Example usage: - 'POTION:POISON:1:50 %attacker%', this will give Level 2 POISON potion effect to the player who attacked.
  383. # # If none is provided, effects will be given to the player who had custom enchanted item.
  384. # # You can add %combo% instead of numbers, to use number of combo's player has (eg. to limit combo number: '%combo% > 0 && %combo% < 5 : %continue%')
  385. # # You can add %damage% instead of numbers, to use number of damage has been done (for ATTACK and DEFENSE)
  386.  
  387. # Area of Damage
  388. # Run an effect in radius.
  389. #
  390. # « Examples »
  391. # ► 'POTION:POISON:1:50 <aoe> radius=5 target=all </aoe>'
  392. # ► 'POTION:POISON:1:50 <aoe> radius=3 target=enemy </aoe>'
  393. #
  394. # « Explanation »
  395. # Basic format for this flag is "<aoe> radius=<radius> target=<target> </aoe>"
  396. # ► Radius: Any number which is > 0 (1, 2, ...)
  397. # ► Target: Targetted players, possibile targets:
  398. # -> all (all players in radius)
  399. #
  400. # -> damageable (all players in radius which CAN be damaged by enchantment owner. This should be compatible with most plugins)
  401. # (Example usage: Can allow AOE (area of damage) to inflict damage to all enemied faction players in radius, since player can damage them)
  402. #
  403. # -> undamageable (all players in radius which CANNOT be damaged by enchantment owner. This should be compatible with most plugins)
  404. # (Example usage: Can be used to heal all faction members in radius, since player cannot damage them)
  405. #
  406.  
  407. # Chance (Number)
  408. # Chance of effect occurring
  409.  
  410. # Cooldown (number)
  411. # Number of effect cooldown, in seconds.
  412.  
  413. # Conditions
  414. # Conditions let you choose under what circumstances enchantment should be activated/stopped or chance increased/descreased
  415. #
  416. # « Examples »
  417. # ► '%victim health% > 5 : %stop%' (Will not activate effects if player's health is higher than 2.5 hearts (1 heart = 2)
  418. # ► '%player world% = my_world : %allow%' (If player is in world called "my_world", the enchantment will activate)
  419. # ► '%player y% < 30 && %player health% > 10 = : %chance%+10' (If player's Y level is less than 30 and health is more than 5 hearts, it 7
  420. # will increase chance of effects activating by 10)
  421. # ► '%victim health% > %attacker health% : %force%' (If victim has more health than attacker, effects will be forced to run
  422. # ignoring probability chance of it activating).
  423. #
  424. # « Variables for conditional part »
  425. # %player health%, %player food%, %player_world%, %player_name%, %player x, %player y%, %player z%, %near players% (number)
  426. # You can also replace "player" with attacker/victim for ATTACK, BOW, DEATH, DEFENSE and KILL_PLAYER enchantment types.
  427. # %block x%, %block y% and %block z% can be used for MINING enchantment type. %combo%, %attacker combo% and %victim combo% can
  428. # be used to define how many combo's player has. You can also use %is sneaking% as well as %attacker is sneaking%, %victim is sneaking%
  429. # (eg. %is sneaking% = true : %continue%) As well as %is on fire%, can be used with %victim/attacker is on fire% (returns true/false)
  430. # You can use %mob type% variable for KILL_MOB and ATTACK_MOB, to get mob in the event, e.g.: (CREEPER, CAVE_SPIDER, ZOMBIE)
  431. # %block type% - Mined block type, find all block types at: https://hub.spigotmc.org/javadocs/spigot/org/bukkit/Material.html
  432. # %(victim/attacker)is under water% - returns "true/false"
  433. # %is headshot% - returns "true/false" (for BOW)
  434. # %has potion effect <POTION EFFECT TYPE>% - returns "true/false"
  435. # %(attacker /victim )faction land% - returns ENEMY, NEUTRAL, TRUCE, MEMBER (own land) (Factions)
  436. # %(attacker /victim )level of skill (mcmmo skill(UpperCase))% - returns level number (mcMMO)
  437. # %(attacker /victim )is bleeding% - returns "true/false" if player is bleeding (mcMMO)
  438. # %damaged from behind% - returns if victim was damaged from behind by enemy
  439. # %attacker has enchantment in hand of <enchant>% - returns "true/false", checks if player has enchantment on their item
  440. # %attacker time%/%victim time% - get player world time
  441. # %health percentage% - get player's health percentage
  442. # %potion effect level <potion name>% - get level of applied potion effect, remember that potion amplifiers are counted from 0, so level 1 = 0
  443. #
  444. # PLACHOLDERAPI SUPPORT FOR CONDITIONS:
  445. # E.g: '%victim player_level% > 10 : %stop%', player_level is a PlaceholderAPI condition %player_level%. You can use %player <condition>%, %attacker <condition>% and %victim <condition>%.
  446. # It's a must to remove percentage signs from PlaceholderAPI placeholders, more examples: %server_online% -> server_online -> '%player server_online% > 5 : %allow%'
  447. #
  448. # « Variables for end solution »
  449. # %force% (forces effect to activate ignoring chance), %continue% (let's the effect reading continue, takes chance in consideration),
  450. # %stop% (ignores all of the effects), %chance%+x (increases chance by x%), %chance-x% (decreases chance by x%)
  451.  
  452. # Settings for enchantments
  453. # *** This is not a required configuration section and each enchantment doesn't need to have it ***
  454. # settings:
  455. # required-enchants:
  456. # - 'springs'
  457. # not-applyable-with:
  458. # - 'frozen'
  459. # removeable: false # Makes enchantment non-removeable with blackscrolls
  460. # disable-in-enchanter: true # Players can no longer obtain enchantment from Enchanter
  461. # disabled-worlds: # List worlds in which enchantment will not work (cAsE sEnSiTiVe)
  462. # - 'My_World'
  463.  
  464. restore:
  465. display: '%group-color%Restore'
  466. description: "Upon breaking, item has a chance\nto lose this enchantment and repair\nhalf of it's durability"
  467. applies-to: 'Tools'
  468. type: 'ITEM_BREAK'
  469. group: 'ULTIMATE'
  470. applies:
  471. - ALL_PICKAXE
  472. - ALL_SPADE
  473. - ALL_AXE
  474. levels:
  475. 1:
  476. chance: 40
  477. effects:
  478. - 'REMOVE_ENCHANT:restore'
  479. - 'ADD_DURABILITY_ITEM:<round><math>-1 * (%maximum durability%/2)</math></round>'
  480. - 'MESSAGE:&6&l*** &e&lItem Restored &6&l***'
  481. 2:
  482. chance: 60
  483. effects:
  484. - 'REMOVE_ENCHANT:restore'
  485. - 'ADD_DURABILITY_ITEM:<round><math>-1 * (%maximum durability%/2)</math></round>'
  486. - 'MESSAGE:&6&l*** &e&lItem Restored &6&l***'
  487. 3:
  488. chance: 80
  489. effects:
  490. - 'REMOVE_ENCHANT:restore'
  491. - 'ADD_DURABILITY_ITEM:<round><math>-1 * (%maximum durability%/2)</math></round>'
  492. - 'MESSAGE:&6&l*** &e&lItem Restored &6&l***'
  493. 4:
  494. chance: 100
  495. effects:
  496. - 'REMOVE_ENCHANT:restore'
  497. - 'ADD_DURABILITY_ITEM:<round><math>-1 * (%maximum durability%/2)</math></round>'
  498. - 'MESSAGE:&6&l*** &e&lItem Restored &6&l***'
  499. shuffle:
  500. display: '%group-color%Shuffle'
  501. description: 'Shuffles opponent''s hotbar.'
  502. applies-to: 'Armor'
  503. type: 'DEFENSE'
  504. group: 'SIMPLE'
  505. applies:
  506. - ALL_ARMOR
  507. levels:
  508. 1:
  509. chance: 5
  510. cooldown: 20
  511. effects:
  512. - 'RANDOMIZE_HOTBAR %attacker%'
  513. 2:
  514. chance: 6
  515. cooldown: 18
  516. effects:
  517. - 'RANDOMIZE_HOTBAR %attacker%'
  518. 3:
  519. chance: 8
  520. cooldown: 15
  521. effects:
  522. - 'RANDOMIZE_HOTBAR %attacker%'
  523. takeoff:
  524. display: '%group-color%Take Off'
  525. description: 'Allows flying when worn.'
  526. applies-to: 'Boots'
  527. type: 'EFFECT_STATIC'
  528. group: 'LEGENDARY'
  529. applies:
  530. - ALL_BOOTS
  531. levels:
  532. 1:
  533. effects:
  534. - 'FLY'
  535. - 'MESSAGE:&eYour &6flying &ehas been toggled!'
  536. aquatic:
  537. display: '%group-color%Aquatic'
  538. description: 'Gives permanent water breathing.'
  539. applies-to: 'Helmets'
  540. type: 'EFFECT_STATIC'
  541. group: 'SIMPLE'
  542. applies:
  543. - ALL_HELMET
  544. levels:
  545. 1:
  546. effects:
  547. - 'POTION:WATER_BREATHING:0'
  548. autosmelt:
  549. display: '%group-color%Auto Smelt'
  550. description: "Ores are automatically smelted\nwhen mined."
  551. applies-to: 'Pickaxes'
  552. type: 'MINING'
  553. group: 'SIMPLE'
  554. applies:
  555. - ALL_PICKAXE
  556. levels:
  557. 1:
  558. chance: 41
  559. effects:
  560. - 'SMELT'
  561. 2:
  562. chance: 62
  563. effects:
  564. - 'SMELT'
  565. 3:
  566. chance: 100
  567. effects:
  568. - 'SMELT'
  569. confusion:
  570. display: '%group-color%Confusion'
  571. description: "A chance to deal nausea to\nyour victim."
  572. applies-to: 'Axes'
  573. type: 'ATTACK'
  574. group: 'SIMPLE'
  575. applies:
  576. - ALL_AXE
  577. levels:
  578. 1:
  579. chance: 13
  580. cooldown: 1
  581. effects:
  582. - 'POTION:CONFUSION:0:40 %victim%'
  583. 2:
  584. chance: 19
  585. cooldown: 1
  586. effects:
  587. - 'POTION:CONFUSION:0:80 %victim%'
  588. 3:
  589. chance: 24
  590. cooldown: 1
  591. effects:
  592. - 'POTION:CONFUSION:0:120 %victim%'
  593. experience:
  594. display: '%group-color%Experience'
  595. description: 'Chance to get experience from mining.'
  596. applies-to: 'Tools'
  597. type: 'MINING'
  598. group: 'SIMPLE'
  599. applies:
  600. - ALL_PICKAXE
  601. - ALL_SPADE
  602. levels:
  603. 1:
  604. chance: 15
  605. cooldown: 1
  606. effects:
  607. - 'EXP:<random number>2-5</random number>'
  608. 2:
  609. chance: 30
  610. cooldown: 1
  611. effects:
  612. - 'EXP:<random number>2-5</random number>'
  613. 3:
  614. chance: 45
  615. cooldown: 1
  616. effects:
  617. - 'EXP:<random number>2-5</random number>'
  618. 4:
  619. chance: 60
  620. cooldown: 1
  621. effects:
  622. - 'EXP:<random number>2-5</random number>'
  623. 5:
  624. chance: 75
  625. cooldown: 1
  626. effects:
  627. - 'EXP:<random number>2-5</random number>'
  628. haste:
  629. display: '%group-color%Haste'
  630. description: 'Allows you to swing your tools faster.'
  631. applies-to: 'Tools'
  632. type: 'HELD'
  633. group: 'SIMPLE'
  634. applies:
  635. - ALL_PICKAXE
  636. - ALL_SPADE
  637. - ALL_AXE
  638. levels:
  639. 1:
  640. effects:
  641. - 'POTION:FAST_DIGGING:0'
  642. 2:
  643. effects:
  644. - 'POTION:FAST_DIGGING:1'
  645. 3:
  646. effects:
  647. - 'POTION:FAST_DIGGING:2'
  648. insomnia:
  649. display: '%group-color%Insomnia'
  650. description: "Gives slowness, slow swinging\nand confusion."
  651. applies-to: 'Swords'
  652. type: 'ATTACK'
  653. group: 'SIMPLE'
  654. applies:
  655. - ALL_SWORD
  656. levels:
  657. 1:
  658. chance: 10
  659. cooldown: 2
  660. effects:
  661. - 'POTION:SLOW:0:40 %victim%'
  662. - 'POTION:CONFUSION:0:40 %victim%'
  663. - 'POTION:SLOW_DIGGING:0:60 %victim%'
  664. 2:
  665. chance: 12
  666. cooldown: 2
  667. effects:
  668. - 'POTION:SLOW:0:80 %victim%'
  669. - 'POTION:CONFUSION:0:80 %victim%'
  670. - 'POTION:SLOW_DIGGING:0:100 %victim%'
  671. 3:
  672. chance: 14
  673. cooldown: 2
  674. effects:
  675. - 'POTION:SLOW:1:100 %victim%'
  676. - 'POTION:CONFUSION:1:100 %victim%'
  677. - 'POTION:SLOW_DIGGING:1:120 %victim%'
  678. 4:
  679. chance: 16
  680. cooldown: 2
  681. effects:
  682. - 'POTION:SLOW:1:120 %victim%'
  683. - 'POTION:CONFUSION:1:120 %victim%'
  684. - 'POTION:SLOW_DIGGING:1:140 %victim%'
  685. 5:
  686. chance: 18
  687. cooldown: 2
  688. effects:
  689. - 'POTION:SLOW:1:140 %victim%'
  690. - 'POTION:CONFUSION:1:140 %victim%'
  691. - 'POTION:SLOW_DIGGING:1:160 %victim%'
  692. 6:
  693. chance: 20
  694. cooldown: 2
  695. effects:
  696. - 'POTION:SLOW:1:180 %victim%'
  697. - 'POTION:CONFUSION:1:180 %victim%'
  698. - 'POTION:SLOW_DIGGING:1:200 %victim%'
  699. 7:
  700. chance: 22
  701. cooldown: 2
  702. effects:
  703. - 'POTION:SLOW:2:80 %victim%'
  704. - 'POTION:CONFUSION:2:80 %victim%'
  705. - 'POTION:SLOW_DIGGING:2:100 %victim%'
  706. lightning:
  707. display: '%group-color%Lightning'
  708. description: "A chance to strike lightning\nat the opponent."
  709. applies-to: 'Bows'
  710. type: 'BOW'
  711. group: 'SIMPLE'
  712. applies:
  713. - BOW
  714. levels:
  715. 1:
  716. chance: 24
  717. cooldown: 3
  718. effects:
  719. - 'LIGHTNING %victim%'
  720. 2:
  721. chance: 32
  722. cooldown: 3
  723. effects:
  724. - 'LIGHTNING %victim%'
  725. 3:
  726. chance: 40
  727. cooldown: 3
  728. effects:
  729. - 'LIGHTNING %victim%'
  730. oxygenate:
  731. display: '%group-color%Oxygenate'
  732. description: "Refills oxygen levels when\nbreaking blocks under water."
  733. applies-to: 'Pickaxe'
  734. type: 'MINING'
  735. group: 'SIMPLE'
  736. applies:
  737. - ALL_PICKAXE
  738. levels:
  739. 1:
  740. cooldown: 3
  741. effects:
  742. - 'FILL_OXYGEN'
  743. thunderingblow:
  744. display: '%group-color%Thundering Blow'
  745. description: 'Can cause smite effect on your enemy.'
  746. applies-to: 'Swords'
  747. type: 'ATTACK'
  748. group: 'SIMPLE'
  749. applies:
  750. - ALL_SWORD
  751. levels:
  752. 1:
  753. chance: 12
  754. cooldown: 2
  755. effects:
  756. - 'LIGHTNING %victim%'
  757. 2:
  758. chance: 17
  759. cooldown: 2
  760. effects:
  761. - 'LIGHTNING %victim%'
  762. 3:
  763. chance: 24
  764. cooldown: 2
  765. effects:
  766. - 'LIGHTNING %victim%'
  767. glowing:
  768. display: '%group-color%Glowing'
  769. description: 'Gives permanent night vision.'
  770. applies-to: 'Helmet'
  771. type: 'EFFECT_STATIC'
  772. group: 'SIMPLE'
  773. applies:
  774. - ALL_HELMET
  775. levels:
  776. 1:
  777. effects:
  778. - 'POTION:NIGHT_VISION:0'
  779. decapitation:
  780. display: '%group-color%Decapitation'
  781. description: "Victims have a chance of dropping\ntheir head on death."
  782. applies-to: 'Axes'
  783. type: 'KILL_PLAYER'
  784. group: 'SIMPLE'
  785. applies:
  786. - ALL_AXE
  787. levels:
  788. 1:
  789. chance: 20
  790. effects:
  791. - 'DROP_HEAD %victim%'
  792. 2:
  793. chance: 40
  794. effects:
  795. - 'DROP_HEAD %victim%'
  796. 3:
  797. chance: 60
  798. effects:
  799. - 'DROP_HEAD %victim%'
  800. headless:
  801. display: '%group-color%Headless'
  802. description: "Victims have a chance of dropping\ntheir head on death."
  803. applies-to: 'Swords'
  804. type: 'KILL_PLAYER'
  805. group: 'SIMPLE'
  806. applies:
  807. - ALL_SWORD
  808. levels:
  809. 1:
  810. chance: 20
  811. effects:
  812. - 'DROP_HEAD %victim%'
  813. 2:
  814. chance: 40
  815. effects:
  816. - 'DROP_HEAD %victim%'
  817. 3:
  818. chance: 60
  819. effects:
  820. - 'DROP_HEAD %victim%'
  821. obliterate:
  822. display: '%group-color%Obliterate'
  823. description: 'Extreme knockback.'
  824. applies-to: 'Swords'
  825. type: 'ATTACK'
  826. group: 'SIMPLE'
  827. applies:
  828. - ALL_SWORD
  829. levels:
  830. 1:
  831. chance: 30
  832. cooldown: 6
  833. effects:
  834. - 'PULL_AWAY:1.0 %victim%'
  835. 2:
  836. chance: 36
  837. cooldown: 6
  838. effects:
  839. - 'PULL_AWAY:1.5 %victim%'
  840. 3:
  841. chance: 42
  842. cooldown: 6
  843. effects:
  844. - 'PULL_AWAY:2.0 %victim%'
  845. 4:
  846. chance: 48
  847. cooldown: 6
  848. effects:
  849. - 'PULL_AWAY:2.5 %victim%'
  850. 5:
  851. chance: 54
  852. cooldown: 6
  853. effects:
  854. - 'PULL_AWAY:3.0 %victim%'
  855. berserk:
  856. display: '%group-color%Berserk'
  857. description: "A chance of strength\nand mining fatigue."
  858. applies-to: 'Axes'
  859. type: 'ATTACK'
  860. group: 'UNIQUE'
  861. applies:
  862. - ALL_AXE
  863. levels:
  864. 1:
  865. chance: 4
  866. cooldown: 1
  867. effects:
  868. - 'POTION:SLOW_DIGGING:0:60 %attacker%'
  869. - 'POTION:INCREASE_DAMAGE:0:60 %attacker%'
  870. 2:
  871. chance: 8
  872. cooldown: 1
  873. effects:
  874. - 'POTION:SLOW_DIGGING:0:80 %attacker%'
  875. - 'POTION:INCREASE_DAMAGE:0:80 %attacker%'
  876. 3:
  877. chance: 12
  878. cooldown: 1
  879. effects:
  880. - 'POTION:SLOW_DIGGING:0:100 %attacker%'
  881. - 'POTION:INCREASE_DAMAGE:0:100 %attacker%'
  882. 4:
  883. chance: 16
  884. cooldown: 1
  885. effects:
  886. - 'POTION:SLOW_DIGGING:1:80 %attacker%'
  887. - 'POTION:INCREASE_DAMAGE:1:80 %attacker%'
  888. 5:
  889. chance: 20
  890. cooldown: 1
  891. effects:
  892. - 'POTION:SLOW_DIGGING:1:100 %attacker%'
  893. - 'POTION:INCREASE_DAMAGE:1:100 %attacker%'
  894. curse:
  895. display: '%group-color%Curse'
  896. description: 'Gives strength, slowness and resistance at low hp.'
  897. applies-to: 'Chestplate'
  898. type: 'DEFENSE'
  899. group: 'UNIQUE'
  900. applies:
  901. - ALL_CHESTPLATE
  902. levels:
  903. 1:
  904. chance: 10
  905. cooldown: 2
  906. condition: '%victim health% > 10 : %stop%'
  907. effects:
  908. - 'POTION:SLOW_DIGGING:0:100 %attacker%'
  909. - 'POTION:INCREASE_DAMAGE:0:40 %victim%'
  910. - 'POTION:DAMAGE_RESISTANCE:0:40 %victim%'
  911. 2:
  912. chance: 12
  913. cooldown: 2
  914. condition: '%victim health% > 10 : %stop%'
  915. effects:
  916. - 'POTION:SLOW_DIGGING:0:120 %attacker%'
  917. - 'POTION:INCREASE_DAMAGE:0:60 %victim%'
  918. - 'POTION:DAMAGE_RESISTANCE:0:60 %victim%'
  919. 3:
  920. chance: 14
  921. cooldown: 2
  922. condition: '%victim health% > 10 : %stop%'
  923. effects:
  924. - 'POTION:SLOW_DIGGING:1:80 %attacker%'
  925. - 'POTION:INCREASE_DAMAGE:0:80 %victim%'
  926. - 'POTION:DAMAGE_RESISTANCE:0:80 %victim%'
  927. 4:
  928. chance: 16
  929. cooldown: 2
  930. condition: '%victim health% > 10 : %stop%'
  931. effects:
  932. - 'POTION:SLOW_DIGGING:1:100 %attacker%'
  933. - 'POTION:INCREASE_DAMAGE:1:60 %victim%'
  934. - 'POTION:DAMAGE_RESISTANCE:1:60 %victim%'
  935. 5:
  936. chance: 18
  937. cooldown: 2
  938. condition: '%victim health% > 10 : %stop%'
  939. effects:
  940. - 'POTION:SLOW_DIGGING:2:100 %attacker%'
  941. - 'POTION:INCREASE_DAMAGE:1:80 %victim%'
  942. - 'POTION:DAMAGE_RESISTANCE:1:80 %victim%'
  943. endershift:
  944. display: '%group-color%EnderShift'
  945. description: 'Gives speed/health boost at low hp.'
  946. applies-to: 'Helmet + Boots'
  947. type: 'DEFENSE'
  948. group: 'UNIQUE'
  949. applies:
  950. - ALL_HELMET
  951. - ALL_BOOTS
  952. levels:
  953. 1:
  954. chance: 16
  955. cooldown: 2
  956. condition: "%victim health% > 6 : %stop%"
  957. effects:
  958. - 'POTION:SPEED:1:120 %victim%'
  959. - 'POTION:ABSORPTION:0:80 %victim%'
  960. 2:
  961. chance: 17
  962. cooldown: 2
  963. condition: "%victim health% > 6 : %stop%"
  964. effects:
  965. - 'POTION:SPEED:1:120 %victim%'
  966. - 'POTION:ABSORPTION:1:80 %victim%'
  967. 3:
  968. chance: 18
  969. cooldown: 2
  970. condition: "%victim health% > 6 : %stop%"
  971. effects:
  972. - 'POTION:SPEED:1:120 %victim%'
  973. - 'POTION:ABSORPTION:2:80 %victim%'
  974. explosive:
  975. display: '%group-color%Explosive'
  976. description: 'Explosive arrows.'
  977. applies-to: 'Bows'
  978. type: 'BOW'
  979. group: 'UNIQUE'
  980. applies:
  981. - BOW
  982. levels:
  983. 1:
  984. chance: 20
  985. cooldown: 5
  986. effects:
  987. - 'TNT %victim%'
  988. 2:
  989. chance: 30
  990. cooldown: 5
  991. effects:
  992. - 'TNT %victim%'
  993. 3:
  994. chance: 40
  995. cooldown: 5
  996. effects:
  997. - 'TNT %victim%'
  998. 4:
  999. chance: 50
  1000. cooldown: 5
  1001. effects:
  1002. - 'TNT %victim%'
  1003. 5:
  1004. chance: 60
  1005. cooldown: 5
  1006. effects:
  1007. - 'TNT %victim%'
  1008. featherweight:
  1009. display: '%group-color%Featherweight'
  1010. description: 'A chance to give a burst of haste.'
  1011. applies-to: 'Swords'
  1012. type: 'ATTACK;ATTACK_MOB'
  1013. group: 'UNIQUE'
  1014. applies:
  1015. - ALL_SWORD
  1016. levels:
  1017. 1:
  1018. chance: 35
  1019. cooldown: 2
  1020. effects:
  1021. - 'POTION:FAST_DIGGING:0:60'
  1022. 2:
  1023. chance: 55
  1024. cooldown: 2
  1025. effects:
  1026. - 'POTION:FAST_DIGGING:1:80'
  1027. 3:
  1028. chance: 75
  1029. cooldown: 2
  1030. effects:
  1031. - 'POTION:FAST_DIGGING:2:100'
  1032. molten:
  1033. display: '%group-color%Molten'
  1034. description: 'Chance of setting your attacker ablaze.'
  1035. applies-to: 'Armor'
  1036. type: 'DEFENSE'
  1037. group: 'UNIQUE'
  1038. applies:
  1039. - ALL_ARMOR
  1040. levels:
  1041. 1:
  1042. chance: 21
  1043. cooldown: 2
  1044. effects:
  1045. - 'FLAME:2 %attacker%'
  1046. 2:
  1047. chance: 32
  1048. cooldown: 2
  1049. effects:
  1050. - 'FLAME:4 %attacker%'
  1051. 3:
  1052. chance: 49
  1053. cooldown: 2
  1054. effects:
  1055. - 'FLAME:6 %attacker%'
  1056. 4:
  1057. chance: 63
  1058. cooldown: 2
  1059. effects:
  1060. - 'FLAME:8 %attacker%'
  1061. ravenous:
  1062. display: '%group-color%Ravenous'
  1063. description: "Chance to regain hunger\nwhilst in combat."
  1064. applies-to: 'Axes'
  1065. type: 'ATTACK'
  1066. group: 'UNIQUE'
  1067. applies:
  1068. - ALL_AXE
  1069. levels:
  1070. 1:
  1071. chance: 14
  1072. cooldown: 2
  1073. effects:
  1074. - 'ADD_FOOD:<random number>1-4</random number> %attacker%'
  1075. 2:
  1076. chance: 18
  1077. cooldown: 2
  1078. effects:
  1079. - 'ADD_FOOD:<random number>1-4</random number> %attacker%'
  1080. 3:
  1081. chance: 22
  1082. cooldown: 2
  1083. effects:
  1084. - 'ADD_FOOD:<random number>1-4</random number> %attacker%'
  1085. 4:
  1086. chance: 26
  1087. cooldown: 2
  1088. effects:
  1089. - 'ADD_FOOD:<random number>1-4</random number> %attacker%'
  1090. selfdestruct:
  1091. display: '%group-color%Self Destruct'
  1092. description: "When close to death,\ntnt spawns around you to\nend you and remove your dropped\nitems."
  1093. applies-to: 'Armor'
  1094. type: 'DEFENSE'
  1095. group: 'UNIQUE'
  1096. applies:
  1097. - ALL_ARMOR
  1098. levels:
  1099. 1:
  1100. chance: 23
  1101. cooldown: 2
  1102. condition: "%victim health% > 3 : %stop%"
  1103. effects:
  1104. - 'MESSAGE:&c&l*** SelfDestruct ***'
  1105. - 'TNT %victim%'
  1106. - 'WAIT:5'
  1107. - 'TNT %victim%'
  1108. - 'WAIT:5'
  1109. - 'TNT %victim%'
  1110. 2:
  1111. chance: 35
  1112. cooldown: 2
  1113. effects:
  1114. - 'MESSAGE:&c&l*** SelfDestruct ***'
  1115. - 'TNT %victim%'
  1116. - 'WAIT:5'
  1117. - 'TNT %victim%'
  1118. - 'WAIT:5'
  1119. - 'TNT %victim%'
  1120. 3:
  1121. chance: 42
  1122. cooldown: 2
  1123. effects:
  1124. - 'MESSAGE:&c&l*** SelfDestruct ***'
  1125. - 'TNT %victim%'
  1126. - 'WAIT:5'
  1127. - 'TNT %victim%'
  1128. - 'WAIT:5'
  1129. - 'TNT %victim%'
  1130. telepathy:
  1131. display: '%group-color%Telepathy'
  1132. description: "Automatically places blocks broken\nby tools in your inventory."
  1133. applies-to: 'Tools'
  1134. type: 'MINING'
  1135. group: 'UNIQUE'
  1136. applies:
  1137. - ALL_PICKAXE
  1138. - ALL_SPADE
  1139. levels:
  1140. 1:
  1141. chance: 40
  1142. effects:
  1143. - 'TP_DROPS'
  1144. 2:
  1145. chance: 60
  1146. effects:
  1147. - 'TP_DROPS'
  1148. 3:
  1149. chance: 80
  1150. effects:
  1151. - 'TP_DROPS'
  1152. 4:
  1153. effects:
  1154. - 'TP_DROPS'
  1155. obsidiandestroyer:
  1156. display: '%group-color%Obsidian Destroyer'
  1157. description: 'Chance to instantly break obsidian blocks.'
