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- for (auto index = 0; index < 8; index++)
- {
- if (index + 1 > player_record->records->size() - 1)
- return false;
- auto current_record = player_record->records->at(index);
- if (current_record.data_filled && !is_time_delta_too_large(current_record) && player_record->last_lower_body_yaw_last_update == current_record.simulation_time)
- {
- *tick_record = current_record;
- *record_index = index;
- return true;
- }
- }
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