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- ====================================================================================================
- By Armell | Twitter: @Armell2 ~~ Twitch: Armell ~~ Youtube: ArianFFXI
- ====================================================================================================
- UPDATED AS OF... April 21, 2018 | Gradual WIP for Apex
- ====================================================================================================
- NOTE: This guide is for North American (NA/US) PC TERA Online. THIS IS FOR PC NOT CONSOLE!!! Console is several patches behind.
- NOTE: FOR REGIONS WITH DIFFERENT GLYPHS (KR/JP/CN/TW), TALENTS (KR), AND/OR CRYSTALS (CN/TW), THIS IS SLIGHTLY INACCURATE AND YOU'D HAVE TO ADJUST FOR THEM.
- NOTE: BoP - Bound on Pickup (soulbound) | BoE - Bound on Equip (Bankable, Tradeable, Brokerable [as long as it says])
- NOTE: DO NOT USE ITEM LEVEL AS A GUIDELINE, USE THE ACTUAL STATS ON THE EQUIPMENT.
- ====================================================================================================
- -------------------
- INDEX
- -------------------
- **GEAR
- G1 - Gear Tiers
- G2 - Class Itemization
- G3 - Enchantment Rate
- **CLASS
- C1 - Class Tiers
- C2 - Class Playstyles
- *****************************************************************************************************
- G1 Gear Tiers
- *****************************************************************************************************
- Gear in order of strength.
- NOTE: SET BONUSES FROM OLD GEAR ARE BEING REMOVED SO UPGRADE TO THE NEW SET SYSTEM (AKA use Guardian/Prospect through Stormcry/Entropy)
- Top Tier ilvl446+
- Armor/Weapon: Stormcry
- Accessories: Entropy
- Highest current upgrade for gear.
- Use TIV Etchings/Dyads.
- Enchant to +9 for max stats.
- High Tier ilvl439+
- Armor/Weapon: Frostmetal
- Accessories: Daylight
- Return of 4-stat for weapons/body, and worth putting Tier 2/3 etchings on. (assuming you're not brute forcing to Stormcry)
- Able to do high tier IoD BAMs (Farm glyphs/T3 etchings if new character.)
- Enchant to +9 for ability to upgrade to Top Tier.
- Mid Tier ilvl431+
- Armor/Weapon: Twistshard
- Accessories: Bellum
- Direct upgrade from low tier set.
- Able to do mid tier IoD BAMs (Farm glyphs if new character.)
- Enchant to +9 for ability to upgrade to High Tier.
- Low Tier ilvl412+
- Armor/Weapon: Guardian
- Accessories: Prospect
- Base set from Dougal in Highwatch.
- Able to do low tier IoD BAMs (Farm for materials.)
- Enchant to +6 for ability to upgrade to Mid Tier.
- *****************************************************************************************************
- G2 Class Itemization
- *****************************************************************************************************
- - Innerwear
- Tanks
- Lancer/Brawler/Warrior - Crit
- DPS
- Gunner/Archer/Sorcerer/Reaper - Crit
- Warrior/Valkyrie - Power
- Healer
- Mystic/Priest - HP
- - Crystals
- Tanks
- Pounding x2/Pounding + Carving
- Focused
- Wrathful
- Situational: Threatening
- Slaying: Furious, Slaying (In place of Pounding x2/Pounding + Carving)
- Apex DPS
- Pounding
- Bitter/Spiteful (Ranged DPS)
- Focused
- Savage
- Slaying: Slaying (In place of Pounding)
- Non-Apex DPS
- Forceful
- Bitter/Spiteful (Ranged DPS)
- Focused
- Savage
- Slaying: Slaying (In place of Forceful)
- Healer
- Carving
- Brilliant x2
- Swift
- Optional: Glistening/Brilliant
- *Optimal Dyad Rolls (All Classes)
- - Red: Poisedly, Resolute
- - Blue: Glistening, Brilliant, Infused, Brutal, Swift (Situational mostly healer)
- - PvE Weapon Rolls
- Tanks
- Lancer
- Guardian/Twistshard
- Top Roll: Cooldown
- - Enraged Damage, Highest Aggro, Flat Damage
- * Double Energetic Etching
- Frostmetal/Stormcry
- Top Roll: Cooldown
- - Enraged Damage, Highest Aggro, Flat Damage, Cooldown
- * Double Energetic Etching
- Brawler
- Guardian/Twistshard
- Top Roll: Cooldown
- - Enraged Damage, Highest Aggro, Flat Damage
- * Double Energetic Etching
- Frostmetal/Stormcry
- Top Roll: Enrage or Cooldown
- - Enraged Damage, Highest Aggro, Flat Damage, Cooldown
- * Double Energetic Etching
- Warrior
- Guardian/Twistshard
- Top Roll: Cooldown
- - Enraged Damage, Highest Aggro, Flat Damage
- * Double Energetic Etching
- Frostmetal/Stormcry
- Top Roll: Cooldown or Enraged
- - Enraged Damage, Highest Aggro, Flat Damage, Cooldown
- * Double Energetic Etching
- DPS
- Arcane Engineer (Gunner)
- Guardian/Twistshard
- Top Roll: Cooldown
- - Enraged Damage, Flat Damage, Behind Damage
- * Double Energetic Etching
- Frostmetal/Stormcry
- Top Roll: Enraged
- - Enraged Damage, Behind Damage, Flat Damage, Cooldown
- * Double Energetic Etching
- Archer
- Guardian/Twistshard
- Top Roll: Cooldown
- - Enraged Damage, Flat Damage, Behind Damage
- * Energetic + Pumped
- Frostmetal/Stormcry
- Top Roll: Enraged
- - Enraged Damage, Behind Damage, Flat Damage, Cooldown
- * Energetic + Pumped or Energetic x2
- Berserker
- Guardian/Twistshard
- Top Roll: Enraged
- - Enraged Damage, Flat Damage, Behind Damage
- * Double Keen
- Frostmetal/Stormcry *APEX*
- Top Roll: Enraged
- - Enraged Damage, Behind Damage, Flat Damage, Crit Damage
- *Double Energetic or Double Pumped
- Valkyrie:
- Guardian/Twistshard
- Top Roll: Enraged
- - Enraged Damage, Flat Damage, Behind Damage
- * Double Energetic
- Frostmetal/Stormcry
- Top Roll: Enraged
- - Enraged Damage, Behind Damage, Flat Damage, Cooldown
- * Double Energetic
- Ninja
- Guardian/Frostmetal
- Top Roll: Cooldown
- - Enraged Damage, Flat Damage, Behind Damage
- * Double Energetic
- Frostmetal/Stormcry
- Top Roll: Enraged
- - Enraged Damage, Flat Damage, Behind Damage, Cooldown
- * Double Energetic
- Slayer
- Guardian/Twistshard
- Top Roll: Cooldown
- - Enraged Damage, Flat Damage, Behind Damage
- * Energetic + Keen
- Frostmetal/Stormcry *APEX*
- Top Roll: Cooldown (Depending on if setting up for ICB) or Enraged
- - Enraged Damage, Behind Damage, Flat Damage, Cooldown
- * Double Energetic
- Sorcerer
- Guardian/Twistshard
- Top Roll: Cooldown
- - Enraged Damage, Flat Damage, Behind Damage
- * Double Energetic
- Frostmetal/Stormcry
- Top Roll: Cooldown
- - Enraged Damage, Behind Damage, Flat Damage, Cooldown
- * Double Energetic
- Reaper
- Guardian/Twistshard
- Top Roll: Cooldown
- - Enraged Damage, Flat Damage, Behind Damage
- * Double Energetic
- Frostmetal/Stormcry
- Top Roll: Attack Speed or Cooldown
- - Enraged Damage, Behind Damage, Flat Damage, Cooldown
