Advertisement
PastryIRL

v0.1.9 Changelog

May 17th, 2024
2,830
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 7.54 KB | None | 0 0
  1. v0.1.9
  2.  
  3. Story:
  4. - +17k words, totaling 130k
  5. - +484 images, totaling 5112
  6. - +5 animations, totaling 94
  7. - +13 New Events:
  8.  
  9. - +1 Main (Rem & Ram) Event
  10. - +1 Bonus H-scene (comprised of 7 smaller H-scenes for Megumin, Aqua, Darkness, Luna, Yunyun, Chris and Wiz)
  11. - +1 Megumin Event
  12. - +1 Megumin H-scene
  13. - +1 Yunyun event
  14. - +2 Rin Events
  15. - +2 Rin Quests
  16. - +1 Wiz Event
  17. - +1 Wiz (?) Quest but not really
  18. - +1 Wiz H-scene
  19. - +1 Gabriel event
  20. - +1 Gabriel H-scene
  21. - +1 Lolisa event
  22. - +1 Lolisa H-scene
  23. - +1 Alleys quest chain
  24. - You can now hang out with Chris at night after seeing "Vantage Point"
  25. - You can now raise affection with Lolisa after her latest event
  26.  
  27. Technical:
  28. - You can now explore the Alleys at night, but you might get ambushed by bandits while doing so. Don't forget to upgrade your skills. Hunting down enough bandits will yield a unique reward.
  29. - You can now travel to Heaven during the night
  30. - Some wearable items can now provide special buffs and properties in battles.
  31. - Added a Photoalbum as a unique item drop which will show some extra images not present in game
  32. - Quests available on the quest board will no longer appear if the player has too many. Additionally, you can now discard quests as long as they are not important to the story. Important quests will now be marked with a golden seal
  33. - Boons now have multiple rarity levels which affect their stats. Players can increase their odds of getting stronger boons by purchasing an upgrade from Eris
  34. - Disabled checking for updates for mobile devices for now since it can cause issues on older systems
  35. - Important items sold in shops (for example book important to quest progression or items that act as triggers for bonus events) will now have a marker indicating that quality
  36.  
  37. Adventuring:
  38. - Added Rin as a playable character.
  39. - Added Gabriel's Boons
  40. - Various animation improvements to combat and general optimizations to make it run smoother
  41. - Targeting allies with restorative abilities will now show a preview of their effects
  42. - Added new status effects: Meditating, Acid, Asleep, Fragile, Exposed, Trapped, Empowered
  43. - You can now cleanse Burn by Cowering. Stop, drop and roll.
  44. - Some AOE effects will now render their effects one target at a time instead of all at once
  45. - Added abilities with Charges, for example Rin's Magic Missile. Players will be able to utilize charges to target multiple targets or the same target multiple times.
  46. - Added an additional animation for when heroes are knocked out.
  47. - Added a visual flash to some ability effects
  48.  
  49. Balancing:
  50. - Megumin's Explosion's manacost will now be refunded if the battle ended before it finished casting
  51. - Added a new ability to Megumin: Meditate. While used, she receives a substantial penalty to Dodge, but if she is not hit for a full turn, she will restore 25% of her mana.
  52. - Aqua's Turn Undead "Blinding Strike" upgrade now hits the target two times, which should make it a viable alternative to the otherwise superior AOE attack.
  53. - Aqua's Divine Heal now increases healed amount by 30% (from 10%) to the total of 50%.
  54. - Aqua's Blessed Restoration changed to Resurrection, and as you would expect can now resurrect knocked out units.
  55. - Aqua's Heal now has a 2 turn cooldown.
  56. - Kazuma's Snipe now has an extra upgrade tier which adds two potential branches: Quick Draw, allowing for an extra shot per use, and Volley, which allows for three shots at random targets. Both come with increased manacost and decreased accuracy.
  57. - Kazuma's and Chris's Steal now has ability upgrades
  58. - Chris's Poisoned Blade rebalanced: extra damage out of stealth is now a potential upgrade. Another upgrade provides Execute, which will instantly kill an enemy if they're below 50% health.
