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SSTheEditer

M4 Carbine | Converted

Feb 3rd, 2019
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  1. if game:GetService("RunService"):IsClient() then error("Please run as a server script. Use h/ instead of hl/.") end
  2. print("FE Compatibility code by Mokiros")
  3. InternalData = {}
  4. do
  5. script.Parent = owner.Character
  6. local Event = Instance.new("RemoteEvent")
  7. Event.Name = "UserInput"
  8. local function NewFakeEvent()
  9. local Fake = {fakeEvent=true,Connect=function(self,Func)self.Function=Func end}Fake.connect = Fake.Connect
  10. return Fake
  11. end
  12. local Mouse = {Target=nil,Hit=CFrame.new(),KeyUp=NewFakeEvent(),KeyDown=NewFakeEvent(),Button1Up=NewFakeEvent(),Button1Down=NewFakeEvent()}
  13. local UserInputService = {InputBegan=NewFakeEvent(),InputEnded=NewFakeEvent()}
  14. local ContextActionService = {Actions={},BindAction = function(self,actionName,Func,touch,...)
  15. self.Actions[actionName] = Func and {Name=actionName,Function=Func,Keys={...}} or nil
  16. end};ContextActionService.UnBindAction = ContextActionService.BindAction
  17. local function TriggerEvent(self,Event,...)
  18. local Trigger = Mouse[Event]
  19. if Trigger and Trigger.fakeEvent and Trigger.Function then
  20. Trigger.Function(...)
  21. end
  22. end
  23. Mouse.TrigEvent = TriggerEvent
  24. UserInputService.TrigEvent = TriggerEvent
  25. Event.OnServerEvent:Connect(function(FiredBy,Input)
  26. if FiredBy.Name ~= owner.Name then end
  27. if Input.MouseEvent then
  28. Mouse.Target = Input.Target
  29. Mouse.Hit = Input.Hit
  30. else
  31. local Begin = Input.UserInputState == Enum.UserInputState.Begin
  32. if Input.UserInputType == Enum.UserInputType.MouseButton1 then
  33. return Mouse:TrigEvent(Begin and "Button1Down" or "Button1Up")
  34. end
  35. for _,Action in pairs(ContextActionService.Actions) do
  36. for _,Key in pairs(Action.Keys) do
  37. if Key==Input.KeyCode then
  38. Action.Function(Action.Name,Input.UserInputState,Input)
  39. end
  40. end
  41. end
  42. Mouse:TrigEvent(Begin and "KeyDown" or "KeyUp",Input.KeyCode.Name:lower())
  43. UserInputService:TrigEvent(Begin and "InputBegan" or "InputEnded",Input,false)
  44. end
  45. end)
  46. InternalData["Mouse"] = Mouse
  47. InternalData["ContextActionService"] = ContextActionService
  48. InternalData["UserInputService"] = UserInputService
  49. Event.Parent = NLS([[
  50. local Player = owner
  51. local Event = script:WaitForChild("UserInput")
  52. local UserInputService = game:GetService("UserInputService")
  53. local Mouse = Player:GetMouse()
  54. local Input = function(Input,gameProcessedEvent)
  55. if gameProcessedEvent then return end
  56. Event:FireServer({KeyCode=Input.KeyCode,UserInputType=Input.UserInputType,UserInputState=Input.UserInputState})
  57. end
  58. UserInputService.InputBegan:Connect(Input)
  59. UserInputService.InputEnded:Connect(Input)
  60. local Hit,Target
  61. while wait(1/30) do
  62. if Hit ~= Mouse.Hit or Target ~= Mouse.Target then
  63. Hit,Target = Mouse.Hit,Mouse.Target
  64. Event:FireServer({["MouseEvent"]=true,["Target"]=Target,["Hit"]=Hit})
  65. end
  66. end
  67. ]],owner.Character)
  68. end
  69. RealGame = game;game = setmetatable({},{
  70. __index = function (self,Index)
  71. local Sandbox = function (Thing)
  72. if Thing:IsA("Player") then
  73. local RealPlayer = Thing
  74. return setmetatable({},{
  75. __index = function (self,Index)
  76. local Type = type(RealPlayer[Index])
  77. if Type == "function" then
  78. if Index:lower() == "getmouse" or Index:lower() == "mouse" then
  79. return function (self)
  80. return InternalData["Mouse"]
  81. end
  82. end
  83. return function (self,...)
  84. return RealPlayer[Index](RealPlayer,...)
  85. end
  86. else
  87. if Index == "PlrObj" then
  88. return RealPlayer
  89. end
  90. return RealPlayer[Index]
  91. end
  92. end;
  93. __tostring = function(self)
  94. return RealPlayer.Name
  95. end
  96. })
  97. end
  98. end
  99. if RealGame[Index] then
  100. local Type = type(RealGame[Index])
  101. if Type == "function" then
  102. if Index:lower() == "getservice" or Index:lower() == "service" then
  103. return function (self,Service)
  104. if Service:lower() == "players" then
  105. return setmetatable({},{
  106. __index = function (self2,Index2)
  107. local RealService = RealGame:GetService(Service)
  108. local Type2 = type(Index2)
  109. if Type2 == "function" then
  110. return function (self,...)
  111. return RealService[Index2](RealService,...)
  112. end
  113. else
  114. if Index2:lower() == "localplayer" then
  115. return Sandbox(owner)
  116. end
  117. return RealService[Index2]
  118. end
  119. end;
  120. __tostring = function(self)
  121. return RealGame:GetService(Service).Name
  122. end
  123. })
  124. elseif Service:lower() == "contextactionservice" then
  125. return InternalData["ContextActionService"]
  126. elseif Service:lower() == "contextactionservice" then
  127. return InternalData["UserInputService"]
  128. elseif Service:lower() == "runservice" then
  129. return setmetatable({},{
  130. __index = function(self2,Index2)
  131. local RealService = RealGame:GetService(Service)
  132. local Type2 = type(Index2)
  133. if Type2 == "function" then
  134. return function (self,...)
  135. return RealService[Index2](RealService,...)
  136. end
  137. else
  138. if Index2:lower() == "bindtorenderstep" then
  139. return function (self,Name,Priority,Function)
  140. return RealGame:GetService("RunService").Stepped:Connect(Function)
  141. end
  142. end
  143. if Index2:lower() == "renderstepped" then
  144. return RealService["Stepped"]
  145. end
  146. return RealService[Index2]
  147. end
  148. end
  149. })
  150. else
  151. return RealGame:GetService(Service)
  152. end
  153. end
  154. end
  155. return function (self,...)
  156. return RealGame[Index](RealGame,...)
  157. end
  158. else
  159. if game:GetService(Index) then
  160. return game:GetService(Index)
  161. end
  162. return RealGame[Index]
  163. end
  164. else
  165. return nil
  166. end
  167. end
  168. });Game = game;owner = game:GetService("Players").LocalPlayer;script = {}
  169. print("Complete! Running...")
  170.  
  171.  
  172. --//Paste script below this line.
  173.  
  174. function sandbox(var,func)
  175. local env = getfenv(func)
  176. local newenv = setmetatable({},{
  177. __index = function(self,k)
  178. if k=="script" then
  179. return var
  180. else
  181. return env[k]
  182. end
  183. end,
  184. })
  185. setfenv(func,newenv)
  186. return func
  187. end
  188. cors = {}
  189. mas = Instance.new("Model",game:GetService("Lighting"))
  190. Tool0 = Instance.new("Tool")
  191. LocalScript1 = Instance.new("LocalScript")
  192. LocalScript2 = Instance.new("LocalScript")
  193. ScreenGui3 = Instance.new("ScreenGui")
  194. TextLabel4 = Instance.new("TextLabel")
  195. TextLabel5 = Instance.new("TextLabel")
  196. TextLabel6 = Instance.new("TextLabel")
  197. ImageLabel7 = Instance.new("ImageLabel")
  198. TextLabel8 = Instance.new("TextLabel")
  199. TextLabel9 = Instance.new("TextLabel")
  200. TextLabel10 = Instance.new("TextLabel")
  201. Frame11 = Instance.new("Frame")
  202. TextLabel12 = Instance.new("TextLabel")
  203. LocalScript13 = Instance.new("LocalScript")
  204. LocalScript14 = Instance.new("LocalScript")
  205. Part15 = Instance.new("Part")
  206. BlockMesh16 = Instance.new("BlockMesh")
  207. Part17 = Instance.new("Part")
  208. SpecialMesh18 = Instance.new("SpecialMesh")
  209. Part19 = Instance.new("Part")
  210. BillboardGui20 = Instance.new("BillboardGui")
  211. ImageLabel21 = Instance.new("ImageLabel")
  212. CylinderMesh22 = Instance.new("CylinderMesh")
  213. Part23 = Instance.new("Part")
  214. BlockMesh24 = Instance.new("BlockMesh")
  215. Part25 = Instance.new("Part")
  216. BlockMesh26 = Instance.new("BlockMesh")
  217. Part27 = Instance.new("Part")
  218. BlockMesh28 = Instance.new("BlockMesh")
  219. Part29 = Instance.new("Part")
  220. SpecialMesh30 = Instance.new("SpecialMesh")
  221. Part31 = Instance.new("Part")
  222. BlockMesh32 = Instance.new("BlockMesh")
  223. Sound33 = Instance.new("Sound")
  224. Sound34 = Instance.new("Sound")
  225. Sound35 = Instance.new("Sound")
  226. Sound36 = Instance.new("Sound")
  227. Sound37 = Instance.new("Sound")
  228. Part38 = Instance.new("Part")
  229. BlockMesh39 = Instance.new("BlockMesh")
  230. Part40 = Instance.new("Part")
  231. SpecialMesh41 = Instance.new("SpecialMesh")
  232. Part42 = Instance.new("Part")
  233. SpecialMesh43 = Instance.new("SpecialMesh")
  234. Part44 = Instance.new("Part")
  235. SpecialMesh45 = Instance.new("SpecialMesh")
  236. Part46 = Instance.new("Part")
  237. SpecialMesh47 = Instance.new("SpecialMesh")
  238. Part48 = Instance.new("Part")
  239. SpecialMesh49 = Instance.new("SpecialMesh")
  240. Part50 = Instance.new("Part")
  241. BlockMesh51 = Instance.new("BlockMesh")
  242. Part52 = Instance.new("Part")
  243. BlockMesh53 = Instance.new("BlockMesh")
  244. Part54 = Instance.new("Part")
  245. BlockMesh55 = Instance.new("BlockMesh")
  246. Part56 = Instance.new("Part")
  247. SpecialMesh57 = Instance.new("SpecialMesh")
  248. Part58 = Instance.new("Part")
  249. BlockMesh59 = Instance.new("BlockMesh")
  250. Part60 = Instance.new("Part")
  251. SpecialMesh61 = Instance.new("SpecialMesh")
  252. Part62 = Instance.new("Part")
  253. BlockMesh63 = Instance.new("BlockMesh")
  254. Part64 = Instance.new("Part")
  255. SpecialMesh65 = Instance.new("SpecialMesh")
  256. Part66 = Instance.new("Part")
  257. BlockMesh67 = Instance.new("BlockMesh")
  258. Part68 = Instance.new("Part")
  259. BlockMesh69 = Instance.new("BlockMesh")
  260. Part70 = Instance.new("Part")
  261. BlockMesh71 = Instance.new("BlockMesh")
  262. Part72 = Instance.new("Part")
  263. BlockMesh73 = Instance.new("BlockMesh")
  264. Part74 = Instance.new("Part")
  265. BlockMesh75 = Instance.new("BlockMesh")
  266. Part76 = Instance.new("Part")
  267. BlockMesh77 = Instance.new("BlockMesh")
  268. Part78 = Instance.new("Part")
  269. BlockMesh79 = Instance.new("BlockMesh")
  270. Part80 = Instance.new("Part")
  271. BlockMesh81 = Instance.new("BlockMesh")
  272. Part82 = Instance.new("Part")
  273. BlockMesh83 = Instance.new("BlockMesh")
  274. Part84 = Instance.new("Part")
  275. BlockMesh85 = Instance.new("BlockMesh")
  276. Part86 = Instance.new("Part")
  277. SpecialMesh87 = Instance.new("SpecialMesh")
  278. Part88 = Instance.new("Part")
  279. SpecialMesh89 = Instance.new("SpecialMesh")
  280. Part90 = Instance.new("Part")
  281. BlockMesh91 = Instance.new("BlockMesh")
  282. Part92 = Instance.new("Part")
  283. SpecialMesh93 = Instance.new("SpecialMesh")
  284. Part94 = Instance.new("Part")
  285. SpecialMesh95 = Instance.new("SpecialMesh")
  286. Part96 = Instance.new("Part")
  287. BlockMesh97 = Instance.new("BlockMesh")
  288. Part98 = Instance.new("Part")
  289. BlockMesh99 = Instance.new("BlockMesh")
  290. Part100 = Instance.new("Part")
  291. SpecialMesh101 = Instance.new("SpecialMesh")
  292. Part102 = Instance.new("Part")
  293. BlockMesh103 = Instance.new("BlockMesh")
  294. Part104 = Instance.new("Part")
  295. BlockMesh105 = Instance.new("BlockMesh")
  296. Part106 = Instance.new("Part")
  297. BlockMesh107 = Instance.new("BlockMesh")
  298. Part108 = Instance.new("Part")
  299. BlockMesh109 = Instance.new("BlockMesh")
  300. Part110 = Instance.new("Part")
  301. BlockMesh111 = Instance.new("BlockMesh")
  302. Part112 = Instance.new("Part")
  303. CylinderMesh113 = Instance.new("CylinderMesh")
  304. Part114 = Instance.new("Part")
  305. BlockMesh115 = Instance.new("BlockMesh")
  306. Part116 = Instance.new("Part")
  307. CylinderMesh117 = Instance.new("CylinderMesh")
  308. Part118 = Instance.new("Part")
  309. BlockMesh119 = Instance.new("BlockMesh")
  310. Part120 = Instance.new("Part")
  311. CylinderMesh121 = Instance.new("CylinderMesh")
  312. Part122 = Instance.new("Part")
  313. CylinderMesh123 = Instance.new("CylinderMesh")
  314. Part124 = Instance.new("Part")
  315. BlockMesh125 = Instance.new("BlockMesh")
  316. Part126 = Instance.new("Part")
  317. BlockMesh127 = Instance.new("BlockMesh")
  318. Part128 = Instance.new("Part")
  319. BlockMesh129 = Instance.new("BlockMesh")
  320. Part130 = Instance.new("Part")
  321. BlockMesh131 = Instance.new("BlockMesh")
  322. Part132 = Instance.new("Part")
  323. BlockMesh133 = Instance.new("BlockMesh")
  324. Part134 = Instance.new("Part")
  325. PointLight135 = Instance.new("PointLight")
  326. BillboardGui136 = Instance.new("BillboardGui")
  327. ImageLabel137 = Instance.new("ImageLabel")
  328. Part138 = Instance.new("Part")
  329. CylinderMesh139 = Instance.new("CylinderMesh")
  330. Part140 = Instance.new("Part")
  331. BlockMesh141 = Instance.new("BlockMesh")
  332. Part142 = Instance.new("Part")
  333. CylinderMesh143 = Instance.new("CylinderMesh")
  334. Part144 = Instance.new("Part")
  335. CylinderMesh145 = Instance.new("CylinderMesh")
  336. Part146 = Instance.new("Part")
  337. CylinderMesh147 = Instance.new("CylinderMesh")
  338. Part148 = Instance.new("Part")
  339. BlockMesh149 = Instance.new("BlockMesh")
  340. Part150 = Instance.new("Part")
  341. CylinderMesh151 = Instance.new("CylinderMesh")
  342. Part152 = Instance.new("Part")
  343. CylinderMesh153 = Instance.new("CylinderMesh")
  344. Part154 = Instance.new("Part")
  345. BlockMesh155 = Instance.new("BlockMesh")
  346. Part156 = Instance.new("Part")
  347. CylinderMesh157 = Instance.new("CylinderMesh")
  348. Part158 = Instance.new("Part")
  349. CylinderMesh159 = Instance.new("CylinderMesh")
  350. Part160 = Instance.new("Part")
  351. CylinderMesh161 = Instance.new("CylinderMesh")
  352. Part162 = Instance.new("Part")
  353. CylinderMesh163 = Instance.new("CylinderMesh")
  354. Part164 = Instance.new("Part")
  355. CylinderMesh165 = Instance.new("CylinderMesh")
  356. Part166 = Instance.new("Part")
  357. BlockMesh167 = Instance.new("BlockMesh")
  358. Part168 = Instance.new("Part")
  359. CylinderMesh169 = Instance.new("CylinderMesh")
  360. Part170 = Instance.new("Part")
  361. CylinderMesh171 = Instance.new("CylinderMesh")
  362. Part172 = Instance.new("Part")
  363. CylinderMesh173 = Instance.new("CylinderMesh")
  364. Part174 = Instance.new("Part")
  365. BlockMesh175 = Instance.new("BlockMesh")
  366. Part176 = Instance.new("Part")
  367. CylinderMesh177 = Instance.new("CylinderMesh")
  368. Part178 = Instance.new("Part")
  369. CylinderMesh179 = Instance.new("CylinderMesh")
  370. Part180 = Instance.new("Part")
  371. CylinderMesh181 = Instance.new("CylinderMesh")
  372. Part182 = Instance.new("Part")
  373. CylinderMesh183 = Instance.new("CylinderMesh")
  374. Part184 = Instance.new("Part")
  375. BlockMesh185 = Instance.new("BlockMesh")
  376. Part186 = Instance.new("Part")
  377. BlockMesh187 = Instance.new("BlockMesh")
  378. Part188 = Instance.new("Part")
  379. BlockMesh189 = Instance.new("BlockMesh")
  380. Part190 = Instance.new("Part")
  381. BlockMesh191 = Instance.new("BlockMesh")
  382. Part192 = Instance.new("Part")
  383. BlockMesh193 = Instance.new("BlockMesh")
  384. Part194 = Instance.new("Part")
  385. BlockMesh195 = Instance.new("BlockMesh")
  386. Part196 = Instance.new("Part")
  387. CylinderMesh197 = Instance.new("CylinderMesh")
  388. Part198 = Instance.new("Part")
  389. CylinderMesh199 = Instance.new("CylinderMesh")
  390. Part200 = Instance.new("Part")
  391. BlockMesh201 = Instance.new("BlockMesh")
  392. Part202 = Instance.new("Part")
  393. BlockMesh203 = Instance.new("BlockMesh")
  394. Part204 = Instance.new("Part")
  395. CylinderMesh205 = Instance.new("CylinderMesh")
  396. Part206 = Instance.new("Part")
  397. CylinderMesh207 = Instance.new("CylinderMesh")
  398. Part208 = Instance.new("Part")
  399. BlockMesh209 = Instance.new("BlockMesh")
  400. Part210 = Instance.new("Part")
  401. CylinderMesh211 = Instance.new("CylinderMesh")
  402. Part212 = Instance.new("Part")
  403. BlockMesh213 = Instance.new("BlockMesh")
  404. Part214 = Instance.new("Part")
  405. BlockMesh215 = Instance.new("BlockMesh")
  406. Part216 = Instance.new("Part")
  407. BlockMesh217 = Instance.new("BlockMesh")
  408. Part218 = Instance.new("Part")
  409. BlockMesh219 = Instance.new("BlockMesh")
  410. Part220 = Instance.new("Part")
  411. CylinderMesh221 = Instance.new("CylinderMesh")
  412. Part222 = Instance.new("Part")
  413. CylinderMesh223 = Instance.new("CylinderMesh")
  414. Part224 = Instance.new("Part")
  415. BlockMesh225 = Instance.new("BlockMesh")
  416. Part226 = Instance.new("Part")
  417. CylinderMesh227 = Instance.new("CylinderMesh")
  418. Part228 = Instance.new("Part")
  419. CylinderMesh229 = Instance.new("CylinderMesh")
  420. Part230 = Instance.new("Part")
  421. CylinderMesh231 = Instance.new("CylinderMesh")
  422. Part232 = Instance.new("Part")
  423. CylinderMesh233 = Instance.new("CylinderMesh")
  424. Part234 = Instance.new("Part")
  425. CylinderMesh235 = Instance.new("CylinderMesh")
  426. Part236 = Instance.new("Part")
  427. CylinderMesh237 = Instance.new("CylinderMesh")
  428. Part238 = Instance.new("Part")
  429. CylinderMesh239 = Instance.new("CylinderMesh")
  430. Part240 = Instance.new("Part")
  431. CylinderMesh241 = Instance.new("CylinderMesh")
  432. Part242 = Instance.new("Part")
  433. BlockMesh243 = Instance.new("BlockMesh")
  434. Part244 = Instance.new("Part")
  435. BlockMesh245 = Instance.new("BlockMesh")
  436. Part246 = Instance.new("Part")
  437. BlockMesh247 = Instance.new("BlockMesh")
  438. Part248 = Instance.new("Part")
  439. BlockMesh249 = Instance.new("BlockMesh")
  440. Part250 = Instance.new("Part")
  441. BlockMesh251 = Instance.new("BlockMesh")
  442. Part252 = Instance.new("Part")
  443. BlockMesh253 = Instance.new("BlockMesh")
  444. LocalScript254 = Instance.new("LocalScript")
  445. Tool0.Name = "M4"
  446. Tool0.Parent = mas
  447. Tool0.GripForward = Vector3.new(-0.197077975, 0, -0.980387866)
  448. Tool0.GripPos = Vector3.new(0, -0.300000012, -0.200000003)
  449. Tool0.GripRight = Vector3.new(0.980387866, 0, -0.197077975)
  450. LocalScript1.Name = "BackupWeld"
  451. LocalScript1.Parent = Tool0
  452. table.insert(cors,sandbox(LocalScript1,function()
  453. function Weld(x,y)
  454. local W = Instance.new("Weld")
  455. W.Part0 = x
  456. W.Part1 = y
  457. local CJ = CFrame.new(x.Position)
  458. local C0 = x.CFrame:inverse()*CJ
  459. local C1 = y.CFrame:inverse()*CJ
  460. W.C0 = C0
  461. W.C1 = C1
  462. W.Parent = x
  463. end
  464.  
  465. function Get(A)
  466. if A.className == "Part" then
  467. Weld(script.Parent.Handle, A)
  468. A.Anchored = false
  469. else
  470. local C = A:GetChildren()
  471. for i=1, #C do
  472. Get(C[i])
  473. end
  474. end
  475. end
  476.  
  477. function Finale()
  478. Get(script.Parent)
  479. end
  480.  
  481. script.Parent.Equipped:connect(Finale)
  482. script.Parent.Unequipped:connect(Finale)
  483. Finale()
  484. end))
  485. LocalScript2.Name = "GunScript"
  486. LocalScript2.Parent = Tool0
  487. table.insert(cors,sandbox(LocalScript2,function()
  488. -- DECLARATION OF VARIABLES: Do not touch unless you know what you're doing.
  489. local tool = script.Parent
  490. local Cam = game.Workspace.CurrentCamera
  491. local canReload = true
  492. local isFiring = false
  493. local canZoom = true
  494. local canCycleModes = true
  495. local isZoomed = false
  496. local arms = nil
  497. local torso = nil
  498. local welds = {}
  499. local cancelStatus = true
  500. local cooldownInterrupted = false
  501. local reloading = false
  502. local recoilMultiplier = 1
  503. local toolIsEquipped = true
  504.  
  505. wait(0.03)
  506.  
  507. local NoAmmoClick = tool.Handle.NoAmmoClick
  508. local MagazineOut = tool.Handle.MagazineOut
  509. local MagazineIn= tool.Handle.MagazineIn
  510. local FireModeClick = tool.Handle.FireModeClick
  511.  
  512. local fireModeIcons = {
  513. [1] = "ModeAuto",
  514. [2] = "ModeSingle",
  515. [3] = "ModeBurst"
  516. }
  517.  
  518. local flashListBig = { -- List of image IDs for Muzzleflash -- big
  519. "131435802",
  520. "131435817",
  521. "131435825",
  522. }
  523.  
  524. local fireStreakLimiter = Instance.new("DoubleConstrainedValue") -- Constrains the recoil
  525. fireStreakLimiter.MaxValue = 10
  526. fireStreakLimiter.MinValue = 0
  527. fireStreakLimiter.Value = 0
  528.  
  529. local aimLimit = Instance.new("DoubleConstrainedValue") -- Constrains the recoil
  530. aimLimit.MaxValue = math.rad(70)
  531. aimLimit.MinValue = math.rad(-45)
  532. aimLimit.Value = 0
  533.  
  534. local fireStreak = fireStreakLimiter.Value
  535.  
  536. -- DECLARATION OF VARIABLES: You can modify the ones below this. Names are intuitive.
  537. --AMMUNITION MECHANICS
  538. local usesMagazines = true -- Uses clips: bullets still loaded into magazine after reloading are wasted. Turn of for infinite ammo.
  539. local MagazinesCarried = 6 -- Clips you begin with.
  540. local AmmoLoaded = 30 -- Ammo the gun starts with. Reccommended to be equal to AmmoMax
  541. local AmmoMax = 30 -- Magazine size
  542. --ZOOM
  543. local zoomMin = 70 -- FOV default
  544. local zoomMax = 50 -- FOV zoom in
  545. local zoomFrames = 10 -- Larger number = slower zoom speed
  546. local zoomWalkSpeedMultiplier = 0.5 -- Slows character down by this factor upon zooming
  547. --GUN DAMAGE
  548. local gunDamage = 40 -- duh
  549. local rateOfFireScale = .3 -- the minimum is 0. Each additional unit increases the firing delay by ~0.03 seconds.
  550. --RECOIL
  551. local recoilX = 2.7 -- Kind of hard to explain. Larger values mean larger recoil. Go figure.
  552. local recoily = 2.7
  553. local defaultRecoilMultiplier = 1
  554. local zoomRecoilMultiplier = 0.6 -- Zooming multiplies recoil by this amount
  555. --RAYCASTING
  556. local range = 600 -- [range - (spreadX OR spreadY)] should be less than 1000
  557. local spreadX = 1.8 --
  558. local spreadY = 1.8
  559. --FIRE MODES
  560. local fireMode = 1 -- Fire mode gun starts with. Look at the list below for a guide.
  561. local burstLength = 3 -- Length of a burst.
  562. --END. Anything below here. Feel free to modify yourself, if you know what you're doing.
  563. local fireModeValues = { -- Modes
  564. [1] = "Automatic",
  565. [2] = "Semi-Automatic",
  566. [3] = tostring(burstLength).."-Round Burst"
  567. }
  568.  
  569. print[[Made by XAXA!]] -- Please don't remove me :c -- This only prints in the output window.
  570.  
  571. -- Change how you want the shell casing to look here.
  572. local Shell = Instance.new("Part")
  573. Shell.BrickColor = BrickColor.new(24)
  574. Shell.Name = "Shell"
  575. Shell.Locked = true
  576. Shell.formFactor = 3
  577. Shell.CanCollide = true
  578. Shell.Size = Vector3.new(.2,.2,.2)
  579. --Shell.Parent = game.Workspace
  580. local ShellMesh = Instance.new("CylinderMesh")
  581. ShellMesh.Scale = Vector3.new(0.30, 1, 0.30)
  582.  
  583. function loadValues()
  584. -- print[[loadValues()]]
  585. wait()
  586. cancelStatus = true
  587. tool.Enabled = true
  588.  
  589. playerPlayer = game.Players.LocalPlayer
  590. playerCharacter = playerPlayer.Character
  591. playerHumanoid = playerCharacter.Humanoid
  592.  
  593. if playerHumanoid then
  594. playerSpeed = playerHumanoid.WalkSpeed
  595. else
  596. print [[Humanoid not found]]
  597. end
  598.  
  599. recoilMultiplier = 1
  600.  
  601. end
  602.  
  603. function changeGunStatus(status)
  604. --print("changeGunStatus("..status..")")
  605. if status == "disable" then
  606. canCycleModes = false
  607. canReload = false
  608. canZoom = false
  609. reloading = true
  610. elseif status == "enable" then
  611. canCycleModes = true
  612. canReload = true
  613. canZoom = true
  614. reloading = false
  615. else
  616. print[[Invalid Input]]
  617. end
  618. end
  619.  
  620. function convertColor3(r, g, b)
  621. return Color3.new(r/255,g/255,b/255)
  622. end
  623.  
  624. function convertToCFrameDegrees(xa, ya, za)
  625. return CFrame.Angles(math.rad(xa), math.rad(ya), math.rad(za))
  626. end
  627.  
  628. function updateAmmo()
  629. Hud.AmmoLoadedLabel.Text = tostring(AmmoLoaded)
  630. if AmmoLoaded <= AmmoMax/2 then
  631. Hud.AmmoLoadedLabel.TextColor3 = convertColor3(255,255,0)
  632. -- Hud.AmmoLoadedLabel.TextColor3 = Color3.new(1, 1, 0)
  633. if AmmoLoaded <= AmmoMax/4 then
  634. Hud.AmmoLoadedLabel.TextColor3 = convertColor3(255,0,0)
  635. -- Hud.AmmoLoadedLabel.TextColor3 = Color3.new(1, 0, 0)
  636. end
  637. else
  638. Hud.AmmoLoadedLabel.TextColor3 = convertColor3(255,255,255)
  639. end
  640. end
  641.  
  642. function updateHUD()
  643. Hud.ModeLabel.Text = (fireModeValues[fireMode])
  644. if usesClips then
  645. Hud.MagazinesCarriedLabel.Text = "x "..MagazinesCarried
  646. else
  647. Hud.MagazinesCarriedLabel.Visible = false
  648. Hud.ClipPic.Visible = false
  649. end
  650. Hud.AmmoMaxLabel.Text = tostring(AmmoMax)
  651. updateAmmo()
  652. end
  653.  
  654. function recoilCooldown()
  655. coroutine.resume(coroutine.create(function ()
  656. wait(0.2)
  657. while fireStreakLimiter.Value > 0 and not cooldownInterrupted do
  658. wait(.10 - fireStreakLimiter.Value/100)
  659. fireStreakLimiter.Value = fireStreakLimiter.Value - 1
  660. fireStreak = fireStreakLimiter.Value
  661. -- print(fireStreak)
  662. end
  663. end))
  664. end
  665.  
  666. --function recoilCooldown()
  667. --wait(0.2)
  668. -- while fireStreakLimiter.Value > 0 and not isFiring and not cooldownInterrupted do
  669. -- wait(.10 - fireStreakLimiter.Value/100)
  670. -- fireStreakLimiter.Value = fireStreakLimiter.Value - 1
  671. -- fireStreak = fireStreakLimiter.Value
  672. -- print(fireStreak)
  673. -- end
  674. --end
  675.  
  676. function WeldArms(mouse) -- All hail ipod, the original creator of the weld arm script.
  677. toolIsEquipped = true
  678. -- print[[WeldArms(mouse)]]
  679. print[[Made by XAXA!]]
  680. loadValues()
  681. Hud = script.HudGui:Clone()
  682. Hud.Parent = playerPlayer.PlayerGui
  683. updateHUD()
  684. mouse.KeyDown:connect(commandKeys)
  685. mouse.Button1Up:connect(stopFiring)
  686.  
