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- materialPath: I:\Jeux\steamapps\common\Source SDK Base 2013 Singleplayer\hl2\materials
- Loading I:\Jeux\steamapps\common\GarrysMod\bin\compil\rp_rockford_v2r.vmf
- Error! Variable "%keywords" is multiply defined in material "plaster/plaster_ext_02"!
- Can't find surfaceprop sheetrock for material PLASTER/PLASTER_INT_18, using default
- ConVarRef mat_reduceparticles doesn't point to an existing ConVar
- Can't find surfaceprop marble for material AGENCY/WALL/MARBLE01, using default
- Can't find surfaceprop stone for material STONE/INFWLLFTOP, using default
- Can't find surfaceprop marble for material AGENCY/FLOOR/MARBLE01A, using default
- Can't find surfaceprop marble for material AGENCY/FLOOR/MARBLE02, using default
- material "nature/cliff01a" not found.
- Material not found!: NATURE/CLIFF01A
- material "ajacks/ben_paintblue" not found.
- Material not found!: AJACKS/BEN_PAINTBLUE
- material "realworldtextures2/ground/carpet_30" not found.
- Material not found!: REALWORLDTEXTURES2/GROUND/CARPET_30
- material "phoenix_storms/black_chrome" not found.
- Material not found!: PHOENIX_STORMS/BLACK_CHROME
- Could not locate 'GameData' key in i:\jeux\steamapps\common\source sdk base 2013 singleplayer\hl2\gameinfo.txt
- Patching WVT material: maps/rp_rockford_v2r/statua/nature/rockfordgrass1_noprop_wvt_patch
- Patching WVT material: maps/rp_rockford_v2r/statua/nature/rockfordgrass1_wvt_patch
- fixing up env_cubemap materials on brush sides...
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
- Building Faces...error: material STATUA/WATER_HRP_MAT doesn't have a $bottommaterial
- error: material STATUA/WATER_HRP_MAT doesn't have a $bottommaterial
- error: material STATUA/WATER_HRP_MAT doesn't have a $bottommaterial
- done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...
- Merged 3108 detail faces...done (1)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (3)
- writing I:\Jeux\steamapps\common\GarrysMod\bin\compil\rp_rockford_v2r.prt...Building visibility clusters...
- done (0)
- material "skybox/paintedrt" not found.
- Can't load skybox file skybox/painted to build the default cubemap!
- Can't load skybox file skybox/painted to build the default cubemap!
- Finding displacement neighbors...
- Found a displacement edge abutting multiple other edges.
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Can't find surfaceprop asphalt for material concrete/roadcrosswalk_overlay, using default
- Can't find surfaceprop asphalt for material concrete/roadcrosswalk_overlay_2, using default
- material "decals/logo ts 64" not found.
- material "decals/logo tribunal 2048" not found.
- Building Physics collision data...
- done (2) (2877963 bytes)
- Placing detail props : 0...1...2...3...4...5...6...7...8...9.Material NATURE/BLENDMILGROUND004_2 uses unknown detail object type militia_sand_grass!
- Material NATURE/BLENDMILGROUND004_2 uses unknown detail object type militia_sand_grass!
- Material NATURE/BLENDMILGROUND004_2 uses unknown detail object type militia_sand_grass!
- Material NATURE/BLENDMILGROUND004_2 uses unknown detail object type militia_sand_grass!
- .Material STATUA/NATURE/ROCKFORDGRASS1 uses unknown detail object type militia_darkleaves_grass!
- Material STATUA/NATURE/ROCKFORDGRASS1 uses unknown detail object type militia_darkleaves_grass!
- Material STATUA/NATURE/ROCKFORDGRASS1 uses unknown detail object type militia_darkleaves_grass!
- Material STATUA/NATURE/ROCKFORDGRASS1 uses unknown detail object type militia_darkleaves_grass!
- Material STATUA/NATURE/ROCKFORDGRASS1 uses unknown detail object type militia_darkleaves_grass!
- Material STATUA/NATURE/ROCKFORDGRASS1 uses unknown detail object type militia_darkleaves_grass!
- Material STATUA/NATURE/ROCKFORDGRASS1 uses unknown detail object type militia_darkleaves_grass!
- Material STATUA/NATURE/ROCKFORDGRASS1 uses unknown detail object type militia_darkleaves_grass!
- Material STATUA/NATURE/ROCKFORDGRASS1 uses unknown detail object type militia_darkleaves_grass!
- Material STATUA/NATURE/ROCKFORDGRASS1 uses unknown detail object type militia_darkleaves_grass!
- Material STATUA/NATURE/ROCKFORDGRASS1 uses unknown detail object type militia_darkleaves_grass!
- Material STATUA/NATURE/ROCKFORDGRASS1 uses unknown detail object type militia_darkleaves_grass!
- Material STATUA/NATURE/ROCKFORDGRASS1 uses unknown detail object type militia_darkleaves_grass!
- Material STATUA/NATURE/ROCKFORDGRASS1 uses unknown detail object type militia_darkleaves_grass!
- Material STATUA/NATURE/ROCKFORDGRASS1 uses unknown detail object type militia_darkleaves_grass!
- Material STATUA/NATURE/ROCKFORDGRASS1 uses unknown detail object type militia_darkleaves_grass!
- Material STATUA/NATURE/ROCKFORDGRASS1 uses unknown detail object type militia_darkleaves_grass!
- Material STATUA/NATURE/ROCKFORDGRASS1 uses unknown detail object type militia_darkleaves_grass!
- Material STATUA/NATURE/ROCKFORDGRASS1 uses unknown detail object type militia_darkleaves_grass!
- Material STATUA/NATURE/ROCKFORDGRASS1 uses unknown detail object type militia_darkleaves_grass!
- Material STATUA/NATURE/ROCKFORDGRASS1 uses unknown detail object type militia_darkleaves_grass!
- Material STATUA/NATURE/ROCKFORDGRASS1 uses unknown detail object type militia_darkleaves_grass!
- Material STATUA/NATURE/ROCKFORDGRASS1 uses unknown detail object type militia_darkleaves_grass!
- Material STATUA/NATURE/ROCKFORDGRASS1 uses unknown detail object type militia_darkleaves_grass!
- Material STATUA/NATURE/ROCKFORDGRASS1 uses unknown detail object type militia_darkleaves_grass!
- Material STATUA/NATURE/ROCKFORDGRASS1 uses unknown detail object type militia_darkleaves_grass!
- Material STATUA/NATURE/ROCKFORDGRASS1 uses unknown detail object type militia_darkleaves_grass!
- Material STATUA/NATURE/ROCKFORDGRASS1 uses unknown detail object type militia_darkleaves_grass!
- Material STATUA/NATURE/ROCKFORDGRASS1 uses unknown detail object type militia_darkleaves_grass!
- Material STATUA/NATURE/ROCKFORDGRASS1 uses unknown detail object type militia_darkleaves_grass!
- Material STATUA/NATURE/ROCKFORDGRASS1 uses unknown detail object type militia_darkleaves_grass!
- Material STATUA/NATURE/ROCKFORDGRASS1 uses unknown detail object type militia_darkleaves_grass!
- Material STATUA/NATURE/ROCKFORDGRASS1 uses unknown detail object type militia_darkleaves_grass!
- Material STATUA/NATURE/ROCKFORDGRASS1 uses unknown detail object type militia_darkleaves_grass!
- Material STATUA/NATURE/ROCKFORDGRASS1 uses unknown detail object type militia_darkleaves_grass!
- Material STATUA/NATURE/ROCKFORDGRASS1 uses unknown detail object type militia_darkleaves_grass!
- Material STATUA/NATURE/ROCKFORDGRASS1 uses unknown detail object type militia_darkleaves_grass!
- Material STATUA/NATURE/ROCKFORDGRASS1 uses unknown detail object type militia_darkleaves_grass!
- Material STATUA/NATURE/ROCKFORDGRASS1 uses unknown detail object type militia_darkleaves_grass!
- Material STATUA/NATURE/ROCKFORDGRASS1 uses unknown detail object type militia_darkleaves_grass!
- .10
- Compacting texture/material tables...
- Reduced 12851 texinfos to 7443
- Reduced 1604 texdatas to 1425 (84148 bytes to 76152)
- Writing I:\Jeux\steamapps\common\GarrysMod\bin\compil\rp_rockford_v2r.bsp
- 12 seconds elapsed
- 8 threads
- reading i:\jeux\steamapps\common\garrysmod\bin\compil\rp_rockford_v2r.bsp
- reading i:\jeux\steamapps\common\garrysmod\bin\compil\rp_rockford_v2r.prt
- 3580 portalclusters
- 9307 numportals
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 24021 visible clusters (1.28%)
- Total clusters visible: 1877359
- Average clusters visible: 524
- Building PAS...
- Average clusters audible: 1829
- visdatasize:1559380 compressed from 3207680
- writing i:\jeux\steamapps\common\garrysmod\bin\compil\rp_rockford_v2r.bsp
- 25 minutes, 59 seconds elapsed
- Could not find lights.rad in lights.rad.
- Trying VRAD BIN directory instead...
- Warning: Couldn't open texlight file I:\Jeux\steamapps\common\Source SDK Base 2013 Singleplayer\bin\lights.rad.
- Loading i:\jeux\steamapps\common\garrysmod\bin\compil\rp_rockford_v2r.bsp
- Error! Invalid VTX file checksum: 378171899, expected -1907562166 "models/props_junk/petfoodbag01.dx80.vtx"
- Error! Invalid VTX file checksum: 1015110034, expected 193026319 "models/props_junk/dumpster.dx80.vtx"
- Error! Unable to load file "models/props_foliage/urban_streettree01.dx80.vtx"
- Error! Unable to load file "models/props_foliage/mall_pot_large01.dx80.vtx"
- Error! Unable to load file "models/props_foliage/mall_small_palm01.dx80.vtx"
- Error! Unable to load file "models/props_foliage/mall_big_plant01.dx80.vtx"
- Error! Unable to load file "models/props_foliage/mall_bigleaves_plant03.dx80.vtx"
- Error! Unable to load file "models/props_foliage/mall_bush02.dx80.vtx"
- Error! Unable to load file "models/props_foliage/mall_pot_squarexl01.dx80.vtx"
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- 32732 faces
- 22 degenerate faces
- 22966556 square feet [3307184128.00 square inches]
- 1363 Displacements
- 8918958 Square Feet [1284329984.00 Square Inches]
- 32710 patches before subdivision
- 711778 patches after subdivision
- 888 direct lights
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...
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