  59. - Yunyun's received multiple ability upgrades
  60. - Buffing altars effects now only last for the duration of one battle
  61. - Bosses now have debuff resist that can prevent them from getting afflicted with DOTs and special effects
  62. - Building materials will now drop more often
  63. - Reduced the rate at which gold drops when exploring the alleys
  64. - Some abilities/weapons can now have multiple damage types; if they target multiple weaknesses, the monster will lose more shields at a time, increasing the effectiveness of such attacks
  65. - Level cap increased to 12
  66. - Damage-over-time effects such as Bleed and Burn will now fully ignore armor
  67. - Added multiple unique items, accessories, sets of armor, and weapons
  68. - Shortbow damage and accuracy modifiers from 0.8 -> 1.0
  69. - Broadsword's accuracy mod from 0.8 -> 0.9
  70. - Iron dagger removed from sale
  71. - Kazuma can no longer wear Heavy Armor
  72. - The cost of consumable items and gifts significantly reduced
  73.  
  74. Minor changes:
  75. - The Gift's interactive text can now be viewed in the Log screen
  76. - Updated Rin's guild portrait to match her in-game skin
  77. - Minor improvements to AOE lighting from some abilities in adventuring mode
  78. - Added Lockpicks to help people who somehow struggle with the lockpicking minigame
  79. - Added Resurrection Potions
  80. - Minor changes to Skill Upgrade menu to keep it stylistically consistent
  81. - Added multiple new Achievements
  82. - Damage preview is now more accurate and takes into account target type, its status, vulnerabilities and whether or not they're known, etc.
  83. - "A Business Arrangement" now *actually* adds Megumin's panties to the inventory
  84. - Chris's panties now correctly mention her as their owner in their description
  85. - Cleared obstacles (like the locked door in the dungeon) will no longer spawn after the first time
  86. - Wiz's relationship trigger is now moved to a different event and is retroactively cleared.
  87.  
  88. Fixes:
  89. - Fixed a typo resulting in a crash when working a shift at the guild
  90. - Fixed a bug that allowed working on an invention without any building materials
  91. - Fixed an issue that would cause the boon hint to not show when Chris is in the party
  92. - Fixed a bug that allowed leveling past the level cap
  93. - Fixed Aqua's bait & cast animations not matching her height
  94. - Fixed an issue with Steph not joining the party during her rescue quest. Hopefully
  95. - Removed a rogue pixel from Aqua's attack animation
  96. - Fixed an bug which allowed casting Lurk on allies
  97. - Fixed some clipping visuals in "Pent-up Feelings", "Long Live Sexual Assault"
  98. - Fixed a bug that could result in a crash when hiding the UI during adventuring. On the flip side, you can no longer hide it :)
  99. - Fixed a bug that could result in a crash during the Heist if its replayed or started over
  100. - Fixed a bug preventing players from getting maximum bonuses for working at the construction site or relaxing in the bath. The change is applied retroactively
  101. - Fixed a bug that caused Imp's attacks crit on every hit. They now apply Weaken as intended
  102. - Fixed a bug that prevented stealth from being broken on misses
  103. - Fixed a bug that prevented some effects from triggering upon ability use if the unit missed
  104. - Fixed a bug that could cause floating messages to display in the wrong spot
  105. - Fixed a bug that sometimes caused enemies to render on top of each other during attack animations
  106. - Fixed a bug that sometimes prevented visual effects from friendly abilities from rendering
  107. - Fixed a bug that prevented damage mod buffs from taking effect
  108. - Fixed a bug that made some abilities a lot stronger since their damage modifiers were not applied
  109. - Fixed a bug that could lead to accessories being lost upon unequipping
  110. - Fixed an issue that applied raw damage to on-harm effects
  111. - Fixed an issue that prevented protection from being applied properly in damage calculations
  112. - Fixed an issue that could cause AOE effects to render multiple times
  113. - Minor spelling fixes
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement