Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- Name: Blade
- EXP: 250/250
- Durability
- Health: 600/600
- 60XP *10
- Debuff: 3
- 30XP *.1
- Flux: 10
- 10XP
- Ability
- Agility: 3
- (10XP *.1) +2
- Knowledge: 10
- (Allocated: 7) (Reserved: 5)
- Versatility: 6
- (20XP *.1) + 4
- Offense
- Magic: 15
- 19XP *.8
- Tech: 0
- 0XP *.8
- Normal: 18
- 18XP
- Defense
- Dodge: 10 -05
- 40XP *.25
- Block: 10 +10
- 22XP *.45
- Parry: 10
- 11XP *.90
- Skills
- Acrobatics: 14, 4 +10 Agi
- Discourse.: 26, 6 +20 Ver
- Spells
- Imbue
- Magic Knight Spell
- Casting Time: 1 AGI
- Difficulty/Knowledge Use: 5 Knowledge
- Creates an elemental charge, up to a maximum of three, that is imbued into the currently equipped weapon. If the weapon leaves the user's hand (due to being disarmed, dropped, switching weapons, etc), the charges dissipate 1/round immediately until the weapon is normal again. These charges apply a special effect when used with the listed attacks.
- Flare Blade: +1 Damage module per charge. Consumes 1 charge on use.
- Flux Blade: Causes a status effect based on which element is charged. Consumes 1 charge on use.
- Fire: Corrode, Water/Ice: Slow, Air/Electricity: Repel, Earth: Disable, Light/Holy: Stun, Dark: Lifesteal (Steals the amount of damage added by the buff back, so Magic/3 * number of charges HP is recovered with every hit.)
- Uruz
- Runic Magic Spell
- Casting Time: 1 AGI
- Difficulty/Knowledge Use: 3
- This spell heals the chosen target by Magic*8 HP. 8*15 120HP
- Attacks
- Quick Slash | Power Slash
- 56% ACC, 44% DMG | 28% ACC, 73% DMG
- Weapon-based Type-A Attack | Weapon-based Type A Attack
- Close Range | Close Range
- One Target | One Target
- 10+6 Accuracy, 7+10 Damage | 5+6 Accuracy, 13+10 Damage
- |
- Flare Blade | Flux Blade
- 50% ACC, 50% DMG | 50% ACC, 50% DMG
- 2 AGI Cost | 2 AGI Cost
- Type-B Attack | Type-B Attack
- Close Range | Close Range
- One Target | One Target
- 18+6 Accuracy, 17+10 Damage | 18+6 Accuracy, 17+10 Damage
- Magic, Accurate, Weapon | Magic, Accurate, Weapon
- Quirks
- Manabound
- Gain +1 AGI if in an environment rich with magical energy. Lose 1 AGI if in an environment low on magical energy. No effect either way if in a neutral area.
- Magic Knight
- Possess the Magic Knight spell, "Imbue." Spell cannot be unequipped and so always takes up its required Knowledge, but provides the benefits of what the spell lets you to do.
- Equipment and Inventory
- Weapon
- Dragonsteel Longsword
- +6 Acc +10 Dmg
- A large, thick-bladed longsword smithed of dragonsteel; a strong alloy between dragonite and steel
- Armor
- Dragonsteel Platemail
- +10 Block, -5 Dodge
- Heavy full platemail made of dragonsteel, provides great protection from many types of weapons.
Advertisement
Add Comment
Please, Sign In to add comment