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- if(PlayerInfo[i][pCarLicT] > 0)
- {
- PlayerInfo[i][pCarLicT] -= 1;
- }
- if(PlayerInfo[i][pFlyLicT] > 0)
- {
- PlayerInfo[i][pFlyLicT] -= 1;
- }
- if(PlayerInfo[i][pBoatLicT] > 0)
- {
- PlayerInfo[i][pBoatLicT] -= 1;
- }
- if(PlayerInfo[i][pGunLicT] > 0)
- {
- PlayerInfo[i][pGunLicT] -= 1;
- }
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