  687. mouse.Icon = "http://www.roblox.com/asset/?id=131424826"
  688.  
  689. arms = {tool.Parent:FindFirstChild("Left Arm"), tool.Parent:FindFirstChild("Right Arm")}
  690. torso = tool.Parent:FindFirstChild("Torso")
  691.  
  692. if arms ~= nil and torso ~= nil then
  693. local sh = {torso:FindFirstChild("Left Shoulder"), torso:FindFirstChild("Right Shoulder")}
  694.  
  695. if sh ~= nil then
  696. local yes = true
  697.  
  698. if yes then
  699. yes = false
  700. sh[1].Part1 = nil
  701. sh[2].Part1 = nil
  702.  
  703. local falseArmLeft = arms[1]:clone()
  704. falseArmLeftG = falseArmLeft
  705. falseArmLeft.Parent = tool
  706. falseArmLeft.BrickColor = arms[1].BrickColor
  707. local meshCheck1 = tool.Parent:FindFirstChild("leftarm")
  708. if meshCheck1 then
  709. meshBody1 = Instance.new("SpecialMesh")
  710. meshBody1.Parent = falseArmLeft
  711. meshBody1.MeshId = "http://www.roblox.com/asset/?id="..tostring(meshCheck1.MeshId)
  712. meshBody1.Scale = Vector3.new(.90,.90,.90)
  713. else
  714.  
  715. meshDefault1 = Instance.new("BlockMesh")
  716. meshDefault1.Parent = falseArmLeft
  717. meshDefault1.Scale = Vector3.new(.80,.95,.80)
  718. meshDefault1.Parent = falseArmLeft
  719. end
  720.  
  721. local falseArmWeldLeft = Instance.new("Weld")
  722. falseArmWeldLeft.Parent = falseArmLeft
  723. falseArmWeldLeft.Part0 = falseArmLeft
  724. falseArmWeldLeft.Part1 = arms[1]
  725.  
  726. local falseArmRight = arms[2]:clone()
  727. falseArmRightG = falseArmRight
  728. falseArmRight.Parent = tool
  729. falseArmRight.BrickColor = arms[2].BrickColor
  730.  
  731. local meshCheck2 = tool.Parent:FindFirstChild("rightarm")
  732. if meshCheck2 then
  733. meshBody2 = Instance.new("SpecialMesh")
  734. meshBody2.Parent = falseArmRight
  735. meshBody2.MeshId = "http://www.roblox.com/asset/?id="..tostring(meshCheck2.MeshId)
  736. meshBody2.Scale = Vector3.new(.90,.90,.90)
  737. else
  738.  
  739. meshDefault2 = Instance.new("BlockMesh")
  740. meshDefault2.Parent = falseArmRight
  741. meshDefault2.Scale = Vector3.new(.80,.95,.80)
  742. meshDefault2.Parent = falseArmRight
  743. end
  744.  
  745. local falseArmWeldRight = Instance.new("Weld")
  746. falseArmWeldRight.Parent = falseArmRight
  747. falseArmWeldRight.Part0 = falseArmRight
  748. falseArmWeldRight.Part1 = arms[2]
  749.  
  750. local weldLeft = Instance.new("Weld") -- left arm
  751. weldLeftG = weldLeft
  752. weldLeft.Part0 = torso
  753. weldLeft.Parent = torso
  754. weldLeft.Part1 = arms[1]
  755. --weldLeft.C1 = CFrame.new(-0.1, 0.0, 0.7) * CFrame.Angles(math.rad(290), 0, math.rad(-90))
  756. weldLeft.C1 = CFrame.new(-0.35, 0.9, 0.7) * convertToCFrameDegrees(305, 5, -90)
  757. --X position value moves arm DOWNWARDS... X angle value rotates arm IN (C)
  758. --Y position value moves arm FORWARD... Y angle value tilts arm UPWARDS (C)
  759. --Z position value moves arm AWAY... Z angle value tilts arm INWARDS (C)
  760. welds[1] = weldLeft
  761.  
  762. local weldRight = Instance.new("Weld") -- right arm
  763. weldRightG = weldRight
  764. weldRight.Part0 = torso
  765. weldRight.Parent = torso
  766. weldRight.Part1 = arms[2]
  767. weldRight.C1 = CFrame.new(-0.95, -0.4, 0.3) * convertToCFrameDegrees(-90, -15, 0)
  768. welds[2] = weldRight
  769. --X position value moves arm INSIDE... X angle value tilts arm DOWNWARDS (C)
  770. --Y position value moves arm FORWARD... Y angle value rotates arm AWAY (C)
  771. --Z position value moves arm UPWARDS... Z angle value tilts arm OUTWARDS (C)
  772. --X GripPos value move tool INSIDE. Y GripPos value move tool DOWNWARDS. Z GripPos value move tool FORWARDS.
  773.  
  774. --NOTE: Use these when you're modifying the gun positions. These happen if the values are increased. Hopefully you understand my wording.
  775.  
  776. coroutine.resume(coroutine.create(
  777. function ()
  778. lastvar = 0
  779. aimLimit.Value = 0
  780. -- thisvarTorso = 0
  781. -- origC1L = weldLeft.C1
  782. -- origC1R = weldRight.C1
  783. while toolIsEquipped do
  784. lastvar = aimLimit.Value
  785. aimLimit.Value = -math.atan((playerHumanoid.TargetPoint.y-tool.Handle.CFrame.p.y)/math.sqrt((playerHumanoid.TargetPoint.x-tool.Handle.CFrame.p.x)^2+(playerHumanoid.TargetPoint.z-tool.Handle.CFrame.p.z)^2))
  786. -- lastvarTorso = thisvarTorso
  787. -- thisvarTorso = math.atan((playerHumanoid.TargetPoint.z-tool.Handle.CFrame.p.z)/(playerHumanoid.TargetPoint.x-tool.Handle.CFrame.p.x))
  788.  
  789. -- playerHumanoid.TargetPoint - tool.Handle.CFrame.p
  790. -- weldLeftG.C1 = weldLeftG.C1 * convertToCFrameDegrees(testvar-lastvar, 0, 0)
  791. -- weldRightG.C1 = weldRightG.C1 * convertToCFrameDegrees(testvar-lastvar, 0, 0)
  792.  
  793. weldLeftG.C1 = weldLeftG.C1 * CFrame.Angles(aimLimit.Value-lastvar, 0, 0)
  794. weldRightG.C1 = weldRightG.C1 * CFrame.Angles(aimLimit.Value-lastvar, 0, 0)
  795.  
  796. -- playerCharacter.Torse.CFrame = playerCharacter.Torso.CFrame * CFrame.Angles(0, thisvarToso - lastvarTorso, 0)
  797. print(aimLimit.Value)
  798. wait()
  799. end
  800. end
  801. ))
  802.  
  803.  
  804. end
  805. end
  806. end
  807. end
  808.  
  809. function stopFiring(mouse)
  810. -- print[[stopFiring(mouse)]]
  811. isFiring = false
  812. -- recoilCooldown()
  813. end
  814.  
  815. function createShellCasing() -- Hooray for a bullet casing! ~~XAXA
  816. local ShellClone = Shell:Clone()
  817. ShellClone.Parent = Workspace
  818. ShellClone.CFrame = tool.Port.CFrame * convertToCFrameDegrees(90,0,0)
  819. ShellClone.Velocity = Vector3.new(0,math.random(10,40),0) + (tool.Port.CFrame * convertToCFrameDegrees(0,math.random(-140,-90),0)).lookVector * (math.random(5,25))
  820. ShellClone.RotVelocity = Vector3.new(0,0,(math.random(200,400) / 10))
  821. local ShellMeshClone = ShellMesh:Clone()
  822. ShellMeshClone.Parent = ShellClone
  823. game.Debris:AddItem(ShellClone, 0.3) --Add it to the debris. No script can match this one's reliability.
  824. end
  825.  
  826.  
  827.  
  828. function raycastShoot()
  829. -- print[[raycastShoot()]]
  830. local ray = Ray.new(tool.Handle.CFrame.p, ((playerHumanoid.TargetPoint - tool.Handle.CFrame.p).unit * (range) + Vector3.new(math.random(-100,100)/100 * spreadX,math.random(-100,100)/100 * spreadY,math.random(0,0))))
  831. --local hitcheck, positioncheck = game.Workspace:FindPartOnRay(ray, tool.Parent)
  832.  
  833. --local ignoreList = {}
  834. --table.insert(ignoreList, tool.Parent)
  835.  
  836. --if hitcheck and hitcheck.Parent:IsA("Tool") then
  837. -- local ignoreList = {}
  838. -- table.insert(ignoreList, hit.Parent)
  839. -- table.insert(ignoreList, tool.Parent)
  840. -- print[[Hit a tool]]
  841. --end
  842.  
  843. --print[[Debug spot]]
  844. local hit, position = game.Workspace:FindPartOnRay(ray, tool.Parent)-- ignoreList)
  845.  
  846. local ShootSound = tool.Handle.ShootSound
  847. ShootSound.Pitch = math.random(110,115)/100
  848. ShootSound:Play()
  849.  
  850. --weldLeftG.C1 = CFrame.new(-0.35, 0.8, 0.6) * convertToCFrameDegrees(305, 5, -90)
  851. --weldRightG.C1 = CFrame.new(-0.95, -0.5, 0.3) * convertToCFrameDegrees(-90, -15, 0)
  852.  
  853. local humanoid = hit and hit.Parent and hit.Parent:FindFirstChild("Humanoid")
  854.  
  855. coroutine.resume(coroutine.create(
  856. function ()
  857. if humanoid and humanoid.Parent.Name ~= tool.Parent.Name then --and hit:IsDescendantOf(humanoid.Parent) then
  858. local KillRecord = Instance.new("ObjectValue")
  859. KillRecord.Value = playerPlayer
  860. KillRecord.Name = "creator"
  861. -- local tag = KillRecord:Clone()
  862. KillRecord.Parent = humanoid
  863. humanoid:TakeDamage(gunDamage)
  864. print("Hit "..humanoid.Parent.Name.." for "..gunDamage.." damage.")
  865. wait(1)
  866. if humanoid then
  867. local tagCheck = humanoid:findFirstChild("creator")
  868. if tagCheck then
  869. tagCheck:Destroy()
  870. end
  871. end
  872. end
  873. end))
  874.  
  875. local distance = (position - tool.Muzzle.CFrame.p).magnitude
  876. local rayPart = Instance.new("Part", tool)
  877. rayPart.Name = "RayPart"
  878. rayPart.BrickColor = BrickColor.new(24)
  879. rayPart.Transparency = 0.5
  880. rayPart.Anchored = true
  881. rayPart.CanCollide = false
  882. rayPart.TopSurface = Enum.SurfaceType.Smooth
  883. rayPart.BottomSurface = Enum.SurfaceType.Smooth
  884. rayPart.formFactor = Enum.FormFactor.Custom
  885. rayPart.Size = Vector3.new(.2, 1, .2)
  886. rayPart.CFrame = CFrame.new(position, tool.Muzzle.CFrame.p) * CFrame.new(0, 0, 1) * convertToCFrameDegrees(90, 0, 0)
  887. local rayMesh = Instance.new("CylinderMesh",rayPart)
  888. rayMesh.Scale = Vector3.new(1,10,1)
  889. rayMesh.Offset = Vector3.new(0, -distance + rayMesh.Scale.y/2, 0)
  890. -- rayMesh.Scale = Vector3.new(1,distance,1)
  891. -- rayMesh.Offset = Vector3.new(0, -distance/2, 0)
  892.  
  893. coroutine.resume(coroutine.create(
  894. function ()
  895. for i = 0, distance - rayMesh.Scale.y, 30 do
  896. rayMesh.Offset = rayMesh.Offset + Vector3.new(0, 30, 0)
  897. wait()
  898. end
  899. rayPart:Destroy()
  900. end))
  901.  
  902. game.Debris:AddItem(rayPart, 3)
  903.  
  904. local recoilXTemp = math.random(-100,100)/100*recoilX
  905. local recoilyTemp = math.random(80,100)/100*recoily
  906. local recoilFrames = 2
  907.  
  908. fireStreakLimiter.Value = fireStreakLimiter.Value + 1
  909. fireStreak = fireStreakLimiter.Value
  910.  
  911. coroutine.resume(coroutine.create(
  912. function ()
  913. local recoilFormula = fireStreak^1.4/30 * recoilMultiplier
  914. for i = 1, recoilFrames do
  915. local camRotation = Cam.CoordinateFrame - Cam.CoordinateFrame.p
  916. local camScroll = (Cam.CoordinateFrame.p - Cam.Focus.p).magnitude
  917. local ncf = CFrame.new(Cam.Focus.p)*camRotation*convertToCFrameDegrees(recoilyTemp/recoilFrames * recoilFormula, recoilXTemp/recoilFrames * recoilFormula, 0)
  918. weldLeftG.C1 = (weldLeftG.C1 + Vector3.new(0, -0.1/recoilFrames, -0.1/recoilFrames))-- * CFrame.Angles(aimLimit.Value-lastvar, 0, 0)
  919. weldRightG.C1 = (weldRightG.C1 + Vector3.new(0, -0.1/recoilFrames, 0))-- * CFrame.Angles(aimLimit.Value-lastvar, 0, 0)
  920. Cam.CoordinateFrame = ncf*CFrame.new(0, 0, camScroll)
  921. wait()
  922. end
  923. end))
  924.  
  925. wait()
  926.  
  927. weldLeftG.C1 = (weldLeftG.C1 + Vector3.new(0, 0.1, 0.1))-- * CFrame.Angles(aimLimit.Value-lastvar, 0, 0)
  928. weldRightG.C1 = (weldRightG.C1 + Vector3.new(0, 0.1, 0))-- * CFrame.Angles(aimLimit.Value-lastvar, 0, 0)
  929. -- print(fireStreak)
  930. tool.Muzzle.PointLight.Enabled = true
  931. tool.Muzzle.BillboardGui.Flash.Image = "http://www.roblox.com/asset/?id="..flashListBig[math.random(1,#flashListBig)]
  932. tool.Muzzle.BillboardGui.Enabled = true
  933.  
  934. createShellCasing()
  935.  
  936. wait()
  937.  
  938. tool.Muzzle.PointLight.Enabled = false
  939. tool.Muzzle.BillboardGui.Enabled = false
  940. updateAmmo()
  941.  
  942. if rateOfFireScale > 0 then
  943. wait(0.03 * rateOfFireScale)
  944. end
  945. end
  946.  
  947. function modeAutomatic() -- INDEX: F-MAUTO ... Automatic mode
  948. isFiring = true
  949. while isFiring == true do
  950. if not isReloading and playerHumanoid.Health > 0 then
  951. if AmmoLoaded > 0 then
  952. AmmoLoaded = AmmoLoaded - 1
  953. raycastShoot()
  954. else
  955. NoAmmoClick:Play()
  956. canReload = true
  957. Reload()
  958. break
  959. end
  960. elseif playerHumanoid.Health <= 0 then
  961. tool:Destroy()
  962. break
  963. end
  964. end
  965. end
  966.  
  967. function modeSingle() -- INDEX: F-MSEMI ... Semi-automatic mode
  968. if playerHumanoid.Health > 0 then
  969. if AmmoLoaded > 0 then
  970. AmmoLoaded = AmmoLoaded - 1
  971. raycastShoot()
  972. else
  973. NoAmmoClick:Play()
  974. canReload = true
  975. Reload()
  976. end
  977. elseif playerHumanoid.Health <= 0 then
  978. tool:Destroy()
  979. end
  980. end
  981.  
  982. function modeBurst() -- INDEX: F-MBRST ... Burst fire mode
  983. if playerHumanoid.Health > 0 then
  984. for i = 1, burstLength do
  985. if AmmoLoaded > 0 then
  986. AmmoLoaded = AmmoLoaded - 1
  987. raycastShoot()
  988. else
  989. NoAmmoClick:Play()
  990. canReload = true
  991. Reload()
  992. break
  993. end
  994. end
  995. elseif playerHumanoid.Health <= 0 then
  996. tool:Destroy()
  997. end
  998. end
  999.  
  1000. function onActivated()
  1001. -- print[[onActivated()]]
  1002. if not tool.Enabled then
  1003. return
  1004. end
  1005.  
  1006. tool.Enabled = false
  1007. changeGunStatus("disable")
  1008. cooldownInterrupted = true
  1009. if fireMode == 1 then
  1010. modeAutomatic()
  1011.  
  1012. elseif fireMode == 2 then
  1013. modeSingle()
  1014.  
  1015. elseif fireMode == 3 then
  1016. modeBurst()
  1017. end
  1018. tool.Enabled = true
  1019. cooldownInterrupted = false
  1020. changeGunStatus("enable")
  1021. recoilCooldown()
  1022. end
  1023.  
  1024. function Reload()
  1025. -- print[[Reload()]]
  1026. if canReload then
  1027. cooldownInterrupted = false
  1028. cancelStatus = false
  1029. recoilCooldown()
  1030. if usesClips then
  1031. if MagazinesCarried <= 0 then
  1032. return
  1033. end
  1034. MagazinesCarried = MagazinesCarried - 1
  1035. end
  1036. AmmoLoaded = 0
  1037. updateHUD()
  1038. changeGunStatus("disable")
  1039. tool.Enabled = false
  1040. if isZoomed then
  1041. zoomOut()
  1042. end
  1043. wait(.1)
  1044. local reloadTween = 12
  1045. local reloadTween = 12
  1046. for i = 1, reloadTween do
  1047. --weldLeftG.C1 = CFrame.new(-0.35, 0.9 - 0.9/reloadTween*i, 0.7 + 0.3/reloadTween*i) * CFrame.Angles(math.rad(305 - 15/reloadTween*i), math.rad(5 - 75/reloadTween*i), math.rad(-90 + 90/reloadTween*i))
  1048. weldLeftG.C1 = CFrame.new(-0.35 + 1.5/reloadTween*i , 0.9 - 1/reloadTween*i, 0.7 - 1/reloadTween*i) * convertToCFrameDegrees(305 + 30/reloadTween*i, 5 + 30/reloadTween*i, -90 + 90/reloadTween*i) * CFrame.Angles(aimLimit.Value, 0, 0)
  1049. weldRightG.C1 = CFrame.new(-0.95 + 0/reloadTween*i, -0.4 + 0.3/reloadTween*i, 0.3 + 0.8/reloadTween*i) * convertToCFrameDegrees(-90, -15, 0 + 15/reloadTween*i) * CFrame.Angles(aimLimit.Value, 0, 0)
  1050. wait()
  1051. end
  1052.  
  1053.  
  1054. MagazineOut:Play()
  1055.  
  1056. local magazineUsedProp = tool.Magazine:Clone()
  1057. magazineUsedProp.CFrame = tool.Magazine.CFrame
  1058. magazineUsedProp.CanCollide = true
  1059. magazineUsedProp.Parent = Workspace
  1060. game.Debris:AddItem(magazineUsedProp, 3)
  1061. tool.Magazine.Transparency = 1
  1062. tool.Magazine2.Transparency = 1
  1063.  
  1064. wait(.2) --The following is left for MY consideration. This should have welded a fake magazine into the player's left hand upon reloading. Can't be bothered to tune it.
  1065. -- local magazineNewProp = tool.Magazine:Clone()
  1066. -- magazineNewProp.Transparency = 0
  1067. -- magazineNewProp.Parent = tool
  1068. --
  1069. -- local magazineNewPropWeld = Instance.new("Weld")
  1070. -- leftarm = tool.Parent["Left Arm"]
  1071. -- magazineNewPropWeldG = magazineNewPropWeld
  1072. -- magazineNewPropWeld.Parent = magazineNewProp
  1073. -- magazineNewPropWeld.Part0 = magazineNewProp
  1074. -- magazineNewPropWeld.Part1 = leftarm
  1075. -- magazineNewPropWeld.C0 = CFrame.new(-1,-0.4,0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(90))
  1076.  
  1077. -- magazineNewProp:Destroy()
  1078. local reloadTween = 12
  1079. for i = 1, reloadTween do
  1080. weldLeftG.C1 = CFrame.new(1.15 - 1.2/reloadTween*i , -0.1 + 0.8/reloadTween*i, -0.3 + 1/reloadTween*i) * convertToCFrameDegrees(335 - 10/reloadTween*i, 35 - 35/reloadTween*i, -0 - 90/reloadTween*i) * CFrame.Angles(aimLimit.Value, 0, 0)
  1081. weldRightG.C1 = CFrame.new(-0.95 - 0/reloadTween*i, -0.1 - 0.3/reloadTween*i, 1.1 - 0.8/reloadTween*i) * convertToCFrameDegrees(-90 - 5/reloadTween*i, -15, 15 - 15/reloadTween*i) * CFrame.Angles(aimLimit.Value, 0, 0)
  1082. wait()
  1083. end
  1084. tool.Magazine.Transparency = 0
  1085. tool.Magazine2.Transparency = 0
  1086.  
  1087. MagazineIn:Play()
  1088.  
  1089. wait(.2)
  1090. local reloadTween = 4
  1091. for i = 1, reloadTween do
  1092. weldLeftG.C1 = CFrame.new(-0.05 -0.30/reloadTween*i , 0.7 + 0.2/reloadTween*i, 0.7 + 0/reloadTween*i) * convertToCFrameDegrees(325 - 20/reloadTween*i, 0 + 5/reloadTween*i, -90 - 0/reloadTween*i) * CFrame.Angles(aimLimit.Value, 0, 0)
  1093. weldRightG.C1 = CFrame.new(-0.95 - 0/reloadTween*i, -0.4 - 0.0/reloadTween*i, 0.3 - 0.0/reloadTween*i) *convertToCFrameDegrees(-95 + 5/reloadTween*i, -15, 0 + 0/reloadTween*i) * CFrame.Angles(aimLimit.Value, 0, 0)
  1094. wait()
  1095. end
  1096.  
  1097. weldLeftG.C1 = CFrame.new(-0.35, 0.9, 0.7) * convertToCFrameDegrees(305, 5, -90) * CFrame.Angles(aimLimit.Value, 0, 0)
  1098. weldRightG.C1 = CFrame.new(-0.95, -0.4, 0.3) * convertToCFrameDegrees(-90, -15, 0) * CFrame.Angles(aimLimit.Value, 0, 0)
  1099. wait(0.2)
  1100. if not cancelStatus then
  1101. AmmoLoaded = AmmoMax
  1102. end
  1103. changeGunStatus("enable")
  1104. tool.Enabled = true
  1105. updateHUD()
  1106. end
  1107. end
  1108.  
  1109. --function resetValues()
  1110. -- print[[resetValues()]]
  1111. -- changeGunStatus("enable")
  1112. -- recoilMultiplier = defaultRecoilMultiplier
  1113. -- Cam.FieldOfView = zoomMin
  1114. -- tool.Muzzle.PointLight.Enabled = false
  1115. -- tool.Muzzle.BillboardGui.Enabled = false
  1116. -- if playerHumanoid then
  1117. -- playerHumanoid.WalkSpeed = playerSpeed
  1118. -- end
  1119. -- while playerPlayer.PlayerGui:FindFirstChild("HudGui") do
  1120. -- playerPlayer.PlayerGui:FindFirstChild("HudGui"):Destroy()
  1121. -- wait()
  1122. -- print[[ee]]
  1123. -- end
  1124. --end
  1125.  
  1126. function RemoveWeldArms(mouse)
  1127. -- print[[RemoveWeldArms(mouse)]]
  1128. toolIsEquipped = false
  1129. changeGunStatus("enable")
  1130. recoilMultiplier = defaultRecoilMultiplier
  1131. Cam.FieldOfView = zoomMin
  1132. tool.Muzzle.PointLight.Enabled = false
  1133. tool.Muzzle.BillboardGui.Enabled = false
  1134. if playerHumanoid then
  1135. playerHumanoid.WalkSpeed = playerSpeed
  1136. end
  1137. while playerPlayer.PlayerGui:FindFirstChild("HudGui") do
  1138. playerPlayer.PlayerGui:FindFirstChild("HudGui"):Destroy()
  1139. wait()
  1140. -- print[[ee]]
  1141. end
  1142.  
  1143. if arms ~= nil and torso ~= nil then
  1144. local sh = {torso:FindFirstChild("Left Shoulder"), torso:FindFirstChild("Right Shoulder")}
  1145.  
  1146. if sh ~= nil then
  1147. local yes = true
  1148. if yes then
  1149. yes = false
  1150. sh[1].Part1 = arms[1]
  1151. sh[2].Part1 = arms[2]
  1152. --for _, v in pairs(playerCharacter["Left Arm"]:GetChildren()) do
  1153. -- v:Destroy()
  1154. --end
  1155. --for _, v in pairs(playerCharacter["Right Arm"]:GetChildren()) do
  1156. -- v:Destroy()
  1157. --end
  1158. welds[1].Parent = nil
  1159. welds[2].Parent = nil
  1160. falseArmLeftG:Destroy()
  1161. falseArmRightG:Destroy()
  1162. end
  1163. end
  1164. end
  1165. end
  1166.  
  1167. function zoomIn()
  1168. -- print[[zoomIn()]]
  1169. isZoomed = true
  1170. recoilMultiplier = zoomRecoilMultiplier
  1171. playerHumanoid.WalkSpeed = playerSpeed * zoomWalkSpeedMultiplier
  1172. for i = 1, zoomFrames do
  1173. Cam.FieldOfView = Cam.FieldOfView + (zoomMax - Cam.FieldOfView)/3
  1174. wait()
  1175. end
  1176. Cam.FieldOfView = zoomMax
  1177. end
  1178.  
  1179. function zoomOut()
  1180. -- print[[zoomOut()]]
  1181. isZoomed = false
  1182. recoilMultiplier = defaultRecoilMultiplier
  1183. playerHumanoid.WalkSpeed = playerSpeed
  1184. for i = 1, zoomFrames do
  1185. Cam.FieldOfView = Cam.FieldOfView + (zoomMin - Cam.FieldOfView)/3
  1186. wait()
  1187. end
  1188. Cam.FieldOfView = zoomMin
  1189. end
  1190.  
  1191. function fireModeChange()
  1192.  
  1193. FireModeClick:Play()
  1194. if fireMode == 1 then
  1195. fireMode = 2
  1196. updateHUD()
  1197. elseif fireMode == 2 then
  1198. fireMode = 3
  1199. updateHUD()
  1200. elseif fireMode == 3 then
  1201. fireMode = 1
  1202. updateHUD()
  1203. end
  1204. end
  1205.  
  1206. function fireModeAnimate()
  1207.  
  1208. local fireModeAnimateTween = 8
  1209. for i = 1, fireModeAnimateTween do
  1210. weldLeftG.C1 = CFrame.new(-0.35, 0.9 - 0.8/fireModeAnimateTween*i, 0.7) * convertToCFrameDegrees(305 + 30/fireModeAnimateTween*i, 5, -90) * CFrame.Angles(aimLimit.Value, 0, 0)
  1211. weldRightG.C1 = CFrame.new(-0.95, -0.4 + 0.1/fireModeAnimateTween*i, 0.3) * convertToCFrameDegrees(-90, -15, 0 + 5/fireModeAnimateTween*i) * CFrame.Angles(aimLimit.Value, 0, 0)
  1212. tool.GripPos = Vector3.new(0, -0.3, -0.2 - .1/fireModeAnimateTween*i)
  1213. wait(0.03)
  1214. end
  1215.  
  1216. wait(.1)
  1217. fireModeAnimateTween = 3
  1218. for i = 1, fireModeAnimateTween do
  1219. weldLeftG.C1 = CFrame.new(-0.35, 0.1 - 0/fireModeAnimateTween*i, 0.7) * convertToCFrameDegrees(335 + 0/fireModeAnimateTween*i, 5 - 10/fireModeAnimateTween*i, -90) * CFrame.Angles(aimLimit.Value, 0, 0)
  1220. weldRightG.C1 = CFrame.new(-0.95, -0.3 + 0/fireModeAnimateTween*i, 0.3) * convertToCFrameDegrees(-90, -15, 5 + 0/fireModeAnimateTween*i) * CFrame.Angles(aimLimit.Value, 0, 0)
  1221. tool.GripPos = Vector3.new(0, -0.3, -0.3 - 0/fireModeAnimateTween*i)
  1222. wait(0.03)
  1223. end
  1224. fireModeChange()
  1225.  
  1226. wait(0.2)
  1227. fireModeAnimateTween = 8
  1228. for i = 1, fireModeAnimateTween do
  1229. weldLeftG.C1 = CFrame.new(-0.35, 0.1 + 0.8/fireModeAnimateTween*i, 0.7) * convertToCFrameDegrees(335 - 30/fireModeAnimateTween*i, -5 + 10/fireModeAnimateTween*i, -90) * CFrame.Angles(aimLimit.Value, 0, 0)
  1230. weldRightG.C1 = CFrame.new(-0.95, -0.3 - 0.1/fireModeAnimateTween*i, 0.3) * convertToCFrameDegrees(-90, -15, 5 - 5/fireModeAnimateTween*i) * CFrame.Angles(aimLimit.Value, 0, 0)
  1231. tool.GripPos = Vector3.new(0, -0.3, -0.3 + 0.1/fireModeAnimateTween*i)
  1232. wait()
  1233. end
  1234. weldLeftG.C1 = CFrame.new(-0.35, 0.9, 0.7) * convertToCFrameDegrees(305, 5, -90) * CFrame.Angles(aimLimit.Value, 0, 0)
  1235. weldRightG.C1 = CFrame.new(-0.95, -0.4, 0.3) * convertToCFrameDegrees(-90, -15, 0) * CFrame.Angles(aimLimit.Value, 0, 0)
  1236. tool.GripPos = Vector3.new(0, -0.3, -0.2)
  1237. end
  1238.  
  1239. function commandKeys(key)
  1240. if key == "f" and canCycleModes then
  1241. changeGunStatus("disable")
  1242. fireModeAnimate()
  1243. -- print("fireModeKey(key): "..fireModeValues[fireMode])
  1244. wait(.5)
  1245. changeGunStatus("enable")
  1246. elseif key == "q" and canZoom then
  1247. changeGunStatus("disable")
  1248. if not isZoomed then
  1249. zoomIn()
  1250. elseif isZoomed then
  1251. zoomOut()
  1252. end
  1253. wait(.5)
  1254. changeGunStatus("enable")
  1255. elseif key == "r" and canReload and not reloading and AmmoLoaded < AmmoMax then
  1256. changeGunStatus("disable")
  1257. reloading = true
  1258. canReload = true
  1259. -- if AmmoLoaded < AmmoMax and canReload then
  1260. Reload()
  1261. -- else
  1262. -- print[[Cannot reload right now]]
  1263. -- end
  1264. reloading = false
  1265. wait(.5)
  1266. changeGunStatus("enable")
  1267. end
  1268. end
  1269.  
  1270. tool.Equipped:connect(WeldArms)
  1271. tool.Unequipped:connect(RemoveWeldArms)
  1272. tool.Activated:connect(onActivated)
  1273.  
