Sandwitches

E&E Alpha - Level 1 Seishin (Mecha Effects)

Feb 6th, 2011
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  1. Lv 1 Seishin
  2. Name FP Cost Effect
  3. Accel 1 Increases movement by 3 for one turn.
  4. Alert 1 You are considered to roll a natural 20 on your next Reflex Save.
  5. Attune 1 You grant one ally the effects of the Strike Seishin.
  6. Focus 1 Increase your Reflex save and To-Hit rolls by your Will Bonus for one turn.
  7. Guard 1 For the next turn, You Roll Toughness saves with an additional bonus equal to your Will Bonus.
  8. Invincible 1 The next time you take damage, you are considered to have rolled 1 under the Target DC.
  9. Mercy 1 If your next attack would kill or Destroy your opponent, it instead disables them.
  10. Rage 1 Your next attack is a critical hit (if it hits) is a confirmed Critical Hit. This does not stack with Valor or Soul.
  11. Scan 1 Reveals targeted opponent's Reflex, Toughness, and movement. The Targeted Opponent takes a -1 Penalty to Reflex for the next turn.
  12. Strike 1 Your next attack hits your opponent automaticly, Unless they use the Alert Seishin. You must still roll a d20 for Autofire damage and Threat.
  13. Trust 1 One ally may ignore up to 2 points in Damage penalties for one turn.
  14. Vigor 1 You may ignore up to your 1/2 your Will Bonus in Damage Penalties for one turn.
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