  1158. applies-to: 'Pickaxe'
  1159. type: 'SWING'
  1160. group: 'UNIQUE'
  1161. applies:
  1162. - ALL_PICKAXE
  1163. levels:
  1164. 1:
  1165. chance: 15
  1166. cooldown: 8
  1167. condition:
  1168. - '%block type% != OBSIDIAN : %stop%'
  1169. effects:
  1170. - 'BREAK'
  1171. 2:
  1172. chance: 30
  1173. cooldown: 6
  1174. condition:
  1175. - '%block type% != OBSIDIAN : %stop%'
  1176. effects:
  1177. - 'BREAK'
  1178. 3:
  1179. chance: 50
  1180. cooldown: 5
  1181. condition:
  1182. - '%block type% != OBSIDIAN : %stop%'
  1183. effects:
  1184. - 'BREAK'
  1185. 4:
  1186. chance: 65
  1187. cooldown: 4
  1188. condition:
  1189. - '%block type% != OBSIDIAN : %stop%'
  1190. effects:
  1191. - 'BREAK'
  1192. 5:
  1193. chance: 80
  1194. cooldown: 3
  1195. condition:
  1196. - '%block type% != OBSIDIAN : %stop%'
  1197. effects:
  1198. - 'BREAK'
  1199. skillswipe:
  1200. display: '%group-color%Skill Swipe'
  1201. description: "A chance to steal some of your enemy's\nEXP every time you damage them."
  1202. applies-to: 'Sword'
  1203. type: 'ATTACK'
  1204. group: 'UNIQUE'
  1205. applies:
  1206. - ALL_SWORD
  1207. levels:
  1208. 1:
  1209. chance: 15
  1210. cooldown: 5
  1211. effects:
  1212. - 'STEAL_EXP:<random number>25-125</random number> %attacker%'
  1213. 2:
  1214. chance: 17
  1215. cooldown: 5
  1216. effects:
  1217. - 'STEAL_EXP:<random number>25-175</random number> %attacker%'
  1218. 3:
  1219. chance: 19
  1220. cooldown: 5
  1221. effects:
  1222. - 'STEAL_EXP:<random number>25-225</random number> %attacker%'
  1223. 4:
  1224. chance: 21
  1225. cooldown: 5
  1226. effects:
  1227. - 'STEAL_EXP:<random number>25-275</random number> %attacker%'
  1228. 5:
  1229. chance: 23
  1230. cooldown: 5
  1231. effects:
  1232. - 'STEAL_EXP:<random number>25-350</random number> %attacker%'
  1233. plaguecarrier:
  1234. display: '%group-color%Plague Carrier'
  1235. description: "When near death summons creepers\nand debuffs to avenge you."
  1236. applies-to: 'Leggings'
  1237. type: 'DEFENSE'
  1238. group: 'UNIQUE'
  1239. applies:
  1240. - ALL_LEGGINGS
  1241. levels:
  1242. 1:
  1243. chance: 13
  1244. cooldown: 3
  1245. condition:
  1246. - '%victim health% < 2 : %continue%'
  1247. - '%victim health% > 4 : %stop%'
  1248. effects:
  1249. - 'GUARD:CREEPER:%victim%'
  1250. - 'POTION:BLINDNESS:0:40 %attacker%'
  1251. 2:
  1252. chance: 17
  1253. cooldown: 3
  1254. condition:
  1255. - '%victim health% < 2 : d%'
  1256. - '%victim health% > 4 : %stop%'
  1257. effects:
  1258. - 'GUARD:CREEPER:%victim%'
  1259. - 'POTION:BLINDNESS:0:60 %attacker%'
  1260. 3:
  1261. chance: 24
  1262. cooldown: 3
  1263. condition:
  1264. - '%victim health% < 2 : %continue%'
  1265. - '%victim health% > 4 : %stop%'
  1266. effects:
  1267. - 'GUARD:CREEPER:%victim%'
  1268. - 'POTION:BLINDNESS:0:100 %attacker%'
  1269. 4:
  1270. chance: 30
  1271. cooldown: 3
  1272. condition:
  1273. - '%victim health% < 2 : %continue%'
  1274. - '%victim health% > 4 : %stop%'
  1275. effects:
  1276. - 'GUARD:CREEPER:%victim%'
  1277. - 'POTION:BLINDNESS:1:40 %attacker%'
  1278. 5:
  1279. chance: 38
  1280. cooldown: 3
  1281. condition:
  1282. - '%victim health% < 2 : %continue%'
  1283. - '%victim health% > 4 : %stop%'
  1284. effects:
  1285. - 'GUARD:CREEPER:%victim%'
  1286. - 'GUARD:CREEPER:%victim%'
  1287. - 'POTION:BLINDNESS:1:80 %attacker%'
  1288. 6:
  1289. chance: 46
  1290. cooldown: 3
  1291. condition:
  1292. - '%victim health% < 2 : %continue%'
  1293. - '%victim health% > 4 : %stop%'
  1294. effects:
  1295. - 'GUARD:CREEPER:%victim%'
  1296. - 'GUARD:CREEPER:%victim%'
  1297. - 'POTION:BLINDNESS:1:120 %attacker%'
  1298. 7:
  1299. chance: 55
  1300. cooldown: 3
  1301. condition:
  1302. - '%victim health% < 2 : %continue%'
  1303. - '%victim health% > 4 : %stop%'
  1304. effects:
  1305. - 'GUARD:CREEPER:%victim%'
  1306. - 'GUARD:CREEPER:%victim%'
  1307. - 'POTION:BLINDNESS:2:60 %attacker%'
  1308. 8:
  1309. chance: 69
  1310. cooldown: 3
  1311. condition:
  1312. - '%victim health% < 2 : %continue%'
  1313. - '%victim health% > 4 : %stop%'
  1314. effects:
  1315. - 'GUARD:CREEPER:%victim%'
  1316. - 'GUARD:CREEPER:%victim%'
  1317. - 'GUARD:CREEPER:%victim%'
  1318. - 'POTION:BLINDNESS:2:100 %attacker%'
  1319. virus:
  1320. display: '%group-color%Virus'
  1321. description: "Multiplies all Wither and Poison damage the\naffected target recieves and has a chance to remove\nregeneration effects on hit."
  1322. applies-to: 'Bow'
  1323. type: 'BOW'
  1324. group: 'UNIQUE'
  1325. applies:
  1326. - BOW
  1327. levels:
  1328. 1:
  1329. chance: 12
  1330. cooldown: 3
  1331. condition:
  1332. - '%victim has potion effect WITHER% != TRUE : %stop%'
  1333. - '%victim has potion effect POISON% != TRUE : %stop%'
  1334. effects:
  1335. - 'POTION:WITHER:2:60 %victim%'
  1336. - 'POTION:POISON:2:60 %victim%'
  1337. 2:
  1338. chance: 16
  1339. cooldown: 3
  1340. condition:
  1341. - '%victim has potion effect WITHER% != TRUE : %stop%'
  1342. - '%victim has potion effect POISON% != TRUE : %stop%'
  1343. effects:
  1344. - 'POTION:WITHER:2:60 %victim%'
  1345. - 'POTION:POISON:2:60 %victim%'
  1346. 3:
  1347. chance: 20
  1348. cooldown: 3
  1349. condition:
  1350. - '%victim has potion effect WITHER% != TRUE : %stop%'
  1351. - '%victim has potion effect POISON% != TRUE : %stop%'
  1352. effects:
  1353. - 'POTION:WITHER:2:60 %victim%'
  1354. - 'POTION:POISON:2:60 %victim%'
  1355. 4:
  1356. chance: 24
  1357. cooldown: 3
  1358. condition:
  1359. - '%victim has potion effect WITHER% != TRUE : %stop%'
  1360. - '%victim has potion effect POISON% != TRUE : %stop%'
  1361. effects:
  1362. - 'POTION:WITHER:2:60 %victim%'
  1363. - 'POTION:POISON:2:60 %victim%'
  1364. antigravity:
  1365. display: '%group-color%Anti Gravity'
  1366. description: 'Super jump.'
  1367. applies-to: 'Boots'
  1368. type: 'EFFECT_STATIC'
  1369. group: 'ELITE'
  1370. applies:
  1371. - ALL_BOOTS
  1372. levels:
  1373. 1:
  1374. effects:
  1375. - 'POTION:JUMP:2'
  1376. 2:
  1377. effects:
  1378. - 'POTION:JUMP:3'
  1379. 3:
  1380. effects:
  1381. - 'POTION:JUMP:4'
  1382. blind:
  1383. display: '%group-color%Blind'
  1384. description: "A chance of causing blindness\nwhen attacking."
  1385. applies-to: 'Swords'
  1386. type: 'ATTACK'
  1387. group: 'ELITE'
  1388. applies:
  1389. - ALL_SWORD
  1390. levels:
  1391. 1:
  1392. chance: 17
  1393. cooldown: 3
  1394. effects:
  1395. - 'POTION:BLINDNESS:0:60 %victim%'
  1396. 2:
  1397. chance: 25
  1398. cooldown: 3
  1399. effects:
  1400. - 'POTION:BLINDNESS:1:80 %victim%'
  1401. 3:
  1402. chance: 33
  1403. cooldown: 3
  1404. effects:
  1405. - 'POTION:BLINDNESS:2:100 %victim%'
  1406. shackle:
  1407. display: '%group-color%Shackle'
  1408. description: "Prevents mobs from suffering from\nknockback from your attacks."
  1409. applies-to: 'Swords'
  1410. type: 'ATTACK_MOB'
  1411. group: 'ELITE'
  1412. applies:
  1413. - ALL_SWORD
  1414. levels:
  1415. 1:
  1416. chance: 30
  1417. effects:
  1418. - 'PULL_CLOSER:0.1 %victim%'
  1419. 2:
  1420. chance: 60
  1421. effects:
  1422. - 'PULL_CLOSER:0.1 %victim%'
  1423. 3:
  1424. effects:
  1425. - 'PULL_CLOSER:0.1 %victim%'
  1426. cactus:
  1427. display: '%group-color%Cactus'
  1428. description: "Injures your attacker but does not\naffect your durability."
  1429. applies-to: 'Armor'
  1430. type: 'DEFENSE'
  1431. group: 'ELITE'
  1432. applies:
  1433. - ALL_ARMOR
  1434. levels:
  1435. 1:
  1436. chance: 18
  1437. cooldown: 3
  1438. effects:
  1439. - 'STOP_ATTACK'
  1440. - 'ADD_HARM:<random number>1-2</random number> %attacker%'
  1441. 2:
  1442. chance: 23
  1443. cooldown: 3
  1444. effects:
  1445. - 'STOP_ATTACK'
  1446. - 'ADD_HARM:<random number>1-2</random number> %attacker%'
  1447. execute:
  1448. display: '%group-color%Execute'
  1449. description: "Damage buff when your target is at\nlow HP."
  1450. applies-to: 'Swords'
  1451. type: 'ATTACK'
  1452. group: 'ELITE'
  1453. applies:
  1454. - ALL_SWORD
  1455. levels:
  1456. 1:
  1457. chance: 9
  1458. cooldown: 2
  1459. condition: "%victim health% > 6 : %stop%"
  1460. effects:
  1461. - 'INCREASE_DAMAGE:<random number>10-50</random number> %attacker%'
  1462. - 'MESSAGE:&b&l** EXECUTE ** %attacker%'
  1463. 2:
  1464. chance: 15
  1465. cooldown: 2
  1466. condition: "%victim health% > 6 : %stop%"
  1467. effects:
  1468. - 'INCREASE_DAMAGE:<random number>10-50</random number> %attacker%'
  1469. - 'MESSAGE:&b&l** EXECUTE ** %attacker%'
  1470. 3:
  1471. chance: 19
  1472. cooldown: 2
  1473. condition: "%victim health% > 6 : %stop%"
  1474. effects:
  1475. - 'INCREASE_DAMAGE:<random number>10-50</random number> %attacker%'
  1476. - 'MESSAGE:&b&l** EXECUTE ** %attacker%'
  1477. 4:
  1478. chance: 24
  1479. cooldown: 2
  1480. condition: "%victim health% > 6 : %stop%"
  1481. effects:
  1482. - 'INCREASE_DAMAGE:<random number>10-50</random number> %attacker%'
  1483. - 'MESSAGE:&b&l** EXECUTE ** %attacker%'
  1484. 5:
  1485. chance: 29
  1486. cooldown: 2
  1487. condition: "%victim health% > 6 : %stop%"
  1488. effects:
  1489. - 'INCREASE_DAMAGE:<random number>10-50</random number> %attacker%'
  1490. - 'MESSAGE:&b&l** EXECUTE ** %attacker%'
  1491. 6:
  1492. chance: 32
  1493. cooldown: 2
  1494. condition: "%victim health% > 6 : %stop%"
  1495. effects:
  1496. - 'INCREASE_DAMAGE:<random number>10-50</random number> %attacker%'
  1497. - 'MESSAGE:&b&l** EXECUTE ** %attacker%'
  1498. 7:
  1499. chance: 40
  1500. cooldown: 2
  1501. condition: "%victim health% > 6 : %stop%"
  1502. effects:
  1503. - 'INCREASE_DAMAGE:<random number>10-50</random number> %attacker%'
  1504. - 'MESSAGE:&b&l** EXECUTE ** %attacker%'
  1505. frozen:
  1506. display: '%group-color%Frozen'
  1507. description: "Can cause slowness to attacker\nwhen defending."
  1508. applies-to: 'Armor'
  1509. type: 'DEFENSE'
  1510. group: 'ELITE'
  1511. applies:
  1512. - ALL_ARMOR
  1513. levels:
  1514. 1:
  1515. chance: 19
  1516. cooldown: 6
  1517. effects:
  1518. - 'POTION:SLOW:0:100 %attacker%'
  1519. - 'MESSAGE:&b&l** FROZEN ** %attacker%'
  1520. 2:
  1521. chance: 19
  1522. cooldown: 6
  1523. effects:
  1524. - 'POTION:SLOW:1:100 %attacker%'
  1525. - 'MESSAGE:&b&l** FROZEN ** %attacker%'
  1526. 3:
  1527. chance: 26
  1528. cooldown: 6
  1529. effects:
  1530. - 'POTION:SLOW:1:100 %attacker%'
  1531. - 'MESSAGE:&b&l** FROZEN ** %attacker%'
  1532. paralyze:
  1533. display: '%group-color%Paralyze'
  1534. description: "Gives lightning effect and a chance\nfor slowness and slow swinging."
  1535. applies-to: 'Swords'
  1536. type: 'ATTACK'
  1537. group: 'ELITE'
  1538. applies:
  1539. - ALL_SWORD
  1540. levels:
  1541. 1:
  1542. chance: 7
  1543. cooldown: 3
  1544. effects:
  1545. - 'LIGHTNING %victim%'
  1546. - 'EXTINGUISH %victim%'
  1547. - 'MESSAGE:&b&l** PARALYZE ** %victim%'
  1548. - 'POTION:SLOW:0:60 %victim%'
  1549. - 'POTION:SLOW_DIGGING:0:60 %victim%'
  1550. 2:
  1551. chance: 10
  1552. cooldown: 3
  1553. effects:
  1554. - 'LIGHTNING %victim%'
  1555. - 'EXTINGUISH %victim%'
  1556. - 'MESSAGE:&b&l** PARALYZE ** %victim%'
  1557. - 'POTION:SLOW:0:100 %victim%'
  1558. - 'POTION:SLOW_DIGGING:0:100 %victim%'
  1559. 3:
  1560. chance: 13
  1561. cooldown: 3
  1562. effects:
  1563. - 'LIGHTNING %victim%'
  1564. - 'EXTINGUISH %victim%'
  1565. - 'MESSAGE:&b&l** PARALYZE ** %victim%'
  1566. - 'POTION:SLOW:1:60 %victim%'
  1567. - 'POTION:SLOW_DIGGING:1:60 %victim%'
  1568. 4:
  1569. chance: 16
  1570. cooldown: 3
  1571. effects:
  1572. - 'LIGHTNING %victim%'
  1573. - 'EXTINGUISH %victim%'
  1574. - 'MESSAGE:&b&l** PARALYZE ** %victim%'
  1575. - 'POTION:SLOW:1:100 %victim%'
  1576. - 'POTION:SLOW_DIGGING:1:100 %victim%'
  1577. poison:
  1578. display: '%group-color%Poison'
  1579. description: 'A chance of giving poison effect.'
  1580. applies-to: 'Weapon'
  1581. type: 'ATTACK'
  1582. group: 'ELITE'
  1583. applies:
  1584. - ALL_SWORD
  1585. levels:
  1586. 1:
  1587. chance: 6
  1588. cooldown: 2
  1589. effects:
  1590. - 'POTION:POISON:0:80 %victim%'
  1591. - 'MESSAGE:&b&l** POISON ** %victim%'
  1592. 2:
  1593. chance: 12
  1594. cooldown: 2
  1595. effects:
  1596. - 'POTION:POISON:0:120 %victim%'
  1597. - 'MESSAGE:&b&l** POISON ** %victim%'
  1598. 3:
  1599. chance: 19
  1600. cooldown: 2
  1601. effects:
  1602. - 'POTION:POISON:1:80 %victim%'
  1603. - 'MESSAGE:&b&l** POISON ** %victim%'
  1604. poisoned:
  1605. display: '%group-color%Poisoned'
  1606. description: "Chance to give poison to your attacker."
  1607. applies-to: 'Armor'
  1608. type: 'DEFENSE'
  1609. group: 'ELITE'
  1610. applies:
  1611. - ALL_ARMOR
  1612. levels:
  1613. 1:
  1614. chance: 8
  1615. cooldown: 6
  1616. effects:
  1617. - 'POTION:POISON:0:60 %attacker%'
  1618. - 'MESSAGE:&b&l** POISONED ** %attacker%'
  1619. 2:
  1620. chance: 12
  1621. cooldown: 6
  1622. effects:
  1623. - 'POTION:POISON:0:120 %attacker%'
  1624. - 'MESSAGE:&b&l** POISONED ** %attacker%'
  1625. 3:
  1626. chance: 17
  1627. cooldown: 6
  1628. effects:
  1629. - 'POTION:POISON:1:60 %attacker%'
  1630. - 'MESSAGE:&b&l** POISONED ** %attacker%'
  1631. 4:
  1632. chance: 23
  1633. cooldown: 6
  1634. effects:
  1635. - 'POTION:POISON:1:120 %attacker%'
  1636. - 'MESSAGE:&b&l** POISONED ** %attacker%'
  1637. reforged:
  1638. display: '%group-color%Reforged'
  1639. description: "Protects weapons durability, items will be take\nlonger to break."
  1640. applies-to: 'Weapons'
  1641. type: 'ATTACK_MOB;MINING'
  1642. group: 'ELITE'
  1643. applies:
  1644. - ALL_AXE
  1645. - ALL_SWORD
  1646. - ALL_PICKAXE
  1647. - ALL_SPADE
  1648. levels:
  1649. 1:
  1650. chance: 10
  1651. effects:
  1652. - 'ADD_DURABILITY_ITEM:-1'
  1653. 2:
  1654. chance: 20
  1655. effects:
  1656. - 'ADD_DURABILITY_ITEM:-1'
  1657. 3:
  1658. chance: 30
  1659. effects:
  1660. - 'ADD_DURABILITY_ITEM:-2'
  1661. 4:
  1662. chance: 40
  1663. effects:
  1664. - 'ADD_DURABILITY_ITEM:-2'
  1665. 5:
  1666. chance: 50
  1667. effects:
  1668. - 'ADD_DURABILITY_ITEM:-2'
  1669. 6:
  1670. chance: 60
  1671. effects:
  1672. - 'ADD_DURABILITY_ITEM:-3'
  1673. 7:
  1674. chance: 70
  1675. effects:
  1676. - 'ADD_DURABILITY_ITEM:-3'
  1677. 8:
  1678. chance: 80
  1679. effects:
  1680. - 'ADD_DURABILITY_ITEM:-4'
  1681. 9:
  1682. chance: 90
  1683. effects:
  1684. - 'ADD_DURABILITY_ITEM:-4'
  1685. 10:
  1686. effects:
  1687. - 'ADD_DURABILITY_ITEM:-5'
  1688. snare:
  1689. display: '%group-color%Snare'
  1690. description: "Chance to slow and fatigue\nenemies with projectiles."
  1691. applies-to: 'Bows'
  1692. type: 'BOW'
  1693. group: 'ELITE'
  1694. applies:
  1695. - BOW
  1696. levels:
  1697. 1:
  1698. chance: 12
  1699. cooldown: 3
  1700. effects:
  1701. - 'POTION:SLOW:0:80 %victim%'
  1702. - 'POTION:SLOW_DIGGING:0:80 %victim%'
  1703. 2:
  1704. chance: 19
  1705. cooldown: 3
  1706. effects:
  1707. - 'POTION:SLOW:0:120 %victim%'
  1708. - 'POTION:SLOW_DIGGING:0:120 %victim%'
  1709. 3:
  1710. chance: 24
  1711. cooldown: 3
  1712. effects:
  1713. - 'POTION:SLOW:1:80 %victim%'
  1714. - 'POTION:SLOW_DIGGING:1:80 %victim%'
  1715. 4:
  1716. chance: 29
  1717. cooldown: 3
  1718. effects:
  1719. - 'POTION:SLOW:1:120 %victim%'
  1720. - 'POTION:SLOW_DIGGING:1:120 %victim%'
  1721. springs:
  1722. display: '%group-color%Springs'
  1723. description: 'Gives jump boost.'
  1724. applies-to: 'Boots'
  1725. type: 'EFFECT_STATIC'
  1726. group: 'ELITE'
  1727. applies:
  1728. - ALL_BOOTS
  1729. levels:
  1730. 1:
  1731. effects:
  1732. - 'POTION:JUMP:0'
  1733. 2:
  1734. effects:
  1735. - 'POTION:JUMP:1'
  1736. 3:
  1737. effects:
  1738. - 'POTION:JUMP:2'
  1739. stormcaller:
  1740. display: '%group-color%Stormcaller'
  1741. description: 'Strikes lightning on attacking players.'
  1742. applies-to: 'Armor'
  1743. type: 'DEFENSE'
  1744. group: 'ELITE'
  1745. applies:
  1746. - ALL_ARMOR
  1747. levels:
  1748. 1:
  1749. chance: 17
  1750. cooldown: 4
  1751. effects:
  1752. - 'LIGHTNING %attacker%'
  1753. - 'EXTINGUISH %attacker%'
  1754. 2:
  1755. chance: 23
  1756. cooldown: 5
  1757. effects:
  1758. - 'LIGHTNING %attacker%'
  1759. - 'EXTINGUISH %attacker%'
  1760. 3:
  1761. chance: 31
  1762. cooldown: 5
  1763. effects:
  1764. - 'LIGHTNING %attacker%'
  1765. - 'EXTINGUISH %attacker%'
  1766. 4:
  1767. chance: 41
  1768. cooldown: 5
  1769. effects:
  1770. - 'LIGHTNING %attacker%'
  1771. - 'EXTINGUISH %attacker%'
  1772. demonforged:
  1773. display: '%group-color%Demonforged'
  1774. description: "Increases durability loss on\nyour enemy''s armor."
  1775. applies-to: 'Sword'
  1776. type: 'ATTACK'
  1777. group: 'ELITE'
  1778. applies:
  1779. - ALL_SWORD
  1780. levels:
  1781. 1:
  1782. cooldown: 6
  1783. chance: 8
  1784. effects:
  1785. - 'DAMAGE_ARMOR:<random number>1-3</random number> %victim%'
  1786. 2:
  1787. cooldown: 6
  1788. chance: 12
  1789. effects:
  1790. - 'DAMAGE_ARMOR:<random number>1-3</random number> %victim%'
  1791. 3:
  1792. cooldown: 6
  1793. chance: 15
  1794. effects:
  1795. - 'DAMAGE_ARMOR:<random number>1-3</random number> %victim%'
  1796. 4:
  1797. cooldown: 6
  1798. chance: 17
  1799. effects:
  1800. - 'DAMAGE_ARMOR:<random number>1-3</random number> %victim%'
  1801. trap:
  1802. display: '%group-color%Trap'
  1803. description: 'Chance to give buffed slowness effect.'
  1804. applies-to: 'Sword'
  1805. type: 'ATTACK'
  1806. group: 'ELITE'
  1807. applies:
  1808. - ALL_SWORD
  1809. levels:
  1810. 1:
  1811. chance: 16
  1812. cooldown: 3
  1813. effects:
  1814. - 'POTION:SLOW:2:60 %victim%'
  1815. - 'MESSAGE:&b&l** TRAP ** %victim%'
  1816. 2:
  1817. chance: 21
  1818. cooldown: 3
  1819. effects:
  1820. - 'POTION:SLOW:2:120 %victim%'
  1821. - 'MESSAGE:&b&l** TRAP ** %victim%'
  1822. 3:
  1823. chance: 27
  1824. cooldown: 3
  1825. effects:
  1826. - 'POTION:SLOW:2:180 %victim%'
  1827. - 'MESSAGE:&b&l** TRAP ** %victim%'
  1828. undeadruse:
  1829. display: '%group-color%Undead Ruse'
  1830. description: "When hit you have a chance to spawn zombie\nhordes to distract and disorient your opponents."
  1831. applies-to: 'Boots'
  1832. type: 'DEFENSE'
  1833. group: 'ELITE'
  1834. applies:
  1835. - ALL_BOOTS
  1836. levels:
  1837. 1:
  1838. chance: 3
  1839. cooldown: 6
  1840. effects:
  1841. - 'GUARD:ZOMBIE:%victim%'
  1842. - 'GUARD:ZOMBIE:%victim%'
  1843. 2:
  1844. chance: 3
  1845. cooldown: 6
  1846. effects:
  1847. - 'GUARD:ZOMBIE:%victim%'
  1848. - 'GUARD:ZOMBIE:%victim%'
  1849. 3:
  1850. chance: 5
  1851. cooldown: 6
  1852. effects:
  1853. - 'GUARD:ZOMBIE:%victim%'
  1854. - 'GUARD:ZOMBIE:%victim%'
  1855. 4:
  1856. chance: 6
  1857. cooldown: 6
  1858. effects:
  1859. - 'GUARD:ZOMBIE:%victim%'
  1860. - 'GUARD:ZOMBIE:%victim%'
  1861. 5:
  1862. chance: 7
  1863. cooldown: 6
  1864. effects:
  1865. - 'GUARD:ZOMBIE:%victim%'
  1866. - 'GUARD:ZOMBIE:%victim%'
  1867. 6:
  1868. chance: 8
  1869. cooldown: 6
  1870. effects:
  1871. - 'GUARD:ZOMBIE:%victim%'
  1872. - 'GUARD:ZOMBIE:%victim%'
  1873. - 'GUARD:ZOMBIE:%victim%'
  1874. 7:
  1875. chance: 10
  1876. cooldown: 6
  1877. effects:
  1878. - 'GUARD:ZOMBIE:%victim%'
  1879. - 'GUARD:ZOMBIE:%victim%'
  1880. - 'GUARD:ZOMBIE:%victim%'
  1881. 8:
  1882. chance: 14
  1883. cooldown: 6
  1884. effects:
  1885. - 'GUARD:ZOMBIE:%victim%'
  1886. - 'GUARD:ZOMBIE:%victim%'
  1887. - 'GUARD:ZOMBIE:%victim%'
  1888. - 'GUARD:ZOMBIE:%victim%'
  1889. 9:
  1890. chance: 18
  1891. cooldown: 6
  1892. effects:
  1893. - 'GUARD:ZOMBIE:%victim%'
  1894. - 'GUARD:ZOMBIE:%victim%'
  1895. - 'GUARD:ZOMBIE:%victim%'
  1896. - 'GUARD:ZOMBIE:%victim%'
  1897. 10:
  1898. chance: 22
  1899. cooldown: 6
  1900. effects:
  1901. - 'GUARD:ZOMBIE:%victim%'
  1902. - 'GUARD:ZOMBIE:%victim%'
  1903. - 'GUARD:ZOMBIE:%victim%'
  1904. - 'GUARD:ZOMBIE:%victim%'
  1905. - 'GUARD:ZOMBIE:%victim%'
  1906. venom:
  1907. display: '%group-color%Venom'
  1908. description: 'A chance of dealing poison.'
  1909. applies-to: 'Bows'
  1910. type: 'BOW'
  1911. group: 'ELITE'
  1912. applies:
  1913. - BOW
  1914. levels:
  1915. 1:
  1916. chance: 5
  1917. cooldown: 2
  1918. effects:
  1919. - 'POTION:POISON:0:80 %victim%'
  1920. 2:
  1921. chance: 9
  1922. cooldown: 2
  1923. effects:
  1924. - 'POTION:POISON:0:120 %victim%'
  1925. 3:
  1926. chance: 14
  1927. cooldown: 2
  1928. effects:
  1929. - 'POTION:POISON:1:80 %victim%'
  1930. voodoo:
  1931. display: '%group-color%Voodoo'
  1932. description: 'Gives a chance to deal weakness.'
  1933. applies-to: 'Armor'
  1934. type: 'DEFENSE'
  1935. group: 'ELITE'
  1936. applies:
  1937. - ALL_ARMOR
  1938. levels:
  1939. 1:
  1940. chance: 5
  1941. cooldown: 2
  1942. effects:
  1943. - 'POTION:WEAKNESS:0:60 %attacker%'
  1944. 2:
  1945. chance: 7
  1946. cooldown: 2
  1947. effects:
  1948. - 'POTION:WEAKNESS:0:100 %attacker%'
  1949. 3:
  1950. chance: 9
  1951. cooldown: 2
  1952. effects:
  1953. - 'POTION:WEAKNESS:0:140 %attacker%'
  1954. 4:
  1955. chance: 13
  1956. cooldown: 2
  1957. effects:
  1958. - 'POTION:WEAKNESS:1:60 %attacker%'
  1959. 5:
  1960. chance: 16
  1961. cooldown: 2
  1962. effects:
  1963. - 'POTION:WEAKNESS:1:100 %attacker%'
  1964. 6:
  1965. chance: 21
  1966. cooldown: 2
  1967. effects:
  1968. - 'POTION:WEAKNESS:1:120 %attacker%'
  1969. wither:
  1970. display: '%group-color%Wither'
  1971. description: 'A chance to give the wither effect.'
  1972. applies-to: 'Armor'
  1973. type: 'DEFENSE'
  1974. group: 'ELITE'
  1975. applies:
  1976. - ALL_ARMOR
  1977. levels:
  1978. 1:
  1979. chance: 9
  1980. cooldown: 3
  1981. effects:
  1982. - 'POTION:WITHER:0:60 %attacker%'
  1983. 2:
  1984. chance: 11
  1985. cooldown: 3
  1986. effects:
  1987. - 'POTION:WITHER:0:100 %attacker%'
  1988. 3:
  1989. chance: 14
  1990. cooldown: 3
  1991. effects:
  1992. - 'POTION:WITHER:0:140 %attacker%'
  1993. 4:
  1994. chance: 17
  1995. cooldown: 3
  1996. effects:
  1997. - 'POTION:WITHER:1:60 %attacker%'
  1998. 5:
  1999. chance: 21
  2000. cooldown: 3
  2001. effects:
  2002. - 'POTION:WITHER:1:100 %attacker%'
  2003. smokebomb:
  2004. display: '%group-color%Smoke Bomb'
  2005. description: "When you are near death, you will spawn\na smoke bomb to distract your enemies."
  2006. applies-to: 'Helmet'
  2007. type: 'DEFENSE'
  2008. group: 'ELITE'
  2009. applies:
  2010. - ALL_HELMET
  2011. levels:
  2012. 1:
  2013. chance: 9
  2014. cooldown: 2
  2015. condition: '%victim health% > 4 : %stop%'
  2016. effects:
  2017. - 'PARTICLE:CLOUD:200:3 %victim%'
  2018. - 'POTION:BLINDNESS:0:60 %attacker%'
  2019. 2:
  2020. chance: 15
  2021. cooldown: 2
  2022. condition: '%victim health% > 4 : %stop%'
  2023. effects:
  2024. - 'PARTICLE:CLOUD:200:3 %victim%'
  2025. - 'POTION:BLINDNESS:0:60 %attacker%'
  2026. 3:
  2027. chance: 23
  2028. cooldown: 2
  2029. condition: '%victim health% > 4 : %stop%'
  2030. effects:
  2031. - 'PARTICLE:CLOUD:200:3 %victim%'
  2032. - 'POTION:BLINDNESS:0:100 %attacker%'
  2033. 4:
  2034. chance: 28
  2035. cooldown: 2
  2036. condition: '%victim health% > 5 : %stop%'
  2037. effects:
  2038. - 'PARTICLE:CLOUD:200:3 %victim%'
  2039. - 'POTION:BLINDNESS:0:100 %attacker%'
  2040. 5:
  2041. chance: 30
  2042. cooldown: 2
  2043. condition: '%victim health% > 5 : %stop%'
  2044. effects:
  2045. - 'PARTICLE:CLOUD:200:3 %victim%'
  2046. - 'POTION:BLINDNESS:1:60 %attacker%'
  2047. 6:
  2048. chance: 34
  2049. cooldown: 2
  2050. condition: '%victim health% > 5 : %stop%'
  2051. effects:
  2052. - 'PARTICLE:CLOUD:200:3 %victim%'
  2053. - 'POTION:BLINDNESS:1:100 %attacker%'
  2054. 7:
  2055. chance: 36
  2056. cooldown: 2
  2057. condition: '%victim health% > 6 : %stop%'
  2058. effects:
  2059. - 'PARTICLE:CLOUD:200:3 %victim%'
  2060. - 'POTION:BLINDNESS:1:140 %attacker%'
  2061. 8:
  2062. chance: 38
  2063. cooldown: 2
  2064. condition: '%victim health% > 6 : %stop%'
  2065. effects:
  2066. - 'PARTICLE:CLOUD:200:3 %victim%'
  2067. - 'POTION:BLINDNESS:2:120 %attacker%'
  2068. infernal:
  2069. display: '%group-color%Infernal'
  2070. description: 'Explosive fire effect.'
  2071. applies-to: 'Bow'
  2072. type: 'BOW'
  2073. group: 'ELITE'
  2074. applies:
  2075. - BOW
  2076. levels:
  2077. 1:
  2078. chance: 15
  2079. cooldown: 2
  2080. effects:
  2081. - 'PARTICLE:FLAME:2:20'
  2082. - 'FLAME:2 %victim%'
  2083. 2:
  2084. chance: 30
  2085. cooldown: 2
  2086. effects:
  2087. - 'PARTICLE:FLAME:2:40'
  2088. - 'FLAME:4 %victim%'
  2089. 3:
  2090. chance: 50
  2091. cooldown: 2
  2092. effects:
  2093. - 'PARTICLE:FLAME:3:20'
  2094. - 'FLAME:6 %victim%'
  2095. pummel:
  2096. display: '%group-color%Pummel'
  2097. description: "Chance to slow nearby enemy\nplayers for a short period."
  2098. applies-to: 'Axe'
  2099. type: 'ATTACK'
  2100. group: 'ELITE'
  2101. applies:
  2102. - ALL_AXE
  2103. levels:
  2104. 1:
  2105. chance: 17
  2106. cooldown: 4
  2107. effects:
  2108. - 'POTION:SLOW:0:100 %victim%'
  2109. - 'MESSAGE:&b&l** PUMMEL ** %victim%'
  2110. 2:
  2111. chance: 24
  2112. cooldown: 4
  2113. effects:
  2114. - 'POTION:SLOW:1:100 %victim%'
  2115. - 'MESSAGE:&b&l** PUMMEL ** %victim%'
  2116. 3:
  2117. chance: 31
  2118. cooldown: 4
  2119. effects:
  2120. - 'POTION:SLOW:2:100 %victim%'
  2121. - 'MESSAGE:&b&l** PUMMEL ** %victim%'
  2122. shockwave:
  2123. display: '%group-color%Shockwave'
  2124. description: "The chance to push back your attacker\nwhen your health is low."
  2125. applies-to: 'Chestplate'
  2126. type: 'DEFENSE'
  2127. group: 'ELITE'
  2128. applies:
  2129. - ALL_CHESTPLATE
  2130. levels:
  2131. 1:
  2132. chance: 10
  2133. cooldown: 4
  2134. condition: '%victim health% > 5 : %stop%'
  2135. effects:
  2136. - 'PULL_AWAY:0.5 %attacker%'
  2137. 2:
  2138. chance: 20
  2139. cooldown: 4
  2140. condition: '%victim health% > 5 : %stop%'
  2141. effects:
  2142. - 'PULL_AWAY:1.0 %attacker%'
  2143. 3:
  2144. chance: 30
  2145. cooldown: 4
  2146. condition: '%victim health% > 5 : %stop%'
  2147. effects:
  2148. - 'PULL_AWAY:1.5 %attacker%'
  2149. 4:
  2150. chance: 40
  2151. cooldown: 4
  2152. condition: '%victim health% > 5 : %stop%'
  2153. effects:
  2154. - 'PULL_AWAY:2.0 %attacker%'
  2155. 5:
  2156. chance: 50
  2157. cooldown: 4
  2158. condition: '%victim health% > 5 : %stop%'
  2159. effects:
  2160. - 'PULL_AWAY:2.5 %attacker%'
  2161. vampire:
  2162. display: '%group-color%Vampire'
  2163. description: "A chance to heal you for up to\n3hp a few seconds after you strike."
  2164. applies-to: 'Sword'
  2165. type: 'ATTACK'
  2166. group: 'ELITE'
  2167. applies:
  2168. - ALL_SWORD
  2169. levels:
  2170. 1:
  2171. chance: 7
  2172. cooldown: 4
  2173. effects:
  2174. - 'WAIT:40'
  2175. - 'ADD_HEALTH:<random number>1-6</random number>'
  2176. 2:
  2177. chance: 15
  2178. cooldown: 4
  2179. effects:
  2180. - 'WAIT:40'
  2181. - 'ADD_HEALTH:<random number>1-6</random number>'
  2182. 3:
  2183. chance: 23
  2184. cooldown: 4
  2185. effects:
  2186. - 'WAIT:40'
  2187. - 'ADD_HEALTH:<random number>1-6</random number>'
  2188. farcast:
  2189. display: '%group-color%Farcast'
  2190. description: "Chance to knockback melee attackers\nby a couple of blocks when they hit you.\nThe lower your health, the higher\nthe chance to proc."
  2191. applies-to: 'Bow'
  2192. type: 'BOW'
  2193. group: 'ELITE'
  2194. applies:
  2195. - BOW
  2196. levels:
  2197. 1:
  2198. chance: 12
  2199. condition:
  2200. - '%victim is holding% contains SWORD or %victim is holding% contains AXE : %allow%'
  2201. - '%victim health% < 6 : %chance%+3'
  2202. effects:
  2203. - 'PULL_AWAY:1.0 %attacker%'
  2204. 2:
  2205. chance: 20
  2206. condition:
  2207. - '%victim is holding% contains SWORD or %victim is holding% contains AXE : %allow%'
  2208. - '%victim health% < 6 : %chance%+4'
  2209. effects:
  2210. - 'PULL_AWAY:1.0 %attacker%'
  2211. 3:
  2212. chance: 25
  2213. condition:
  2214. - '%victim is holding% contains SWORD or %victim is holding% contains AXE : %allow%'
  2215. - '%victim health% < 6 : %chance%+5'
  2216. effects:
  2217. - 'PULL_AWAY:2.0 %attacker%'
  2218. 4:
  2219. chance: 30
  2220. condition:
  2221. - '%victim is holding% contains SWORD or %victim is holding% contains AXE : %allow%'
  2222. - '%victim health% < 6 : %chance%+6'
  2223. effects:
  2224. - 'PULL_AWAY:2.0 %attacker%'
  2225. 5:
  2226. chance: 35
  2227. condition:
  2228. - '%victim is holding% contains SWORD or %victim is holding% contains AXE : %allow%'
  2229. - '%victim health% < 6 : %chance%+6'
  2230. effects:
  2231. - 'PULL_AWAY:2.0 %attacker%'
  2232. greatsword:
  2233. display: '%group-color%Greatsword'
  2234. description: "Multiplies damage against players who are\nwielding a BOW at the time they are hit."
  2235. applies-to: 'Sword'
  2236. type: 'ATTACK'
  2237. group: 'ELITE'
  2238. applies:
  2239. - ALL_SWORD
  2240. levels:
  2241. 1:
  2242. chance: 15
  2243. cooldown: 2
  2244. condition: '%victim is holding% contains BOW : %allow%'
  2245. effects:
  2246. - 'INCREASE_DAMAGE:<random number>45-70</random number> %attacker%'
  2247. - 'MESSAGE:&b&l** GREATSWORD ** %attacker%'
  2248. 2:
  2249. chance: 25
  2250. cooldown: 2
  2251. condition: '%victim is holding% contains BOW : %allow%'
  2252. effects:
  2253. - 'INCREASE_DAMAGE:<random number>75-90</random number> %attacker%'
  2254. - 'MESSAGE:&b&l** GREATSWORD ** %attacker%'
  2255. 3:
  2256. chance: 35
  2257. cooldown: 2
  2258. condition: '%victim is holding% contains BOW : %allow%'
  2259. effects:
  2260. - 'INCREASE_DAMAGE:<random number>85-165</random number> %attacker%'
  2261. - 'MESSAGE:&b&l** GREATSWORD ** %attacker%'
  2262. 4:
  2263. chance: 45
  2264. cooldown: 2
  2265. condition: '%victim is holding% contains BOW : %allow%'
  2266. effects:
  2267. - 'INCREASE_DAMAGE:<random number>105-205</random number>'
  2268. - 'MESSAGE:&b&l** GREATSWORD ** %attacker%'
  2269. 5:
  2270. chance: 55
  2271. cooldown: 2
  2272. condition: '%victim is holding% contains BOW : %allow%'
  2273. effects:
  2274. - 'INCREASE_DAMAGE:<random number>105-205</random number>'
  2275. - 'MESSAGE:&b&l** GREATSWORD ** %attacker%'
  2276. hardened:
  2277. display: '%group-color%Hardened'
  2278. description: 'Armor takes less durability damage.'
  2279. applies-to: 'Armor'
  2280. type: 'DEFENSE'
  2281. group: 'ELITE'
  2282. applies:
  2283. - ALL_ARMOR
  2284. levels:
  2285. 1:
  2286. chance: 25
  2287. cooldown: 7
  2288. effects:
  2289. - 'ADD_DURABILITY:-1 %victim%'
  2290. 2:
  2291. chance: 35
  2292. cooldown: 7
  2293. effects:
  2294. - 'ADD_DURABILITY:-1 %victim%'
  2295. 3:
  2296. chance: 45
  2297. cooldown: 7
  2298. effects:
  2299. - 'ADD_DURABILITY:-2 %victim%'
  2300. rocketescape:
  2301. display: '%group-color%Rocket Escape'
  2302. description: 'Blast off into the air at low HP.'
  2303. applies-to: 'Boots'
  2304. type: 'DEFENSE'
  2305. group: 'ELITE'
  2306. applies:
  2307. - ALL_BOOTS
  2308. levels:
  2309. 1:
  2310. chance: 30
  2311. cooldown: 5
  2312. condition: '%victim health% > 6 : %stop%'
  2313. effects:
  2314. - 'BOOST:10 %victim%'
  2315. 2:
  2316. chance: 50
  2317. cooldown: 5
  2318. condition: '%victim health% > 6 : %stop%'
  2319. effects:
  2320. - 'BOOST:15 %victim%'
  2321. 3:
  2322. chance: 70
  2323. cooldown: 5
  2324. condition: '%victim health% > 6 : %stop%'
  2325. effects:
  2326. - 'BOOST:20 %victim%'
  2327. trickster:
  2328. display: '%group-color%Trickster'
  2329. description: "When hit you have a chance to teleport directly\nbehind your opponent and take them by surprise."
  2330. applies-to: 'Armor'
  2331. type: 'DEFENSE'
  2332. group: 'ELITE'
  2333. applies:
  2334. - ALL_ARMOR
  2335. levels:
  2336. 1:
  2337. chance: 8
  2338. cooldown: 5
  2339. effects:
  2340. - 'TELEPORT_BEHIND %victim%'
  2341. 2:
  2342. chance: 14
  2343. cooldown: 5
  2344. effects:
  2345. - 'TELEPORT_BEHIND %victim%'
  2346. 3:
  2347. chance: 17
  2348. cooldown: 5
  2349. effects:
  2350. - 'TELEPORT_BEHIND %victim%'
  2351. 4:
  2352. chance: 21
  2353. cooldown: 5
  2354. effects:
  2355. - 'TELEPORT_BEHIND %victim%'
  2356. 5:
  2357. chance: 29
  2358. cooldown: 5
  2359. effects:
  2360. - 'TELEPORT_BEHIND %victim%'
  2361. 6:
  2362. chance: 37
  2363. cooldown: 5
  2364. effects:
  2365. - 'TELEPORT_BEHIND %victim%'
  2366. 7:
  2367. chance: 46
  2368. cooldown: 5
  2369. effects:
  2370. - 'TELEPORT_BEHIND %victim%'
  2371. 8:
  2372. chance: 51
  2373. cooldown: 5
  2374. effects:
  2375. - 'TELEPORT_BEHIND %victim%'
  2376. hijack:
  2377. display: '%group-color%Hijack'
  2378. description: "Chance to convert summoned enemy\nGuardians into your own when they\nare shot with an arrow."
  2379. applies-to: 'Bow'
  2380. type: 'ATTACK_MOB'
  2381. group: 'ELITE'
  2382. applies:
  2383. - BOW
  2384. levels:
  2385. 1:
  2386. chance: 8
  2387. cooldown: 5
  2388. effects:
  2389. - 'STEAL_GUARD'
  2390. 2:
  2391. chance: 14
  2392. cooldown: 5
  2393. effects:
  2394. - 'STEAL_GUARD'
  2395. 3:
  2396. chance: 17
  2397. cooldown: 5
  2398. effects:
  2399. - 'STEAL_GUARD'
  2400. 4:
  2401. chance: 21
  2402. cooldown: 5
  2403. effects:
  2404. - 'STEAL_GUARD'
  2405. angelic:
  2406. display: '%group-color%Angelic'
  2407. description: "Heals health over time whenever damaged"
  2408. applies-to: 'Armor'
  2409. type: 'DEFENSE'
  2410. group: 'ULTIMATE'
  2411. applies:
  2412. - ALL_ARMOR
  2413. levels:
  2414. 1:
  2415. chance: 9
  2416. cooldown: 7
  2417. effects:
  2418. - 'ADD_HEALTH:<random number>1-3</random number> %victim%'
  2419. - 'MESSAGE:&e&l** ANGELIC ** &7(&c+ %random%HP) %victim%'
  2420. 2:
  2421. chance: 14
  2422. cooldown: 9
  2423. effects:
  2424. - 'ADD_HEALTH:<random number>1-3</random number> %victim%'
  2425. - 'MESSAGE:&e&l** ANGELIC ** &7(&c+ %random%HP) %victim%'
  2426. 3:
  2427. chance: 17
  2428. cooldown: 11
  2429. effects:
  2430. - 'ADD_HEALTH:<random number>1-3</random number> %victim%'
  2431. - 'MESSAGE:&e&l** ANGELIC ** &7(&c+ %random%HP) %victim%'
  2432. 4:
  2433. chance: 26
  2434. cooldown: 13
  2435. effects:
  2436. - 'ADD_HEALTH:<random number>1-4</random number> %victim%'
  2437. - 'MESSAGE:&e&l** ANGELIC ** &7(&c+ %random%HP) %victim%'
  2438. 5:
  2439. chance: 34
  2440. cooldown: 15
  2441. effects:
  2442. - 'ADD_HEALTH:<random number>1-4</random number> %victim%'
  2443. - 'MESSAGE:&e&l** ANGELIC ** &7(&c+ %random%HP) %victim%'
  2444. arrowlifesteal:
  2445. display: '%group-color%Arrow Lifesteal'
  2446. description: 'Chance to steal health from opponent.'
  2447. applies-to: 'Bows'
  2448. type: 'BOW'
  2449. group: 'ULTIMATE'
  2450. applies:
  2451. - BOW
  2452. levels:
  2453. 1:
  2454. chance: 7
  2455. cooldown: 2
  2456. effects:
  2457. - 'STEAL_HEALTH:<random number>1-4</random number>'
  2458. 2:
  2459. chance: 12
  2460. cooldown: 2
  2461. effects:
  2462. - 'STEAL_HEALTH:<random number>1-4</random number>'
  2463. 3:
  2464. chance: 17
  2465. cooldown: 2
  2466. effects:
  2467. - 'STEAL_HEALTH:<random number>1-4</random number>'
  2468. 4:
  2469. chance: 22
  2470. cooldown: 2
  2471. effects:
  2472. - 'STEAL_HEALTH:<random number>1-4</random number>'
  2473. 5:
  2474. chance: 27
  2475. cooldown: 2
  2476. effects:
  2477. - 'STEAL_HEALTH:<random number>1-4</random number>'
  2478. arrowdeflect:
  2479. display: '%group-color%Arrow Deflect'
  2480. description: "Prevents you from being damaged by\nenemy arrows more often than once\nevery level x 400 milliseconds."
  2481. applies-to: 'Armor'
  2482. type: 'DEFENSE_BOW'
  2483. group: 'ULTIMATE'
  2484. applies:
  2485. - ALL_ARMOR
  2486. levels:
  2487. 1:
  2488. chance: 15
  2489. cooldown: 1
  2490. effects:
  2491. - 'STOP_ATTACK'
  2492. - 'MESSAGE:&e&l* ARROW DEFLECT * %victim%'
  2493. 2:
  2494. chance: 25
  2495. cooldown: 4
  2496. effects:
  2497. - 'STOP_ATTACK'
  2498. - 'MESSAGE:&e&l* ARROW DEFLECT * %victim%'
  2499. 3:
  2500. chance: 35
  2501. cooldown: 4
  2502. effects:
  2503. - 'STOP_ATTACK'
  2504. - 'MESSAGE:&e&l* ARROW DEFLECT * %victim%'
  2505. 4:
  2506. chance: 45
  2507. cooldown: 4
  2508. effects:
  2509. - 'MESSAGE:&e&l* ARROW DEFLECT * %victim%'
  2510. - 'STOP_ATTACK'
  2511. arrowbreak:
  2512. display: '%group-color%Arrow Break'
  2513. description: "Chance for arrows to bounce off\nand do no damage to you whenever\nyou are wielding an axe with this\nenchantment on it."
  2514. applies-to: 'Axe'
  2515. type: 'DEFENSE_BOW'
  2516. group: 'ULTIMATE'
  2517. applies:
  2518. - ALL_AXE
  2519. levels:
  2520. 1:
  2521. chance: 15
  2522. cooldown: 4
  2523. effects:
  2524. - 'STOP_ATTACK'
  2525. - 'MESSAGE:&e&l** ARROW BREAK ** %victim%'
  2526. 2:
  2527. chance: 25
  2528. cooldown: 4
  2529. effects:
  2530. - 'STOP_ATTACK'
  2531. - 'MESSAGE:&e&l** ARROW BREAK ** %victim%'
  2532. 3:
  2533. chance: 35
  2534. cooldown: 4
  2535. effects:
  2536. - 'STOP_ATTACK'
  2537. - 'MESSAGE:&e&l** ARROW BREAK ** %victim%'
  2538. 4:
  2539. chance: 45
  2540. cooldown: 4
  2541. effects:
  2542. - 'STOP_ATTACK'
  2543. - 'MESSAGE:&e&l** ARROW BREAK ** %victim%'
  2544. 5:
  2545. chance: 55
  2546. cooldown: 4
  2547. effects:
  2548. - 'STOP_ATTACK'
  2549. - 'MESSAGE:&e&l** ARROW BREAK ** %victim%'
  2550. 6:
  2551. chance: 65
  2552. cooldown: 4
  2553. effects:
  2554. - 'STOP_ATTACK'
  2555. - 'MESSAGE:&e&l** ARROW BREAK ** %victim%'
  2556. assassin:
  2557. display: '%group-color%Assassin'
  2558. description: "The closer you are to your enemy,\n the moredamage you deal (up to 1.25x).\n However, ifyou are more than 2\n blocks away, you will deal LESS\ndamage than normal."
  2559. applies-to: 'Sword'
  2560. type: 'ATTACK'
  2561. group: 'ULTIMATE'
  2562. applies:
  2563. - ALL_SWORD
  2564. levels:
  2565. 1:
  2566. chance: 7
  2567. cooldown: 3
  2568. effects:
  2569. - 'DISTANCE_DAMAGE:3:1 %attacker%'
  2570. 2:
  2571. chance: 12
  2572. cooldown: 3
  2573. effects:
  2574. - 'DISTANCE_DAMAGE:3:1 %attacker%'
  2575. 3:
  2576. chance: 19
  2577. cooldown: 3
  2578. effects:
  2579. - 'DISTANCE_DAMAGE:3:1 %attacker%'
  2580. 4:
  2581. chance: 24
  2582. cooldown: 3
  2583. effects:
  2584. - 'DISTANCE_DAMAGE:3:1 %attacker%'
  2585. 5:
  2586. chance: 29
  2587. cooldown: 3
  2588. effects:
  2589. - 'DISTANCE_DAMAGE:3:1 %attacker%'
  2590. blessed:
  2591. display: '%group-color%Blessed'
  2592. description: 'A chance of removing debuffs.'
  2593. applies-to: 'Axes'
  2594. type: 'ATTACK'
  2595. group: 'ULTIMATE'
  2596. applies:
  2597. - ALL_AXE
  2598. levels:
  2599. 1:
  2600. chance: 12
  2601. cooldown: 8
  2602. effects:
  2603. - 'CURE_PERMANENT:SLOW %attacker%'
  2604. - 'CURE_PERMANENT:CONFUSION %attacker%'
  2605. - 'CURE_PERMANENT:BLINDNESS %attacker%'
  2606. - 'CURE_PERMANENT:POISON %attacker%'
  2607. - 'CURE_PERMANENT:WITHER %attacker%'
  2608. - 'CURE_PERMANENT:HUNGER %attacker%'
  2609. - 'CURE_PERMANENT:WEAKNESS %attacker%'
  2610. - 'CURE_PERMANENT:SLOW_DIGGING %attacker%'
  2611. - 'MESSAGE:&e&l** BLESSED ** %attacker%'
  2612. 2:
  2613. chance: 16
  2614. cooldown: 8
  2615. effects:
  2616. - 'CURE_PERMANENT:SLOW %attacker%'
  2617. - 'CURE_PERMANENT:CONFUSION %attacker%'
  2618. - 'CURE_PERMANENT:BLINDNESS %attacker%'
  2619. - 'CURE_PERMANENT:POISON %attacker%'
  2620. - 'CURE_PERMANENT:WITHER %attacker%'
  2621. - 'CURE_PERMANENT:HUNGER %attacker%'
  2622. - 'CURE_PERMANENT:WEAKNESS %attacker%'
  2623. - 'CURE_PERMANENT:SLOW_DIGGING %attacker%'
  2624. - 'MESSAGE:&e&l** BLESSED ** %attacker%'
  2625. 3:
  2626. chance: 22
  2627. cooldown: 8
  2628. effects:
  2629. - 'CURE_PERMANENT:SLOW %attacker%'
  2630. - 'CURE_PERMANENT:CONFUSION %attacker%'
  2631. - 'CURE_PERMANENT:BLINDNESS %attacker%'
  2632. - 'CURE_PERMANENT:POISON %attacker%'
  2633. - 'CURE_PERMANENT:WITHER %attacker%'
  2634. - 'CURE_PERMANENT:HUNGER %attacker%'
  2635. - 'CURE_PERMANENT:WEAKNESS %attacker%'
  2636. - 'CURE_PERMANENT:SLOW_DIGGING %attacker%'
  2637. - 'MESSAGE:&e&l** BLESSED ** %attacker%'
  2638. 4:
  2639. chance: 36
  2640. cooldown: 8
  2641. effects:
  2642. - 'CURE_PERMANENT:SLOW %attacker%'
  2643. - 'CURE_PERMANENT:CONFUSION %attacker%'
  2644. - 'CURE_PERMANENT:BLINDNESS %attacker%'
  2645. - 'CURE_PERMANENT:POISON %attacker%'
  2646. - 'CURE_PERMANENT:WITHER %attacker%'
  2647. - 'CURE_PERMANENT:HUNGER %attacker%'
  2648. - 'CURE_PERMANENT:WEAKNESS %attacker%'
  2649. - 'CURE_PERMANENT:SLOW_DIGGING %attacker%'
  2650. - 'MESSAGE:&e&l** BLESSED ** %attacker%'
  2651. corrupt:
  2652. display: '%group-color%Corrupt'
  2653. description: "Damage with niche, this\nenchant deals damage over time."
  2654. applies-to: 'Axe'
  2655. type: 'ATTACK'
  2656. group: 'ULTIMATE'
  2657. applies:
  2658. - ALL_AXE
  2659. levels:
  2660. 1:
  2661. chance: 12
  2662. cooldown: 4
  2663. effects:
  2664. - 'ADD_HARM:<random number>2-3</random number> %victim%'
  2665. - 'WAIT:20'
  2666. - 'ADD_HARM:<random number>2-3</random number> %victim%'
  2667. - 'WAIT:40'
  2668. - 'ADD_HARM:<random number>2-3</random number> %victim%'
  2669. 2:
  2670. chance: 19
  2671. cooldown: 4
  2672. effects:
  2673. - 'ADD_HARM:<random number>2-3</random number> %victim%'
  2674. - 'WAIT:20'
  2675. - 'ADD_HARM:<random number>2-3</random number> %victim%'
  2676. - 'WAIT:40'
  2677. - 'ADD_HARM:<random number>2-3</random number> %victim%'
  2678. 3:
  2679. chance: 24
  2680. cooldown: 4
  2681. effects:
  2682. - 'ADD_HARM:<random number>2-3</random number> %victim%'
  2683. - 'WAIT:20'
  2684. - 'ADD_HARM:<random number>2-3</random number> %victim%'
  2685. - 'WAIT:40'
  2686. - 'ADD_HARM:<random number>2-3</random number> %victim%'
  2687. 4:
  2688. chance: 31
  2689. cooldown: 4
  2690. effects:
  2691. - 'ADD_HARM:<random number>2-3</random number> %victim%'
  2692. - 'WAIT:20'
  2693. - 'ADD_HARM:<random number>2-3</random number> %victim%'
  2694. - 'WAIT:40'
  2695. - 'ADD_HARM:<random number>2-3</random number> %victim%'
  2696. ragdoll:
  2697. display: '%group-color%Ragdoll'
  2698. description: "Whenever you take damage\nyou are pushed far back."