  1274. end))
  1275. ScreenGui3.Name = "HudGui"
  1276. ScreenGui3.Parent = LocalScript2
  1277. TextLabel4.Name = "AmmoMaxLabel"
  1278. TextLabel4.Parent = ScreenGui3
  1279. TextLabel4.Transparency = 1
  1280. TextLabel4.Size = UDim2.new(0, 0, 0, -30)
  1281. TextLabel4.Text = "20"
  1282. TextLabel4.Position = UDim2.new(1, -165, 1, -130)
  1283. TextLabel4.BackgroundColor3 = Color3.new(0.992157, 0.984314, 1)
  1284. TextLabel4.BackgroundTransparency = 1
  1285. TextLabel4.BorderColor3 = Color3.new(0.207843, 0.207843, 0.207843)
  1286. TextLabel4.BorderSizePixel = 0
  1287. TextLabel4.FontSize = Enum.FontSize.Size24
  1288. TextLabel4.TextColor3 = Color3.new(1, 1, 1)
  1289. TextLabel4.TextStrokeTransparency = 0
  1290. TextLabel4.TextWrapped = true
  1291. TextLabel4.TextXAlignment = Enum.TextXAlignment.Left
  1292. TextLabel4.TextYAlignment = Enum.TextYAlignment.Bottom
  1293. TextLabel5.Name = "Instructions"
  1294. TextLabel5.Parent = ScreenGui3
  1295. TextLabel5.Transparency = 1
  1296. TextLabel5.Size = UDim2.new(0, -300, 0, -20)
  1297. TextLabel5.Text = "(r)Reload | (f)Fire Selector | (q)Zoom"
  1298. TextLabel5.Position = UDim2.new(1, -40, 1, -190)
  1299. TextLabel5.BackgroundTransparency = 1
  1300. TextLabel5.BorderSizePixel = 0
  1301. TextLabel5.FontSize = Enum.FontSize.Size9
  1302. TextLabel5.TextColor3 = Color3.new(1, 1, 1)
  1303. TextLabel5.TextStrokeTransparency = 0
  1304. TextLabel5.TextWrapped = true
  1305. TextLabel5.TextXAlignment = Enum.TextXAlignment.Right
  1306. TextLabel6.Name = "ModeLabel"
  1307. TextLabel6.Parent = ScreenGui3
  1308. TextLabel6.Transparency = 1
  1309. TextLabel6.Size = UDim2.new(0, 0, 0, -30)
  1310. TextLabel6.Text = "Auto"
  1311. TextLabel6.Position = UDim2.new(1, -40, 1, -165)
  1312. TextLabel6.BackgroundTransparency = 1
  1313. TextLabel6.BorderSizePixel = 0
  1314. TextLabel6.TextColor3 = Color3.new(1, 1, 1)
  1315. TextLabel6.TextStrokeTransparency = 0
  1316. TextLabel6.TextXAlignment = Enum.TextXAlignment.Right
  1317. ImageLabel7.Name = "ClipPic"
  1318. ImageLabel7.Parent = ScreenGui3
  1319. ImageLabel7.Transparency = 1
  1320. ImageLabel7.Size = UDim2.new(0, -8, 0, -15)
  1321. ImageLabel7.Position = UDim2.new(1, -105, 1, -140)
  1322. ImageLabel7.BackgroundTransparency = 1
  1323. ImageLabel7.BorderSizePixel = 0
  1324. ImageLabel7.Image = "http://www.roblox.com/asset/?id=131543027"
  1325. TextLabel8.Name = "MagazinesCarriedLabel"
  1326. TextLabel8.Parent = ScreenGui3
  1327. TextLabel8.Transparency = 1
  1328. TextLabel8.Size = UDim2.new(0, 0, 0, -15)
  1329. TextLabel8.Text = "x 6"
  1330. TextLabel8.Position = UDim2.new(1, -100, 1, -140)
  1331. TextLabel8.BackgroundTransparency = 1
  1332. TextLabel8.BorderSizePixel = 0
  1333. TextLabel8.FontSize = Enum.FontSize.Size10
  1334. TextLabel8.TextColor3 = Color3.new(1, 1, 1)
  1335. TextLabel8.TextStrokeTransparency = 0
  1336. TextLabel8.TextXAlignment = Enum.TextXAlignment.Left
  1337. TextLabel9.Name = "AmmoLoadedLabel"
  1338. TextLabel9.Parent = ScreenGui3
  1339. TextLabel9.Transparency = 1
  1340. TextLabel9.Size = UDim2.new(0, 0, 0, -30)
  1341. TextLabel9.Text = "20"
  1342. TextLabel9.Position = UDim2.new(1, -185, 1, -135)
  1343. TextLabel9.BackgroundTransparency = 1
  1344. TextLabel9.BorderColor3 = Color3.new(0.207843, 0.207843, 0.207843)
  1345. TextLabel9.BorderSizePixel = 0
  1346. TextLabel9.FontSize = Enum.FontSize.Size36
  1347. TextLabel9.TextColor3 = Color3.new(1, 1, 1)
  1348. TextLabel9.TextStrokeTransparency = 0
  1349. TextLabel9.TextXAlignment = Enum.TextXAlignment.Right
  1350. TextLabel9.TextYAlignment = Enum.TextYAlignment.Bottom
  1351. TextLabel10.Name = "SlashLarge"
  1352. TextLabel10.Parent = ScreenGui3
  1353. TextLabel10.Transparency = 1
  1354. TextLabel10.Size = UDim2.new(0, 0, 0, -30)
  1355. TextLabel10.Text = "/"
  1356. TextLabel10.Position = UDim2.new(1, -165, 1, -120)
  1357. TextLabel10.BackgroundColor3 = Color3.new(0.992157, 0.984314, 1)
  1358. TextLabel10.BackgroundTransparency = 1
  1359. TextLabel10.BorderColor3 = Color3.new(0.207843, 0.207843, 0.207843)
  1360. TextLabel10.BorderSizePixel = 0
  1361. TextLabel10.FontSize = Enum.FontSize.Size48
  1362. TextLabel10.TextColor3 = Color3.new(1, 1, 1)
  1363. TextLabel10.TextStrokeTransparency = 0
  1364. TextLabel10.TextXAlignment = Enum.TextXAlignment.Right
  1365. TextLabel10.TextYAlignment = Enum.TextYAlignment.Bottom
  1366. Frame11.Parent = ScreenGui3
  1367. Frame11.Size = UDim2.new(0, -215, 0, -90)
  1368. Frame11.Style = Enum.FrameStyle.RobloxRound
  1369. Frame11.Position = UDim2.new(1, -30, 1, -125)
  1370. TextLabel12.Name = "hmm"
  1371. TextLabel12.Parent = ScreenGui3
  1372. TextLabel12.Transparency = 50
  1373. TextLabel12.Size = UDim2.new(0, 200, 0, 50)
  1374. TextLabel12.Text = "Made by 1ndrew"
  1375. TextLabel12.BackgroundColor3 = Color3.new(1, 1, 1)
  1376. TextLabel12.BackgroundTransparency = 50
  1377. TextLabel12.BorderColor3 = Color3.new(1, 1, 1)
  1378. TextLabel12.Font = Enum.Font.SourceSans
  1379. TextLabel12.FontSize = Enum.FontSize.Size14
  1380. TextLabel12.TextColor3 = Color3.new(0, 0, 1)
  1381. LocalScript13.Name = "Prone"
  1382. LocalScript13.Parent = Tool0
  1383. table.insert(cors,sandbox(LocalScript13,function()
  1384. on = 0
  1385. Tool = script.Parent
  1386. welds = {}
  1387. sh = {}
  1388. arms = nil
  1389. torso = nil
  1390. f = nil
  1391. function Crouch(ison)
  1392. if arms == nil and torso == nil then
  1393. arms = {Tool.Parent:FindFirstChild("Left Leg"), Tool.Parent:FindFirstChild("Right Leg")}
  1394. torso = Tool.Parent:FindFirstChild("Torso")
  1395. end
  1396. if arms ~= nil and torso ~= nil then
  1397. sh = {torso:FindFirstChild("Left Hip"), torso:FindFirstChild("Right Hip")}
  1398. if sh ~= nil then
  1399. local yes = true
  1400. if yes then
  1401. yes = false
  1402. if ison == 1 then
  1403. sh[1].Part1 = nil
  1404. sh[2].Part1 = nil
  1405. local weld1 = Instance.new("Weld")
  1406. weld1.Part0 = torso
  1407. weld1.Parent = torso
  1408. weld1.Part1 = arms[1]
  1409. weld1.C1 = CFrame.new(0.4, 1.25, 0.5) * CFrame.fromEulerAnglesXYZ(math.rad(90),0.25,0) --Left leg
  1410. arms[1].Name = "LDave"
  1411. arms[1].CanCollide = true
  1412. welds[1] = weld1
  1413. -------------------------------------------
  1414. local weld2 = Instance.new("Weld")
  1415. weld2.Part0 = torso
  1416. weld2.Parent = torso
  1417. weld2.Part1 = arms[2]
  1418. weld2.C1 = CFrame.new(-0.4, 1.25, 0.5) * CFrame.fromEulerAnglesXYZ(math.rad(90),-0.25,0) --Right leg
  1419. arms[2].Name = "RDave"
  1420. arms[2].CanCollide = true
  1421. welds[2] = weld2
  1422. ---------------------------------
  1423. local force = Instance.new("BodyForce")
  1424. force.Parent = torso
  1425. f = force
  1426. wait(0.01)
  1427. elseif ison == 0 then
  1428. if arms then
  1429. sh[1].Part1 = arms[1]
  1430. sh[2].Part1 = arms[2]
  1431. f.Parent = nil
  1432. arms[2].Name = "Right Leg"
  1433. arms[1].Name = "Left Leg"
  1434. welds[1].Parent = nil
  1435. welds[2].Parent = nil
  1436. end
  1437. end
  1438. --
  1439. end
  1440. else
  1441. print("sh")
  1442. end
  1443. else
  1444. print("arms")
  1445. end
  1446. end
  1447. function Key(key)
  1448. if key then
  1449. key = string.lower(key)
  1450. if (key=="x") then
  1451. if on == 1 then
  1452. on = 0
  1453. elseif on == 0 then
  1454. on = 1
  1455. end
  1456. Crouch(on)
  1457. end
  1458. end
  1459. end
  1460. function Equip(mouse)
  1461. mouse.KeyDown:connect(Key)
  1462. end
  1463. script.Parent.Equipped:connect(Equip)
  1464.  
  1465.  
  1466. end))
  1467. LocalScript14.Name = "Crouch"
  1468. LocalScript14.Parent = Tool0
  1469. table.insert(cors,sandbox(LocalScript14,function()
  1470. on = 0
  1471. Tool = script.Parent
  1472. welds = {}
  1473. sh = {}
  1474. arms = nil
  1475. torso = nil
  1476. f = nil
  1477. function Crouch(ison)
  1478. if arms == nil and torso == nil then
  1479. arms = {Tool.Parent:FindFirstChild("Left Leg"), Tool.Parent:FindFirstChild("Right Leg")}
  1480. torso = Tool.Parent:FindFirstChild("Torso")
  1481. end
  1482. if arms ~= nil and torso ~= nil then
  1483. sh = {torso:FindFirstChild("Left Hip"), torso:FindFirstChild("Right Hip")}
  1484. if sh ~= nil then
  1485. local yes = true
  1486. if yes then
  1487. yes = false
  1488. if ison == 1 then
  1489. sh[1].Part1 = nil
  1490. sh[2].Part1 = nil
  1491. local weld1 = Instance.new("Weld")
  1492. weld1.Part0 = torso
  1493. weld1.Parent = torso
  1494. weld1.Part1 = arms[1]
  1495. weld1.C1 = CFrame.new(0.5, 0.6, 1.15) * CFrame.fromEulerAnglesXYZ(math.rad(20),0,0) --Left leg
  1496. arms[1].Name = "LDave"
  1497. arms[1].CanCollide = true
  1498. welds[1] = weld1
  1499. -------------------------------------------
  1500. local weld2 = Instance.new("Weld")
  1501. weld2.Part0 = torso
  1502. weld2.Parent = torso
  1503. weld2.Part1 = arms[2]
  1504. weld2.C1 = CFrame.new(-0.5,0.495,1) * CFrame.fromEulerAnglesXYZ(math.rad(60),0,0) --Right leg
  1505. arms[2].Name = "RDave"
  1506. arms[2].CanCollide = true
  1507. welds[2] = weld2
  1508. ---------------------------------
  1509. local force = Instance.new("BodyForce")
  1510. force.Parent = torso
  1511. f = force
  1512. wait(0.01)
  1513. elseif ison == 0 then
  1514. if arms then
  1515. sh[1].Part1 = arms[1]
  1516. sh[2].Part1 = arms[2]
  1517. f.Parent = nil
  1518. arms[2].Name = "Right Leg"
  1519. arms[1].Name = "Left Leg"
  1520. welds[1].Parent = nil
  1521. welds[2].Parent = nil
  1522. end
  1523. end
  1524. --
  1525. end
  1526. else
  1527. print("sh")
  1528. end
  1529. else
  1530. print("arms")
  1531. end
  1532. end
  1533. function Key(key)
  1534. if key then
  1535. key = string.lower(key)
  1536. if (key=="c") then
  1537. if on == 1 then
  1538. on = 0
  1539. elseif on == 0 then
  1540. on = 1
  1541. end
  1542. Crouch(on)
  1543. end
  1544. end
  1545. end
  1546. function Equip(mouse)
  1547. mouse.KeyDown:connect(Key)
  1548. end
  1549. script.Parent.Equipped:connect(Equip)
  1550.  
  1551.  
  1552. end))
  1553. Part15.Parent = Tool0
  1554. Part15.Material = Enum.Material.SmoothPlastic
  1555. Part15.BrickColor = BrickColor.new("Dark stone grey")
  1556. Part15.Rotation = Vector3.new(72.1899948, 0, 0)
  1557. Part15.Anchored = true
  1558. Part15.CanCollide = false
  1559. Part15.FormFactor = Enum.FormFactor.Custom
  1560. Part15.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  1561. Part15.CFrame = CFrame.new(-178.090088, 5.61193371, 66.2619247, 0.999999642, 3.63643835e-07, 1.44525742e-08, -8.15153243e-08, 0.305802256, -0.952094555, -3.27825546e-07, 0.952094674, 0.305801958)
  1562. Part15.BottomSurface = Enum.SurfaceType.Smooth
  1563. Part15.TopSurface = Enum.SurfaceType.Smooth
  1564. Part15.Color = Color3.new(0.388235, 0.372549, 0.384314)
  1565. Part15.Position = Vector3.new(-178.090088, 5.61193371, 66.2619247)
  1566. Part15.Orientation = Vector3.new(72.1899948, 0, 0)
  1567. Part15.Color = Color3.new(0.388235, 0.372549, 0.384314)
  1568. BlockMesh16.Parent = Part15
  1569. BlockMesh16.Scale = Vector3.new(0.719999969, 0.288000107, 0.180000469)
  1570. BlockMesh16.Scale = Vector3.new(0.719999969, 0.288000107, 0.180000469)
  1571. Part17.Parent = Tool0
  1572. Part17.Material = Enum.Material.SmoothPlastic
  1573. Part17.BrickColor = BrickColor.new("Black")
  1574. Part17.Rotation = Vector3.new(0, 0, 180)
  1575. Part17.Anchored = true
  1576. Part17.CanCollide = false
  1577. Part17.FormFactor = Enum.FormFactor.Custom
  1578. Part17.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  1579. Part17.CFrame = CFrame.new(-178.093613, 6.77073956, 66.370636, -1, -2.86345255e-07, 1.66893005e-06, 2.86345255e-07, -0.99999994, -4.81536802e-08, 1.69873238e-06, -4.81535203e-08, 0.999999881)
  1580. Part17.BottomSurface = Enum.SurfaceType.Smooth
  1581. Part17.TopSurface = Enum.SurfaceType.Smooth
  1582. Part17.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1583. Part17.Position = Vector3.new(-178.093613, 6.77073956, 66.370636)
  1584. Part17.Orientation = Vector3.new(0, 0, 180)
  1585. Part17.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1586. SpecialMesh18.Parent = Part17
  1587. SpecialMesh18.MeshId = "http://www.roblox.com/asset/?id=3270017"
  1588. SpecialMesh18.Scale = Vector3.new(0.0557999983, 0.0557999983, 0.287999988)
  1589. SpecialMesh18.MeshType = Enum.MeshType.FileMesh
  1590. SpecialMesh18.Scale = Vector3.new(0.0557999983, 0.0557999983, 0.287999988)
  1591. Part19.Name = "barrelpos1"
  1592. Part19.Parent = Tool0
  1593. Part19.Material = Enum.Material.SmoothPlastic
  1594. Part19.BrickColor = BrickColor.new("Black")
  1595. Part19.Transparency = 1
  1596. Part19.Rotation = Vector3.new(-90, 90, 0)
  1597. Part19.Anchored = true
  1598. Part19.CanCollide = false
  1599. Part19.FormFactor = Enum.FormFactor.Custom
  1600. Part19.Size = Vector3.new(0.200000003, 0.333333343, 0.200000003)
  1601. Part19.CFrame = CFrame.new(-178.094193, 6.42099667, 63.940094, 4.3022621e-05, -2.68220901e-07, 1, -1, 3.25878391e-05, 4.30226282e-05, -3.258785e-05, -1, -2.68220901e-07)
  1602. Part19.BottomSurface = Enum.SurfaceType.Smooth
  1603. Part19.TopSurface = Enum.SurfaceType.Smooth
  1604. Part19.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1605. Part19.Position = Vector3.new(-178.094193, 6.42099667, 63.940094)
  1606. Part19.Orientation = Vector3.new(0, 90, -90)
  1607. Part19.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1608. BillboardGui20.Name = "Flash"
  1609. BillboardGui20.Parent = Part19
  1610. BillboardGui20.Size = UDim2.new(2, 0, 2, 0)
  1611. BillboardGui20.Active = true
  1612. ImageLabel21.Name = "Flash"
  1613. ImageLabel21.Parent = BillboardGui20
  1614. ImageLabel21.Transparency = 1
  1615. ImageLabel21.Size = UDim2.new(0.75, 0, 0.660000026, 0)
  1616. ImageLabel21.Position = UDim2.new(0.125, 0, 0.150000006, 0)
  1617. ImageLabel21.Active = true
  1618. ImageLabel21.Visible = false
  1619. ImageLabel21.BackgroundColor3 = Color3.new(0.756863, 0.752941, 0.764706)
  1620. ImageLabel21.BackgroundTransparency = 1
  1621. ImageLabel21.Image = "http://www.roblox.com/asset/?id=95361991"
  1622. CylinderMesh22.Name = "Normal"
  1623. CylinderMesh22.Parent = Part19
  1624. CylinderMesh22.Scale = Vector3.new(0.666700006, 1, 0.666700006)
  1625. CylinderMesh22.Scale = Vector3.new(0.666700006, 1, 0.666700006)
  1626. Part23.Name = "Magazine2"
  1627. Part23.Parent = Tool0
  1628. Part23.Material = Enum.Material.SmoothPlastic
  1629. Part23.BrickColor = BrickColor.new("Dark stone grey")
  1630. Part23.Rotation = Vector3.new(-168, 0, -180)
  1631. Part23.Anchored = true
  1632. Part23.CanCollide = false
  1633. Part23.FormFactor = Enum.FormFactor.Custom
  1634. Part23.Size = Vector3.new(0.200000003, 0.395999998, 0.360000014)
  1635. Part23.CFrame = CFrame.new(-178.090088, 5.67608929, 65.6359482, -1, 1.101808e-07, -1.94986043e-07, 7.97159245e-08, 0.978147626, 0.207911879, 1.49011612e-07, 0.207911849, -0.978147507)
  1636. Part23.BottomSurface = Enum.SurfaceType.Smooth
  1637. Part23.TopSurface = Enum.SurfaceType.Smooth
  1638. Part23.Color = Color3.new(0.388235, 0.372549, 0.384314)
  1639. Part23.Position = Vector3.new(-178.090088, 5.67608929, 65.6359482)
  1640. Part23.Orientation = Vector3.new(-12, -180, 0)
  1641. Part23.Color = Color3.new(0.388235, 0.372549, 0.384314)
  1642. BlockMesh24.Parent = Part23
  1643. BlockMesh24.Scale = Vector3.new(0.648000002, 1, 1)
  1644. BlockMesh24.Scale = Vector3.new(0.648000002, 1, 1)
  1645. Part25.Parent = Tool0
  1646. Part25.Material = Enum.Material.SmoothPlastic
  1647. Part25.BrickColor = BrickColor.new("Dark stone grey")
  1648. Part25.Rotation = Vector3.new(72.1899948, 0, 0)
  1649. Part25.Anchored = true
  1650. Part25.CanCollide = false
  1651. Part25.FormFactor = Enum.FormFactor.Custom
  1652. Part25.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  1653. Part25.CFrame = CFrame.new(-178.090088, 5.72217083, 66.4874191, 0.999999642, 3.63643835e-07, 1.44525742e-08, -8.15153243e-08, 0.305802256, -0.952094555, -3.27825546e-07, 0.952094674, 0.305801958)
  1654. Part25.BottomSurface = Enum.SurfaceType.Smooth
  1655. Part25.TopSurface = Enum.SurfaceType.Smooth
  1656. Part25.Color = Color3.new(0.388235, 0.372549, 0.384314)
  1657. Part25.Position = Vector3.new(-178.090088, 5.72217083, 66.4874191)
  1658. Part25.Orientation = Vector3.new(72.1899948, 0, 0)
  1659. Part25.Color = Color3.new(0.388235, 0.372549, 0.384314)
  1660. BlockMesh26.Parent = Part25
  1661. BlockMesh26.Scale = Vector3.new(0.719999969, 0.252000093, 0.540000558)
  1662. BlockMesh26.Scale = Vector3.new(0.719999969, 0.252000093, 0.540000558)
  1663. Part27.Parent = Tool0
  1664. Part27.Material = Enum.Material.SmoothPlastic
  1665. Part27.BrickColor = BrickColor.new("Dark stone grey")
  1666. Part27.Rotation = Vector3.new(72.1899948, 0, 0)
  1667. Part27.Anchored = true
  1668. Part27.CanCollide = false
  1669. Part27.FormFactor = Enum.FormFactor.Custom
  1670. Part27.Size = Vector3.new(0.200000003, 0.208799973, 0.453600109)
  1671. Part27.CFrame = CFrame.new(-178.090073, 5.84704876, 66.3111649, 0.999999642, 3.63643835e-07, -4.51520705e-08, -1.52937218e-07, 0.305802286, -0.952094555, -2.38418565e-07, 0.952094674, 0.305801988)
  1672. Part27.BottomSurface = Enum.SurfaceType.Smooth
  1673. Part27.TopSurface = Enum.SurfaceType.Smooth
  1674. Part27.Color = Color3.new(0.388235, 0.372549, 0.384314)
  1675. Part27.Position = Vector3.new(-178.090073, 5.84704876, 66.3111649)
  1676. Part27.Orientation = Vector3.new(72.1899948, 0, 0)
  1677. Part27.Color = Color3.new(0.388235, 0.372549, 0.384314)
  1678. BlockMesh28.Parent = Part27
  1679. BlockMesh28.Scale = Vector3.new(0.719999969, 1, 1)
  1680. BlockMesh28.Scale = Vector3.new(0.719999969, 1, 1)
  1681. Part29.Parent = Tool0
  1682. Part29.Material = Enum.Material.SmoothPlastic
  1683. Part29.BrickColor = BrickColor.new("Dark stone grey")
  1684. Part29.Rotation = Vector3.new(72.1899948, 0, 0)
  1685. Part29.Anchored = true
  1686. Part29.CanCollide = false
  1687. Part29.FormFactor = Enum.FormFactor.Custom
  1688. Part29.Size = Vector3.new(0.200000003, 0.200000003, 0.360000014)
  1689. Part29.CFrame = CFrame.new(-178.090073, 5.94493389, 66.4158554, 0.999999464, 2.44434574e-07, -2.38867216e-07, -3.32638734e-07, 0.305801928, -0.952094018, -2.38418565e-07, 0.952094436, 0.305802017)
  1690. Part29.BottomSurface = Enum.SurfaceType.Smooth
  1691. Part29.TopSurface = Enum.SurfaceType.Smooth
  1692. Part29.Color = Color3.new(0.388235, 0.372549, 0.384314)
  1693. Part29.Position = Vector3.new(-178.090073, 5.94493389, 66.4158554)
  1694. Part29.Orientation = Vector3.new(72.1899948, 0, 0)
  1695. Part29.Color = Color3.new(0.388235, 0.372549, 0.384314)
  1696. SpecialMesh30.Parent = Part29
  1697. SpecialMesh30.Scale = Vector3.new(0.719999969, 0.252000004, 1)
  1698. SpecialMesh30.MeshType = Enum.MeshType.Wedge
  1699. SpecialMesh30.Scale = Vector3.new(0.719999969, 0.252000004, 1)
  1700. Part31.Name = "Handle"
  1701. Part31.Parent = Tool0
  1702. Part31.Material = Enum.Material.SmoothPlastic
  1703. Part31.BrickColor = BrickColor.new("Black")
  1704. Part31.Transparency = 1
  1705. Part31.Anchored = true
  1706. Part31.CanCollide = false
  1707. Part31.FormFactor = Enum.FormFactor.Custom
  1708. Part31.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  1709. Part31.CFrame = CFrame.new(-178.197205, 6.01099682, 66.3131027, 0.99999994, 2.18556949e-07, 5.96046448e-08, -2.18556949e-07, 1, -9.55342711e-15, -5.96046448e-08, 0, 0.99999994)
  1710. Part31.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1711. Part31.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1712. Part31.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1713. Part31.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1714. Part31.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1715. Part31.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1716. Part31.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1717. Part31.Position = Vector3.new(-178.197205, 6.01099682, 66.3131027)
  1718. Part31.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1719. BlockMesh32.Parent = Part31
  1720. BlockMesh32.Scale = Vector3.new(1, 0.846153855, 1)
  1721. BlockMesh32.Scale = Vector3.new(1, 0.846153855, 1)
  1722. Sound33.Name = "FireModeClick"
  1723. Sound33.Parent = Part31
  1724. Sound33.Pitch = 1.5
  1725. Sound33.SoundId = "rbxasset://sounds/switch.wav"
  1726. Sound33.Volume = 1
  1727. Sound34.Name = "NoAmmoClick"
  1728. Sound34.Parent = Part31
  1729. Sound34.Pitch = 2
  1730. Sound34.SoundId = "rbxasset://sounds/switch.wav"
  1731. Sound34.Volume = 1
  1732. Sound35.Name = "MagazineOut"
  1733. Sound35.Parent = Part31
  1734. Sound35.Pitch = 0.85000002384186
  1735. Sound35.SoundId = "http://www.roblox.com/asset/?id=131045401"
  1736. Sound35.Volume = 1
  1737. Sound36.Name = "MagazineIn"
  1738. Sound36.Parent = Part31
  1739. Sound36.Pitch = 0.89999997615814
  1740. Sound36.SoundId = "http://www.roblox.com/asset/?id=131045429"
  1741. Sound36.Volume = 1
  1742. Sound37.Name = "ShootSound"
  1743. Sound37.Parent = Part31
  1744. Sound37.Pitch = 0.75
  1745. Sound37.SoundId = "http://www.roblox.com/asset/?id=130767489"
  1746. Sound37.Volume = 1
  1747. Part38.Parent = Tool0
  1748. Part38.Material = Enum.Material.SmoothPlastic
  1749. Part38.BrickColor = BrickColor.new("Black")
  1750. Part38.Rotation = Vector3.new(126.790001, 89.9700012, -126.790001)
  1751. Part38.Anchored = true
  1752. Part38.CanCollide = false
  1753. Part38.FormFactor = Enum.FormFactor.Custom
  1754. Part38.Size = Vector3.new(0.252000004, 0.200000003, 0.200000003)
  1755. Part38.CFrame = CFrame.new(-178.090088, 6.03403759, 65.9828186, -5.9604659e-08, 7.97159458e-08, 0.999999881, 1.51469592e-07, 1, -7.97159601e-08, -0.999999881, 1.51469578e-07, -5.96046412e-08)
  1756. Part38.BottomSurface = Enum.SurfaceType.Smooth
  1757. Part38.TopSurface = Enum.SurfaceType.Smooth
  1758. Part38.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1759. Part38.Position = Vector3.new(-178.090088, 6.03403759, 65.9828186)
  1760. Part38.Orientation = Vector3.new(0, 90, 0)
  1761. Part38.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1762. BlockMesh39.Parent = Part38
  1763. BlockMesh39.Scale = Vector3.new(1, 0.0719999969, 0.540000021)
  1764. BlockMesh39.Scale = Vector3.new(1, 0.0719999969, 0.540000021)
  1765. Part40.Parent = Tool0
  1766. Part40.Material = Enum.Material.SmoothPlastic
  1767. Part40.BrickColor = BrickColor.new("Black")
  1768. Part40.Rotation = Vector3.new(-90, 0, 90)
  1769. Part40.Anchored = true
  1770. Part40.CanCollide = false
  1771. Part40.FormFactor = Enum.FormFactor.Custom
  1772. Part40.Size = Vector3.new(0.200000003, 0.200000003, 0.360000014)
  1773. Part40.CFrame = CFrame.new(-178.154877, 6.127635, 67.1852264, -5.9604659e-08, -0.999999881, 7.97159601e-08, 1.95180988e-07, 7.97159601e-08, 1, -0.999999881, 5.96046412e-08, 1.95180945e-07)
  1774. Part40.BottomSurface = Enum.SurfaceType.Smooth
  1775. Part40.TopSurface = Enum.SurfaceType.Smooth
  1776. Part40.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1777. Part40.Position = Vector3.new(-178.154877, 6.127635, 67.1852264)
  1778. Part40.Orientation = Vector3.new(-90, 90, 0)
  1779. Part40.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1780. SpecialMesh41.Parent = Part40
  1781. SpecialMesh41.Scale = Vector3.new(0.179999992, 0.179999992, 1)
  1782. SpecialMesh41.MeshType = Enum.MeshType.Wedge
  1783. SpecialMesh41.Scale = Vector3.new(0.179999992, 0.179999992, 1)
  1784. Part42.Parent = Tool0
  1785. Part42.Material = Enum.Material.SmoothPlastic
  1786. Part42.BrickColor = BrickColor.new("Dark stone grey")
  1787. Part42.Rotation = Vector3.new(-90, 0, 90)
  1788. Part42.Anchored = true
  1789. Part42.CanCollide = false
  1790. Part42.FormFactor = Enum.FormFactor.Custom
  1791. Part42.Size = Vector3.new(0.200000003, 0.200000003, 0.360000014)
  1792. Part42.CFrame = CFrame.new(-178.154877, 6.127635, 67.2104111, -5.9604659e-08, -0.999999881, 7.97159601e-08, 1.95180988e-07, 7.97159601e-08, 1, -0.999999881, 5.96046412e-08, 1.95180945e-07)
  1793. Part42.BottomSurface = Enum.SurfaceType.Smooth
  1794. Part42.TopSurface = Enum.SurfaceType.Smooth
