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- Starting a 'Publish' compile.
- Starting compilation of pd_drowned_b3
- Valve Software - vbsp.exe (Jun 21 2018)
- 6 threads
- materialPath: D:\Steam\steamapps\common\Team Fortress 2\tf\materials
- Loading C:\Users\Jusa\Dropbox\Pirate\VMF\pd_drowned_b3.vmf
- ConVarRef mat_reduceparticles doesn't point to an existing ConVar
- material "coast/concrete_trim01" not found.
- Material not found!: COAST/CONCRETE_TRIM01
- material "coast/cobblestone_sand" not found.
- Material not found!: COAST/COBBLESTONE_SAND
- material "coast/concrete_trim02" not found.
- Material not found!: COAST/CONCRETE_TRIM02
- material "nature/rockwall002_locker" not found.
- Material not found!: NATURE/ROCKWALL002_LOCKER
- material "coast/sand_to_rock" not found.
- Material not found!: COAST/SAND_TO_ROCK
- material "coast/fog_plane01" not found.
- Material not found!: COAST/FOG_PLANE01
- Patching WVT material: maps/pd_drowned_b3/coast/sand_to_cobble_coast_wvt_patch
- Patching WVT material: maps/pd_drowned_b3/island/thatch_roof001_wvt_patch
- Patching WVT material: maps/pd_drowned_b3/coast/sand_to_grass_coast_wvt_patch
- Patching WVT material: maps/pd_drowned_b3/brick/blendtestwall001_watergate_wvt_patch
- Patching WVT material: maps/pd_drowned_b3/coalmines/blendgroundtowall_coalmines_wvt_patch
- Patching WVT material: maps/pd_drowned_b3/egypt/sky_sand_waves_01_wvt_patch
- Patching WVT material: maps/pd_drowned_b3/coalmines/blendbeach_to_beach_wvt_patch
- Patching WVT material: maps/pd_drowned_b3/nature/blendrockgroundwallisland_wvt_patch
- Patching WVT material: maps/pd_drowned_b3/island/thatch_roof001_trans_wvt_patch
- Patching WVT material: maps/pd_drowned_b3/brick/blendtestwall002_watergate_wvt_patch
- Patching WVT material: maps/pd_drowned_b3/nature/blendgroundtocobble007_wvt_patch
- Patching WVT material: maps/pd_drowned_b3/dev/dev_blendmeasure_wvt_patch
- fixing up env_cubemap materials on brush sides...
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Processing areas...done (0)
- Building Faces...done (0)
- Chop Details...done (2)
- Find Visible Detail Sides...
- Merged 4058 detail faces...done (4)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (2)
- writing C:\Users\Jusa\Dropbox\Pirate\VMF\pd_drowned_b3.prt...Building visibility clusters...
- done (0)
- *** Error: Skybox vtf files for skybox/sky_halloween_night_01 weren't compiled with the same size texture and/or same flags!
- Can't load skybox file skybox/sky_halloween_night_01 to build the default cubemap!
- *** Error: Skybox vtf files for skybox/sky_halloween_night_01 weren't compiled with the same size texture and/or same flags!
- Can't load skybox file skybox/sky_halloween_night_01 to build the default cubemap!
- Finding displacement neighbors...
- Found a displacement edge abutting multiple other edges.
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- material "coast/town_sign03" not found.
- material "waterfx/caustic/causticfade" not found.
- material "signs/wanted_poster_3" not found.
- material "coast/town_sign01" not found.
- material "coast/town_sign02" not found.
- material "signs/wanted_poster_1" not found.
- material "signs/wanted_poster_2" not found.
- Building Physics collision data...
- qhull precision error: Only 4 facets remain. Can not merge another
- pair. The convexity constraints may be too strong. Reduce the
- magnitude of 'Cn' or increase the magnitude of 'An'. For example,
- try 'C-0.001' instead of 'C-0.1' or 'A-0.999' instead of 'A-0.9'.
- done (2) (2825937 bytes)
- Error loading studio model "models/props_coast/cobble_prop_01.mdl"!
