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- if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
- local Player,game,owner = owner,game
- local RealPlayer = Player
- do
- print("FE Compatibility code V2 by Mokiros")
- local RealPlayer = RealPlayer
- script.Parent = RealPlayer.Character
- --Fake event to make stuff like Mouse.KeyDown work
- local Disconnect_Function = function(this)
- this[1].Functions[this[2]] = nil
- end
- local Disconnect_Metatable = {__index={disconnect=Disconnect_Function,Disconnect=Disconnect_Function}}
- local FakeEvent_Metatable = {__index={
- Connect = function(this,f)
- local i = tostring(math.random(0,10000))
- while this.Functions[i] do
- i = tostring(math.random(0,10000))
- end
- this.Functions[i] = f
- return setmetatable({this,i},Disconnect_Metatable)
- end
- }}
- FakeEvent_Metatable.__index.connect = FakeEvent_Metatable.__index.Connect
- local function fakeEvent()
- return setmetatable({Functions={}},FakeEvent_Metatable)
- end
- --Creating fake input objects with fake variables
- local FakeMouse = {Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent(),Button2Up=fakeEvent(),Button2Down=fakeEvent()}
- FakeMouse.keyUp = FakeMouse.KeyUp
- FakeMouse.keyDown = FakeMouse.KeyDown
- local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
- local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
- CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
- end}
- --Merged 2 functions into one by checking amount of arguments
- CAS.UnbindAction = CAS.BindAction
- --This function will trigger the events that have been :Connect()'ed
- local function TriggerEvent(self,ev,...)
- for _,f in pairs(self[ev].Functions) do
- f(...)
- end
- end
- FakeMouse.TriggerEvent = TriggerEvent
- UIS.TriggerEvent = TriggerEvent
- --Client communication
- local Event = Instance.new("RemoteEvent")
- Event.Name = "UserInput_Event"
- Event.OnServerEvent:Connect(function(plr,io)
- if plr~=RealPlayer then return end
- FakeMouse.Target = io.Target
- FakeMouse.Hit = io.Hit
- if not io.isMouse then
- local b = io.UserInputState == Enum.UserInputState.Begin
- if io.UserInputType == Enum.UserInputType.MouseButton1 then
- return FakeMouse:TriggerEvent(b and "Button1Down" or "Button1Up")
- end
- if io.UserInputType == Enum.UserInputType.MouseButton2 then
- return FakeMouse:TriggerEvent(b and "Button2Down" or "Button2Up")
- end
- for _,t in pairs(CAS.Actions) do
- for _,k in pairs(t.Keys) do
- if k==io.KeyCode then
- t.Function(t.Name,io.UserInputState,io)
- end
- end
- end
- FakeMouse:TriggerEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
- UIS:TriggerEvent(b and "InputBegan" or "InputEnded",io,false)
- end
- end)
- Event.Parent = NLS([==[local Event = script:WaitForChild("UserInput_Event")
- local Mouse = owner:GetMouse()
- local UIS = game:GetService("UserInputService")
- local input = function(io,RobloxHandled)
- if RobloxHandled then return end
- --Since InputObject is a client-side instance, we create and pass table instead
- Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
- end
- UIS.InputBegan:Connect(input)
- UIS.InputEnded:Connect(input)
- local h,t
- --Give the server mouse data every second frame, but only if the values changed
- --If player is not moving their mouse, client won't fire events
- local HB = game:GetService("RunService").Heartbeat
- while true do
- if h~=Mouse.Hit or t~=Mouse.Target then
- h,t=Mouse.Hit,Mouse.Target
- Event:FireServer({isMouse=true,Target=t,Hit=h})
- end
- --Wait 2 frames
- for i=1,2 do
- HB:Wait()
- end
- end]==],script)
- ----Sandboxed game object that allows the usage of client-side methods and services
- --Real game object
- local RealGame = game
- --Metatable for fake service
- local FakeService_Metatable = {
- __index = function(self,k)
- local s = rawget(self,"_RealService")
- if s then
- return typeof(s[k])=="function"
- and function(_,...)return s[k](s,...)end or s[k]
- end
- end,
- __newindex = function(self,k,v)
- local s = rawget(self,"_RealService")
- if s then s[k]=v end
- end
- }
- local function FakeService(t,RealService)
- t._RealService = typeof(RealService)=="string" and RealGame:GetService(RealService) or RealService
- return setmetatable(t,FakeService_Metatable)
- end
- --Fake game object
- local FakeGame = {
- GetService = function(self,s)
- return rawget(self,s) or RealGame:GetService(s)
- end,
- Players = FakeService({
- LocalPlayer = FakeService({GetMouse=function(self)return FakeMouse end},Player)
- },"Players"),
- UserInputService = FakeService(UIS,"UserInputService"),
- ContextActionService = FakeService(CAS,"ContextActionService"),
- RunService = FakeService({
- _btrs = {},
- RenderStepped = RealGame:GetService("RunService").Heartbeat,
- BindToRenderStep = function(self,name,_,fun)