  1795. Part42.Color = Color3.new(0.388235, 0.372549, 0.384314)
  1796. Part42.Position = Vector3.new(-178.154877, 6.127635, 67.2104111)
  1797. Part42.Orientation = Vector3.new(-90, 90, 0)
  1798. Part42.Color = Color3.new(0.388235, 0.372549, 0.384314)
  1799. SpecialMesh43.Parent = Part42
  1800. SpecialMesh43.Scale = Vector3.new(0.0720000044, 0.179999992, 1)
  1801. SpecialMesh43.MeshType = Enum.MeshType.Wedge
  1802. SpecialMesh43.Scale = Vector3.new(0.0720000044, 0.179999992, 1)
  1803. Part44.Parent = Tool0
  1804. Part44.Material = Enum.Material.SmoothPlastic
  1805. Part44.BrickColor = BrickColor.new("Dark stone grey")
  1806. Part44.Rotation = Vector3.new(-90, 0, -90)
  1807. Part44.Anchored = true
  1808. Part44.CanCollide = false
  1809. Part44.FormFactor = Enum.FormFactor.Custom
  1810. Part44.Size = Vector3.new(0.200000003, 0.200000003, 0.360000014)
  1811. Part44.CFrame = CFrame.new(-178.032501, 6.127635, 67.2104111, 1.49011626e-07, 1, 7.97159601e-08, -1.95180988e-07, -7.97159245e-08, 1, 1, -1.49011612e-07, 1.95180945e-07)
  1812. Part44.BottomSurface = Enum.SurfaceType.Smooth
  1813. Part44.TopSurface = Enum.SurfaceType.Smooth
  1814. Part44.Color = Color3.new(0.388235, 0.372549, 0.384314)
  1815. Part44.Position = Vector3.new(-178.032501, 6.127635, 67.2104111)
  1816. Part44.Orientation = Vector3.new(-90, -90, 0)
  1817. Part44.Color = Color3.new(0.388235, 0.372549, 0.384314)
  1818. SpecialMesh45.Parent = Part44
  1819. SpecialMesh45.Scale = Vector3.new(0.0719999969, 0.179999992, 1)
  1820. SpecialMesh45.MeshType = Enum.MeshType.Wedge
  1821. SpecialMesh45.Scale = Vector3.new(0.0719999969, 0.179999992, 1)
  1822. Part46.Parent = Tool0
  1823. Part46.Material = Enum.Material.SmoothPlastic
  1824. Part46.BrickColor = BrickColor.new("Black")
  1825. Part46.Rotation = Vector3.new(-90, 0, -90)
  1826. Part46.Anchored = true
  1827. Part46.CanCollide = false
  1828. Part46.FormFactor = Enum.FormFactor.Custom
  1829. Part46.Size = Vector3.new(0.200000003, 0.200000003, 0.360000014)
  1830. Part46.CFrame = CFrame.new(-178.032486, 6.127635, 67.1852188, 1.49011626e-07, 1, 7.97159601e-08, -1.95180988e-07, -7.97159245e-08, 1, 1, -1.49011612e-07, 1.95180945e-07)
  1831. Part46.BottomSurface = Enum.SurfaceType.Smooth
  1832. Part46.TopSurface = Enum.SurfaceType.Smooth
  1833. Part46.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1834. Part46.Position = Vector3.new(-178.032486, 6.127635, 67.1852188)
  1835. Part46.Orientation = Vector3.new(-90, -90, 0)
  1836. Part46.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1837. SpecialMesh47.Parent = Part46
  1838. SpecialMesh47.Scale = Vector3.new(0.179999992, 0.179999992, 1)
  1839. SpecialMesh47.MeshType = Enum.MeshType.Wedge
  1840. SpecialMesh47.Scale = Vector3.new(0.179999992, 0.179999992, 1)
  1841. Part48.Parent = Tool0
  1842. Part48.Material = Enum.Material.SmoothPlastic
  1843. Part48.BrickColor = BrickColor.new("Black")
  1844. Part48.Rotation = Vector3.new(90, 0, -180)
  1845. Part48.Anchored = true
  1846. Part48.CanCollide = false
  1847. Part48.FormFactor = Enum.FormFactor.Custom
  1848. Part48.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  1849. Part48.CFrame = CFrame.new(-178.090073, 6.06283855, 66.1124191, -0.999999464, 2.71201134e-06, -2.88331876e-07, 4.67146435e-07, 4.73367194e-08, -0.999999762, -2.68220901e-06, -0.999999881, 1.91080616e-07)
  1850. Part48.BottomSurface = Enum.SurfaceType.Smooth
  1851. Part48.TopSurface = Enum.SurfaceType.Smooth
  1852. Part48.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1853. Part48.Position = Vector3.new(-178.090073, 6.06283855, 66.1124191)
  1854. Part48.Orientation = Vector3.new(89.9599991, -56.4699974, 84.2099991)
  1855. Part48.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1856. SpecialMesh49.Parent = Part48
  1857. SpecialMesh49.Scale = Vector3.new(0.719999969, 0.251999974, 0.359999985)
  1858. SpecialMesh49.MeshType = Enum.MeshType.Wedge
  1859. SpecialMesh49.Scale = Vector3.new(0.719999969, 0.251999974, 0.359999985)
  1860. Part50.Parent = Tool0
  1861. Part50.Material = Enum.Material.SmoothPlastic
  1862. Part50.BrickColor = BrickColor.new("Dark stone grey")
  1863. Part50.Rotation = Vector3.new(90, 0, 0)
  1864. Part50.Anchored = true
  1865. Part50.CanCollide = false
  1866. Part50.FormFactor = Enum.FormFactor.Custom
  1867. Part50.Size = Vector3.new(0.200000003, 0.208800003, 0.200000003)
  1868. Part50.CFrame = CFrame.new(-178.090088, 6.10963726, 66.2420197, 0.999999642, 1.4901164e-07, -3.49900034e-07, -3.49900063e-07, -2.70678868e-07, -0.999999881, -1.7881392e-07, 0.999999881, -5.09097276e-07)
  1869. Part50.BottomSurface = Enum.SurfaceType.Smooth
  1870. Part50.TopSurface = Enum.SurfaceType.Smooth
  1871. Part50.Color = Color3.new(0.388235, 0.372549, 0.384314)
  1872. Part50.Position = Vector3.new(-178.090088, 6.10963726, 66.2420197)
  1873. Part50.Orientation = Vector3.new(89.9700012, -145.5, -127.729996)
  1874. Part50.Color = Color3.new(0.388235, 0.372549, 0.384314)
  1875. BlockMesh51.Parent = Part50
  1876. BlockMesh51.Scale = Vector3.new(0.719999969, 1, 0.828000069)
  1877. BlockMesh51.Scale = Vector3.new(0.719999969, 1, 0.828000069)
  1878. Part52.Parent = Tool0
  1879. Part52.Material = Enum.Material.SmoothPlastic
  1880. Part52.BrickColor = BrickColor.new("Black")
  1881. Part52.Rotation = Vector3.new(-174, 0, -180)
  1882. Part52.Anchored = true
  1883. Part52.CanCollide = false
  1884. Part52.FormFactor = Enum.FormFactor.Custom
  1885. Part52.Size = Vector3.new(0.200000003, 0.200000003, 0.360000014)
  1886. Part52.CFrame = CFrame.new(-178.090088, 6.06643963, 65.6408005, -1, 8.28301197e-08, -1.86944533e-07, 7.97159245e-08, 0.994521916, 0.104528591, 1.49011612e-07, 0.104528576, -0.994521797)
  1887. Part52.BottomSurface = Enum.SurfaceType.Smooth
  1888. Part52.TopSurface = Enum.SurfaceType.Smooth
  1889. Part52.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1890. Part52.Position = Vector3.new(-178.090088, 6.06643963, 65.6408005)
  1891. Part52.Orientation = Vector3.new(-6, -180, 0)
  1892. Part52.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1893. BlockMesh53.Parent = Part52
  1894. BlockMesh53.Scale = Vector3.new(0.900000036, 0.179999992, 1)
  1895. BlockMesh53.Scale = Vector3.new(0.900000036, 0.179999992, 1)
  1896. Part54.Name = "Magazine"
  1897. Part54.Parent = Tool0
  1898. Part54.Material = Enum.Material.SmoothPlastic
  1899. Part54.BrickColor = BrickColor.new("Dark stone grey")
  1900. Part54.Rotation = Vector3.new(-180, 0, -180)
  1901. Part54.Anchored = true
  1902. Part54.CanCollide = false
  1903. Part54.FormFactor = Enum.FormFactor.Custom
  1904. Part54.Size = Vector3.new(0.200000003, 0.432000011, 0.360000014)
  1905. Part54.CFrame = CFrame.new(-178.090057, 6.04843426, 65.6732101, -1, 7.97159458e-08, -1.49011626e-07, 7.97159245e-08, 1, 1.51469592e-07, 1.49011612e-07, 1.51469578e-07, -1)
  1906. Part54.BottomSurface = Enum.SurfaceType.Smooth
  1907. Part54.TopSurface = Enum.SurfaceType.Smooth
  1908. Part54.Color = Color3.new(0.388235, 0.372549, 0.384314)
  1909. Part54.Position = Vector3.new(-178.090057, 6.04843426, 65.6732101)
  1910. Part54.Orientation = Vector3.new(0, -180, 0)
  1911. Part54.Color = Color3.new(0.388235, 0.372549, 0.384314)
  1912. BlockMesh55.Parent = Part54
  1913. BlockMesh55.Scale = Vector3.new(0.648000002, 1, 1)
  1914. BlockMesh55.Scale = Vector3.new(0.648000002, 1, 1)
  1915. Part56.Parent = Tool0
  1916. Part56.Material = Enum.Material.SmoothPlastic
  1917. Part56.BrickColor = BrickColor.new("Black")
  1918. Part56.Rotation = Vector3.new(-90, 0, 0)
  1919. Part56.Anchored = true
  1920. Part56.CanCollide = false
  1921. Part56.FormFactor = Enum.FormFactor.Custom
  1922. Part56.Size = Vector3.new(0.200000003, 0.352800012, 0.200000003)
  1923. Part56.CFrame = CFrame.new(-178.090088, 6.04483318, 65.6587982, 0.999999762, -5.96046874e-08, 3.93611458e-07, -3.93611515e-07, 5.09097447e-07, 0.999999881, -8.9406953e-08, -0.999999881, 2.70678754e-07)
  1924. Part56.BottomSurface = Enum.SurfaceType.Smooth
  1925. Part56.TopSurface = Enum.SurfaceType.Smooth
  1926. Part56.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1927. Part56.Position = Vector3.new(-178.090088, 6.04483318, 65.6587982)
  1928. Part56.Orientation = Vector3.new(-89.9700012, 55.4799995, -37.7099991)
  1929. Part56.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1930. SpecialMesh57.Parent = Part56
  1931. SpecialMesh57.Scale = Vector3.new(0.719999969, 1, 0.179999992)
  1932. SpecialMesh57.MeshType = Enum.MeshType.Wedge
  1933. SpecialMesh57.Scale = Vector3.new(0.719999969, 1, 0.179999992)
  1934. Part58.Parent = Tool0
  1935. Part58.Material = Enum.Material.SmoothPlastic
  1936. Part58.BrickColor = BrickColor.new("Dark stone grey")
  1937. Part58.Rotation = Vector3.new(93, 0, -90)
  1938. Part58.Anchored = true
  1939. Part58.CanCollide = false
  1940. Part58.FormFactor = Enum.FormFactor.Custom
  1941. Part58.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  1942. Part58.CFrame = CFrame.new(-178.108093, 6.12713146, 66.0616837, 4.46696104e-05, 0.999999642, -4.42551391e-05, 0.0523137152, -4.62137214e-05, -0.998630345, -0.998630285, 4.25577164e-05, -0.0523140691)
  1943. Part58.BottomSurface = Enum.SurfaceType.Smooth
  1944. Part58.TopSurface = Enum.SurfaceType.Smooth
  1945. Part58.Color = Color3.new(0.388235, 0.372549, 0.384314)
  1946. Part58.Position = Vector3.new(-178.108093, 6.12713146, 66.0616837)
  1947. Part58.Orientation = Vector3.new(87, -179.949997, 90.0499954)
  1948. Part58.Color = Color3.new(0.388235, 0.372549, 0.384314)
  1949. BlockMesh59.Parent = Part58
  1950. BlockMesh59.Scale = Vector3.new(0.143999994, 0.359999985, 0.287999988)
  1951. BlockMesh59.Scale = Vector3.new(0.143999994, 0.359999985, 0.287999988)
  1952. Part60.Parent = Tool0
  1953. Part60.Material = Enum.Material.SmoothPlastic
  1954. Part60.BrickColor = BrickColor.new("Black")
  1955. Part60.Rotation = Vector3.new(90, 0, 0)
  1956. Part60.Anchored = true
  1957. Part60.CanCollide = false
  1958. Part60.FormFactor = Enum.FormFactor.Custom
  1959. Part60.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  1960. Part60.CFrame = CFrame.new(-178.090073, 6.06283855, 65.8712082, 0.999999642, 1.4901164e-07, -3.49900034e-07, -3.49900063e-07, -2.70678868e-07, -0.999999881, -1.7881392e-07, 0.999999881, -5.09097276e-07)
  1961. Part60.BottomSurface = Enum.SurfaceType.Smooth
  1962. Part60.TopSurface = Enum.SurfaceType.Smooth
  1963. Part60.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1964. Part60.Position = Vector3.new(-178.090073, 6.06283855, 65.8712082)
  1965. Part60.Orientation = Vector3.new(89.9700012, -145.5, -127.729996)
  1966. Part60.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1967. SpecialMesh61.Parent = Part60
  1968. SpecialMesh61.Scale = Vector3.new(0.719999969, 0.359999985, 0.359999985)
  1969. SpecialMesh61.MeshType = Enum.MeshType.Wedge
  1970. SpecialMesh61.Scale = Vector3.new(0.719999969, 0.359999985, 0.359999985)
  1971. Part62.Parent = Tool0
  1972. Part62.Material = Enum.Material.SmoothPlastic
  1973. Part62.BrickColor = BrickColor.new("Black")
  1974. Part62.Rotation = Vector3.new(90, 0, 180)
  1975. Part62.Anchored = true
  1976. Part62.CanCollide = false
  1977. Part62.FormFactor = Enum.FormFactor.Custom
  1978. Part62.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  1979. Part62.CFrame = CFrame.new(-178.090088, 6.12043285, 66.1231995, -0.999999881, -5.96048437e-08, -3.49900176e-07, 3.49899921e-07, 2.53565531e-06, -0.999999881, 5.96046306e-08, -0.999999881, -2.53565486e-06)
  1980. Part62.BottomSurface = Enum.SurfaceType.Smooth
  1981. Part62.TopSurface = Enum.SurfaceType.Smooth
  1982. Part62.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1983. Part62.Position = Vector3.new(-178.090088, 6.12043285, 66.1231995)
  1984. Part62.Orientation = Vector3.new(89.9700012, -172.139999, 7.85999966)
  1985. Part62.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1986. BlockMesh63.Parent = Part62
  1987. BlockMesh63.Scale = Vector3.new(0.719999969, 0.144000158, 0.719999969)
  1988. BlockMesh63.Scale = Vector3.new(0.719999969, 0.144000158, 0.719999969)
  1989. Part64.Parent = Tool0
  1990. Part64.Material = Enum.Material.SmoothPlastic
  1991. Part64.BrickColor = BrickColor.new("Dark stone grey")
  1992. Part64.Rotation = Vector3.new(-62, 0, 180)
  1993. Part64.Anchored = true
  1994. Part64.CanCollide = false
  1995. Part64.FormFactor = Enum.FormFactor.Custom
  1996. Part64.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  1997. Part64.CFrame = CFrame.new(-178.108093, 6.07641125, 66.0465927, -1, -1.12492671e-07, 4.37961717e-07, 4.01938962e-07, -0.469494849, 0.882935345, 1.49011598e-07, 0.882935166, 0.46949479)
  1998. Part64.BottomSurface = Enum.SurfaceType.Smooth
  1999. Part64.TopSurface = Enum.SurfaceType.Smooth
  2000. Part64.Color = Color3.new(0.388235, 0.372549, 0.384314)
  2001. Part64.Position = Vector3.new(-178.108093, 6.07641125, 66.0465927)
  2002. Part64.Orientation = Vector3.new(-62, 0, 180)
  2003. Part64.Color = Color3.new(0.388235, 0.372549, 0.384314)
  2004. SpecialMesh65.Parent = Part64
  2005. SpecialMesh65.Scale = Vector3.new(0.359999985, 0.143999994, 0.324000001)
  2006. SpecialMesh65.MeshType = Enum.MeshType.Wedge
  2007. SpecialMesh65.Scale = Vector3.new(0.359999985, 0.143999994, 0.324000001)
  2008. Part66.Parent = Tool0
  2009. Part66.Material = Enum.Material.SmoothPlastic
  2010. Part66.BrickColor = BrickColor.new("Dark stone grey")
  2011. Part66.Rotation = Vector3.new(-180, 0, -180)
  2012. Part66.Anchored = true
  2013. Part66.CanCollide = false
  2014. Part66.FormFactor = Enum.FormFactor.Custom
  2015. Part66.Size = Vector3.new(0.200000003, 0.504000008, 0.200000003)
  2016. Part66.CFrame = CFrame.new(-178.093689, 6.1996336, 67.2104111, -1, 7.97159458e-08, -1.49011626e-07, 7.97159245e-08, 1, 1.51469592e-07, 1.49011612e-07, 1.51469578e-07, -1)
  2017. Part66.BottomSurface = Enum.SurfaceType.Smooth
  2018. Part66.TopSurface = Enum.SurfaceType.Smooth
  2019. Part66.Color = Color3.new(0.388235, 0.372549, 0.384314)
  2020. Part66.Position = Vector3.new(-178.093689, 6.1996336, 67.2104111)
  2021. Part66.Orientation = Vector3.new(0, -180, 0)
  2022. Part66.Color = Color3.new(0.388235, 0.372549, 0.384314)
  2023. BlockMesh67.Parent = Part66
  2024. BlockMesh67.Scale = Vector3.new(0.432000011, 1, 0.0719999969)
  2025. BlockMesh67.Scale = Vector3.new(0.432000011, 1, 0.0719999969)
  2026. Part68.Parent = Tool0
  2027. Part68.Material = Enum.Material.SmoothPlastic
  2028. Part68.BrickColor = BrickColor.new("Black")
  2029. Part68.Rotation = Vector3.new(-180, 0, -180)
  2030. Part68.Anchored = true
  2031. Part68.CanCollide = false
  2032. Part68.FormFactor = Enum.FormFactor.Custom
  2033. Part68.Size = Vector3.new(0.200000003, 0.504000008, 0.200000003)
  2034. Part68.CFrame = CFrame.new(-178.093689, 6.1996336, 67.1852036, -1, 7.97159458e-08, -1.49011626e-07, 7.97159245e-08, 1, 1.51469592e-07, 1.49011612e-07, 1.51469578e-07, -1)
  2035. Part68.BottomSurface = Enum.SurfaceType.Smooth
  2036. Part68.TopSurface = Enum.SurfaceType.Smooth
  2037. Part68.Color = Color3.new(0.105882, 0.164706, 0.207843)
  2038. Part68.Position = Vector3.new(-178.093689, 6.1996336, 67.1852036)
  2039. Part68.Orientation = Vector3.new(0, -180, 0)
  2040. Part68.Color = Color3.new(0.105882, 0.164706, 0.207843)
  2041. BlockMesh69.Parent = Part68
  2042. BlockMesh69.Scale = Vector3.new(0.432000011, 1, 0.179999992)
  2043. BlockMesh69.Scale = Vector3.new(0.432000011, 1, 0.179999992)
  2044. Part70.Parent = Tool0
  2045. Part70.Material = Enum.Material.SmoothPlastic
  2046. Part70.BrickColor = BrickColor.new("Black")
  2047. Part70.Rotation = Vector3.new(-180, 0, -180)
  2048. Part70.Anchored = true
  2049. Part70.CanCollide = false
  2050. Part70.FormFactor = Enum.FormFactor.Custom
  2051. Part70.Size = Vector3.new(0.200000003, 0.410399944, 0.200000003)
  2052. Part70.CFrame = CFrame.new(-178.093689, 6.17443371, 67.1636047, -1, 7.97159458e-08, -1.49011626e-07, 7.97159245e-08, 1, 1.51469592e-07, 1.49011612e-07, 1.51469578e-07, -1)
  2053. Part70.BottomSurface = Enum.SurfaceType.Smooth
  2054. Part70.TopSurface = Enum.SurfaceType.Smooth
  2055. Part70.Color = Color3.new(0.105882, 0.164706, 0.207843)
  2056. Part70.Position = Vector3.new(-178.093689, 6.17443371, 67.1636047)
  2057. Part70.Orientation = Vector3.new(0, -180, 0)
  2058. Part70.Color = Color3.new(0.105882, 0.164706, 0.207843)
  2059. BlockMesh71.Parent = Part70
  2060. BlockMesh71.Scale = Vector3.new(0.359999985, 1, 0.395999998)
  2061. BlockMesh71.Scale = Vector3.new(0.359999985, 1, 0.395999998)
  2062. Part72.Parent = Tool0
  2063. Part72.Material = Enum.Material.SmoothPlastic
  2064. Part72.BrickColor = BrickColor.new("Dark stone grey")
  2065. Part72.Rotation = Vector3.new(-150, 0, -180)
  2066. Part72.Anchored = true
  2067. Part72.CanCollide = false
  2068. Part72.FormFactor = Enum.FormFactor.Custom
  2069. Part72.Size = Vector3.new(0.200000003, 0.200000003, 0.395999998)
  2070. Part72.CFrame = CFrame.new(-178.093613, 6.17055035, 64.8645401, -1, 1.56154954e-07, -1.87903368e-07, 7.97159245e-08, 0.866025388, 0.500000179, 1.49011612e-07, 0.50000006, -0.866025329)
  2071. Part72.BottomSurface = Enum.SurfaceType.Smooth
  2072. Part72.TopSurface = Enum.SurfaceType.Smooth
  2073. Part72.Color = Color3.new(0.388235, 0.372549, 0.384314)
  2074. Part72.Position = Vector3.new(-178.093613, 6.17055035, 64.8645401)
  2075. Part72.Orientation = Vector3.new(-30, -180, 0)
  2076. Part72.Color = Color3.new(0.388235, 0.372549, 0.384314)
  2077. BlockMesh73.Parent = Part72
  2078. BlockMesh73.Scale = Vector3.new(0.540000021, 0.324000001, 1)
  2079. BlockMesh73.Scale = Vector3.new(0.540000021, 0.324000001, 1)
  2080. Part74.Parent = Tool0
  2081. Part74.Material = Enum.Material.SmoothPlastic
  2082. Part74.BrickColor = BrickColor.new("Dark stone grey")
  2083. Part74.Rotation = Vector3.new(-150, 0, -180)
  2084. Part74.Anchored = true
  2085. Part74.CanCollide = false
  2086. Part74.FormFactor = Enum.FormFactor.Custom
  2087. Part74.Size = Vector3.new(0.200000003, 0.216000006, 0.200000003)
  2088. Part74.CFrame = CFrame.new(-178.093613, 6.15715313, 65.0478973, -1, 1.56154954e-07, -1.87903368e-07, 7.97159245e-08, 0.866025388, 0.500000179, 1.49011612e-07, 0.50000006, -0.866025329)
  2089. Part74.BottomSurface = Enum.SurfaceType.Smooth
  2090. Part74.TopSurface = Enum.SurfaceType.Smooth
  2091. Part74.Color = Color3.new(0.388235, 0.372549, 0.384314)
  2092. Part74.Position = Vector3.new(-178.093613, 6.15715313, 65.0478973)
  2093. Part74.Orientation = Vector3.new(-30, -180, 0)
  2094. Part74.Color = Color3.new(0.388235, 0.372549, 0.384314)
  2095. BlockMesh75.Parent = Part74
  2096. BlockMesh75.Scale = Vector3.new(0.540000021, 1, 0.324000001)
  2097. BlockMesh75.Scale = Vector3.new(0.540000021, 1, 0.324000001)
  2098. Part76.Parent = Tool0
  2099. Part76.Material = Enum.Material.SmoothPlastic
  2100. Part76.BrickColor = BrickColor.new("Dark stone grey")
  2101. Part76.Rotation = Vector3.new(70, 0, -90)
  2102. Part76.Anchored = true
  2103. Part76.CanCollide = false
  2104. Part76.FormFactor = Enum.FormFactor.Custom
  2105. Part76.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  2106. Part76.CFrame = CFrame.new(-178.108093, 6.18379498, 66.0519333, -2.41617414e-07, 0.999999881, -3.73942271e-07, -0.342019975, -4.41598047e-07, -0.939692616, -0.939692616, -5.9604627e-08, 0.342019945)
  2107. Part76.BottomSurface = Enum.SurfaceType.Smooth
  2108. Part76.TopSurface = Enum.SurfaceType.Smooth
  2109. Part76.Color = Color3.new(0.388235, 0.372549, 0.384314)
  2110. Part76.Position = Vector3.new(-178.108093, 6.18379498, 66.0519333)
  2111. Part76.Orientation = Vector3.new(70, 0, -90)
  2112. Part76.Color = Color3.new(0.388235, 0.372549, 0.384314)
  2113. BlockMesh77.Parent = Part76
  2114. BlockMesh77.Scale = Vector3.new(0.143999994, 0.359999985, 0.359999985)
  2115. BlockMesh77.Scale = Vector3.new(0.143999994, 0.359999985, 0.359999985)
  2116. Part78.Parent = Tool0
  2117. Part78.Material = Enum.Material.SmoothPlastic
  2118. Part78.BrickColor = BrickColor.new("Black")
  2119. Part78.Rotation = Vector3.new(90, 0, 180)
  2120. Part78.Anchored = true
  2121. Part78.CanCollide = false
  2122. Part78.FormFactor = Enum.FormFactor.Custom
  2123. Part78.Size = Vector3.new(0.200000003, 0.864000082, 0.200000003)
  2124. Part78.CFrame = CFrame.new(-178.090088, 6.22839642, 65.9144058, -0.999999881, -5.96048437e-08, -3.49900176e-07, 3.49899864e-07, 2.53565531e-06, -0.999999881, 5.96046306e-08, -0.999999881, -2.53565486e-06)
  2125. Part78.BottomSurface = Enum.SurfaceType.Smooth
  2126. Part78.TopSurface = Enum.SurfaceType.Smooth
  2127. Part78.Color = Color3.new(0.105882, 0.164706, 0.207843)
  2128. Part78.Position = Vector3.new(-178.090088, 6.22839642, 65.9144058)
  2129. Part78.Orientation = Vector3.new(89.9700012, -172.139999, 7.85999966)
  2130. Part78.Color = Color3.new(0.105882, 0.164706, 0.207843)
  2131. BlockMesh79.Parent = Part78
  2132. BlockMesh79.Scale = Vector3.new(0.719999969, 1, 0.359999985)
  2133. BlockMesh79.Scale = Vector3.new(0.719999969, 1, 0.359999985)
  2134. Part80.Parent = Tool0
  2135. Part80.Material = Enum.Material.SmoothPlastic
  2136. Part80.BrickColor = BrickColor.new("Black")
  2137. Part80.Rotation = Vector3.new(90, 0, 180)
  2138. Part80.Anchored = true
  2139. Part80.CanCollide = false
  2140. Part80.FormFactor = Enum.FormFactor.Custom
  2141. Part80.Size = Vector3.new(0.200000003, 0.381600022, 0.200000003)
  2142. Part80.CFrame = CFrame.new(-178.090057, 6.14563274, 65.6732101, -0.999999881, -5.96048437e-08, -3.49900176e-07, 3.49899921e-07, 2.53565531e-06, -0.999999881, 5.96046306e-08, -0.999999881, -2.53565486e-06)
  2143. Part80.BottomSurface = Enum.SurfaceType.Smooth
  2144. Part80.TopSurface = Enum.SurfaceType.Smooth
  2145. Part80.Color = Color3.new(0.105882, 0.164706, 0.207843)
  2146. Part80.Position = Vector3.new(-178.090057, 6.14563274, 65.6732101)
  2147. Part80.Orientation = Vector3.new(89.9700012, -172.139999, 7.85999966)
  2148. Part80.Color = Color3.new(0.105882, 0.164706, 0.207843)
  2149. BlockMesh81.Parent = Part80
  2150. BlockMesh81.Scale = Vector3.new(0.719999969, 1, 0.82799983)
  2151. BlockMesh81.Scale = Vector3.new(0.719999969, 1, 0.82799983)
  2152. Part82.Parent = Tool0
  2153. Part82.Material = Enum.Material.SmoothPlastic
  2154. Part82.BrickColor = BrickColor.new("Black")
  2155. Part82.Rotation = Vector3.new(-148, 0, -180)
  2156. Part82.Anchored = true
  2157. Part82.CanCollide = false
  2158. Part82.FormFactor = Enum.FormFactor.Custom
  2159. Part82.Size = Vector3.new(0.200000003, 0.200000003, 0.647999883)
  2160. Part82.CFrame = CFrame.new(-178.093689, 6.20582867, 66.8706436, -1, 1.42652141e-07, -1.9023058e-07, 7.97159245e-08, 0.848048091, 0.529919446, 1.49011612e-07, 0.529919386, -0.848048091)
  2161. Part82.BottomSurface = Enum.SurfaceType.Smooth
  2162. Part82.TopSurface = Enum.SurfaceType.Smooth
  2163. Part82.Color = Color3.new(0.105882, 0.164706, 0.207843)
  2164. Part82.Position = Vector3.new(-178.093689, 6.20582867, 66.8706436)
  2165. Part82.Orientation = Vector3.new(-32, -180, 0)
  2166. Part82.Color = Color3.new(0.105882, 0.164706, 0.207843)
  2167. BlockMesh83.Parent = Part82
  2168. BlockMesh83.Scale = Vector3.new(0.359999985, 0.359999985, 1)
  2169. BlockMesh83.Scale = Vector3.new(0.359999985, 0.359999985, 1)
  2170. Part84.Parent = Tool0
  2171. Part84.Material = Enum.Material.SmoothPlastic
  2172. Part84.BrickColor = BrickColor.new("Dark stone grey")
  2173. Part84.Rotation = Vector3.new(-180, 0, -180)
  2174. Part84.Anchored = true
  2175. Part84.CanCollide = false
  2176. Part84.FormFactor = Enum.FormFactor.Custom
  2177. Part84.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  2178. Part84.CFrame = CFrame.new(-178.093689, 6.19927502, 64.5248108, -1, 7.97159458e-08, -1.49011626e-07, 7.97159245e-08, 1, 1.51469592e-07, 1.49011612e-07, 1.51469578e-07, -1)
  2179. Part84.BottomSurface = Enum.SurfaceType.Smooth
  2180. Part84.TopSurface = Enum.SurfaceType.Smooth
  2181. Part84.Color = Color3.new(0.388235, 0.372549, 0.384314)
  2182. Part84.Position = Vector3.new(-178.093689, 6.19927502, 64.5248108)
  2183. Part84.Orientation = Vector3.new(0, -180, 0)
