Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- LogPlatformFile: Not using cached read wrapper
- LogTaskGraph: Started task graph with 5 named threads and 83 total threads with 3 sets of task threads.
- LogStats: Stats thread started at 0.089169
- LogD3D11RHI: Loaded GFSDK_Aftermath_Lib.x64.dll
- LogICUInternationalization: ICU TimeZone Detection - Raw Offset: +1:00, Platform Override: ''
- LogPluginManager: Mounting plugin Paper2D
- LogPluginManager: Mounting plugin AISupport
- LogPluginManager: Mounting plugin LightPropagationVolume
- LogPluginManager: Mounting plugin ActorLayerUtilities
- LogPluginManager: Mounting plugin AnimationSharing
- LogPluginManager: Mounting plugin CLionSourceCodeAccess
- LogPluginManager: Mounting plugin CodeLiteSourceCodeAccess
- LogPluginManager: Mounting plugin GitSourceControl
- LogPluginManager: Mounting plugin KDevelopSourceCodeAccess
- LogPluginManager: Mounting plugin NullSourceCodeAccess
- LogPluginManager: Mounting plugin PerforceSourceControl
- LogPluginManager: Mounting plugin PlasticSourceControl
- LogPluginManager: Mounting plugin SubversionSourceControl
- LogPluginManager: Mounting plugin UObjectPlugin
- LogPluginManager: Mounting plugin VisualStudioCodeSourceCodeAccess
- LogPluginManager: Mounting plugin VisualStudioSourceCodeAccess
- LogPluginManager: Mounting plugin XCodeSourceCodeAccess
- LogPluginManager: Mounting plugin AssetManagerEditor
- LogPluginManager: Mounting plugin CryptoKeys
- LogPluginManager: Mounting plugin CurveEditorTools
- LogPluginManager: Mounting plugin DataValidation
- LogPluginManager: Mounting plugin EditorScriptingUtilities
- LogPluginManager: Mounting plugin FacialAnimation
- LogPluginManager: Mounting plugin GameplayTagsEditor
- LogPluginManager: Mounting plugin GLTFImporter
- LogPluginManager: Mounting plugin MacGraphicsSwitching
- LogPluginManager: Mounting plugin MaterialAnalyzer
- LogPluginManager: Mounting plugin MeshEditor
- LogPluginManager: Mounting plugin MobileLauncherProfileWizard
- LogPluginManager: Mounting plugin PluginBrowser
- LogPluginManager: Mounting plugin SpeedTreeImporter
- LogPluginManager: Mounting plugin AxFImporter
- LogPluginManager: Mounting plugin DatasmithCADImporter
- LogPluginManager: Mounting plugin DatasmithContent
- LogPluginManager: Mounting plugin DatasmithGLTFImporter
- LogPluginManager: Mounting plugin DatasmithIFCImporter
- LogPluginManager: Mounting plugin DatasmithImporter
- LogPluginManager: Mounting plugin StaticMeshEditorExtension
- LogPluginManager: Mounting plugin VariantManager
- LogPluginManager: Mounting plugin VariantManagerContent
- LogPluginManager: Mounting plugin AlembicImporter
- LogPluginManager: Mounting plugin AutomationUtils
- LogPluginManager: Mounting plugin BackChannel
- LogPluginManager: Mounting plugin BlastPlugin
- LogPluginManager: Mounting plugin ChaosSolverPlugin
- LogPluginManager: Mounting plugin CharacterAI
- LogPluginManager: Mounting plugin DataPrepEditor
- LogPluginManager: Mounting plugin GeometryCache
- LogPluginManager: Mounting plugin GeometryCollectionPlugin
- LogPluginManager: Mounting plugin PlatformCrypto
- LogPluginManager: Mounting plugin ProxyLODPlugin
- LogPluginManager: Mounting plugin PythonScriptPlugin
- LogPluginManager: Mounting plugin SkeletalReduction
- LogPluginManager: Mounting plugin MagicLeap
- LogPluginManager: Mounting plugin MagicLeapMedia
- LogPluginManager: Mounting plugin MLSDK
- LogPluginManager: Mounting plugin AndroidMedia
- LogPluginManager: Mounting plugin AvfMedia
- LogPluginManager: Mounting plugin ImgMedia
- LogPluginManager: Mounting plugin MediaCompositing
- LogPluginManager: Mounting plugin MediaPlayerEditor
- LogPluginManager: Mounting plugin WebMMedia
- LogPluginManager: Mounting plugin WmfMedia
