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Apr 3rd, 2020
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  1. if(PlayerInfo[i][pCarLicT] > 0)
  2. {
  3. PlayerInfo[i][pCarLicT] -= 1;
  4. }
  5. if(PlayerInfo[i][pFlyLicT] > 0)
  6. {
  7. PlayerInfo[i][pFlyLicT] -= 1;
  8. }
  9. if(PlayerInfo[i][pBoatLicT] > 0)
  10. {
  11. PlayerInfo[i][pBoatLicT] -= 1;
  12. }
  13. if(PlayerInfo[i][pGunLicT] > 0)
  14. {
  15. PlayerInfo[i][pGunLicT] -= 1;
  16. }
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