  2184. Part84.Color = Color3.new(0.388235, 0.372549, 0.384314)
  2185. BlockMesh85.Parent = Part84
  2186. BlockMesh85.Scale = Vector3.new(0.900000036, 0.719999969, 0.359999985)
  2187. BlockMesh85.Scale = Vector3.new(0.900000036, 0.719999969, 0.359999985)
  2188. Part86.Parent = Tool0
  2189. Part86.Material = Enum.Material.SmoothPlastic
  2190. Part86.BrickColor = BrickColor.new("Black")
  2191. Part86.Rotation = Vector3.new(-90, 0, 0)
  2192. Part86.Anchored = true
  2193. Part86.CanCollide = false
  2194. Part86.FormFactor = Enum.FormFactor.Custom
  2195. Part86.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  2196. Part86.CFrame = CFrame.new(-178.090073, 6.15643597, 66.1124191, 0.999999642, -1.49011655e-07, 4.37322853e-07, -4.37322882e-07, 5.09097447e-07, 0.999999881, -1.7881392e-07, -0.999999881, 2.70678839e-07)
  2197. Part86.BottomSurface = Enum.SurfaceType.Smooth
  2198. Part86.TopSurface = Enum.SurfaceType.Smooth
  2199. Part86.Color = Color3.new(0.105882, 0.164706, 0.207843)
  2200. Part86.Position = Vector3.new(-178.090073, 6.15643597, 66.1124191)
  2201. Part86.Orientation = Vector3.new(-89.9700012, 58.2399979, -40.6599998)
  2202. Part86.Color = Color3.new(0.105882, 0.164706, 0.207843)
  2203. SpecialMesh87.Parent = Part86
  2204. SpecialMesh87.Scale = Vector3.new(0.719999969, 0.251999974, 0.359999985)
  2205. SpecialMesh87.MeshType = Enum.MeshType.Wedge
  2206. SpecialMesh87.Scale = Vector3.new(0.719999969, 0.251999974, 0.359999985)
  2207. Part88.Parent = Tool0
  2208. Part88.Material = Enum.Material.SmoothPlastic
  2209. Part88.BrickColor = BrickColor.new("Black")
  2210. Part88.Rotation = Vector3.new(-90, 0, -180)
  2211. Part88.Anchored = true
  2212. Part88.CanCollide = false
  2213. Part88.FormFactor = Enum.FormFactor.Custom
  2214. Part88.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  2215. Part88.CFrame = CFrame.new(-178.090073, 6.17443371, 65.8856125, -0.999999881, 5.96044885e-08, 3.49941217e-07, 3.49941416e-07, 2.05390234e-06, 0.999999881, 5.96046306e-08, 0.999999881, -2.05390211e-06)
  2216. Part88.BottomSurface = Enum.SurfaceType.Smooth
  2217. Part88.TopSurface = Enum.SurfaceType.Smooth
  2218. Part88.Color = Color3.new(0.105882, 0.164706, 0.207843)
  2219. Part88.Position = Vector3.new(-178.090073, 6.17443371, 65.8856125)
  2220. Part88.Orientation = Vector3.new(-89.9700012, 170.330002, 9.67000008)
  2221. Part88.Color = Color3.new(0.105882, 0.164706, 0.207843)
  2222. SpecialMesh89.Parent = Part88
  2223. SpecialMesh89.Scale = Vector3.new(0.719999969, 0.216000006, 0.179999992)
  2224. SpecialMesh89.MeshType = Enum.MeshType.Wedge
  2225. SpecialMesh89.Scale = Vector3.new(0.719999969, 0.216000006, 0.179999992)
  2226. Part90.Parent = Tool0
  2227. Part90.Material = Enum.Material.SmoothPlastic
  2228. Part90.BrickColor = BrickColor.new("Dark stone grey")
  2229. Part90.Rotation = Vector3.new(-180, 0, -180)
  2230. Part90.Anchored = true
  2231. Part90.CanCollide = false
  2232. Part90.FormFactor = Enum.FormFactor.Custom
  2233. Part90.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  2234. Part90.CFrame = CFrame.new(-178.093689, 6.24607372, 64.7768097, -1, 7.97159458e-08, -1.49011626e-07, 7.97159245e-08, 1, 1.51469592e-07, 1.49011612e-07, 1.51469578e-07, -1)
  2235. Part90.BottomSurface = Enum.SurfaceType.Smooth
  2236. Part90.TopSurface = Enum.SurfaceType.Smooth
  2237. Part90.Color = Color3.new(0.388235, 0.372549, 0.384314)
  2238. Part90.Position = Vector3.new(-178.093689, 6.24607372, 64.7768097)
  2239. Part90.Orientation = Vector3.new(0, -180, 0)
  2240. Part90.Color = Color3.new(0.388235, 0.372549, 0.384314)
  2241. BlockMesh91.Parent = Part90
  2242. BlockMesh91.Scale = Vector3.new(0.900000036, 0.179999992, 0.359999985)
  2243. BlockMesh91.Scale = Vector3.new(0.900000036, 0.179999992, 0.359999985)
  2244. Part92.Parent = Tool0
  2245. Part92.Material = Enum.Material.SmoothPlastic
  2246. Part92.BrickColor = BrickColor.new("Dark stone grey")
  2247. Part92.Rotation = Vector3.new(90, 0, 0)
  2248. Part92.Anchored = true
  2249. Part92.CanCollide = false
  2250. Part92.FormFactor = Enum.FormFactor.Custom
  2251. Part92.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  2252. Part92.CFrame = CFrame.new(-178.093689, 6.28207684, 64.7768097, 1, 2.68220901e-07, -7.97159458e-08, -7.97159316e-08, -1.07758233e-07, -1, -2.68220901e-07, 1, -1.07758162e-07)
  2253. Part92.BottomSurface = Enum.SurfaceType.Smooth
  2254. Part92.TopSurface = Enum.SurfaceType.Smooth
  2255. Part92.Color = Color3.new(0.388235, 0.372549, 0.384314)
  2256. Part92.Position = Vector3.new(-178.093689, 6.28207684, 64.7768097)
  2257. Part92.Orientation = Vector3.new(90, 0, 0)
  2258. Part92.Color = Color3.new(0.388235, 0.372549, 0.384314)
  2259. SpecialMesh93.Parent = Part92
  2260. SpecialMesh93.Scale = Vector3.new(0.900000036, 0.359999985, 0.179999992)
  2261. SpecialMesh93.MeshType = Enum.MeshType.Wedge
  2262. SpecialMesh93.Scale = Vector3.new(0.900000036, 0.359999985, 0.179999992)
  2263. Part94.Parent = Tool0
  2264. Part94.Material = Enum.Material.SmoothPlastic
  2265. Part94.BrickColor = BrickColor.new("Black")
  2266. Part94.Rotation = Vector3.new(-90, 0, -180)
  2267. Part94.Anchored = true
  2268. Part94.CanCollide = false
  2269. Part94.FormFactor = Enum.FormFactor.Custom
  2270. Part94.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  2271. Part94.CFrame = CFrame.new(-178.090073, 6.24640179, 66.3788147, -1, 1.49011456e-07, 2.7444338e-07, 2.74443693e-07, 2.05390234e-06, 0.999999881, 1.49011598e-07, 0.999999881, -2.05390211e-06)
  2272. Part94.BottomSurface = Enum.SurfaceType.Smooth
  2273. Part94.TopSurface = Enum.SurfaceType.Smooth
  2274. Part94.Color = Color3.new(0.105882, 0.164706, 0.207843)
  2275. Part94.Position = Vector3.new(-178.090073, 6.24640179, 66.3788147)
  2276. Part94.Orientation = Vector3.new(-89.9700012, 172.389999, 7.60999966)
  2277. Part94.Color = Color3.new(0.105882, 0.164706, 0.207843)
  2278. SpecialMesh95.Parent = Part94
  2279. SpecialMesh95.Scale = Vector3.new(0.719999969, 0.432000011, 0.359999985)
  2280. SpecialMesh95.MeshType = Enum.MeshType.Wedge
  2281. SpecialMesh95.Scale = Vector3.new(0.719999969, 0.432000011, 0.359999985)
  2282. Part96.Parent = Tool0
  2283. Part96.Material = Enum.Material.SmoothPlastic
  2284. Part96.BrickColor = BrickColor.new("Black")
  2285. Part96.Rotation = Vector3.new(-180, 0, -180)
  2286. Part96.Anchored = true
  2287. Part96.CanCollide = false
  2288. Part96.FormFactor = Enum.FormFactor.Custom
  2289. Part96.Size = Vector3.new(0.200000003, 0.200000003, 0.93599999)
  2290. Part96.CFrame = CFrame.new(-178.093689, 6.28927898, 64.928009, -1, 7.97159458e-08, -1.49011626e-07, 7.97159245e-08, 1, 1.51469592e-07, 1.49011612e-07, 1.51469578e-07, -1)
  2291. Part96.BottomSurface = Enum.SurfaceType.Smooth
  2292. Part96.TopSurface = Enum.SurfaceType.Smooth
  2293. Part96.Color = Color3.new(0.105882, 0.164706, 0.207843)
  2294. Part96.Position = Vector3.new(-178.093689, 6.28927898, 64.928009)
  2295. Part96.Orientation = Vector3.new(0, -180, 0)
  2296. Part96.Color = Color3.new(0.105882, 0.164706, 0.207843)
  2297. BlockMesh97.Parent = Part96
  2298. BlockMesh97.Scale = Vector3.new(0.719999969, 0.179999992, 1.00999999)
  2299. BlockMesh97.Scale = Vector3.new(0.719999969, 0.179999992, 1.00999999)
  2300. Part98.Parent = Tool0
  2301. Part98.Material = Enum.Material.SmoothPlastic
  2302. Part98.BrickColor = BrickColor.new("Black")
  2303. Part98.Rotation = Vector3.new(90, 0, 180)
  2304. Part98.Anchored = true
  2305. Part98.CanCollide = false
  2306. Part98.FormFactor = Enum.FormFactor.Custom
  2307. Part98.Size = Vector3.new(0.200000003, 0.200000003, 0.287999988)
  2308. Part98.CFrame = CFrame.new(-178.136856, 6.27876568, 65.712822, -0.999999881, -5.96048295e-08, -1.55193504e-07, 1.55193106e-07, 2.35684138e-06, -0.999999881, 5.96046377e-08, -0.999999881, -2.35684138e-06)
  2309. Part98.BottomSurface = Enum.SurfaceType.Smooth
  2310. Part98.TopSurface = Enum.SurfaceType.Smooth
  2311. Part98.Color = Color3.new(0.105882, 0.164706, 0.207843)
  2312. Part98.Position = Vector3.new(-178.136856, 6.27876568, 65.712822)
  2313. Part98.Orientation = Vector3.new(89.9700012, -176.229996, 3.76999998)
  2314. Part98.Color = Color3.new(0.105882, 0.164706, 0.207843)
  2315. BlockMesh99.Parent = Part98
  2316. BlockMesh99.Scale = Vector3.new(0.359999985, 0.648000002, 1)
  2317. BlockMesh99.Scale = Vector3.new(0.359999985, 0.648000002, 1)
  2318. Part100.Parent = Tool0
  2319. Part100.Material = Enum.Material.SmoothPlastic
  2320. Part100.BrickColor = BrickColor.new("Black")
  2321. Part100.Rotation = Vector3.new(0, 0, 180)
  2322. Part100.Anchored = true
  2323. Part100.CanCollide = false
  2324. Part100.FormFactor = Enum.FormFactor.Custom
  2325. Part100.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  2326. Part100.CFrame = CFrame.new(-178.090088, 6.27523327, 65.4608078, -0.999999881, -2.30711734e-07, 5.96046661e-08, 2.30711777e-07, -1, -2.38892341e-07, 5.96046341e-08, -2.38892312e-07, 0.999999881)
  2327. Part100.BottomSurface = Enum.SurfaceType.Smooth
  2328. Part100.TopSurface = Enum.SurfaceType.Smooth
  2329. Part100.Color = Color3.new(0.105882, 0.164706, 0.207843)
  2330. Part100.Position = Vector3.new(-178.090088, 6.27523327, 65.4608078)
  2331. Part100.Orientation = Vector3.new(0, 0, 180)
  2332. Part100.Color = Color3.new(0.105882, 0.164706, 0.207843)
  2333. SpecialMesh101.Parent = Part100
  2334. SpecialMesh101.Scale = Vector3.new(0.719999969, 0.287999988, 0.359999985)
  2335. SpecialMesh101.MeshType = Enum.MeshType.Wedge
  2336. SpecialMesh101.Scale = Vector3.new(0.719999969, 0.287999988, 0.359999985)
  2337. Part102.Parent = Tool0
  2338. Part102.Material = Enum.Material.SmoothPlastic
  2339. Part102.BrickColor = BrickColor.new("Dark stone grey")
  2340. Part102.Rotation = Vector3.new(-180, 0, -180)
  2341. Part102.Anchored = true
  2342. Part102.CanCollide = false
  2343. Part102.FormFactor = Enum.FormFactor.Custom
  2344. Part102.Size = Vector3.new(0.200000003, 0.200000003, 1.00800002)
  2345. Part102.CFrame = CFrame.new(-178.093689, 6.30400372, 64.9712143, -1, 7.97159458e-08, -1.49011626e-07, 7.97159245e-08, 1, 1.51469592e-07, 1.49011612e-07, 1.51469578e-07, -1)
  2346. Part102.BottomSurface = Enum.SurfaceType.Smooth
  2347. Part102.TopSurface = Enum.SurfaceType.Smooth
  2348. Part102.Color = Color3.new(0.388235, 0.372549, 0.384314)
  2349. Part102.Position = Vector3.new(-178.093689, 6.30400372, 64.9712143)
  2350. Part102.Orientation = Vector3.new(0, -180, 0)
  2351. Part102.Color = Color3.new(0.388235, 0.372549, 0.384314)
  2352. BlockMesh103.Parent = Part102
  2353. BlockMesh103.Scale = Vector3.new(0.540000021, 0.179999992, 1)
  2354. BlockMesh103.Scale = Vector3.new(0.540000021, 0.179999992, 1)
  2355. Part104.Parent = Tool0
  2356. Part104.Material = Enum.Material.SmoothPlastic
  2357. Part104.BrickColor = BrickColor.new("Dark stone grey")
  2358. Part104.Rotation = Vector3.new(-165, 0, -180)
  2359. Part104.Anchored = true
  2360. Part104.CanCollide = false
  2361. Part104.FormFactor = Enum.FormFactor.Custom
  2362. Part104.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  2363. Part104.CFrame = CFrame.new(-178.093689, 6.30591106, 66.9190598, -0.999999881, 7.38785531e-08, -2.01318571e-08, 8.91149341e-08, 0.965925813, 0.258819193, 5.96046377e-08, 0.258819163, -0.965925694)
  2364. Part104.BottomSurface = Enum.SurfaceType.Smooth
  2365. Part104.TopSurface = Enum.SurfaceType.Smooth
  2366. Part104.Color = Color3.new(0.388235, 0.372549, 0.384314)
  2367. Part104.Position = Vector3.new(-178.093689, 6.30591106, 66.9190598)
  2368. Part104.Orientation = Vector3.new(-15, -180, 0)
  2369. Part104.Color = Color3.new(0.388235, 0.372549, 0.384314)
  2370. BlockMesh105.Parent = Part104
  2371. BlockMesh105.Scale = Vector3.new(0.432000011, 0.179999992, 0.828000367)
  2372. BlockMesh105.Scale = Vector3.new(0.432000011, 0.179999992, 0.828000367)
  2373. Part106.Parent = Tool0
  2374. Part106.Material = Enum.Material.SmoothPlastic
  2375. Part106.BrickColor = BrickColor.new("Black")
  2376. Part106.Rotation = Vector3.new(90, 0, 180)
  2377. Part106.Anchored = true
  2378. Part106.CanCollide = false
  2379. Part106.FormFactor = Enum.FormFactor.Custom
  2380. Part106.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  2381. Part106.CFrame = CFrame.new(-178.090088, 6.31119823, 65.4896164, -1, -2.38418778e-07, -3.93612083e-07, 3.93611401e-07, 2.53565531e-06, -0.999999881, 2.68220873e-07, -0.999999881, -2.53565486e-06)
  2382. Part106.BottomSurface = Enum.SurfaceType.Smooth
  2383. Part106.TopSurface = Enum.SurfaceType.Smooth
  2384. Part106.Color = Color3.new(0.105882, 0.164706, 0.207843)
  2385. Part106.Position = Vector3.new(-178.090088, 6.31119823, 65.4896164)
  2386. Part106.Orientation = Vector3.new(89.9700012, -171.179993, 8.81999969)
  2387. Part106.Color = Color3.new(0.105882, 0.164706, 0.207843)
  2388. BlockMesh107.Parent = Part106
  2389. BlockMesh107.Scale = Vector3.new(0.719999969, 0.287999988, 0.359999985)
  2390. BlockMesh107.Scale = Vector3.new(0.719999969, 0.287999988, 0.359999985)
  2391. Part108.Parent = Tool0
  2392. Part108.Material = Enum.Material.SmoothPlastic
  2393. Part108.BrickColor = BrickColor.new("Dark stone grey")
  2394. Part108.Rotation = Vector3.new(-180, 0, -180)
  2395. Part108.Anchored = true
  2396. Part108.CanCollide = false
  2397. Part108.FormFactor = Enum.FormFactor.Custom
  2398. Part108.Size = Vector3.new(0.200000003, 0.200000003, 0.648000002)
  2399. Part108.CFrame = CFrame.new(-178.093689, 6.25327587, 64.8308029, -1, 7.97159458e-08, -1.49011626e-07, 7.97159245e-08, 1, 1.51469592e-07, 1.49011612e-07, 1.51469578e-07, -1)
  2400. Part108.BottomSurface = Enum.SurfaceType.Smooth
  2401. Part108.TopSurface = Enum.SurfaceType.Smooth
  2402. Part108.Color = Color3.new(0.388235, 0.372549, 0.384314)
  2403. Part108.Position = Vector3.new(-178.093689, 6.25327587, 64.8308029)
  2404. Part108.Orientation = Vector3.new(0, -180, 0)
  2405. Part108.Color = Color3.new(0.388235, 0.372549, 0.384314)
  2406. BlockMesh109.Parent = Part108
  2407. BlockMesh109.Scale = Vector3.new(0.719999969, 0.179999992, 1)
  2408. BlockMesh109.Scale = Vector3.new(0.719999969, 0.179999992, 1)
  2409. Part110.Parent = Tool0
  2410. Part110.Material = Enum.Material.SmoothPlastic
  2411. Part110.BrickColor = BrickColor.new("Dark stone grey")
  2412. Part110.Rotation = Vector3.new(-180, 0, -180)
  2413. Part110.Anchored = true
  2414. Part110.CanCollide = false
  2415. Part110.FormFactor = Enum.FormFactor.Custom
  2416. Part110.Size = Vector3.new(0.200000003, 0.200000003, 0.251999974)
  2417. Part110.CFrame = CFrame.new(-178.093689, 6.26407909, 64.6148148, -1, 7.97159458e-08, -1.49011626e-07, 7.97159245e-08, 1, 1.51469592e-07, 1.49011612e-07, 1.51469578e-07, -1)
  2418. Part110.BottomSurface = Enum.SurfaceType.Smooth
  2419. Part110.TopSurface = Enum.SurfaceType.Smooth
  2420. Part110.Color = Color3.new(0.388235, 0.372549, 0.384314)
  2421. Part110.Position = Vector3.new(-178.093689, 6.26407909, 64.6148148)
  2422. Part110.Orientation = Vector3.new(0, -180, 0)
  2423. Part110.Color = Color3.new(0.388235, 0.372549, 0.384314)
  2424. BlockMesh111.Parent = Part110
  2425. BlockMesh111.Scale = Vector3.new(0.900000036, 0.359999985, 1)
  2426. BlockMesh111.Scale = Vector3.new(0.900000036, 0.359999985, 1)
  2427. Part112.Parent = Tool0
  2428. Part112.Material = Enum.Material.SmoothPlastic
  2429. Part112.BrickColor = BrickColor.new("Black")
  2430. Part112.Rotation = Vector3.new(-90, 0, 90)
  2431. Part112.Anchored = true
  2432. Part112.CanCollide = false
  2433. Part112.FormFactor = Enum.FormFactor.Custom
  2434. Part112.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  2435. Part112.CFrame = CFrame.new(-178.093689, 6.32923412, 67.1348267, -2.6822093e-07, -1, 7.97159743e-08, 1.95181002e-07, 7.97159316e-08, 1, -1, 2.68220901e-07, 1.95180945e-07)
  2436. Part112.BottomSurface = Enum.SurfaceType.Smooth
  2437. Part112.TopSurface = Enum.SurfaceType.Smooth
  2438. Part112.Color = Color3.new(0.105882, 0.164706, 0.207843)
  2439. Part112.Position = Vector3.new(-178.093689, 6.32923412, 67.1348267)
  2440. Part112.Orientation = Vector3.new(-90, 90, 0)
  2441. Part112.Color = Color3.new(0.105882, 0.164706, 0.207843)
  2442. CylinderMesh113.Parent = Part112
  2443. CylinderMesh113.Scale = Vector3.new(0.540000021, 0.359999985, 0.540000021)
  2444. CylinderMesh113.Scale = Vector3.new(0.540000021, 0.359999985, 0.540000021)
  2445. Part114.Parent = Tool0
  2446. Part114.Material = Enum.Material.SmoothPlastic
  2447. Part114.BrickColor = BrickColor.new("Black")
  2448. Part114.Rotation = Vector3.new(-180, 0, -180)
  2449. Part114.Anchored = true
  2450. Part114.CanCollide = false
  2451. Part114.FormFactor = Enum.FormFactor.Custom
  2452. Part114.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  2453. Part114.CFrame = CFrame.new(-178.093689, 6.3220396, 66.7639999, -1, 7.97159458e-08, -1.49011626e-07, 7.97159245e-08, 1, 1.51469592e-07, 1.49011612e-07, 1.51469578e-07, -1)
  2454. Part114.BottomSurface = Enum.SurfaceType.Smooth
  2455. Part114.TopSurface = Enum.SurfaceType.Smooth
  2456. Part114.Color = Color3.new(0.105882, 0.164706, 0.207843)
  2457. Part114.Position = Vector3.new(-178.093689, 6.3220396, 66.7639999)
  2458. Part114.Orientation = Vector3.new(0, -180, 0)
  2459. Part114.Color = Color3.new(0.105882, 0.164706, 0.207843)
  2460. BlockMesh115.Parent = Part114
  2461. BlockMesh115.Scale = Vector3.new(0.359999985, 0.467999995, 0.359999985)
  2462. BlockMesh115.Scale = Vector3.new(0.359999985, 0.467999995, 0.359999985)
  2463. Part116.Parent = Tool0
  2464. Part116.Material = Enum.Material.SmoothPlastic
  2465. Part116.BrickColor = BrickColor.new("Black")
  2466. Part116.Rotation = Vector3.new(90, 0, -90)
  2467. Part116.Anchored = true
  2468. Part116.CanCollide = false
  2469. Part116.FormFactor = Enum.FormFactor.Custom
  2470. Part116.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  2471. Part116.CFrame = CFrame.new(-178.090073, 6.31483746, 65.4644089, -2.68220901e-07, 1, -7.97159458e-08, 1.07758218e-07, -7.97159316e-08, -1, -1, -2.68220901e-07, -1.07758162e-07)
  2472. Part116.BottomSurface = Enum.SurfaceType.Smooth
  2473. Part116.TopSurface = Enum.SurfaceType.Smooth
  2474. Part116.Color = Color3.new(0.105882, 0.164706, 0.207843)
  2475. Part116.Position = Vector3.new(-178.090073, 6.31483746, 65.4644089)
  2476. Part116.Orientation = Vector3.new(90, 90, 0)
  2477. Part116.Color = Color3.new(0.105882, 0.164706, 0.207843)
  2478. CylinderMesh117.Parent = Part116
  2479. CylinderMesh117.Scale = Vector3.new(0.432000011, 0.806400001, 0.540000021)
  2480. CylinderMesh117.Scale = Vector3.new(0.432000011, 0.806400001, 0.540000021)
  2481. Part118.Parent = Tool0
  2482. Part118.Material = Enum.Material.SmoothPlastic
  2483. Part118.BrickColor = BrickColor.new("Dark stone grey")
  2484. Part118.Rotation = Vector3.new(0, 0, 180)
  2485. Part118.Anchored = true
  2486. Part118.CanCollide = false
  2487. Part118.FormFactor = Enum.FormFactor.Custom
  2488. Part118.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  2489. Part118.CFrame = CFrame.new(-178.154877, 6.3399992, 65.925209, -1, -3.49921038e-07, 1.49011626e-07, 3.49921038e-07, -1, -2.40876574e-07, 1.49011598e-07, -2.40876489e-07, 1)
  2490. Part118.BottomSurface = Enum.SurfaceType.Smooth
  2491. Part118.TopSurface = Enum.SurfaceType.Smooth
  2492. Part118.Color = Color3.new(0.388235, 0.372549, 0.384314)
  2493. Part118.Position = Vector3.new(-178.154877, 6.3399992, 65.925209)
  2494. Part118.Orientation = Vector3.new(0, 0, 180)
  2495. Part118.Color = Color3.new(0.388235, 0.372549, 0.384314)
  2496. BlockMesh119.Parent = Part118
  2497. BlockMesh119.Scale = Vector3.new(0.179999992, 0.719999969, 0.540000021)
  2498. BlockMesh119.Scale = Vector3.new(0.179999992, 0.719999969, 0.540000021)
  2499. Part120.Parent = Tool0
  2500. Part120.Material = Enum.Material.SmoothPlastic
  2501. Part120.BrickColor = BrickColor.new("Really black")
  2502. Part120.Rotation = Vector3.new(90, 0, 0)
  2503. Part120.Anchored = true
  2504. Part120.CanCollide = false
  2505. Part120.FormFactor = Enum.FormFactor.Custom
  2506. Part120.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  2507. Part120.CFrame = CFrame.new(-178.277267, 6.34687328, 64.5021439, 0.999999881, 1.0887908e-14, -7.97159458e-08, -7.97159601e-08, -1.07758197e-07, -1, 5.07446681e-15, 0.999999881, -1.07758162e-07)
  2508. Part120.BottomSurface = Enum.SurfaceType.Smooth
  2509. Part120.TopSurface = Enum.SurfaceType.Smooth
  2510. Part120.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  2511. Part120.Position = Vector3.new(-178.277267, 6.34687328, 64.5021439)
  2512. Part120.Orientation = Vector3.new(90, 0, 0)
  2513. Part120.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  2514. CylinderMesh121.Parent = Part120
  2515. CylinderMesh121.Scale = Vector3.new(0.0899999961, 0.179999992, 0.0899999961)
  2516. CylinderMesh121.Scale = Vector3.new(0.0899999961, 0.179999992, 0.0899999961)
  2517. Part122.Parent = Tool0
  2518. Part122.Material = Enum.Material.SmoothPlastic
  2519. Part122.BrickColor = BrickColor.new("Black")
  2520. Part122.Rotation = Vector3.new(90, 0, 0)
  2521. Part122.Anchored = true
  2522. Part122.CanCollide = false
  2523. Part122.FormFactor = Enum.FormFactor.Custom
  2524. Part122.Size = Vector3.new(0.200000003, 0.252000004, 0.200000003)
  2525. Part122.CFrame = CFrame.new(-178.277283, 6.34687328, 64.6112061, 1, 3.57627869e-07, -7.97159458e-08, -7.97159174e-08, -1.07758225e-07, -1, -3.57627869e-07, 1, -1.07758162e-07)
  2526. Part122.BottomSurface = Enum.SurfaceType.Smooth
  2527. Part122.TopSurface = Enum.SurfaceType.Smooth
  2528. Part122.Color = Color3.new(0.105882, 0.164706, 0.207843)
  2529. Part122.Position = Vector3.new(-178.277283, 6.34687328, 64.6112061)
  2530. Part122.Orientation = Vector3.new(90, 0, 0)
  2531. Part122.Color = Color3.new(0.105882, 0.164706, 0.207843)
  2532. CylinderMesh123.Parent = Part122
  2533. CylinderMesh123.Scale = Vector3.new(0.359999985, 1, 0.359999985)
  2534. CylinderMesh123.Scale = Vector3.new(0.359999985, 1, 0.359999985)
  2535. Part124.Parent = Tool0
  2536. Part124.Material = Enum.Material.SmoothPlastic
  2537. Part124.BrickColor = BrickColor.new("Black")
  2538. Part124.Rotation = Vector3.new(90, 0, 180)
  2539. Part124.Anchored = true
  2540. Part124.CanCollide = false
  2541. Part124.FormFactor = Enum.FormFactor.Custom
  2542. Part124.Size = Vector3.new(0.200000003, 0.986400008, 0.200000003)
  2543. Part124.CFrame = CFrame.new(-178.090073, 6.3544035, 65.9756088, -0.999999881, -5.96048295e-08, -3.93612311e-07, 3.936116e-07, 2.35684138e-06, -0.999999881, 5.96046306e-08, -0.999999881, -2.35684092e-06)
  2544. Part124.BottomSurface = Enum.SurfaceType.Smooth
  2545. Part124.TopSurface = Enum.SurfaceType.Smooth
  2546. Part124.Color = Color3.new(0.105882, 0.164706, 0.207843)
  2547. Part124.Position = Vector3.new(-178.090073, 6.3544035, 65.9756088)
  2548. Part124.Orientation = Vector3.new(89.9700012, -170.519989, 9.47999954)
  2549. Part124.Color = Color3.new(0.105882, 0.164706, 0.207843)
  2550. BlockMesh125.Parent = Part124
  2551. BlockMesh125.Scale = Vector3.new(0.719999969, 1, 0.900000036)
  2552. BlockMesh125.Scale = Vector3.new(0.719999969, 1, 0.900000036)
  2553. Part126.Parent = Tool0
  2554. Part126.Material = Enum.Material.SmoothPlastic
  2555. Part126.BrickColor = BrickColor.new("Black")
  2556. Part126.Rotation = Vector3.new(-180, 0, -180)
  2557. Part126.Anchored = true
  2558. Part126.CanCollide = false
  2559. Part126.FormFactor = Enum.FormFactor.Custom
  2560. Part126.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  2561. Part126.CFrame = CFrame.new(-178.093689, 6.36163616, 67.1852036, -1, 7.97159458e-08, -1.49011626e-07, 7.97159245e-08, 1, 1.51469592e-07, 1.49011612e-07, 1.51469578e-07, -1)
  2562. Part126.BottomSurface = Enum.SurfaceType.Smooth
  2563. Part126.TopSurface = Enum.SurfaceType.Smooth
  2564. Part126.Color = Color3.new(0.105882, 0.164706, 0.207843)
  2565. Part126.Position = Vector3.new(-178.093689, 6.36163616, 67.1852036)
  2566. Part126.Orientation = Vector3.new(0, -180, 0)
  2567. Part126.Color = Color3.new(0.105882, 0.164706, 0.207843)
  2568. BlockMesh127.Parent = Part126
