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- # -----------------------------------------------------------------
- # This file holds configuration for join, quit, kick, death
- # messages and automatic message broadcaster.
- # -----------------------------------------------------------------
- #
- # To use placeholders, you'll need to enable custom
- # variables in settings.yml at Variables.Enabled.
- #
- # See "variables/javascript.txt" for list of precreated variables.
- #
- # -----------------------------------------------------------------
- # A major switch that will hide join, kick or quit messages completely.
- # May be useful if you have toggled 'broadcast-servers-switch' in your BungeeControlBridge..
- Hide_Join_Quit_Kick_Messages: false
- Join_Message:
- # Set to true to enable custom join messages.
- Enabled: false
- # That's the default message if no condition is specified or hit.
- # Use 'default' to leave unchanged, 'hide' to silence or simply write an own message, e.g. '&6{player} &7has joined the server!'
- # Is it possible to specify multiple messages that will be picked up randomly.
- Message: default
- # Rules for displaying custom different messages.
- # [NOTICE] They are processed in alphabetical order according to names.
- Conditions:
- # The name if the condition set does not matter.
- hells_message:
- # Either specify one gamemode or a list. Numbers and names are supported.
- Gamemode: SURVIVAl
- # Either specify one world or a list like so:
- World: [world_nether, hardcore_nether, another_nether]
- # Either specify one message or a list from which they'll randomly be picked up.
- Message: '&8[&2+&8] &7Welcome to &chell &7{player}!'
- staff_message:
- # Permission player must have for messages below when they join.
- Permission: "chatcontrol.joinmessage.staff"
- Message:
- - '&8[&2+&8] &7Welcome &b{player} &7to the server!'
- - '&8[&2+&8] &7Bless &9{player} &7for joining!'
- - '&8[&2+&8] &7All say hey to &e{player} &7for joining!'
- - '&8[&2+&8] &7Watch out for &c{player} &7joining!'
- jubileum_message:
- # You can also specify a Javascript condition.
- Condition: 'player.getStatistic(Java.type("org.bukkit.Statistic").LEAVE_GAME) == 99'
- # An example of only one message, but multi-lined.
- Message: |-
- &6~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- &e&l{player} &ejoined the server 100th time!
- &6~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- Quit_Message:
- # Set to true to enable custom quit messages.
- Enabled: false
- Message: default
- Conditions:
- staff_message:
- Permission: "chatcontrol.joinmessage.staff"
- Message:
- - '&8[&2+&8] &b{player} &7left the server'
- - '&8[&2+&8] &9{player} &7just quit the game. Good bye!'
- - '&8[&2+&8] &7Say goodbye to &e{player} &7for leaving!'
- Kick_Message:
- # Set to true to enable custom kick messages.
- Enabled: false
- Message: default
- # You don't need to specify conditions if you don't need to.
- #
- # Configuration of the death messages.
- # Thanks to c0wg0d for contributions and default messages examples.
- #
- Death_Messages:
- # Set to true to enable custom death messages.
- Enabled: true
- # Enable to make messages compatible with DiscordSRV / DynMap or similar.
- Hide_By_Gamerule: false
- # The prefix used in front of all messages.
- Prefix: ''
- # The default message if it's not recognized by any cause.
- Default:
- Message:
- - '&e{player} &7was blindsided by an unknown force'
- - '&e{player} &7has died of unknown causes'
- # Use 'hide' to not broadcast to bungee, 'default' to use the main message or specify a custom message like: &6{player} &7just joined on &c{server_name}&7!
- # To use, you must have enabled bungeecords in settings.yml first!
- Bungee_Message: hide
- # To whom the message should be displayed?
- # If you don't specify it, it will be displayed to everyone.
- # ALL -> display to all players
- # BOTH -> only display to the killer (if exists) and the dead player
- # PLAYER -> only display to the dead player
- # KILLER -> only display to the killer, if exists
- Display_To: ALL
- # Range controls how far in the world the message should spread.
- # Set to -1 to send to the entire server, or set the range to limit for the player's world.
- Range: -1
- # Rule for displaying different death messages.
- Conditions:
- # An example condition preventing sending messages when the player dies in creative.