- Error! To use model "models/props_manor/spooky_eyes_01.mdl"
- with prop_static, it must be compiled with $staticprop!
- Error loading studio model "models/props_manor/spooky_eyes_01.mdl"!
- Error! To use model "models/player/pyro.mdl"
- with prop_static, it must be compiled with $staticprop!
- Error loading studio model "models/player/pyro.mdl"!
- Error loading studio model "models/props_coast/metal_grill_tall.mdl"!
- Error loading studio model "models/props_antiquity/assorted/wooden_lighting_pole01.mdl"!
- Error! To use model "models/props_gameplay/resupply_locker.mdl"
- with prop_static, it must be compiled with $staticprop!
- Error loading studio model "models/props_gameplay/resupply_locker.mdl"!
- Error! To use model "models/props/pirate/bottle1.mdl"
- with prop_static, it must be compiled with $staticprop!
- Error loading studio model "models/props/pirate/bottle1.mdl"!
- Error! To use model "models/props/pirate/bottle2.mdl"
- with prop_static, it must be compiled with $staticprop!
- Error loading studio model "models/props/pirate/bottle2.mdl"!
- Error! To use model "models/props/pirate/bottle3.mdl"
- with prop_static, it must be compiled with $staticprop!
- Error loading studio model "models/props/pirate/bottle3.mdl"!
- Error! To use model "models/props/pirate/bottle5.mdl"
- with prop_static, it must be compiled with $staticprop!
- Error loading studio model "models/props/pirate/bottle5.mdl"!
- Error! To use model "models/props/pirate/bottle6.mdl"
- with prop_static, it must be compiled with $staticprop!
- Error loading studio model "models/props/pirate/bottle6.mdl"!
- Error! To use model "models/workshop/player/items/spy/spycrab/spycrab.mdl"
- with prop_static, it must be compiled with $staticprop!
- Error loading studio model "models/workshop/player/items/spy/spycrab/spycrab.mdl"!
- Error! To use model "models/player/items/demo/mighty_pirate.mdl"
- with prop_static, it must be compiled with $staticprop!
- Error loading studio model "models/player/items/demo/mighty_pirate.mdl"!
- Error loading studio model "models/props_coast/propper/bell_tower_1.mdl"!
- Error loading studio model "models/props_coast/propper/bell_tower_2.mdl"!
- Static prop models/props_coast/wooden_window_02.mdl outside the map (1168.00, -1560.00, 712.00)
- Error loading studio model "models/props_coast/cobble_prop_02.mdl"!
- Error loading studio model "models/props_coast/karst_rock_01.mdl"!
- Error loading studio model "models/props_coast/karst_rock_02.mdl"!
- Error loading studio model "models/props_coast/karst_cliff_01.mdl"!
- Error loading studio model "models/props_coast/boulder_locker_large.mdl"!
- Error loading studio model "models/props_pirate/human_skull_pile.mdl"!
- Error loading studio model "models/props_coast/boulder_pile2_locker.mdl"!
- Error loading studio model "models/props_coast/boulder_jumpad.mdl"!
- Error loading studio model "models/props_coast/locker_ship.mdl"!
- Error loading studio model "models/props_coast/locker_ship_back.mdl"!
- Error loading studio model "models/props_pirate/fog_plane03.mdl"!
- Error loading studio model "models/props_pirate/fog_plane01.mdl"!
- Error loading studio model "models/props_pirate/rock1.mdl"!
- Error loading studio model "models/props_pirate/rock3.mdl"!
- Error loading studio model "models/props_pirate/rock2.mdl"!
- Error loading studio model "models/props_pirate/locker_sconce.mdl"!
- Placing detail props : 0...1...2...3...4...5...6..Material COAST/SAND_TO_GRASS_COAST uses unknown detail object type tf_forest_grass!
- Material COAST/SAND_TO_GRASS_COAST uses unknown detail object type tf_forest_grass!
- Material COAST/SAND_TO_GRASS_COAST uses unknown detail object type tf_forest_grass!
- Material COAST/SAND_TO_GRASS_COAST uses unknown detail object type tf_forest_grass!