  2569. BlockMesh127.Scale = Vector3.new(0.791999996, 0.540000021, 0.179999992)
  2570. BlockMesh127.Scale = Vector3.new(0.791999996, 0.540000021, 0.179999992)
  2571. Part128.Parent = Tool0
  2572. Part128.Material = Enum.Material.SmoothPlastic
  2573. Part128.BrickColor = BrickColor.new("Dark stone grey")
  2574. Part128.Rotation = Vector3.new(-180, 0, -180)
  2575. Part128.Anchored = true
  2576. Part128.CanCollide = false
  2577. Part128.FormFactor = Enum.FormFactor.Custom
  2578. Part128.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  2579. Part128.CFrame = CFrame.new(-178.093689, 6.36163616, 67.2104111, -1, 7.97159458e-08, -1.49011626e-07, 7.97159245e-08, 1, 1.51469592e-07, 1.49011612e-07, 1.51469578e-07, -1)
  2580. Part128.BottomSurface = Enum.SurfaceType.Smooth
  2581. Part128.TopSurface = Enum.SurfaceType.Smooth
  2582. Part128.Color = Color3.new(0.388235, 0.372549, 0.384314)
  2583. Part128.Position = Vector3.new(-178.093689, 6.36163616, 67.2104111)
  2584. Part128.Orientation = Vector3.new(0, -180, 0)
  2585. Part128.Color = Color3.new(0.388235, 0.372549, 0.384314)
  2586. BlockMesh129.Parent = Part128
  2587. BlockMesh129.Scale = Vector3.new(0.791999996, 0.540000021, 0.0720000044)
  2588. BlockMesh129.Scale = Vector3.new(0.791999996, 0.540000021, 0.0720000044)
  2589. Part130.Name = "Port"
  2590. Part130.Parent = Tool0
  2591. Part130.BrickColor = BrickColor.new("Dark stone grey")
  2592. Part130.Transparency = 1
  2593. Part130.Anchored = true
  2594. Part130.CanCollide = false
  2595. Part130.FormFactor = Enum.FormFactor.Custom
  2596. Part130.Size = Vector3.new(0.200000003, 0.200000003, 0.353571415)
  2597. Part130.CFrame = CFrame.new(-177.825394, 6.40936565, 65.6948853, 1, 4.55654533e-26, -7.10549376e-14, 0, 1, 6.41270728e-13, 7.10549376e-14, -6.41270728e-13, 1)
  2598. Part130.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  2599. Part130.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  2600. Part130.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  2601. Part130.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  2602. Part130.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  2603. Part130.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  2604. Part130.Color = Color3.new(0.388235, 0.372549, 0.384314)
  2605. Part130.Position = Vector3.new(-177.825394, 6.40936565, 65.6948853)
  2606. Part130.Color = Color3.new(0.388235, 0.372549, 0.384314)
  2607. BlockMesh131.Parent = Part130
  2608. BlockMesh131.Scale = Vector3.new(0.0803571492, 0.5625, 1)
  2609. BlockMesh131.Scale = Vector3.new(0.0803571492, 0.5625, 1)
  2610. Part132.Parent = Tool0
  2611. Part132.Material = Enum.Material.SmoothPlastic
  2612. Part132.BrickColor = BrickColor.new("Black")
  2613. Part132.Rotation = Vector3.new(-180, 0, -180)
  2614. Part132.Anchored = true
  2615. Part132.CanCollide = false
  2616. Part132.FormFactor = Enum.FormFactor.Custom
  2617. Part132.Size = Vector3.new(0.200000003, 0.200000003, 0.576000094)
  2618. Part132.CFrame = CFrame.new(-178.093689, 6.38323498, 66.8432159, -1, 7.97159458e-08, -1.49011626e-07, 7.97159245e-08, 1, 1.51469592e-07, 1.49011612e-07, 1.51469578e-07, -1)
  2619. Part132.BottomSurface = Enum.SurfaceType.Smooth
  2620. Part132.TopSurface = Enum.SurfaceType.Smooth
  2621. Part132.Color = Color3.new(0.105882, 0.164706, 0.207843)
  2622. Part132.Position = Vector3.new(-178.093689, 6.38323498, 66.8432159)
  2623. Part132.Orientation = Vector3.new(0, -180, 0)
  2624. Part132.Color = Color3.new(0.105882, 0.164706, 0.207843)
  2625. BlockMesh133.Parent = Part132
  2626. BlockMesh133.Scale = Vector3.new(0.359999985, 0.683999956, 1)
  2627. BlockMesh133.Scale = Vector3.new(0.359999985, 0.683999956, 1)
  2628. Part134.Name = "Muzzle"
  2629. Part134.Parent = Tool0
  2630. Part134.Material = Enum.Material.SmoothPlastic
  2631. Part134.BrickColor = BrickColor.new("Black")
  2632. Part134.Transparency = 1
  2633. Part134.Rotation = Vector3.new(90, 0, 0)
  2634. Part134.Anchored = true
  2635. Part134.CanCollide = false
  2636. Part134.FormFactor = Enum.FormFactor.Custom
  2637. Part134.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  2638. Part134.CFrame = CFrame.new(-178.097015, 6.42200041, 63.9939957, 0.999999881, 1.0887908e-14, -7.97159458e-08, -7.97159601e-08, -1.07758197e-07, -1, 5.07446681e-15, 0.999999881, -1.07758162e-07)
  2639. Part134.BottomSurface = Enum.SurfaceType.Smooth
  2640. Part134.TopSurface = Enum.SurfaceType.Smooth
  2641. Part134.Color = Color3.new(0.105882, 0.164706, 0.207843)
  2642. Part134.Position = Vector3.new(-178.097015, 6.42200041, 63.9939957)
  2643. Part134.Orientation = Vector3.new(90, 0, 0)
  2644. Part134.Color = Color3.new(0.105882, 0.164706, 0.207843)
  2645. PointLight135.Parent = Part134
  2646. PointLight135.Color = Color3.new(1, 0.988235, 0.870588)
  2647. PointLight135.Enabled = false
  2648. PointLight135.Range = 30
  2649. PointLight135.Shadows = true
  2650. PointLight135.Color = Color3.new(1, 0.988235, 0.870588)
  2651. BillboardGui136.Parent = Part134
  2652. BillboardGui136.Size = UDim2.new(2, 0, 2, 0)
  2653. BillboardGui136.Enabled = false
  2654. ImageLabel137.Name = "Flash"
  2655. ImageLabel137.Parent = BillboardGui136
  2656. ImageLabel137.Transparency = 1
  2657. ImageLabel137.Size = UDim2.new(1, 1, 1, 1)
  2658. ImageLabel137.BackgroundTransparency = 1
  2659. ImageLabel137.BorderSizePixel = 0
  2660. ImageLabel137.ClipsDescendants = true
  2661. ImageLabel137.Image = "http://www.roblox.com/asset/?id=131435802"
  2662. Part138.Parent = Tool0
  2663. Part138.Material = Enum.Material.SmoothPlastic
  2664. Part138.BrickColor = BrickColor.new("Dark stone grey")
  2665. Part138.Rotation = Vector3.new(90, 0, 0)
  2666. Part138.Anchored = true
  2667. Part138.CanCollide = false
  2668. Part138.FormFactor = Enum.FormFactor.Custom
  2669. Part138.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  2670. Part138.CFrame = CFrame.new(-178.093689, 6.41563702, 67.2104111, 1, 2.68220901e-07, -7.97159458e-08, -7.97159316e-08, -1.07758233e-07, -1, -2.68220901e-07, 1, -1.07758162e-07)
  2671. Part138.BottomSurface = Enum.SurfaceType.Smooth
  2672. Part138.TopSurface = Enum.SurfaceType.Smooth
  2673. Part138.Color = Color3.new(0.388235, 0.372549, 0.384314)
  2674. Part138.Position = Vector3.new(-178.093689, 6.41563702, 67.2104111)
  2675. Part138.Orientation = Vector3.new(90, 0, 0)
  2676. Part138.Color = Color3.new(0.388235, 0.372549, 0.384314)
  2677. CylinderMesh139.Parent = Part138
  2678. CylinderMesh139.Scale = Vector3.new(0.99000001, 0.0719999969, 0.791999996)
  2679. CylinderMesh139.Scale = Vector3.new(0.99000001, 0.0719999969, 0.791999996)
  2680. Part140.Parent = Tool0
  2681. Part140.Material = Enum.Material.SmoothPlastic
  2682. Part140.BrickColor = BrickColor.new("Dark stone grey")
  2683. Part140.Rotation = Vector3.new(-180, 0, -180)
  2684. Part140.Anchored = true
  2685. Part140.CanCollide = false
  2686. Part140.FormFactor = Enum.FormFactor.Custom
  2687. Part140.Size = Vector3.new(0.216000006, 0.200000003, 0.200000003)
  2688. Part140.CFrame = CFrame.new(-178.096542, 6.42247295, 64.5212173, -1, 7.97159458e-08, -1.49011626e-07, 7.97159245e-08, 1, 1.51469592e-07, 1.49011612e-07, 1.51469578e-07, -1)
  2689. Part140.BottomSurface = Enum.SurfaceType.Smooth
  2690. Part140.TopSurface = Enum.SurfaceType.Smooth
  2691. Part140.Color = Color3.new(0.388235, 0.372549, 0.384314)
  2692. Part140.Position = Vector3.new(-178.096542, 6.42247295, 64.5212173)
  2693. Part140.Orientation = Vector3.new(0, -180, 0)
  2694. Part140.Color = Color3.new(0.388235, 0.372549, 0.384314)
  2695. BlockMesh141.Parent = Part140
  2696. BlockMesh141.Scale = Vector3.new(1, 0.359999985, 0.540000021)
  2697. BlockMesh141.Scale = Vector3.new(1, 0.359999985, 0.540000021)
  2698. Part142.Parent = Tool0
  2699. Part142.Material = Enum.Material.SmoothPlastic
  2700. Part142.BrickColor = BrickColor.new("Dark stone grey")
  2701. Part142.Rotation = Vector3.new(90, 0, 0)
  2702. Part142.Anchored = true
  2703. Part142.CanCollide = false
  2704. Part142.FormFactor = Enum.FormFactor.Custom
  2705. Part142.Size = Vector3.new(0.216000006, 0.200000003, 0.216000006)
  2706. Part142.CFrame = CFrame.new(-178.096542, 6.42247295, 64.5212173, 0.999999881, 1.0887908e-14, -7.97159458e-08, -7.97159601e-08, -1.07758197e-07, -1, 5.07446681e-15, 0.999999881, -1.07758162e-07)
  2707. Part142.BottomSurface = Enum.SurfaceType.Smooth
  2708. Part142.TopSurface = Enum.SurfaceType.Smooth
  2709. Part142.Color = Color3.new(0.388235, 0.372549, 0.384314)
  2710. Part142.Position = Vector3.new(-178.096542, 6.42247295, 64.5212173)
  2711. Part142.Orientation = Vector3.new(90, 0, 0)
  2712. Part142.Color = Color3.new(0.388235, 0.372549, 0.384314)
  2713. CylinderMesh143.Parent = Part142
  2714. CylinderMesh143.Scale = Vector3.new(0.899999917, 0.575999856, 0.899999917)
  2715. CylinderMesh143.Scale = Vector3.new(0.899999917, 0.575999856, 0.899999917)
  2716. Part144.Parent = Tool0
  2717. Part144.Material = Enum.Material.SmoothPlastic
  2718. Part144.BrickColor = BrickColor.new("Black")
  2719. Part144.Rotation = Vector3.new(90, 0, 0)
  2720. Part144.Anchored = true
  2721. Part144.CanCollide = false
  2722. Part144.FormFactor = Enum.FormFactor.Custom
  2723. Part144.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  2724. Part144.CFrame = CFrame.new(-178.096558, 6.42247295, 64.1140442, 0.999999881, 1.0887908e-14, -7.97159458e-08, -7.97159601e-08, -1.07758197e-07, -1, 5.07446681e-15, 0.999999881, -1.07758162e-07)
  2725. Part144.BottomSurface = Enum.SurfaceType.Smooth
  2726. Part144.TopSurface = Enum.SurfaceType.Smooth
  2727. Part144.Color = Color3.new(0.105882, 0.164706, 0.207843)
  2728. Part144.Position = Vector3.new(-178.096558, 6.42247295, 64.1140442)
  2729. Part144.Orientation = Vector3.new(90, 0, 0)
  2730. Part144.Color = Color3.new(0.105882, 0.164706, 0.207843)
  2731. CylinderMesh145.Parent = Part144
  2732. CylinderMesh145.Scale = Vector3.new(0.719999969, 0.0720000938, 0.719999969)
  2733. CylinderMesh145.Scale = Vector3.new(0.719999969, 0.0720000938, 0.719999969)
  2734. Part146.Parent = Tool0
  2735. Part146.Material = Enum.Material.SmoothPlastic
  2736. Part146.BrickColor = BrickColor.new("Black")
  2737. Part146.Rotation = Vector3.new(90, 0, 0)
  2738. Part146.Anchored = true
  2739. Part146.CanCollide = false
  2740. Part146.FormFactor = Enum.FormFactor.Custom
  2741. Part146.Size = Vector3.new(0.200000003, 0.230400026, 0.200000003)
  2742. Part146.CFrame = CFrame.new(-178.096558, 6.42247295, 64.2436523, 0.999999881, 1.0887908e-14, -7.97159458e-08, -7.97159601e-08, -1.07758197e-07, -1, 5.07446681e-15, 0.999999881, -1.07758162e-07)
  2743. Part146.BottomSurface = Enum.SurfaceType.Smooth
  2744. Part146.TopSurface = Enum.SurfaceType.Smooth
  2745. Part146.Color = Color3.new(0.105882, 0.164706, 0.207843)
  2746. Part146.Position = Vector3.new(-178.096558, 6.42247295, 64.2436523)
  2747. Part146.Orientation = Vector3.new(90, 0, 0)
  2748. Part146.Color = Color3.new(0.105882, 0.164706, 0.207843)
  2749. CylinderMesh147.Parent = Part146
  2750. CylinderMesh147.Scale = Vector3.new(0.719999969, 1, 0.719999969)
  2751. CylinderMesh147.Scale = Vector3.new(0.719999969, 1, 0.719999969)
  2752. Part148.Parent = Tool0
  2753. Part148.Material = Enum.Material.SmoothPlastic
  2754. Part148.BrickColor = BrickColor.new("Black")
  2755. Part148.Rotation = Vector3.new(-180, 0, 90)
  2756. Part148.Anchored = true
  2757. Part148.CanCollide = false
  2758. Part148.FormFactor = Enum.FormFactor.Custom
  2759. Part148.Size = Vector3.new(0.200000003, 0.200000003, 0.216000006)
  2760. Part148.CFrame = CFrame.new(-178.277283, 6.41887951, 64.6112061, -3.60045789e-08, -1, -1.49011626e-07, -1, 3.60045433e-08, 1.51469592e-07, -1.51469578e-07, 1.49011612e-07, -1)
  2761. Part148.BottomSurface = Enum.SurfaceType.Smooth
  2762. Part148.TopSurface = Enum.SurfaceType.Smooth
  2763. Part148.Color = Color3.new(0.105882, 0.164706, 0.207843)
  2764. Part148.Position = Vector3.new(-178.277283, 6.41887951, 64.6112061)
  2765. Part148.Orientation = Vector3.new(0, -180, -90)
  2766. Part148.Color = Color3.new(0.105882, 0.164706, 0.207843)
  2767. BlockMesh149.Parent = Part148
  2768. BlockMesh149.Scale = Vector3.new(0.719999969, 0.359999985, 1)
  2769. BlockMesh149.Scale = Vector3.new(0.719999969, 0.359999985, 1)
  2770. Part150.Parent = Tool0
  2771. Part150.Material = Enum.Material.SmoothPlastic
  2772. Part150.BrickColor = BrickColor.new("Dark stone grey")
  2773. Part150.Rotation = Vector3.new(90, 0, 0)
  2774. Part150.Anchored = true
  2775. Part150.CanCollide = false
  2776. Part150.FormFactor = Enum.FormFactor.Custom
  2777. Part150.Size = Vector3.new(0.200000003, 0.345599979, 0.200000003)
  2778. Part150.CFrame = CFrame.new(-178.068497, 6.4119978, 65.6912155, 1, 3.57627897e-07, -3.4990137e-07, -3.49901256e-07, -4.65386165e-07, -1, -3.57627869e-07, 1, -4.65386051e-07)
  2779. Part150.BottomSurface = Enum.SurfaceType.Smooth
  2780. Part150.TopSurface = Enum.SurfaceType.Smooth
  2781. Part150.Color = Color3.new(0.388235, 0.372549, 0.384314)
  2782. Part150.Position = Vector3.new(-178.068497, 6.4119978, 65.6912155)
  2783. Part150.Orientation = Vector3.new(90, 0, 0)
  2784. Part150.Color = Color3.new(0.388235, 0.372549, 0.384314)
  2785. CylinderMesh151.Parent = Part150
  2786. CylinderMesh151.Scale = Vector3.new(0.719999969, 1, 0.900000036)
  2787. CylinderMesh151.Scale = Vector3.new(0.719999969, 1, 0.900000036)
  2788. Part152.Parent = Tool0
  2789. Part152.Material = Enum.Material.SmoothPlastic
  2790. Part152.BrickColor = BrickColor.new("Black")
  2791. Part152.Rotation = Vector3.new(90, 90, 0)
  2792. Part152.Anchored = true
  2793. Part152.CanCollide = false
  2794. Part152.FormFactor = Enum.FormFactor.Custom
  2795. Part152.Size = Vector3.new(0.200000003, 1.00080001, 0.200000003)
  2796. Part152.CFrame = CFrame.new(-178.093689, 6.41556072, 65.9684296, 9.1418093e-07, -1.49011598e-07, 1, 1, -1.51469592e-07, -9.14181157e-07, 1.51469521e-07, 1, 1.4901164e-07)
  2797. Part152.BottomSurface = Enum.SurfaceType.Smooth
  2798. Part152.TopSurface = Enum.SurfaceType.Smooth
  2799. Part152.Color = Color3.new(0.105882, 0.164706, 0.207843)
  2800. Part152.Position = Vector3.new(-178.093689, 6.41556072, 65.9684296)
  2801. Part152.Orientation = Vector3.new(0, 90, 90)
  2802. Part152.Color = Color3.new(0.105882, 0.164706, 0.207843)
  2803. CylinderMesh153.Parent = Part152
  2804. CylinderMesh153.Scale = Vector3.new(0.900000036, 1, 0.900000036)
  2805. CylinderMesh153.Scale = Vector3.new(0.900000036, 1, 0.900000036)
  2806. Part154.Parent = Tool0
  2807. Part154.Material = Enum.Material.SmoothPlastic
  2808. Part154.BrickColor = BrickColor.new("Black")
  2809. Part154.Rotation = Vector3.new(-180, 0, -180)
  2810. Part154.Anchored = true
  2811. Part154.CanCollide = false
  2812. Part154.FormFactor = Enum.FormFactor.Custom
  2813. Part154.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  2814. Part154.CFrame = CFrame.new(-178.240585, 6.41887951, 64.6112213, -1, 7.97159458e-08, -1.49011626e-07, 7.97159245e-08, 1, 1.51469592e-07, 1.49011612e-07, 1.51469578e-07, -1)
  2815. Part154.BottomSurface = Enum.SurfaceType.Smooth
  2816. Part154.TopSurface = Enum.SurfaceType.Smooth
  2817. Part154.Color = Color3.new(0.105882, 0.164706, 0.207843)
  2818. Part154.Position = Vector3.new(-178.240585, 6.41887951, 64.6112213)
  2819. Part154.Orientation = Vector3.new(0, -180, 0)
  2820. Part154.Color = Color3.new(0.105882, 0.164706, 0.207843)
  2821. BlockMesh155.Parent = Part154
  2822. BlockMesh155.Scale = Vector3.new(0.359999985, 0.900000036, 0.719999969)
  2823. BlockMesh155.Scale = Vector3.new(0.359999985, 0.900000036, 0.719999969)
  2824. Part156.Parent = Tool0
  2825. Part156.Material = Enum.Material.SmoothPlastic
  2826. Part156.BrickColor = BrickColor.new("Dark stone grey")
  2827. Part156.Rotation = Vector3.new(90, 0, -15)
  2828. Part156.Anchored = true
  2829. Part156.CanCollide = false
  2830. Part156.FormFactor = Enum.FormFactor.Custom
  2831. Part156.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  2832. Part156.CFrame = CFrame.new(-177.964081, 6.4119978, 66.3536224, 0.965925872, 0.258819163, -3.47936862e-07, -2.76215047e-07, -2.86149685e-07, -1, -0.258819163, 0.965925753, -1.51469521e-07)
  2833. Part156.BottomSurface = Enum.SurfaceType.Smooth
  2834. Part156.TopSurface = Enum.SurfaceType.Smooth
  2835. Part156.Color = Color3.new(0.388235, 0.372549, 0.384314)
  2836. Part156.Position = Vector3.new(-177.964081, 6.4119978, 66.3536224)
  2837. Part156.Orientation = Vector3.new(90, 15, 0)
  2838. Part156.Color = Color3.new(0.388235, 0.372549, 0.384314)
  2839. CylinderMesh157.Parent = Part156
  2840. CylinderMesh157.Scale = Vector3.new(0.485999942, 0.359999985, 0.324000001)
  2841. CylinderMesh157.Scale = Vector3.new(0.485999942, 0.359999985, 0.324000001)
  2842. Part158.Parent = Tool0
  2843. Part158.Material = Enum.Material.SmoothPlastic
  2844. Part158.BrickColor = BrickColor.new("Black")
  2845. Part158.Rotation = Vector3.new(90, 0, 0)
  2846. Part158.Anchored = true
  2847. Part158.CanCollide = false
  2848. Part158.FormFactor = Enum.FormFactor.Custom
  2849. Part158.Size = Vector3.new(0.200000003, 0.273599952, 0.200000003)
  2850. Part158.CFrame = CFrame.new(-178.096558, 6.42247295, 64.2436523, 0.999999881, 1.0887908e-14, -7.97159458e-08, -7.97159601e-08, -1.07758197e-07, -1, 5.07446681e-15, 0.999999881, -1.07758162e-07)
  2851. Part158.BottomSurface = Enum.SurfaceType.Smooth
  2852. Part158.TopSurface = Enum.SurfaceType.Smooth
  2853. Part158.Color = Color3.new(0.105882, 0.164706, 0.207843)
  2854. Part158.Position = Vector3.new(-178.096558, 6.42247295, 64.2436523)
  2855. Part158.Orientation = Vector3.new(90, 0, 0)
  2856. Part158.Color = Color3.new(0.105882, 0.164706, 0.207843)
  2857. CylinderMesh159.Parent = Part158
  2858. CylinderMesh159.Scale = Vector3.new(0.648000002, 1, 0.648000002)
  2859. CylinderMesh159.Scale = Vector3.new(0.648000002, 1, 0.648000002)
  2860. Part160.Parent = Tool0
  2861. Part160.Material = Enum.Material.SmoothPlastic
  2862. Part160.BrickColor = BrickColor.new("Black")
  2863. Part160.Rotation = Vector3.new(90, 0, 0)
  2864. Part160.Anchored = true
  2865. Part160.CanCollide = false
  2866. Part160.FormFactor = Enum.FormFactor.Custom
  2867. Part160.Size = Vector3.new(0.200000003, 0.655200005, 0.200000003)
  2868. Part160.CFrame = CFrame.new(-178.093689, 6.41563702, 66.875618, 1, 1.49011626e-07, -7.97159458e-08, -7.97159245e-08, -1.51469592e-07, -1, -1.49011612e-07, 1, -1.51469578e-07)
  2869. Part160.BottomSurface = Enum.SurfaceType.Smooth
  2870. Part160.TopSurface = Enum.SurfaceType.Smooth
  2871. Part160.Color = Color3.new(0.105882, 0.164706, 0.207843)
  2872. Part160.Position = Vector3.new(-178.093689, 6.41563702, 66.875618)
  2873. Part160.Orientation = Vector3.new(90, 0, 0)
  2874. Part160.Color = Color3.new(0.105882, 0.164706, 0.207843)
  2875. CylinderMesh161.Parent = Part160
  2876. CylinderMesh161.Scale = Vector3.new(0.99000001, 1, 0.791999996)
  2877. CylinderMesh161.Scale = Vector3.new(0.99000001, 1, 0.791999996)
  2878. Part162.Parent = Tool0
  2879. Part162.Material = Enum.Material.SmoothPlastic
  2880. Part162.BrickColor = BrickColor.new("Black")
  2881. Part162.Rotation = Vector3.new(90, 0, 0)
  2882. Part162.Anchored = true
  2883. Part162.CanCollide = false
  2884. Part162.FormFactor = Enum.FormFactor.Custom
  2885. Part162.Size = Vector3.new(0.200000003, 0.864000022, 0.200000003)
  2886. Part162.CFrame = CFrame.new(-178.096558, 6.42247295, 64.7912216, 1, 2.68220901e-07, -7.97159458e-08, -7.97159316e-08, -1.07758233e-07, -1, -2.68220901e-07, 1, -1.07758162e-07)
  2887. Part162.BottomSurface = Enum.SurfaceType.Smooth
  2888. Part162.TopSurface = Enum.SurfaceType.Smooth
  2889. Part162.Color = Color3.new(0.105882, 0.164706, 0.207843)
  2890. Part162.Position = Vector3.new(-178.096558, 6.42247295, 64.7912216)
  2891. Part162.Orientation = Vector3.new(90, 0, 0)
  2892. Part162.Color = Color3.new(0.105882, 0.164706, 0.207843)
  2893. CylinderMesh163.Parent = Part162
  2894. CylinderMesh163.Scale = Vector3.new(0.540000021, 1, 0.540000021)
  2895. CylinderMesh163.Scale = Vector3.new(0.540000021, 1, 0.540000021)
  2896. Part164.Parent = Tool0
  2897. Part164.Material = Enum.Material.SmoothPlastic
  2898. Part164.BrickColor = BrickColor.new("Dark stone grey")
  2899. Part164.Rotation = Vector3.new(90, 0, -15)
  2900. Part164.Anchored = true
  2901. Part164.CanCollide = false
  2902. Part164.FormFactor = Enum.FormFactor.Custom
  2903. Part164.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  2904. Part164.CFrame = CFrame.new(-177.954132, 6.4119978, 66.3860626, 0.965925872, 0.258819163, -3.47936862e-07, -2.76215047e-07, -2.86149685e-07, -1, -0.258819163, 0.965925753, -1.51469521e-07)
  2905. Part164.BottomSurface = Enum.SurfaceType.Smooth
  2906. Part164.TopSurface = Enum.SurfaceType.Smooth
  2907. Part164.Color = Color3.new(0.388235, 0.372549, 0.384314)
  2908. Part164.Position = Vector3.new(-177.954132, 6.4119978, 66.3860626)
  2909. Part164.Orientation = Vector3.new(90, 15, 0)
  2910. Part164.Color = Color3.new(0.388235, 0.372549, 0.384314)
  2911. CylinderMesh165.Parent = Part164
  2912. CylinderMesh165.Scale = Vector3.new(0.540000021, 0.0720000044, 0.432000011)
  2913. CylinderMesh165.Scale = Vector3.new(0.540000021, 0.0720000044, 0.432000011)
  2914. Part166.Parent = Tool0
  2915. Part166.Material = Enum.Material.SmoothPlastic
  2916. Part166.BrickColor = BrickColor.new("Dark stone grey")
  2917. Part166.Rotation = Vector3.new(-180, 0, -180)
  2918. Part166.Anchored = true
  2919. Part166.CanCollide = false
  2920. Part166.FormFactor = Enum.FormFactor.Custom
  2921. Part166.Size = Vector3.new(0.216000006, 0.200000003, 0.200000003)
  2922. Part166.CFrame = CFrame.new(-178.096558, 6.42247295, 65.4212036, -1, 7.97159458e-08, -1.49011626e-07, 7.97159245e-08, 1, 1.51469592e-07, 1.49011612e-07, 1.51469578e-07, -1)
  2923. Part166.BottomSurface = Enum.SurfaceType.Smooth
  2924. Part166.TopSurface = Enum.SurfaceType.Smooth
  2925. Part166.Color = Color3.new(0.388235, 0.372549, 0.384314)
  2926. Part166.Position = Vector3.new(-178.096558, 6.42247295, 65.4212036)
  2927. Part166.Orientation = Vector3.new(0, -180, 0)
  2928. Part166.Color = Color3.new(0.388235, 0.372549, 0.384314)
  2929. BlockMesh167.Parent = Part166
  2930. BlockMesh167.Scale = Vector3.new(1, 0.359999985, 0.540000021)
  2931. BlockMesh167.Scale = Vector3.new(1, 0.359999985, 0.540000021)
  2932. Part168.Parent = Tool0
  2933. Part168.Material = Enum.Material.SmoothPlastic
  2934. Part168.BrickColor = BrickColor.new("Dark stone grey")
  2935. Part168.Rotation = Vector3.new(90, 0, 0)
  2936. Part168.Anchored = true
  2937. Part168.CanCollide = false
  2938. Part168.FormFactor = Enum.FormFactor.Custom
  2939. Part168.Size = Vector3.new(0.216000006, 0.200000003, 0.216000006)
  2940. Part168.CFrame = CFrame.new(-178.096558, 6.42247295, 65.4248047, 1, 3.57627869e-07, -1.11522056e-07, -1.11522056e-07, 1.14510694e-08, -1, -3.57627869e-07, 1, 1.14511067e-08)
  2941. Part168.BottomSurface = Enum.SurfaceType.Smooth
  2942. Part168.TopSurface = Enum.SurfaceType.Smooth
  2943. Part168.Color = Color3.new(0.388235, 0.372549, 0.384314)
  2944. Part168.Position = Vector3.new(-178.096558, 6.42247295, 65.4248047)
  2945. Part168.Orientation = Vector3.new(90, 0, 0)
  2946. Part168.Color = Color3.new(0.388235, 0.372549, 0.384314)
  2947. CylinderMesh169.Parent = Part168
  2948. CylinderMesh169.Scale = Vector3.new(0.899999917, 0.575999975, 0.899999917)
  2949. CylinderMesh169.Scale = Vector3.new(0.899999917, 0.575999975, 0.899999917)
  2950. Part170.Parent = Tool0
  2951. Part170.Material = Enum.Material.SmoothPlastic
  2952. Part170.BrickColor = BrickColor.new("Dark stone grey")
  2953. Part170.Rotation = Vector3.new(90, 0, 0)
  2954. Part170.Anchored = true
  2955. Part170.CanCollide = false
  2956. Part170.FormFactor = Enum.FormFactor.Custom
  2957. Part170.Size = Vector3.new(0.200000003, 0.655199885, 0.200000003)
  2958. Part170.CFrame = CFrame.new(-178.093674, 6.41563702, 66.8252182, 0.999999881, 1.0887908e-14, -4.99136092e-08, -4.99136377e-08, -1.07758197e-07, -1, 4.11426688e-15, 0.999999881, -1.07758176e-07)