- self._btrs[name] = self.Heartbeat:Connect(fun)
- end,
- UnbindFromRenderStep = function(self,name)
- self._btrs[name]:Disconnect()
- end,
- },"RunService")
- }
- rawset(FakeGame.Players,"localPlayer",FakeGame.Players.LocalPlayer)
- FakeGame.service = FakeGame.GetService
- FakeService(FakeGame,game)
- --Changing owner to fake player object to support owner:GetMouse()
- game,owner = FakeGame,FakeGame.Players.LocalPlayer
- end
- --// Made by Cronizte
- --// Give credits :P
- local faces = {Enum.NormalId.Back,Enum.NormalId.Right,Enum.NormalId.Left,Enum.NormalId.Top,Enum.NormalId.Bottom,Enum.NormalId.Front}
- plr = game:service'Players'.LocalPlayer
- mouse = plr:GetMouse()
- char = plr.Character
- root = char.HumanoidRootPart
- part = root
- head = char.Head
- torso = ""
- sling = false
- if char:FindFirstChild('Torso') then
- torso = char.Torso
- elseif char:FindFirstChild('UpperTorso') then
- torso = char.UpperTorso
- end
- lshold = torso["Left Shoulder"]
- rshold = torso["Right Shoulder"]
- char["Right Arm"].BrickColor = BrickColor.new('Crimson')
- char["Left Arm"].BrickColor = BrickColor.new('Crimson')
- neck = torso.Neck
- lhip = torso["Left Hip"]
- rhip = torso["Right Hip"]
- vector = char.Head.CFrame * CFrame.new(2,1.5,0)
- lscf = lshold.C0
- lclickt = false
- mouseh = ""
- lclick = false
- color3 = BrickColor.new('Really black')
- rscf = rshold.C0
- local time = 10
- bv = Instance.new('BodyVelocity', workspace)
- bv.velocity = mouse.Hit.lookVector * 0
- bodyv = bv
- sels = torso
- zcam = false
- ncf = neck.C0
- drone = false
- scripttest = "false"
- asd = ""
- asd2 = ""
- dro = ""
- rclick = false
- sounds = false
- red = "Bright red"
- lhcf = lhip.C0
- unmasked = false
- insta = false
- rhcf = rhip.C0
- freefly = false
- rad = math.rad
- hear = false
- fhead = ""
- random = math.random
- sou = false
- sin = math.sin
- black = false
- cos = math.cos
- speed = 200
- mspeed = 200
- nspeed = 200
- cframe = CFrame.new(2,1.5,0)
- cooldown = true
- floor = math.floor
- mousep = ""
- text = "Current Health: "..char.Humanoid.Health
- lsho = lshold.C0
- rsho = rshold.C0
- lle = lhip.C0
- rle = rhip.C0
- loc = false
- color = "Cool yellow"
- color2 = "Crimson"
- leye = ""
- reye = ""
- lfeye = ""
- rfeye = ""
- --spiderman--
- --pack('LeftArm',151353346,151353416)
- --pack('RightArm',151353346,151353456)
- --pack('LeftLeg',151353346,151353958)
- --pack('RightLeg',151353346,151353479)
- --pack('Torso',151353346,151353393)
- --boy--
- --pack('LeftArm',0,279174949)
- --pack('RightArm',0,279174886)
- --pack('LeftLeg',0,319336109)
- --pack('RightLeg',0,319336155)
- --pack('Torso',0,376169183)
- s1 = Instance.new("Sound", char["Left Arm"])
- s1.Volume = 5
- s1.SoundId = "rbxassetid://576652617"
- s1.PlayOnRemove = false
- s1.Looped = false
- s2 = Instance.new('Sound', plr.PlayerGui)
- s2.Volume = 5
- s2.Looped = false
- s2.SoundId = "rbxassetid://866613992"
- s3 = Instance.new('Sound', char.Head)
- s3.Volume = 5
- s3.Looped = true
- s3.SoundId = "rbxassetid://904569721"
- s4 = Instance.new('Sound', plr.PlayerGui)
- s4.Volume = 2.5
- s4.Looped = false
- s4.SoundId = "rbxassetid://576613547"
- s5 = Instance.new('Sound', plr.PlayerGui)
- s5.Volume = 10
- s5.Looped = true
- s5.SoundId = "rbxassetid://227682498"
- s6 = Instance.new('Sound', plr.PlayerGui)
- s6.Volume = 3
- s6.Looped = false
- s6.SoundId = "rbxassetid://145486927"
- s7 = Instance.new('Sound', char.Head)
- s7.Volume = 3
- s7.Looped = false
- s7.SoundId = "rbxassetid://873073853"
- s8 = Instance.new('Sound', char.Head)
- s8.Volume = 3
- s8.Looped = false
- s8.SoundId = "rbxassetid://898385136"
- s9 = Instance.new('Sound', char.Head)
- s9.Volume = 7
- s9.Looped = false
- s9.SoundId = "rbxassetid://144699494"
- s10 = Instance.new('Sound', char.Head)
- s10.Volume = 5
- s10.Looped = false
- s10.SoundId = "rbxassetid://967512062"
- g1 = Instance.new("ScreenGui", plr.PlayerGui)
- fr = Instance.new("Frame", g1)
- fr.BackgroundColor3 = Color3.new(1, 1, 1)
- fr.BackgroundTransparency = 1
- fr.BorderColor3 = Color3.new(0.105882, 0.164706, 0.207843)
- fr.Position = UDim2.new(0.706, 0,0.35, 0)
- fr.Visible = true
- fr.Size = UDim2.new(0, 252, 0, 257)
- fr.Name = 'Identity'
- il = Instance.new("ImageLabel", fr)
- il.BackgroundTransparency = 1
- il.BorderSizePixel = 0
- il.BackgroundColor3 = Color3.new(1, 1, 1)
- il.BorderColor3 = Color3.new(0.105882, 0.164706, 0.207843)
- il.Position = UDim2.new(0.27380952239037, 0, 0.050583656877279, 0)
- il.Size = UDim2.new(0, 114, 0, 104)
- il.Image = "rbxassetid://924320031"
- t1 = Instance.new("TextLabel", fr)
- t1.BackgroundColor3 = Color3.new(1, 1, 1)
- t1.BackgroundTransparency = 1
- t1.BorderColor3 = Color3.new(0.105882, 0.164706, 0.207843)
- t1.Name = "Info1"
- t1.Position = UDim2.new(0.1031746044755, 0, 0.48638132214546, 0)
- t1.Size = UDim2.new(0, 200, 0, 50)
- t1.Text = "Label1"
- t1.TextScaled = true
- t1.TextWrapped = true
- t1.TextColor3 = Color3.new(0, 0, 0)
- t1.Font = Enum.Font.SourceSansBold
- t1.FontSize = Enum.FontSize.Size18
- t2 = Instance.new("TextLabel", fr)
- t2.BackgroundColor3 = Color3.new(1, 1, 1)
- t2.BackgroundTransparency = 1
- t2.BorderColor3 = Color3.new(0.105882, 0.164706, 0.207843)
- t2.Name = "Info2"
- t2.Position = UDim2.new(0.1031746044755, 0, 0.70428013801575, 0)
- t2.Size = UDim2.new(0, 200, 0, 50)
- t2.Text = "Label2"
- t2.TextWrapped = true
- t2.TextScaled = true
- t2.TextColor3 = Color3.new(0, 0, 0)
- t2.Font = Enum.Font.SourceSansBold
- t2.FontSize = Enum.FontSize.Size28
- t3 = Instance.new("TextLabel", fr)
- t3.BackgroundColor3 = Color3.new(1, 1, 1)
- t3.BackgroundTransparency = 1
- t3.BorderColor3 = Color3.new(0.105882, 0.164706, 0.207843)
- t3.Name = "Info2"
- t3.Position = UDim2.new(0.103, 0,0.93, 0)
- t3.Size = UDim2.new(0, 200, 0, 50)
- t3.Text = "Label2"
- t3.TextWrapped = true
- t3.TextScaled = true
- t3.TextColor3 = Color3.new(0, 0, 0)
- t3.Font = Enum.Font.SourceSansBold
- t3.FontSize = Enum.FontSize.Size28
- t4 = Instance.new("TextLabel", fr)
- t4.BackgroundColor3 = Color3.new(1, 1, 1)
- t4.BackgroundTransparency = 1
- t4.BorderColor3 = Color3.new(0.105882, 0.164706, 0.207843)
- t4.Name = "Info2"
- t4.Position = UDim2.new(0.103, 0,1.152, 0)
- t4.Size = UDim2.new(0, 200, 0, 50)
- t4.Text = "Label2"
- t4.TextWrapped = true
- t4.TextColor3 = Color3.new(0, 0, 0)
- t4.Font = Enum.Font.SourceSansBold
- t4.FontSize = Enum.FontSize.Size28
- t4.TextScaled = true
- t1.Text = ''
- t2.Text = ''
- t3.Text = ''
- t4.Text = ''
- il.Image = 'rbxassetid://0'
- o1 = Instance.new("ImageLabel", g1)
- o1.BackgroundColor3 = Color3.new(1, 0.333333, 0)
- o1.BackgroundTransparency = 1
- o1.BorderColor3 = Color3.new(0.666667, 0, 0)
- o1.Name = "HelmetGui"
- o1.Position = UDim2.new(0, 0, 0, -1)
- o1.Size = UDim2.new(1, 0, 1, 1)
- o1.ImageColor3 = Color3.new(255,0,0)
- o1.Image = "rbxassetid://272417994"
- o2 = Instance.new("TextLabel", g1)
- o2.BackgroundColor3 = Color3.new(1, 1, 1)
- o2.BackgroundTransparency = 1
- o2.BorderColor3 = Color3.new(0.105882, 0.164706, 0.207843)
- o2.Name = "SystemInput"
- o2.Position = UDim2.new(0.25, 0, 0.25, 0)
- o2.Size = UDim2.new(0.5, -250, 0.5, -250)
- o2.Text = ""
- o2.TextColor3 = Color3.new(1, 0, 0)
- o2.Font = Enum.Font.Code
- o2.FontSize = Enum.FontSize.Size24
- o3 = Instance.new("TextLabel", g1)
- o3.BackgroundColor3 = Color3.new(1, 1, 1)
- o3.BackgroundTransparency = 1
- o3.BorderColor3 = Color3.new(0.105882, 0.164706, 0.207843)
- o3.Name = "PlrInput"
- o3.Position = UDim2.new(0.10, 0, 0.64999997615814, 0)
- o3.Size = UDim2.new(0.5, -250, 0.5, -250)
- o3.Text = "Current Health: "..char.Humanoid.Health
- o3.TextColor3 = Color3.new(1, 0, 0)
- o3.Font = Enum.Font.Code
- o3.FontSize = Enum.FontSize.Size24
- o4 = Instance.new("TextLabel", g1)
- o4.BackgroundColor3 = Color3.new(1, 1, 1)
- o4.BackgroundTransparency = 1
- o4.BorderColor3 = Color3.new(0.105882, 0.164706, 0.207843)
- o4.Name = "PlrInput2"
- o4.Position = UDim2.new(0.10, 0, 0.70, 0)
- o4.Size = UDim2.new(0.5, -250, 0.5, -250)
- o4.Text = "Current Speed: 0"
- o4.TextColor3 = Color3.new(1, 0, 0)
- o4.Font = Enum.Font.Code
- o4.FontSize = Enum.FontSize.Size24
- o6 = Instance.new("TextLabel", g1)
- o6.BackgroundColor3 = Color3.new(1, 1, 1)
- o6.BackgroundTransparency = 1
- o6.BorderColor3 = Color3.new(0.105882, 0.164706, 0.207843)
- o6.Name = "PlrInput3"
- o6.Position = UDim2.new(0.1, 0,0.6, 0)
- o6.Size = UDim2.new(0.5, -250, 0.5, -250)
- o6.Text = "Current Web Speed: "
- o6.TextColor3 = Color3.new(1, 0, 0)
- o6.Font = Enum.Font.Code
- o6.FontSize = Enum.FontSize.Size24
- o7 = Instance.new("TextLabel", g1)
- o7.BackgroundColor3 = Color3.new(1, 1, 1)
- o7.BackgroundTransparency = 1
- o7.BorderColor3 = Color3.new(0.105882, 0.164706, 0.207843)
- o7.Name = "PlrInput4"
- o7.Position = UDim2.new(0.1, 0,0.55, 0)
- o7.Size = UDim2.new(0.5, -250, 0.5, -250)
- o7.Text = "Current Time: "
- o7.TextColor3 = Color3.new(1, 0, 0)
- o7.Font = Enum.Font.Code
- o7.FontSize = Enum.FontSize.Size24
- o8 = Instance.new("TextLabel", g1)
- o8.BackgroundColor3 = Color3.new(1, 1, 1)
- o8.BackgroundTransparency = 1
- o8.BorderColor3 = Color3.new(0.105882, 0.164706, 0.207843)
- o8.Name = "PlrInput5"
- o8.Position = UDim2.new(0.1, 0,0.5, 0)
- o8.Size = UDim2.new(0.5, -250, 0.5, -250)
- o8.Text = "Current Sounds: "
- o8.TextColor3 = Color3.new(1, 0, 0)
- o8.Font = Enum.Font.Code
- o8.FontSize = Enum.FontSize.Size24
- o9 = Instance.new("TextLabel", g1)
- o9.BackgroundColor3 = Color3.new(1, 1, 1)
- o9.BackgroundTransparency = 1