- Material COAST/SAND_TO_GRASS_COAST uses unknown detail object type tf_forest_grass!
- Material COAST/SAND_TO_GRASS_COAST uses unknown detail object type tf_forest_grass!
- Material COAST/SAND_TO_GRASS_COAST uses unknown detail object type tf_forest_grass!
- Material COAST/SAND_TO_GRASS_COAST uses unknown detail object type tf_forest_grass!
- Material COAST/SAND_TO_GRASS_COAST uses unknown detail object type tf_forest_grass!
- Material COAST/SAND_TO_GRASS_COAST uses unknown detail object type tf_forest_grass!
- Material COAST/SAND_TO_GRASS_COAST uses unknown detail object type tf_forest_grass!
- Material COAST/SAND_TO_GRASS_COAST uses unknown detail object type tf_forest_grass!
- Material COAST/SAND_TO_GRASS_COAST uses unknown detail object type tf_forest_grass!
- Material COAST/SAND_TO_GRASS_COAST uses unknown detail object type tf_forest_grass!
- Material COAST/SAND_TO_GRASS_COAST uses unknown detail object type tf_forest_grass!
- Material COAST/SAND_TO_GRASS_COAST uses unknown detail object type tf_forest_grass!
- Material COAST/SAND_TO_GRASS_COAST uses unknown detail object type tf_forest_grass!
- Material COAST/SAND_TO_GRASS_COAST uses unknown detail object type tf_forest_grass!
- Material COAST/SAND_TO_GRASS_COAST uses unknown detail object type tf_forest_grass!
- Material COAST/SAND_TO_GRASS_COAST uses unknown detail object type tf_forest_grass!
- Material COAST/SAND_TO_GRASS_COAST uses unknown detail object type tf_forest_grass!
- Material COAST/SAND_TO_GRASS_COAST uses unknown detail object type tf_forest_grass!
- Material COAST/SAND_TO_GRASS_COAST uses unknown detail object type tf_forest_grass!
- Material COAST/SAND_TO_GRASS_COAST uses unknown detail object type tf_forest_grass!
- Material COAST/SAND_TO_GRASS_COAST uses unknown detail object type tf_forest_grass!
- Material COAST/SAND_TO_GRASS_COAST uses unknown detail object type tf_forest_grass!
- Material COAST/SAND_TO_GRASS_COAST uses unknown detail object type tf_forest_grass!
- Material COAST/SAND_TO_GRASS_COAST uses unknown detail object type tf_forest_grass!
- Material COAST/SAND_TO_GRASS_COAST uses unknown detail object type tf_forest_grass!
- Material COAST/SAND_TO_GRASS_COAST uses unknown detail object type tf_forest_grass!
- Material COAST/SAND_TO_GRASS_COAST uses unknown detail object type tf_forest_grass!
- Material COAST/SAND_TO_GRASS_COAST uses unknown detail object type tf_forest_grass!
- Material COAST/SAND_TO_GRASS_COAST uses unknown detail object type tf_forest_grass!
- Material COAST/SAND_TO_GRASS_COAST uses unknown detail object type tf_forest_grass!
- Material COAST/SAND_TO_GRASS_COAST uses unknown detail object type tf_forest_grass!
- Material COAST/SAND_TO_GRASS_COAST uses unknown detail object type tf_forest_grass!
- Material COAST/SAND_TO_GRASS_COAST uses unknown detail object type tf_forest_grass!
- Material COAST/SAND_TO_GRASS_COAST uses unknown detail object type tf_forest_grass!
- .7...8...9...10
- Water found with no water_lod_control entity, creating a default one.
- Compacting texture/material tables...
