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  1. # -----------------------------------------------------------------
  2. # This file holds configuration for join, quit, kick, death
  3. # messages and automatic message broadcaster.
  4. # -----------------------------------------------------------------
  5. #
  6. # To use placeholders, you'll need to enable custom
  7. # variables in settings.yml at Variables.Enabled.
  8. #
  9. # See "variables/javascript.txt" for list of precreated variables.
  10. #
  11. # -----------------------------------------------------------------
  12.  
  13. # A major switch that will hide join, kick or quit messages completely.
  14. # May be useful if you have toggled 'broadcast-servers-switch' in your BungeeControlBridge..
  15. Hide_Join_Quit_Kick_Messages: false
  16.  
  17. Join_Message:
  18.  
  19. # Set to true to enable custom join messages.
  20. Enabled: false
  21.  
  22. # That's the default message if no condition is specified or hit.
  23. # Use 'default' to leave unchanged, 'hide' to silence or simply write an own message, e.g. '&6{player} &7has joined the server!'
  24. # Is it possible to specify multiple messages that will be picked up randomly.
  25. Message: default
  26.  
  27. # Rules for displaying custom different messages.
  28. # [NOTICE] They are processed in alphabetical order according to names.
  29. Conditions:
  30.  
  31. # The name if the condition set does not matter.
  32. hells_message:
  33.  
  34. # Either specify one gamemode or a list. Numbers and names are supported.
  35. Gamemode: SURVIVAl
  36.  
  37. # Either specify one world or a list like so:
  38. World: [world_nether, hardcore_nether, another_nether]
  39.  
  40. # Either specify one message or a list from which they'll randomly be picked up.
  41. Message: '&8[&2+&8] &7Welcome to &chell &7{player}!'
  42.  
  43. staff_message:
  44.  
  45. # Permission player must have for messages below when they join.
  46. Permission: "chatcontrol.joinmessage.staff"
  47.  
  48. Message:
  49. - '&8[&2+&8] &7Welcome &b{player} &7to the server!'
  50. - '&8[&2+&8] &7Bless &9{player} &7for joining!'
  51. - '&8[&2+&8] &7All say hey to &e{player} &7for joining!'
  52. - '&8[&2+&8] &7Watch out for &c{player} &7joining!'
  53.  
  54. jubileum_message:
  55.  
  56. # You can also specify a Javascript condition.
  57. Condition: 'player.getStatistic(Java.type("org.bukkit.Statistic").LEAVE_GAME) == 99'
  58.  
  59. # An example of only one message, but multi-lined.
  60. Message: |-
  61. &6~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  62. &e&l{player} &ejoined the server 100th time!
  63. &6~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  64.  
  65. Quit_Message:
  66. # Set to true to enable custom quit messages.
  67. Enabled: false
  68.  
  69. Message: default
  70. Conditions:
  71. staff_message:
  72. Permission: "chatcontrol.joinmessage.staff"
  73.  
  74. Message:
  75. - '&8[&2+&8] &b{player} &7left the server'
  76. - '&8[&2+&8] &9{player} &7just quit the game. Good bye!'
  77. - '&8[&2+&8] &7Say goodbye to &e{player} &7for leaving!'
  78.  
  79. Kick_Message:
  80. # Set to true to enable custom kick messages.
  81. Enabled: false
  82.  
  83. Message: default
  84. # You don't need to specify conditions if you don't need to.
  85.  
  86. #
  87. # Configuration of the death messages.
  88. # Thanks to c0wg0d for contributions and default messages examples.
  89. #
  90. Death_Messages:
  91. # Set to true to enable custom death messages.
  92. Enabled: true
  93.  
  94. # Enable to make messages compatible with DiscordSRV / DynMap or similar.
  95. Hide_By_Gamerule: false
  96.  
  97. # The prefix used in front of all messages.
  98. Prefix: ''
  99.  
  100. # The default message if it's not recognized by any cause.
  101. Default:
  102. Message:
  103. - '&e{player} &7was blindsided by an unknown force'
  104. - '&e{player} &7has died of unknown causes'
  105.  
  106. # Use 'hide' to not broadcast to bungee, 'default' to use the main message or specify a custom message like: &6{player} &7just joined on &c{server_name}&7!
  107. # To use, you must have enabled bungeecords in settings.yml first!
  108. Bungee_Message: hide
  109.  
  110. # To whom the message should be displayed?
  111. # If you don't specify it, it will be displayed to everyone.
  112. # ALL -> display to all players
  113. # BOTH -> only display to the killer (if exists) and the dead player
  114. # PLAYER -> only display to the dead player
  115. # KILLER -> only display to the killer, if exists
  116. Display_To: ALL
  117.  
  118. # Range controls how far in the world the message should spread.
  119. # Set to -1 to send to the entire server, or set the range to limit for the player's world.
  120. Range: -1
  121.  
  122. # Rule for displaying different death messages.
  123. Conditions:
  124.  
  125. # An example condition preventing sending messages when the player dies in creative.
  126. # Conditions: Gamemode, Killer, Range, Permission, Condition (for JavaScript condition, see examples above in Join_Message)
  127. silent_on_creative:
  128. Gamemode: CREATIVE
  129.  
  130. Message: none
  131.  
  132. Contact:
  133. Message:
  134. - '&e{player} &7tried to hug a cactus'
  135. - '&e{player} &7tried to fist bump with a cactus'
  136. - '&7That there is what we call a prickly pear, yeehaw and ouch &e{player}'
  137.  
  138. Entity_Attack:
  139. Message:
  140. - '&e{player} &7wrongly assumed {killer} liked hugs'
  141.  
  142. Conditions:
  143. blaze:
  144. # This condition requires a certain killer type. For killer type names, see:
  145. # https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/entity/EntityType.html
  146. Killer: BLAZE
  147. Message:
  148. - '&e{player} &7was burnt to a crisp by a blaze'
  149.  
  150. cave_spider:
  151. Killer: CAVE_SPIDER
  152. Message:
  153. - '&e{player} &7couldn''t find the cave spider andidote in time'
  154.  
  155. #creeper: # in Entity_Explosion
  156.  
  157. dragon_fireball:
  158. Killer: DRAGON_FIREBALL
  159. Message:
  160. - '&e{player} &7was hit by a dragon fireball'
  161.  
  162. elder_guardian:
  163. Killer: ELDER_GUARDIAN
  164. Message:
  165. - '&e{player} &7was zapped by an elder guardian'
  166.  
  167. #ender_crystal: # in Entity_Explosion
  168.  
  169. ender_dragon:
  170. Killer: ENDER_DRAGON
  171. Message:
  172. - '&e{player} &7failed to train the dragon'
  173.  
  174. enderman:
  175. Killer: ENDERMAN
  176. Message:
  177. - '&e{player} &7lost a staring contest with an enderman'
  178.  
  179. endermite:
  180. Killer: ENDERMITE
  181. Message:
  182. - '&e{player} &7tried to feed an endermite and failed'
  183.  
  184. #evoker: # use evoker_fangs
  185.  
  186. evoker_fangs:
  187. Killer: EVOKER_FANGS
  188. Message:
  189. - '&e{player} &7could not evoke a win from that evoker'
  190.  
  191. giant:
  192. Killer: GIANT
  193. Message:
  194. - '&e{player} &7got squished under a giant''s foot'
  195.  
  196. guardian:
  197. Killer: GUARDIAN
  198. Message:
  199. - '&e{player} &7was zapped by a guardian'
  200.  
  201. husk:
  202. Killer: HUSK
  203. Message:
  204. - '&e{player} &7was zombified by a husk'
  205.  
  206. iron_golem:
  207. Killer: IRON_GOLEM
  208. Message:
  209. - '&e{player} &7upset an iron golem and paid the price'
  210.  
  211. lightning:
  212. Killer: LIGHTNING
  213. Message:
  214. - '&e{player} &7was hugging a metal pole in a thunderstorm'
  215.  
  216. magma_cube:
  217. Killer: MAGMA_CUBE
  218. Message:
  219. - '&e{player} &7was burnt to a crisp by a magma cube'
  220.  
  221. pig_zombie:
  222. Killer: PIG_ZOMBIE
  223. Message:
  224. - '&e{player} &7angered a zombie pigman'
  225.  
  226. primed_tnt:
  227. Killer: PRIMED_TNT
  228. Message:
  229. - '&e{player} &7died from TNT'
  230.  
  231. silverfish:
  232. Killer: SILVERFISH
  233. Message:
  234. - '&e{player} &7was infested by a silverfish'
  235.  
  236. slime:
  237. Killer: SLIME
  238. Message:
  239. - '&e{player} &7ate too much jello'
  240.  
  241. spider:
  242. Killer: SPIDER
  243. Message:
  244. - '&e{player} &7suffered fatally from arachnaphobia'
  245.  
  246. vex:
  247. Killer: VEX
  248. Message:
  249. - '&e{player} &7couldn''t use bug spray fast enough on that vex'
  250.  
  251. vindicator:
  252. Killer: VINDICATOR
  253. Message:
  254. - '&e{player} &7tried to axe the vindicator a question'
  255.  
  256. PLAYER:
  257. Killer: PLAYER
  258. Message:
  259. - '&e{player} &7Was turned into dust by {killer}'
  260.  
  261. #wither: # under Entity_Explosion
  262.  
  263. wither_skeleton:
  264. Killer: WITHER_SKELETON
  265. Message:
  266. - '&e{player} &7bothered a very grumpy wither skeleton'
  267.  
  268. #wither_skull: # under Projectile
  269.  
  270. wolf:
  271. Killer: WOLF
  272. Message:
  273. - '&7Poor &e{player}&7, that wasn''t a doggie, that was a wolf'
  274.  
  275. zombie:
  276. Killer: ZOMBIE
  277. Message:
  278. - '&e{player} &7found out the hard way that zombies don''t like hugs'
  279.  
  280. zombie_villager:
  281. Killer: ZOMBIE_VILLAGER
  282. Message:
  283. - '&e{player} &7failed to cure the zombie villager'
  284.  
  285. pvp_diamond_sword:
  286. Killer: PLAYER
  287. Killer_Item: DIAMOND_SWORD
  288. Message:
  289. - '&c{player} &7was distracted by {killer}&7''s shiny {killer_item}!'
  290.  
  291. pvp_raw_fish:
  292. Killer: PLAYER
  293. Killer_Item: RAW_FISH
  294. Message:
  295. - '&c{player} &7was trout slapped by {killer}&7''s {killer_item}!'
  296.  
  297. pvp_wood_sword:
  298. Killer: PLAYER
  299. #
  300. # You may use the wildcat '*' character to match any kind of sword. Careful, this is not regular expression, just our own system!
  301. #
  302. Killer_Item: '*_SWORD'
  303. Message:
  304. - '&c{player} &7got a splinter and died from &a{killer}&7''s {killer_item}!'
  305.  
  306. pvp_wood_axe:
  307. Killer: PLAYER
  308. Killer_Item: '*_AXE'
  309. Message:
  310. - '&c{player} &7asked {killer}&7''s {killer_item} a terrible knock knock joke'
  311.  
  312. pvp_x: # The _x is just for the plugin to recognize this as the last condition.
  313. Killer: PLAYER
  314.  
  315. # Message for the killer, if available:
  316. Killer_Message:
  317. - '<noprefix> &8[&4PvP&8] &6You just &cmurdered &6{player}!'
  318. - '<noprefix> &8[&4PvP&8] &6You just &cslayed &6{player}!'
  319.  
  320. Message:
  321. - '&c{player} &7was annoyed to death by &a{killer}&7!'
  322. - '&a{killer} &7has slain &c{player}&7!'
  323. - '&a{killer} &7is victorious over &c{player}&7!'
  324. - '&a{killer} &7has overpowered &c{player} &7in combat!'
  325. - '&a{killer} &7killed &c{player}&7!'
  326. - '&a{killer} &7has ended poor &c{player}&7!'
  327. - '&a{killer} &7overcame &c{player} &7in battle!'
  328. - '&a{killer} &7defeated &c{player} &7in mighty struggle!'
  329. - '&a{killer} &7ended all dreams for &c{player}&7!'
  330.  
  331. Projectile:
  332. Message:
  333. - '&e{player} &7made a great porcupine impression'
  334.  
  335. Conditions:
  336.  
  337. fireball:
  338. # You can use the operators from above in each death cause here as well.
  339. Killer: FIREBALL
  340. Message:
  341. - '&e{player} &7failed to dodge a fireball'
  342.  
  343. skeleton:
  344. Killer: SKELETON
  345. Message:
  346. - '&e{player} &7couldn''t outrun that skeleton'
  347.  
  348. stray:
  349. Killer: STRAY
  350. Message:
  351. - '&e{player} &7didn''t stray away long enough'
  352.  
  353. wither_skull:
  354. Killer: WITHER_SKULL
  355. Message:
  356. - '&e{player} &7got up close and personal with a wither skull'
  357.  
  358. firework:
  359. Killer: FIREWORK
  360. Message:
  361. - '&e{player} &7forgot to run away after lighting a firework'
  362.  
  363. ghast:
  364. Killer: GHAST
  365. Message:
  366. - '&e{player} &7couldn''t deflect the ghast''s fireball in time'
  367.  
  368. Suffocation:
  369. Message:
  370. - '&e{player} &7had their head in a block for too long'
  371.  
  372. Fall:
  373. Message:
  374. - '&e{player} &7got up close and personal with the ground'
  375. - '&e{player} &7believed they could fly'
  376. - '&e{player} &7thought they were a bird'
  377. - '&e{player} &7tripped over a rock'
  378. - '&e{player} &7was texting while driving'
  379. - '&e{player} &7forgot their feather falling boots'
  380. - '&e{player} &7slipped on a banana peel'
  381. - '&e{player} &7tried to take the high way'
  382. - '&e{player} &7tried to fly like Superman and failed'
  383. - '&e{player} &7forgot to look before they leaped'
  384. - '&e{player} &7face planted'
  385. - '&e{player} &7went skydiving and forgot their parachute'
  386. - '&e{player} &7tried to fly like an eagle, but it was more like a brick'
  387. - '&e{player} &7isn''t a bird, but congrats on the SPLAT sound, it was perfect!'
  388. - '&e{player} &7performed a successful test of the laws of gravity'
  389.  
  390. Fire:
  391. Message:
  392. - '&e{player} &7was turned into a well cooked steak'
  393. - '&e{player} &7forgot to stop, drop, and roll'
  394. - '&e{player} &7forgot to drink a fire resistance potion'
  395. - '&e{player} &7wanted to be the next Human Torch'
  396. - '&e{player} &7forgot to put on sunscreen'
  397.  
  398. Fire_Tick:
  399. Message:
  400. - '&e{player} &7couldn''t find the fire extinguisher'
  401. - '&e{player} &7ate one too many bowls of extra spicy chili'
  402. - '&e{player} &7was playing with matches'
  403. - '&e{player} &7thought yelling would stop the fire'
  404.  
  405. Lava:
  406. Message:
  407. - '&e{player} &7was no match for a pool of lava'
  408. - '&e{player} &7was trying to craft a lava lamp with real lava'
  409. - '&e{player} &7mistook lava for a hot tub'
  410. - '&e{player} &7couldn''t take the heat'
  411. - '&e{player} &7tried dancing on lava. Burn, baby, burn!'
  412. - '&7Silly &e{player}&7... That isn''t Kool Aid, that''s lava'
  413.  
  414. Drowning:
  415. Message:
  416. - '&e{player} &7needs to learn to swim'
  417. - '&e{player} &7lost a breath holding contest with a fish'
  418. - '&e{player} &7thought for sure they were a fish'
  419. - '&e{player} &7decided to go swimming with the dolphins'
  420. - '&e{player} &7forgot they didn''t have gills'
  421. - '&e{player} &7took a nap during swim class'
  422. - '&e{player} &7tried a little too hard to find Atlantis'
  423. - '&e{player} &7realized their requirements for oxygen way too late'
  424. - '&e{player}&7, swimming with a pumpkin on your head is not SCUBA diving'
  425. - '&e{player}&7, you are not a fish! Stop breathing water! I said stop!...Too late'
  426. - '&7Dog paddling wasn''t enough for &e{player}'
  427.  
  428. Block_Explosion:
  429. Message:
  430. - '&e{player} &7thought TNT stood for Totally Not TNT'
  431. - '&e{player} &7forgot TNT goes ka-boom'
  432. - '&e{player} &7learned the hard way what the Big Bang Theory really is'
  433. - '&e{player} &7only wanted to travel to the moon. Looks like that rocket blew up'
  434. - '&e{player} &7went boom, boom, BOOM! Silly &e{player}'
  435.  
  436. Entity_Explosion:
  437. Message: '&e{player} &7blew up'
  438.  
  439. Conditions:
  440. creeper:
  441. Killer: CREEPER
  442. Message:
  443. - '&e{player} &7was the victim of a creeper ambush'
  444. - '&e{player} &7believed creepers were the hugging type'
  445. - '&e{player} &7thought that creeper was a bush'
  446. - '&e{player} &7didn''t know walking TNT could be so well camoflauged'
  447. - '&e{player} &7tried to hug a creeper'
  448. - '&e{player} &7tried to befriend a creeper'
  449. - '&e{player} &7should listen more carefully for &2creepers&f next time'
  450. - '&7Oh my gosh &e{player}&7, look at that guy. He is so creepy! But I hear he''s the bomb!'
  451. - '&7A creeper blast vaporized &e{player}'
  452.  
  453. ender_crystal:
  454. Killer: ENDER_CRYSTAL
  455. Message:
  456. - '&e{player} &7sneezed too hard next to an end crystal'
  457.  
  458. primed_tnt:
  459. Killer: PRIMED_TNT
  460. Message:
  461. - '&e{player} &7died from TNT'
  462.  