- # Conditions: Gamemode, Killer, Range, Permission, Condition (for JavaScript condition, see examples above in Join_Message)
- silent_on_creative:
- Gamemode: CREATIVE
- Message: none
- Contact:
- Message:
- - '&e{player} &7tried to hug a cactus'
- - '&e{player} &7tried to fist bump with a cactus'
- - '&7That there is what we call a prickly pear, yeehaw and ouch &e{player}'
- Entity_Attack:
- Message:
- - '&e{player} &7wrongly assumed {killer} liked hugs'
- Conditions:
- blaze:
- # This condition requires a certain killer type. For killer type names, see:
- # https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/entity/EntityType.html
- Killer: BLAZE
- Message:
- - '&e{player} &7was burnt to a crisp by a blaze'
- cave_spider:
- Killer: CAVE_SPIDER
- Message:
- - '&e{player} &7couldn''t find the cave spider andidote in time'
- #creeper: # in Entity_Explosion
- dragon_fireball:
- Killer: DRAGON_FIREBALL
- Message:
- - '&e{player} &7was hit by a dragon fireball'
- elder_guardian:
- Killer: ELDER_GUARDIAN
- Message:
- - '&e{player} &7was zapped by an elder guardian'
- #ender_crystal: # in Entity_Explosion
- ender_dragon:
- Killer: ENDER_DRAGON
- Message:
- - '&e{player} &7failed to train the dragon'
- enderman:
- Killer: ENDERMAN
- Message:
- - '&e{player} &7lost a staring contest with an enderman'
- endermite:
- Killer: ENDERMITE
- Message:
- - '&e{player} &7tried to feed an endermite and failed'
- #evoker: # use evoker_fangs
- evoker_fangs:
- Killer: EVOKER_FANGS
- Message:
- - '&e{player} &7could not evoke a win from that evoker'
- giant:
- Killer: GIANT
- Message:
- - '&e{player} &7got squished under a giant''s foot'
- guardian:
- Killer: GUARDIAN
- Message:
- - '&e{player} &7was zapped by a guardian'
- husk:
- Killer: HUSK
- Message:
- - '&e{player} &7was zombified by a husk'
- iron_golem:
- Killer: IRON_GOLEM
- Message:
- - '&e{player} &7upset an iron golem and paid the price'
- lightning:
- Killer: LIGHTNING
- Message:
- - '&e{player} &7was hugging a metal pole in a thunderstorm'
- magma_cube:
- Killer: MAGMA_CUBE
- Message:
- - '&e{player} &7was burnt to a crisp by a magma cube'
- pig_zombie:
- Killer: PIG_ZOMBIE
- Message:
- - '&e{player} &7angered a zombie pigman'
- primed_tnt:
- Killer: PRIMED_TNT
- Message:
- - '&e{player} &7died from TNT'
- silverfish:
- Killer: SILVERFISH
- Message:
- - '&e{player} &7was infested by a silverfish'
- slime:
- Killer: SLIME
- Message:
- - '&e{player} &7ate too much jello'
- spider:
- Killer: SPIDER
- Message:
- - '&e{player} &7suffered fatally from arachnaphobia'
- vex:
- Killer: VEX
- Message:
- - '&e{player} &7couldn''t use bug spray fast enough on that vex'
- vindicator:
- Killer: VINDICATOR
- Message:
- - '&e{player} &7tried to axe the vindicator a question'
- PLAYER:
- Killer: PLAYER
- Message:
- - '&e{player} &7Was turned into dust by {killer}'
- #wither: # under Entity_Explosion
- wither_skeleton:
- Killer: WITHER_SKELETON
- Message:
- - '&e{player} &7bothered a very grumpy wither skeleton'
- #wither_skull: # under Projectile
- wolf:
- Killer: WOLF
- Message:
- - '&7Poor &e{player}&7, that wasn''t a doggie, that was a wolf'
- zombie:
- Killer: ZOMBIE
- Message:
- - '&e{player} &7found out the hard way that zombies don''t like hugs'
- zombie_villager:
- Killer: ZOMBIE_VILLAGER
- Message:
- - '&e{player} &7failed to cure the zombie villager'
- pvp_diamond_sword:
- Killer: PLAYER
- Killer_Item: DIAMOND_SWORD
- Message:
- - '&c{player} &7was distracted by {killer}&7''s shiny {killer_item}!'
- pvp_raw_fish:
- Killer: PLAYER
- Killer_Item: RAW_FISH
- Message:
- - '&c{player} &7was trout slapped by {killer}&7''s {killer_item}!'
- pvp_wood_sword:
- Killer: PLAYER
- #
- # You may use the wildcat '*' character to match any kind of sword. Careful, this is not regular expression, just our own system!
- #
- Killer_Item: '*_SWORD'
- Message:
- - '&c{player} &7got a splinter and died from &a{killer}&7''s {killer_item}!'
- pvp_wood_axe:
- Killer: PLAYER
- Killer_Item: '*_AXE'
- Message:
- - '&c{player} &7asked {killer}&7''s {killer_item} a terrible knock knock joke'
- pvp_x: # The _x is just for the plugin to recognize this as the last condition.
- Killer: PLAYER
- # Message for the killer, if available:
- Killer_Message:
- - '<noprefix> &8[&4PvP&8] &6You just &cmurdered &6{player}!'
- - '<noprefix> &8[&4PvP&8] &6You just &cslayed &6{player}!'