- Reduced 23020 texinfos to 12053
- Reduced 232 texdatas to 202 (7227 bytes to 5943)
- Writing C:\Users\Jusa\Dropbox\Pirate\VMF\pd_drowned_b3.bsp
- Wrote ZIP buffer, estimated size 24450, actual size 17938
- 18 seconds elapsed
- CMaterialDict::Shutdown m_MissingList count: 13
- 3.251200 1.422400 0.000000
- 3.251200 1.524000 0.000000
- 3.657600 1.727200 0.000000
- 3.251200 1.727200 0.000000
- make_triangles:calc_triangle_representation: Cannot convert
- Valve Software - vvis.exe (Jun 21 2018)
- 6 threads
- reading c:\users\jusa\dropbox\pirate\vmf\pd_drowned_b3.bsp
- reading c:\users\jusa\dropbox\pirate\vmf\pd_drowned_b3.prt
- 2227 portalclusters
- 5947 numportals
- BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
- PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (289)
- Optimized: 8913 visible clusters (0.91%)
- Total clusters visible: 976681
- Average clusters visible: 438
- Building PAS...
- Average clusters audible: 1382
- visdatasize:934726 compressed from 1247120
- writing c:\users\jusa\dropbox\pirate\vmf\pd_drowned_b3.bsp
- 4 minutes, 49 seconds elapsed
- Valve Software - vrad.exe SSE (Jun 21 2018)
- Valve Radiosity Simulator
- 6 threads
- [Reading texlights from 'lights.rad']
- unknown light specifier type - lights
- [56 texlights parsed from 'lights.rad']
- Loading c:\users\jusa\dropbox\pirate\vmf\pd_drowned_b3.bsp
- Loaded alpha texture materials\models\props_foliage\grass_02.vtf
- Loaded alpha texture materials\models\props_foliage\grass_02.vtf
- Loaded alpha texture materials\models\props_foliage\grass_02_snow.vtf
- Loaded alpha texture materials\Models\props_farm\haypile001_card.vtf
- Loaded alpha texture materials\models\props_foliage\grass_01.vtf
- Loaded alpha texture materials\models\props_foliage\grass_01_skin2.vtf
- Setting up ray-trace acceleration structure... Done (35.22 seconds)
- 27926 faces
- 8 degenerate faces
- 7742706 square feet [1114949632.00 square inches]
- 1324 Displacements
- 1564152 Square Feet [225237888.00 Square Inches]
- 27918 patches before subdivision
- zero area child patch
- 197182 patches after subdivision
- sun extent from map=0.034899
- 346 direct lights
- BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (679)
- BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (112)
- transfers 20989991, max 2001
- transfer lists: 160.1 megs
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #1 added RGB(152805, 102232, 43281)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #2 added RGB(22302, 11971, 3918)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #3 added RGB(4325, 1932, 462)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #4 added RGB(789, 308, 62)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #5 added RGB(175, 60, 9)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Bounce #6 added RGB(35, 11, 1)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #7 added RGB(9, 2, 0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #8 added RGB(2, 1, 0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #9 added RGB(1, 0, 0)
- Build Patch/Sample Hash Table(s).....Done<0.0379 sec>
- FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (10)
- FinalLightFace Done
- 0 of 18 (0% of) surface lights went in leaf ambient cubes.
- ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (20)
- Writing leaf ambient...done
- Computing static prop lighting : 0ThreadComputeStaticPropLighting: 0...1...2...3...4...5...6...7...8...9...10 (319)
- Ready to Finish
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 252/1024 12096/49152 (24.6%)
- brushes 7736/8192 92832/98304 (94.4%) VERY FULL!
- brushsides 62832/65536 502656/524288 (95.9%) VERY FULL!
- planes 38840/65536 776800/1310720 (59.3%)
- vertexes 50790/65536 609480/786432 (77.5%)
- nodes 11494/65536 367808/2097152 (17.5%)
- texinfos 12053/12288 867816/884736 (98.1%) VERY FULL!
- texdata 202/2048 6464/65536 ( 9.9%)
- dispinfos 1324/0 233024/0 ( 0.0%)
- disp_verts 34948/0 698960/0 ( 0.0%)
- disp_tris 45536/0 91072/0 ( 0.0%)
- disp_lmsamples 3686868/0 3686868/0 ( 0.0%)
- faces 27926/65536 1563856/3670016 (42.6%)
- hdr faces 0/65536 0/3670016 ( 0.0%)
- origfaces 22701/65536 1271256/3670016 (34.6%)
- leaves 11747/65536 375904/2097152 (17.9%)
- leaffaces 33546/65536 67092/131072 (51.2%)
- leafbrushes 18314/65536 36628/131072 (27.9%)
- areas 25/256 200/2048 ( 9.8%)
- surfedges 226748/512000 906992/2048000 (44.3%)
- edges 140627/256000 562508/1024000 (54.9%)
- LDR worldlights 346/8192 30448/720896 ( 4.2%)
- HDR worldlights 0/8192 0/720896 ( 0.0%)
- leafwaterdata 3/32768 36/393216 ( 0.0%)
- waterstrips 2704/32768 27040/327680 ( 8.3%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 53214/65536 106428/131072 (81.2%) VERY FULL!
- cubemapsamples 93/1024 1488/16384 ( 9.1%)
- overlays 139/512 48928/180224 (27.1%)
- LDR lightdata [variable] 10423588/0 ( 0.0%)
- HDR lightdata [variable] 0/0 ( 0.0%)
- visdata [variable] 934726/16777216 ( 5.6%)
- entdata [variable] 396384/393216 (100.8%) VERY FULL!
- LDR ambient table 11747/65536 46988/262144 (17.9%)
- HDR ambient table 11747/65536 46988/262144 (17.9%)
- LDR leaf ambient 46789/65536 1310092/1835008 (71.4%)
- HDR leaf ambient 11747/65536 328916/1835008 (17.9%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/227930 ( 0.0%)
- pakfile [variable] 19145030/0 ( 0.0%)
- physics [variable] 2825937/4194304 (67.4%)
- physics terrain [variable] 265770/1048576 (25.3%)
- Level flags = 1
- Total triangle count: 79727
- Writing c:\users\jusa\dropbox\pirate\vmf\pd_drowned_b3.bsp
- 19 minutes, 39 seconds elapsed
- Valve Software - vrad.exe SSE (Jun 21 2018)
- Valve Radiosity Simulator
- 6 threads
- [Reading texlights from 'lights.rad']
- unknown light specifier type - lights
- [56 texlights parsed from 'lights.rad']
- Loading c:\users\jusa\dropbox\pirate\vmf\pd_drowned_b3.bsp
- Loaded alpha texture materials\models\props_foliage\grass_02.vtf
- Loaded alpha texture materials\models\props_foliage\grass_02.vtf
- Loaded alpha texture materials\models\props_foliage\grass_02_snow.vtf
- Loaded alpha texture materials\Models\props_farm\haypile001_card.vtf
- Loaded alpha texture materials\models\props_foliage\grass_01.vtf
- Loaded alpha texture materials\models\props_foliage\grass_01_skin2.vtf
- Setting up ray-trace acceleration structure... Done (35.22 seconds)
- 27926 faces
- 8 degenerate faces
- 7742706 square feet [1114949632.00 square inches]
- 1324 Displacements
- 1564152 Square Feet [225237888.00 Square Inches]
- 27918 patches before subdivision
- zero area child patch
- 197182 patches after subdivision
- sun extent from map=0.034899
- 346 direct lights
- BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (669)
- BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (113)
- transfers 20989991, max 2001
- transfer lists: 160.1 megs
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #1 added RGB(149626, 100622, 43179)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #2 added RGB(21921, 11805, 3910)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #3 added RGB(4274, 1915, 462)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #4 added RGB(782, 306, 62)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #5 added RGB(174, 60, 9)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Bounce #6 added RGB(35, 11, 1)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #7 added RGB(9, 3, 0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #8 added RGB(2, 1, 0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #9 added RGB(1, 0, 0)
- Build Patch/Sample Hash Table(s).....Done<0.0479 sec>
- FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (11)
- FinalLightFace Done
- 0 of 18 (0% of) surface lights went in leaf ambient cubes.
- ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (19)
- Writing leaf ambient...done
- Computing static prop lighting : 0ThreadComputeStaticPropLighting: 0...1...2...3...4...5...6...7...8...9...10 (317)
- Ready to Finish
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 252/1024 12096/49152 (24.6%)
- brushes 7736/8192 92832/98304 (94.4%) VERY FULL!