- o9.BorderColor3 = Color3.new(0.105882, 0.164706, 0.207843)
- o9.Name = "PlrInput6"
- o9.Position = UDim2.new(0.1, 0,0.45, 0)
- o9.Size = UDim2.new(0.5, -250, 0.5, -250)
- o9.Text = "Current Parts: "
- o9.TextColor3 = Color3.new(1, 0, 0)
- o9.Font = Enum.Font.Code
- o9.FontSize = Enum.FontSize.Size24
- o5 = Instance.new("ImageLabel", g1)
- o5.BackgroundColor3 = Color3.new(1, 0.333333, 0)
- o5.BackgroundTransparency = 1
- o5.BorderColor3 = Color3.new(0.666667, 0, 0)
- o5.ImageColor3 = Color3.new(175, 175, 175)
- o5.Name = "SpideySense"
- o5.ImageTransparency = 1
- o5.Position = UDim2.new(0, 0, 0, -1)
- o5.Size = UDim2.new(1, 0, 1, 1)
- o5.ImageColor3 = Color3.new(0,0,0)
- o5.Image = "rbxassetid://951687333"
- function tw(string)
- local String = string
- local Length = string.len(String)
- for i=1,Length do
- wait(.05)
- s6:Play()
- o2.Text = string.sub(String,1,i)
- end
- end
- function zoomi()
- s2.Volume = 5
- s2:Play()
- for i = 1,35 do
- wait()
- s2.Volume = s2.Volume - 0.15
- workspace.CurrentCamera.FieldOfView = workspace.CurrentCamera.FieldOfView - 1
- end
- end
- function st()
- for i = 1,44 do
- wait()
- s3.Volume = s3.Volume - 0.1
- end
- end
- function ss()
- for i = 1,44 do
- wait()
- s3.Volume = s3.Volume + 0.1
- end
- end
- function unlocate()
- for _, players in pairs(game:service'Players':players()) do
- if players.Character then
- if players.Character:FindFirstChild('HumanoidRootPart') then
- if players.Character.HumanoidRootPart:FindFirstChild('track') then
- players.Character.HumanoidRootPart.track:Destroy()
- end
- end
- end
- end
- end
- function zoomo()
- s2.Volume = 5
- s2:Play()
- for i = 1,35 do
- wait()
- s2.Volume = s2.Volume - 0.15
- workspace.CurrentCamera.FieldOfView = workspace.CurrentCamera.FieldOfView + 1
- end
- end
- function colorlerp(a,b)
- local start = Vector3.new(a);
- local en = b;
- for alpha = 0, 1, 0.1 do
- local offset = start:Lerp(en, alpha);
- o1.ImageColor3 = Color3.new(offset.X/255, offset.Y/255, offset.Z/255);
- wait();
- end
- end
- function hair()
- local hair = Instance.new("Part", char)
- local hairmesh = Instance.new("SpecialMesh", hair)
- hairmesh.MeshId = "http://www.roblox.com/asset/?id=74879498"
- hairmesh.TextureId = "http://www.roblox.com/asset/?id=74879471"
- hairmesh.Scale = Vector3.new(1.025, 1, 1.075)
- hair.Transparency = 0
- hair.CanCollide = false
- hair.Name = "plrhair"
- hair.Anchored = false
- local weld = Instance.new("Weld", char)
- weld.Part0 = hair
- weld.Part1 = char.Head
- weld.C1 = CFrame.new(0,.47,0)
- end
- function uhair()
- for _, a in pairs(char:children()) do
- if a:IsA('Part') and a.Name == "plrhair" then
- a:Destroy()
- end
- end
- end
- function seyes(cooldown)
- local rand3 = math.random(1,3)
- if rand3 == 1 then
- for i = 0,1 do
- wait(.05)
- leye.Scale = leye.Scale - Vector3.new(0,0.035,0)
- end
- wait(cooldown)
- for i = 0,1 do
- wait(.05)
- leye.Scale = leye.Scale + Vector3.new(0,0.035,0)
- end
- end
- if rand3 == 2 then
- for i = 0,1 do
- wait(.05)
- reye.Scale = reye.Scale - Vector3.new(0,0.035,0)
- end
- wait(cooldown)
- for i = 0,1 do
- wait(.05)
- reye.Scale = reye.Scale + Vector3.new(0,0.035,0)
- end
- end
- if rand3 == 3 then
- for i = 0,1 do
- wait(.05)
- reye.Scale = reye.Scale - Vector3.new(0,0.035,0)
- leye.Scale = leye.Scale - Vector3.new(0,0.035,0)
- end
- wait(cooldown)
- for i = 0,1 do
- wait(.05)
- reye.Scale = reye.Scale + Vector3.new(0,0.035,0)
- leye.Scale = leye.Scale + Vector3.new(0,0.035,0)
- end
- end
- end
- function headu()
- for i=0,1,0.15 do
- wait()
- neck.C0 = neck.C0:lerp(neck.C0*CFrame.Angles(rad(-10),rad(0),rad(0)),i)
- end
- seyes(.5)
- wait(.4)
- for i=0,1,0.2 do
- wait()
- neck.C0 = neck.C0:lerp(ncf,i)
- end
- end
- function headl()
- local rand2 = math.random(1,2)
- if rand2 == 1 then
- for i=0,1,0.1 do
- neck.C0 = neck.C0:lerp(neck.C0*CFrame.Angles(rad(0),rad(0),rad(-6)),i)
- wait()
- end
- wait(.4)
- for i=0,1,0.1 do
- neck.C0 = neck.C0:lerp(ncf,i)
- wait()
- end
- end
- if rand2 == 2 then
- for i=0,1,0.1 do
- neck.C0 = neck.C0:lerp(neck.C0*CFrame.Angles(rad(0),rad(0),rad(6)),i)
- wait()
- end
- wait(.4)
- for i=0,1,0.1 do
- neck.C0 = neck.C0:lerp(ncf,i)
- wait()
- end
- end
- end
- function child(a,b)
- for _, a in pairs(a:children()) do
- if a:IsA(b) then
- a:Destroy()
- end
- end
- end
- function circ()
- torso.Anchored = true
- local circle = Instance.new('Part', char)
- circle.Anchored = true
- circle.BrickColor = BrickColor.new('Really black')
- circle.CanCollide = false
- circle.BottomSurface = 0
- circle.TopSurface = 0
- circle.Material = "Neon"
- circle.Size = Vector3.new(0,0,0)
- circle.CFrame = torso.CFrame
- circle.Shape = "Ball"
- for i = 1,25 do
- wait()
- circle.Size = circle.Size + Vector3.new(0.8,0.8,0.8)