  2959. Part170.BottomSurface = Enum.SurfaceType.Smooth
  2960. Part170.TopSurface = Enum.SurfaceType.Smooth
  2961. Part170.Color = Color3.new(0.388235, 0.372549, 0.384314)
  2962. Part170.Position = Vector3.new(-178.093674, 6.41563702, 66.8252182)
  2963. Part170.Orientation = Vector3.new(90, 0, 0)
  2964. Part170.Color = Color3.new(0.388235, 0.372549, 0.384314)
  2965. CylinderMesh171.Parent = Part170
  2966. CylinderMesh171.Scale = Vector3.new(0.648000002, 1, 0.648000002)
  2967. CylinderMesh171.Scale = Vector3.new(0.648000002, 1, 0.648000002)
  2968. Part172.Parent = Tool0
  2969. Part172.Material = Enum.Material.SmoothPlastic
  2970. Part172.BrickColor = BrickColor.new("Really black")
  2971. Part172.Rotation = Vector3.new(90, 0, 0)
  2972. Part172.Anchored = true
  2973. Part172.CanCollide = false
  2974. Part172.FormFactor = Enum.FormFactor.Custom
  2975. Part172.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  2976. Part172.CFrame = CFrame.new(-178.096558, 6.42247295, 64.109726, 1, 3.57627869e-07, -7.97159458e-08, -7.97159174e-08, -1.07758225e-07, -1, -3.57627869e-07, 1, -1.07758162e-07)
  2977. Part172.BottomSurface = Enum.SurfaceType.Smooth
  2978. Part172.TopSurface = Enum.SurfaceType.Smooth
  2979. Part172.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  2980. Part172.Position = Vector3.new(-178.096558, 6.42247295, 64.109726)
  2981. Part172.Orientation = Vector3.new(90, 0, 0)
  2982. Part172.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  2983. CylinderMesh173.Parent = Part172
  2984. CylinderMesh173.Scale = Vector3.new(0.648000062, 0.0359999985, 0.648000062)
  2985. CylinderMesh173.Scale = Vector3.new(0.648000062, 0.0359999985, 0.648000062)
  2986. Part174.Parent = Tool0
  2987. Part174.Material = Enum.Material.SmoothPlastic
  2988. Part174.BrickColor = BrickColor.new("Black")
  2989. Part174.Rotation = Vector3.new(-180, 0, -180)
  2990. Part174.Anchored = true
  2991. Part174.CanCollide = false
  2992. Part174.FormFactor = Enum.FormFactor.Custom
  2993. Part174.Size = Vector3.new(0.200000003, 0.200000003, 1.00800002)
  2994. Part174.CFrame = CFrame.new(-178.222565, 6.41887951, 64.9712219, -1, 7.97159458e-08, -1.49011626e-07, 7.97159245e-08, 1, 1.51469592e-07, 1.49011612e-07, 1.51469578e-07, -1)
  2995. Part174.BottomSurface = Enum.SurfaceType.Smooth
  2996. Part174.TopSurface = Enum.SurfaceType.Smooth
  2997. Part174.Color = Color3.new(0.105882, 0.164706, 0.207843)
  2998. Part174.Position = Vector3.new(-178.222565, 6.41887951, 64.9712219)
  2999. Part174.Orientation = Vector3.new(0, -180, 0)
  3000. Part174.Color = Color3.new(0.105882, 0.164706, 0.207843)
  3001. BlockMesh175.Parent = Part174
  3002. BlockMesh175.Scale = Vector3.new(0.179999992, 0.629999995, 1)
  3003. BlockMesh175.Scale = Vector3.new(0.179999992, 0.629999995, 1)
  3004. Part176.Parent = Tool0
  3005. Part176.Material = Enum.Material.SmoothPlastic
  3006. Part176.BrickColor = BrickColor.new("Really black")
  3007. Part176.Rotation = Vector3.new(90, 0, 0)
  3008. Part176.Anchored = true
  3009. Part176.CanCollide = false
  3010. Part176.FormFactor = Enum.FormFactor.Custom
  3011. Part176.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  3012. Part176.CFrame = CFrame.new(-178.096558, 6.42247295, 64.4636154, 0.999999881, 1.0887908e-14, -7.97159458e-08, -7.97159601e-08, -1.07758197e-07, -1, 5.07446681e-15, 0.999999881, -1.07758162e-07)
  3013. Part176.BottomSurface = Enum.SurfaceType.Smooth
  3014. Part176.TopSurface = Enum.SurfaceType.Smooth
  3015. Part176.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  3016. Part176.Position = Vector3.new(-178.096558, 6.42247295, 64.4636154)
  3017. Part176.Orientation = Vector3.new(90, 0, 0)
  3018. Part176.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  3019. CylinderMesh177.Parent = Part176
  3020. CylinderMesh177.Scale = Vector3.new(0.863999844, 0.0363600031, 0.82799983)
  3021. CylinderMesh177.Scale = Vector3.new(0.863999844, 0.0363600031, 0.82799983)
  3022. Part178.Parent = Tool0
  3023. Part178.Material = Enum.Material.SmoothPlastic
  3024. Part178.BrickColor = BrickColor.new("Black")
  3025. Part178.Rotation = Vector3.new(90, 0, 0)
  3026. Part178.Anchored = true
  3027. Part178.CanCollide = false
  3028. Part178.FormFactor = Enum.FormFactor.Custom
  3029. Part178.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  3030. Part178.CFrame = CFrame.new(-178.093689, 6.41563702, 66.4868088, 1, 3.57627897e-07, -3.4990137e-07, -3.49901256e-07, -4.65386165e-07, -1, -3.57627869e-07, 1, -4.65386051e-07)
  3031. Part178.BottomSurface = Enum.SurfaceType.Smooth
  3032. Part178.TopSurface = Enum.SurfaceType.Smooth
  3033. Part178.Color = Color3.new(0.105882, 0.164706, 0.207843)
  3034. Part178.Position = Vector3.new(-178.093689, 6.41563702, 66.4868088)
  3035. Part178.Orientation = Vector3.new(90, 0, 0)
  3036. Part178.Color = Color3.new(0.105882, 0.164706, 0.207843)
  3037. CylinderMesh179.Parent = Part178
  3038. CylinderMesh179.Scale = Vector3.new(0.99000001, 0.359999835, 0.791999996)
  3039. CylinderMesh179.Scale = Vector3.new(0.99000001, 0.359999835, 0.791999996)
  3040. Part180.Parent = Tool0
  3041. Part180.Material = Enum.Material.SmoothPlastic
  3042. Part180.BrickColor = BrickColor.new("Black")
  3043. Part180.Rotation = Vector3.new(90, 0, -16)
  3044. Part180.Anchored = true
  3045. Part180.CanCollide = false
  3046. Part180.FormFactor = Enum.FormFactor.Custom
  3047. Part180.Size = Vector3.new(0.200000003, 0.302400023, 0.200000003)
  3048. Part180.CFrame = CFrame.new(-178.004166, 6.4119978, 66.2148666, 0.961261451, 0.275637388, -3.47936862e-07, -1.83888801e-07, -5.25202495e-07, -0.99999994, -0.275637329, 0.96126163, -5.68701978e-07)
  3049. Part180.BottomSurface = Enum.SurfaceType.Smooth
  3050. Part180.TopSurface = Enum.SurfaceType.Smooth
  3051. Part180.Color = Color3.new(0.105882, 0.164706, 0.207843)
  3052. Part180.Position = Vector3.new(-178.004166, 6.4119978, 66.2148666)
  3053. Part180.Orientation = Vector3.new(89.9799957, -148.539993, -160.699997)
  3054. Part180.Color = Color3.new(0.105882, 0.164706, 0.207843)
  3055. CylinderMesh181.Parent = Part180
  3056. CylinderMesh181.Scale = Vector3.new(0.540000021, 1, 0.359999985)
  3057. CylinderMesh181.Scale = Vector3.new(0.540000021, 1, 0.359999985)
  3058. Part182.Parent = Tool0
  3059. Part182.Material = Enum.Material.SmoothPlastic
  3060. Part182.BrickColor = BrickColor.new("Black")
  3061. Part182.Rotation = Vector3.new(90, 0, 0)
  3062. Part182.Anchored = true
  3063. Part182.CanCollide = false
  3064. Part182.FormFactor = Enum.FormFactor.Custom
  3065. Part182.Size = Vector3.new(0.200000003, 0.907199979, 0.200000003)
  3066. Part182.CFrame = CFrame.new(-178.096542, 6.42247295, 64.9136124, 0.999999881, 1.0887908e-14, -7.97159458e-08, -7.97159601e-08, -1.07758197e-07, -1, 5.07446681e-15, 0.999999881, -1.07758162e-07)
  3067. Part182.BottomSurface = Enum.SurfaceType.Smooth
  3068. Part182.TopSurface = Enum.SurfaceType.Smooth
  3069. Part182.Color = Color3.new(0.105882, 0.164706, 0.207843)
  3070. Part182.Position = Vector3.new(-178.096542, 6.42247295, 64.9136124)
  3071. Part182.Orientation = Vector3.new(90, 0, 0)
  3072. Part182.Color = Color3.new(0.105882, 0.164706, 0.207843)
  3073. CylinderMesh183.Parent = Part182
  3074. CylinderMesh183.Scale = Vector3.new(0.900000036, 1, 0.900000036)
  3075. CylinderMesh183.Scale = Vector3.new(0.900000036, 1, 0.900000036)
  3076. Part184.Parent = Tool0
  3077. Part184.Material = Enum.Material.SmoothPlastic
  3078. Part184.BrickColor = BrickColor.new("Black")
  3079. Part184.Rotation = Vector3.new(-180, 0, -180)
  3080. Part184.Anchored = true
  3081. Part184.CanCollide = false
  3082. Part184.FormFactor = Enum.FormFactor.Custom
  3083. Part184.Size = Vector3.new(0.200000003, 0.200000003, 1.00800002)
  3084. Part184.CFrame = CFrame.new(-177.970566, 6.42247295, 64.9712219, -1, 7.97159458e-08, -1.49011626e-07, 7.97159245e-08, 1, 1.51469592e-07, 1.49011612e-07, 1.51469578e-07, -1)
  3085. Part184.BottomSurface = Enum.SurfaceType.Smooth
  3086. Part184.TopSurface = Enum.SurfaceType.Smooth
  3087. Part184.Color = Color3.new(0.105882, 0.164706, 0.207843)
  3088. Part184.Position = Vector3.new(-177.970566, 6.42247295, 64.9712219)
  3089. Part184.Orientation = Vector3.new(0, -180, 0)
  3090. Part184.Color = Color3.new(0.105882, 0.164706, 0.207843)
  3091. BlockMesh185.Parent = Part184
  3092. BlockMesh185.Scale = Vector3.new(0.179999992, 0.629999995, 1)
  3093. BlockMesh185.Scale = Vector3.new(0.179999992, 0.629999995, 1)
  3094. Part186.Parent = Tool0
  3095. Part186.Material = Enum.Material.SmoothPlastic
  3096. Part186.BrickColor = BrickColor.new("Black")
  3097. Part186.Rotation = Vector3.new(90, 0, 130)
  3098. Part186.Anchored = true
  3099. Part186.CanCollide = false
  3100. Part186.FormFactor = Enum.FormFactor.Custom
  3101. Part186.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  3102. Part186.CFrame = CFrame.new(-178.043274, 6.43359661, 65.9360046, -0.64279002, -0.766042411, -3.00034367e-06, -3.26784038e-06, 6.65874268e-06, -1, 0.766042411, -0.64279002, -6.78347669e-06)
  3103. Part186.BottomSurface = Enum.SurfaceType.Smooth
  3104. Part186.TopSurface = Enum.SurfaceType.Smooth
  3105. Part186.Color = Color3.new(0.105882, 0.164706, 0.207843)
  3106. Part186.Position = Vector3.new(-178.043274, 6.43359661, 65.9360046)
  3107. Part186.Orientation = Vector3.new(90, -130, 0)
  3108. Part186.Color = Color3.new(0.105882, 0.164706, 0.207843)
  3109. BlockMesh187.Parent = Part186
  3110. BlockMesh187.Scale = Vector3.new(0.719999969, 0.719999969, 0.540000021)
  3111. BlockMesh187.Scale = Vector3.new(0.719999969, 0.719999969, 0.540000021)
  3112. Part188.Parent = Tool0
  3113. Part188.Material = Enum.Material.SmoothPlastic
  3114. Part188.BrickColor = BrickColor.new("Dark stone grey")
  3115. Part188.Rotation = Vector3.new(-90, 0, 0)
  3116. Part188.Anchored = true
  3117. Part188.CanCollide = false
  3118. Part188.FormFactor = Enum.FormFactor.Custom
  3119. Part188.Size = Vector3.new(0.200000003, 1.02240002, 0.252000004)
  3120. Part188.CFrame = CFrame.new(-178.093689, 6.44079876, 65.9432144, 1, -1.49011626e-07, 7.97159458e-08, -7.97159245e-08, 1.51469592e-07, 1, -1.49011612e-07, -1, 1.51469578e-07)
  3121. Part188.BottomSurface = Enum.SurfaceType.Smooth
  3122. Part188.TopSurface = Enum.SurfaceType.Smooth
  3123. Part188.Color = Color3.new(0.388235, 0.372549, 0.384314)
  3124. Part188.Position = Vector3.new(-178.093689, 6.44079876, 65.9432144)
  3125. Part188.Orientation = Vector3.new(-90, 0, 0)
  3126. Part188.Color = Color3.new(0.388235, 0.372549, 0.384314)
  3127. BlockMesh189.Parent = Part188
  3128. BlockMesh189.Scale = Vector3.new(0.540000021, 0.98999989, 1)
  3129. BlockMesh189.Scale = Vector3.new(0.540000021, 0.98999989, 1)
  3130. Part190.Parent = Tool0
  3131. Part190.Material = Enum.Material.SmoothPlastic
  3132. Part190.BrickColor = BrickColor.new("Dark stone grey")
  3133. Part190.Rotation = Vector3.new(-180, 0, -180)
  3134. Part190.Anchored = true
  3135. Part190.CanCollide = false
  3136. Part190.FormFactor = Enum.FormFactor.Custom
  3137. Part190.Size = Vector3.new(0.200000003, 0.252000004, 0.200000003)
  3138. Part190.CFrame = CFrame.new(-178.093689, 6.44047832, 64.521225, -1, 7.97159458e-08, -1.49011626e-07, 7.97159245e-08, 1, 1.51469592e-07, 1.49011612e-07, 1.51469578e-07, -1)
  3139. Part190.BottomSurface = Enum.SurfaceType.Smooth
  3140. Part190.TopSurface = Enum.SurfaceType.Smooth
  3141. Part190.Color = Color3.new(0.388235, 0.372549, 0.384314)
  3142. Part190.Position = Vector3.new(-178.093689, 6.44047832, 64.521225)
  3143. Part190.Orientation = Vector3.new(0, -180, 0)
  3144. Part190.Color = Color3.new(0.388235, 0.372549, 0.384314)
  3145. BlockMesh191.Parent = Part190
  3146. BlockMesh191.Scale = Vector3.new(0.540000021, 1, 0.540000021)
  3147. BlockMesh191.Scale = Vector3.new(0.540000021, 1, 0.540000021)
  3148. Part192.Parent = Tool0
  3149. Part192.Material = Enum.Material.SmoothPlastic
  3150. Part192.BrickColor = BrickColor.new("Black")
  3151. Part192.Rotation = Vector3.new(0, 0, -180)
  3152. Part192.Anchored = true
  3153. Part192.CanCollide = false
  3154. Part192.FormFactor = Enum.FormFactor.Custom
  3155. Part192.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  3156. Part192.CFrame = CFrame.new(-178.144073, 6.44800091, 65.5976181, -0.999999881, 2.75684329e-08, 5.9604659e-08, -2.75684506e-08, -1, -1.95180931e-07, 5.96046448e-08, -1.95180917e-07, 0.999999881)
  3157. Part192.BottomSurface = Enum.SurfaceType.Smooth
  3158. Part192.TopSurface = Enum.SurfaceType.Smooth
  3159. Part192.Color = Color3.new(0.105882, 0.164706, 0.207843)
  3160. Part192.Position = Vector3.new(-178.144073, 6.44800091, 65.5976181)
  3161. Part192.Orientation = Vector3.new(0, 0, -180)
  3162. Part192.Color = Color3.new(0.105882, 0.164706, 0.207843)
  3163. BlockMesh193.Parent = Part192
  3164. BlockMesh193.Scale = Vector3.new(0.179999992, 0.719999969, 0.540000021)
  3165. BlockMesh193.Scale = Vector3.new(0.179999992, 0.719999969, 0.540000021)
  3166. Part194.Parent = Tool0
  3167. Part194.Material = Enum.Material.SmoothPlastic
  3168. Part194.BrickColor = BrickColor.new("Black")
  3169. Part194.Rotation = Vector3.new(90, 24, 0)
  3170. Part194.Anchored = true
  3171. Part194.CanCollide = false
  3172. Part194.FormFactor = Enum.FormFactor.Custom
  3173. Part194.Size = Vector3.new(0.200000003, 0.266400009, 0.200000003)
  3174. Part194.CFrame = CFrame.new(-178.058624, 6.47118664, 65.6912079, 0.91354531, 1.4901164e-07, 0.406736314, 0.406736344, -2.70678896e-07, -0.913545549, 1.06104672e-07, 1, -3.8779902e-07)
  3175. Part194.BottomSurface = Enum.SurfaceType.Smooth
  3176. Part194.TopSurface = Enum.SurfaceType.Smooth
  3177. Part194.Color = Color3.new(0.105882, 0.164706, 0.207843)
  3178. Part194.Position = Vector3.new(-178.058624, 6.47118664, 65.6912079)
  3179. Part194.Orientation = Vector3.new(66, 90, 90)
  3180. Part194.Color = Color3.new(0.105882, 0.164706, 0.207843)
  3181. BlockMesh195.Parent = Part194
  3182. BlockMesh195.Scale = Vector3.new(0.359999985, 1.30000007, 0.395999998)
  3183. BlockMesh195.Scale = Vector3.new(0.359999985, 1.30000007, 0.395999998)
  3184. Part196.Parent = Tool0
  3185. Part196.Material = Enum.Material.SmoothPlastic
  3186. Part196.BrickColor = BrickColor.new("Really black")
  3187. Part196.Rotation = Vector3.new(90, 0, 0)
  3188. Part196.Anchored = true
  3189. Part196.CanCollide = false
  3190. Part196.FormFactor = Enum.FormFactor.Custom
  3191. Part196.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  3192. Part196.CFrame = CFrame.new(-178.277283, 6.49087811, 64.519043, 0.999999881, 1.0887908e-14, -7.97159458e-08, -7.97159601e-08, -1.07758197e-07, -1, 5.07446681e-15, 0.999999881, -1.07758162e-07)
  3193. Part196.BottomSurface = Enum.SurfaceType.Smooth
  3194. Part196.TopSurface = Enum.SurfaceType.Smooth
  3195. Part196.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  3196. Part196.Position = Vector3.new(-178.277283, 6.49087811, 64.519043)
  3197. Part196.Orientation = Vector3.new(90, 0, 0)
  3198. Part196.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  3199. CylinderMesh197.Parent = Part196
  3200. CylinderMesh197.Scale = Vector3.new(0.0899999961, 0.179999992, 0.0899999961)
  3201. CylinderMesh197.Scale = Vector3.new(0.0899999961, 0.179999992, 0.0899999961)
  3202. Part198.Parent = Tool0
  3203. Part198.Material = Enum.Material.SmoothPlastic
  3204. Part198.BrickColor = BrickColor.new("Black")
  3205. Part198.Rotation = Vector3.new(90, 0, 0)
  3206. Part198.Anchored = true
  3207. Part198.CanCollide = false
  3208. Part198.FormFactor = Enum.FormFactor.Custom
  3209. Part198.Size = Vector3.new(0.200000003, 0.216000006, 0.200000003)
  3210. Part198.CFrame = CFrame.new(-178.277283, 6.49087811, 64.6112061, 1, 3.57627869e-07, -7.89328567e-08, -7.89328283e-08, -1.07758225e-07, -1, -3.57627869e-07, 1, -1.07758176e-07)
  3211. Part198.BottomSurface = Enum.SurfaceType.Smooth
  3212. Part198.TopSurface = Enum.SurfaceType.Smooth
  3213. Part198.Color = Color3.new(0.105882, 0.164706, 0.207843)
  3214. Part198.Position = Vector3.new(-178.277283, 6.49087811, 64.6112061)
  3215. Part198.Orientation = Vector3.new(90, 0, 0)
  3216. Part198.Color = Color3.new(0.105882, 0.164706, 0.207843)
  3217. CylinderMesh199.Parent = Part198
  3218. CylinderMesh199.Scale = Vector3.new(0.359999985, 1, 0.359999985)
  3219. CylinderMesh199.Scale = Vector3.new(0.359999985, 1, 0.359999985)
  3220. Part200.Parent = Tool0
  3221. Part200.Material = Enum.Material.SmoothPlastic
  3222. Part200.BrickColor = BrickColor.new("Black")
  3223. Part200.Rotation = Vector3.new(90, 0, 180)
  3224. Part200.Anchored = true
  3225. Part200.CanCollide = false
  3226. Part200.FormFactor = Enum.FormFactor.Custom
  3227. Part200.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  3228. Part200.CFrame = CFrame.new(-178.093689, 6.52716351, 66.3968124, -0.999999881, -5.96048295e-08, -1.55193604e-07, 1.55193391e-07, 2.3727348e-06, -1, 5.96046377e-08, -0.999999881, -2.37273503e-06)
  3229. Part200.BottomSurface = Enum.SurfaceType.Smooth
  3230. Part200.TopSurface = Enum.SurfaceType.Smooth
  3231. Part200.Color = Color3.new(0.105882, 0.164706, 0.207843)
  3232. Part200.Position = Vector3.new(-178.093689, 6.52716351, 66.3968124)
  3233. Part200.Orientation = Vector3.new(90, -180, 0)
  3234. Part200.Color = Color3.new(0.105882, 0.164706, 0.207843)
  3235. BlockMesh201.Parent = Part200
  3236. BlockMesh201.Scale = Vector3.new(0.359999985, 0.648000002, 0.179999992)
  3237. BlockMesh201.Scale = Vector3.new(0.359999985, 0.648000002, 0.179999992)
  3238. Part202.Parent = Tool0
  3239. Part202.Material = Enum.Material.SmoothPlastic
  3240. Part202.BrickColor = BrickColor.new("Black")
  3241. Part202.Rotation = Vector3.new(-180, 0, -180)
  3242. Part202.Anchored = true
  3243. Part202.CanCollide = false
  3244. Part202.FormFactor = Enum.FormFactor.Custom
  3245. Part202.Size = Vector3.new(0.244799972, 0.200000003, 0.200000003)
  3246. Part202.CFrame = CFrame.new(-178.093689, 6.52716351, 66.4976044, -1, 7.97159458e-08, -1.49011626e-07, 7.97159245e-08, 1, 1.51469592e-07, 1.49011612e-07, 1.51469578e-07, -1)
  3247. Part202.BottomSurface = Enum.SurfaceType.Smooth
  3248. Part202.TopSurface = Enum.SurfaceType.Smooth
  3249. Part202.Color = Color3.new(0.105882, 0.164706, 0.207843)
  3250. Part202.Position = Vector3.new(-178.093689, 6.52716351, 66.4976044)
  3251. Part202.Orientation = Vector3.new(0, -180, 0)
  3252. Part202.Color = Color3.new(0.105882, 0.164706, 0.207843)
  3253. BlockMesh203.Parent = Part202
  3254. BlockMesh203.Scale = Vector3.new(1, 0.179999992, 0.359999985)
  3255. BlockMesh203.Scale = Vector3.new(1, 0.179999992, 0.359999985)
  3256. Part204.Parent = Tool0
  3257. Part204.Material = Enum.Material.SmoothPlastic
  3258. Part204.BrickColor = BrickColor.new("Black")
  3259. Part204.Anchored = true
  3260. Part204.CanCollide = false
  3261. Part204.FormFactor = Enum.FormFactor.Custom
  3262. Part204.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  3263. Part204.CFrame = CFrame.new(-177.971268, 6.52716351, 66.497612, 1, 2.30711763e-07, 1.4901164e-07, -2.30711777e-07, 1, -3.02465395e-07, -1.49011598e-07, 3.02465338e-07, 1)
  3264. Part204.BottomSurface = Enum.SurfaceType.Smooth
  3265. Part204.TopSurface = Enum.SurfaceType.Smooth
  3266. Part204.Color = Color3.new(0.105882, 0.164706, 0.207843)
  3267. Part204.Position = Vector3.new(-177.971268, 6.52716351, 66.497612)
  3268. Part204.Color = Color3.new(0.105882, 0.164706, 0.207843)
  3269. CylinderMesh205.Parent = Part204
  3270. CylinderMesh205.Scale = Vector3.new(0.359999985, 0.179999992, 0.359999985)
  3271. CylinderMesh205.Scale = Vector3.new(0.359999985, 0.179999992, 0.359999985)
  3272. Part206.Parent = Tool0
  3273. Part206.Material = Enum.Material.SmoothPlastic
  3274. Part206.BrickColor = BrickColor.new("Dark stone grey")
  3275. Part206.Anchored = true
  3276. Part206.CanCollide = false
  3277. Part206.FormFactor = Enum.FormFactor.Custom
  3278. Part206.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  3279. Part206.CFrame = CFrame.new(-178.093689, 6.55600262, 66.4508133, 1, 2.30711763e-07, 1.4901164e-07, -2.30711777e-07, 1, -3.02465395e-07, -1.49011598e-07, 3.02465338e-07, 1)
  3280. Part206.BottomSurface = Enum.SurfaceType.Smooth
  3281. Part206.TopSurface = Enum.SurfaceType.Smooth
  3282. Part206.Color = Color3.new(0.388235, 0.372549, 0.384314)
  3283. Part206.Position = Vector3.new(-178.093689, 6.55600262, 66.4508133)
  3284. Part206.Color = Color3.new(0.388235, 0.372549, 0.384314)
  3285. CylinderMesh207.Parent = Part206
  3286. CylinderMesh207.Scale = Vector3.new(0.540000021, 0.108000003, 0.540000021)
  3287. CylinderMesh207.Scale = Vector3.new(0.540000021, 0.108000003, 0.540000021)
  3288. Part208.Parent = Tool0
  3289. Part208.Material = Enum.Material.SmoothPlastic
  3290. Part208.BrickColor = BrickColor.new("Black")
  3291. Part208.Rotation = Vector3.new(-180, 0, -180)
  3292. Part208.Anchored = true
  3293. Part208.CanCollide = false
  3294. Part208.FormFactor = Enum.FormFactor.Custom
  3295. Part208.Size = Vector3.new(0.200000003, 0.200000003, 1.94400001)
  3296. Part208.CFrame = CFrame.new(-178.093689, 6.55567455, 65.4417343, -1, 7.97159458e-08, -1.49011626e-07, 7.97159245e-08, 1, 1.51469592e-07, 1.49011612e-07, 1.51469578e-07, -1)
  3297. Part208.BottomSurface = Enum.SurfaceType.Smooth
  3298. Part208.TopSurface = Enum.SurfaceType.Smooth
  3299. Part208.Color = Color3.new(0.105882, 0.164706, 0.207843)
  3300. Part208.Position = Vector3.new(-178.093689, 6.55567455, 65.4417343)
  3301. Part208.Orientation = Vector3.new(0, -180, 0)
  3302. Part208.Color = Color3.new(0.105882, 0.164706, 0.207843)
  3303. BlockMesh209.Parent = Part208
  3304. BlockMesh209.Scale = Vector3.new(0.719999969, 0.179999992, 1.00999999)
  3305. BlockMesh209.Scale = Vector3.new(0.719999969, 0.179999992, 1.00999999)
  3306. Part210.Parent = Tool0
  3307. Part210.Material = Enum.Material.SmoothPlastic
  3308. Part210.BrickColor = BrickColor.new("Black")
  3309. Part210.Anchored = true
  3310. Part210.CanCollide = false
  3311. Part210.FormFactor = Enum.FormFactor.Custom
  3312. Part210.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  3313. Part210.CFrame = CFrame.new(-178.216064, 6.52716351, 66.4976196, 1, 2.30711763e-07, 1.4901164e-07, -2.30711777e-07, 1, -3.02465395e-07, -1.49011598e-07, 3.02465338e-07, 1)
  3314. Part210.BottomSurface = Enum.SurfaceType.Smooth
  3315. Part210.TopSurface = Enum.SurfaceType.Smooth
  3316. Part210.Color = Color3.new(0.105882, 0.164706, 0.207843)
  3317. Part210.Position = Vector3.new(-178.216064, 6.52716351, 66.4976196)
  3318. Part210.Color = Color3.new(0.105882, 0.164706, 0.207843)
  3319. CylinderMesh211.Parent = Part210
  3320. CylinderMesh211.Scale = Vector3.new(0.359999985, 0.179999992, 0.359999985)
  3321. CylinderMesh211.Scale = Vector3.new(0.359999985, 0.179999992, 0.359999985)
  3322. Part212.Parent = Tool0
  3323. Part212.Material = Enum.Material.SmoothPlastic
  3324. Part212.BrickColor = BrickColor.new("Dark stone grey")
  3325. Part212.Rotation = Vector3.new(-180, 0, -180)
  3326. Part212.Anchored = true
  3327. Part212.CanCollide = false
  3328. Part212.FormFactor = Enum.FormFactor.Custom
  3329. Part212.Size = Vector3.new(0.200000003, 0.200000003, 0.972000003)
  3330. Part212.CFrame = CFrame.new(-178.093674, 6.53767681, 64.9557343, -1, 7.97159458e-08, -1.49011626e-07, 7.97159245e-08, 1, 1.51469592e-07, 1.49011612e-07, 1.51469578e-07, -1)
  3331. Part212.BottomSurface = Enum.SurfaceType.Smooth
  3332. Part212.TopSurface = Enum.SurfaceType.Smooth
  3333. Part212.Color = Color3.new(0.388235, 0.372549, 0.384314)
  3334. Part212.Position = Vector3.new(-178.093674, 6.53767681, 64.9557343)
  3335. Part212.Orientation = Vector3.new(0, -180, 0)
  3336. Part212.Color = Color3.new(0.388235, 0.372549, 0.384314)
  3337. BlockMesh213.Parent = Part212
  3338. BlockMesh213.Scale = Vector3.new(0.540000021, 0.143999994, 1)
  3339. BlockMesh213.Scale = Vector3.new(0.540000021, 0.143999994, 1)
  3340. Part214.Parent = Tool0
  3341. Part214.Material = Enum.Material.SmoothPlastic
  3342. Part214.BrickColor = BrickColor.new("Black")
  3343. Part214.Rotation = Vector3.new(-180, 0, -180)
  3344. Part214.Anchored = true