- brushsides 62832/65536 502656/524288 (95.9%) VERY FULL!
- planes 38840/65536 776800/1310720 (59.3%)
- vertexes 50790/65536 609480/786432 (77.5%)
- nodes 11494/65536 367808/2097152 (17.5%)
- texinfos 12053/12288 867816/884736 (98.1%) VERY FULL!
- texdata 202/2048 6464/65536 ( 9.9%)
- dispinfos 1324/0 233024/0 ( 0.0%)
- disp_verts 34948/0 698960/0 ( 0.0%)
- disp_tris 45536/0 91072/0 ( 0.0%)
- disp_lmsamples 3686868/0 3686868/0 ( 0.0%)
- faces 27926/65536 1563856/3670016 (42.6%)
- hdr faces 27926/65536 1563856/3670016 (42.6%)
- origfaces 22701/65536 1271256/3670016 (34.6%)
- leaves 11747/65536 375904/2097152 (17.9%)
- leaffaces 33546/65536 67092/131072 (51.2%)
- leafbrushes 18314/65536 36628/131072 (27.9%)
- areas 25/256 200/2048 ( 9.8%)
- surfedges 226748/512000 906992/2048000 (44.3%)
- edges 140627/256000 562508/1024000 (54.9%)
- LDR worldlights 346/8192 30448/720896 ( 4.2%)
- HDR worldlights 346/8192 30448/720896 ( 4.2%)
- leafwaterdata 3/32768 36/393216 ( 0.0%)
- waterstrips 2704/32768 27040/327680 ( 8.3%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 53214/65536 106428/131072 (81.2%) VERY FULL!
- cubemapsamples 93/1024 1488/16384 ( 9.1%)
- overlays 139/512 48928/180224 (27.1%)
- LDR lightdata [variable] 10423588/0 ( 0.0%)
- HDR lightdata [variable] 10423588/0 ( 0.0%)
- visdata [variable] 934726/16777216 ( 5.6%)
- entdata [variable] 396384/393216 (100.8%) VERY FULL!
- LDR ambient table 11747/65536 46988/262144 (17.9%)
- HDR ambient table 11747/65536 46988/262144 (17.9%)
- LDR leaf ambient 46789/65536 1310092/1835008 (71.4%)
- HDR leaf ambient 46852/65536 1311856/1835008 (71.5%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/227930 ( 0.0%)
- pakfile [variable] 34804524/0 ( 0.0%)
- physics [variable] 2825937/4194304 (67.4%)
- physics terrain [variable] 265770/1048576 (25.3%)
- Level flags = 3
- Total triangle count: 79727
- Writing c:\users\jusa\dropbox\pirate\vmf\pd_drowned_b3.bsp
- 19 minutes, 27 seconds elapsed
- C:\Users\Jusa\Dropbox\Pirate\VMF\pd_drowned_b3.bsp -> D:\Steam\steamapps\common\Team Fortress 2\tf\maps\pd_drowned_b3.bsp
- 1 File(s) copied
- CompilePal - Cubemap Generator
- Detecting HDR levels...
- Map requires two sets of cubemaps
- Compiling LDR cubemaps...
- Compiling HDR cubemaps...
- Cubemaps compiled
- 'Publish' compile finished in 00:45:56
- 82 errors/warnings logged:
- 82 errors/warnings logged for pd_drowned_b3:
- ● 6x: Caution: Material not found!: [sub:1]
- ● 2x: Caution: Can't load skybox file [sub:1] to build the default cubemap!
- ● 1x: Info: Found a displacement edge abutting multiple other edges
- ● 31x: Caution: Error loading studio model "[sub:1]"!
- ● 1x: Info: Static prop [sub:1] outside the map ([sub:2], [sub:3], [sub:4])
- ● 38x: Caution: Material [sub:1] uses unknown detail object type [sub:2]!
- ● 1x: Warning: make_triangles:calc_triangle_representation: Cannot convert
- ● 2x: Info: zero area child patch
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