- circle.CFrame = torso.CFrame
- circle.Transparency = circle.Transparency + 0.05
- end
- circle:Destroy()
- end
- function circ2()
- local circle = Instance.new('Part', char)
- circle.CFrame = torso.CFrame
- circle.Anchored = true
- circle.BottomSurface = 0
- circle.TopSurface = 0
- circle.Material = "Neon"
- circle.BrickColor = BrickColor.new('Really black')
- circle.CanCollide = false
- circle.Size = Vector3.new(19.25,19.25,19.25)
- circle.Shape = "Ball"
- s9:Play()
- for i = 1,25 do
- wait()
- circle.Size = circle.Size - Vector3.new(2,2,2)
- circle.CFrame = torso.CFrame
- circle.Transparency = circle.Transparency + 0.01
- end
- circle:Destroy()
- end
- function revcir()
- torso.Anchored = true
- local circle = Instance.new('Part', char)
- circle.Anchored = true
- circle.BrickColor = BrickColor.new('Bright red')
- circle.CanCollide = false
- circle.BottomSurface = 0
- circle.TopSurface = 0
- circle.Material = "Neon"
- circle.Size = Vector3.new(19.25,19.25,19.25)
- circle.CFrame = torso.CFrame
- circle.Shape = "Ball"
- for i = 1,25 do
- wait()
- circle.Size = circle.Size - Vector3.new(2,2,2)
- circle.CFrame = torso.CFrame
- circle.Transparency = circle.Transparency + 0.05
- end
- circle:Destroy()
- end
- function revcir2()
- local circle = Instance.new('Part', char)
- circle.Anchored = true
- circle.BrickColor = BrickColor.new('Bright red')
- circle.CanCollide = false
- circle.BottomSurface = 0
- circle.TopSurface = 0
- circle.Material = "Neon"
- circle.Size = Vector3.new(0,0,0)
- circle.CFrame = torso.CFrame
- circle.Shape = "Ball"
- s9:Play()
- for i = 1,100 do
- wait()
- circle.Size = circle.Size + Vector3.new(2,2,2)
- circle.CFrame = torso.CFrame
- circle.Transparency = circle.Transparency + 0.01
- end
- circle:Destroy()
- end
- function transform()
- circ()
- circ()
- circ()
- fhead.Parent.BrickColor = BrickColor.new('Really black')
- child(char,'CharacterMesh')
- shirt = Instance.new('Shirt', char)
- shirt.ShirtTemplate = 'http://www.roblox.com/asset/?id=26550810'
- pants = Instance.new('Pants', char)
- pants.PantsTemplate = 'http://www.roblox.com/asset/?id=26550833'
- pack('LeftArm',0,279174949)
- pack('RightArm',0,279174886)
- pack('LeftLeg',0,319336109)
- pack('RightLeg',0,319336155)
- pack('Torso',0,376169183)
- circ2()
- colorlerp(o1.ImageColor3,Vector3.new(0,0,0))
- o2.TextColor3 = Color3.new(0,0,0)
- o3.TextColor3 = Color3.new(0,0,0)
- o4.TextColor3 = Color3.new(0,0,0)
- o6.TextColor3 = Color3.new(0,0,0)
- o7.TextColor3 = Color3.new(0,0,0)
- o8.TextColor3 = Color3.new(0,0,0)
- o9.TextColor3 = Color3.new(0,0,0)
- wait(.1)
- torso.Anchored = false
- end
- function untrans()
- revcir()
- revcir()
- revcir()
- fhead.Parent.BrickColor = BrickColor.new('Bright red')
- child(char,'CharacterMesh')
- pack('LeftArm',151353346,151353416)
- pack('RightArm',151353346,151353456)
- pack('LeftLeg',151353346,151353958)
- pack('RightLeg',151353346,151353479)
- pack('Torso',151353346,151353393)
- colorlerp(o1.ImageColor3,Vector3.new(255,0,0))
- o2.TextColor3 = Color3.new(1,0,0)
- o3.TextColor3 = Color3.new(1,0,0)
- o4.TextColor3 = Color3.new(1,0,0)
- o6.TextColor3 = Color3.new(1,0,0)
- o7.TextColor3 = Color3.new(1,0,0)
- o8.TextColor3 = Color3.new(1,0,0)
- o9.TextColor3 = Color3.new(1,0,0)
- revcir2()
- torso.Anchored = false
- end
- function eye(w1,w2,w3,w4)
- local eye1 = Instance.new("Part")
- eye1.Anchored = false
- eye1.Parent = char.Head
- eye1.TopSurface = 0
- eye1.BrickColor = BrickColor.new("Black")
- eye1.BottomSurface = 0
- local eye1m = Instance.new("SpecialMesh", eye1)
- eye1m.MeshType = Enum.MeshType.Sphere
- eye1m.Scale = Vector3.new(0.08,0.22,0.03)
- local weld = Instance.new("Weld", char.Head)
- weld.Part0 = eye1
- weld.Part1 = char.Head
- weld.C1 = CFrame.new(w1,w2,w3)
- local eye1 = Instance.new("Part")
- eye1.Anchored = false
- eye1.Parent = char.Head
- eye1.TopSurface = 0
- eye1.Material = "Neon"
- eye1.BrickColor = BrickColor.new("Pearl")
- eye1.BottomSurface = 0
- local eye1m = Instance.new("SpecialMesh", eye1)
- eye1m.MeshType = Enum.MeshType.Sphere
- eye1m.Scale = Vector3.new(0.045,0.12,0.05)
- local weld = Instance.new("Weld", char.Head)
- weld.Part0 = eye1
- weld.Part1 = char.Head
- weld.C1 = CFrame.new(w4,w2,w3)
- end
- function pack(body,tex,mesh)
- local package = Instance.new('CharacterMesh', char)
- package.OverlayTextureId = tex
- package.MeshId = mesh
- package.BodyPart = body
- end
- function blink()
- for i = 0,1 do
- wait(.05)
- leye.Scale = leye.Scale - Vector3.new(0,0.05,0)
- reye.Scale = reye.Scale - Vector3.new(0,0.05,0)
- end
- wait(.05)
- for i = 0,1 do
- wait(.05)
- leye.Scale = leye.Scale + Vector3.new(0,0.05,0)
- reye.Scale = reye.Scale + Vector3.new(0,0.05,0)
- end
- end
- function insk()
- tw('Activating instant kill mode...')