- Message:
- - '&c{player} &7was annoyed to death by &a{killer}&7!'
- - '&a{killer} &7has slain &c{player}&7!'
- - '&a{killer} &7is victorious over &c{player}&7!'
- - '&a{killer} &7has overpowered &c{player} &7in combat!'
- - '&a{killer} &7killed &c{player}&7!'
- - '&a{killer} &7has ended poor &c{player}&7!'
- - '&a{killer} &7overcame &c{player} &7in battle!'
- - '&a{killer} &7defeated &c{player} &7in mighty struggle!'
- - '&a{killer} &7ended all dreams for &c{player}&7!'
- Projectile:
- Message:
- - '&e{player} &7made a great porcupine impression'
- Conditions:
- fireball:
- # You can use the operators from above in each death cause here as well.
- Killer: FIREBALL
- Message:
- - '&e{player} &7failed to dodge a fireball'
- skeleton:
- Killer: SKELETON
- Message:
- - '&e{player} &7couldn''t outrun that skeleton'
- stray:
- Killer: STRAY
- Message:
- - '&e{player} &7didn''t stray away long enough'
- wither_skull:
- Killer: WITHER_SKULL
- Message:
- - '&e{player} &7got up close and personal with a wither skull'
- firework:
- Killer: FIREWORK
- Message:
- - '&e{player} &7forgot to run away after lighting a firework'
- ghast:
- Killer: GHAST
- Message:
- - '&e{player} &7couldn''t deflect the ghast''s fireball in time'
- Suffocation:
- Message:
- - '&e{player} &7had their head in a block for too long'
- Fall:
- Message:
- - '&e{player} &7got up close and personal with the ground'
- - '&e{player} &7believed they could fly'
- - '&e{player} &7thought they were a bird'
- - '&e{player} &7tripped over a rock'
- - '&e{player} &7was texting while driving'
- - '&e{player} &7forgot their feather falling boots'
- - '&e{player} &7slipped on a banana peel'
- - '&e{player} &7tried to take the high way'
- - '&e{player} &7tried to fly like Superman and failed'
- - '&e{player} &7forgot to look before they leaped'
- - '&e{player} &7face planted'
- - '&e{player} &7went skydiving and forgot their parachute'
- - '&e{player} &7tried to fly like an eagle, but it was more like a brick'
- - '&e{player} &7isn''t a bird, but congrats on the SPLAT sound, it was perfect!'
- - '&e{player} &7performed a successful test of the laws of gravity'
- Fire:
- Message:
- - '&e{player} &7was turned into a well cooked steak'
- - '&e{player} &7forgot to stop, drop, and roll'
- - '&e{player} &7forgot to drink a fire resistance potion'
- - '&e{player} &7wanted to be the next Human Torch'
- - '&e{player} &7forgot to put on sunscreen'
- Fire_Tick:
- Message:
- - '&e{player} &7couldn''t find the fire extinguisher'
- - '&e{player} &7ate one too many bowls of extra spicy chili'
- - '&e{player} &7was playing with matches'
- - '&e{player} &7thought yelling would stop the fire'
- Lava:
- Message:
- - '&e{player} &7was no match for a pool of lava'
- - '&e{player} &7was trying to craft a lava lamp with real lava'
- - '&e{player} &7mistook lava for a hot tub'
- - '&e{player} &7couldn''t take the heat'
- - '&e{player} &7tried dancing on lava. Burn, baby, burn!'
- - '&7Silly &e{player}&7... That isn''t Kool Aid, that''s lava'
- Drowning:
- Message:
- - '&e{player} &7needs to learn to swim'
- - '&e{player} &7lost a breath holding contest with a fish'
- - '&e{player} &7thought for sure they were a fish'
- - '&e{player} &7decided to go swimming with the dolphins'
- - '&e{player} &7forgot they didn''t have gills'
- - '&e{player} &7took a nap during swim class'
- - '&e{player} &7tried a little too hard to find Atlantis'
- - '&e{player} &7realized their requirements for oxygen way too late'
- - '&e{player}&7, swimming with a pumpkin on your head is not SCUBA diving'
- - '&e{player}&7, you are not a fish! Stop breathing water! I said stop!...Too late'
- - '&7Dog paddling wasn''t enough for &e{player}'
- Block_Explosion:
- Message:
- - '&e{player} &7thought TNT stood for Totally Not TNT'
- - '&e{player} &7forgot TNT goes ka-boom'
- - '&e{player} &7learned the hard way what the Big Bang Theory really is'
- - '&e{player} &7only wanted to travel to the moon. Looks like that rocket blew up'
- - '&e{player} &7went boom, boom, BOOM! Silly &e{player}'
- Entity_Explosion:
- Message: '&e{player} &7blew up'
- Conditions:
- creeper:
- Killer: CREEPER
- Message:
- - '&e{player} &7was the victim of a creeper ambush'
- - '&e{player} &7believed creepers were the hugging type'
- - '&e{player} &7thought that creeper was a bush'
- - '&e{player} &7didn''t know walking TNT could be so well camoflauged'
- - '&e{player} &7tried to hug a creeper'
- - '&e{player} &7tried to befriend a creeper'
- - '&e{player} &7should listen more carefully for &2creepers&f next time'
- - '&7Oh my gosh &e{player}&7, look at that guy. He is so creepy! But I hear he''s the bomb!'
