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  1. LogPlatformFile: Not using cached read wrapper
  2. LogTaskGraph: Started task graph with 5 named threads and 83 total threads with 3 sets of task threads.
  3. LogStats: Stats thread started at 0.089169
  4. LogD3D11RHI: Loaded GFSDK_Aftermath_Lib.x64.dll
  5. LogICUInternationalization: ICU TimeZone Detection - Raw Offset: +1:00, Platform Override: ''
  6. LogPluginManager: Mounting plugin Paper2D
  7. LogPluginManager: Mounting plugin AISupport
  8. LogPluginManager: Mounting plugin LightPropagationVolume
  9. LogPluginManager: Mounting plugin ActorLayerUtilities
  10. LogPluginManager: Mounting plugin AnimationSharing
  11. LogPluginManager: Mounting plugin CLionSourceCodeAccess
  12. LogPluginManager: Mounting plugin CodeLiteSourceCodeAccess
  13. LogPluginManager: Mounting plugin GitSourceControl
  14. LogPluginManager: Mounting plugin KDevelopSourceCodeAccess
  15. LogPluginManager: Mounting plugin NullSourceCodeAccess
  16. LogPluginManager: Mounting plugin PerforceSourceControl
  17. LogPluginManager: Mounting plugin PlasticSourceControl
  18. LogPluginManager: Mounting plugin SubversionSourceControl
  19. LogPluginManager: Mounting plugin UObjectPlugin
  20. LogPluginManager: Mounting plugin VisualStudioCodeSourceCodeAccess
  21. LogPluginManager: Mounting plugin VisualStudioSourceCodeAccess
  22. LogPluginManager: Mounting plugin XCodeSourceCodeAccess
  23. LogPluginManager: Mounting plugin AssetManagerEditor
  24. LogPluginManager: Mounting plugin CryptoKeys
  25. LogPluginManager: Mounting plugin CurveEditorTools
  26. LogPluginManager: Mounting plugin DataValidation
  27. LogPluginManager: Mounting plugin EditorScriptingUtilities
  28. LogPluginManager: Mounting plugin FacialAnimation
  29. LogPluginManager: Mounting plugin GameplayTagsEditor
  30. LogPluginManager: Mounting plugin GLTFImporter
  31. LogPluginManager: Mounting plugin MacGraphicsSwitching
  32. LogPluginManager: Mounting plugin MaterialAnalyzer
  33. LogPluginManager: Mounting plugin MeshEditor
  34. LogPluginManager: Mounting plugin MobileLauncherProfileWizard
  35. LogPluginManager: Mounting plugin PluginBrowser
  36. LogPluginManager: Mounting plugin SpeedTreeImporter
  37. LogPluginManager: Mounting plugin AxFImporter
  38. LogPluginManager: Mounting plugin DatasmithCADImporter
  39. LogPluginManager: Mounting plugin DatasmithContent
  40. LogPluginManager: Mounting plugin DatasmithGLTFImporter
  41. LogPluginManager: Mounting plugin DatasmithIFCImporter
  42. LogPluginManager: Mounting plugin DatasmithImporter
  43. LogPluginManager: Mounting plugin StaticMeshEditorExtension
  44. LogPluginManager: Mounting plugin VariantManager
  45. LogPluginManager: Mounting plugin VariantManagerContent
  46. LogPluginManager: Mounting plugin AlembicImporter
  47. LogPluginManager: Mounting plugin AutomationUtils
  48. LogPluginManager: Mounting plugin BackChannel
  49. LogPluginManager: Mounting plugin BlastPlugin
  50. LogPluginManager: Mounting plugin ChaosSolverPlugin
  51. LogPluginManager: Mounting plugin CharacterAI
  52. LogPluginManager: Mounting plugin DataPrepEditor
  53. LogPluginManager: Mounting plugin GeometryCache
  54. LogPluginManager: Mounting plugin GeometryCollectionPlugin
  55. LogPluginManager: Mounting plugin PlatformCrypto
  56. LogPluginManager: Mounting plugin ProxyLODPlugin
  57. LogPluginManager: Mounting plugin PythonScriptPlugin
  58. LogPluginManager: Mounting plugin SkeletalReduction
  59. LogPluginManager: Mounting plugin MagicLeap
  60. LogPluginManager: Mounting plugin MagicLeapMedia
  61. LogPluginManager: Mounting plugin MLSDK
  62. LogPluginManager: Mounting plugin AndroidMedia
  63. LogPluginManager: Mounting plugin AvfMedia
  64. LogPluginManager: Mounting plugin ImgMedia
  65. LogPluginManager: Mounting plugin MediaCompositing
  66. LogPluginManager: Mounting plugin MediaPlayerEditor
  67. LogPluginManager: Mounting plugin WebMMedia
  68. LogPluginManager: Mounting plugin WmfMedia
  69. LogPluginManager: Mounting plugin TcpMessaging
  70. LogPluginManager: Mounting plugin UdpMessaging
  71. LogPluginManager: Mounting plugin ActorSequence
  72. LogPluginManager: Mounting plugin LevelSequenceEditor
  73. LogPluginManager: Mounting plugin MatineeToLevelSequence
  74. LogPluginManager: Mounting plugin NetcodeUnitTest
  75. LogPluginManager: Mounting plugin NUTUnrealEngine4
  76. LogPluginManager: Mounting plugin OnlineSubsystemGooglePlay
  77. LogPluginManager: Mounting plugin OnlineSubsystemIOS
  78. LogPluginManager: Mounting plugin OnlineSubsystem
  79. LogPluginManager: Mounting plugin OnlineSubsystemNull
  80. LogPluginManager: Mounting plugin OnlineSubsystemUtils
  81. LogPluginManager: Mounting plugin LauncherChunkInstaller
  82. LogPluginManager: Mounting plugin AndroidDeviceProfileSelector
  83. LogPluginManager: Mounting plugin AndroidMoviePlayer
  84. LogPluginManager: Mounting plugin AndroidPermission
  85. LogPluginManager: Mounting plugin AppleImageUtils
  86. LogPluginManager: Mounting plugin AppleMoviePlayer
  87. LogPluginManager: Mounting plugin ArchVisCharacter
  88. LogPluginManager: Mounting plugin AssetTags
  89. LogPluginManager: Mounting plugin AudioCapture
  90. LogPluginManager: Mounting plugin CableComponent
  91. LogPluginManager: Mounting plugin CustomMeshComponent
  92. LogPluginManager: Mounting plugin EditableMesh
  93. LogPluginManager: Mounting plugin ExampleDeviceProfileSelector
  94. LogPluginManager: Mounting plugin GoogleCloudMessaging
  95. LogPluginManager: Mounting plugin HDRIBackdrop
  96. LogPluginManager: Mounting plugin IOSDeviceProfileSelector
  97. LogPluginManager: Mounting plugin LinuxDeviceProfileSelector
  98. LogPluginManager: Mounting plugin LocationServicesBPLibrary
  99. LogPluginManager: Mounting plugin MobilePatchingUtils
  100. LogPluginManager: Mounting plugin OculusVR
  101. LogPluginManager: Mounting plugin PhysXVehicles
  102. LogPluginManager: Mounting plugin PostSplashScreen
  103. LogPluginManager: Mounting plugin ProceduralMeshComponent
  104. LogPluginManager: Mounting plugin RuntimePhysXCooking
  105. LogPluginManager: Mounting plugin SignificanceManager
  106. LogPluginManager: Mounting plugin SteamVR
  107. LogPluginManager: Mounting plugin SunPosition
  108. LogPluginManager: Mounting plugin WebMMoviePlayer
  109. LogPluginManager: Mounting plugin WindowsMoviePlayer