- local start = reye.Parent.Color
- local End = Color3.new(1,0,0)
- for i = 0,1,0.05 do
- wait()
- local color = start:lerp(End,i)
- reye.Parent.BrickColor = BrickColor.new(color)
- leye.Parent.BrickColor = BrickColor.new(color)
- end
- blink()
- end
- function umask()
- hair()
- for i = 0,1 do
- wait()
- fhead.Scale = fhead.Scale - Vector3.new(0,0.1,0)
- end
- wait(.05)
- fhead.Parent.Transparency = 1
- rfeye.Transparency = 1
- lfeye.Transparency = 1
- reye.Parent.Transparency = 1
- leye.Parent.Transparency = 1
- for i = 1,15 do
- wait()
- o1.ImageTransparency = o1.ImageTransparency + 0.1
- for _, a in pairs(g1:children()) do
- if a:IsA('TextLabel') then
- a.TextTransparency = a.TextTransparency + 0.1
- a.TextStrokeTransparency = a.TextStrokeTransparency + 0.1
- end
- end
- end
- end
- function omask()
- uhair()
- for i = 0,1 do
- wait()
- fhead.Scale = fhead.Scale + Vector3.new(0,0.1,0)
- end
- wait(.05)
- fhead.Parent.Transparency = 0
- rfeye.Transparency = 0
- lfeye.Transparency = 0
- reye.Parent.Transparency = 0
- leye.Parent.Transparency = 0
- for i = 1,15 do
- wait()
- o1.ImageTransparency = o1.ImageTransparency - 0.1
- for _, a in pairs(g1:children()) do
- if a:IsA('TextLabel') then
- a.TextTransparency = a.TextTransparency - 0.1
- a.TextStrokeTransparency = a.TextStrokeTransparency - 0.1
- end
- end
- end
- end
- function bl(player)
- blood.Parent = player.HumanoidRootPart
- blood.Enabled = true
- player:BreakJoints()
- wait(.5)
- blood.Enabled = false
- wait(.4)
- blood.Parent = nil
- end
- function webmove(player,speed)
- if (insta == false) or (insta == true) then
- time = 10
- player:FindFirstChildOfClass('Humanoid').WalkSpeed = speed
- end
- end
- function udr()
- for _, a in pairs(char:children()) do
- if a:IsA('Part') and a.Name == "Drone" then
- a:Destroy()
- end
- end
- end
- function dr()
- local p1 = Instance.new("Part", char)
- dro = p1
- p1.BrickColor = BrickColor.new("Medium stone grey")
- p1.Name = "Drone"
- p1.CFrame = CFrame.new(-0.785019994, 0.0750000775, -45.8349953, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- p1.CanCollide = false
- p1.Anchored = true
- p1.CFrame = char.Head.CFrame
- p1.Size = Vector3.new(0.490001351, 0.150000155, 0.61000073)
- local b1 = Instance.new("SpecialMesh", p1)
- b1.MeshId = "rbxassetid://485451987"
- b1.TextureId = ""
- b1.MeshType = Enum.MeshType.FileMesh
- b1.Name = "Mesh"
- b1.Scale = Vector3.new(0.109999999, 0.109999999, 0.109999999)
- local d1 = Instance.new("Decal", p1)
- d1.Texture = "http://www.roblox.com/asset/?id=668022037"
- d1.Face = Enum.NormalId.Front
- end
- function uinsk()
- local start = reye.Parent.Color
- local End = color
- for i = 0,1,0.05 do
- wait()
- local color = start:lerp(End,i)
- reye.Parent.BrickColor = BrickColor.new(color)
- leye.Parent.BrickColor = BrickColor.new(color)
- end
- blink()
- end
- function mous(a,b)
- local target = game:service'Players'[a]
- local target2 = b
- local Player = target
- local characterImageFormat='http://www.roblox.com/Thumbs/Avatar.ashx?x=352&y=352&format=png&userid=%d';
- il.Image = characterImageFormat:format(Player.userId);
- t1.Text = 'Username: '..target2.Name
- t2.Text = 'Days Old: '..target.AccountAge
- t3.Text = 'User Id: '..target.UserId
- end
- --// Character
- char.Humanoid.WalkSpeed = 45
- char.Humanoid.JumpPower = 100
- for _, body in pairs(char:children()) do
- if body:IsA('BasePart') then
- body.BrickColor = BrickColor.new('Cool yellow')
- end
- end
- local fakehead = Instance.new('Part', char)
- fakehead.Name = "FHead"
- fakehead.BrickColor = BrickColor.new('Crimson')
- fakehead.Color = Color3.new(75, 0, 0)
- fakehead.Size = char.Head.Size
- fakehead.CanCollide = false
- fakehead.Anchored = false
- hmesh = Instance.new('SpecialMesh', fakehead)
- hmesh.Scale = Vector3.new(1.26, 1.26, 1.26)
- hmesh.MeshType = "Head"
- Weld = Instance.new("Weld",game.Players.LocalPlayer.Character)
- Weld.Part0 = char.Head
- Weld.Part1 = fakehead
- Weld.C1 = CFrame.new(0, 0, 0)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
- fhead = hmesh
- local eye1 = Instance.new("Part")
- eye1.Anchored = false
- eye1.Parent = char.Head
- eye1.TopSurface = 0
- eye1.CanCollide = false
- eye1.BrickColor = BrickColor.new("Black")
- eye1.BottomSurface = 0
- lfeye = eye1
- local eye1m = Instance.new("SpecialMesh", eye1)
- eye1m.MeshType = Enum.MeshType.Sphere
- eye1m.Scale = Vector3.new(0.08,0.22,0.03)
- local weld = Instance.new("Weld", char.Head)
- weld.Part0 = eye1
- weld.Part1 = char.Head
- weld.C1 = CFrame.new(-.17,.14,-.57)
- local eye2 = Instance.new("Part")
- eye2.Anchored = false
- eye2.Parent = char.Head
- eye2.TopSurface = 0
- eye2.CanCollide = false
- eye2.Material = 'Neon'
- eye2.BrickColor = BrickColor.new("Pearl")
- eye2.BottomSurface = 0
- local eye2m = Instance.new("SpecialMesh", eye2)
- eye2m.MeshType = Enum.MeshType.Sphere
- eye2m.Scale = Vector3.new(0.04,0.12,0.05)
- local weld = Instance.new("Weld", char.Head)
- weld.Part0 = eye2
- weld.Part1 = char.Head
- weld.C1 = CFrame.new(-.2,.14,-.57)
- reye = eye2m
- local eye1 = Instance.new("Part")
- eye1.Anchored = false
- eye1.Parent = char.Head
- eye1.TopSurface = 0
- eye1.CanCollide = false
- eye1.BrickColor = BrickColor.new("Black")
- eye1.BottomSurface = 0
- rfeye = eye1
- local eye1m = Instance.new("SpecialMesh", eye1)