  2699. applies-to: 'Armor'
  2700. type: 'DEFENSE'
  2701. group: 'ULTIMATE'
  2702. applies:
  2703. - ALL_ARMOR
  2704. levels:
  2705. 1:
  2706. chance: 10
  2707. cooldown: 4
  2708. effects:
  2709. - 'PULL_AWAY:0.2 %attacker%'
  2710. 2:
  2711. chance: 20
  2712. cooldown: 4
  2713. effects:
  2714. - 'PULL_AWAY:0.3 %attacker%'
  2715. 3:
  2716. chance: 30
  2717. cooldown: 4
  2718. effects:
  2719. - 'PULL_AWAY:0.4 %attacker%'
  2720. 4:
  2721. chance: 50
  2722. cooldown: 4
  2723. effects:
  2724. - 'PULL_AWAY:0.5 %attacker%'
  2725. block:
  2726. display: '%group-color%Block'
  2727. description: "A chance to redirect an attack."
  2728. applies-to: 'Sword'
  2729. type: 'DEFENSE'
  2730. group: 'ULTIMATE'
  2731. applies:
  2732. - ALL_SWORD
  2733. levels:
  2734. 1:
  2735. chance: 16
  2736. cooldown: 4
  2737. effects:
  2738. - 'NEGATE_DAMAGE:50 %victim%'
  2739. - 'ADD_HARM:<random number>1-4</random number> %attacker%'
  2740. 2:
  2741. chance: 22
  2742. cooldown: 4
  2743. effects:
  2744. - 'NEGATE_DAMAGE:50 %victim%'
  2745. - 'ADD_HARM:<random number>1-4</random number> %attacker%'
  2746. 3:
  2747. chance: 30
  2748. cooldown: 4
  2749. effects:
  2750. - 'NEGATE_DAMAGE:50 %victim%'
  2751. - 'ADD_HARM:<random number>1-4</random number> %attacker%'
  2752. detonate:
  2753. display: '%group-color%Detonate'
  2754. description: "Chance to break in 3x3 area."
  2755. applies-to: 'Pickaxes'
  2756. type: 'MINING'
  2757. group: 'ULTIMATE'
  2758. applies:
  2759. - ALL_PICKAXE
  2760. - ALL_SPADE
  2761. levels:
  2762. 1:
  2763. chance: 13
  2764. effects:
  2765. - 'TRENCH:3'
  2766. 2:
  2767. chance: 26
  2768. effects:
  2769. - 'TRENCH:3'
  2770. 3:
  2771. chance: 36
  2772. effects:
  2773. - 'TRENCH:3'
  2774. 4:
  2775. chance: 49
  2776. effects:
  2777. - 'TRENCH:3'
  2778. 5:
  2779. chance: 59
  2780. effects:
  2781. - 'TRENCH:3'
  2782. 6:
  2783. chance: 72
  2784. effects:
  2785. - 'TRENCH:3'
  2786. 7:
  2787. chance: 85
  2788. effects:
  2789. - 'TRENCH:3'
  2790. 8:
  2791. chance: 90
  2792. effects:
  2793. - 'TRENCH:3'
  2794. 9:
  2795. chance: 100
  2796. effects:
  2797. - 'TRENCH:3'
  2798. dodge:
  2799. display: '%group-color%Dodge'
  2800. description: "Chance to dodge physical enemy\nattacks, increased chance if\nsneaking."
  2801. applies-to: 'Armor'
  2802. type: 'DEFENSE'
  2803. group: 'ULTIMATE'
  2804. applies:
  2805. - ALL_ARMOR
  2806. levels:
  2807. 1:
  2808. chance: 7
  2809. cooldown: 5
  2810. condition: "%victim is sneaking% = true : %chance%+7"
  2811. effects:
  2812. - 'STOP_ATTACK'
  2813. - 'MESSAGE:&e&l*DODGE* %victim%'
  2814. 2:
  2815. chance: 12
  2816. cooldown: 5
  2817. condition: "%victim is sneaking% = true : %chance%+7"
  2818. effects:
  2819. - 'STOP_ATTACK'
  2820. - 'MESSAGE:&e&l*DODGE* %victim%'
  2821. 3:
  2822. chance: 16
  2823. cooldown: 5
  2824. condition: "%victim is sneaking% = true : %chance%+7"
  2825. effects:
  2826. - 'STOP_ATTACK'
  2827. - 'MESSAGE:&e&l*DODGE* %victim%'
  2828. 4:
  2829. chance: 22
  2830. cooldown: 5
  2831. condition: "%victim is sneaking% = true : %chance%+7"
  2832. effects:
  2833. - 'STOP_ATTACK'
  2834. - 'MESSAGE:&e&l*DODGE* %victim%'
  2835. 5:
  2836. chance: 27
  2837. cooldown: 5
  2838. condition: "%victim is sneaking% = true : %chance%+7"
  2839. effects:
  2840. - 'STOP_ATTACK'
  2841. - 'MESSAGE:&e&l*DODGE* %victim%'
  2842. enrage:
  2843. display: '%group-color%Enrage'
  2844. description: 'Deal more damage on low HP.'
  2845. applies-to: 'Swords'
  2846. type: 'ATTACK'
  2847. group: 'ULTIMATE'
  2848. applies:
  2849. - ALL_SWORD
  2850. levels:
  2851. 1:
  2852. chance: 21
  2853. cooldown: 5
  2854. condition: "%attacker health% > 6 : %stop%"
  2855. effects:
  2856. - 'ADD_HARM:<random number>1-4</random number> %victim%'
  2857. 2:
  2858. chance: 27
  2859. cooldown: 5
  2860. condition: "%attacker health% > 6 : %stop%"
  2861. effects:
  2862. - 'ADD_HARM:<random number>1-4</random number> %victim%'
  2863. 3:
  2864. chance: 33
  2865. cooldown: 5
  2866. condition: "%attacker health% > 6 : %stop%"
  2867. effects:
  2868. - 'ADD_HARM:<random number>1-4</random number> %victim%'
  2869. guardians:
  2870. display: '%group-color%Guardians'
  2871. description: "A chance to spawn iron golems to\nassist you and watch over you."
  2872. applies-to: 'Armor'
  2873. type: 'DEFENSE'
  2874. group: 'ULTIMATE'
  2875. applies:
  2876. - ALL_ARMOR
  2877. levels:
  2878. 1:
  2879. chance: 6
  2880. cooldown: 5
  2881. effects:
  2882. - 'GUARD:IRON_GOLEM:%victim%'
  2883. 2:
  2884. chance: 9
  2885. cooldown: 5
  2886. effects:
  2887. - 'GUARD:IRON_GOLEM:%victim%'
  2888. 3:
  2889. chance: 13
  2890. cooldown: 5
  2891. effects:
  2892. - 'GUARD:IRON_GOLEM:%victim%'
  2893. 4:
  2894. chance: 14
  2895. cooldown: 5
  2896. effects:
  2897. - 'GUARD:IRON_GOLEM:%victim%'
  2898. 5:
  2899. chance: 16
  2900. cooldown: 5
  2901. effects:
  2902. - 'GUARD:IRON_GOLEM:%victim%'
  2903. 6:
  2904. chance: 17
  2905. cooldown: 5
  2906. effects:
  2907. - 'GUARD:IRON_GOLEM:%victim%'
  2908. - 'GUARD:IRON_GOLEM:%victim%'
  2909. - 'GUARD:IRON_GOLEM:%victim%'
  2910. 7:
  2911. chance: 18
  2912. cooldown: 5
  2913. effects:
  2914. - 'GUARD:IRON_GOLEM:%victim%'
  2915. - 'GUARD:IRON_GOLEM:%victim%'
  2916. - 'GUARD:IRON_GOLEM:%victim%'
  2917. 8:
  2918. chance: 20
  2919. cooldown: 5
  2920. effects:
  2921. - 'GUARD:IRON_GOLEM:%victim%'
  2922. - 'GUARD:IRON_GOLEM:%victim%'
  2923. - 'GUARD:IRON_GOLEM:%victim%'
  2924. 9:
  2925. chance: 22
  2926. cooldown: 5
  2927. effects:
  2928. - 'GUARD:IRON_GOLEM:%victim%'
  2929. - 'GUARD:IRON_GOLEM:%victim%'
  2930. - 'GUARD:IRON_GOLEM:%victim%'
  2931. - 'GUARD:IRON_GOLEM:%victim%'
  2932. 10:
  2933. chance: 24
  2934. cooldown: 5
  2935. effects:
  2936. - 'GUARD:IRON_GOLEM:%victim%'
  2937. - 'GUARD:IRON_GOLEM:%victim%'
  2938. - 'GUARD:IRON_GOLEM:%victim%'
  2939. - 'GUARD:IRON_GOLEM:%victim%'
  2940. - 'GUARD:IRON_GOLEM:%victim%'
  2941. iceaspect:
  2942. display: '%group-color%Ice Aspect'
  2943. description: "A chance of causing the slowness\neffect on your enemy."
  2944. applies-to: 'Swords'
  2945. type: 'ATTACK'
  2946. group: 'ULTIMATE'
  2947. applies:
  2948. - ALL_SWORD
  2949. levels:
  2950. 1:
  2951. chance: 15
  2952. cooldown: 2
  2953. effects:
  2954. - 'POTION:SLOW:1:100 %victim%'
  2955. 2:
  2956. chance: 23
  2957. cooldown: 2
  2958. effects:
  2959. - 'POTION:SLOW:1:100 %victim%'
  2960. 3:
  2961. chance: 31
  2962. cooldown: 2
  2963. effects:
  2964. - 'POTION:SLOW:1:100 %victim%'
  2965. implants:
  2966. display: '%group-color%Implants'
  2967. description: "Passively heals +1 health\nand restores +1 hunger every few seconds"
  2968. applies-to: 'Helmets'
  2969. type: 'REPEATING'
  2970. time: 5
  2971. group: 'ULTIMATE'
  2972. applies:
  2973. - ALL_HELMET
  2974. levels:
  2975. 1:
  2976. chance: 30
  2977. effects:
  2978. - 'ADD_HEALTH:1'
  2979. - 'ADD_FOOD:1'
  2980. 2:
  2981. chance: 50
  2982. effects:
  2983. - 'ADD_HEALTH:1'
  2984. - 'ADD_FOOD:1'
  2985. 3:
  2986. chance: 70
  2987. effects:
  2988. - 'ADD_HEALTH:1'
  2989. - 'ADD_FOOD:1'
  2990. obsidianshield:
  2991. display: '%group-color%Obsidianshield'
  2992. description: 'Gives permanent fire resistance.'
  2993. applies-to: 'Armor'
  2994. type: 'EFFECT_STATIC'
  2995. group: 'ULTIMATE'
  2996. applies:
  2997. - ALL_ARMOR
  2998. levels:
  2999. 1:
  3000. effects:
  3001. - 'POTION:FIRE_RESISTANCE:0'
  3002. piercing:
  3003. display: '%group-color%Piercing'
  3004. description: 'Inflicts more damage.'
  3005. applies-to: 'Bows'
  3006. type: 'BOW'
  3007. group: 'ULTIMATE'
  3008. applies:
  3009. - BOW
  3010. levels:
  3011. 1:
  3012. chance: 13
  3013. cooldown: 3
  3014. effects:
  3015. - 'INCREASE_DAMAGE:<random number>50-150</random number> %victim%'
  3016. 2:
  3017. chance: 19
  3018. cooldown: 3
  3019. effects:
  3020. - 'INCREASE_DAMAGE:<random number>50-150</random number> %victim%'
  3021. 3:
  3022. chance: 25
  3023. cooldown: 3
  3024. effects:
  3025. - 'INCREASE_DAMAGE:<random number>50-150</random number> %victim%'
  3026. 4:
  3027. chance: 32
  3028. cooldown: 3
  3029. effects:
  3030. - 'INCREASE_DAMAGE:<random number>50-150</random number> %victim%'
  3031. 5:
  3032. chance: 37
  3033. cooldown: 3
  3034. effects:
  3035. - 'INCREASE_DAMAGE:<random number>50-150</random number> %victim%'
  3036. disintegrate:
  3037. display: '%group-color%Disintegrate'
  3038. description: "Chance to deal double durability damage to\nall enemy armor with every attack."
  3039. applies-to: 'Sword'
  3040. type: 'ATTACK'
  3041. group: 'ULTIMATE'
  3042. applies:
  3043. - ALL_SWORD
  3044. levels:
  3045. 1:
  3046. chance: 12
  3047. cooldown: 2
  3048. effects:
  3049. - 'DAMAGE_ARMOR:2 %victim%'
  3050. 2:
  3051. chance: 25
  3052. cooldown: 2
  3053. effects:
  3054. - 'DAMAGE_ARMOR:2 %victim%'
  3055. 3:
  3056. chance: 39
  3057. cooldown: 2
  3058. effects:
  3059. - 'DAMAGE_ARMOR:2 %victim%'
  3060. 4:
  3061. chance: 46
  3062. cooldown: 2
  3063. effects:
  3064. - 'DAMAGE_ARMOR:2 %victim%'
  3065. dominate:
  3066. display: '%group-color%Dominate'
  3067. description: "Chance to weaken enemy players on hit,\ncausing them to deal less damage."
  3068. applies-to: 'Sword'
  3069. type: 'DEFENSE'
  3070. group: 'ULTIMATE'
  3071. applies:
  3072. - ALL_SWORD
  3073. levels:
  3074. 1:
  3075. chance: 15
  3076. cooldown: 3
  3077. effects:
  3078. - 'POTION:WEAKNESS:0:80 %attacker%'
  3079. 2:
  3080. chance: 22
  3081. cooldown: 3
  3082. effects:
  3083. - 'POTION:WEAKNESS:0:80 %attacker%'
  3084. 3:
  3085. chance: 28
  3086. cooldown: 3
  3087. effects:
  3088. - 'POTION:WEAKNESS:0:80 %attacker%'
  3089. 4:
  3090. chance: 35
  3091. cooldown: 3
  3092. effects:
  3093. - 'POTION:WEAKNESS:0:80 %attacker%'
  3094. enderwalker:
  3095. display: '%group-color%Ender Walker'
  3096. description: "Wither and Poison do not injur\nand have a chance to heal at high levels."
  3097. applies-to: 'Boots'
  3098. type: 'DEFENSE'
  3099. group: 'ULTIMATE'
  3100. applies:
  3101. - ALL_BOOTS
  3102. levels:
  3103. 1:
  3104. chance: 9
  3105. cooldown: 4
  3106. effects:
  3107. - 'CURE:WITHER %victim%'
  3108. - 'CURE:POISON %victim%'
  3109. 2:
  3110. chance: 14
  3111. cooldown: 4
  3112. effects:
  3113. - 'CURE:WITHER %victim%'
  3114. - 'CURE:POISON %victim%'
  3115. 3:
  3116. chance: 21
  3117. cooldown: 4
  3118. effects:
  3119. - 'CURE:WITHER %victim%'
  3120. - 'CURE:POISON %victim%'
  3121. 4:
  3122. chance: 28
  3123. cooldown: 4
  3124. effects:
  3125. - 'CURE:WITHER %victim%'
  3126. - 'CURE:POISON %victim%'
  3127. - 'ADD_HEALTH:<random number>1-4</random number> %victim%'
  3128. 5:
  3129. chance: 35
  3130. cooldown: 4
  3131. effects:
  3132. - 'CURE:WITHER %victim%'
  3133. - 'CURE:POISON %victim%'
  3134. - 'ADD_HEALTH:<random number>1-4</random number> %victim%'
  3135. eagleeye:
  3136. display: '%group-color%Eagle Eye'
  3137. description: "Chance to deal 1-4 durability damage to\nALL armor pieces of enemy player."
  3138. applies-to: 'Bow'
  3139. type: 'BOW'
  3140. group: 'ULTIMATE'
  3141. applies:
  3142. - BOW
  3143. levels:
  3144. 1:
  3145. chance: 15
  3146. cooldown: 4
  3147. effects:
  3148. - 'DAMAGE_ARMOR:<random number>1-4</random number> %victim%'
  3149. 2:
  3150. chance: 26
  3151. cooldown: 4
  3152. effects:
  3153. - 'DAMAGE_ARMOR:<random number>1-4</random number> %victim%'
  3154. 3:
  3155. chance: 37
  3156. cooldown: 4
  3157. effects:
  3158. - 'DAMAGE_ARMOR:<random number>1-4</random number> %victim%'
  3159. 4:
  3160. chance: 44
  3161. cooldown: 4
  3162. effects:
  3163. - 'DAMAGE_ARMOR:<random number>1-4</random number> %victim%'
  3164. 5:
  3165. chance: 56
  3166. cooldown: 4
  3167. effects:
  3168. - 'DAMAGE_ARMOR:<random number>1-4</random number> %victim%'
  3169. heavy:
  3170. display: '%group-color%Heavy'
  3171. description: "Decreases damage from enemy bows\nby 2% per level."
  3172. applies-to: 'Armor'
  3173. type: 'DEFENSE'
  3174. group: 'ULTIMATE'
  3175. applies:
  3176. - ALL_ARMOR
  3177. levels:
  3178. 1:
  3179. chance: 4
  3180. cooldown: 4
  3181. condition: '%attacker is holding% = BOW : %continue%'
  3182. effects:
  3183. - 'REMOVE_DAMAGE:2 %victim%'
  3184. 2:
  3185. chance: 9
  3186. cooldown: 4
  3187. condition: '%attacker is holding% = BOW : %continue%'
  3188. effects:
  3189. - 'REMOVE_DAMAGE:4 %victim%'
  3190. 3:
  3191. chance: 12
  3192. cooldown: 4
  3193. condition: '%attacker is holding% = BOW : %continue%'
  3194. effects:
  3195. - 'REMOVE_DAMAGE:6 %victim%'
  3196. 4:
  3197. chance: 16
  3198. cooldown: 4
  3199. condition: '%attacker is holding% = BOW : %continue%'
  3200. effects:
  3201. - 'REMOVE_DAMAGE:8 %victim%'
  3202. 5:
  3203. chance: 21
  3204. cooldown: 4
  3205. condition: '%attacker is holding% = BOW : %continue%'
  3206. effects:
  3207. - 'REMOVE_DAMAGE:10 %victim%'
  3208. hellfire:
  3209. display: '%group-color%Hellfire'
  3210. description: "All arrows shot by you turn\ninto explosive fireballs."
  3211. applies-to: 'Bow'
  3212. type: 'BOW'
  3213. group: 'ULTIMATE'
  3214. applies:
  3215. - BOW
  3216. levels:
  3217. 1:
  3218. chance: 10
  3219. cooldown: 3
  3220. effects:
  3221. - 'FIREBALL %victim%'
  3222. 2:
  3223. chance: 25
  3224. cooldown: 3
  3225. effects:
  3226. - 'FIREBALL %victim%'
  3227. 3:
  3228. chance: 35
  3229. cooldown: 3
  3230. effects:
  3231. - 'FIREBALL %victim%'
  3232. 4:
  3233. chance: 50
  3234. cooldown: 3
  3235. effects:
  3236. - 'FIREBALL %victim%'
  3237. 5:
  3238. chance: 70
  3239. cooldown: 3
  3240. effects:
  3241. - 'FIREBALL %victim%'
  3242. longbow:
  3243. display: '%group-color%Longbow'
  3244. description: "Greatly increases damage dealt\nto enemy players that have\na bow in their hands."
  3245. applies-to: 'Bow'
  3246. type: 'BOW'
  3247. group: 'ULTIMATE'
  3248. applies:
  3249. - BOW
  3250. levels:
  3251. 1:
  3252. chance: 12
  3253. cooldown: 4
  3254. condition: '%victim is holding% = BOW : %allow%'
  3255. effects:
  3256. - 'INCREASE_DAMAGE:<random number>25-50</random number> %attacker%'
  3257. 2:
  3258. chance: 17
  3259. cooldown: 4
  3260. condition: '%victim is holding% = BOW : %allow%'
  3261. effects:
  3262. - 'INCREASE_DAMAGE:<random number>25-50</random number> %attacker%'
  3263. 3:
  3264. chance: 25
  3265. cooldown: 4
  3266. condition: '%victim is holding% = BOW : %allow%'
  3267. effects:
  3268. - 'INCREASE_DAMAGE:<random number>50-100</random number> %attacker%'
  3269. 4:
  3270. chance: 33
  3271. cooldown: 4
  3272. condition: '%victim is holding% = BOW : %allow%'
  3273. effects:
  3274. - 'INCREASE_DAMAGE:<random number>50-100</random number> %attacker%'
  3275. tank:
  3276. display: '%group-color%Tank'
  3277. description: "Decreases damage from enemy\naxes by 1.85% per level."
  3278. applies-to: 'Armor'
  3279. type: 'DEFENSE'
  3280. group: 'ULTIMATE'
  3281. applies:
  3282. - ALL_ARMOR
  3283. levels:
  3284. 1:
  3285. chance: 5
  3286. cooldown: 3
  3287. condition:
  3288. - '%attacker is holding% contains AXE : %allow%'
  3289. effects:
  3290. - 'REMOVE_DAMAGE:2 %victim%'
  3291. 2:
  3292. chance: 8
  3293. cooldown: 3
  3294. condition:
  3295. - '%attacker is holding% contains AXE : %allow%'
  3296. effects:
  3297. - 'REMOVE_DAMAGE:4 %victim%'
  3298. 3:
  3299. chance: 12
  3300. cooldown: 3
  3301. condition:
  3302. - '%attacker is holding% contains AXE : %allow%'
  3303. effects:
  3304. - 'REMOVE_DAMAGE:6 %victim%'
  3305. 4:
  3306. chance: 16
  3307. cooldown: 3
  3308. condition:
  3309. - '%attacker is holding% contains AXE : %allow%'
  3310. effects:
  3311. - 'REMOVE_DAMAGE:8 %victim%'
  3312. unfocus:
  3313. display: '%group-color%Unfocus'
  3314. description: "Chance to Unfocus target player,\nreducing their out going bow damage\nby 50% for up to 10 seconds."
  3315. applies-to: 'Bow'
  3316. type: 'BOW'
  3317. group: 'ULTIMATE'
  3318. applies:
  3319. - BOW
  3320. levels:
  3321. 1:
  3322. chance: 7
  3323. cooldown: 4
  3324. effects:
  3325. - 'POTION:CONFUSION:0:40 %victim%'
  3326. - 'HALF_DAMAGE'
  3327. - 'MESSAGE:&e&l** YOU''VE BEEN UNFOCUSED ** %victim%'
  3328. - 'WAIT:45'
  3329. - 'MESSAGE:&a&l** YOU''VE REGAINED FOCUS ** %victim%'
  3330. 2:
  3331. chance: 13
  3332. cooldown: 4
  3333. effects:
  3334. - 'POTION:CONFUSION:0:80 %victim%'
  3335. - 'HALF_DAMAGE'
  3336. - 'MESSAGE:&e&l** YOU''VE BEEN UNFOCUSED ** %victim%'
  3337. - 'WAIT:85'
  3338. - 'MESSAGE:&a&l** YOU''VE REGAINED FOCUS ** %victim%'
  3339. 3:
  3340. chance: 19
  3341. cooldown: 4
  3342. effects:
  3343. - 'POTION:CONFUSION:0:120 %victim%'
  3344. - 'HALF_DAMAGE'
  3345. - 'MESSAGE:&e&l** YOU''VE BEEN UNFOCUSED ** %victim%'
  3346. - 'WAIT:125'
  3347. - 'MESSAGE:&a&l** YOU''VE REGAINED FOCUS ** %victim%'
  3348. 4:
  3349. chance: 25
  3350. cooldown: 4
  3351. effects:
  3352. - 'POTION:CONFUSION:1:60 %victim%'
  3353. - 'HALF_DAMAGE'
  3354. - 'MESSAGE:&e&l** YOU''VE BEEN UNFOCUSED ** %victim%'
  3355. - 'WAIT:65'
  3356. - 'MESSAGE:&a&l** YOU''VE REGAINED FOCUS ** %victim%'
  3357. 5:
  3358. chance: 32
  3359. cooldown: 4
  3360. effects:
  3361. - 'POTION:CONFUSION:1:100 %victim%'
  3362. - 'HALF_DAMAGE'
  3363. - 'MESSAGE:&e&l** YOU''VE BEEN UNFOCUSED ** %victim%'
  3364. - 'WAIT:105'
  3365. - 'MESSAGE:&a&l** YOU''VE REGAINED FOCUS ** %victim%'
  3366. valor:
  3367. display: '%group-color%Valor'
  3368. description: "Reduces incoming damage while\nwielding a sword by up to 22.5%."
  3369. applies-to: 'Armor'
  3370. type: 'DEFENSE'
  3371. group: 'ULTIMATE'
  3372. applies:
  3373. - ALL_ARMOR
  3374. levels:
  3375. 1:
  3376. chance: 4
  3377. cooldown: 4
  3378. condition:
  3379. - '%victim is holding% contains SWORD : %allow%'
  3380. effects:
  3381. - 'REMOVE_DAMAGE:<random number>1-4</random number> %victim%'
  3382. 2:
  3383. chance: 9
  3384. cooldown: 4
  3385. condition:
  3386. - '%attacker is holding% contains SWORD : %allow%'
  3387. effects:
  3388. - 'REMOVE_DAMAGE:<random number>8-12</random number> %victim%'
  3389. 3:
  3390. chance: 13
  3391. cooldown: 4
  3392. condition:
  3393. - '%attacker is holding% contains SWORD : %allow%'
  3394. effects:
  3395. - 'REMOVE_DAMAGE:<random number>12-15</random number> %victim%'
  3396. 4:
  3397. chance: 16
  3398. cooldown: 4
  3399. condition:
  3400. - '%attacker is holding% contains SWORD : %allow%'
  3401. effects:
  3402. - 'REMOVE_DAMAGE:<random number>15-18</random number> %victim%'
  3403. 5:
  3404. chance: 21
  3405. cooldown: 4
  3406. condition:
  3407. - '%attacker is holding% contains SWORD : %allow%'
  3408. effects:
  3409. - 'REMOVE_DAMAGE:<random number>18-22</random number> %victim%'
  3410. pacify:
  3411. display: '%group-color%Pacify'
  3412. description: "A chance to pacify your target,\npreventing them from building rage stacks for\n1-3 seconds depending on level."
  3413. applies-to: 'Bow'
  3414. type: 'BOW'
  3415. group: 'ULTIMATE'
  3416. applies:
  3417. - BOW
  3418. levels:
  3419. 1:
  3420. chance: 12
  3421. cooldown: 3
  3422. effects:
  3423. - 'STOP_ATTACK'
  3424. - 'ADD_HARM:<random number>1-4</random number> %victim%'
  3425. 2:
  3426. chance: 18
  3427. cooldown: 3
  3428. effects:
  3429. - 'STOP_ATTACK'
  3430. - 'ADD_HARM:<random number>1-4</random number> %victim%'
  3431. 3:
  3432. chance: 24
  3433. cooldown: 3
  3434. effects:
  3435. - 'STOP_ATTACK'
  3436. - 'ADD_HARM:<random number>1-4</random number> %victim%'
  3437. 4:
  3438. chance: 30
  3439. cooldown: 3
  3440. effects:
  3441. - 'STOP_ATTACK'
  3442. - 'ADD_HARM:<random number>1-4</random number> %victim%'
  3443. metaphysical:
  3444. display: '%group-color%Metaphysical'
  3445. description: "A chance to be immune of Slowness.\nAt max level, you will only be\naffected approx. 10% of the time."
  3446. applies-to: 'Boots'
  3447. type: 'DEFENSE'
  3448. group: 'ULTIMATE'
  3449. applies:
  3450. - ALL_BOOTS
  3451. levels:
  3452. 1:
  3453. chance: 30
  3454. effects:
  3455. - 'CURE:SLOW %victim%'
  3456. 2:
  3457. chance: 60
  3458. effects:
  3459. - 'CURE:SLOW %victim%'
  3460. 3:
  3461. chance: 75
  3462. effects:
  3463. - 'CURE:SLOW %victim%'
  3464. 4:
  3465. chance: 90
  3466. effects:
  3467. - 'CURE:SLOW %victim%'
  3468. creeperarmor:
  3469. display: '%group-color%Creeper Armor'
  3470. description: "Immune to explosive damage, at\nhigher levels you take no knockback from them\nand they have a chance to heal you."
  3471. applies-to: 'Armor'
  3472. type: 'EXPLOSION'
  3473. group: 'ULTIMATE'
  3474. applies:
  3475. - ALL_ARMOR
  3476. levels:
  3477. 1:
  3478. chance: 25
  3479. effects:
  3480. - 'STOP_ATTACK'
  3481. 2:
  3482. chance: 50
  3483. effects:
  3484. - 'STOP_ATTACK'
  3485. 3:
  3486. chance: 75
  3487. effects:
  3488. - 'STOP_ATTACK'
  3489. - 'ADD_HEALTH:<random number>1-2</random number>'
  3490. spirits:
  3491. display: '%group-color%Spirits'
  3492. description: "Chance to spawn blazes that heal\nyourself and your allies in combat."