  3345. Part214.CanCollide = false
  3346. Part214.FormFactor = Enum.FormFactor.Custom
  3347. Part214.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  3348. Part214.CFrame = CFrame.new(-178.093613, 6.57400036, 66.3157349, -1, 7.97159458e-08, -1.49011626e-07, 7.97159245e-08, 1, 1.51469592e-07, 1.49011612e-07, 1.51469578e-07, -1)
  3349. Part214.BottomSurface = Enum.SurfaceType.Smooth
  3350. Part214.TopSurface = Enum.SurfaceType.Smooth
  3351. Part214.Color = Color3.new(0.105882, 0.164706, 0.207843)
  3352. Part214.Position = Vector3.new(-178.093613, 6.57400036, 66.3157349)
  3353. Part214.Orientation = Vector3.new(0, -180, 0)
  3354. Part214.Color = Color3.new(0.105882, 0.164706, 0.207843)
  3355. BlockMesh215.Parent = Part214
  3356. BlockMesh215.Scale = Vector3.new(0.900000036, 0.359999985, 0.540000021)
  3357. BlockMesh215.Scale = Vector3.new(0.900000036, 0.359999985, 0.540000021)
  3358. Part216.Parent = Tool0
  3359. Part216.Material = Enum.Material.SmoothPlastic
  3360. Part216.BrickColor = BrickColor.new("Black")
  3361. Part216.Anchored = true
  3362. Part216.CanCollide = false
  3363. Part216.FormFactor = Enum.FormFactor.Custom
  3364. Part216.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  3365. Part216.CFrame = CFrame.new(-178.093689, 6.57367229, 64.55793, 1, 1.67138765e-07, 1.49011626e-07, -1.67138694e-07, 1, -2.38892369e-07, -1.49011598e-07, 2.38892341e-07, 1)
  3366. Part216.BottomSurface = Enum.SurfaceType.Smooth
  3367. Part216.TopSurface = Enum.SurfaceType.Smooth
  3368. Part216.Color = Color3.new(0.105882, 0.164706, 0.207843)
  3369. Part216.Position = Vector3.new(-178.093689, 6.57367229, 64.55793)
  3370. Part216.Color = Color3.new(0.105882, 0.164706, 0.207843)
  3371. BlockMesh217.Parent = Part216
  3372. BlockMesh217.Scale = Vector3.new(0.900000036, 0.359999985, 0.540000021)
  3373. BlockMesh217.Scale = Vector3.new(0.900000036, 0.359999985, 0.540000021)
  3374. Part218.Parent = Tool0
  3375. Part218.Material = Enum.Material.SmoothPlastic
  3376. Part218.BrickColor = BrickColor.new("Black")
  3377. Part218.Rotation = Vector3.new(0, 0, 180)
  3378. Part218.Anchored = true
  3379. Part218.CanCollide = false
  3380. Part218.FormFactor = Enum.FormFactor.Custom
  3381. Part218.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  3382. Part218.CFrame = CFrame.new(-178.093689, 6.6874342, 64.6137314, -0.999999881, -7.97159387e-08, 1.55241641e-14, 7.97159601e-08, -0.99999994, -1.67362842e-07, -5.07446681e-15, -1.67362799e-07, 0.999999881)
  3383. Part218.BottomSurface = Enum.SurfaceType.Smooth
  3384. Part218.TopSurface = Enum.SurfaceType.Smooth
  3385. Part218.Color = Color3.new(0.105882, 0.164706, 0.207843)
  3386. Part218.Position = Vector3.new(-178.093689, 6.6874342, 64.6137314)
  3387. Part218.Orientation = Vector3.new(0, 0, 180)
  3388. Part218.Color = Color3.new(0.105882, 0.164706, 0.207843)
  3389. BlockMesh219.Parent = Part218
  3390. BlockMesh219.Scale = Vector3.new(0.179999992, 0.540000021, 0.179999992)
  3391. BlockMesh219.Scale = Vector3.new(0.179999992, 0.540000021, 0.179999992)
  3392. Part220.Parent = Tool0
  3393. Part220.Material = Enum.Material.SmoothPlastic
  3394. Part220.BrickColor = BrickColor.new("Black")
  3395. Part220.Rotation = Vector3.new(-180, 0, 0)
  3396. Part220.Anchored = true
  3397. Part220.CanCollide = false
  3398. Part220.FormFactor = Enum.FormFactor.Custom
  3399. Part220.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  3400. Part220.CFrame = CFrame.new(-178.093689, 6.75943279, 64.6137314, 0.999999881, 7.12798283e-08, -1.55241641e-14, 7.12798354e-08, -0.99999994, 1.67362842e-07, 2.09539818e-16, -1.67362813e-07, -0.999999881)
  3401. Part220.BottomSurface = Enum.SurfaceType.Smooth
  3402. Part220.TopSurface = Enum.SurfaceType.Smooth
  3403. Part220.Color = Color3.new(0.105882, 0.164706, 0.207843)
  3404. Part220.Position = Vector3.new(-178.093689, 6.75943279, 64.6137314)
  3405. Part220.Orientation = Vector3.new(0, -180, 180)
  3406. Part220.Color = Color3.new(0.105882, 0.164706, 0.207843)
  3407. CylinderMesh221.Parent = Part220
  3408. CylinderMesh221.Scale = Vector3.new(0.179999992, 0.179999992, 0.0540000014)
  3409. CylinderMesh221.Scale = Vector3.new(0.179999992, 0.179999992, 0.0540000014)
  3410. Part222.Parent = Tool0
  3411. Part222.Material = Enum.Material.SmoothPlastic
  3412. Part222.BrickColor = BrickColor.new("Black")
  3413. Part222.Rotation = Vector3.new(-180, 0, 0)
  3414. Part222.Anchored = true
  3415. Part222.CanCollide = false
  3416. Part222.FormFactor = Enum.FormFactor.Custom
  3417. Part222.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  3418. Part222.CFrame = CFrame.new(-178.093689, 6.73063946, 64.6137314, 0.999999881, 7.12798283e-08, -1.55241641e-14, 7.12798354e-08, -0.99999994, 1.67362842e-07, 2.09539818e-16, -1.67362813e-07, -0.999999881)
  3419. Part222.BottomSurface = Enum.SurfaceType.Smooth
  3420. Part222.TopSurface = Enum.SurfaceType.Smooth
  3421. Part222.Color = Color3.new(0.105882, 0.164706, 0.207843)
  3422. Part222.Position = Vector3.new(-178.093689, 6.73063946, 64.6137314)
  3423. Part222.Orientation = Vector3.new(0, -180, 180)
  3424. Part222.Color = Color3.new(0.105882, 0.164706, 0.207843)
  3425. CylinderMesh223.Parent = Part222
  3426. CylinderMesh223.Scale = Vector3.new(0.179999992, 0.179999992, 0.0899999961)
  3427. CylinderMesh223.Scale = Vector3.new(0.179999992, 0.179999992, 0.0899999961)
  3428. Part224.Parent = Tool0
  3429. Part224.Material = Enum.Material.SmoothPlastic
  3430. Part224.BrickColor = BrickColor.new("Black")
  3431. Part224.Rotation = Vector3.new(0, 0, 180)
  3432. Part224.Anchored = true
  3433. Part224.CanCollide = false
  3434. Part224.FormFactor = Enum.FormFactor.Custom
  3435. Part224.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  3436. Part224.CFrame = CFrame.new(-178.093613, 6.69189739, 66.3702698, -1, -2.86345255e-07, 1.66893005e-06, 2.86345255e-07, -0.99999994, -4.81536802e-08, 1.69873238e-06, -4.81535203e-08, 0.999999881)
  3437. Part224.BottomSurface = Enum.SurfaceType.Smooth
  3438. Part224.TopSurface = Enum.SurfaceType.Smooth
  3439. Part224.Color = Color3.new(0.105882, 0.164706, 0.207843)
  3440. Part224.Position = Vector3.new(-178.093613, 6.69189739, 66.3702698)
  3441. Part224.Orientation = Vector3.new(0, 0, 180)
  3442. Part224.Color = Color3.new(0.105882, 0.164706, 0.207843)
  3443. BlockMesh225.Parent = Part224
  3444. BlockMesh225.Scale = Vector3.new(0.179999992, 0.543599963, 0.179999992)
  3445. BlockMesh225.Scale = Vector3.new(0.179999992, 0.543599963, 0.179999992)
  3446. Part226.Parent = Tool0
  3447. Part226.Material = Enum.Material.SmoothPlastic
  3448. Part226.BrickColor = BrickColor.new("Black")
  3449. Part226.Rotation = Vector3.new(90, 0, -90)
  3450. Part226.Anchored = true
  3451. Part226.CanCollide = false
  3452. Part226.FormFactor = Enum.FormFactor.Custom
  3453. Part226.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  3454. Part226.CFrame = CFrame.new(-178.093689, 6.63343334, 64.6137314, -5.96046519e-08, 0.999999881, -7.97159601e-08, 7.59716983e-08, -7.97159601e-08, -1, -0.999999881, -5.96046412e-08, -7.59716769e-08)
  3455. Part226.BottomSurface = Enum.SurfaceType.Smooth
  3456. Part226.TopSurface = Enum.SurfaceType.Smooth
  3457. Part226.Color = Color3.new(0.105882, 0.164706, 0.207843)
  3458. Part226.Position = Vector3.new(-178.093689, 6.63343334, 64.6137314)
  3459. Part226.Orientation = Vector3.new(90, 90, 0)
  3460. Part226.Color = Color3.new(0.105882, 0.164706, 0.207843)
  3461. CylinderMesh227.Parent = Part226
  3462. CylinderMesh227.Scale = Vector3.new(0.179999992, 0.540000021, 0.179999992)
  3463. CylinderMesh227.Scale = Vector3.new(0.179999992, 0.540000021, 0.179999992)
  3464. Part228.Parent = Tool0
  3465. Part228.Material = Enum.Material.SmoothPlastic
  3466. Part228.BrickColor = BrickColor.new("Dark stone grey")
  3467. Part228.Rotation = Vector3.new(0, 0, -90)
  3468. Part228.Anchored = true
  3469. Part228.CanCollide = false
  3470. Part228.FormFactor = Enum.FormFactor.Custom
  3471. Part228.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  3472. Part228.CFrame = CFrame.new(-178.025208, 6.63376141, 66.3683014, -1.74864579e-06, 1, -1.49011598e-07, -1, -1.74864613e-06, -1.51468967e-07, -1.5146918e-07, 1.49011669e-07, 1)
  3473. Part228.BottomSurface = Enum.SurfaceType.Smooth
  3474. Part228.TopSurface = Enum.SurfaceType.Smooth
  3475. Part228.Color = Color3.new(0.388235, 0.372549, 0.384314)
  3476. Part228.Position = Vector3.new(-178.025208, 6.63376141, 66.3683014)
  3477. Part228.Orientation = Vector3.new(0, 0, -90)
  3478. Part228.Color = Color3.new(0.388235, 0.372549, 0.384314)
  3479. CylinderMesh229.Parent = Part228
  3480. CylinderMesh229.Scale = Vector3.new(0.270000011, 0.143999994, 0.270000011)
  3481. CylinderMesh229.Scale = Vector3.new(0.270000011, 0.143999994, 0.270000011)
  3482. Part230.Parent = Tool0
  3483. Part230.Material = Enum.Material.SmoothPlastic
  3484. Part230.BrickColor = BrickColor.new("Black")
  3485. Part230.Rotation = Vector3.new(0, 0, -90)
  3486. Part230.Anchored = true
  3487. Part230.CanCollide = false
  3488. Part230.FormFactor = Enum.FormFactor.Custom
  3489. Part230.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  3490. Part230.CFrame = CFrame.new(-178.063019, 6.62800121, 66.3697433, -1.74864579e-06, 1, -1.49011598e-07, -1, -1.74864613e-06, -1.51468967e-07, -1.5146918e-07, 1.49011669e-07, 1)
  3491. Part230.BottomSurface = Enum.SurfaceType.Smooth
  3492. Part230.TopSurface = Enum.SurfaceType.Smooth
  3493. Part230.Color = Color3.new(0.105882, 0.164706, 0.207843)
  3494. Part230.Position = Vector3.new(-178.063019, 6.62800121, 66.3697433)
  3495. Part230.Orientation = Vector3.new(0, 0, -90)
  3496. Part230.Color = Color3.new(0.105882, 0.164706, 0.207843)
  3497. CylinderMesh231.Parent = Part230
  3498. CylinderMesh231.Scale = Vector3.new(0.359999985, 0.0899999961, 0.359999985)
  3499. CylinderMesh231.Scale = Vector3.new(0.359999985, 0.0899999961, 0.359999985)
  3500. Part232.Parent = Tool0
  3501. Part232.Material = Enum.Material.SmoothPlastic
  3502. Part232.BrickColor = BrickColor.new("Black")
  3503. Part232.Rotation = Vector3.new(90, 0, -90)
  3504. Part232.Anchored = true
  3505. Part232.CanCollide = false
  3506. Part232.FormFactor = Enum.FormFactor.Custom
  3507. Part232.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  3508. Part232.CFrame = CFrame.new(-178.093613, 6.63376141, 66.369751, 2.68220901e-07, 1, -1.79235701e-06, -4.32382876e-08, -1.79235747e-06, -1, -1, 2.68220958e-07, 4.32377689e-08)
  3509. Part232.BottomSurface = Enum.SurfaceType.Smooth
  3510. Part232.TopSurface = Enum.SurfaceType.Smooth
  3511. Part232.Color = Color3.new(0.105882, 0.164706, 0.207843)
  3512. Part232.Position = Vector3.new(-178.093613, 6.63376141, 66.369751)
  3513. Part232.Orientation = Vector3.new(90, 90, 0)
  3514. Part232.Color = Color3.new(0.105882, 0.164706, 0.207843)
  3515. CylinderMesh233.Parent = Part232
  3516. CylinderMesh233.Scale = Vector3.new(0.179999992, 0.540000021, 0.179999992)
  3517. CylinderMesh233.Scale = Vector3.new(0.179999992, 0.540000021, 0.179999992)
  3518. Part234.Parent = Tool0
  3519. Part234.Material = Enum.Material.SmoothPlastic
  3520. Part234.BrickColor = BrickColor.new("Black")
  3521. Part234.Rotation = Vector3.new(0, 0, -90)
  3522. Part234.Anchored = true
  3523. Part234.CanCollide = false
  3524. Part234.FormFactor = Enum.FormFactor.Custom
  3525. Part234.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  3526. Part234.CFrame = CFrame.new(-178.126007, 6.62800121, 66.3697433, -7.97159458e-08, 1, 1.49011626e-07, -1, -7.97159245e-08, -1.51469592e-07, -1.51469578e-07, -1.49011612e-07, 1)
  3527. Part234.BottomSurface = Enum.SurfaceType.Smooth
  3528. Part234.TopSurface = Enum.SurfaceType.Smooth
  3529. Part234.Color = Color3.new(0.105882, 0.164706, 0.207843)
  3530. Part234.Position = Vector3.new(-178.126007, 6.62800121, 66.3697433)
  3531. Part234.Orientation = Vector3.new(0, 0, -90)
  3532. Part234.Color = Color3.new(0.105882, 0.164706, 0.207843)
  3533. CylinderMesh235.Parent = Part234
  3534. CylinderMesh235.Scale = Vector3.new(0.359999985, 0.0899999961, 0.359999985)
  3535. CylinderMesh235.Scale = Vector3.new(0.359999985, 0.0899999961, 0.359999985)
  3536. Part236.Parent = Tool0
  3537. Part236.Material = Enum.Material.SmoothPlastic
  3538. Part236.BrickColor = BrickColor.new("Black")
  3539. Part236.Rotation = Vector3.new(0, 0, -90)
  3540. Part236.Anchored = true
  3541. Part236.CanCollide = false
  3542. Part236.FormFactor = Enum.FormFactor.Custom
  3543. Part236.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  3544. Part236.CFrame = CFrame.new(-178.06308, 6.62767315, 64.6137238, -4.21808011e-09, 1, 1.4901164e-07, -1, -4.21803037e-09, -3.02465395e-07, -3.0246531e-07, -1.49011612e-07, 1)
  3545. Part236.BottomSurface = Enum.SurfaceType.Smooth
  3546. Part236.TopSurface = Enum.SurfaceType.Smooth
  3547. Part236.Color = Color3.new(0.105882, 0.164706, 0.207843)
  3548. Part236.Position = Vector3.new(-178.06308, 6.62767315, 64.6137238)
  3549. Part236.Orientation = Vector3.new(0, 0, -90)
  3550. Part236.Color = Color3.new(0.105882, 0.164706, 0.207843)
  3551. CylinderMesh237.Parent = Part236
  3552. CylinderMesh237.Scale = Vector3.new(0.359999985, 0.0899999961, 0.359999985)
  3553. CylinderMesh237.Scale = Vector3.new(0.359999985, 0.0899999961, 0.359999985)
  3554. Part238.Parent = Tool0
  3555. Part238.Material = Enum.Material.SmoothPlastic
  3556. Part238.BrickColor = BrickColor.new("Black")
  3557. Part238.Rotation = Vector3.new(0, 0, -90)
  3558. Part238.Anchored = true
  3559. Part238.CanCollide = false
  3560. Part238.FormFactor = Enum.FormFactor.Custom
  3561. Part238.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  3562. Part238.CFrame = CFrame.new(-178.124283, 6.62767315, 64.6137314, 1.66471193e-06, 1, 5.06639481e-07, -1, 1.66471216e-06, -3.02465452e-07, -3.02466162e-07, -5.06639537e-07, 1)
  3563. Part238.BottomSurface = Enum.SurfaceType.Smooth
  3564. Part238.TopSurface = Enum.SurfaceType.Smooth
  3565. Part238.Color = Color3.new(0.105882, 0.164706, 0.207843)
  3566. Part238.Position = Vector3.new(-178.124283, 6.62767315, 64.6137314)
  3567. Part238.Orientation = Vector3.new(0, 0, -90)
  3568. Part238.Color = Color3.new(0.105882, 0.164706, 0.207843)
  3569. CylinderMesh239.Parent = Part238
  3570. CylinderMesh239.Scale = Vector3.new(0.359999985, 0.0899999961, 0.359999985)
  3571. CylinderMesh239.Scale = Vector3.new(0.359999985, 0.0899999961, 0.359999985)
  3572. Part240.Parent = Tool0
  3573. Part240.Material = Enum.Material.SmoothPlastic
  3574. Part240.BrickColor = BrickColor.new("Dark stone grey")
  3575. Part240.Rotation = Vector3.new(-180, 0, 90)
  3576. Part240.Anchored = true
  3577. Part240.CanCollide = false
  3578. Part240.FormFactor = Enum.FormFactor.Custom
  3579. Part240.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  3580. Part240.CFrame = CFrame.new(-178.025284, 6.6316328, 64.6155319, -1.5521384e-07, -1, -1.49011612e-07, -1, 1.55213826e-07, 4.73797002e-10, -4.73775685e-10, 1.49011598e-07, -1)
  3581. Part240.BottomSurface = Enum.SurfaceType.Smooth
  3582. Part240.TopSurface = Enum.SurfaceType.Smooth
  3583. Part240.Color = Color3.new(0.388235, 0.372549, 0.384314)
  3584. Part240.Position = Vector3.new(-178.025284, 6.6316328, 64.6155319)
  3585. Part240.Orientation = Vector3.new(0, -180, -90)
  3586. Part240.Color = Color3.new(0.388235, 0.372549, 0.384314)
  3587. CylinderMesh241.Parent = Part240
  3588. CylinderMesh241.Scale = Vector3.new(0.270000011, 0.143999994, 0.270000011)
  3589. CylinderMesh241.Scale = Vector3.new(0.270000011, 0.143999994, 0.270000011)
  3590. Part242.Parent = Tool0
  3591. Part242.Material = Enum.Material.SmoothPlastic
  3592. Part242.BrickColor = BrickColor.new("Black")
  3593. Part242.Rotation = Vector3.new(0, 90, 0)
  3594. Part242.Anchored = true
  3595. Part242.CanCollide = false
  3596. Part242.FormFactor = Enum.FormFactor.Custom
  3597. Part242.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  3598. Part242.CFrame = CFrame.new(-178.064819, 6.61000347, 66.3697357, -1.49011626e-07, 7.97159458e-08, 1, 1.51469592e-07, 1, -7.97159245e-08, -1, 1.51469578e-07, -1.49011612e-07)
  3599. Part242.BottomSurface = Enum.SurfaceType.Smooth
  3600. Part242.TopSurface = Enum.SurfaceType.Smooth
  3601. Part242.Color = Color3.new(0.105882, 0.164706, 0.207843)
  3602. Part242.Position = Vector3.new(-178.064819, 6.61000347, 66.3697357)
  3603. Part242.Orientation = Vector3.new(0, 90, 0)
  3604. Part242.Color = Color3.new(0.105882, 0.164706, 0.207843)
  3605. BlockMesh243.Parent = Part242
  3606. BlockMesh243.Scale = Vector3.new(0.359999985, 0.179999992, 0.0899999961)
  3607. BlockMesh243.Scale = Vector3.new(0.359999985, 0.179999992, 0.0899999961)
  3608. Part244.Parent = Tool0
  3609. Part244.Material = Enum.Material.SmoothPlastic
  3610. Part244.BrickColor = BrickColor.new("Black")
  3611. Part244.Rotation = Vector3.new(0, 90, 0)
  3612. Part244.Anchored = true
  3613. Part244.CanCollide = false
  3614. Part244.FormFactor = Enum.FormFactor.Custom
  3615. Part244.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  3616. Part244.CFrame = CFrame.new(-178.124207, 6.61000347, 66.3697433, 2.68220901e-07, 1.79235724e-06, 1, 4.41844783e-08, 1, -1.79235747e-06, -1, 4.41847945e-08, 2.68220958e-07)
  3617. Part244.BottomSurface = Enum.SurfaceType.Smooth
  3618. Part244.TopSurface = Enum.SurfaceType.Smooth
  3619. Part244.Color = Color3.new(0.105882, 0.164706, 0.207843)
  3620. Part244.Position = Vector3.new(-178.124207, 6.61000347, 66.3697433)
  3621. Part244.Orientation = Vector3.new(0, 90, 0)
  3622. Part244.Color = Color3.new(0.105882, 0.164706, 0.207843)
  3623. BlockMesh245.Parent = Part244
  3624. BlockMesh245.Scale = Vector3.new(0.359999985, 0.179999992, 0.0899999961)
  3625. BlockMesh245.Scale = Vector3.new(0.359999985, 0.179999992, 0.0899999961)
  3626. Part246.Parent = Tool0
  3627. Part246.Material = Enum.Material.SmoothPlastic
  3628. Part246.BrickColor = BrickColor.new("Black")
  3629. Part246.Rotation = Vector3.new(0, 90, 0)
  3630. Part246.Anchored = true
  3631. Part246.CanCollide = false
  3632. Part246.FormFactor = Enum.FormFactor.Custom
  3633. Part246.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  3634. Part246.CFrame = CFrame.new(-178.06308, 6.60967541, 64.6137238, -1.49011626e-07, 7.97159458e-08, 1, 1.51469607e-07, 1, -7.97159245e-08, -1, 1.51469578e-07, -1.49011612e-07)
  3635. Part246.BottomSurface = Enum.SurfaceType.Smooth
  3636. Part246.TopSurface = Enum.SurfaceType.Smooth
  3637. Part246.Color = Color3.new(0.105882, 0.164706, 0.207843)
  3638. Part246.Position = Vector3.new(-178.06308, 6.60967541, 64.6137238)
  3639. Part246.Orientation = Vector3.new(0, 90, 0)
  3640. Part246.Color = Color3.new(0.105882, 0.164706, 0.207843)
  3641. BlockMesh247.Parent = Part246
  3642. BlockMesh247.Scale = Vector3.new(0.359999985, 0.179999992, 0.0899999961)
  3643. BlockMesh247.Scale = Vector3.new(0.359999985, 0.179999992, 0.0899999961)
  3644. Part248.Parent = Tool0
  3645. Part248.Material = Enum.Material.SmoothPlastic
  3646. Part248.BrickColor = BrickColor.new("Black")
  3647. Part248.Rotation = Vector3.new(0, 90, 0)
  3648. Part248.Anchored = true
  3649. Part248.CanCollide = false
  3650. Part248.FormFactor = Enum.FormFactor.Custom
  3651. Part248.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  3652. Part248.CFrame = CFrame.new(-178.124283, 6.60967541, 64.6137314, -1.49011626e-07, 7.97159601e-08, 1, 1.95180988e-07, 1, -7.97159245e-08, -1, 1.95180945e-07, -1.49011612e-07)
  3653. Part248.BottomSurface = Enum.SurfaceType.Smooth
  3654. Part248.TopSurface = Enum.SurfaceType.Smooth
  3655. Part248.Color = Color3.new(0.105882, 0.164706, 0.207843)
  3656. Part248.Position = Vector3.new(-178.124283, 6.60967541, 64.6137314)
  3657. Part248.Orientation = Vector3.new(0, 90, 0)
  3658. Part248.Color = Color3.new(0.105882, 0.164706, 0.207843)
  3659. BlockMesh249.Parent = Part248
  3660. BlockMesh249.Scale = Vector3.new(0.359999985, 0.179999992, 0.0899999961)
  3661. BlockMesh249.Scale = Vector3.new(0.359999985, 0.179999992, 0.0899999961)
  3662. Part250.Parent = Tool0
  3663. Part250.Material = Enum.Material.SmoothPlastic
  3664. Part250.BrickColor = BrickColor.new("Black")
  3665. Part250.Rotation = Vector3.new(-180, 0, -180)
  3666. Part250.Anchored = true
  3667. Part250.CanCollide = false
  3668. Part250.FormFactor = Enum.FormFactor.Custom
  3669. Part250.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  3670. Part250.CFrame = CFrame.new(-178.093613, 6.5919981, 66.3157349, -1, 7.97159458e-08, -1.49011626e-07, 7.97159245e-08, 1, 1.51469592e-07, 1.49011612e-07, 1.51469578e-07, -1)
  3671. Part250.BottomSurface = Enum.SurfaceType.Smooth
  3672. Part250.TopSurface = Enum.SurfaceType.Smooth
  3673. Part250.Color = Color3.new(0.105882, 0.164706, 0.207843)
  3674. Part250.Position = Vector3.new(-178.093613, 6.5919981, 66.3157349)
  3675. Part250.Orientation = Vector3.new(0, -180, 0)
  3676. Part250.Color = Color3.new(0.105882, 0.164706, 0.207843)
  3677. BlockMesh251.Parent = Part250
  3678. BlockMesh251.Scale = Vector3.new(0.540000021, 0.179999992, 0.900000036)
  3679. BlockMesh251.Scale = Vector3.new(0.540000021, 0.179999992, 0.900000036)
  3680. Part252.Parent = Tool0
  3681. Part252.Material = Enum.Material.SmoothPlastic
  3682. Part252.BrickColor = BrickColor.new("Black")
  3683. Part252.Rotation = Vector3.new(-180, 0, 180)
  3684. Part252.Anchored = true
  3685. Part252.CanCollide = false
  3686. Part252.FormFactor = Enum.FormFactor.Custom
  3687. Part252.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  3688. Part252.CFrame = CFrame.new(-178.093689, 6.59167767, 64.5597229, -1, -7.12798709e-08, -1.49011612e-07, -7.12798709e-08, 1, 4.73797002e-10, 1.49011612e-07, 4.73811212e-10, -1)
  3689. Part252.BottomSurface = Enum.SurfaceType.Smooth
  3690. Part252.TopSurface = Enum.SurfaceType.Smooth
  3691. Part252.Color = Color3.new(0.105882, 0.164706, 0.207843)
  3692. Part252.Position = Vector3.new(-178.093689, 6.59167767, 64.5597229)
  3693. Part252.Orientation = Vector3.new(0, -180, 0)
  3694. Part252.Color = Color3.new(0.105882, 0.164706, 0.207843)
  3695. BlockMesh253.Parent = Part252
  3696. BlockMesh253.Scale = Vector3.new(0.540000021, 0.179999992, 0.900000036)
  3697. BlockMesh253.Scale = Vector3.new(0.540000021, 0.179999992, 0.900000036)
  3698. LocalScript254.Name = "Animate"
  3699. LocalScript254.Parent = Tool0
  3700. table.insert(cors,sandbox(LocalScript254,function()
  3701. --08C!
  3702.  
  3703. wait()
  3704. Tool=script.Parent
  3705. CP,Torso,g=nil,nil,nil
  3706. necko=CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  3707. getPos=function(Pos,TorsoPos)
  3708. return Vector3.new(Pos.x,TorsoPos.y,Pos.z)
  3709. end
  3710. Turn=function(mouse,Torso,Gyro)
  3711. g.cframe=CFrame.new(Torso.Position,getPos(mouse.Hit.p,Torso.Position))
  3712. offset=(Torso.Position.y-mouse.Hit.p.y)/100
  3713. mag=(Torso.Position-mouse.Hit.p).magnitude/80
  3714. offset=offset/mag
  3715. neck=Torso.Neck
  3716. neck.C0=necko*CFrame.fromEulerAnglesXYZ(offset,0,0)
  3717. arm=Torso:FindFirstChild("Right Shoulder")
  3718. if arm~=nil then
  3719. arm.C0=CFrame.new(1, 0.5, 0, 0, 0, 1, -6.48200512e-007, 1.00000274, 0, -1.00000274, -6.48200512e-007, 0)*CFrame.fromEulerAnglesXYZ(0,0,-offset)
  3720. end
  3721. end
  3722.  
  3723. Equi=function(mouse)
  3724. wait(.2)
  3725. CP=Tool.Parent
  3726. Torso=CP.Torso
  3727. g=Instance.new("BodyGyro")
  3728. g.P=18000
  3729. g.D=600
  3730. g.maxTorque=Vector3.new(1/0,1/0,1/0)
  3731. g.cframe=Torso.CFrame
  3732. g.Parent=Torso
  3733. while true do
  3734. if Tool.Parent.className~="Model" then
  3735. break
  3736. end
  3737. Turn(mouse,Torso,g)
  3738. wait()
  3739. end
  3740. Torso.Neck.C0=necko
  3741. g:Remove()
  3742. end
  3743. Tool.Equipped:connect(Equi)
  3744.  
  3745. end))
  3746. for i,v in pairs(mas:GetChildren()) do
  3747. v.Parent = game:GetService("Players").LocalPlayer.Backpack
  3748. pcall(function() v:MakeJoints() end)
  3749. end
  3750. mas:Destroy()
  3751. for i,v in pairs(cors) do
  3752. spawn(function()
  3753. pcall(v)
  3754. end)
  3755. end
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