- * Double Energetic
- Warrior
- Guardian/Twistshard
- Top Roll: Cooldown
- - Enraged Damage, Flat Damage, Behind Damage
- * Double Energetic
- Frostmetal/Stormcry *APEX*
- Top Roll: Enraged
- - Enraged Damage, Behind Damage, Flat Damage, Cooldown
- * Double Energetic
- Healer
- Mystic/Priest
- Guardian/Twistshard
- Top Stat: Cooldown
- - Cooldown, Attack Speed, Healing
- * Double Energetic Etchings
- Frostmetal/Stormcry *APEX*
- Top Roll: Cooldown
- - Cooldown, Attack speed, Healing, Critical Rate
- * Double Energetic Etchings
- - PvE Armor Rolls
- Feet Armor
- - All: Movement, MP, Endurance
- Hand Armor
- - Tank/DPS: Attack Speed, Power, Critical Hit Rate
- - Healer: Attack Speed, Healing, Endurance
- Body Armor
- 3-Stat
- - Tank: Enraged Damage, Highest Aggro, Flat Damage
- - DPS/Healer: Flat Damage, Frontal Damage, Enraged Damage
- 4-Stat
- - Tank: Enraged Damage, Highest Aggro, Flat Damage, Frontal Damage
- - DPS/Healer: Flat Damage, Frontal Damage, Enraged Damage, HP
- *Skill Stat Lines
- Lancer - Spring Attack Damage
- Brawler - Jackhammer Damage (Non-Apex) Piledriver Damage (Apex)
- Warrior - Blade Draw Damage
- Arcane Engineer (Gunner) - Replenishment
- Archer - Radiant Arrow Damage
- Berserker - Thunder Strike Damage
- Ninja - Double Cut
- Slayer - In Cold Blood Cooldown (Lining up CD w/ party buffs)/Overhand Strike Damage
- Sorcerer - Fireblast Damage
- Reaper - Grim Strike Damage
- Valkyrie - Bloodflower meter generation
- Mystic - Teleport Jaunt Cooldown
- Priest - Kaia's Shield Cooldown, or Focus Heal Potency
- Accessories
- NOTE: YOU CAN NO LONGER DOUBLE BROOCH THEY *ALL* SHARE THE SAME COOLDOWN.
- Tank/DPS
- - Necklace: Power
- - Ring: 4 Power, and 4 Critical Hit Rate
- - Earring: Max HP, and Endurance
- - Belt: 3 Power, and 6 Critical Hit Rate
- - Brooch: (Quickcarve - Critical Hit Rate x2 *!CAN NOT ROLL POWER DO NOT TRY!*) | (Empowered/Quatrefoil/Marrow - 3 Power, 6 Critical Hit Rate)
- Healer
- - Necklace: Healing
- - Ring: Healing x2 or Heal + Endurance
- - Earring: Max HP, and Healing or Endurance
- - Belt: HP x2
- Class Accessories
- Lancer/Brawler/Warrior Tank
- - Full Carving Accessories
- *Note: Can do Pumped Earrings.
- Warrior/Valkyrie
- - Full Pumped Accessories
- *Note: Warrior w/ Priest requires Carving Necklace at minimum.
- Gunner/Archer
- - Carving Rings + Necklace
- - Pumped Earrings
- *Note: Gunner can also do Pumped Rings + Necklace and Carving Earrings
- Reaper/Slayer/Berserker/Mystic/Priest
- - Full Carving Accessories
- *****************************************************************************************************
- G3 Enchantment Rate *OLD*! (usable for console tera till they get gear rework.)
- *****************************************************************************************************
- *Note this is the base enchantment rate before enhancement modifiers (more feedstock/diff alkahest/account/event/etc)
- Tier 10 (CURRENT HIGHEST TIER)
- 0 > 1 - 100%
- 1 > 2 - 60%
- 2 > 3 - 30%
- 3 > 4 - 15%
- 4 > 5 - 7.5%
- 5 > 6 - 7.5%
- 6 > 7 - 3.75%
- 7 > 8 - 1.875%
- 8 > 9 - 1.875%
- 9 > 10 - 0.945
- 10 > 11 - 0.945%
- 11 > 12 - 0.945%
- Awakening
- 12 > 13 = 4.5%
- 13 > 14 = 4.5%
- 14 > 15 = 4.5%
- This list should still be accurate for Ambush (T11.)