  3493. applies-to: 'Armor'
  3494. type: 'DEFENSE'
  3495. group: 'ULTIMATE'
  3496. applies:
  3497. - ALL_ARMOR
  3498. levels:
  3499. 1:
  3500. chance: 2
  3501. cooldown: 8
  3502. effects:
  3503. - 'GUARD:BLAZE:%victim%'
  3504. - 'GUARD:BLAZE:%victim%'
  3505. - 'GUARD:BLAZE:%victim%'
  3506. - 'POTION:REGENERATION:0:60 %victim%'
  3507. 2:
  3508. chance: 2
  3509. cooldown: 8
  3510. effects:
  3511. - 'GUARD:BLAZE:%victim%'
  3512. - 'GUARD:BLAZE:%victim%'
  3513. - 'GUARD:BLAZE:%victim%'
  3514. - 'GUARD:BLAZE:%victim%'
  3515. - 'POTION:REGENERATION:0:60 %victim%'
  3516. 3:
  3517. chance: 3
  3518. cooldown: 8
  3519. effects:
  3520. - 'GUARD:BLAZE:%victim%'
  3521. - 'GUARD:BLAZE:%victim%'
  3522. - 'GUARD:BLAZE:%victim%'
  3523. - 'GUARD:BLAZE:%victim%'
  3524. - 'POTION:REGENERATION:0:60 %victim%'
  3525. 4:
  3526. chance: 5
  3527. cooldown: 8
  3528. effects:
  3529. - 'GUARD:BLAZE:%victim%'
  3530. - 'GUARD:BLAZE:%victim%'
  3531. - 'GUARD:BLAZE:%victim%'
  3532. - 'GUARD:BLAZE:%victim%'
  3533. - 'POTION:REGENERATION:0:60 %victim%'
  3534. 5:
  3535. chance: 8
  3536. cooldown: 8
  3537. effects:
  3538. - 'GUARD:BLAZE:%victim%'
  3539. - 'GUARD:BLAZE:%victim%'
  3540. - 'GUARD:BLAZE:%victim%'
  3541. - 'GUARD:BLAZE:%victim%'
  3542. - 'POTION:REGENERATION:0:60 %victim%'
  3543. 6:
  3544. chance: 12
  3545. cooldown: 8
  3546. effects:
  3547. - 'GUARD:BLAZE:%victim%'
  3548. - 'GUARD:BLAZE:%victim%'
  3549. - 'GUARD:BLAZE:%victim%'
  3550. - 'GUARD:BLAZE:%victim%'
  3551. - 'POTION:REGENERATION:0:60 %victim%'
  3552. 7:
  3553. chance: 15
  3554. cooldown: 8
  3555. effects:
  3556. - 'GUARD:BLAZE:%victim%'
  3557. - 'GUARD:BLAZE:%victim%'
  3558. - 'GUARD:BLAZE:%victim%'
  3559. - 'GUARD:BLAZE:%victim%'
  3560. - 'POTION:REGENERATION:0:60 %victim%'
  3561. 8:
  3562. chance: 19
  3563. cooldown: 8
  3564. effects:
  3565. - 'GUARD:BLAZE:%victim%'
  3566. - 'GUARD:BLAZE:%victim%'
  3567. - 'GUARD:BLAZE:%victim%'
  3568. - 'GUARD:BLAZE:%victim%'
  3569. - 'POTION:REGENERATION:0:60 %victim%'
  3570. 9:
  3571. chance: 22
  3572. cooldown: 8
  3573. effects:
  3574. - 'GUARD:BLAZE:%victim%'
  3575. - 'GUARD:BLAZE:%victim%'
  3576. - 'GUARD:BLAZE:%victim%'
  3577. - 'GUARD:BLAZE:%victim%'
  3578. - 'POTION:REGENERATION:0:60 %victim%'
  3579. 10:
  3580. chance: 27
  3581. cooldown: 8
  3582. effects:
  3583. - 'GUARD:BLAZE:%victim%'
  3584. - 'GUARD:BLAZE:%victim%'
  3585. - 'GUARD:BLAZE:%victim%'
  3586. - 'GUARD:BLAZE:%victim%'
  3587. - 'GUARD:BLAZE:%victim%'
  3588. - 'POTION:REGENERATION:0:60 %victim%'
  3589. bleed:
  3590. display: '%group-color%Bleed'
  3591. description: "Applies bleed stacks to enemies\nthat decrease their movement speed."
  3592. applies-to: 'Axe'
  3593. type: 'ATTACK'
  3594. group: 'ULTIMATE'
  3595. applies:
  3596. - ALL_AXE
  3597. levels:
  3598. 1:
  3599. chance: 8
  3600. effects:
  3601. - 'POTION:SLOW:0:100 %victim%'
  3602. - 'ADD_HARM:<random number>1-3</random number> %victim%'
  3603. - 'MESSAGE:&4You''re bleeding! %victim%'
  3604. - 'WAIT:20'
  3605. - 'ADD_HARM:<random number>1-3</random number> %victim%'
  3606. - 'WAIT:20'
  3607. - 'ADD_HARM:<random number>1-3</random number> %victim%'
  3608. 2:
  3609. chance: 15
  3610. effects:
  3611. - 'POTION:SLOW:0:100 %victim%'
  3612. - 'ADD_HARM:<random number>1-3</random number> %victim%'
  3613. - 'MESSAGE:&4You''re bleeding! %victim%'
  3614. - 'WAIT:20'
  3615. - 'ADD_HARM:<random number>1-3</random number> %victim%'
  3616. - 'WAIT:20'
  3617. - 'ADD_HARM:<random number>1-3</random number> %victim%'
  3618. 3:
  3619. chance: 23
  3620. effects:
  3621. - 'POTION:SLOW:1:100 %victim%'
  3622. - 'ADD_HARM:<random number>1-3</random number> %victim%'
  3623. - 'MESSAGE:&4You''re bleeding! %victim%'
  3624. - 'WAIT:20'
  3625. - 'ADD_HARM:<random number>1-3</random number> %victim%'
  3626. - 'WAIT:20'
  3627. - 'ADD_HARM:<random number>1-3</random number> %victim%'
  3628. 4:
  3629. chance: 30
  3630. effects:
  3631. - 'POTION:SLOW:1:100 %victim%'
  3632. - 'ADD_HARM:<random number>1-3</random number> %victim%'
  3633. - 'MESSAGE:&4You''re bleeding! %victim%'
  3634. - 'WAIT:20'
  3635. - 'ADD_HARM:<random number>1-3</random number> %victim%'
  3636. - 'WAIT:20'
  3637. - 'ADD_HARM:<random number>1-3</random number> %victim%'
  3638. 5:
  3639. chance: 44
  3640. effects:
  3641. - 'POTION:SLOW:1:100 %victim%'
  3642. - 'ADD_HARM:<random number>1-3</random number> %victim%'
  3643. - 'MESSAGE:&4You''re bleeding! %victim%'
  3644. - 'WAIT:20'
  3645. - 'ADD_HARM:<random number>1-3</random number> %victim%'
  3646. - 'WAIT:20'
  3647. - 'ADD_HARM:<random number>1-3</random number> %victim%'
  3648. 6:
  3649. chance: 60
  3650. effects:
  3651. - 'POTION:SLOW:2:100 %victim%'
  3652. - 'ADD_HARM:<random number>1-3</random number> %victim%'
  3653. - 'MESSAGE:&4You''re bleeding! %victim%'
  3654. - 'WAIT:20'
  3655. - 'ADD_HARM:<random number>1-3</random number> %victim%'
  3656. - 'WAIT:20'
  3657. - 'ADD_HARM:<random number>1-3</random number> %victim%'
  3658. leadership:
  3659. display: '%group-color%Leadership'
  3660. description: "The more allies near you\nthe more damage you deal."
  3661. applies-to: HELMET
  3662. type: DEFENSE
  3663. group: LEGENDARY
  3664. applies:
  3665. - ALL_HELMET
  3666. levels:
  3667. '1':
  3668. chance: 13
  3669. cooldown: 10
  3670. effects:
  3671. - 'ADD_HARM:1 <aoe> radius=5 target=damageable </aoe>'
  3672. - 'POTION:POISON:0:60 <aoe> radius=5 target=damageable </aoe>'
  3673. - 'POTION:WEAKNESS:0:60 <aoe> radius=5 target=damageable </aoe>'
  3674. - 'MESSAGE:&6&l** PARADOX &7(%victim name%) ** <aoe> radius=5 target=damageable </aoe>'
  3675. '2':
  3676. chance: 15
  3677. cooldown: 10
  3678. effects:
  3679. - 'ADD_HARM:2 <aoe> radius=5 target=damageable </aoe>'
  3680. - 'POTION:POISON:0:60 <aoe> radius=5 target=damageable </aoe>'
  3681. - 'POTION:WEAKNESS:0:60 <aoe> radius=5 target=damageable </aoe>'
  3682. - 'MESSAGE:&6&l** PARADOX &7(%victim name%) ** <aoe> radius=5 target=damageable </aoe>'
  3683. '3':
  3684. chance: 17
  3685. cooldown: 10
  3686. effects:
  3687. - 'ADD_HARM:2 <aoe> radius=5 target=damageable </aoe>'
  3688. - 'POTION:POISON:0:60 <aoe> radius=5 target=damageable </aoe>'
  3689. - 'POTION:WEAKNESS:0:60 <aoe> radius=5 target=damageable </aoe>'
  3690. - 'MESSAGE:&6&l** PARADOX &7(%victim name%) ** <aoe> radius=5 target=damageable </aoe>'
  3691. '4':
  3692. chance: 12
  3693. cooldown: 10
  3694. effects:
  3695. - 'ADD_HARM:3 <aoe> radius=5 target=damageable </aoe>'
  3696. - 'POTION:POISON:0:60 <aoe> radius=5 target=damageable </aoe>'
  3697. - 'POTION:WEAKNESS:0:60 <aoe> radius=5 target=damageable </aoe>'
  3698. - 'MESSAGE:&6&l** PARADOX &7(%victim name%) ** <aoe> radius=5 target=damageable </aoe>'
  3699. '5':
  3700. chance: 25
  3701. cooldown: 15
  3702. effects:
  3703. - 'ADD_HARM:3 <aoe> radius=5 target=damageable </aoe>'
  3704. - 'POTION:POISON:0:60 <aoe> radius=5 target=damageable </aoe>'
  3705. - 'POTION:WEAKNESS:0:60 <aoe> radius=5 target=damageable </aoe>'
  3706. - 'MESSAGE:&6&l** PARADOX &7(%victim name%) ** <aoe> radius=5 target=damageable </aoe>'
  3707. barbarian:
  3708. display: '%group-color%Barbarian'
  3709. description: 'Inflicts more axe damage.'
  3710. applies-to: 'Axes'
  3711. type: 'ATTACK'
  3712. group: 'LEGENDARY'
  3713. applies:
  3714. - ALL_AXE
  3715. levels:
  3716. 1:
  3717. chance: 8
  3718. cooldown: 2
  3719. condition:
  3720. - '%attacker is holding% contains AXE : %allow%'
  3721. effects:
  3722. - 'INCREASE_DAMAGE:<random number>25-100</random number> %victim%'
  3723. 2:
  3724. chance: 15
  3725. cooldown: 2
  3726. condition:
  3727. - '%attacker is holding% contains AXE : %allow%'
  3728. effects:
  3729. - 'INCREASE_DAMAGE:<random number>25-100</random number> %victim%'
  3730. 3:
  3731. chance: 19
  3732. cooldown: 2
  3733. condition:
  3734. - '%attacker is holding% contains AXE : %allow%'
  3735. effects:
  3736. - 'INCREASE_DAMAGE:<random number>25-100</random number> %victim%'
  3737. 4:
  3738. chance: 25
  3739. cooldown: 2
  3740. condition:
  3741. - '%attacker is holding% contains AXE : %allow%'
  3742. effects:
  3743. - 'INCREASE_DAMAGE:<random number>25-100</random number> %victim%'
  3744. clarity:
  3745. display: '%group-color%Clarity'
  3746. description: 'Immune to blindness.'
  3747. applies-to: 'Armor'
  3748. type: 'DEFENSE'
  3749. group: 'LEGENDARY'
  3750. applies:
  3751. - ALL_ARMOR
  3752. levels:
  3753. 1:
  3754. effects:
  3755. - 'CURE:BLINDNESS %victim%'
  3756. 2:
  3757. effects:
  3758. - 'CURE:BLINDNESS %victim%'
  3759. 3:
  3760. effects:
  3761. - 'CURE:BLINDNESS %victim%'
  3762. deathbringer:
  3763. display: '%group-color%Deathbringer'
  3764. description: 'Chance to deal double damage.'
  3765. applies-to: 'Armor'
  3766. type: 'ATTACK'
  3767. group: 'LEGENDARY'
  3768. applies:
  3769. - ALL_ARMOR
  3770. levels:
  3771. 1:
  3772. chance: 22
  3773. cooldown: 5
  3774. effects:
  3775. - 'DOUBLE_DAMAGE'
  3776. 2:
  3777. chance: 33
  3778. cooldown: 5
  3779. effects:
  3780. - 'DOUBLE_DAMAGE'
  3781. 3:
  3782. chance: 44
  3783. cooldown: 5
  3784. effects:
  3785. - 'DOUBLE_DAMAGE'
  3786. doublestrike:
  3787. display: '%group-color%Double Strike'
  3788. description: 'A chance to strike twice.'
  3789. applies-to: 'Swords'
  3790. type: 'ATTACK'
  3791. group: 'LEGENDARY'
  3792. applies:
  3793. - ALL_SWORD
  3794. levels:
  3795. 1:
  3796. chance: 8
  3797. cooldown: 6
  3798. effects:
  3799. - 'WAIT:20'
  3800. - 'ADD_HARM:%damage% %victim%'
  3801. - 'MESSAGE:&6&l** DOUBLE STRIKE ** %victim%'
  3802. 2:
  3803. chance: 13
  3804. cooldown: 6
  3805. effects:
  3806. - 'WAIT:20'
  3807. - 'ADD_HARM:%damage% %victim%'
  3808. - 'MESSAGE:&6&l** DOUBLE STRIKE ** %victim%'
  3809. 3:
  3810. chance: 19
  3811. cooldown: 6
  3812. effects:
  3813. - 'WAIT:20'
  3814. - 'ADD_HARM:%damage% %victim%'
  3815. - 'MESSAGE:&6&l** DOUBLE STRIKE ** %victim%'
  3816. drunk:
  3817. display: '%group-color%Drunk'
  3818. description: "Slowness and slow swinging with\na chance to get strength."
  3819. applies-to: 'Helmet'
  3820. type: 'EFFECT_STATIC'
  3821. group: 'LEGENDARY'
  3822. applies:
  3823. - ALL_HELMET
  3824. levels:
  3825. 1:
  3826. effects:
  3827. - 'POTION:SLOW_DIGGING:0'
  3828. - 'POTION:INCREASE_DAMAGE:0'
  3829. - 'POTION:SLOW:0'
  3830. 2:
  3831. effects:
  3832. - 'POTION:SLOW_DIGGING:0'
  3833. - 'POTION:INCREASE_DAMAGE:0'
  3834. - 'POTION:SLOW:0'
  3835. 3:
  3836. effects:
  3837. - 'POTION:SLOW_DIGGING:1'
  3838. - 'POTION:INCREASE_DAMAGE:1'
  3839. - 'POTION:SLOW:1'
  3840. 4:
  3841. effects:
  3842. - 'POTION:SLOW_DIGGING:2'
  3843. - 'POTION:INCREASE_DAMAGE:2'
  3844. - 'POTION:SLOW:2'
  3845. enlighted:
  3846. display: '%group-color%Enlighted'
  3847. description: 'Can heal hearts while taking damage.'
  3848. applies-to: 'Armor'
  3849. type: 'DEFENSE'
  3850. group: 'LEGENDARY'
  3851. applies:
  3852. - ALL_ARMOR
  3853. levels:
  3854. 1:
  3855. chance: 6
  3856. cooldown: 5
  3857. effects:
  3858. - 'ADD_HEALTH:<random number>1-4</random number> %victim%'
  3859. 2:
  3860. chance: 9
  3861. cooldown: 5
  3862. effects:
  3863. - 'ADD_HEALTH:<random number>1-4</random number> %victim%'
  3864. 3:
  3865. chance: 12
  3866. cooldown: 5
  3867. effects:
  3868. - 'ADD_HEALTH:<random number>1-4</random number> %victim%'
  3869. gears:
  3870. display: '%group-color%Gears'
  3871. description: 'Added speed when equipped.'
  3872. applies-to: 'Boots'
  3873. type: 'EFFECT_STATIC'
  3874. group: 'LEGENDARY'
  3875. applies:
  3876. - ALL_BOOTS
  3877. levels:
  3878. 1:
  3879. effects:
  3880. - 'POTION:SPEED:0'
  3881. 2:
  3882. effects:
  3883. - 'POTION:SPEED:1'
  3884. 3:
  3885. effects:
  3886. - 'POTION:SPEED:2'
  3887. inquisitive:
  3888. display: '%group-color%Inquisitive'
  3889. description: 'Increases EXP drops from mobs.'
  3890. applies-to: 'Swords'
  3891. type: 'KILL_MOB'
  3892. group: 'LEGENDARY'
  3893. applies:
  3894. - ALL_SWORD
  3895. levels:
  3896. 1:
  3897. chance: 20
  3898. cooldown: 4
  3899. effects:
  3900. - 'EXP:<random number>4-8</random number> %victim%'
  3901. 2:
  3902. chance: 40
  3903. cooldown: 4
  3904. effects:
  3905. - 'EXP:<random number>4-8</random number> %victim%'
  3906. 3:
  3907. chance: 60
  3908. cooldown: 4
  3909. effects:
  3910. - 'EXP:<random number>6-10</random number> %victim%'
  3911. 4:
  3912. chance: 80
  3913. cooldown: 4
  3914. effects:
  3915. - 'EXP:<random number>7-12</random number> %victim%'
  3916. inversion:
  3917. display: '%group-color%Inversion'
  3918. description: "Damage dealt to you has a chance to be\nblocked and heal you for 1-5 HP."
  3919. applies-to: 'Swords'
  3920. type: 'DEFENSE'
  3921. group: 'LEGENDARY'
  3922. applies:
  3923. - ALL_SWORD
  3924. levels:
  3925. 1:
  3926. chance: 8
  3927. cooldown: 4
  3928. effects:
  3929. - 'STOP_ATTACK'
  3930. - 'ADD_HEALTH:<random number>1-5</random number> %victim%'
  3931. 2:
  3932. chance: 12
  3933. cooldown: 4
  3934. effects:
  3935. - 'STOP_ATTACK'
  3936. - 'ADD_HEALTH:<random number>1-5</random number> %victim%'
  3937. 3:
  3938. chance: 16
  3939. cooldown: 4
  3940. effects:
  3941. - 'STOP_ATTACK'
  3942. - 'ADD_HEALTH:<random number>1-5</random number> %victim%'
  3943. 4:
  3944. chance: 24
  3945. cooldown: 4
  3946. effects:
  3947. - 'STOP_ATTACK'
  3948. - 'ADD_HEALTH:<random number>1-5</random number> %victim%'
  3949. killaura:
  3950. display: '%group-color%Kill Aura'
  3951. description: "Chance to kill multiple monsters in a stack each death event."
  3952. applies-to: 'Swords'
  3953. type: 'KILL_MOB'
  3954. group: 'LEGENDARY'
  3955. applies:
  3956. - ALL_SWORD
  3957. levels:
  3958. 1:
  3959. chance: 20
  3960. cooldown: 4
  3961. effects:
  3962. - 'KILL_STACK'
  3963. 2:
  3964. chance: 40
  3965. cooldown: 4
  3966. effects:
  3967. - 'KILL_STACK'
  3968. 3:
  3969. chance: 60
  3970. cooldown: 4
  3971. effects:
  3972. - 'KILL_STACK'
  3973. 4:
  3974. chance: 80
  3975. cooldown: 4
  3976. effects:
  3977. - 'KILL_STACK'
  3978. 5:
  3979. chance: 80
  3980. cooldown: 4
  3981. effects:
  3982. - 'KILL_STACK'
  3983. lifesteal:
  3984. display: '%group-color%Lifesteal'
  3985. description: "A chance to regain health when\nattacking."
  3986. applies-to: 'Swords'
  3987. type: 'ATTACK'
  3988. group: 'LEGENDARY'
  3989. applies:
  3990. - ALL_SWORD
  3991. levels:
  3992. 1:
  3993. chance: 9
  3994. cooldown: 4
  3995. effects:
  3996. - 'STEAL_HEALTH:<random number>1-3</random number> %attacker%'
  3997. 2:
  3998. chance: 13
  3999. cooldown: 4
  4000. effects:
  4001. - 'STEAL_HEALTH:<random number>1-3</random number> %attacker%'
  4002. 3:
  4003. chance: 17
  4004. cooldown: 4
  4005. effects:
  4006. - 'STEAL_HEALTH:<random number>1-4</random number> %attacker%'
  4007. 4:
  4008. chance: 21
  4009. cooldown: 4
  4010. effects:
  4011. - 'STEAL_HEALTH:<random number>1-5</random number> %attacker%'
  4012. 5:
  4013. chance: 25
  4014. cooldown: 4
  4015. effects:
  4016. - 'STEAL_HEALTH:<random number>1-5</random number> %attacker%'
  4017. overload:
  4018. display: '%group-color%Overload'
  4019. description: 'Permanent increase in hearts.'
  4020. applies-to: 'Armor'
  4021. type: 'EFFECT_STATIC'
  4022. group: 'LEGENDARY'
  4023. applies:
  4024. - ALL_ARMOR
  4025. levels:
  4026. 1:
  4027. effects:
  4028. - 'POTION:HEALTH_BOOST:0'
  4029. 2:
  4030. effects:
  4031. - 'POTION:HEALTH_BOOST:1'
  4032. 3:
  4033. effects:
  4034. - 'POTION:HEALTH_BOOST:2'
  4035. rage:
  4036. display: '%group-color%Rage'
  4037. description: "For every combo hit you land,\nyou do 0.5 heart damage\nto your opponent\nUp to 5 max combo hits."
  4038. applies-to: 'Weapon'
  4039. type: 'ATTACK'
  4040. group: 'LEGENDARY'
  4041. applies:
  4042. - ALL_AXE
  4043. - ALL_SWORD
  4044. levels:
  4045. 1:
  4046. chance: 25
  4047. condition: "%attacker combo% > 5 : %stop%"
  4048. cooldown: 2
  4049. effects:
  4050. - 'ADD_HARM:%combo% %victim%'
  4051. - 'BLOOD %victim%'
  4052. 2:
  4053. chance: 30
  4054. condition: "%attacker combo% > 5 : %stop%"
  4055. cooldown: 2
  4056. effects:
  4057. - 'ADD_HARM:%combo% %victim%'
  4058. - 'BLOOD %victim%'
  4059. 3:
  4060. chance: 35
  4061. condition: "%attacker combo% > 5 : %stop%"
  4062. cooldown: 2
  4063. effects:
  4064. - 'ADD_HARM:%combo% %victim%'
  4065. - 'BLOOD %victim%'
  4066. 4:
  4067. chance: 40
  4068. condition: "%attacker combo% > 5 : %stop%"
  4069. cooldown: 2
  4070. effects:
  4071. - 'ADD_HARM:%combo% %victim%'
  4072. - 'BLOOD %victim%'
  4073. 5:
  4074. chance: 45
  4075. condition: "%attacker combo% > 5 : %stop%"
  4076. cooldown: 2
  4077. effects:
  4078. - 'ADD_HARM:%combo% %victim%'
  4079. - 'BLOOD %victim%'
  4080. 6:
  4081. chance: 50
  4082. condition: "%attacker combo% > 5 : %stop%"
  4083. cooldown: 2
  4084. effects:
  4085. - 'ADD_HARM:%combo% %victim%'
  4086. - 'BLOOD %victim%'
  4087. silence:
  4088. display: '%group-color%Silence'
  4089. description: 'Chance to stop activation of your enemy''s custom enchants.'
  4090. applies-to: 'Sword'
  4091. type: 'ATTACK'
  4092. group: 'LEGENDARY'
  4093. applies:
  4094. - ALL_SWORD
  4095. levels:
  4096. 1:
  4097. chance: 1.8
  4098. cooldown: 5
  4099. effects:
  4100. - 'DISABLE_ACTIVATION:endershift:3 %victim%'
  4101. - 'DISABLE_ACTIVATION:molten:3 %victim%'
  4102. - 'DISABLE_ACTIVATION:selfdestruct:3 %victim%'
  4103. - 'DISABLE_ACTIVATION:plaguecarrier:3 %victim%'
  4104. - 'DISABLE_ACTIVATION:ragdoll:3 %victim%'
  4105. - 'DISABLE_ACTIVATION:trickster:3 %victim%'
  4106. - 'DISABLE_ACTIVATION:smokebomb:3 %victim%'
  4107. - 'DISABLE_ACTIVATION:undeadruse:3 %victim%'
  4108. - 'DISABLE_ACTIVATION:voodoo:3 %victim%'
  4109. - 'DISABLE_ACTIVATION:cactus:3 %victim%'
  4110. - 'DISABLE_ACTIVATION:shockwave:3 %victim%'
  4111. - 'DISABLE_ACTIVATION:hardened:3 %victim%'
  4112. - 'DISABLE_ACTIVATION:wither:3 %victim%'
  4113. - 'DISABLE_ACTIVATION:tank:3 %victim%'
  4114. - 'DISABLE_ACTIVATION:valor:3 %victim%'
  4115. - 'DISABLE_ACTIVATION:dodge:3 %victim%'
  4116. - 'DISABLE_ACTIVATION:guardians:3 %victim%'
  4117. - 'DISABLE_ACTIVATION:heavy:3 %victim%'
  4118. - 'DISABLE_ACTIVATION:marksman:3 %victim%'
  4119. - 'DISABLE_ACTIVATION:diminish:3 %victim%'
  4120. - 'DISABLE_ACTIVATION:deathbringer:3 %victim%'
  4121. - 'DISABLE_ACTIVATION:armored:3 %victim%'
  4122. - 'DISABLE_ACTIVATION:enlighted:3 %victim%'
  4123. - 'DISABLE_ACTIVATION:deathgod:3 %victim%'
  4124. - 'DISABLE_ACTIVATION:planetarydeathbringer:3 %victim%'
  4125. - 'DISABLE_ACTIVATION:divineenlighted:3 %victim%'
  4126. - 'DISABLE_ACTIVATION:vengefuldiminish:3 %victim%'
  4127. - 'DISABLE_ACTIVATION:etherealdodge:3 %victim%'
  4128. - 'DISABLE_ACTIVATION:paladinarmored:3 %victim%'
  4129. - 'MESSAGE:&5&l* SILENCED&r &7[3s] &5&l* %victim%'
  4130. 2:
  4131. chance: 2.5
  4132. cooldown: 5
  4133. effects:
  4134. - 'DISABLE_ACTIVATION:endershift:3 %victim%'
  4135. - 'DISABLE_ACTIVATION:molten:3 %victim%'
  4136. - 'DISABLE_ACTIVATION:selfdestruct:3 %victim%'
  4137. - 'DISABLE_ACTIVATION:plaguecarrier:3 %victim%'
  4138. - 'DISABLE_ACTIVATION:ragdoll:3 %victim%'
  4139. - 'DISABLE_ACTIVATION:trickster:3 %victim%'
  4140. - 'DISABLE_ACTIVATION:arrowdeflect:3 %victim%'
  4141. - 'DISABLE_ACTIVATION:arrowbreak:3 %victim%'
  4142. - 'DISABLE_ACTIVATION:metaphysical:3 %victim%'
  4143. - 'DISABLE_ACTIVATION:tank:3 %victim%'
  4144. - 'DISABLE_ACTIVATION:valor:3 %victim%'
  4145. - 'DISABLE_ACTIVATION:dodge:3 %victim%'
  4146. - 'DISABLE_ACTIVATION:guardians:3 %victim%'
  4147. - 'DISABLE_ACTIVATION:heavy:3 %victim%'
  4148. - 'DISABLE_ACTIVATION:marksman:3 %victim%'
  4149. - 'DISABLE_ACTIVATION:diminish:3 %victim%'
  4150. - 'DISABLE_ACTIVATION:deathbringer:3 %victim%'
  4151. - 'DISABLE_ACTIVATION:armored:3 %victim%'
  4152. - 'DISABLE_ACTIVATION:enlighted:3 %victim%'
  4153. - 'DISABLE_ACTIVATION:deathgod:3 %victim%'
  4154. - 'DISABLE_ACTIVATION:planetarydeathbringer:3 %victim%'
  4155. - 'DISABLE_ACTIVATION:divineenlighted:3 %victim%'
  4156. - 'DISABLE_ACTIVATION:vengefuldiminish:3 %victim%'
  4157. - 'DISABLE_ACTIVATION:etherealdodge:3 %victim%'
  4158. - 'DISABLE_ACTIVATION:paladinarmored:3 %victim%'
  4159. - 'MESSAGE:&5&l* SILENCED&r &7[3s] &5&l* %victim%'
  4160. 3:
  4161. chance: 2.9
  4162. cooldown: 5
  4163. effects:
  4164. - 'DISABLE_ACTIVATION:endershift:5 %victim%'
  4165. - 'DISABLE_ACTIVATION:molten:5 %victim%'
  4166. - 'DISABLE_ACTIVATION:selfdestruct:5 %victim%'
  4167. - 'DISABLE_ACTIVATION:plaguecarrier:5 %victim%'
  4168. - 'DISABLE_ACTIVATION:angelic:5 %victim%'
  4169. - 'DISABLE_ACTIVATION:spirits:5 %victim%'
  4170. - 'DISABLE_ACTIVATION:arrowdeflect:5 %victim%'
  4171. - 'DISABLE_ACTIVATION:arrowbreak:5 %victim%'
  4172. - 'DISABLE_ACTIVATION:metaphysical:5 %victim%'
  4173. - 'DISABLE_ACTIVATION:tank:5 %victim%'
  4174. - 'DISABLE_ACTIVATION:valor:5 %victim%'
  4175. - 'DISABLE_ACTIVATION:dodge:5 %victim%'
  4176. - 'DISABLE_ACTIVATION:guardians:5 %victim%'
  4177. - 'DISABLE_ACTIVATION:heavy:5 %victim%'
  4178. - 'DISABLE_ACTIVATION:marksman:5 %victim%'
  4179. - 'DISABLE_ACTIVATION:diminish:5 %victim%'
  4180. - 'DISABLE_ACTIVATION:deathbringer:5 %victim%'
  4181. - 'DISABLE_ACTIVATION:armored:5 %victim%'
  4182. - 'DISABLE_ACTIVATION:enlighted:5 %victim%'
  4183. - 'DISABLE_ACTIVATION:deathgod:5 %victim%'
  4184. - 'DISABLE_ACTIVATION:planetarydeathbringer:5 %victim%'
  4185. - 'DISABLE_ACTIVATION:divineenlighted:5 %victim%'
  4186. - 'DISABLE_ACTIVATION:vengefuldiminish:5 %victim%'
  4187. - 'DISABLE_ACTIVATION:etherealdodge:5 %victim%'
  4188. - 'DISABLE_ACTIVATION:paladinarmored:5 %victim%'
  4189. - 'MESSAGE:&5&l* SILENCED&r &7[5s] &5&l* %victim%'
  4190. 4:
  4191. chance: 3.1
  4192. cooldown: 5
  4193. effects:
  4194. - 'DISABLE_ACTIVATION:endershift:7 %victim%'
  4195. - 'DISABLE_ACTIVATION:molten:7 %victim%'
  4196. - 'DISABLE_ACTIVATION:selfdestruct:7 %victim%'
  4197. - 'DISABLE_ACTIVATION:plaguecarrier:7 %victim%'
  4198. - 'DISABLE_ACTIVATION:ragdoll:7 %victim%'
  4199. - 'DISABLE_ACTIVATION:spirits:7 %victim%'
  4200. - 'DISABLE_ACTIVATION:arrowdeflect:7 %victim%'
  4201. - 'DISABLE_ACTIVATION:arrowbreak:7 %victim%'
  4202. - 'DISABLE_ACTIVATION:metaphysical:7 %victim%'
  4203. - 'DISABLE_ACTIVATION:tank:7 %victim%'
  4204. - 'DISABLE_ACTIVATION:valor:7 %victim%'
  4205. - 'DISABLE_ACTIVATION:dodge:7 %victim%'
  4206. - 'DISABLE_ACTIVATION:guardians:7 %victim%'
  4207. - 'DISABLE_ACTIVATION:heavy:7 %victim%'
  4208. - 'DISABLE_ACTIVATION:marksman:7 %victim%'
  4209. - 'DISABLE_ACTIVATION:diminish:7 %victim%'
  4210. - 'DISABLE_ACTIVATION:deathbringer:7 %victim%'
  4211. - 'DISABLE_ACTIVATION:armored:7 %victim%'
  4212. - 'DISABLE_ACTIVATION:enlighted:7 %victim%'
  4213. - 'DISABLE_ACTIVATION:deathgod:7 %victim%'
  4214. - 'DISABLE_ACTIVATION:planetarydeathbringer:7 %victim%'
  4215. - 'DISABLE_ACTIVATION:divineenlighted:7 %victim%'
  4216. - 'DISABLE_ACTIVATION:vengefuldiminish:7 %victim%'
  4217. - 'DISABLE_ACTIVATION:etherealdodge:7 %victim%'
  4218. - 'DISABLE_ACTIVATION:paladinarmored:7 %victim%'
  4219. - 'MESSAGE:&5&l* SILENCED&r &7[7s] &5&l* %victim%'
  4220. armored:
  4221. display: '%group-color%Armored'
  4222. description: "Decreases damage from enemy\nswords by 1.85% per level."
