Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- **Capital Gains:**
- **Day 1:**
- - Capital Gains (154 Laborers):
- * (154) Laborers team yield(s): (6) Labor, (184.8) GP (+2 bonus); (__-60 gp__).
- - Buying 3 Influence (__-90 gp__)
- - Hiring 3 Laborers team (__-3 Influence, -6 Labor__) (0/0 -> Hired!).
- - Capital Gains (3 Laborers):
- * (3) Laborers team yield(s): (2) Labor, (3.6) GP (+2 bonus); (__-20 gp__).
- - Buying 1 Influence (__-30 gp__)
- - Hiring 1 Laborers team (__-1 Influence, -2 Labor__) (0/0 -> Hired!).
- - Capital Gains (1 Laborers):
- * (1) Laborers team yield(s): (0) Labor, (1.2) GP (+2 bonus); (__-0 gp__).
- - Buying 0 Influence (__-0 gp__)
- - Hiring 0 Laborers team (__-0 Influence, -0 Labor__) (0/0 -> Hired!).
- **Day 2:**
- - Capital Gains (158 Laborers):
- * (158) Laborers team yield(s): (6) Labor, (189.6) GP (+2 bonus); (__-60 gp__).
- - Buying 3 Influence (__-90 gp__)
- - Hiring 3 Laborers team (__-3 Influence, -6 Labor__) (0/0 -> Hired!).
- - Capital Gains (3 Laborers):
- * (3) Laborers team yield(s): (2) Labor, (3.6) GP (+2 bonus); (__-20 gp__).
- - Buying 1 Influence (__-30 gp__)
- - Hiring 1 Laborers team (__-1 Influence, -2 Labor__) (0/0 -> Hired!).
- - Capital Gains (1 Laborers):
- * (1) Laborers team yield(s): (0) Labor, (1.2) GP (+2 bonus); (__-0 gp__).
- - Buying 0 Influence (__-0 gp__)
- - Hiring 0 Laborers team (__-0 Influence, -0 Labor__) (0/0 -> Hired!).
- **Day 3:**
- - Capital Gains (162 Laborers):
- * (162) Laborers team yield(s): (6) Labor, (194.4) GP (+2 bonus); (__-60 gp__).
- - Buying 3 Influence (__-90 gp__)
- - Hiring 3 Laborers team (__-3 Influence, -6 Labor__) (0/0 -> Hired!).
- - Capital Gains (3 Laborers):
- * (3) Laborers team yield(s): (2) Labor, (3.6) GP (+2 bonus); (__-20 gp__).
- - Buying 1 Influence (__-30 gp__)
- - Hiring 1 Laborers team (__-1 Influence, -2 Labor__) (0/0 -> Hired!).
- - Capital Gains (1 Laborers):
- * (1) Laborers team yield(s): (0) Labor, (1.2) GP (+2 bonus); (__-0 gp__).
- - Buying 0 Influence (__-0 gp__)
- - Hiring 0 Laborers team (__-0 Influence, -0 Labor__) (0/0 -> Hired!).
- **Day 4:**
- - Capital Gains (166 Laborers):
- * (166) Laborers team yield(s): (6) Labor, (199.2) GP (+2 bonus); (__-60 gp__).
- - Buying 3 Influence (__-90 gp__)
- - Hiring 3 Laborers team (__-3 Influence, -6 Labor__) (0/0 -> Hired!).
- - Capital Gains (3 Laborers):
- * (3) Laborers team yield(s): (2) Labor, (3.6) GP (+2 bonus); (__-20 gp__).
- - Buying 1 Influence (__-30 gp__)
- - Hiring 1 Laborers team (__-1 Influence, -2 Labor__) (0/0 -> Hired!).
- - Capital Gains (1 Laborers):
- * (1) Laborers team yield(s): (0) Labor, (1.2) GP (+2 bonus); (__-0 gp__).
- - Buying 0 Influence (__-0 gp__)
- - Hiring 0 Laborers team (__-0 Influence, -0 Labor__) (0/0 -> Hired!).
- **Day 5:**
- - Capital Gains (170 Laborers):
- * (170) Laborers team yield(s): (6) Labor, (204.0) GP (+2 bonus); (__-60 gp__).
- - Buying 3 Influence (__-90 gp__)
- - Hiring 3 Laborers team (__-3 Influence, -6 Labor__) (0/0 -> Hired!).
- - Capital Gains (3 Laborers):
- * (3) Laborers team yield(s): (2) Labor, (3.6) GP (+2 bonus); (__-20 gp__).
- - Buying 1 Influence (__-30 gp__)
- - Hiring 1 Laborers team (__-1 Influence, -2 Labor__) (0/0 -> Hired!).
- - Capital Gains (1 Laborers):
- * (1) Laborers team yield(s): (0) Labor, (1.2) GP (+2 bonus); (__-0 gp__).
- - Buying 0 Influence (__-0 gp__)
- - Hiring 0 Laborers team (__-0 Influence, -0 Labor__) (0/0 -> Hired!).
- **Day 6:**
- - Capital Gains (174 Laborers):
- * (174) Laborers team yield(s): (6) Labor, (208.8) GP (+2 bonus); (__-60 gp__).
- - Buying 3 Influence (__-90 gp__)
- - Hiring 3 Laborers team (__-3 Influence, -6 Labor__) (0/0 -> Hired!).
- - Capital Gains (3 Laborers):
- * (3) Laborers team yield(s): (2) Labor, (3.6) GP (+2 bonus); (__-20 gp__).
- - Buying 1 Influence (__-30 gp__)
- - Hiring 1 Laborers team (__-1 Influence, -2 Labor__) (0/0 -> Hired!).
- - Capital Gains (1 Laborers):
- * (1) Laborers team yield(s): (0) Labor, (1.2) GP (+2 bonus); (__-0 gp__).
- - Buying 0 Influence (__-0 gp__)
- - Hiring 0 Laborers team (__-0 Influence, -0 Labor__) (0/0 -> Hired!).
- **Day 7:**
- - Capital Gains (178 Laborers):
- * (178) Laborers team yield(s): (6) Labor, (213.6) GP (+2 bonus); (__-60 gp__).
- - Buying 3 Influence (__-90 gp__)
- - Hiring 3 Laborers team (__-3 Influence, -6 Labor__) (0/0 -> Hired!).
- - Capital Gains (3 Laborers):
- * (3) Laborers team yield(s): (2) Labor, (3.6) GP (+2 bonus); (__-20 gp__).
- - Buying 1 Influence (__-30 gp__)
- - Hiring 1 Laborers team (__-1 Influence, -2 Labor__) (0/0 -> Hired!).
- - Capital Gains (1 Laborers):
- * (1) Laborers team yield(s): (0) Labor, (1.2) GP (+2 bonus); (__-0 gp__).
- - Buying 0 Influence (__-0 gp__)
- - Hiring 0 Laborers team (__-0 Influence, -0 Labor__) (0/0 -> Hired!).
- **General resources __after__ changes:**
- - 201.8 GP.
- - 16'800 XP.
- - 36 Roleplay Point(s).
- - 182 Teams: 182 Laborers.
- - 1 Building: 1 Mansion.
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement