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  1. [887.475] ClientGame::UpdateWorld : Error: lua/GUIInsight_Overhead.lua:142: attempt to call method 'GetVisualRadius' (a nil value)
  2. [Client] Script Error #1: lua/GUIInsight_Overhead.lua:142: attempt to call method 'GetVisualRadius' (a nil value)
  3. Call stack:
  4. #1: AddGhostGuide lua/GUIInsight_Overhead.lua:142
  5. self = GUIInsight_Overhead { }
  6. target = Clog-1475 {alive=true, armor=0, gameEffectsFlags=0, health=250, healthIgnored=false, isOnFire=false, maxArmor=0, maxHealth=250, teamNumber=2, techId=239, timeBurnInit=0, timeLastHealed=0, timeLastVisuallyHealed=0, variant=5 }
  7. origin = cdata
  8. radii = { }
  9. #2: Update lua/GUIInsight_Overhead.lua:285
  10. self = GUIInsight_Overhead { }
  11. deltaTime = 0.008545340038836
  12. player = Spectator-344 {activeWeaponId=-1, adagradSum=0.28056702017784, alive=false, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0, animationGraphIndex=0, animationGraphNode=-1, animationSequence2=-1, animationSequence=-1, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=0, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, cameraYOffset=0, clientIndex=5, collisionRep=0, communicationStatus=1, darwinMode=false, desiredCameraAngles=cdata, desiredCameraDistance=0, desiredCameraPosition=cdata, desiredCameraYOffset=0, desiredYOffset=0, flinchIntensity=0, followMoveEnabled=false, followedTargetId=-1, followingTransition=true, fov=90, freeLookMoveEnabled=false, frozen=false, fullPrecisionOrigin=cdata, gameEffectsFlags=0, giveDamageTime=0, health=100, healthIgnored=false, imposedTargetId=-1, inventoryUpdateId=0, isMoveBlocked=false, isUsing=false, killCamBaseTime=0, killCamKillerId=0, layer1AnimationBlend=0, layer1AnimationGraphNode=-1, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationId=1, maxArmor=0, maxHealth=100, minimapTargetPosition=cdata, mode=1, modeTime=-1, modelIndex=0, moveButtonPressed=false, moveTransition=false, overheadModeHeight=11, overheadMoveEnabled=true, physicsGroup=8, physicsGroupFilterMask=0, physicsType=1, playTime=770.30859375, playerLevel=282, playerSkill=2913, primaryAttackLastFrame=false, processMove=true, pushImpulse=cdata, pushTime=0, quickSwitchSlot=1, resetMouse=0, resources=12, runningBodyYaw=0, secondaryAttackLastFrame=false, selectedId=-1, slowAmount=0, specMode=2, standingBodyYaw=5.9010000228882, startCameraAngles=cdata, startCameraDistance=0, startCameraPosition=cdata, startCameraYOffset=0, teamAtEntrance=2, teamNumber=3, teamResources=0, techId=1, timeLastHealed=0, timeLastMenu=0, timeLastVisuallyHealed=0, timeOfLastUse=0, timeOfLastWeaponSwitch=0, timeUntilPlayerCollisionsIgnored=0, totalXP=4542033, transitionDuration=0.30000001192093, transitionStart=1588.0672607422, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, velocity=cdata, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=3644, viewPitch=1.2219649553299, viewRoll=0, viewYaw=1.5709881782532, weaponsWeight=0 }
  13. entityId = -1
  14. entity = Clog-1475 {alive=true, armor=0, gameEffectsFlags=0, health=250, healthIgnored=false, isOnFire=false, maxArmor=0, maxHealth=250, teamNumber=2, techId=239, timeBurnInit=0, timeLastHealed=0, timeLastVisuallyHealed=0, variant=5 }
  15. targetCoord = cdata
  16. oldId = -1
  17. newId = 1475
  18. #3: Update lua/GUIManager.lua:293
  19. self = GUIManager { }
  20. deltaTime = 0.008545340038836
  21. numScripts = 33
  22. allowedUpdatesForDefaultUpdateInterval = 7.0499055320397
  23. numDefaultsUpdated = 6
  24. now = 1594.4066162109
  25. (for index) = 10
  26. (for limit) = 1
  27. (for step) = -1
  28. s = 10
  29. #4: lua/GUIManager.lua:387
  30. deltaTime = 0.008545340038836
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