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Alexander's Downtime (06/21/18)

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Jun 21st, 2018
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  1. **Capital Gains:**
  2.  
  3. **Day 1:**
  4. - Capital Gains (154 Laborers):
  5. * (154) Laborers team yield(s): (6) Labor, (184.8) GP (+2 bonus); (__-60 gp__).
  6. - Buying 3 Influence (__-90 gp__)
  7. - Hiring 3 Laborers team (__-3 Influence, -6 Labor__) (0/0 -> Hired!).
  8. - Capital Gains (3 Laborers):
  9. * (3) Laborers team yield(s): (2) Labor, (3.6) GP (+2 bonus); (__-20 gp__).
  10. - Buying 1 Influence (__-30 gp__)
  11. - Hiring 1 Laborers team (__-1 Influence, -2 Labor__) (0/0 -> Hired!).
  12. - Capital Gains (1 Laborers):
  13. * (1) Laborers team yield(s): (0) Labor, (1.2) GP (+2 bonus); (__-0 gp__).
  14. - Buying 0 Influence (__-0 gp__)
  15. - Hiring 0 Laborers team (__-0 Influence, -0 Labor__) (0/0 -> Hired!).
  16.  
  17. **Day 2:**
  18. - Capital Gains (158 Laborers):
  19. * (158) Laborers team yield(s): (6) Labor, (189.6) GP (+2 bonus); (__-60 gp__).
  20. - Buying 3 Influence (__-90 gp__)
  21. - Hiring 3 Laborers team (__-3 Influence, -6 Labor__) (0/0 -> Hired!).
  22. - Capital Gains (3 Laborers):
  23. * (3) Laborers team yield(s): (2) Labor, (3.6) GP (+2 bonus); (__-20 gp__).
  24. - Buying 1 Influence (__-30 gp__)
  25. - Hiring 1 Laborers team (__-1 Influence, -2 Labor__) (0/0 -> Hired!).
  26. - Capital Gains (1 Laborers):
  27. * (1) Laborers team yield(s): (0) Labor, (1.2) GP (+2 bonus); (__-0 gp__).
  28. - Buying 0 Influence (__-0 gp__)
  29. - Hiring 0 Laborers team (__-0 Influence, -0 Labor__) (0/0 -> Hired!).
  30.  
  31. **Day 3:**
  32. - Capital Gains (162 Laborers):
  33. * (162) Laborers team yield(s): (6) Labor, (194.4) GP (+2 bonus); (__-60 gp__).
  34. - Buying 3 Influence (__-90 gp__)
  35. - Hiring 3 Laborers team (__-3 Influence, -6 Labor__) (0/0 -> Hired!).
  36. - Capital Gains (3 Laborers):
  37. * (3) Laborers team yield(s): (2) Labor, (3.6) GP (+2 bonus); (__-20 gp__).
  38. - Buying 1 Influence (__-30 gp__)
  39. - Hiring 1 Laborers team (__-1 Influence, -2 Labor__) (0/0 -> Hired!).
  40. - Capital Gains (1 Laborers):
  41. * (1) Laborers team yield(s): (0) Labor, (1.2) GP (+2 bonus); (__-0 gp__).
  42. - Buying 0 Influence (__-0 gp__)
  43. - Hiring 0 Laborers team (__-0 Influence, -0 Labor__) (0/0 -> Hired!).
  44.  
  45. **Day 4:**
  46. - Capital Gains (166 Laborers):
  47. * (166) Laborers team yield(s): (6) Labor, (199.2) GP (+2 bonus); (__-60 gp__).
  48. - Buying 3 Influence (__-90 gp__)
  49. - Hiring 3 Laborers team (__-3 Influence, -6 Labor__) (0/0 -> Hired!).
  50. - Capital Gains (3 Laborers):
  51. * (3) Laborers team yield(s): (2) Labor, (3.6) GP (+2 bonus); (__-20 gp__).
