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- actor " Chaingun " : chaingun replaces chaingun
- {
- obituary "%o was mauled by %k's chaingun."
- inventory.pickupmessage "You claimed a chaingun!"
- states
- {
- Ready:
- CHGG A 1 A_WeaponReady
- goto Ready
- Select:
- CHGG A 1 A_Raise
- loop
- Deselect:
- CHGG A 1 A_Lower
- loop
- Fire:
- CHGG A 8
- CHGG B 8
- CHGG A 4
- CHGG B 4
- CHGG A 2
- CHGG B 2
- CHGG A 0 A_GunFlash
- CHGG A 2 A_FireBullets(4, 3, 1, 5, "BulletPuff",1,2048)
- CHGG B 2 A_FireBullets(4, 3, 1, 5, "BulletPuff",1,2048)
- CHGG A 2 A_ReFire
- CHGG B 2
- CHGG A 4
- CHGG B 4
- CHGG A 8
- CHGG B 8
- goto Ready
- Hold:
- CHGG A 0 A_GunFlash
- CHGG A 2 A_FireBullets(4, 3, 1, 5, "BulletPuff",1,2048)
- CHGG B 2 A_FireBullets(4, 3, 1, 5, "BulletPuff",1,2048)
- CHGG A 2 A_ReFire
- CHGG B 2
- CHGG A 4
- CHGG B 4
- CHGG A 8
- CHGG B 8
- goto Ready
- Flash:
- CHGF A 2 Bright A_Light1
- //Goto LightDone
- CHGF B 3 Bright A_Light1
- Goto LightDone
- Spawn:
- MGUN A -1
- Stop
- }
- }
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