- eye1m.MeshType = Enum.MeshType.Sphere
- eye1m.Scale = Vector3.new(0.08,0.22,0.03)
- local weld = Instance.new("Weld", char.Head)
- weld.Part0 = eye1
- weld.Part1 = char.Head
- weld.C1 = CFrame.new(.17,.14,-.57)
- local eye1 = Instance.new("Part")
- eye1.Anchored = false
- eye1.Parent = char.Head
- eye1.TopSurface = 0
- eye1.CanCollide = false
- eye1.Material = 'Neon'
- eye1.BrickColor = BrickColor.new("Pearl")
- eye1.BottomSurface = 0
- local eye1m = Instance.new("SpecialMesh", eye1)
- eye1m.MeshType = Enum.MeshType.Sphere
- eye1m.Scale = Vector3.new(0.04,0.12,0.05)
- local weld = Instance.new("Weld", char.Head)
- weld.Part0 = eye1
- weld.Part1 = char.Head
- weld.C1 = CFrame.new(.2,.14,-.57)
- leye = eye1m
- color = eye1.Color
- for _, a in pairs(char:children()) do
- if a:IsA('Pants') or a:IsA('Shirt') or a:IsA('ShirtGraphic') then
- a:Destroy()
- end
- end
- child(char,'Accessory')
- child(char,'CharacterMesh')
- pack('LeftArm',151353346,151353416)
- pack('RightArm',151353346,151353456)
- pack('LeftLeg',151353346,151353958)
- pack('RightLeg',151353346,151353479)
- pack('Torso',151353346,151353393)
- char.Head.face.Texture = "rbxassetid://10747810"
- --// Key function
- mouse.KeyDown:connect(function(key)
- if key == "c" and cooldown then
- if (hear == false) then
- hear = true
- elseif (hear == true) then
- hear = false
- end
- end
- if key == "g" and cooldown then
- cooldown = false
- if (unmasked == true) then
- unmasked = false
- s7:Play()
- omask()
- elseif (unmasked == false) then
- unmasked = true
- s8:Play()
- umask()
- end
- wait(.1)
- cooldown = true
- end
- if key == "t" and cooldown then
- cooldown = false
- local web = Instance.new('Part', char)
- web.CanCollide = false
- web.Anchored = false
- web.CanCollide = false
- web.CFrame = char.Torso.CFrame * CFrame.Angles(rad(0),rad(90),rad(180))
- web.Position = torso.Position + torso.CFrame.lookVector * 1
- web.Size = Vector3.new(0.09, 5.13, 5.55)
- web.Transparency = 1
- local dec = Instance.new('Decal', web)
- dec.Texture = "http://www.roblox.com/asset/?id=148633485"
- dec.Face = "Left"
- local dec2 = dec:Clone()
- dec2.Parent = web
- dec2.Face = "Right"
- local dec3 = dec:Clone()
- dec3.Parent = web
- dec3.Face = "Top"
- local dec4 = dec:Clone()
- dec4.Parent = web
- dec4.Face = "Back"
- local dec5 = dec:Clone()
- dec5.Parent = web
- dec5.Face = "Bottom"
- local dec6 = dec:Clone()
- dec6.Parent = web
- dec6.Face = "Front"
- local bv = Instance.new("BodyVelocity")
- bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
- bv.velocity = mouse.Hit.lookVector * 185
- bv.Parent = web
- web.Touched:connect(function(hit)
- if hit.Parent.Name ~= plr.Name and hit.Parent:FindFirstChildOfClass('Humanoid') then
- local speed = hit.Parent:FindFirstChildOfClass('Humanoid').WalkSpeed
- hit.Parent:FindFirstChildOfClass('Humanoid').WalkSpeed = 0
- web:Destroy()
- for _, a in pairs(hit.Parent:children()) do
- local dec = Instance.new('Decal', a)
- dec.Texture = "http://www.roblox.com/asset/?id=148633485"
- dec.Face = "Left"
- local dec2 = dec:Clone()
- dec2.Parent = a
- dec2.Face = "Right"
- local dec3 = dec:Clone()
- dec3.Parent = a
- dec3.Face = "Top"
- local dec4 = dec:Clone()
- dec4.Parent = a
- dec4.Face = "Back"
- local dec5 = dec:Clone()
- dec5.Face = "Bottom"
- dec5.Parent = a
- local dec6 = dec:Clone()
- dec6.Parent = a
- dec6.Face = "Front"
- game.Debris:AddItem(dec, time+2)
- game.Debris:AddItem(dec2, time+2)
- game.Debris:AddItem(dec3, time+2)
- game.Debris:AddItem(dec4, time+2)
- game.Debris:AddItem(dec5, time+2)
- game.Debris:AddItem(dec6, time+2)
- end
- wait(time)
- webmove(hit.Parent,speed)
- end
- end)
- wait(.1)
- cooldown = true
- end
- if key == "f" and cooldown and (unmasked == false) then
- cooldown = false
- if (sou == false) then
- sou = true
- tw('Playing song...')
- s3.Volume = 0
- s3:Play()
- ss()
- tw('Song is playing...')
- elseif (sou == true) then
- sou = false
- tw('Stopping song...')
- st()
- s3.Volume = 0
- tw('Song is stopped...')
- end
- wait(.05)
- cooldown = true
- end
- if key == "v" and cooldown and (unmasked == false) and drone then
- cooldown = false
- if char:FindFirstChild('Drone') and (freefly == false) then
- freefly = true
- workspace.Camera.CameraSubject = char:FindFirstChild('Drone')
- elseif (freefly == true) then
- freefly = false
- workspace.Camera.CameraSubject = char:FindFirstChildOfClass('Humanoid')
- end
- wait(.05)
- cooldown = true
- end
- if key == "r" and cooldown and (unmasked == false) then
- cooldown = false
- if (black == false) then
- black = true
- transform()
- elseif (black == true) then
- black = false
- untrans()
- end
- wait(2)
- cooldown = true
- end
- if key == "e" and cooldown and (unmasked == false) then
- cooldown = false
- if (insta == false) then
- insta = true
- insk()
- tw('Instant kill mode activated!')
- elseif (insta == true) then
- insta = false
- tw('Deactivating instant kill mode...')
- uinsk()
- tw('instant kill mode deactivated!')
- end
- cooldown = true
- end
- if key == "q" and cooldown and (unmasked == false) then
- cooldown = false
- if (zcam == false) then
- zcam = true
- tw('Zooming in....')
- zoomi()
- tw('Zoomed in')
- wait(.2)
- o2.Text = ""
- elseif (zcam == true) then
- zcam = false
- tw('Zooming out....')