  110. LogPluginManager: Mounting plugin ScreenshotTools
  111. LogInit: Using libcurl 7.55.1-DEV
  112. LogInit: - built for x86_64-pc-win32
  113. LogInit: - supports SSL with OpenSSL/1.1.1
  114. LogInit: - supports HTTP deflate (compression) using libz 1.2.8
  115. LogInit: - other features:
  116. LogInit: CURL_VERSION_SSL
  117. LogInit: CURL_VERSION_LIBZ
  118. LogInit: CURL_VERSION_IPV6
  119. LogInit: CURL_VERSION_ASYNCHDNS
  120. LogInit: CURL_VERSION_LARGEFILE
  121. LogInit: CURL_VERSION_IDN
  122. LogInit: CurlRequestOptions (configurable via config and command line):
  123. LogInit: - bVerifyPeer = true - Libcurl will verify peer certificate
  124. LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy
  125. LogInit: - bDontReuseConnections = false - Libcurl will reuse connections
  126. LogInit: - MaxHostConnections = 16 - Libcurl will limit the number of connections to a host
  127. LogInit: - LocalHostAddr = Default
  128. LogInit: - BufferSize = 65536
  129. LogOnline: OSS: Creating online subsystem instance for: NULL
  130. LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
  131. LogOnline: OSS: TryLoadSubsystemAndSetDefault: Loaded subsystem for module [NULL]
  132. LogInit: Build: ++UE4+Release-4.24-CL-10757647
  133. LogInit: Engine Version: 4.24.1-10757647+++UE4+Release-4.24
  134. LogInit: Compatible Engine Version: 4.24.0-10570792+++UE4+Release-4.24
  135. LogInit: Net CL: 10570792
  136. LogInit: OS: Windows 10 (Release 1903) (), CPU: AMD Ryzen Threadripper 1950X 16-Core Processor , GPU: NVIDIA GeForce GTX TITAN X
  137. LogInit: Compiled (64-bit): Dec 17 2019 02:08:03
  138. LogInit: Compiled with Visual C++: 19.16.27032.01
  139. LogInit: Build Configuration: Development
  140. LogInit: Branch Name: ++UE4+Release-4.24
  141. LogInit: Command Line: -EpicPortal -epicusername=L3Vi -epicuserid=3c15ff88d72e4d048881def96e6e0786 -epiclocale=en
  142. LogInit: Base Directory: D:/App/Installed/UE_4.24/Engine/Binaries/Win64/
  143. LogInit: Installed Engine Build: 1
  144. LogDevObjectVersion: Number of dev versions registered: 25
  145. LogDevObjectVersion: Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 10
  146. LogDevObjectVersion: Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0
  147. LogDevObjectVersion: Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 3
  148. LogDevObjectVersion: Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 37
  149. LogDevObjectVersion: Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 36
  150. LogDevObjectVersion: Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 2
  151. LogDevObjectVersion: Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0
  152. LogDevObjectVersion: Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0
  153. LogDevObjectVersion: Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 2
  154. LogDevObjectVersion: Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0
  155. LogDevObjectVersion: Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 36
  156. LogDevObjectVersion: Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 11
  157. LogDevObjectVersion: Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 2
  158. LogDevObjectVersion: Dev-LoadTimes (C2A15278-BFE7-4AFE-6C17-90FF531DF755): 1
  159. LogDevObjectVersion: Private-Geometry (6EACA3D4-40EC-4CC1-B786-8BED09428FC5): 3
  160. LogDevObjectVersion: Dev-AnimPhys (29E575DD-E0A3-4627-9D10-D276232CDCEA): 17
  161. LogDevObjectVersion: Dev-Anim (AF43A65D-7FD3-4947-9873-3E8ED9C1BB05): 2
  162. LogDevObjectVersion: Dev-ReflectionCapture (6B266CEC-1EC7-4B8F-A30B-E4D90942FC07): 1
  163. LogDevObjectVersion: Dev-Automation (0DF73D61-A23F-47EA-B727-89E90C41499A): 1
  164. LogDevObjectVersion: FortniteMain (601D1886-AC64-4F84-AA16-D3DE0DEAC7D6): 31
  165. LogDevObjectVersion: Dev-Enterprise (9DFFBCD6-494F-0158-E221-12823C92A888): 8
  166. LogDevObjectVersion: Dev-Niagara (F2AED0AC-9AFE-416F-8664-AA7FFA26D6FC): 1
  167. LogDevObjectVersion: Dev-Destruction (174F1F0B-B4C6-45A5-B13F-2EE8D0FB917D): 9
  168. LogDevObjectVersion: Dev-Physics-Ext (35F94A83-E258-406C-A318-09F59610247C): 8
  169. LogDevObjectVersion: Dev-CineCamera (B2E18506-4273-CFC2-A54E-F4BB758BBA07): 1
  170. LogInit: Presizing for max 25165824 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool.
  171. LogInit: Object subsystem initialized
  172. LogConfig: Setting CVar [[con.DebugEarlyDefault:1]]
  173. LogConfig: Setting CVar [[r.setres:1280x720]]
  174. LogConfig: Setting CVar [[r.VSync:0]]
  175. LogConfig: Setting CVar [[r.RHICmdBypass:0]]
  176. LogConfig: Applying CVar settings from Section [/Script/Engine.RendererSettings] File [D:/App/unreal_projects/MyProject/Saved/Config/Windows/Engine.ini]
  177. LogConfig: Setting CVar [[r.GPUCrashDebugging:0]]
  178. LogConfig: Setting CVar [[r.CustomDepth:3]]
  179. LogConfig: Setting CVar [[r.SkinCache.CompileShaders:1]]
  180. LogConfig: Setting CVar [[r.RayTracing:1]]
  181. LogConfig: Applying CVar settings from Section [/Script/Engine.RendererOverrideSettings] File [D:/App/unreal_projects/MyProject/Saved/Config/Windows/Engine.ini]
  182. LogConfig: Applying CVar settings from Section [/Script/Engine.StreamingSettings] File [D:/App/unreal_projects/MyProject/Saved/Config/Windows/Engine.ini]
  183. LogConfig: Setting CVar [[s.MinBulkDataSizeForAsyncLoading:131072]]
  184. LogConfig: Setting CVar [[s.AsyncLoadingThreadEnabled:0]]
  185. LogConfig: Setting CVar [[s.EventDrivenLoaderEnabled:1]]
  186. LogConfig: Setting CVar [[s.WarnIfTimeLimitExceeded:0]]
  187. LogConfig: Setting CVar [[s.TimeLimitExceededMultiplier:1.5]]
  188. LogConfig: Setting CVar [[s.TimeLimitExceededMinTime:0.005]]
  189. LogConfig: Setting CVar [[s.UseBackgroundLevelStreaming:1]]
  190. LogConfig: Setting CVar [[s.PriorityAsyncLoadingExtraTime:15.0]]
  191. LogConfig: Setting CVar [[s.LevelStreamingActorsUpdateTimeLimit:5.0]]
  192. LogConfig: Setting CVar [[s.PriorityLevelStreamingActorsUpdateExtraTime:5.0]]
  193. LogConfig: Setting CVar [[s.LevelStreamingComponentsRegistrationGranularity:10]]
  194. LogConfig: Setting CVar [[s.UnregisterComponentsTimeLimit:1.0]]
  195. LogConfig: Setting CVar [[s.LevelStreamingComponentsUnregistrationGranularity:5]]
  196. LogConfig: Setting CVar [[s.FlushStreamingOnExit:1]]
  197. LogConfig: Applying CVar settings from Section [/Script/Engine.GarbageCollectionSettings] File [D:/App/unreal_projects/MyProject/Saved/Config/Windows/Engine.ini]
