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- Pool Tweaks (part 1)
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- Gadgetry attacks hit numbers and damages adjusted. Overall increase of roughly 2-3x (depending on your class).
- Nano Net changed to a narrow cone. Hits 10 targets max.
- Blaster Barrage (or whatever it's called) is now a targetless cone.
- Force Of Will attacks now (probably temporarily) use different animations (classic Psi animations).
- Damages adjusted, now roughly 2-3x stronger than before.
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- Super Strength tweaks;
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- All single target attacks now deal half their damage to targets within 3ft of the primary target (6ft for Hurl).
- Rage review:
- Rage's cooldown decreased to 3 minutes.
- Rage's damage crash no longer present. (This is to keep the feel of the flow of battle, no more taking breaks mid-fight)
- Defense and Endurance crash still present.
- Rage now applies 30% of its boost for 30 seconds, the remaining 50% lasts the full 2 minutes.
- Rage is easier to loop, and retains its immediacy, but requires a bit more investment to keep the long term power it had before (as a tradeoff for its newfound lack of self damage debuff).
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- Spiders/Widows;
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- (Attempted???) Fix to Spider/Widow passive stacking improperly
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- Bane Spiders;
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- Melee attacks now apply a Smashing damage buff based on the severity of the attack.
- Melee attacks also apply a 10% Toxic debuff for 20 seconds.
- Shatter's damage buff (10%) and Tox resist debuff (also 10%) are doubled on a successful sneak attack.
- Ranged attacks now apply a growing 4% Energy damage buff (to further improve Bane's weak ranged presence).
- Web Cocoon's damage increased vs primary target.
- Bane Spider should have superior single-target DPS while still allowing it to freely move between targets as the other NuSpiders do.
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- Misc;
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- -lowered itrials min members to start from 12 to 8, except baf. because.
- -removed product checks of certain melee sets
- -changed the way restraint applies.
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- Coming soon:
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- New Bane exclusive power.
- Widows.
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