- zoomo()
- tw('Zoomed out')
- wait(.2)
- o2.Text = ""
- end
- wait(.1)
- cooldown = true
- end
- end)
- --// Click function
- mouse.Button1Down:connect(function()
- if mouse.Target and cooldown then
- if mouse.Target.ClassName == "Part" then
- s10:Play()
- lclick = true
- mousep = mouse.Hit.p
- mouseh = mouse.Hit
- sling = true
- cooldown = false
- part = mouse.Target
- char.Humanoid.Jump = true
- wait(.05)
- s1:Play()
- sel = Instance.new("SelectionPointLasso")
- sels = sel
- sel.Parent= workspace
- sel.Humanoid = char.Humanoid
- sel.Color=BrickColor.new("White")
- sel.Point = mousep
- char.Torso.CFrame = CFrame.new(char.Torso.Position, mouse.Hit.p)
- arm = {char["Right Arm"]}
- char.Torso["Right Shoulder"].Archivable = true
- mc = char.Torso["Right Shoulder"]:Clone()
- weld = Instance.new("Weld", arm[1])
- weld.Part0 = char.Torso
- weld.Part1 = weld.Parent
- weld.C1 = CFrame.new(-1.5,.5,.5)*CFrame.Angles(math.rad(-90),0,0)
- game.Debris:AddItem(weld, 0.5)
- local bv = Instance.new("BodyVelocity")
- bodyv = bv
- bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
- bv.velocity = mouseh.lookVector * speed
- bv.Parent = torso
- lclickt = true
- wait(0.6)
- mc.Parent = char.Torso
- end
- end
- end)
- mouse.Button1Up:connect(function()
- lclick = false
- if bodyv:IsA('BodyVelocity') and sels:IsA('SelectionPointLasso') then
- bodyv:Destroy()
- sels:Destroy()
- sling = false
- cooldown = true
- end
- end)
- --// Intro
- tw("Welcome back, "..plr.Name)
- wait(.1)
- tw("Press left click to shoot web")
- wait(.1)
- tw("Script made by Cronizete")
- wait(.1)
- o2.Text = ""
- --// Touched
- for _, b in pairs(char:children()) do
- if b:IsA('Part') then
- char.Torso.Touched:connect(function(hit)
- if hit:IsA('Part') and hit.Name ~= 'Base' and hit.Name ~= 'Right Arm' then
- lclick = false
- for _, a in pairs(torso:children()) do
- if a:IsA('BodyVelocity') and sels:IsA('SelectionPointLasso') then
- sels:Destroy()
- a:Destroy()
- end
- end
- end
- end)
- end
- end
- --//Wall Climb
- torso.Touched:connect(function(hit)
- if hit:IsA('Part') and (sling == false) then
- local c = Instance.new('TrussPart', workspace.CurrentCamera)
- c.Anchored = true
- c.Transparency = 1
- c.CFrame = CFrame.new(char.Torso.Position + (char.Torso.CFrame.lookVector * 1), char.Torso.Position + (char.Torso.CFrame.lookVector * 12))
- game:GetService('Debris'):AddItem(c,3)
- end
- end)
- --// Sound feauture
- game:service'Workspace'.DescendantAdded:connect(function(p)
- if p:IsA('Sound') and hear then
- local p1 = p:Clone()
- p1.Parent = workspace.Camera
- p1.Volume = p1.Volume + 1.5
- p1:Play()
- end
- end)
- --// Speed
- char.Humanoid.Running:connect(function(speed)
- o4.Text = "Current Speed: "..speed
- end)
- --// Mouse
- game:GetService('RunService').RenderStepped:connect(function()
- if mouse.Target and mouse.Target.Parent:FindFirstChildOfClass('Humanoid') and (unmasked == false) then
- local targ = mouse.Target
- if game:service'Players':FindFirstChild(targ.Parent.Name) then
- mous(mouse.Target.Parent.Name,mouse.Target.Parent)
- elseif not game:service'Players':FindFirstChild(targ.Parent.Name) then
- t1.Text = "Model: "..targ.Parent.Name
- t2.Text = ""
- t3.Text = ""
- t4.Text = ""
- end
- end
- end)
- --// Time
- game:GetService('RunService').RenderStepped:connect(function()
- o7.Text = "Current Time: "..game:service'Lighting'.TimeOfDay
- end)
- --// Web Speed
- game:GetService('RunService').RenderStepped:connect(function()
- if lclick then
- speed = speed + 1
- bodyv.velocity = mouseh.lookVector * speed
- elseif (lclick == false) and lclickt then
- speed = mspeed
- bodyv.velocity = mouseh.lookVector * mspeed
- end
- end)
- --// Heal
- game:GetService('RunService').RenderStepped:connect(function()
- char:FindFirstChildOfClass('Humanoid').Health = char:FindFirstChildOfClass('Humanoid').Health + 0.1
- end)
- --// Drone (Cancelled)
- game:GetService('RunService').RenderStepped:connect(function()
- if drone then
- wait()
- dro.CFrame = dro.CFrame:lerp(char.Head.CFrame * CFrame.new(2,1.5,0),0.1)
- elseif (drone == false) and char:FindFirstChild('Drone') then
- wait()
- dro.CFrame = dro.CFrame:lerp(char.Torso.CFrame,0.1)
- end
- end)
- --// Web Speed
- game:GetService('RunService').RenderStepped:connect(function()
- o6.Text = "Current Web Speed: "..speed
- end)
- --// Sounds
- game:GetService('RunService').RenderStepped:connect(function()
- local sous = {}
- function scan(p)
- for _,v in pairs(p:GetChildren()) do
- if (v:IsA("Sound")) then
- table.insert(sous,v)
- end
- scan(v)
- end
- end
- scan(game:service'Workspace')
- local ps = #sous
- if ps >= 2 then
- asd2 = "s"
- elseif ps <= 1 then
- asd2 = ""
- end
- o8.Text = "Current Sound"..asd2..": "..#sous
- sous = {}
- end)
- --// Parts
- game:GetService('RunService').RenderStepped:connect(function()
- parts = {}
- function scan(p)
- for _,v in pairs(p:GetChildren()) do
- if (v:IsA("BasePart")) then
- table.insert(parts,v)
- end
- scan(v)
- end
- end
- scan(game:service'Workspace')
- local ps = #parts
- if ps >= 2 then
- asd = "s"
- elseif ps <= 1 then
- asd = ""
- end
- o9.Text = "Current Part"..asd..": "..#parts
- parts = {}
- end)
- --// Helmet stuff
- game:GetService('RunService').RenderStepped:connect(function()
- if not char.Head.BrickColor == color then
- char.Head.BrickColor = BrickColor.new('Cool yellow')
- end
- char["Right Arm"].BrickColor = color3
- char["Left Arm"].BrickColor = color3
- o3.Text = "Current Health: "..char.Humanoid.Health
- if char.Humanoid.Health <= 20 and (unmasked == false) then
- o2.Text = "You're about to die!"
- s5:Resume()
- o1.Rotation = math.random(-8,8)
- else
- s5:Pause()
- o1.Rotation = 0
- end
- for _, plrs in pairs(game:service'Players':players()) do
- if plrs.Name ~= plr.Name and plrs.Character then
- if (plrs.Character.HumanoidRootPart.Position - torso.Position).magnitude <= 25 then
- s4:Resume()
- end
- end
- end
- end)
- --// Main loop
- while wait(3) do
- t1.Text = ''
- t2.Text = ''
- t3.Text = ''
- t4.Text = ''
- il.Image = 'rbxassetid://0'
- o2.Text = ""
- local rand = math.random(1,3)
- if rand == 1 and (unmasked == false) then
- blink()
- elseif rand == 2 and (unmasked == false) then
- headl()
- elseif rand == 3 and (unmasked == false) then
- headu()
- end
- end
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