  198. LogConfig: Setting CVar [[gc.MaxObjectsNotConsideredByGC:1]]
  199. LogConfig: Setting CVar [[gc.SizeOfPermanentObjectPool:0]]
  200. LogConfig: Setting CVar [[gc.FlushStreamingOnGC:0]]
  201. LogConfig: Setting CVar [[gc.NumRetriesBeforeForcingGC:10]]
  202. LogConfig: Setting CVar [[gc.AllowParallelGC:1]]
  203. LogConfig: Setting CVar [[gc.TimeBetweenPurgingPendingKillObjects:61.1]]
  204. LogConfig: Setting CVar [[gc.MaxObjectsInEditor:25165824]]
  205. LogConfig: Setting CVar [[gc.IncrementalBeginDestroyEnabled:1]]
  206. LogConfig: Setting CVar [[gc.CreateGCClusters:1]]
  207. LogConfig: Setting CVar [[gc.MinGCClusterSize:5]]
  208. LogConfig: Setting CVar [[gc.ActorClusteringEnabled:0]]
  209. LogConfig: Setting CVar [[gc.BlueprintClusteringEnabled:0]]
  210. LogConfig: Setting CVar [[gc.UseDisregardForGCOnDedicatedServers:0]]
  211. LogConfig: Applying CVar settings from Section [/Script/Engine.NetworkSettings] File [D:/App/unreal_projects/MyProject/Saved/Config/Windows/Engine.ini]
  212. LogConfig: Applying CVar settings from Section [/Script/UnrealEd.CookerSettings] File [D:/App/unreal_projects/MyProject/Saved/Config/Windows/Engine.ini]
  213. LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [D:/App/unreal_projects/MyProject/Saved/Config/Windows/Scalability.ini]
  214. LogConfig: Setting CVar [[r.SkeletalMeshLODBias:0]]
  215. LogConfig: Setting CVar [[r.ViewDistanceScale:1.0]]
  216. LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [D:/App/unreal_projects/MyProject/Saved/Config/Windows/Scalability.ini]
  217. LogConfig: Setting CVar [[r.PostProcessAAQuality:4]]
  218. LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [D:/App/unreal_projects/MyProject/Saved/Config/Windows/Scalability.ini]
  219. LogConfig: Setting CVar [[r.LightFunctionQuality:1]]
  220. LogConfig: Setting CVar [[r.ShadowQuality:5]]
  221. LogConfig: Setting CVar [[r.Shadow.CSM.MaxCascades:10]]
  222. LogConfig: Setting CVar [[r.Shadow.MaxResolution:2048]]
  223. LogConfig: Setting CVar [[r.Shadow.MaxCSMResolution:2048]]
  224. LogConfig: Setting CVar [[r.Shadow.RadiusThreshold:0.01]]
  225. LogConfig: Setting CVar [[r.Shadow.DistanceScale:1.0]]
  226. LogConfig: Setting CVar [[r.Shadow.CSM.TransitionScale:1.0]]
  227. LogConfig: Setting CVar [[r.Shadow.PreShadowResolutionFactor:1.0]]
  228. LogConfig: Setting CVar [[r.DistanceFieldShadowing:1]]
  229. LogConfig: Setting CVar [[r.DistanceFieldAO:1]]
  230. LogConfig: Setting CVar [[r.AOQuality:2]]
  231. LogConfig: Setting CVar [[r.VolumetricFog:1]]
  232. LogConfig: Setting CVar [[r.VolumetricFog.GridPixelSize:8]]
  233. LogConfig: Setting CVar [[r.VolumetricFog.GridSizeZ:128]]
  234. LogConfig: Setting CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]]
  235. LogConfig: Setting CVar [[r.LightMaxDrawDistanceScale:1]]
  236. LogConfig: Setting CVar [[r.CapsuleShadows:1]]
  237. LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [D:/App/unreal_projects/MyProject/Saved/Config/Windows/Scalability.ini]
  238. LogConfig: Setting CVar [[r.MotionBlurQuality:4]]
  239. LogConfig: Setting CVar [[r.AmbientOcclusionMipLevelFactor:0.4]]
  240. LogConfig: Setting CVar [[r.AmbientOcclusionMaxQuality:100]]
  241. LogConfig: Setting CVar [[r.AmbientOcclusionLevels:-1]]
  242. LogConfig: Setting CVar [[r.AmbientOcclusionRadiusScale:1.0]]
  243. LogConfig: Setting CVar [[r.DepthOfFieldQuality:2]]
  244. LogConfig: Setting CVar [[r.RenderTargetPoolMin:400]]
  245. LogConfig: Setting CVar [[r.LensFlareQuality:2]]
  246. LogConfig: Setting CVar [[r.SceneColorFringeQuality:1]]
  247. LogConfig: Setting CVar [[r.EyeAdaptationQuality:2]]
  248. LogConfig: Setting CVar [[r.BloomQuality:5]]
  249. LogConfig: Setting CVar [[r.FastBlurThreshold:100]]
  250. LogConfig: Setting CVar [[r.Upscale.Quality:3]]
  251. LogConfig: Setting CVar [[r.Tonemapper.GrainQuantization:1]]
  252. LogConfig: Setting CVar [[r.LightShaftQuality:1]]
  253. LogConfig: Setting CVar [[r.Filter.SizeScale:1]]
  254. LogConfig: Setting CVar [[r.Tonemapper.Quality:5]]
  255. LogConfig: Setting CVar [[r.DOF.Gather.AccumulatorQuality:1 ; higher gathering accumulator quality]]
  256. LogConfig: Setting CVar [[r.DOF.Gather.PostfilterMethod:1 ; Median3x3 postfilering method]]
  257. LogConfig: Setting CVar [[r.DOF.Gather.EnableBokehSettings:0 ; no bokeh simulation when gathering]]
  258. LogConfig: Setting CVar [[r.DOF.Gather.RingCount:4 ; medium number of samples when gathering]]
  259. LogConfig: Setting CVar [[r.DOF.Scatter.ForegroundCompositing:1 ; additive foreground scattering]]
  260. LogConfig: Setting CVar [[r.DOF.Scatter.BackgroundCompositing:2 ; additive background scattering]]
  261. LogConfig: Setting CVar [[r.DOF.Scatter.EnableBokehSettings:1 ; bokeh simulation when scattering]]
  262. LogConfig: Setting CVar [[r.DOF.Scatter.MaxSpriteRatio:0.1 ; only a maximum of 10% of scattered bokeh]]
  263. LogConfig: Setting CVar [[r.DOF.Recombine.Quality:1 ; cheap slight out of focus]]
  264. LogConfig: Setting CVar [[r.DOF.Recombine.EnableBokehSettings:0 ; no bokeh simulation on slight out of focus]]
  265. LogConfig: Setting CVar [[r.DOF.TemporalAAQuality:1 ; more stable temporal accumulation]]
  266. LogConfig: Setting CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]]
  267. LogConfig: Setting CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]]
  268. LogConfig: Applying CVar settings from Section [TextureQuality@3] File [D:/App/unreal_projects/MyProject/Saved/Config/Windows/Scalability.ini]
  269. LogConfig: Setting CVar [[r.Streaming.MipBias:0]]
  270. LogConfig: Setting CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]]
  271. LogConfig: Setting CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]]
  272. LogConfig: Setting CVar [[r.Streaming.Boost:1]]
  273. LogConfig: Setting CVar [[r.MaxAnisotropy:8]]
  274. LogConfig: Setting CVar [[r.VT.MaxAnisotropy:8]]
  275. LogConfig: Setting CVar [[r.Streaming.LimitPoolSizeToVRAM:0]]
  276. LogConfig: Setting CVar [[r.Streaming.PoolSize:1000]]
  277. LogConfig: Setting CVar [[r.Streaming.MaxEffectiveScreenSize:0]]
  278. LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [D:/App/unreal_projects/MyProject/Saved/Config/Windows/Scalability.ini]
  279. LogConfig: Setting CVar [[r.TranslucencyLightingVolumeDim:64]]
  280. LogConfig: Setting CVar [[r.RefractionQuality:2]]
  281. LogConfig: Setting CVar [[r.SSR.Quality:3]]
  282. LogConfig: Setting CVar [[r.SSR.HalfResSceneColor:0]]
  283. LogConfig: Setting CVar [[r.SceneColorFormat:4]]
  284. LogConfig: Setting CVar [[r.DetailMode:2]]
  285. LogConfig: Setting CVar [[r.TranslucencyVolumeBlur:1]]
  286. LogConfig: Setting CVar [[r.MaterialQualityLevel:1 ; High quality]]
  287. LogConfig: Setting CVar [[r.SSS.Scale:1]]
  288. LogConfig: Setting CVar [[r.SSS.SampleSet:2]]
  289. LogConfig: Setting CVar [[r.SSS.Quality:1]]
  290. LogConfig: Setting CVar [[r.SSS.HalfRes:1]]
  291. LogConfig: Setting CVar [[r.SSGI.Quality:3]]
  292. LogConfig: Setting CVar [[r.EmitterSpawnRateScale:1.0]]
  293. LogConfig: Setting CVar [[r.ParticleLightQuality:2]]
  294. LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque:1 ; Always have FastSkyLUT 1 in this case to avoid wrong sky]]
  295. LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.SampleCountPerSlice:1]]
  296. LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.DepthResolution:16.0]]
  297. LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT:1]]
  298. LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMin:4.0]]
  299. LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMax:32.0]]
  300. LogConfig: Setting CVar [[r.SkyAtmosphere.SampleCountMin:4.0]]
  301. LogConfig: Setting CVar [[r.SkyAtmosphere.SampleCountMax:32.0]]
  302. LogConfig: Setting CVar [[r.SkyAtmosphere.TransmittanceLUT.UseSmallFormat:0]]
  303. LogConfig: Setting CVar [[r.SkyAtmosphere.TransmittanceLUT.SampleCount:10.0]]
  304. LogConfig: Setting CVar [[r.SkyAtmosphere.MultiScatteringLUT.SampleCount:15.0]]
  305. LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [D:/App/unreal_projects/MyProject/Saved/Config/Windows/Scalability.ini]
  306. LogConfig: Setting CVar [[foliage.DensityScale:1.0]]
  307. LogConfig: Setting CVar [[grass.DensityScale:1.0]]
  308. LogConfig: Applying CVar settings from Section [ShadingQuality@3] File [D:/App/unreal_projects/MyProject/Saved/Config/Windows/Scalability.ini]
  309. LogConfig: Setting CVar [[r.HairStrands.SkyLighting.SampleCount:16]]
  310. LogConfig: Setting CVar [[r.HairStrands.SkyLighting.JitterIntegration:0]]
  311. LogConfig: Setting CVar [[r.HairStrands.SkyAO.SampleCount:16]]
  312. LogInit: Selected Device Profile: [Windows]
  313. LogInit: Applying CVar settings loaded from the selected device profile: [Windows]
  314. LogHAL: Display: Platform has ~ 32 GB [34252115968 / 34359738368 / 32], which maps to Largest [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0)
  315. LogInit: Going up to parent DeviceProfile []
  316. LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [D:/App/unreal_projects/MyProject/Saved/Config/Windows/Scalability.ini]
  317. LogConfig: Setting CVar [[r.SkeletalMeshLODBias:0]]
  318. LogConfig: Setting CVar [[r.ViewDistanceScale:1.0]]
  319. LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [D:/App/unreal_projects/MyProject/Saved/Config/Windows/Scalability.ini]
  320. LogConfig: Setting CVar [[r.PostProcessAAQuality:4]]
  321. LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [D:/App/unreal_projects/MyProject/Saved/Config/Windows/Scalability.ini]
  322. LogConfig: Setting CVar [[r.LightFunctionQuality:1]]
  323. LogConfig: Setting CVar [[r.ShadowQuality:5]]
  324. LogConfig: Setting CVar [[r.Shadow.CSM.MaxCascades:10]]
  325. LogConfig: Setting CVar [[r.Shadow.MaxResolution:2048]]
  326. LogConfig: Setting CVar [[r.Shadow.MaxCSMResolution:2048]]
  327. LogConfig: Setting CVar [[r.Shadow.RadiusThreshold:0.01]]
  328. LogConfig: Setting CVar [[r.Shadow.DistanceScale:1.0]]
  329. LogConfig: Setting CVar [[r.Shadow.CSM.TransitionScale:1.0]]
  330. LogConfig: Setting CVar [[r.Shadow.PreShadowResolutionFactor:1.0]]
  331. LogConfig: Setting CVar [[r.DistanceFieldShadowing:1]]
  332. LogConfig: Setting CVar [[r.DistanceFieldAO:1]]
  333. LogConfig: Setting CVar [[r.AOQuality:2]]
  334. LogConfig: Setting CVar [[r.VolumetricFog:1]]
  335. LogConfig: Setting CVar [[r.VolumetricFog.GridPixelSize:8]]
  336. LogConfig: Setting CVar [[r.VolumetricFog.GridSizeZ:128]]
  337. LogConfig: Setting CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]]
  338. LogConfig: Setting CVar [[r.LightMaxDrawDistanceScale:1]]
  339. LogConfig: Setting CVar [[r.CapsuleShadows:1]]
  340. LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [D:/App/unreal_projects/MyProject/Saved/Config/Windows/Scalability.ini]
  341. LogConfig: Setting CVar [[r.MotionBlurQuality:4]]
  342. LogConfig: Setting CVar [[r.AmbientOcclusionMipLevelFactor:0.4]]
  343. LogConfig: Setting CVar [[r.AmbientOcclusionMaxQuality:100]]
  344. LogConfig: Setting CVar [[r.AmbientOcclusionLevels:-1]]
  345. LogConfig: Setting CVar [[r.AmbientOcclusionRadiusScale:1.0]]
  346. LogConfig: Setting CVar [[r.DepthOfFieldQuality:2]]
  347. LogConfig: Setting CVar [[r.RenderTargetPoolMin:400]]
  348. LogConfig: Setting CVar [[r.LensFlareQuality:2]]
  349. LogConfig: Setting CVar [[r.SceneColorFringeQuality:1]]
  350. LogConfig: Setting CVar [[r.EyeAdaptationQuality:2]]
  351. LogConfig: Setting CVar [[r.BloomQuality:5]]
  352. LogConfig: Setting CVar [[r.FastBlurThreshold:100]]
  353. LogConfig: Setting CVar [[r.Upscale.Quality:3]]
  354. LogConfig: Setting CVar [[r.Tonemapper.GrainQuantization:1]]
  355. LogConfig: Setting CVar [[r.LightShaftQuality:1]]
  356. LogConfig: Setting CVar [[r.Filter.SizeScale:1]]
  357. LogConfig: Setting CVar [[r.Tonemapper.Quality:5]]
  358. LogConfig: Setting CVar [[r.DOF.Gather.AccumulatorQuality:1 ; higher gathering accumulator quality]]
  359. LogConfig: Setting CVar [[r.DOF.Gather.PostfilterMethod:1 ; Median3x3 postfilering method]]
  360. LogConfig: Setting CVar [[r.DOF.Gather.EnableBokehSettings:0 ; no bokeh simulation when gathering]]
  361. LogConfig: Setting CVar [[r.DOF.Gather.RingCount:4 ; medium number of samples when gathering]]
  362. LogConfig: Setting CVar [[r.DOF.Scatter.ForegroundCompositing:1 ; additive foreground scattering]]
  363. LogConfig: Setting CVar [[r.DOF.Scatter.BackgroundCompositing:2 ; additive background scattering]]
  364. LogConfig: Setting CVar [[r.DOF.Scatter.EnableBokehSettings:1 ; bokeh simulation when scattering]]
  365. LogConfig: Setting CVar [[r.DOF.Scatter.MaxSpriteRatio:0.1 ; only a maximum of 10% of scattered bokeh]]
  366. LogConfig: Setting CVar [[r.DOF.Recombine.Quality:1 ; cheap slight out of focus]]
  367. LogConfig: Setting CVar [[r.DOF.Recombine.EnableBokehSettings:0 ; no bokeh simulation on slight out of focus]]
  368. LogConfig: Setting CVar [[r.DOF.TemporalAAQuality:1 ; more stable temporal accumulation]]
  369. LogConfig: Setting CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]]
  370. LogConfig: Setting CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]]
  371. LogConfig: Applying CVar settings from Section [TextureQuality@3] File [D:/App/unreal_projects/MyProject/Saved/Config/Windows/Scalability.ini]
  372. LogConfig: Setting CVar [[r.Streaming.MipBias:0]]
  373. LogConfig: Setting CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]]
  374. LogConfig: Setting CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]]
  375. LogConfig: Setting CVar [[r.Streaming.Boost:1]]
  376. LogConfig: Setting CVar [[r.MaxAnisotropy:8]]
  377. LogConfig: Setting CVar [[r.VT.MaxAnisotropy:8]]
  378. LogConfig: Setting CVar [[r.Streaming.LimitPoolSizeToVRAM:0]]
  379. LogConfig: Setting CVar [[r.Streaming.PoolSize:1000]]
  380. LogConfig: Setting CVar [[r.Streaming.MaxEffectiveScreenSize:0]]
  381. LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [D:/App/unreal_projects/MyProject/Saved/Config/Windows/Scalability.ini]
  382. LogConfig: Setting CVar [[r.TranslucencyLightingVolumeDim:64]]
  383. LogConfig: Setting CVar [[r.RefractionQuality:2]]
  384. LogConfig: Setting CVar [[r.SSR.Quality:3]]
  385. LogConfig: Setting CVar [[r.SSR.HalfResSceneColor:0]]
  386. LogConfig: Setting CVar [[r.SceneColorFormat:4]]
  387. LogConfig: Setting CVar [[r.DetailMode:2]]
  388. LogConfig: Setting CVar [[r.TranslucencyVolumeBlur:1]]
  389. LogConfig: Setting CVar [[r.MaterialQualityLevel:1 ; High quality]]
  390. LogConfig: Setting CVar [[r.SSS.Scale:1]]
  391. LogConfig: Setting CVar [[r.SSS.SampleSet:2]]
  392. LogConfig: Setting CVar [[r.SSS.Quality:1]]
  393. LogConfig: Setting CVar [[r.SSS.HalfRes:1]]
  394. LogConfig: Setting CVar [[r.SSGI.Quality:3]]
  395. LogConfig: Setting CVar [[r.EmitterSpawnRateScale:1.0]]
  396. LogConfig: Setting CVar [[r.ParticleLightQuality:2]]
  397. LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque:1 ; Always have FastSkyLUT 1 in this case to avoid wrong sky]]
  398. LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.SampleCountPerSlice:1]]
  399. LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.DepthResolution:16.0]]
  400. LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT:1]]
  401. LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMin:4.0]]
  402. LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMax:32.0]]
  403. LogConfig: Setting CVar [[r.SkyAtmosphere.SampleCountMin:4.0]]
  404. LogConfig: Setting CVar [[r.SkyAtmosphere.SampleCountMax:32.0]]
  405. LogConfig: Setting CVar [[r.SkyAtmosphere.TransmittanceLUT.UseSmallFormat:0]]
  406. LogConfig: Setting CVar [[r.SkyAtmosphere.TransmittanceLUT.SampleCount:10.0]]
  407. LogConfig: Setting CVar [[r.SkyAtmosphere.MultiScatteringLUT.SampleCount:15.0]]
  408. LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [D:/App/unreal_projects/MyProject/Saved/Config/Windows/Scalability.ini]
  409. LogConfig: Setting CVar [[foliage.DensityScale:1.0]]
  410. LogConfig: Setting CVar [[grass.DensityScale:1.0]]
  411. LogConfig: Applying CVar settings from Section [ShadingQuality@3] File [D:/App/unreal_projects/MyProject/Saved/Config/Windows/Scalability.ini]
  412. LogConfig: Setting CVar [[r.HairStrands.SkyLighting.SampleCount:16]]
  413. LogConfig: Setting CVar [[r.HairStrands.SkyLighting.JitterIntegration:0]]
  414. LogConfig: Setting CVar [[r.HairStrands.SkyAO.SampleCount:16]]
  415. LogConfig: Applying CVar settings from Section [Startup] File [../../../Engine/Config/ConsoleVariables.ini]
  416. LogConfig: Setting CVar [[net.UseAdaptiveNetUpdateFrequency:0]]
  417. LogConfig: Setting CVar [[p.chaos.AllowCreatePhysxBodies:1]]
  418. LogConfig: Applying CVar settings from Section [ConsoleVariables] File [D:/App/unreal_projects/MyProject/Saved/Config/Windows/Engine.ini]
  419. LogInit: Computer: DESKTOP-CNOOGJQ
  420. LogInit: User: User
  421. LogInit: CPU Page size=4096, Cores=16
  422. LogInit: High frequency timer resolution =10.000000 MHz
  423. LogMemory: Memory total: Physical=31.9GB (32GB approx)
  424. LogMemory: Platform Memory Stats for Windows
  425. LogMemory: Process Physical Memory: 109.13 MB used, 109.13 MB peak
  426. LogMemory: Process Virtual Memory: 106.34 MB used, 106.34 MB peak
  427. LogMemory: Physical Memory: 13113.83 MB used, 19551.54 MB free, 32665.36 MB total
  428. LogMemory: Virtual Memory: 5250.78 MB used, 134212480.00 MB free, 134217728.00 MB total
  429. LogWindows: WindowsPlatformFeatures enabled
  430. LogInit: Using OS detected language (hu-HU).
  431. LogInit: Using OS detected locale (hu-HU).
  432. LogTextLocalizationManager: No localization for 'hu-HU' exists, so 'en' will be used for the language.
  433. LogInit: Setting process to per monitor DPI aware
  434. LogSlate: New Slate User Created. User Index 0, Is Virtual User: 0
  435. LogSlate: Slate User Registered. User Index 0, Is Virtual User: 0
  436. LogD3D12RHI: Aftermath initialized
  437. LogD3D12RHI: Loading WinPixEventRuntime.dll for PIX profiling (from ../../../Engine/Binaries/ThirdParty/Windows/DirectX/x64).
  438. LogHMD: Failed to initialize OpenVR with code 110
  439. LogD3D12RHI: Found D3D12 adapter 0: NVIDIA GeForce GTX TITAN X (Max supported Feature Level 12_1)
  440. LogD3D12RHI: Adapter has 12239MB of dedicated video memory, 0MB of dedicated system memory, and 16332MB of shared system memory, 2 output[s]
  441. LogD3D12RHI: Found D3D12 adapter 1: NVIDIA GeForce GTX TITAN X (Max supported Feature Level 12_1)
  442. LogD3D12RHI: Adapter has 12239MB of dedicated video memory, 0MB of dedicated system memory, and 16332MB of shared system memory, 0 output[s]
  443. LogD3D12RHI: Found D3D12 adapter 2: NVIDIA GeForce RTX 2080 Ti (Max supported Feature Level 12_1)
  444. LogD3D12RHI: Adapter has 11048MB of dedicated video memory, 0MB of dedicated system memory, and 16332MB of shared system memory, 0 output[s]
  445. LogD3D12RHI: Found D3D12 adapter 3: Microsoft Basic Render Driver (Max supported Feature Level 12_1)
  446. LogD3D12RHI: Adapter has 0MB of dedicated video memory, 0MB of dedicated system memory, and 16332MB of shared system memory, 0 output[s]
  447. LogD3D12RHI: Forcing D3D12.AsyncDeferredDeletion=0 as a workaround for a deadlock.
  448. LogD3D12RHI: Chosen D3D12 Adapter Id = 0
  449. LogD3D12RHI: Emitting draw events for PIX profiling.
  450. LogD3D12RHI: The system supports ID3D12Device1.
  451. LogD3D12RHI: The system supports ID3D12Device2.
  452. LogD3D12RHI: Display: Not using pipeline state disk cache per r.D3D12.PSO.DiskCache=0
  453. LogD3D12RHI: Display: Not using driver-optimized pipeline state disk cache per r.D3D12.PSO.DriverOptimizedDiskCache=0
  454. LogD3D12RHI: GPU DeviceId: 0x17c2 (for the marketing name, search the web for "GPU Device Id")
  455. LogWindows: EnumDisplayDevices:
  456. LogWindows: 0. 'NVIDIA GeForce RTX 2080 Ti' (P:0 D:0)
  457. LogWindows: 1. 'NVIDIA GeForce RTX 2080 Ti' (P:0 D:0)
  458. LogWindows: 2. 'NVIDIA GeForce RTX 2080 Ti' (P:0 D:0)
  459. LogWindows: 3. 'NVIDIA GeForce RTX 2080 Ti' (P:0 D:0)
  460. LogWindows: 4. 'NVIDIA GeForce GTX TITAN X' (P:0 D:0)
  461. LogWindows: 5. 'NVIDIA GeForce GTX TITAN X' (P:0 D:0)
  462. LogWindows: 6. 'NVIDIA GeForce GTX TITAN X' (P:0 D:0)
  463. LogWindows: 7. 'NVIDIA GeForce GTX TITAN X' (P:0 D:0)
  464. LogWindows: 8. 'NVIDIA GeForce GTX TITAN X' (P:1 D:1)
  465. LogWindows: 9. 'NVIDIA GeForce GTX TITAN X' (P:0 D:1)
  466. LogWindows: 10. 'NVIDIA GeForce GTX TITAN X' (P:0 D:0)
  467. LogWindows: 11. 'NVIDIA GeForce GTX TITAN X' (P:0 D:0)
  468. LogWindows: DebugString: PrimaryIsNotTheChoosenAdapter PrimaryIsNotTheChoosenAdapter PrimaryIsNotTheChoosenAdapter PrimaryIsNotTheChoosenAdapter FoundDriverCount:8
  469. LogD3D12RHI: Adapter Name: NVIDIA GeForce GTX TITAN X
  470. LogD3D12RHI: Driver Version: 441.66 (internal:26.21.14.4166, unified:441.66)
  471. LogD3D12RHI: Driver Date: 12-6-2019
  472. LogRHI: Texture pool is 6553 MB (70% of 9362 MB)
  473. LogD3D12RHI: Async texture creation enabled
  474. LogD3D12RHI: RHI has support for 64 bit atomics
  475. LogTargetPlatformManager: Display: Loaded TargetPlatform 'AllDesktop'
  476. LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android'
  477. LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTC'
  478. LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ATC'
  479. LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXT'
  480. LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC1'
  481. LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC1a'
  482. LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2'
  483. LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_PVRTC'
  484. LogTargetPlatformManager: Display: Loaded TargetPlatform 'AndroidClient'
  485. LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTCClient'
  486. LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ATCClient'
  487. LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXTClient'
  488. LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC1Client'
  489. LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC1aClient'
  490. LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2Client'
  491. LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_PVRTCClient'
  492. LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_Multi'
  493. LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_MultiClient'
  494. LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOSClient'
  495. LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOS'
  496. LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxNoEditor'
  497. LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxClient'
  498. LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxServer'
  499. LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxAArch64NoEditor'
  500. LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxAArch64Client'
  501. LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxAArch64Server'
  502. LogTargetPlatformManager: Display: Loaded TargetPlatform 'Lumin'
  503. LogTargetPlatformManager: Display: Loaded TargetPlatform 'LuminClient'
  504. LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOSClient'
  505. LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOS'
  506. LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsNoEditor'
  507. LogTargetPlatformManager: Display: Loaded TargetPlatform 'Windows'
  508. LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsClient'
  509. LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsServer'
  510. LogTargetPlatformManager: Display: Building Assets For Windows
  511. LogAudioDebug: Display: Lib vorbis DLL was dynamically loaded.
  512. LogShaderCompilers: Guid format shader working directory is 4 characters bigger than the processId version (../../../../../unreal_projects/MyProject/Intermediate/Shaders/WorkingDirectory/25256/).
  513. LogShaderCompilers: Cleaned the shader compiler working directory 'C:/Users/User/AppData/Local/Temp/UnrealShaderWorkingDir/0DAC01EF4E2CB04C185BCE8D3EF666E6/'.
  514. LogXGEController: Cannot use XGE Controller as Incredibuild is not installed on this machine.
  515. LogShaderCompilers: Cannot use XGE Shader Compiler as Incredibuild is not installed on this machine.
  516. LogShaderCompilers: Display: Using Local Shader Compiler.
  517. LogDerivedDataCache: Display: Max Cache Size: 512 MB
  518. LogDerivedDataCache: Loaded boot cache 0.09s 117MB C:/Users/User/AppData/Local/UnrealEngine/4.24/DerivedDataCache/Boot.ddc.
  519. LogDerivedDataCache: Display: Loaded Boot cache: C:/Users/User/AppData/Local/UnrealEngine/4.24/DerivedDataCache/Boot.ddc
  520. LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file ../../../../../unreal_projects/MyProject/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
  521. LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy.
  522. LogDerivedDataCache: FDerivedDataBackendGraph: CompressedPak pak cache file ../../../../../unreal_projects/MyProject/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
  523. LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchical cache Hierarchy.
  524. LogDerivedDataCache: Display: Pak cache opened for reading ../../../Engine/DerivedDataCache/Compressed.ddp.
  525. LogDerivedDataCache: FDerivedDataBackendGraph: EnterprisePak pak cache file ../../../Enterprise/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
  526. LogDerivedDataCache: Unable to find inner node EnterprisePak for hierarchical cache Hierarchy.
  527. LogDerivedDataCache: Using Local data cache path C:/Users/User/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable
  528. LogDerivedDataCache: Shared data cache path not found in *engine.ini, will not use an Shared cache.
  529. LogDerivedDataCache: Unable to find inner node Shared for hierarchical cache Hierarchy.
  530. LogMaterial: Verifying Global Shaders for PCD3D_SM5
  531. LogSlate: Using FreeType 2.10.0
  532. LogSlate: SlateFontServices - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
  533. LogAssetRegistry: FAssetRegistry took 0.0033 seconds to start up
  534. LogInit: Selected Device Profile: [Windows]
  535. LogMeshReduction: Using QuadricMeshReduction for automatic static mesh reduction
  536. LogMeshReduction: Using SimplygonMeshReduction for automatic skeletal mesh reduction
  537. LogMeshReduction: Using ProxyLODMeshReduction for automatic mesh merging
  538. LogMeshReduction: No distributed automatic mesh merging module available
  539. LogMeshMerging: No distributed automatic mesh merging module available
  540. LogNetVersion: MyProject 1.0.0, NetCL: 10570792, EngineNetVer: 13, GameNetVer: 0 (Checksum: 2318771507)
  541. LogPackageLocalizationCache: Processed 19 localized package path(s) for 1 prioritized culture(s) in 0.139309 seconds
  542. LogUObjectArray: 46750 objects as part of root set at end of initial load.
  543. LogUObjectAllocator: 8137160 out of 0 bytes used by permanent object pool.
  544. LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool
  545. LogPython: Using Python 2.7.14
  546. LogTcpMessaging: Initializing TcpMessaging bridge
  547. LogUdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666.
  548. SourceControl: Source control is disabled
  549. SourceControl: Source control is disabled
  550. SourceControl: Source control is disabled
  551. SourceControl: Source control is disabled
  552. SourceControl: Source control is disabled
  553. LogVSAccessor: Display: Unable to create Visual Studio setup instance: 80040154
  554. LogVSAccessor: Display: Unable to create Visual Studio setup instance: 80040154
  555. LogAndroidPermission: UAndroidPermissionCallbackProxy::GetInstance
  556. LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent.
  557. LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent.
  558. LogOcInput: OculusInput pre-init called
  559. LogWindows: Failed to load 'OVRPlugin.dll' (GetLastError=126)
  560. LogWindows: File 'OVRPlugin.dll' does not exist
  561. LogEngine: Initializing Engine...
  562. LogHMD: Failed to initialize OpenVR with code 110
  563. LogStats: UGameplayTagsManager::InitializeManager - 0.000 s
  564. LogInit: Initializing FReadOnlyCVARCache
  565. LogAIModule: Creating AISystem for world Untitled
  566. LogAudioMixer: Display: Audio Mixer Platform Settings:
  567. LogAudioMixer: Display: Sample Rate: 48000
  568. LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024
  569. LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024
  570. LogAudioMixer: Display: Number of buffers to queue: 2
  571. LogAudioMixer: Display: Max Channels (voices): 32
  572. LogAudioMixer: Display: Number of Async Source Workers: 0
  573. LogAudio: Display: AudioDevice MaxSources: 32
  574. LogAudio: Display: Using built-in audio occlusion.
  575. LogAudioMixer: Display: Initializing audio mixer.
  576. LogAudioMixer: Display: Audio Device Output Speaker Info:
  577. LogAudioMixer: Display: Name: Hangszórók (2 - C-Media USB Audio )
  578. LogAudioMixer: Display: Is Default: Yes
  579. LogAudioMixer: Display: Sample Rate: 48000
  580. LogAudioMixer: Display: Channel Count Used: 2
  581. LogAudioMixer: Display: Device Channel Count: 2
  582. LogAudioMixer: Display: Channel Order:
  583. LogAudioMixer: Display: 0: FrontLeft
  584. LogAudioMixer: Display: 1: FrontRight
  585. LogAudioMixer: Display: Using Audio Device Hangszórók (2 - C-Media USB Audio )
  586. LogInit: FAudioDevice initialized.
  587. LogNetVersion: Set ProjectVersion to 1.0.0.0. Version Checksum will be recalculated on next use.
  588. LogDerivedDataCache: Saved boot cache 0.08s 117MB C:/Users/User/AppData/Local/UnrealEngine/4.24/DerivedDataCache/Boot.ddc.
  589. LogInit: Texture streaming: Enabled
  590. LogEngineSessionManager: EngineSessionManager initialized
  591. LogEditorSessionSummary: Verbose: Initializing EditorSessionSummaryWriter for editor session tracking
  592. LogEditorSessionSummary: EditorSessionSummaryWriter initialized
  593. LogInit: Transaction tracking system initialized
  594. BlueprintLog: New page: Editor Load
  595. LocalizationService: Localization service is disabled
  596. LogVSAccessor: Display: Unable to create Visual Studio setup instance: 80040154
  597. LogVSAccessor: Display: Unable to create Visual Studio setup instance: 80040154
  598. LogCook: Display: Max memory allowance for cook 16384mb min free memory 0mb
  599. LogCook: Display: Mobile HDR setting 1
  600. LogFileCache: Scanning file cache for directory 'D:/App/unreal_projects/MyProject/Content/' took 0.02s
  601. SourceControl: Source control is disabled
  602. Cmd: MAP LOAD FILE="../../../../../unreal_projects/MyProject/Content/CollaborativeViewer/Maps/CollaborativeViewer_P.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3
  603. LightingResults: New page: Lighting Build
  604. LogWorld: UWorld::CleanupWorld for Untitled, bSessionEnded=true, bCleanupResources=true
  605. LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
  606. MapCheck: New page: Map Check
  607. LightingResults: New page: Lighting Build
  608. LogUObjectHash: Compacting FUObjectHashTables data took 2.50ms
  609. LogAIModule: Creating AISystem for world CollaborativeViewer_P
  610. LogStreaming: Display: ULevelStreaming::RequestLevel(/Game/SampleScene/SampleLevel) is flushing async loading
  611. LogStreaming: Display: Flushing async loaders.
  612. LogNavigation: Warning: Recreating dtNavMesh instance due mismatch in number of bytes required to store serialized maxTiles (288, 9 bits) vs calculated maxtiles (0, 1073741824 bits)
  613. LogNavigation: Warning: ConstructTiledNavMesh: Failed to create navmesh of size 0.
  614. LogEditorServer: Finished looking for orphan Actors (0.000 secs)
  615. LogUObjectHash: Compacting FUObjectHashTables data took 4.44ms
  616. Cmd: MAP CHECKDEP NOCLEARLOG
  617. MapCheck: Map check complete: 0 Error(s), 0 Warning(s), took 0,197ms to complete.
  618. LogFileHelpers: Loading map 'CollaborativeViewer_P' took 10.755
  619. LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
  620. LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
  621. LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
  622. LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
  623. LogCollectionManager: Loaded 0 collections in 0.002406 seconds
  624. LogFileCache: Scanning file cache for directory 'D:/App/unreal_projects/MyProject/Saved/Collections/' took 0.00s
  625. LogFileCache: Scanning file cache for directory 'D:/App/unreal_projects/MyProject/Content/Developers/User/Collections/' took 0.00s
  626. LogFileCache: Scanning file cache for directory 'D:/App/unreal_projects/MyProject/Content/Collections/' took 0.00s
  627. LogContentBrowser: Native class hierarchy populated in 0.0112 seconds. Added 3223 classes and 802 folders.
  628. LogContentBrowser: Native class hierarchy updated for 'WidgetCarousel' in 0.0004 seconds. Added 0 classes and 0 folders.
  629. LogContentBrowser: Native class hierarchy updated for 'AddContentDialog' in 0.0004 seconds. Added 0 classes and 0 folders.
  630. LogContentBrowser: Native class hierarchy updated for 'SceneOutliner' in 0.0004 seconds. Added 2 classes and 0 folders.
  631. LogSlate: Took 0.000333 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Regular.ttf' (155K)
  632. LogSlate: Took 0.000199 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Bold.ttf' (160K)
  633. LogSlate: Took 0.024033 seconds to synchronously load lazily loaded font '../../../Engine/Content/Editor/Slate/Fonts/FontAwesome.ttf' (139K)
  634. LogRenderer: Reallocating scene render targets to support 1616x580 Format 10 NumSamples 1 (Frame:1).
  635. LogContentBrowser: Native class hierarchy updated for 'HierarchicalLODOutliner' in 0.0005 seconds. Added 0 classes and 0 folders.
  636. LogLoad: (Engine Initialization) Total time: 38.61 seconds
  637. LogLoad: (Engine Initialization) Total Blueprint compile time: 0.00 seconds
  638. LogContentStreaming: Texture pool size now 1000 MB
  639. LogSlate: Took 0.040297 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (167K)
  640. LogStaticMesh: Allocated 8x8x8 distance field atlas = 0.0Mb, with 1 objects containing 0.0Mb backing data
  641. LogAssetRegistry: Asset discovery search completed in 33.6113 seconds
  642. LogCollectionManager: Fixed up redirectors for 0 collections in 0.000009 seconds (updated 0 objects)
  643. LogD3D12RHI: Warning: Descriptor cache ran out of sub allocated descriptor blocks! Moving to Context local View heap strategy
  644. LogD3D12RHI: Warning: This should only happen in the Editor where it doesn't matter as much. If it happens in game you should increase the device global heap size!
  645. LogD3D12RHI: Warning: Descriptor cache ran out of sub allocated descriptor blocks! Moving to Context local View heap strategy
  646. LogD3D12RHI: Warning: This should only happen in the Editor where it doesn't matter as much. If it happens in game you should increase the device global heap size!
  647. LogD3D12RHI: Warning: Descriptor cache ran out of sub allocated descriptor blocks! Moving to Context local View heap strategy
  648. LogD3D12RHI: Warning: This should only happen in the Editor where it doesn't matter as much. If it happens in game you should increase the device global heap size!
  649. LogD3D12RHI: Warning: OnlineHeap RollOver Detected. Increase the heap size to prevent creation of additional heaps
  650. LogD3D12RHI: Warning: Descriptor cache ran out of sub allocated descriptor blocks! Moving to Context local View heap strategy
  651. LogD3D12RHI: Warning: This should only happen in the Editor where it doesn't matter as much. If it happens in game you should increase the device global heap size!
  652. LogD3D12RHI: Warning: OnlineHeap RollOver Detected. Increase the heap size to prevent creation of additional heaps
  653. LogD3D12RHI: Warning: OnlineHeap RollOver Detected. Increase the heap size to prevent creation of additional heaps
  654. LogSlate: Window 'Project Settings' being destroyed
  655. LogSlate: Window 'Project Settings' being destroyed
  656. LogEditorViewport: Clicking on Actor (LMB): SpotLight (SpotLight)
  657. LogEditorViewport: Clicking on Actor (LMB): NavMeshBoundsVolume (NavMeshBoundsVolume)
  658. LogEditorViewport: Clicking on Actor (LMB): NavMeshBoundsVolume (NavMeshBoundsVolume)
  659. LogEditorViewport: Clicking on Actor (LMB): PostProcessVolume (PostProcessVolume)
  660. Cmd: POLY SELECT ADJACENT WALLS
  661. Cmd: POLY SELECT ADJACENT WALLS
  662. LogContentBrowser: Native class hierarchy updated for 'WorldBrowser' in 0.0005 seconds. Added 2 classes and 3 folders.
  663. LogSlate: Took 0.000288 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (167K)
  664. LogAssetEditorSubsystem: Opening Asset editor for Blueprint /Engine/EngineSky/BP_Sky_Sphere.BP_Sky_Sphere
  665. LogContentBrowser: Native class hierarchy updated for 'BlueprintGraph' in 0.0007 seconds. Added 121 classes and 0 folders.