  52. - Buying 1 Influence (__-30 gp__)
  53. - Hiring 1 Laborers team (__-1 Influence, -2 Labor__) (0/0 -> Hired!).
  54. - Capital Gains (1 Laborers):
  55. * (1) Laborers team yield(s): (0) Labor, (1.2) GP (+2 bonus); (__-0 gp__).
  56. - Buying 0 Influence (__-0 gp__)
  57. - Hiring 0 Laborers team (__-0 Influence, -0 Labor__) (0/0 -> Hired!).
  58.  
  59. **Day 5:**
  60. - Capital Gains (170 Laborers):
  61. * (170) Laborers team yield(s): (6) Labor, (204.0) GP (+2 bonus); (__-60 gp__).
  62. - Buying 3 Influence (__-90 gp__)
  63. - Hiring 3 Laborers team (__-3 Influence, -6 Labor__) (0/0 -> Hired!).
  64. - Capital Gains (3 Laborers):
  65. * (3) Laborers team yield(s): (2) Labor, (3.6) GP (+2 bonus); (__-20 gp__).
  66. - Buying 1 Influence (__-30 gp__)
  67. - Hiring 1 Laborers team (__-1 Influence, -2 Labor__) (0/0 -> Hired!).
  68. - Capital Gains (1 Laborers):
  69. * (1) Laborers team yield(s): (0) Labor, (1.2) GP (+2 bonus); (__-0 gp__).
  70. - Buying 0 Influence (__-0 gp__)
  71. - Hiring 0 Laborers team (__-0 Influence, -0 Labor__) (0/0 -> Hired!).
  72.  
  73. **Day 6:**
  74. - Capital Gains (174 Laborers):
  75. * (174) Laborers team yield(s): (6) Labor, (208.8) GP (+2 bonus); (__-60 gp__).
  76. - Buying 3 Influence (__-90 gp__)
  77. - Hiring 3 Laborers team (__-3 Influence, -6 Labor__) (0/0 -> Hired!).
  78. - Capital Gains (3 Laborers):
  79. * (3) Laborers team yield(s): (2) Labor, (3.6) GP (+2 bonus); (__-20 gp__).
  80. - Buying 1 Influence (__-30 gp__)
  81. - Hiring 1 Laborers team (__-1 Influence, -2 Labor__) (0/0 -> Hired!).
  82. - Capital Gains (1 Laborers):
  83. * (1) Laborers team yield(s): (0) Labor, (1.2) GP (+2 bonus); (__-0 gp__).
  84. - Buying 0 Influence (__-0 gp__)
  85. - Hiring 0 Laborers team (__-0 Influence, -0 Labor__) (0/0 -> Hired!).
  86.  
  87. **Day 7:**
  88. - Capital Gains (178 Laborers):
  89. * (178) Laborers team yield(s): (6) Labor, (213.6) GP (+2 bonus); (__-60 gp__).
  90. - Buying 3 Influence (__-90 gp__)
  91. - Hiring 3 Laborers team (__-3 Influence, -6 Labor__) (0/0 -> Hired!).
  92. - Capital Gains (3 Laborers):
  93. * (3) Laborers team yield(s): (2) Labor, (3.6) GP (+2 bonus); (__-20 gp__).
  94. - Buying 1 Influence (__-30 gp__)
  95. - Hiring 1 Laborers team (__-1 Influence, -2 Labor__) (0/0 -> Hired!).
  96. - Capital Gains (1 Laborers):
  97. * (1) Laborers team yield(s): (0) Labor, (1.2) GP (+2 bonus); (__-0 gp__).
  98. - Buying 0 Influence (__-0 gp__)
  99. - Hiring 0 Laborers team (__-0 Influence, -0 Labor__) (0/0 -> Hired!).
  100.  
  101. **General resources __after__ changes:**
  102. - 201.8 GP.
  103. - 16'800 XP.
  104. - 36 Roleplay Point(s).
  105. - 182 Teams: 182 Laborers.
  106. - 1 Building: 1 Mansion.
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