BladeSkydancer

SSQ Revolution Blade

May 15th, 2017
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  1. Name: Blade
  2. EXP: 250/250
  3.  
  4. Durability
  5. Health: 600/600
  6. 60XP *10
  7. Debuff: 3
  8. 30XP *.1
  9. Flux: 10
  10. 10XP
  11.  
  12. Ability
  13. Agility: 3
  14. (10XP *.1) +2
  15. Knowledge: 10
  16. (Allocated: 7) (Reserved: 5)
  17. Versatility: 6
  18. (20XP *.1) + 4
  19.  
  20. Offense
  21. Magic: 15
  22. 19XP *.8
  23. Tech: 0
  24. 0XP *.8
  25. Normal: 18
  26. 18XP
  27.  
  28. Defense
  29. Dodge: 10 -05
  30. 40XP *.25
  31. Block: 10 +10
  32. 22XP *.45
  33. Parry: 10
  34. 11XP *.90
  35.  
  36. Skills
  37. Acrobatics: 14, 4 +10 Agi
  38. Discourse.: 26, 6 +20 Ver
  39.  
  40. Spells
  41. Imbue
  42. Magic Knight Spell
  43. Casting Time: 1 AGI
  44. Difficulty/Knowledge Use: 5 Knowledge
  45. Creates an elemental charge, up to a maximum of three, that is imbued into the currently equipped weapon. If the weapon leaves the user's hand (due to being disarmed, dropped, switching weapons, etc), the charges dissipate 1/round immediately until the weapon is normal again. These charges apply a special effect when used with the listed attacks.
  46. Flare Blade: +1 Damage module per charge. Consumes 1 charge on use.
  47. Flux Blade: Causes a status effect based on which element is charged. Consumes 1 charge on use.
  48. Fire: Corrode, Water/Ice: Slow, Air/Electricity: Repel, Earth: Disable, Light/Holy: Stun, Dark: Lifesteal (Steals the amount of damage added by the buff back, so Magic/3 * number of charges HP is recovered with every hit.)
  49.  
  50. Uruz
  51. Runic Magic Spell
  52. Casting Time: 1 AGI
  53. Difficulty/Knowledge Use: 3
  54. This spell heals the chosen target by Magic*8 HP. 8*15 120HP
  55.  
  56. Attacks
  57.  
  58. Quick Slash | Power Slash
  59. 56% ACC, 44% DMG | 28% ACC, 73% DMG
  60. Weapon-based Type-A Attack | Weapon-based Type A Attack
  61. Close Range | Close Range
  62. One Target | One Target
  63. 10+6 Accuracy, 7+10 Damage | 5+6 Accuracy, 13+10 Damage
  64. |
  65. Flare Blade | Flux Blade
  66. 50% ACC, 50% DMG | 50% ACC, 50% DMG
  67. 2 AGI Cost | 2 AGI Cost
  68. Type-B Attack | Type-B Attack
  69. Close Range | Close Range
  70. One Target | One Target
  71. 18+6 Accuracy, 17+10 Damage | 18+6 Accuracy, 17+10 Damage
  72. Magic, Accurate, Weapon | Magic, Accurate, Weapon
  73.  
  74. Quirks
  75. Manabound
  76. Gain +1 AGI if in an environment rich with magical energy. Lose 1 AGI if in an environment low on magical energy. No effect either way if in a neutral area.
  77. Magic Knight
  78. Possess the Magic Knight spell, "Imbue." Spell cannot be unequipped and so always takes up its required Knowledge, but provides the benefits of what the spell lets you to do.
  79.  
  80. Equipment and Inventory
  81. Weapon
  82. Dragonsteel Longsword
  83. +6 Acc +10 Dmg
  84. A large, thick-bladed longsword smithed of dragonsteel; a strong alloy between dragonite and steel
  85.  
  86. Armor
  87. Dragonsteel Platemail
  88. +10 Block, -5 Dodge
  89. Heavy full platemail made of dragonsteel, provides great protection from many types of weapons.
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