  666. LogSlate: Took 0.000362 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-BoldCondensed.ttf' (158K)
  667. LogSlate: Took 0.016235 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Italic.ttf' (157K)
  668. LogSlate: Window 'BP_Sky_Sphere' being destroyed
  669. LogSlate: Window 'BP_Sky_Sphere' being destroyed
  670. LogWorld: UWorld::CleanupWorld for World_1, bSessionEnded=true, bCleanupResources=true
  671. LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
  672. LogMaterial: Display: Missing cached shader map for material Material_0, compiling.
  673. LogShaderCompilers: Display: Worker (1/29): shaders left to compile 6
  674. LogShaderCompilers: Display: Worker (2/29): shaders left to compile 5
  675. LogShaderCompilers: Display: Worker (3/29): shaders left to compile 4
  676. LogShaderCompilers: Display: Worker (4/29): shaders left to compile 3
  677. LogShaderCompilers: Display: Worker (5/29): shaders left to compile 2
  678. LogShaderCompilers: Display: Worker (6/29): shaders left to compile 1
  679. LogMaterial: Display: Missing cached shader map for material Material_1, compiling.
  680. LogShaderCompilers: Display: Worker (7/29): shaders left to compile 6
  681. LogShaderCompilers: Display: Worker (8/29): shaders left to compile 5
  682. LogShaderCompilers: Display: Worker (9/29): shaders left to compile 4
  683. LogShaderCompilers: Display: Worker (10/29): shaders left to compile 3
  684. LogShaderCompilers: Display: Worker (11/29): shaders left to compile 2
  685. LogShaderCompilers: Display: Worker (12/29): shaders left to compile 1
  686. Cmd: DELETE
  687. Cmd: ACTOR DELETE
  688. LogEditorActor: Deleted Actor: Actor
  689. LogUObjectHash: Compacting FUObjectHashTables data took 4.85ms
  690. LogEditorActor: Deleted 1 Actors (0.127 secs)
  691. LogUObjectHash: Compacting FUObjectHashTables data took 1.33ms
  692. LogSavePackage: Moving '../../../../../unreal_projects/MyProject/Saved/CollaborativeViewer_P_Auto14C0E237C4911AA94A347F694C906B65F.tmp' to '../../../../../unreal_projects/MyProject/Saved/Autosaves/Game/CollaborativeViewer/Maps/CollaborativeViewer_P_Auto1.umap'
  693. LogSpawn: Warning: UWorld::DestroyActor: World has no context! World: SampleLevel, Actor: /Game/SampleScene/SampleLevel.SampleLevel:PersistentLevel.REINST_SampleLevel_C_0
  694. LogSavePackage: Moving '../../../../../unreal_projects/MyProject/Saved/SampleLevel_Auto105E9A5634C1FB34ABD19459208FFF035.tmp' to '../../../../../unreal_projects/MyProject/Saved/Autosaves/Game/SampleScene/SampleLevel_Auto1.umap'
  695. LogFileHelpers: Editor autosave (incl. sublevels) for '/Game/CollaborativeViewer/Maps/CollaborativeViewer_P' took 1.119
  696. LogFileHelpers: Editor autosave (incl. sublevels) for all levels took 1.119
  697. LogSlate: Took 0.054149 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/DroidSansMono.ttf' (77K)
  698. Cmd: r.RayTracing.Globalillumination 1
  699. r.RayTracing.GlobalIllumination = "1"
  700. Cmd: r.RayTracing.GlobalIllumination
  701. r.RayTracing.GlobalIllumination = "1" LastSetBy: Console
  702. Cmd: r.RayTracing.GlobalIllumination.FinalGatherDistance
  703. Cmd: r.RayTracing.GlobalIllumination.FinalGatherDistance 1
  704. Cmd: POLY SELECT ADJACENT WALLS
  705. Cmd: DELETE
  706. Cmd: ACTOR DELETE
  707. LogEditorActor: Deleted Actor: SkyLight
  708. LogUObjectHash: Compacting FUObjectHashTables data took 4.49ms
  709. LogEditorActor: Deleted 1 Actors (0.101 secs)
  710. Cmd: DELETE
  711. Cmd: ACTOR DELETE
  712. LogEditorActor: Deleted Actor: BP_Sky_Sphere_C
  713. LogUObjectHash: Compacting FUObjectHashTables data took 3.25ms
  714. LogEditorActor: Deleted 1 Actors (0.084 secs)
  715. Cmd: r.RayTracing.GlobalIllumination.FinalGatherDistance 1
  716. Cmd: r.RayTracing.GlobalIllumination.FinalGatherDistance
  717. Cmd: r.RayTracing.GlobalIllumination.FinalGatherDistance 100
  718. Cmd: r.RayTracing.GlobalIllumination
  719. r.RayTracing.GlobalIllumination = "1" LastSetBy: Console
  720. Cmd: DELETE
  721. Cmd: ACTOR DELETE
  722. LogEditorActor: Deleted Actor: DirectionalLight
  723. LogUObjectHash: Compacting FUObjectHashTables data took 3.54ms
  724. LogEditorActor: Deleted 1 Actors (0.099 secs)
  725. LogUObjectHash: Compacting FUObjectHashTables data took 3.21ms
  726. LogSpawn: Warning: UWorld::DestroyActor: World has no context! World: SampleLevel, Actor: /Game/SampleScene/SampleLevel.SampleLevel:PersistentLevel.REINST_SampleLevel_C_0
  727. LogSavePackage: Moving '../../../../../unreal_projects/MyProject/Saved/SampleLevel_Auto2E3D4766E43A4D020FBF4BA99D06B5C52.tmp' to '../../../../../unreal_projects/MyProject/Saved/Autosaves/Game/SampleScene/SampleLevel_Auto2.umap'
  728. LogFileHelpers: Editor autosave (incl. sublevels) for '/Game/CollaborativeViewer/Maps/CollaborativeViewer_P' took 0.479
  729. LogFileHelpers: Editor autosave (incl. sublevels) for all levels took 0.479
  730. LogEditorViewport: Clicking on Actor (LMB): SpotLight (SpotLight2)
  731. LogD3D12RHI: Warning: OnlineHeap RollOver Detected. Increase the heap size to prevent creation of additional heaps
  732. Cmd: DELETE
  733. Cmd: ACTOR DELETE
  734. LogEditorActor: Deleted Actor: SpotLight
  735. LogUObjectHash: Compacting FUObjectHashTables data took 4.41ms
  736. LogEditorActor: Deleted 1 Actors (0.101 secs)
  737. LogD3D12RHI: Warning: OnlineHeap RollOver Detected. Increase the heap size to prevent creation of additional heaps
  738. Cmd: POLY SELECT MEMORY UNION
  739. Cmd: POLY SELECT ADJACENT WALLS
  740. Cmd: DELETE
  741. Cmd: ACTOR DELETE
  742. LogEditorActor: Deleted Actor: SunSky_C
  743. LogUObjectHash: Compacting FUObjectHashTables data took 3.37ms
  744. LogEditorActor: Deleted 1 Actors (0.098 secs)
  745. LogSlate: Took 0.000479 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Regular.ttf' (155K)
  746. Cmd: r.GPUStatsEnabled
  747. r.GPUStatsEnabled = "1" LastSetBy: Constructor
  748. Cmd: r.GPUStatsEnabled
  749. r.GPUStatsEnabled = "1" LastSetBy: Constructor
  750. Cmd: stat gpu
  751. LogStats: Warning: There is no thread with id: 26324. Please add thread metadata for this thread.
  752. LogUObjectHash: Compacting FUObjectHashTables data took 3.93ms
  753. LogSavePackage: Moving '../../../../../unreal_projects/MyProject/Saved/CollaborativeViewer_P_Auto398EFBC59412CAF5AF5B31D846A530439.tmp' to '../../../../../unreal_projects/MyProject/Saved/Autosaves/Game/CollaborativeViewer/Maps/CollaborativeViewer_P_Auto3.umap'
  754. LogSpawn: Warning: UWorld::DestroyActor: World has no context! World: SampleLevel, Actor: /Game/SampleScene/SampleLevel.SampleLevel:PersistentLevel.REINST_SampleLevel_C_1
  755. LogSavePackage: Moving '../../../../../unreal_projects/MyProject/Saved/SampleLevel_Auto330D58B0C44D76A73CB9D9998A6B1EECD.tmp' to '../../../../../unreal_projects/MyProject/Saved/Autosaves/Game/SampleScene/SampleLevel_Auto3.umap'
  756. LogFileHelpers: Editor autosave (incl. sublevels) for '/Game/CollaborativeViewer/Maps/CollaborativeViewer_P' took 0.822
  757. LogFileHelpers: Editor autosave (incl. sublevels) for all levels took 0.822
  758. LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Wall_008)
  759. Cmd: r.GPUStatsEnabled
  760. r.GPUStatsEnabled = "1" LastSetBy: Constructor
  761. Cmd: r.GPUStatsEnabled 0
  762. r.GPUStatsEnabled = "0"
  763. Cmd: r.RayTracing.GlobalIllumination
  764. r.RayTracing.GlobalIllumination = "1" LastSetBy: Console
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