  4223. applies-to: 'Armor'
  4224. type: 'DEFENSE'
  4225. group: 'LEGENDARY'
  4226. applies:
  4227. - ALL_ARMOR
  4228. levels:
  4229. 1:
  4230. chance: 6
  4231. cooldown: 3
  4232. condition:
  4233. - '%attacker is holding% contains SWORD : %allow%'
  4234. effects:
  4235. - 'REMOVE_DAMAGE:2 %attacker%'
  4236. 2:
  4237. chance: 12
  4238. cooldown: 3
  4239. condition:
  4240. - '%attacker is holding% contains SWORD : %allow%'
  4241. effects:
  4242. - 'REMOVE_DAMAGE:4 %attacker%'
  4243. 3:
  4244. chance: 18
  4245. cooldown: 3
  4246. condition:
  4247. - '%attacker is holding% contains SWORD : %allow%'
  4248. effects:
  4249. - 'REMOVE_DAMAGE:6 %attacker%'
  4250. 4:
  4251. chance: 24
  4252. cooldown: 3
  4253. condition:
  4254. - '%attacker is holding% contains SWORD : %allow%'
  4255. effects:
  4256. - 'REMOVE_DAMAGE:8 %attacker%'
  4257. exterminator:
  4258. display: '%group-color%Exterminator'
  4259. description: "Temporarily disables enemy ability to use Undead Ruse, Gaurdians, and Spirits."
  4260. applies-to: 'Leggings'
  4261. type: 'DEFENSE'
  4262. group: 'LEGENDARY'
  4263. applies:
  4264. - ALL_LEGGINGS
  4265. levels:
  4266. 1:
  4267. chance: 6
  4268. cooldown: 13
  4269. effects:
  4270. - 'DISABLE_ACTIVATION:undeadruse:4 %attacker%'
  4271. - 'DISABLE_ACTIVATION:guardians:4 %attacker%'
  4272. - 'DISABLE_ACTIVATION:spirits:4 %attacker%'
  4273. 2:
  4274. chance: 12
  4275. cooldown: 13
  4276. effects:
  4277. - 'DISABLE_ACTIVATION:undeadruse:6 %attacker%'
  4278. - 'DISABLE_ACTIVATION:guardians:6 %attacker%'
  4279. - 'DISABLE_ACTIVATION:spirits:6 %attacker%'
  4280. 3:
  4281. chance: 18
  4282. cooldown: 13
  4283. effects:
  4284. - 'DISABLE_ACTIVATION:undeadruse:8 %attacker%'
  4285. - 'DISABLE_ACTIVATION:guardians:8 %attacker%'
  4286. - 'DISABLE_ACTIVATION:spirits:8 %attacker%'
  4287. blacksmith:
  4288. display: '%group-color%Blacksmith'
  4289. description: "Chance to heal your most damaged\npiece of armor by 1-2 durability whenever\nyou hit a player, but when it procs your\nattack will only deal 50% of the\nnormal damage."
  4290. applies-to: 'Axe'
  4291. type: 'ATTACK'
  4292. group: 'LEGENDARY'
  4293. applies:
  4294. - ALL_AXE
  4295. levels:
  4296. 1:
  4297. chance: 9
  4298. cooldown: 3
  4299. effects:
  4300. - 'ADD_DURABILITY:-1'
  4301. - 'HALF_DAMAGE'
  4302. - 'MESSAGE:&6&l** BLACKSMITH ** %attacker%'
  4303. 2:
  4304. chance: 15
  4305. cooldown: 3
  4306. effects:
  4307. - 'ADD_DURABILITY:-1'
  4308. - 'HALF_DAMAGE'
  4309. - 'MESSAGE:&6&l** BLACKSMITH ** %attacker%'
  4310. 3:
  4311. chance: 23
  4312. cooldown: 3
  4313. effects:
  4314. - 'ADD_DURABILITY:-1'
  4315. - 'HALF_DAMAGE'
  4316. - 'MESSAGE:&6&l** BLACKSMITH ** %attacker%'
  4317. 4:
  4318. chance: 31
  4319. cooldown: 3
  4320. effects:
  4321. - 'ADD_DURABILITY:-2'
  4322. - 'HALF_DAMAGE'
  4323. - 'MESSAGE:&6&l** BLACKSMITH ** %attacker%'
  4324. 5:
  4325. chance: 39
  4326. cooldown: 3
  4327. effects:
  4328. - 'ADD_DURABILITY:-2'
  4329. - 'HALF_DAMAGE'
  4330. - 'MESSAGE:&6&l** BLACKSMITH ** %attacker%'
  4331. devour:
  4332. display: '%group-color%Devour'
  4333. description: "Multiplies damage dealt to\nplayers with active bleed stacks."
  4334. applies-to: 'Axe'
  4335. type: 'ATTACK'
  4336. group: 'LEGENDARY'
  4337. applies:
  4338. - ALL_AXE
  4339. levels:
  4340. 1:
  4341. chance: 25
  4342. cooldown: 3
  4343. condition: '%victim is bleeding% = false : %stop%'
  4344. effects:
  4345. - 'EXTRA_DAMAGE:<random number>1-4</random number>'
  4346. 2:
  4347. chance: 40
  4348. cooldown: 3
  4349. condition: '%victim is bleeding% = false : %stop%'
  4350. effects:
  4351. - 'EXTRA_DAMAGE:<random number>1-4</random number>'
  4352. 3:
  4353. chance: 55
  4354. cooldown: 3
  4355. condition: '%victim is bleeding% = false : %stop%'
  4356. effects:
  4357. - 'EXTRA_DAMAGE:<random number>1-4</random number>'
  4358. 4:
  4359. chance: 75
  4360. cooldown: 3
  4361. condition: '%victim is bleeding% = false : %stop%'
  4362. effects:
  4363. - 'EXTRA_DAMAGE:<random number>1-4</random number>'
  4364. diminish:
  4365. display: '%group-color%Diminish'
  4366. description: "When this effect procs, the next attack\ndealt to you cannot deal more than\nthe (total amount of damage / 2)\nyou took from the previous attack."
  4367. applies-to: 'Chestplate'
  4368. type: 'DEFENSE'
  4369. group: 'LEGENDARY'
  4370. applies:
  4371. - ALL_CHESTPLATE
  4372. levels:
  4373. 1:
  4374. chance: 4
  4375. cooldown: 3
  4376. effects:
  4377. - 'HALF_DAMAGE'
  4378. 2:
  4379. chance: 8
  4380. cooldown: 3
  4381. effects:
  4382. - 'HALF_DAMAGE'
  4383. 3:
  4384. chance: 11
  4385. cooldown: 3
  4386. effects:
  4387. - 'HALF_DAMAGE'
  4388. 4:
  4389. chance: 15
  4390. cooldown: 3
  4391. effects:
  4392. - 'HALF_DAMAGE'
  4393. 5:
  4394. chance: 18
  4395. cooldown: 3
  4396. effects:
  4397. - 'HALF_DAMAGE'
  4398. 6:
  4399. chance: 23
  4400. cooldown: 3
  4401. effects:
  4402. - 'HALF_DAMAGE'
  4403. disarmor:
  4404. display: '%group-color%Disarmor'
  4405. description: "A slight chance of removing one\npiece of armor from your enemy\nwhen they are at low health."
  4406. applies-to: 'Sword'
  4407. type: 'ATTACK'
  4408. group: 'LEGENDARY'
  4409. applies:
  4410. - ALL_SWORD
  4411. levels:
  4412. 1:
  4413. chance: 0.4
  4414. cooldown: 6
  4415. effects:
  4416. - 'REMOVE_RANDOM_ARMOR %victim%'
  4417. - 'MESSAGE:&6&l** YOU HAVE BEEN DISARMORED ** %victim%'
  4418. 2:
  4419. chance: 0.8
  4420. cooldown: 6
  4421. effects:
  4422. - 'REMOVE_RANDOM_ARMOR %victim%'
  4423. - 'MESSAGE:&6&l** YOU HAVE BEEN DISARMORED ** %victim%'
  4424. 3:
  4425. chance: 1.0
  4426. cooldown: 6
  4427. effects:
  4428. - 'REMOVE_RANDOM_ARMOR %victim%'
  4429. - 'MESSAGE:&6&l** YOU HAVE BEEN DISARMORED ** %victim%'
  4430. 4:
  4431. chance: 1.2
  4432. cooldown: 6
  4433. effects:
  4434. - 'REMOVE_RANDOM_ARMOR %victim%'
  4435. - 'MESSAGE:&6&l** YOU HAVE BEEN DISARMORED ** %victim%'
  4436. 5:
  4437. chance: 1.4
  4438. cooldown: 6
  4439. effects:
  4440. - 'REMOVE_RANDOM_ARMOR %victim%'
  4441. - 'MESSAGE:&6&l** YOU HAVE BEEN DISARMORED ** %victim%'
  4442. 6:
  4443. chance: 1.6
  4444. cooldown: 6
  4445. effects:
  4446. - 'REMOVE_RANDOM_ARMOR %victim%'
  4447. - 'MESSAGE:&6&l** YOU HAVE BEEN DISARMORED ** %victim%'
  4448. 7:
  4449. chance: 1.8
  4450. cooldown: 6
  4451. effects:
  4452. - 'REMOVE_RANDOM_ARMOR %victim%'
  4453. - 'MESSAGE:&6&l** YOU HAVE BEEN DISARMORED ** %victim%'
  4454. 8:
  4455. chance: 2
  4456. cooldown: 6
  4457. effects:
  4458. - 'REMOVE_RANDOM_ARMOR %victim%'
  4459. - 'MESSAGE:&6&l** YOU HAVE BEEN DISARMORED ** %victim%'
  4460. deathgod:
  4461. display: '%group-color%Death God'
  4462. description: "Attacks that bring your HP to\n(level+4) hearts or lower have a chance\nto heal you for (level+5) hearts instead."
  4463. applies-to: 'Helmet'
  4464. type: 'DEFENSE'
  4465. group: 'LEGENDARY'
  4466. applies:
  4467. - ALL_HELMET
  4468. levels:
  4469. 1:
  4470. chance: 2
  4471. cooldown: 7
  4472. condition: '%victim health% > 9 : %stop%'
  4473. effects:
  4474. - 'ADD_HEALTH:11 %victim%'
  4475. 2:
  4476. chance: 6
  4477. cooldown: 7
  4478. condition: '%victim health% > 10 : %stop%'
  4479. effects:
  4480. - 'ADD_HEALTH:12 %victim%'
  4481. 3:
  4482. chance: 11
  4483. cooldown: 10
  4484. condition: '%victim health% > 11 : %stop%'
  4485. effects:
  4486. - 'ADD_HEALTH:13 %victim%'
  4487. insanity:
  4488. display: '%group-color%Insanity'
  4489. description: "You swing your axe like a maniac.\nMultiplies damage against players\nwho are wielding a SWORD at\nthe time they are hit."
  4490. applies-to: 'Axe'
  4491. type: 'ATTACK'
  4492. group: 'LEGENDARY'
  4493. applies:
  4494. - ALL_AXE
  4495. levels:
  4496. 1:
  4497. chance: 17
  4498. cooldown: 1
  4499. condition: '%victim is holding% contains SWORD : %allow%'
  4500. effects:
  4501. - 'DOUBLE_DAMAGE'
  4502. 2:
  4503. chance: 23
  4504. cooldown: 1
  4505. condition: '%victim is holding% contains SWORD : %allow%'
  4506. effects:
  4507. - 'DOUBLE_DAMAGE'
  4508. 3:
  4509. chance: 29
  4510. cooldown: 1
  4511. condition: '%victim is holding% contains SWORD : %allow%'
  4512. effects:
  4513. - 'DOUBLE_DAMAGE'
  4514. 4:
  4515. chance: 35
  4516. cooldown: 1
  4517. condition: '%victim is holding% contains SWORD : %allow%'
  4518. effects:
  4519. - 'DOUBLE_DAMAGE'
  4520. 5:
  4521. chance: 41
  4522. cooldown: 1
  4523. condition: '%victim is holding% contains SWORD : %allow%'
  4524. effects:
  4525. - 'DOUBLE_DAMAGE'
  4526. 6:
  4527. chance: 49
  4528. cooldown: 1
  4529. condition: '%victim is holding% contains SWORD : %allow%'
  4530. effects:
  4531. - 'DOUBLE_DAMAGE'
  4532. 7:
  4533. chance: 52
  4534. cooldown: 1
  4535. condition: '%victim is holding% contains SWORD : %allow%'
  4536. effects:
  4537. - 'DOUBLE_DAMAGE'
  4538. 8:
  4539. chance: 56
  4540. cooldown: 1
  4541. condition: '%victim is holding% contains SWORD : %allow%'
  4542. effects:
  4543. - 'DOUBLE_DAMAGE'
  4544. sniper:
  4545. display: '%group-color%Sniper'
  4546. description: "Headshots with projectile\ndeal up to 3.5x damage."
  4547. applies-to: 'Bow'
  4548. type: 'BOW'
  4549. group: 'LEGENDARY'
  4550. applies:
  4551. - BOW
  4552. levels:
  4553. 1:
  4554. chance: 15
  4555. cooldown: 5
  4556. condition: '%is headshot% = false : %stop%'
  4557. effects:
  4558. - 'INCREASE_DAMAGE:<random number>100-350</random number> %attacker%'
  4559. - 'MESSAGE:&6&l** HEADSHOT ** %victim%'
  4560. 2:
  4561. chance: 20
  4562. cooldown: 5
  4563. condition: '%is headshot% = false : %stop%'
  4564. effects:
  4565. - 'INCREASE_DAMAGE:<random number>100-350</random number> %attacker%'
  4566. - 'MESSAGE:&6&l** HEADSHOT ** %victim%'
  4567. 3:
  4568. chance: 25
  4569. cooldown: 5
  4570. condition: '%is headshot% = false : %stop%'
  4571. effects:
  4572. - 'INCREASE_DAMAGE:<random number>100-350</random number> %attacker%'
  4573. - 'MESSAGE:&6&l** HEADSHOT ** %victim%'
  4574. 4:
  4575. chance: 30
  4576. cooldown: 5
  4577. condition: '%is headshot% = false : %stop%'
  4578. effects:
  4579. - 'INCREASE_DAMAGE:<random number>100-350</random number> %attacker%'
  4580. - 'MESSAGE:&6&l** HEADSHOT ** %victim%'
  4581. 5:
  4582. chance: 35
  4583. cooldown: 5
  4584. condition: '%is headshot% = false : %stop%'
  4585. effects:
  4586. - 'INCREASE_DAMAGE:<random number>100-350</random number> %attacker%'
  4587. - 'MESSAGE:&6&l** HEADSHOT ** %victim%'
  4588. destruction:
  4589. display: '%group-color%Destruction'
  4590. description: "Automatically damages and debuffs\nall nearby enemies."
  4591. applies-to: HELMET
  4592. type: DEFENSE
  4593. group: LEGENDARY
  4594. applies:
  4595. - ALL_HELMET
  4596. levels:
  4597. '1':
  4598. chance: 13
  4599. cooldown: 10
  4600. effects:
  4601. - 'ADD_HARM:1 <aoe> radius=5 target=damageable </aoe>'
  4602. - 'POTION:POISON:0:60 <aoe> radius=5 target=damageable </aoe>'
  4603. - 'POTION:WEAKNESS:0:60 <aoe> radius=5 target=damageable </aoe>'
  4604. - 'MESSAGE:&6&l** PARADOX &7(%victim name%) ** <aoe> radius=5 target=damageable </aoe>'
  4605. '2':
  4606. chance: 15
  4607. cooldown: 10
  4608. effects:
  4609. - 'ADD_HARM:2 <aoe> radius=5 target=damageable </aoe>'
  4610. - 'POTION:POISON:0:60 <aoe> radius=5 target=damageable </aoe>'
  4611. - 'POTION:WEAKNESS:0:60 <aoe> radius=5 target=damageable </aoe>'
  4612. - 'MESSAGE:&6&l** PARADOX &7(%victim name%) ** <aoe> radius=5 target=damageable </aoe>'
  4613. '3':
  4614. chance: 17
  4615. cooldown: 10
  4616. effects:
  4617. - 'ADD_HARM:2 <aoe> radius=5 target=damageable </aoe>'
  4618. - 'POTION:POISON:0:60 <aoe> radius=5 target=damageable </aoe>'
  4619. - 'POTION:WEAKNESS:0:60 <aoe> radius=5 target=damageable </aoe>'
  4620. - 'MESSAGE:&6&l** PARADOX &7(%victim name%) ** <aoe> radius=5 target=damageable </aoe>'
  4621. '4':
  4622. chance: 12
  4623. cooldown: 10
  4624. effects:
  4625. - 'ADD_HARM:3 <aoe> radius=5 target=damageable </aoe>'
  4626. - 'POTION:POISON:0:60 <aoe> radius=5 target=damageable </aoe>'
  4627. - 'POTION:WEAKNESS:0:60 <aoe> radius=5 target=damageable </aoe>'
  4628. - 'MESSAGE:&6&l** PARADOX &7(%victim name%) ** <aoe> radius=5 target=damageable </aoe>'
  4629. '5':
  4630. chance: 25
  4631. cooldown: 15
  4632. effects:
  4633. - 'ADD_HARM:3 <aoe> radius=5 target=damageable </aoe>'
  4634. - 'POTION:POISON:0:60 <aoe> radius=5 target=damageable </aoe>'
  4635. - 'POTION:WEAKNESS:0:60 <aoe> radius=5 target=damageable </aoe>'
  4636. - 'MESSAGE:&6&l** PARADOX &7(%victim name%) ** <aoe> radius=5 target=damageable </aoe>'
  4637. mightycactus:
  4638. display: '%group-color%Mighty Cactus'
  4639. description: "Heroic Enchantment. Injures your attacker but does not\naffect your durability."
  4640. applies-to: 'Armor'
  4641. type: 'DEFENSE'
  4642. group: 'HEROIC'
  4643. settings:
  4644. required-enchants:
  4645. - 'cactus'
  4646. removed-enchants:
  4647. - 'cactus'
  4648. removeable: false
  4649. applies:
  4650. - ALL_ARMOR
  4651. levels:
  4652. 1:
  4653. chance: 8
  4654. cooldown: 3
  4655. effects:
  4656. - 'STOP_ATTACK'
  4657. - 'ADD_HARM:<random number>2-5</random number> %attacker%'
  4658. - 'MESSAGE:&d&l** MIGHTY CACTUS ** &7(%victim name%)'
  4659. 2:
  4660. chance: 12
  4661. cooldown: 3
  4662. effects:
  4663. - 'STOP_ATTACK'
  4664. - 'ADD_HARM:<random number>2-5</random number> %attacker%'
  4665. - 'MESSAGE:&d&l** MIGHTY CACTUS ** &7(%victim name%)'
  4666. guidedrocketescape:
  4667. display: '%group-color%Guided Rocket Escape'
  4668. description: 'Blast off into the air and breifly gain flight for (level x 1s).'
  4669. applies-to: 'Boots'
  4670. type: 'DEFENSE'
  4671. group: 'HEROIC'
  4672. settings:
  4673. required-enchants:
  4674. - 'rocketescape'
  4675. removed-enchants:
  4676. - 'rocketescape'
  4677. removeable: false
  4678. applies:
  4679. - ALL_BOOTS
  4680. levels:
  4681. 1:
  4682. chance: 30
  4683. cooldown: 5
  4684. condition: '%victim health% > 6 : %stop%'
  4685. effects:
  4686. - 'BOOST:20 %victim%'
  4687. - 'MESSAGE:&d&l** GUIDED ROCKET ESCAPE **%victim%'
  4688. 2:
  4689. chance: 50
  4690. cooldown: 5
  4691. condition: '%victim health% > 6 : %stop%'
  4692. effects:
  4693. - 'BOOST:40 %victim%'
  4694. - 'MESSAGE:&d&l** GUIDED ROCKET ESCAPE **%victim%'
  4695. 3:
  4696. chance: 70
  4697. cooldown: 5
  4698. condition: '%victim health% > 6 : %stop%'
  4699. effects:
  4700. - 'BOOST:60 %victim%'
  4701. - 'MESSAGE:&d&l** GUIDED ROCKET ESCAPE **%victim%'
  4702. soulhardened:
  4703. display: '%group-color%Soul Hardened'
  4704. description: "Up to 50% chance to block enemy soul trap, armor takes less durability damage."
  4705. applies-to: 'Armor'
  4706. type: 'EFFECT_STATIC'
  4707. group: 'HEROIC'
  4708. settings:
  4709. required-enchants:
  4710. - 'hardened'
  4711. removed-enchants:
  4712. - 'hardened'
  4713. removeable: false
  4714. applies:
  4715. - ALL_ARMOR
  4716. levels:
  4717. 1:
  4718. chance: 13
  4719. cooldown: 7
  4720. effects:
  4721. - 'DISABLE_ACTIVATION:soultrap:5 %attacker%'
  4722. - 'ADD_DURABILITY:-5 %victim%'
  4723. 2:
  4724. chance: 14
  4725. cooldown: 7
  4726. effects:
  4727. - 'DISABLE_ACTIVATION:soultrap:5 %attacker%'
  4728. - 'ADD_DURABILITY:-5 %victim%'
  4729. 3:
  4730. chance: 50
  4731. cooldown: 7
  4732. effects:
  4733. - 'DISABLE_ACTIVATION:soultrap:5 %attacker%'
  4734. - 'ADD_DURABILITY:-5 %victim%'
  4735. polymorphicmetaphysical:
  4736. display: '%group-color%Polymorphic Metaphysical'
  4737. description: "A chance to be immune of Slowness.\nAt max level, you will only be\naffected approx. 10% of the time."
  4738. applies-to: 'Boots'
  4739. type: 'DEFENSE'
  4740. group: 'HEROIC'
  4741. settings:
  4742. required-enchants:
  4743. - 'metaphysical'
  4744. removed-enchants:
  4745. - 'metaphysical'
  4746. removeable: false
  4747. applies:
  4748. - ALL_BOOTS
  4749. levels:
  4750. 1:
  4751. chance: 30
  4752. effects:
  4753. - 'CURE:SLOW %victim%'
  4754. 2:
  4755. chance: 60
  4756. effects:
  4757. - 'CURE:SLOW %victim%'
  4758. 3:
  4759. chance: 75
  4760. effects:
  4761. - 'CURE:SLOW %victim%'
  4762. 4:
  4763. chance: 90
  4764. effects:
  4765. - 'CURE:SLOW %victim%'
  4766. reinforcedtank:
  4767. display: '%group-color%Reinforced Tank'
  4768. description: "Decreases damage from enemy\naxes by 1.85% per level."
  4769. applies-to: 'Armor'
  4770. type: 'DEFENSE'
  4771. group: 'ULTIMATE'
  4772. settings:
  4773. required-enchants:
  4774. - 'tank'
  4775. removed-enchants:
  4776. - 'tank'
  4777. removeable: false
  4778. applies:
  4779. - ALL_ARMOR
  4780. levels:
  4781. 1:
  4782. chance: 5
  4783. cooldown: 3
  4784. condition:
  4785. - '%attacker is holding% contains AXE : %allow%'
  4786. effects:
  4787. - 'REMOVE_DAMAGE:8 %victim%'
  4788. 2:
  4789. chance: 8
  4790. cooldown: 3
  4791. condition:
  4792. - '%attacker is holding% contains AXE : %allow%'
  4793. effects:
  4794. - 'REMOVE_DAMAGE:10 %victim%'
  4795. 3:
  4796. chance: 12
  4797. cooldown: 3
  4798. condition:
  4799. - '%attacker is holding% contains AXE : %allow%'
  4800. effects:
  4801. - 'REMOVE_DAMAGE:12 %victim%'
  4802. 4:
  4803. chance: 16
  4804. cooldown: 3
  4805. condition:
  4806. - '%attacker is holding% contains AXE : %allow%'
  4807. effects:
  4808. - 'REMOVE_DAMAGE:14 %victim%'
  4809. epidemiccarrier:
  4810. display: '%group-color%Epidemic Carrier'
  4811. description: "When near death summons creepers\nand debuffs to avenge you."