- - '&7A creeper blast vaporized &e{player}'
- ender_crystal:
- Killer: ENDER_CRYSTAL
- Message:
- - '&e{player} &7sneezed too hard next to an end crystal'
- primed_tnt:
- Killer: PRIMED_TNT
- Message:
- - '&e{player} &7died from TNT'
- wither:
- Killer: WITHER
- Message:
- - '&e{player} &7tried to fist bump a spawning wither'
- Void:
- Message:
- - '&e{player} &7figured out how to mine bedrock'
- - '&e{player} &7went swimming in the void'
- - '&e{player} &7forgot to look where they were walking'
- - '&e{player} &7wanted to a-void you'
- - '&7The void has claimed &e{player}'
- Lightning:
- Message:
- - '&e{player} &7was thunderstruck'
- - '&e{player} &7was seeing stars'
- - '&e{player} &7was destroyed by Thor''s mighty hammer'
- - '&e{player} &7thought it was a good idea to play in the rain'
- - '&7Ca-chow! &e{player} &7was struck by Lightning... McQueen'
- - '&7I''m just as shocked as you are, &e{player}'
- Suicide:
- Message:
- - '&e{player} &7decided to Let It Go...'
- - '&e{player} &7was running with scissors'
- - '&e{player} &7fell on their sword... ouch'
- - '&7Life was too hard for &e{player}'
- - '&7Oh yes, that was brilliant &e{player}&7. Congrats, you are dead. *facepalm*'
- Starvation:
- Message:
- - '&e{player} &7should learn to eat'
- - '&e{player} &7doesn''t know how to cook'
- - '&e{player} &7skipped breakfast... and lunch... and dinner'
- Magic:
- Message: '&e{player} &7has died of magic'
- Conditions:
- players_potion:
- Killer: PLAYER
- Message:
- - '&e{player} &7was killed by {killer}''s deadly potion'
- witchs_potion:
- Killer: WITCH
- Message:
- - '&e{player} &7got too close to a witch'
- Wither:
- Message:
- - '&e{player} &7slowly withered away'
- Falling_Block:
- Message:
- - '&e{player} &7tried to catch a falling anvil and failed'
- Thorns:
- Message: '&e{player} &7has died from thorns damage'
- Dragon_Breath:
- Message:
- - '&7The Enderdragon has annihilated &e{player}'
- - '&e{player} &7couldn''t tame a NightFury'
- Custom:
- Message: '&e{player} &7has miraculously died'
- Fly_Into_Wall:
- Message:
- - '&e{player} &7hasn''t quite mastered the art of flying yet'
- Hot_Floor:
- Message:
- - '&e{player} &7couldn''t do the fire walk after all'
- Cramming:
- Message:
- - '&e{player} &7felt what it was like to be a sardine'
- # Automatic message broadcaster.
- Broadcaster:
- Enabled: false
- # Display styles.
- # 0 - From first to the last message from the list.
- # 1 - Randomly picks up from the list.
- # 2 - Random, but messages won't repeat until every message has been broadcasted.
- Mode: 0
- # Prefix and suffix supports variables {player} and {world}
- Prefix: '&8[&2Tip&8]&2'
- Suffix: ''
- Delay_Seconds: 180
- # [TIP] It is possible to display different messages in worlds.
- Messages:
- # This is a special one, from which the messages are displayed in all worlds.
- global:
- - Hey, {player}, did you know that we are running ChatControl?
- - 'Check out &ahttps://spigotmc.org/resources/10258'
- # In this world will be displayed both global messages and these specified below.
- hardcore:
- - Grief is not permitted what-so-ever and every griefer will be banned.
- - Can you survive the night on {world} world?
- # In this world will be displayed messages included from the hardcore world.
- hardcore_nether:
- - includeFrom hardcore
- # No messages will be broadcasted in this world.
- ignored-world:
- - excludeGlobal
- # No global messages will be displayed here.
- creative:
- - excludeGlobal
- - 'Welcome on Creative world. Enjoy your gamemode :)'
- - |-
- This is an example of multi-line.
- Use it if the new line character
- is not working for you.
- - 'This is another message, this time only on one line!'
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