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Nov 19th, 2018
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  1. SpawnDef
  2. {
  3. VillainMinLevel 14
  4. VillainMaxLevel 19
  5. MinTeamSize 1
  6. MaxTeamSize 8
  7.  
  8. Actor
  9. {
  10. ActorName M_Council
  11. Number 1
  12. Location 1
  13. MinimumHeroesRequired 1
  14. MaximumHeroesRequired 8
  15. Gang 2
  16. Type eVillain
  17. Villain Council_Nebula_Elite_Grenade
  18. VillainGroup Council
  19. VillainType Minion
  20. AI_Group 1
  21. AI_InActive <<Shotgun_Point>>
  22. AI_Alerted <<Combat>>
  23. }
  24. Actor
  25. {
  26. ActorName L_Council
  27. Number 1
  28. Location 2
  29. MinimumHeroesRequired 1
  30. MaximumHeroesRequired 8
  31. Gang 2
  32. Type eVillain
  33. Villain Council_Nebula_Elite_Lieutenant
  34. VillainGroup Council
  35. VillainType Lieutenant
  36. AI_Group 1
  37. AI_InActive <<Shotgun_Point>>
  38. AI_Alerted <<Combat>>
  39. }
  40. Actor
  41. {
  42. ActorName B_Council
  43. Number 1
  44. Location 30
  45. MinimumHeroesRequired 1
  46. MaximumHeroesRequired 8
  47. Gang 2
  48. Type eVillain
  49. Villain Council_War_Walker
  50. VillainGroup Council
  51. VillainType Boss
  52. AI_Group 1
  53. AI_InActive <<Wander>>
  54. AI_Alerted <<Combat>>
  55. }
  56. Actor
  57. {
  58. ActorName V_5th_1
  59. Number 1
  60. Location 40
  61. MinimumHeroesRequired 1
  62. MaximumHeroesRequired 8
  63. Gang 2
  64. Type eVillain
  65. Villain 5thColumn_Fog_Elite
  66. VillainGroup 5thColumn
  67. VillainType Minion
  68. AI_Group 1
  69. AI_InActive <<HandsOnHead_Kneel>>
  70. AI_Alerted <<FleeToNearestDoor(Timer(5)),Combat(Gang(3))>>
  71. }
  72. Actor
  73. {
  74. ActorName V_5th_2
  75. Number 1
  76. Location 41
  77. MinimumHeroesRequired 1
  78. MaximumHeroesRequired 8
  79. Gang 2
  80. Type eVillain
  81. Villain 5thColumn_Fog_Elite_Lieutenant
  82. VillainGroup 5thColumn
  83. VillainType Lieutenant
  84. AI_Group 1
  85. AI_InActive <<HandsOnHead_Kneel>>
  86. AI_Alerted <<FleeToNearestDoor(Timer(5)),Combat(Gang(3))>>
  87. }
  88. Actor
  89. {
  90. ActorName V_5th_3
  91. Number 1
  92. Location 42
  93. MinimumHeroesRequired 1
  94. MaximumHeroesRequired 8
  95. Gang 2
  96. Type eVillain
  97. Villain 5thColumn_Fog_Elite
  98. VillainGroup 5thColumn
  99. VillainType Minion
  100. AI_Group 1
  101. AI_InActive <<HandsOnHead_Kneel>>
  102. AI_Alerted <<FleeToNearestDoor(Timer(5)),Combat(Gang(3))>>
  103. }
  104. }
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