  4812. applies-to: 'Leggings'
  4813. type: 'DEFENSE'
  4814. group: 'UNIQUE'
  4815. settings:
  4816. required-enchants:
  4817. - 'plaguecarrier'
  4818. removed-enchants:
  4819. - 'plaguecarrier'
  4820. removeable: false
  4821. applies:
  4822. - ALL_LEGGINGS
  4823. levels:
  4824. 1:
  4825. chance: 13
  4826. cooldown: 5
  4827. condition:
  4828. - '%victim health% < 2 : %continue%'
  4829. - '%victim health% > 4 : %stop%'
  4830. effects:
  4831. - 'GUARD:CREEPER:%victim%'
  4832. - 'GUARD:CREEPER:%victim%'
  4833. - 'POTION:BLINDNESS:0:40 %attacker%'
  4834. 2:
  4835. chance: 17
  4836. cooldown: 5
  4837. condition:
  4838. - '%victim health% < 2 : d%'
  4839. - '%victim health% > 4 : %stop%'
  4840. effects:
  4841. - 'GUARD:CREEPER:%victim%'
  4842. - 'GUARD:CREEPER:%victim%'
  4843. - 'POTION:BLINDNESS:0:60 %attacker%'
  4844. 3:
  4845. chance: 24
  4846. cooldown: 5
  4847. condition:
  4848. - '%victim health% < 2 : %continue%'
  4849. - '%victim health% > 4 : %stop%'
  4850. effects:
  4851. - 'GUARD:CREEPER:%victim%'
  4852. - 'GUARD:CREEPER:%victim%'
  4853. - 'GUARD:CREEPER:%victim%'
  4854. - 'POTION:BLINDNESS:0:100 %attacker%'
  4855. 4:
  4856. chance: 30
  4857. cooldown: 5
  4858. condition:
  4859. - '%victim health% < 2 : %continue%'
  4860. - '%victim health% > 4 : %stop%'
  4861. effects:
  4862. - 'GUARD:CREEPER:%victim%'
  4863. - 'GUARD:CREEPER:%victim%'
  4864. - 'GUARD:CREEPER:%victim%'
  4865. - 'POTION:BLINDNESS:1:40 %attacker%'
  4866. 5:
  4867. chance: 38
  4868. cooldown: 5
  4869. condition:
  4870. - '%victim health% < 2 : %continue%'
  4871. - '%victim health% > 4 : %stop%'
  4872. effects:
  4873. - 'GUARD:CREEPER:%victim%'
  4874. - 'GUARD:CREEPER:%victim%'
  4875. - 'GUARD:CREEPER:%victim%'
  4876. - 'POTION:BLINDNESS:1:80 %attacker%'
  4877. 6:
  4878. chance: 46
  4879. cooldown: 5
  4880. condition:
  4881. - '%victim health% < 2 : %continue%'
  4882. - '%victim health% > 4 : %stop%'
  4883. effects:
  4884. - 'GUARD:CREEPER:%victim%'
  4885. - 'GUARD:CREEPER:%victim%'
  4886. - 'GUARD:CREEPER:%victim%'
  4887. - 'GUARD:CREEPER:%victim%'
  4888. - 'POTION:BLINDNESS:1:120 %attacker%'
  4889. 7:
  4890. chance: 55
  4891. cooldown: 5
  4892. condition:
  4893. - '%victim health% < 2 : %continue%'
  4894. - '%victim health% > 4 : %stop%'
  4895. effects:
  4896. - 'GUARD:CREEPER:%victim%'
  4897. - 'GUARD:CREEPER:%victim%'
  4898. - 'GUARD:CREEPER:%victim%'
  4899. - 'GUARD:CREEPER:%victim%'
  4900. - 'POTION:BLINDNESS:2:60 %attacker%'
  4901. 8:
  4902. chance: 69
  4903. cooldown: 5
  4904. condition:
  4905. - '%victim health% < 2 : %continue%'
  4906. - '%victim health% > 4 : %stop%'
  4907. effects:
  4908. - 'GUARD:CREEPER:%victim%'
  4909. - 'GUARD:CREEPER:%victim%'
  4910. - 'GUARD:CREEPER:%victim%'
  4911. - 'GUARD:CREEPER:%victim%'
  4912. - 'POTION:BLINDNESS:2:100 %attacker%'
  4913. godlyoverload:
  4914. display: '%group-color%Godly Overload'
  4915. description: "Heroic Enchantment. A very large\npermanent increase in hearts. Requires\nOverload III enchant on item to apply."
  4916. applies-to: 'Armor'
  4917. type: 'EFFECT_STATIC'
  4918. group: 'HEROIC'
  4919. settings:
  4920. required-enchants:
  4921. - 'overload'
  4922. removed-enchants:
  4923. - 'overload'
  4924. removeable: false
  4925. applies:
  4926. - ALL_ARMOR
  4927. levels:
  4928. 1:
  4929. effects:
  4930. - 'POTION:HEALTH_BOOST:2'
  4931. 2:
  4932. effects:
  4933. - 'POTION:HEALTH_BOOST:3'
  4934. 3:
  4935. effects:
  4936. - 'POTION:HEALTH_BOOST:4'
  4937. reflectiveblock:
  4938. display: '%group-color%Reflective Block'
  4939. description: "Heroic Enchantment.\n A chance to greatly or completely negate\nincoming damage while blocking, and\nto reflect an incoming attack back\non the attacker whether you are blocking\nor not."
  4940. applies-to: 'Sword'
  4941. type: 'DEFENSE'
  4942. group: 'HEROIC'
  4943. settings:
  4944. required-enchants:
  4945. - 'block'
  4946. removed-enchants:
  4947. - 'block'
  4948. removeable: false
  4949. applies:
  4950. - ALL_SWORD
  4951. levels:
  4952. 1:
  4953. chance: 16
  4954. cooldown: 4
  4955. effects:
  4956. - 'STOP_ATTACK'
  4957. - 'ADD_HARM:%damage% %attacker%'
  4958. 2:
  4959. chance: 22
  4960. cooldown: 4
  4961. effects:
  4962. - 'STOP_ATTACK'
  4963. - 'ADD_HARM:%damage% %attacker%'
  4964. 3:
  4965. chance: 30
  4966. cooldown: 4
  4967. effects:
  4968. - 'STOP_ATTACK'
  4969. - 'ADD_HARM:%damage% %attacker%'
  4970. masterinquisitive:
  4971. display: '%group-color%Master Inquisitive'
  4972. description: "Heroic Enchantment. Massively\nincreases EXP drops from mobs.\nRequires Inquisitive IV enchant\non item to apply."
  4973. applies-to: 'Sword'
  4974. type: 'KILL_MOB'
  4975. group: 'HEROIC'
  4976. settings:
  4977. required-enchants:
  4978. - 'inquisitive'
  4979. removed-enchants:
  4980. - 'inquisitive'
  4981. removeable: false
  4982. applies:
  4983. - ALL_SWORD
  4984. levels:
  4985. 1:
  4986. chance: 20
  4987. cooldown: 2
  4988. effects:
  4989. - 'EXP:<random number>6-12</random number> %victim%'
  4990. 2:
  4991. chance: 40
  4992. cooldown: 2
  4993. effects:
  4994. - 'EXP:<random number>7-14</random number> %victim%'
  4995. 3:
  4996. chance: 60
  4997. cooldown: 2
  4998. effects:
  4999. - 'EXP:<random number>8-15</random number> %victim%'
  5000. 4:
  5001. chance: 80
  5002. cooldown: 2
  5003. effects:
  5004. - 'EXP:<random number>9-17</random number> %victim%'
  5005. planetarydeathbringer:
  5006. display: '%group-color%Planetary Deathbringer'
  5007. description: "Heroic Enchantment. An increased\nchance to deal 1.5x damage. Requires\nDeathbringer III enchant on item to apply."
  5008. applies-to: 'Armor'
  5009. type: 'ATTACK'
  5010. group: 'HEROIC'
  5011. settings:
  5012. required-enchants:
  5013. - 'deathbringer'
  5014. removed-enchants:
  5015. - 'deathbringer'
  5016. removeable: false
  5017. applies:
  5018. - ALL_ARMOR
  5019. levels:
  5020. 1:
  5021. chance: 10
  5022. cooldown: 20
  5023. effects:
  5024. - 'INCREASE_DAMAGE:50 %attacker%'
  5025. 2:
  5026. chance: 15
  5027. cooldown: 20
  5028. effects:
  5029. - 'INCREASE_DAMAGE:50 %attacker%'
  5030. 3:
  5031. chance: 20
  5032. cooldown: 20
  5033. effects:
  5034. - 'INCREASE_DAMAGE:50 %attacker%'
  5035. divineenlighted:
  5036. display: '%group-color%Divine Enlighted'
  5037. description: "Heroic Enchantment. High chance of\nhealing lots of HP while taking damage. Requires\nEnlighted III enchant on item to apply."
  5038. applies-to: 'Armor'
  5039. type: 'DEFENSE'
  5040. group: 'HEROIC'
  5041. settings:
  5042. required-enchants:
  5043. - 'enlighted'
  5044. removed-enchants:
  5045. - 'enlighted'
  5046. removeable: false
  5047. applies:
  5048. - ALL_ARMOR
  5049. levels:
  5050. 1:
  5051. chance: 5
  5052. cooldown: 5
  5053. effects:
  5054. - 'ADD_HEALTH:<random number>1-6</random number> %victim%'
  5055. 2:
  5056. chance: 10
  5057. cooldown: 5
  5058. effects:
  5059. - 'ADD_HEALTH:<random number>1-6</random number> %victim%'
  5060. 3:
  5061. chance: 15
  5062. cooldown: 5
  5063. effects:
  5064. - 'ADD_HEALTH:<random number>1-6</random number> %victim%'
  5065. lethalsniper:
  5066. display: '%group-color%Lethal Sniper'
  5067. description: "Heroic Enchantment. Increased\nheadshotchance and multiplied damage\nup to 4.5x. Requires Sniper V\nenchant on item to apply."
  5068. applies-to: 'Bow'
  5069. type: 'BOW'
  5070. group: 'HEROIC'
  5071. settings:
  5072. required-enchants:
  5073. - 'sniper'
  5074. removed-enchants:
  5075. - 'sniper'
  5076. removeable: false
  5077. applies:
  5078. - BOW
  5079. levels:
  5080. 1:
  5081. chance: 22
  5082. cooldown: 4
  5083. condition: '%is headshot% = true : %allow%'
  5084. effects:
  5085. - 'INCREASE_DAMAGE:<random number>100-450</random number> %attacker%'
  5086. - 'MESSAGE:&d&l** LETHAL HEADSHOT ** %victim%'
  5087. 2:
  5088. chance: 27
  5089. cooldown: 4
  5090. condition: '%is headshot% = true : %allow%'
  5091. effects:
  5092. - 'INCREASE_DAMAGE:<random number>100-450</random number> %attacker%'
  5093. - 'MESSAGE:&d&l** LETHAL HEADSHOT ** %victim%'
  5094. 3:
  5095. chance: 33
  5096. cooldown: 4
  5097. condition: '%is headshot% = true : %allow%'
  5098. effects:
  5099. - 'INCREASE_DAMAGE:<random number>100-450</random number> %attacker%'
  5100. - 'MESSAGE:&d&l** LETHAL HEADSHOT ** %victim%'
  5101. 4:
  5102. chance: 39
  5103. cooldown: 4
  5104. condition: '%is headshot% = true : %allow%'
  5105. effects:
  5106. - 'INCREASE_DAMAGE:<random number>100-450</random number> %attacker%'
  5107. - 'MESSAGE:&d&l** LETHAL HEADSHOT ** %victim%'
  5108. 5:
  5109. chance: 43
  5110. cooldown: 4
  5111. condition: '%is headshot% = true : %allow%'
  5112. effects:
  5113. - 'INCREASE_DAMAGE:<random number>100-450</random number> %attacker%'
  5114. - 'MESSAGE:&d&l** LETHAL HEADSHOT ** %victim%'
  5115. atomicdetonate:
  5116. display: '%group-color%Atomic Detonate'
  5117. description: "Heroic Enchantment. Summons up to a\n7x7 explosion around any blocks you\nbreak. Requires Detonate IX enchant\non item to apply."
  5118. applies-to: 'Tools'
  5119. type: 'MINING'
  5120. group: 'HEROIC'
  5121. settings:
  5122. required-enchants:
  5123. - 'detonate'
  5124. removed-enchants:
  5125. - 'detonate'
  5126. removeable: false
  5127. applies:
  5128. - ALL_PICKAXE
  5129. - ALL_SPADE
  5130. levels:
  5131. 1:
  5132. chance: 13
  5133. effects:
  5134. - 'TRENCH:7'
  5135. 2:
  5136. chance: 26
  5137. effects:
  5138. - 'TRENCH:7'
  5139. 3:
  5140. chance: 36
  5141. effects:
  5142. - 'TRENCH:7'
  5143. 4:
  5144. chance: 49
  5145. effects:
  5146. - 'TRENCH:7'
  5147. 5:
  5148. chance: 59
  5149. effects:
  5150. - 'TRENCH:7'
  5151. 6:
  5152. chance: 72
  5153. effects:
  5154. - 'TRENCH:7'
  5155. 7:
  5156. chance: 85
  5157. effects:
  5158. - 'TRENCH:7'
  5159. 8:
  5160. chance: 90
  5161. effects:
  5162. - 'TRENCH:7'
  5163. 9:
  5164. effects:
  5165. - 'TRENCH:7'
  5166. titantrap:
  5167. display: '%group-color%Titan Trap'
  5168. description: "Heroic Enchantment. A chance to\ngive a longer lasting buffed\nslowness effect."
  5169. applies-to: 'Sword'
  5170. type: 'ATTACK'
  5171. group: 'HEROIC'
  5172. settings:
  5173. required-enchants:
  5174. - 'trap'
  5175. removed-enchants:
  5176. - 'trap'
  5177. removeable: false
  5178. applies:
  5179. - ALL_SWORD
  5180. levels:
  5181. 1:
  5182. chance: 16
  5183. cooldown: 3
  5184. effects:
  5185. - 'POTION:SLOW:4:100 %victim%'
  5186. 2:
  5187. chance: 21
  5188. cooldown: 3
  5189. effects:
  5190. - 'POTION:SLOW:4:140 %victim%'
  5191. 3:
  5192. chance: 27
  5193. cooldown: 3
  5194. effects:
  5195. - 'POTION:SLOW:4:220 %victim%'
  5196. bidirectionalteleportation:
  5197. display: '%group-color%Bidirectional Teleportation'
  5198. description: "Heroic Enchantment. Chance\nto grapple an enemy towards\nyou, or trap them for 1-2s."
  5199. applies-to: 'Bows'
  5200. type: 'BOW'
  5201. group: 'HEROIC'
  5202. applies:
  5203. - BOW
  5204. levels:
  5205. 1:
  5206. chance: 12
  5207. cooldown: 4
  5208. effects:
  5209. - 'PULL_CLOSER:5.0 %victim%'
  5210. 2:
  5211. chance: 23
  5212. cooldown: 5
  5213. effects:
  5214. - 'PULL_CLOSER:5.0 %victim%'
  5215. 3:
  5216. chance: 32
  5217. cooldown: 5
  5218. effects:
  5219. - 'PULL_CLOSER:5.0 %victim%'
  5220. 4:
  5221. chance: 44
  5222. cooldown: 5
  5223. effects:
  5224. - 'PULL_CLOSER:5.0 %victim%'
  5225. masterblacksmith:
  5226. display: '%group-color%Master Blacksmith'
  5227. description: "Chance to heal your most damaged\npiece of armor by 2-3 durability whenever\nyou hit a player, but when it procs your\nattack will deal between 75%-100% damage.\nRequires Blacksmith V enchantment on item to apply."
  5228. applies-to: 'Axe'
  5229. type: 'ATTACK'
  5230. group: 'HEROIC'
  5231. applies:
  5232. - ALL_AXE
  5233. settings:
  5234. required-enchants:
  5235. - 'blacksmith'
  5236. removed-enchants:
  5237. - 'blacksmith'
  5238. removeable: false
  5239. levels:
  5240. 1:
  5241. chance: 12
  5242. cooldown: 3
  5243. effects:
  5244. - 'ADD_DURABILITY:-2'
  5245. - 'NEGATE_DAMAGE:<random number>1-25</random number>'
  5246. - 'MESSAGE:&d&l** MASTER BLACKSMITH ** %attacker%'
  5247. 2:
  5248. chance: 16
  5249. cooldown: 3
  5250. effects:
  5251. - 'ADD_DURABILITY:-2'
  5252. - 'NEGATE_DAMAGE:<random number>1-25</random number>'
  5253. - 'MESSAGE:&d&l** MASTER BLACKSMITH ** %attacker%'
  5254. 3:
  5255. chance: 22
  5256. cooldown: 3
  5257. effects:
  5258. - 'ADD_DURABILITY:-2'
  5259. - 'NEGATE_DAMAGE:<random number>1-25</random number>'
  5260. - 'MESSAGE:&d&l** MASTER BLACKSMITH ** %attacker%'
  5261. 4:
  5262. chance: 29
  5263. cooldown: 3
  5264. effects:
  5265. - 'ADD_DURABILITY:-3'
  5266. - 'NEGATE_DAMAGE:<random number>1-25</random number>'
  5267. - 'MESSAGE:&d&l** MASTER BLACKSMITH ** %attacker%'
  5268. 5:
  5269. chance: 35
  5270. cooldown: 3
  5271. effects:
  5272. - 'ADD_DURABILITY:-3'
  5273. - 'NEGATE_DAMAGE:<random number>1-25</random number>'
  5274. - 'MESSAGE:&d&l** MASTER BLACKSMITH ** %attacker%'
  5275. vengefuldiminish:
  5276. display: '%group-color%Vengeful Diminish'
  5277. description: "Ensures that the next strike against you\nonly deals 50% of the damage inflicted and\nany extra above that will be returned\nto the attacker. Requires Diminish VI\nenchant on item to apply."
  5278. applies-to: 'Chestplate'
  5279. type: 'DEFENSE'
  5280. group: 'HEROIC'
  5281. applies:
  5282. - ALL_CHESTPLATE
  5283. settings:
  5284. required-enchants:
  5285. - 'diminish'
  5286. removed-enchants:
  5287. - 'diminish'
  5288. removeable: false
  5289. levels:
  5290. 1:
  5291. chance: 6
  5292. cooldown: 4
  5293. effects:
  5294. - 'HALF_DAMAGE'
  5295. - 'ADD_HARM:%damage% %attacker%'
  5296. 2:
  5297. chance: 12
  5298. cooldown: 4
  5299. effects:
  5300. - 'HALF_DAMAGE'
  5301. - 'ADD_HARM:%damage% %attacker%'
  5302. 3:
  5303. chance: 17
  5304. cooldown: 4
  5305. effects:
  5306. - 'HALF_DAMAGE'
  5307. - 'ADD_HARM:%damage% %attacker%'
  5308. 4:
  5309. chance: 23
  5310. cooldown: 4
  5311. effects:
  5312. - 'HALF_DAMAGE'
  5313. - 'ADD_HARM:%damage% %attacker%'
  5314. 5:
  5315. chance: 28
  5316. cooldown: 4
  5317. effects:
  5318. - 'HALF_DAMAGE'
  5319. - 'ADD_HARM:%damage% %attacker%'
  5320. 6:
  5321. chance: 33
  5322. cooldown: 4
  5323. effects:
  5324. - 'HALF_DAMAGE'
  5325. - 'ADD_HARM:%damage% %attacker%'
  5326. alienimplants:
  5327. display: '%group-color%Alien Implants'
  5328. description: "Automatically heal 2x the HP of\nnormal Implants at 2x the rate, and\nat max level all hunger loss is\ndisabled. Requires Implants III."
  5329. applies-to: 'Helmets'
  5330. type: 'REPEATING'
  5331. time: 5
  5332. group: 'HEROIC'
  5333. applies:
  5334. - ALL_HELMET
  5335. settings:
  5336. required-enchants:
  5337. - 'implants'
  5338. removed-enchants:
  5339. - 'implants'
  5340. removeable: false
  5341. levels:
  5342. 1:
  5343. chance: 20
  5344. cooldown: 5
  5345. effects:
  5346. - 'ADD_HEALTH:2'
  5347. - 'ADD_FOOD:2'
  5348. 2:
  5349. chance: 30
  5350. cooldown: 5
  5351. effects:
  5352. - 'ADD_HEALTH:2'
  5353. - 'ADD_FOOD:2'
  5354. 3:
  5355. chance: 40
  5356. cooldown: 5
  5357. effects:
  5358. - 'ADD_HEALTH:2'
  5359. - 'ADD_FOOD:10'
  5360. etherealdodge:
  5361. display: '%group-color%Ethereal Dodge'
  5362. description: "Increased proc rate over normal Dodge,\nwith a small chance to gain Speed V\nfor a few seconds on successful\ndodge. Requires Dodge V."
  5363. applies-to: 'Armor'
  5364. type: 'DEFENSE'
  5365. group: 'HEROIC'
  5366. applies:
  5367. - ALL_ARMOR
  5368. settings:
  5369. required-enchants:
  5370. - 'dodge'
  5371. removed-enchants:
  5372. - 'dodge'
  5373. removeable: false
  5374. levels:
  5375. 1:
  5376. chance: 12
  5377. cooldown: 5
  5378. condition: "%victim is sneaking% = true : %chance%+5"
  5379. effects:
  5380. - 'STOP_ATTACK'
  5381. - 'MESSAGE:&d&l** ETHEREAL DODGE* * %victim%'
  5382. - 'POTION:SPEED:4:20 %victim%'
  5383. 2:
  5384. chance: 16
  5385. cooldown: 5
  5386. condition: "%victim is sneaking% = true : %chance%+5"
  5387. effects:
  5388. - 'STOP_ATTACK'
  5389. - 'MESSAGE:&d&l** ETHEREAL DODGE ** %victim%'
  5390. - 'POTION:SPEED:4:20 %victim%'
  5391. 3:
  5392. chance: 22
  5393. cooldown: 5
  5394. condition: "%victim is sneaking% = true : %chance%+5"
  5395. effects:
  5396. - 'STOP_ATTACK'
  5397. - 'MESSAGE:&d&l** ETHEREAL DODGE ** %victim%'
  5398. - 'POTION:SPEED:4:20 %victim%'
  5399. 4:
  5400. chance: 27
  5401. cooldown: 5
  5402. condition: "%victim is sneaking% = true : %chance%+5"
  5403. effects:
  5404. - 'STOP_ATTACK'
  5405. - 'MESSAGE:&d&l** ETHEREAL DODGE ** %victim%'
  5406. - 'POTION:SPEED:4:40 %victim%'
  5407. 5:
  5408. chance: 33
  5409. cooldown: 5
  5410. condition: "%victim is sneaking% = true : %chance%+5"
  5411. effects:
  5412. - 'STOP_ATTACK'
  5413. - 'MESSAGE:&d&l** ETHEREAL DODGE ** %victim%'
  5414. - 'POTION:SPEED:4:60 %victim%'
  5415. paladinarmored:
  5416. display: '%group-color%Paladin Armored'
  5417. description: "Negates 150% more enemy sword damage\nthan normal Armored per level. A chance\nto be Blessed every time you\nare struck by an enemy sword.\nRequires Armored IV."
  5418. applies-to: 'Armor'
  5419. type: 'DEFENSE'
  5420. group: 'HEROIC'
  5421. applies:
  5422. - ALL_ARMOR
  5423. settings:
  5424. required-enchants:
  5425. - 'armored'
  5426. removed-enchants:
  5427. - 'armored'
  5428. removeable: false
  5429. levels:
  5430. 1:
  5431. chance: 6
  5432. cooldown: 5
  5433. condition: '%attacker is holding% contains SWORD : %allow%'
  5434. effects:
  5435. - 'NEGATE_DAMAGE:15 %attacker%'
  5436. 2:
  5437. chance: 9
  5438. cooldown: 5
  5439. condition: '%attacker is holding% contains SWORD : %allow%'
  5440. effects:
  5441. - 'NEGATE_DAMAGE:20 %attacker%'
  5442. 3:
  5443. chance: 11
  5444. cooldown: 5
  5445. condition: '%attacker is holding% contains SWORD : %allow%'
  5446. effects:
  5447. - 'NEGATE_DAMAGE:25 %attacker%'
  5448. 4:
  5449. chance: 14
  5450. cooldown: 5
  5451. condition: '%attacker is holding% contains SWORD : %allow%'
  5452. effects:
  5453. - 'NEGATE_DAMAGE:30 %attacker%'
  5454. demoniclifesteal:
  5455. display: '%group-color%Demonic Lifesteal'
  5456. description: "Heals much more HP at a greatly\nincreased rate compared to normal\nLifesteal. Requires Lifesteal V."
  5457. applies-to: 'Swords'
  5458. type: 'ATTACK'
  5459. group: 'HEROIC'
  5460. applies:
  5461. - ALL_SWORD
  5462. settings:
  5463. required-enchants:
  5464. - 'lifesteal'
  5465. removed-enchants:
  5466. - 'lifesteal'
  5467. removeable: false
  5468. levels:
  5469. 1:
  5470. chance: 8
  5471. cooldown: 5
  5472. effects:
  5473. - 'ADD_HEALTH:<random number>2-3</random number> %attacker%'
  5474. - 'MESSAGE:&d&l** DEMONIC LIFESTEAL ** &7(&c- %random%HP&7) %attacker%'
  5475. 2:
  5476. chance: 12
  5477. cooldown: 5
  5478. effects:
  5479. - 'ADD_HEALTH:<random number>2-3</random number> %attacker%'
  5480. - 'MESSAGE:&d&l** DEMONIC LIFESTEAL ** &7(&c- %random%HP&7) %attacker%'
  5481. 3:
  5482. chance: 15
  5483. cooldown: 6
  5484. effects:
  5485. - 'ADD_HEALTH:<random number>3-4</random number> %attacker%'
  5486. - 'MESSAGE:&d&l** DEMONIC LIFESTEAL ** &7(&c- %random%HP&7) %attacker%'
  5487. 4:
  5488. chance: 19
  5489. cooldown: 6
  5490. effects:
  5491. - 'ADD_HEALTH:<random number>3-4</random number> %attacker%'
  5492. - 'MESSAGE:&d&l** DEMONIC LIFESTEAL ** &7(&c- %random%HP&7) %attacker%'
  5493. 5:
  5494. chance: 24
  5495. cooldown: 8
  5496. effects:
  5497. - 'ADD_HEALTH:<random number>5-6</random number> %attacker%'
  5498. - 'MESSAGE:&d&l** DEMONIC LIFESTEAL ** &7(&c- %random%HP&7) %attacker%'
  5499. deepbleed:
  5500. display: '%group-color%Deep Bleed'
  5501. description: "Heroic Enchantment. A chance\nto affect foes with increased\nslowness and inflict more damage.\nRequires Bleed VI."
  5502. applies-to: 'Axe'
  5503. type: 'ATTACK'
  5504. group: 'HEROIC'
  5505. settings:
  5506. required-enchants:
  5507. - 'bleed'
  5508. removed-enchants:
  5509. - 'bleed'
  5510. removeable: false
  5511. applies:
  5512. - ALL_AXE
  5513. levels:
  5514. 1:
  5515. chance: 10
  5516. cooldown: 4
  5517. effects:
  5518. - 'POTION:SLOW:2:100 %victim%'
  5519. - 'ADD_HARM:<random number>2-6</random number> %victim%'
  5520. - 'MESSAGE:&d&l** DEEP BLEED ** %victim%'
  5521. - 'WAIT:20'
  5522. - 'ADD_HARM:<random number>1-4</random number> %victim%'
  5523. 2:
  5524. chance: 15
  5525. cooldown: 4
  5526. effects:
  5527. - 'POTION:SLOW:2:100 %victim%'
  5528. - 'ADD_HARM:<random number>2-6</random number> %victim%'
  5529. - 'MESSAGE:&d&l** DEEP BLEED ** %victim%'
  5530. - 'WAIT:20'
  5531. - 'ADD_HARM:<random number>1-4</random number> %victim%'
  5532. 3:
  5533. chance: 23
  5534. cooldown: 4
  5535. effects:
  5536. - 'POTION:SLOW:3:100 %victim%'
  5537. - 'ADD_HARM:<random number>2-6</random number> %victim%'
  5538. - 'MESSAGE:&d&l** DEEP BLEED ** %victim%'
  5539. - 'WAIT:20'
  5540. - 'ADD_HARM:<random number>1-4</random number> %victim%'
  5541. 4:
  5542. chance: 30
  5543. cooldown: 4
  5544. effects:
  5545. - 'POTION:SLOW:3:100 %victim%'
  5546. - 'ADD_HARM:<random number>2-6</random number> %victim%'
  5547. - 'MESSAGE:&d&l** DEEP BLEED ** %victim%'
  5548. - 'WAIT:20'
  5549. - 'ADD_HARM:<random number>1-4</random number> %victim%'
  5550. 5:
  5551. chance: 44
  5552. cooldown: 4
  5553. effects:
  5554. - 'POTION:SLOW:3:100 %victim%'
  5555. - 'ADD_HARM:<random number>2-6</random number> %victim%'
  5556. - 'MESSAGE:&d&l** DEEP BLEED ** %victim%'
  5557. - 'WAIT:20'
  5558. - 'ADD_HARM:<random number>1-4</random number> %victim%'
  5559. 6:
  5560. chance: 57
  5561. cooldown: 4
  5562. effects:
  5563. - 'POTION:SLOW:4:100 %victim%'
  5564. - 'ADD_HARM:<random number>2-6</random number> %victim%'
  5565. - 'MESSAGE:&d&l** DEEP BLEED ** %victim%'
  5566. - 'WAIT:20'
  5567. - 'ADD_HARM:<random number>1-3</random number> %victim%'
  5568. - 'WAIT:20'
  5569. - 'ADD_HARM:<random number>1-4</random number> %victim%'
  5570. shadowassassin:
  5571. display: '%group-color%Shadow Assassin'
  5572. description: "Heroic Enchantment. The\ncloser you are to your enemy,\nthe more damage you deal\n(up to 1.875x). However, if you\nare more than 2 blocks away, you\nwill deal LESS damage than normal.\nRequires Assassin V."
  5573. applies-to: 'Sword'
  5574. type: 'ATTACK'
  5575. group: 'HEROIC'
  5576. settings:
  5577. required-enchants:
  5578. - 'assassin'
  5579. removed-enchants:
  5580. - 'assassin'
  5581. removeable: false
  5582. applies:
  5583. - ALL_SWORD
  5584. levels:
  5585. 1:
  5586. chance: 7
  5587. cooldown: 3
  5588. effects:
  5589. - 'DISTANCE_DAMAGE:5:1 %attacker%'
  5590. 2:
  5591. chance: 12
  5592. cooldown: 3
  5593. effects:
  5594. - 'DISTANCE_DAMAGE:5:1 %attacker%'
  5595. 3:
  5596. chance: 19
  5597. cooldown: 3
  5598. effects:
  5599. - 'DISTANCE_DAMAGE:5:1 %attacker%'
  5600. 4:
  5601. chance: 24
  5602. cooldown: 3
  5603. effects:
  5604. - 'DISTANCE_DAMAGE:5:1 %attacker%'
  5605. 5:
  5606. chance: 29
  5607. cooldown: 3
  5608. effects:
  5609. - 'DISTANCE_DAMAGE:5:1 %attacker%'
  5610. natureswrath:
  5611. display: '%group-color%Natures Wrath'
  5612. description: "Temporarily freeze all enemies in\na massive area around you, pushing\nthem back and dealing massive nature\ndamage. 75 souls per use."
  5613. applies-to: 'Armor'
  5614. type: 'DEFENSE'
  5615. group: 'SOUL'
  5616. applies:
  5617. - ALL_ARMOR
  5618. levels:
  5619. 1:
  5620. chance: 5
  5621. cooldown: 10
  5622. souls: 75
  5623. effects:
  5624. - 'POTION:SLOW:10:60 %attacker%'
  5625. - 'LIGHTNING %attacker%'
  5626. - 'MESSAGE:&c&l** NATURES WRATH ** %attacker%'
  5627. - 'WAIT:20'
  5628. - 'LIGHTNING %attacker%'
  5629. - 'MESSAGE:&c&l** NATURES WRATH ** %attacker%'
  5630. 2:
  5631. chance: 9
  5632. cooldown: 10
  5633. souls: 75
  5634. effects:
  5635. - 'POTION:SLOW:10:60 %attacker%'
  5636. - 'LIGHTNING %attacker%'
  5637. - 'MESSAGE:&c&l** NATURES WRATH ** %attacker%'
  5638. - 'WAIT:20'
  5639. - 'LIGHTNING %attacker%'
  5640. - 'MESSAGE:&c&l** NATURES WRATH ** %attacker%'
  5641. 3:
  5642. chance: 15
  5643. cooldown: 10
  5644. souls: 75
  5645. effects:
  5646. - 'POTION:SLOW:10:60 %attacker%'
  5647. - 'LIGHTNING %attacker%'
  5648. - 'MESSAGE:&c&l** NATURES WRATH ** %attacker%'
  5649. - 'WAIT:20'
  5650. - 'LIGHTNING %attacker%'
  5651. - 'MESSAGE:&c&l** NATURES WRATH ** %attacker%'
  5652. 4:
  5653. chance: 23
  5654. cooldown: 10
  5655. souls: 75
  5656. effects:
  5657. - 'POTION:SLOW:10:60 %attacker%'
  5658. - 'LIGHTNING %attacker%'
  5659. - 'MESSAGE:&c&l** NATURES WRATH ** %attacker%'
  5660. - 'WAIT:20'
  5661. - 'LIGHTNING %attacker%'
  5662. - 'MESSAGE:&c&l** NATURES WRATH ** %attacker%'
  5663. phoenix:
  5664. display: '%group-color%Phoenix'
  5665. description: "An attack that would normally\nkill you will instead heal you to\nfull HP. Can only be activated once every\ncouple minutes. 500 souls per use."
  5666. applies-to: 'Armor'
  5667. type: 'DEFENSE'
  5668. group: 'SOUL'
  5669. applies:
  5670. - ALL_ARMOR
  5671. levels:
  5672. 1:
  5673. chance: 6
  5674. cooldown: 120
  5675. souls: 500
  5676. condition:
  5677. - '%victim health% > 3 : %stop%'
  5678. effects:
  5679. - 'ADD_HEALTH:40 %victim%'
  5680. - 'MESSAGE:&c&l** PHOENIX ** %victim%'
  5681. 2:
  5682. chance: 9
  5683. cooldown: 120
  5684. souls: 500
  5685. condition:
  5686. - '%victim health% > 3 : %stop%'
  5687. effects:
  5688. - 'ADD_HEALTH:40 %victim%'
  5689. - 'MESSAGE:&c&l** PHOENIX ** %victim%'
  5690. 3:
  5691. chance: 15
  5692. cooldown: 120
  5693. souls: 500
  5694. condition:
  5695. - '%victim health% > 3 : %stop%'
  5696. effects:
  5697. - 'ADD_HEALTH:40 %victim%'
  5698. - 'MESSAGE:&c&l** PHOENIX ** %victim%'
  5699. teleblock:
  5700. display: '%group-color%Teleblock'
  5701. description: "Active soul enchant. Your bow is enchanted with enderpearl blocking magic\ndamaged players will be unable to use enderpearls for up to 20 seconds\nand will lose up to 15 enderpearls from their inventory."
  5702. applies-to: 'Bows'
  5703. type: 'BOW'
  5704. group: 'SOUL'
  5705. applies:
  5706. - BOW
  5707. levels:
  5708. 1:
  5709. chance: 24
  5710. cooldown: 3
  5711. souls: 40
  5712. effects:
  5713. - 'CANCEL_USE:ENDER_PEARL:150 %victim%'
  5714. - 'TAKE_AWAY:ENDER_PEARL:3 %victim%'
  5715. - 'MESSAGE:&c&l** TELEBLOCK ** %victim%'
  5716. 2:
  5717. chance: 32
  5718. cooldown: 3
  5719. souls: 40
  5720. effects:
  5721. - 'CANCEL_USE:ENDER_PEARL:150 %victim%'
  5722. - 'TAKE_AWAY:ENDER_PEARL:3 %victim%'
  5723. - 'MESSAGE:&c&l** TELEBLOCK ** %victim%'
  5724. 3:
  5725. chance: 40
  5726. cooldown: 3
  5727. souls: 40
  5728. effects:
  5729. - 'CANCEL_USE:ENDER_PEARL:150 %victim%'
  5730. - 'TAKE_AWAY:ENDER_PEARL:3 %victim%'
  5731. - 'MESSAGE:&c&l** TELEBLOCK ** %victim%'
  5732. 4:
  5733. chance: 32
  5734. cooldown: 3
  5735. souls: 40
  5736. effects:
  5737. - 'CANCEL_USE:ENDER_PEARL:150 %victim%'
  5738. - 'TAKE_AWAY:ENDERPEARL:3 %victim%'
  5739. - 'MESSAGE:&c&l** TELEBLOCK ** %victim%'
  5740. 5:
  5741. chance: 40
  5742. cooldown: 3
  5743. souls: 40
  5744. effects:
  5745. - 'CANCEL_USE:ENDER_PEARL:150 %victim%'
  5746. - 'TAKE_AWAY:ENDERPEARL:3 %victim%'
  5747. - 'MESSAGE:&c&l** TELEBLOCK ** %victim%'
  5748. soultrap:
  5749. display: '%group-color%Soul Trap'
  5750. description: "Active soul enchant. Your axe\nis imbued with sealing magic, and\nhas a chance to disable/negate all\nsoul enchantments of your enemies\non hit for (level x 4) seconds.\n2 souls per second."
  5751. applies-to: 'Weapon'
  5752. type: 'ATTACK'
  5753. group: 'SOUL'
  5754. applies:
  5755. - ALL_AXE
  5756. - ALL_SWORD
  5757. levels:
  5758. 1:
  5759. chance: 19
  5760. souls: 2
  5761. effects:
  5762. - 'DISABLE_ACTIVATION:divineimmolation:4'
  5763. - 'DISABLE_ACTIVATION:naturewrath:4'
  5764. - 'DISABLE_ACTIVATION:phoenix:4'
  5765. - 'DISABLE_ACTIVATION:immortal:4'
  5766. - 'MESSAGE:&c&l** SOUL TRAP ** %victim%'
  5767. 2:
  5768. chance: 27
  5769. souls: 2
  5770. effects:
  5771. - 'DISABLE_ACTIVATION:divineimmolation:8'
  5772. - 'DISABLE_ACTIVATION:naturewrath:8'
  5773. - 'DISABLE_ACTIVATION:phoenix:8'
  5774. - 'DISABLE_ACTIVATION:immortal:8'
  5775. - 'MESSAGE:&c&l** SOUL TRAP ** %victim%'
  5776. 3:
  5777. chance: 32
  5778. souls: 2
  5779. effects:
  5780. - 'DISABLE_ACTIVATION:divineimmolation:12'
  5781. - 'DISABLE_ACTIVATION:naturewrath:12'
  5782. - 'DISABLE_ACTIVATION:phoenix:12'
  5783. - 'DISABLE_ACTIVATION:immortal:12'
  5784. - 'MESSAGE:&c&l** SOUL TRAP ** %victim%'
  5785. immortal:
  5786. display: '%group-color%Immortal'
  5787. description: "Passive soul enchant.\nPrevents your armor from taking\ndurability damage in exchange for souls.\n5 souls per use."
  5788. applies-to: 'Armor'
  5789. type: 'DEFENSE'
  5790. group: 'SOUL'
  5791. applies:
  5792. - ALL_ARMOR
  5793. levels:
  5794. 1:
  5795. chance: 12
  5796. cooldown: 2
  5797. souls: 5
  5798. effects:
  5799. - 'ADD_DURABILITY:10 %victim%'
  5800. 2:
  5801. chance: 18
  5802. cooldown: 2
  5803. souls: 5
  5804. effects:
  5805. - 'ADD_DURABILITY:10 %victim%'
  5806. 3:
  5807. chance: 25
  5808. cooldown: 2
  5809. souls: 5
  5810. effects:
  5811. - 'ADD_DURABILITY:10 %victim%'
  5812. 4:
  5813. chance: 31
  5814. cooldown: 2
  5815. souls: 5
  5816. effects:
  5817. - 'ADD_DURABILITY:10 %victim%'
  5818. divineimmolation:
  5819. display: '%group-color%Divine Immolation'
  5820. description: "Active soul enchant. Your weapons\nare imbued with divine fire, turning\nall your physical attacks into Area of\nEffect spells and igniting divine fire\nupon all nearby enemies.\n75 souls per use."
  5821. applies-to: 'Sword'
  5822. type: 'ATTACK'
  5823. group: 'SOUL'
  5824. applies:
  5825. - ALL_SWORD
  5826. levels:
  5827. 1:
  5828. chance: 7
  5829. cooldown: 10
  5830. souls: 75
  5831. effects:
  5832. - 'PARTICLE:FLAME:20:2<aoe> radius=5 target=damageable </aoe>'
  5833. - 'FLAME:2 <aoe> radius=5 target=damageable </aoe>'
  5834. - 'ADD_HARM:2 <aoe> radius=5 target=damageable </aoe>'
  5835. - 'MESSAGE:&c&l** DIVINE IMMOLATION ** <aoe> radius=5 target=damageable </aoe>'
  5836. - 'WAIT:20'
  5837. - 'FLAME:2 <aoe> radius=5 target=damageable </aoe>'
  5838. - 'ADD_HARM:2 <aoe> radius=5 target=damageable </aoe>'
  5839. - 'MESSAGE:&c&l** DIVINE IMMOLATION ** <aoe> radius=5 target=damageable </aoe>'
  5840. - 'WAIT:20'
  5841. - 'FLAME:2 <aoe> radius=5 target=damageable </aoe>'
  5842. - 'ADD_HARM:2 <aoe> radius=5 target=damageable </aoe>'
  5843. - 'MESSAGE:&c&l** DIVINE IMMOLATION ** <aoe> radius=5 target=damageable </aoe>'
  5844. 2:
  5845. chance: 13
  5846. cooldown: 10
  5847. souls: 75
  5848. effects:
  5849. - 'PARTICLE:FLAME:20:2<aoe> radius=5 target=damageable </aoe>'
  5850. - 'FLAME:2 <aoe> radius=5 target=damageable </aoe>'
  5851. - 'ADD_HARM:2 <aoe> radius=5 target=damageable </aoe>'
  5852. - 'MESSAGE:&c&l** DIVINE IMMOLATION ** <aoe> radius=5 target=damageable </aoe>'
  5853. - 'WAIT:20'
  5854. - 'FLAME:2 <aoe> radius=5 target=damageable </aoe>'
  5855. - 'ADD_HARM:2 <aoe> radius=5 target=damageable </aoe>'
  5856. - 'MESSAGE:&c&l** DIVINE IMMOLATION ** <aoe> radius=5 target=damageable </aoe>'
  5857. - 'WAIT:20'
  5858. - 'FLAME:2 <aoe> radius=5 target=damageable </aoe>'
  5859. - 'ADD_HARM:2 <aoe> radius=5 target=damageable </aoe>'
  5860. - 'MESSAGE:&c&l** DIVINE IMMOLATION ** <aoe> radius=5 target=damageable </aoe>'
  5861. 3:
  5862. chance: 23
  5863. cooldown: 10
  5864. souls: 75
  5865. effects:
  5866. - 'PARTICLE:FLAME:20:2<aoe> radius=5 target=damageable </aoe>'
  5867. - 'FLAME:2 <aoe> radius=5 target=damageable </aoe>'
  5868. - 'ADD_HARM:2 <aoe> radius=5 target=damageable </aoe>'
  5869. - 'MESSAGE:&c&l** DIVINE IMMOLATION ** <aoe> radius=5 target=damageable </aoe>'
  5870. - 'WAIT:20'
  5871. - 'FLAME:2 <aoe> radius=5 target=damageable </aoe>'
  5872. - 'ADD_HARM:2 <aoe> radius=5 target=damageable </aoe>'
  5873. - 'MESSAGE:&c&l** DIVINE IMMOLATION ** <aoe> radius=5 target=damageable </aoe>'
  5874. - 'WAIT:20'
  5875. - 'FLAME:2 <aoe> radius=5 target=damageable </aoe>'
  5876. - 'ADD_HARM:2 <aoe> radius=5 target=damageable </aoe>'
  5877. - 'MESSAGE:&c&l** DIVINE IMMOLATION ** <aoe> radius=5 target=damageable </aoe>'
  5878. 4:
  5879. chance: 26
  5880. cooldown: 10
  5881. souls: 75
  5882. effects:
  5883. - 'PARTICLE:FLAME:20:2<aoe> radius=5 target=damageable </aoe>'
  5884. - 'FLAME:2 <aoe> radius=5 target=damageable </aoe>'
  5885. - 'ADD_HARM:2 <aoe> radius=5 target=damageable </aoe>'
  5886. - 'MESSAGE:&c&l** DIVINE IMMOLATION ** <aoe> radius=5 target=damageable </aoe>'
  5887. - 'WAIT:20'
  5888. - 'FLAME:2 <aoe> radius=5 target=damageable </aoe>'
  5889. - 'ADD_HARM:2 <aoe> radius=5 target=damageable </aoe>'
  5890. - 'MESSAGE:&c&l** DIVINE IMMOLATION ** <aoe> radius=5 target=damageable </aoe>'
  5891. - 'WAIT:20'
  5892. - 'FLAME:2 <aoe> radius=5 target=damageable </aoe>'
  5893. - 'ADD_HARM:2 <aoe> radius=5 target=damageable </aoe>'
  5894. - 'MESSAGE:&c&l** DIVINE IMMOLATION ** <aoe> radius=5 target=damageable </aoe>'
  5895. paradox:
  5896. display: '%group-color%Paradox'
  5897. description: "Passive soul enchantment.\nHeals all nearby allies in a massive\narea around you for a portion of\nall damage dealt to you."
  5898. applies-to: Sword
  5899. type: DEFENSE
  5900. group: SOUL
  5901. applies:
  5902. - ALL_ARMOR
  5903. levels:
  5904. '1':
  5905. chance: 13
  5906. cooldown: 5
  5907. souls: 5
  5908. effects:
  5909. - 'PARTICLE:HEART:20:2<aoe> radius=5 target=undamageable </aoe>'
  5910. - 'ADD_HEALTH:<math>%damage%/4</math> <aoe> radius=5 target=undamageable </aoe>'
  5911. - 'MESSAGE:&c&l** PARADOX ** <aoe> radius=5 target=undamageable </aoe>'
  5912. '2':
  5913. chance: 15
  5914. cooldown: 5
  5915. souls: 5
  5916. effects:
  5917. - 'PARTICLE:HEART:20:2<aoe> radius=6 target=undamageable </aoe>'
  5918. - 'ADD_HEALTH:<math>%damage%/4</math> <aoe> radius=6 target=undamageable </aoe>'
  5919. - 'MESSAGE:&c&l** PARADOX ** <aoe> radius=6 target=undamageable </aoe>'
  5920. '3':
  5921. chance: 17
  5922. cooldown: 5
  5923. souls: 5
  5924. effects:
  5925. - 'PARTICLE:HEART:20:2<aoe> radius=6 target=undamageable </aoe>'
  5926. - 'ADD_HEALTH:<math>%damage%/3</math> <aoe> radius=6 target=undamageable </aoe>'
  5927. - 'MESSAGE:&c&l** PARADOX ** <aoe> radius=6 target=undamageable </aoe>'
  5928. '4':
  5929. chance: 19
  5930. cooldown: 5
  5931. souls: 5
  5932. effects:
  5933. - 'PARTICLE:HEART:20:2<aoe> radius=7 target=undamageable </aoe>'
  5934. - 'ADD_HEALTH:<math>%damage%/3</math> <aoe> radius=7 target=undamageable </aoe>'
  5935. - 'MESSAGE:&c&l** PARADOX ** <aoe> radius=7 target=undamageable </aoe>'
  5936. '5':
  5937. chance: 12
  5938. cooldown: 5
  5939. souls: 5
  5940. effects:
  5941. - 'PARTICLE:HEART:20:2<aoe> radius=7 target=undamageable </aoe>'
  5942. - 'ADD_HEALTH:<math>%damage%/2</math> <aoe> radius=7 target=undamageable </aoe>'
  5943. - 'MESSAGE:&c&l** PARADOX ** <aoe> radius=7 target=undamageable </aoe>'
  5944. horrify:
  5945. display: '%group-color%Horrify'
  5946. description: 'Chance to inflict enemies within a 32x32 radius with &6Horro&r.'
  5947. applies-to: Armor
  5948. type: DEFENSE
  5949. group: MASTERY
  5950. applies:
  5951. - ALL_ARMOR
  5952. levels:
  5953. '1':
  5954. chance: 1.5
  5955. cooldown: 120
  5956. effects:
  5957. - 'POTION:CONFUSION:23:40 <aoe> radius=32 target=damageable </aoe>'
  5958. - 'POTION:SLOW:23:40 <aoe> radius=32 target=damageable </aoe>'
  5959. - 'POTION:SLOW_DIGGING:23:40 <aoe> radius=32 target=damageable </aoe>'
  5960. - 'MESSAGE:&4&l** HORRIFY ** <aeo> radius=32 target=damageable </aoe>'
  5961. '2':
  5962. chance: 3.1
  5963. cooldown: 120
  5964. effects:
  5965. - 'POTION:CONFUSION:23:40 <aoe> radius=32 target=damageable </aoe>'
  5966. - 'POTION:SLOW:23:40 <aoe> radius=32 target=damageable </aoe>'
  5967. - 'POTION:SLOW_DIGGING:23:40 <aoe> radius=32 target=damageable </aoe>'
  5968. - 'MESSAGE:&4&l** HORRIFY ** <aeo> radius=32 target=damageable </aoe>'
  5969. '3':
  5970. chance: 4.1
  5971. cooldown: 120
  5972. effects:
  5973. - 'POTION:CONFUSION:23:60 <aoe> radius=32 target=damageable </aoe>'
  5974. - 'POTION:SLOW:23:60 <aoe> radius=32 target=damageable </aoe>'
  5975. - 'POTION:SLOW_DIGGING:23:60 <aoe> radius=32 target=damageable </aoe>'
  5976. - 'MESSAGE:&4&l** HORRIFY ** <aeo> radius=32 target=damageable </aoe>'
  5977. '4':
  5978. chance: 5.3
  5979. cooldown: 120
  5980. effects:
  5981. - 'POTION:CONFUSION:23:80 <aoe> radius=32 target=damageable </aoe>'
  5982. - 'POTION:SLOW:23:80 <aoe> radius=32 target=damageable </aoe>'
  5983. - 'POTION:SLOW_DIGGING:23:80 <aoe> radius=32 target=damageable </aoe>'
  5984. - 'MESSAGE:&4&l** HORRIFY ** <aeo> radius=32 target=damageable </aoe>'
  5985. chainlifesteal:
  5986. display: '%group-color%Chain Lifesteal'
  5987. description: 'A chance to regain health from multiple\nenemies near you damaged target based on level'
  5988. applies-to: 'Swords'
  5989. type: 'ATTACK'
  5990. group: 'MASTERY'
  5991. settings:
  5992. required-enchants:
  5993. - 'demoniclifesteal'
  5994. removed-enchants:
  5995. - 'demoniclifesteallifesteal'
  5996. removeable: false
  5997. applies:
  5998. - ALL_SWORD
  5999. levels:
  6000. 1:
  6001. chance: 1.8
  6002. cooldown: 120
  6003. effects:
  6004. - 'STEAL_HEALTH:<random number>1-3</random number> <aoe> radius=6 target=damageable </aoe>'
  6005. - 'MESSAGE:&4&l** CHAIN LIFESTEAL ** &7(-5 &cHP&7) <aoe> radius=6 target=damageable </aoe>'
  6006. 2:
  6007. chance: 3.9
  6008. cooldown: 120
  6009. effects:
  6010. - 'STEAL_HEALTH:<random number>1-3</random number> <aoe> radius=6 target=damageable </aoe>'
  6011. - 'MESSAGE:&4&l** CHAIN LIFESTEAL ** &7(-5 &cHP&7) <aoe> radius=6 target=damageable </aoe>'
  6012. 3:
  6013. chance: 4.7
  6014. cooldown: 120
  6015. effects:
  6016. - 'STEAL_HEALTH:<random number>1-3</random number> <aoe> radius=6 target=damageable </aoe>'
  6017. - 'MESSAGE:&4&l** CHAIN LIFESTEAL ** &7(-5 &cHP&7) <aoe> radius=6 target=damageable </aoe>'
  6018. 4:
  6019. chance: 5.1
  6020. cooldown: 120
  6021. effects:
  6022. - 'STEAL_HEALTH:4 <aoe> radius=6 target=damageable </aoe>'
  6023. - 'MESSAGE:&4&l** CHAIN LIFESTEAL ** &7(-5 &cHP&7) <aoe> radius=6 target=damageable </aoe>'
  6024. 5:
  6025. chance: 8.3
  6026. cooldown: 120
  6027. effects:
  6028. - 'STEAL_HEALTH:5 <aoe> radius=6 target=damageable </aoe>'
  6029. - 'MESSAGE:&4&l** CHAIN LIFESTEAL ** &7(-5 &cHP&7) <aoe> radius=6 target=damageable </aoe>'
  6030. poltergeist:
  6031. display: '%group-color%Poltergeist'
  6032. description: "Immune to Nature's Wrath snare\nAlso negates all fall damage."
  6033. applies-to: Boots
  6034. type: DEFENSE;FALL_DAMAGE
  6035. group: MASTERY
  6036. applies:
  6037. - ALL_BOOTS
  6038. levels:
  6039. '1':
  6040. chance: 5
  6041. cooldown: 120
  6042. effects:
  6043. - 'CURE:SLOW %victim%'
  6044. - 'MESSAGE:&4&l** POLTERGEIST ** %victim%'
  6045. - 'PARTICLE:CLOUD:200'
  6046. '2':
  6047. chance: 10
  6048. cooldown: 120
  6049. effects:
  6050. - 'CURE:SLOW %victim%'
  6051. - 'MESSAGE:&4&l** POLTERGEIST ** %victim%'
  6052. - 'PARTICLE:CLOUD:200'
  6053. '3':
  6054. chance: 15
  6055. cooldown: 120
  6056. effects:
  6057. - 'CURE:SLOW %victim%'
  6058. - 'MESSAGE:&4&l** POLTERGEIST ** %victim%'
  6059. - 'PARTICLE:CLOUD:200'
  6060. feigndeath:
  6061. display: '%group-color%Feign Death'
  6062. description: "Chance to fake death and vanish for up to 6 seconds\nor until you have damaged a player (levelx) times"
  6063. applies-to: Armor
  6064. type: DEFENSE
  6065. group: MASTERY
  6066. applies:
  6067. - ALL_ARMOR
  6068. levels:
  6069. '1':
  6070. chance: 2
  6071. cooldown: 10
  6072. effects:
  6073. - 'POTION:INVISIBILITY:5:20'
  6074. - 'MESSAGE:&4&l** FEIGN DEATH ** %victim%'
  6075. '2':
  6076. chance: 4
  6077. cooldown: 10
  6078. effects:
  6079. - 'POTION:INVISIBILITY:5:20'
  6080. - 'MESSAGE:&4&l** FEIGN DEATH ** %victim%'
  6081. '3':
  6082. chance: 6
  6083. cooldown: 10
  6084. effects:
  6085. - 'POTION:INVISIBILITY:5:20'
  6086. - 'MESSAGE:&4&l** FEIGN DEATH ** %victim%'
  6087. '4':
  6088. chance: 8
  6089. cooldown: 10
  6090. effects:
  6091. - 'POTION:INVISIBILITY:5:20'
  6092. - 'MESSAGE:&4&l** FEIGN DEATH ** %victim%'
  6093. soulsiphone:
  6094. display: '%group-color%Soul Siphone'
  6095. description: "Proc'ing on outgoing damage events this enchant siphons souls\nand durability from enemies in large quantities!."
  6096. applies-to: Armor
  6097. type: ATTACK
  6098. group: MASTERY
  6099. applies:
  6100. - ALL_ARMOR
  6101. levels:
  6102. '1':
  6103. chance: 6.1
  6104. cooldown: 60
  6105. effects:
  6106. - 'DAMAGE_ARMOR:10 %attacker%'
  6107. - 'REMOVE_SOULS:200 %attacker%'
  6108. - 'MESSAGE:&4&l** SOUL SIPHONE ** &7(%victim name%)'
  6109. '2':
  6110. chance: 8.1
  6111. cooldown: 60
  6112. effects:
  6113. - 'DAMAGE_ARMOR:15 %attacker%'
  6114. - 'REMOVE_SOULS:200 %attacker%'
  6115. - 'MESSAGE:&4&l** SOUL SIPHONE ** &7(%victim name%)'
  6116. '3':
  6117. chance: 10.4
  6118. cooldown: 60
  6119. effects:
  6120. - 'DAMAGE_ARMOR:20 %attacker%'
  6121. - 'REMOVE_SOULS:200 %attacker%'
  6122. - 'MESSAGE:&4&l** SOUL SIPHONE ** &7(%victim name%)'
  6123. '4':
  6124. chance: 13.5
  6125. cooldown: 60
  6126. effects:
  6127. - 'DAMAGE_ARMOR:30 %attacker%'
  6128. - 'REMOVE_SOULS:200 %attacker%'
  6129. - 'MESSAGE:&4&l** SOUL SIPHONE ** &7(%victim name%)'
  6130. deathpact:
  6131. display: '%group-color%Death Pact'
  6132. description: "Take less damage for every 10% of missing HP\nwhile also dealing slightly less damage (based on level)"
  6133. applies-to: 'Armor'
  6134. type: 'DEFENSE'
  6135. group: 'MASTERY'
  6136. applies:
  6137. - ALL_ARMOR
  6138. levels:
  6139. 1:
  6140. chance: 5
  6141. condition: '%victim health percentage% > 90 : %stop%'
  6142. cooldown: 120
  6143. effects:
  6144. - 'NEGATE_DAMAGE:5 %victim%'
  6145. - 'INCREASE_DAMAGE:-5 %victim%'
  6146. 2:
  6147. chance: 20
  6148. condition: '%victim health percentage% > 90 : %stop%'
  6149. cooldown: 120
  6150. effects:
  6151. - 'NEGATE_DAMAGE:10 %victim%'
  6152. - 'INCREASE_DAMAGE:-10 %victim%'
  6153. 3:
  6154. chance: 40
  6155. condition: '%victim health percentage% > 90 : %stop%'
  6156. cooldown: 120
  6157. effects:
  6158. - 'NEGATE_DAMAGE:15 %victim%'
  6159. - 'INCREASE_DAMAGE:-15 %victim%'
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