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Jun 24th, 2018
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  1. for (auto index = 0; index < 8; index++)
  2. {
  3. if (index + 1 > player_record->records->size() - 1)
  4. return false;
  5.  
  6. auto current_record = player_record->records->at(index);
  7.  
  8. if (current_record.data_filled && !is_time_delta_too_large(current_record) && player_record->last_lower_body_yaw_last_update == current_record.simulation_time)
  9. {
  10. *tick_record = current_record;
  11. *record_index = index;
  12. return true;
  13. }
  14. }
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