- NOTE: This list no longer matters because the game tells you, BUT the in game ROUNDS UP!
- *****************************************************************************************************
- C1 Class Tiers
- *****************************************************************************************************
- N O T E : Classes are more player skill than anything-- Always has, always will. EX: A Reaper can still be beaten by a Berserker if they're an unskilled player or heavily outgeared. If you can't have the mentality of bettering yourself, or looking at classes objectively then don't ask nor comment.
- N O T E II: PLAY WHAT IS COMFORTABLE AND FUN FOR YOU AND YOU WILL PERFORM AT A HIGH LEVEL THERE ARE NO DPS CHECKS A CLASS CAN'T DO.
- N O T E III: Only updating for current patch, don't ask for future because I dislike guesstimating.
- N O T E IV: Will not correct for Talents since this is an NA pastebin. We do not have the system so it's irrelevant since it's a power level we'll never play with.
- Current
- As always, classes get fleshed out for balance patches the gap will decrease more and more.
- Apex Berserker
- Apex Warrior/Slayer
- Apex Brawler/Sorc/Gunner/Archer/Reaper
- Apex Lancer/Ninja
- Critical Hit Rate
- Base Crit Rates
- Archer - 60
- Arcane Engineer - 47
- Berserker - 58
- Lancer/Brawler - 50
- Ninja - 54
- Reaper - 52
- Slayer - 56
- Sorcerer - 50
- Warrior - 52
- **Critical CHANCE is added on your OVERALL Critical% after all calculations.
- EX: You have an overall 20% critical on a skill. x2 Crit chance would push it to 40%.
- **The only true Critical CHANCE is glyphs, and Carving Crystal, Vyrsk/Zyrks are RATE. Accessories are RATE. Armor + weapon rolls are RATE. Mystic aura is RATE.
- Use Crit Calculator on EssentialMana: https://essentialmana.com/tera-crit-calculator/ *DONT BE LAZY*
- *****************************************************************************************************
- C2 Class Playstyles
- *****************************************************************************************************
- Tanks
- Brawler
- - Combo-based high damage tank
- - On-Guard Hits (Growing Fury)
- - "Fighter"-based class (Hand-to-hand)
- Lancer
- - Defense-based sustained damage tank
- - Party-wide Buff (Guardian Shout/Pledge of Protection)
- - "Paladin"-based class (Lance)
- Warrior
- - Combo-based burst damage tank. Light multi-hits with powerful finishers
- - High evasive abilities (Evasive Roll/Death From Above/Backstab)
- - "Rogue"-based class (Twin Swords)
- DPS
- Arcane Engineer (Gunner)
- - Sustained Burst damage ranged dps, very fast paced
- - High uptime.
- Archer
- - Charge damage ranged dps, fast paced
- - Mid to high uptime.
- Berserker
- - Charge damage melee dps, medium paced.
- - Mid to high uptime.
- - Axe
- Slayer
- - Combo-based melee dps, fast paced. Skills have a "weight" to them.
- - High uptime, high sustained DPS
- - Greatsword
- Sorcerer
- - Sustained damage ranged dps, fast paced.
- - Highest ranged uptime
- - Disc
- Ninja
- - Momentum based melee DPS, Warrior/Slayer hybrid.
- - Highest melee uptime, high sustained DPS
- - Shuriken
- Reaper
- - Combo-based melee DPS, very fast paced.
- - High uptime
- - Twin Scythes
- Warrior
- - Combo-based melee DPS, very fast paced.
- - Relies on stacking Edge for finisher
- - High uptime
- - Twin Swords
- Valkyrie
- - Combo-based melee dps, relies on stacking "Runemarks"
- - Extremely powerful finishers
- - High uptime
- - Runeglaive
- Healer
- Mystic
- - Buff utility-based burst healer
- Priest
- - Heal over time Defensive-based healer
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