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- SpawnDef
- {
- VillainMinLevel 14
- VillainMaxLevel 19
- MinTeamSize 1
- MaxTeamSize 8
- Actor
- {
- ActorName M_Council
- Number 1
- Location 1
- MinimumHeroesRequired 1
- MaximumHeroesRequired 8
- Gang 2
- Type eVillain
- Villain Council_Nebula_Elite_Grenade
- VillainGroup Council
- VillainType Minion
- AI_Group 1
- AI_InActive <<Shotgun_Point>>
- AI_Alerted <<Combat>>
- }
- Actor
- {
- ActorName L_Council
- Number 1
- Location 2
- MinimumHeroesRequired 1
- MaximumHeroesRequired 8
- Gang 2
- Type eVillain
- Villain Council_Nebula_Elite_Lieutenant
- VillainGroup Council
- VillainType Lieutenant
- AI_Group 1
- AI_InActive <<Shotgun_Point>>
- AI_Alerted <<Combat>>
- }
- Actor
- {
- ActorName B_Council
- Number 1
- Location 30
- MinimumHeroesRequired 1
- MaximumHeroesRequired 8
- Gang 2
- Type eVillain
- Villain Council_War_Walker
- VillainGroup Council
- VillainType Boss
- AI_Group 1
- AI_InActive <<Wander>>
- AI_Alerted <<Combat>>
- }
- Actor
- {
- ActorName V_5th_1
- Number 1
- Location 40
- MinimumHeroesRequired 1
- MaximumHeroesRequired 8
- Gang 2
- Type eVillain
- Villain 5thColumn_Fog_Elite
- VillainGroup 5thColumn
- VillainType Minion
- AI_Group 1
- AI_InActive <<HandsOnHead_Kneel>>
- AI_Alerted <<FleeToNearestDoor(Timer(5)),Combat(Gang(3))>>
- }
- Actor
- {
- ActorName V_5th_2
- Number 1
- Location 41
- MinimumHeroesRequired 1
- MaximumHeroesRequired 8
- Gang 2
- Type eVillain
- Villain 5thColumn_Fog_Elite_Lieutenant
- VillainGroup 5thColumn
- VillainType Lieutenant
- AI_Group 1
- AI_InActive <<HandsOnHead_Kneel>>
- AI_Alerted <<FleeToNearestDoor(Timer(5)),Combat(Gang(3))>>
- }
- Actor
- {
- ActorName V_5th_3
- Number 1
- Location 42
- MinimumHeroesRequired 1
- MaximumHeroesRequired 8
- Gang 2
- Type eVillain
- Villain 5thColumn_Fog_Elite
- VillainGroup 5thColumn
- VillainType Minion
- AI_Group 1
- AI_InActive <<HandsOnHead_Kneel>>
- AI_Alerted <<FleeToNearestDoor(Timer(5)),Combat(Gang(3))>>
- }
- }
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