  463. wither:
  464. Killer: WITHER
  465. Message:
  466. - '&e{player} &7tried to fist bump a spawning wither'
  467.  
  468. Void:
  469. Message:
  470. - '&e{player} &7figured out how to mine bedrock'
  471. - '&e{player} &7went swimming in the void'
  472. - '&e{player} &7forgot to look where they were walking'
  473. - '&e{player} &7wanted to a-void you'
  474. - '&7The void has claimed &e{player}'
  475.  
  476. Lightning:
  477. Message:
  478. - '&e{player} &7was thunderstruck'
  479. - '&e{player} &7was seeing stars'
  480. - '&e{player} &7was destroyed by Thor''s mighty hammer'
  481. - '&e{player} &7thought it was a good idea to play in the rain'
  482. - '&7Ca-chow! &e{player} &7was struck by Lightning... McQueen'
  483. - '&7I''m just as shocked as you are, &e{player}'
  484.  
  485. Suicide:
  486. Message:
  487. - '&e{player} &7decided to Let It Go...'
  488. - '&e{player} &7was running with scissors'
  489. - '&e{player} &7fell on their sword... ouch'
  490. - '&7Life was too hard for &e{player}'
  491. - '&7Oh yes, that was brilliant &e{player}&7. Congrats, you are dead. *facepalm*'
  492.  
  493. Starvation:
  494. Message:
  495. - '&e{player} &7should learn to eat'
  496. - '&e{player} &7doesn''t know how to cook'
  497. - '&e{player} &7skipped breakfast... and lunch... and dinner'
  498.  
  499. Magic:
  500. Message: '&e{player} &7has died of magic'
  501.  
  502. Conditions:
  503. players_potion:
  504. Killer: PLAYER
  505. Message:
  506. - '&e{player} &7was killed by {killer}''s deadly potion'
  507.  
  508. witchs_potion:
  509. Killer: WITCH
  510. Message:
  511. - '&e{player} &7got too close to a witch'
  512.  
  513. Wither:
  514. Message:
  515. - '&e{player} &7slowly withered away'
  516.  
  517. Falling_Block:
  518. Message:
  519. - '&e{player} &7tried to catch a falling anvil and failed'
  520.  
  521. Thorns:
  522. Message: '&e{player} &7has died from thorns damage'
  523.  
  524. Dragon_Breath:
  525. Message:
  526. - '&7The Enderdragon has annihilated &e{player}'
  527. - '&e{player} &7couldn''t tame a NightFury'
  528.  
  529. Custom:
  530. Message: '&e{player} &7has miraculously died'
  531.  
  532. Fly_Into_Wall:
  533. Message:
  534. - '&e{player} &7hasn''t quite mastered the art of flying yet'
  535.  
  536. Hot_Floor:
  537. Message:
  538. - '&e{player} &7couldn''t do the fire walk after all'
  539.  
  540. Cramming:
  541. Message:
  542. - '&e{player} &7felt what it was like to be a sardine'
  543.  
  544. # Automatic message broadcaster.
  545. Broadcaster:
  546. Enabled: false
  547.  
  548. # Display styles.
  549. # 0 - From first to the last message from the list.
  550. # 1 - Randomly picks up from the list.
  551. # 2 - Random, but messages won't repeat until every message has been broadcasted.
  552. Mode: 0
  553.  
  554. # Prefix and suffix supports variables {player} and {world}
  555. Prefix: '&8[&2Tip&8]&2'
  556.  
  557. Suffix: ''
  558. Delay_Seconds: 180
  559.  
  560. # [TIP] It is possible to display different messages in worlds.
  561. Messages:
  562.  
  563. # This is a special one, from which the messages are displayed in all worlds.
  564. global:
  565. - Hey, {player}, did you know that we are running ChatControl?
  566. - 'Check out &ahttps://spigotmc.org/resources/10258'
  567.  
  568. # In this world will be displayed both global messages and these specified below.
  569. hardcore:
  570. - Grief is not permitted what-so-ever and every griefer will be banned.
  571. - Can you survive the night on {world} world?
  572.  
  573. # In this world will be displayed messages included from the hardcore world.
  574. hardcore_nether:
  575. - includeFrom hardcore
  576.  
  577. # No messages will be broadcasted in this world.
  578. ignored-world:
  579. - excludeGlobal
  580.  
  581. # No global messages will be displayed here.
  582. creative:
  583. - excludeGlobal
  584. - 'Welcome on Creative world. Enjoy your gamemode :)'
  585. - |-
  586. This is an example of multi-line.
  587. Use it if the new line character
  588. is not working for you.
  589. - 'This is another message, this time only on one line!'
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