- LogPluginManager: Mounting plugin TcpMessaging
- LogPluginManager: Mounting plugin UdpMessaging
- LogPluginManager: Mounting plugin ActorSequence
- LogPluginManager: Mounting plugin LevelSequenceEditor
- LogPluginManager: Mounting plugin MatineeToLevelSequence
- LogPluginManager: Mounting plugin NetcodeUnitTest
- LogPluginManager: Mounting plugin NUTUnrealEngine4
- LogPluginManager: Mounting plugin OnlineSubsystemGooglePlay
- LogPluginManager: Mounting plugin OnlineSubsystemIOS
- LogPluginManager: Mounting plugin OnlineSubsystem
- LogPluginManager: Mounting plugin OnlineSubsystemNull
- LogPluginManager: Mounting plugin OnlineSubsystemUtils
- LogPluginManager: Mounting plugin LauncherChunkInstaller
- LogPluginManager: Mounting plugin AndroidDeviceProfileSelector
- LogPluginManager: Mounting plugin AndroidMoviePlayer
- LogPluginManager: Mounting plugin AndroidPermission
- LogPluginManager: Mounting plugin AppleImageUtils
- LogPluginManager: Mounting plugin AppleMoviePlayer
- LogPluginManager: Mounting plugin ArchVisCharacter
- LogPluginManager: Mounting plugin AssetTags
- LogPluginManager: Mounting plugin AudioCapture
- LogPluginManager: Mounting plugin CableComponent
- LogPluginManager: Mounting plugin CustomMeshComponent
- LogPluginManager: Mounting plugin EditableMesh
- LogPluginManager: Mounting plugin ExampleDeviceProfileSelector
- LogPluginManager: Mounting plugin GoogleCloudMessaging
- LogPluginManager: Mounting plugin HDRIBackdrop
- LogPluginManager: Mounting plugin IOSDeviceProfileSelector
- LogPluginManager: Mounting plugin LinuxDeviceProfileSelector
- LogPluginManager: Mounting plugin LocationServicesBPLibrary
- LogPluginManager: Mounting plugin MobilePatchingUtils
- LogPluginManager: Mounting plugin OculusVR
- LogPluginManager: Mounting plugin PhysXVehicles
- LogPluginManager: Mounting plugin PostSplashScreen
- LogPluginManager: Mounting plugin ProceduralMeshComponent
- LogPluginManager: Mounting plugin RuntimePhysXCooking
- LogPluginManager: Mounting plugin SignificanceManager
- LogPluginManager: Mounting plugin SteamVR
- LogPluginManager: Mounting plugin SunPosition
- LogPluginManager: Mounting plugin WebMMoviePlayer
- LogPluginManager: Mounting plugin WindowsMoviePlayer
- LogPluginManager: Mounting plugin ScreenshotTools
- LogInit: Using libcurl 7.55.1-DEV
- LogInit: - built for x86_64-pc-win32
- LogInit: - supports SSL with OpenSSL/1.1.1
- LogInit: - supports HTTP deflate (compression) using libz 1.2.8
- LogInit: - other features:
- LogInit: CURL_VERSION_SSL
- LogInit: CURL_VERSION_LIBZ
- LogInit: CURL_VERSION_IPV6
- LogInit: CURL_VERSION_ASYNCHDNS
- LogInit: CURL_VERSION_LARGEFILE
- LogInit: CURL_VERSION_IDN
- LogInit: CurlRequestOptions (configurable via config and command line):
- LogInit: - bVerifyPeer = true - Libcurl will verify peer certificate
- LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy
- LogInit: - bDontReuseConnections = false - Libcurl will reuse connections
- LogInit: - MaxHostConnections = 16 - Libcurl will limit the number of connections to a host
- LogInit: - LocalHostAddr = Default
- LogInit: - BufferSize = 65536
- LogOnline: OSS: Creating online subsystem instance for: NULL
- LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
- LogOnline: OSS: TryLoadSubsystemAndSetDefault: Loaded subsystem for module [NULL]
- LogInit: Build: ++UE4+Release-4.24-CL-10757647
- LogInit: Engine Version: 4.24.1-10757647+++UE4+Release-4.24
- LogInit: Compatible Engine Version: 4.24.0-10570792+++UE4+Release-4.24
- LogInit: Net CL: 10570792
- LogInit: OS: Windows 10 (Release 1903) (), CPU: AMD Ryzen Threadripper 1950X 16-Core Processor , GPU: NVIDIA GeForce GTX TITAN X
- LogInit: Compiled (64-bit): Dec 17 2019 02:08:03
- LogInit: Compiled with Visual C++: 19.16.27032.01
- LogInit: Build Configuration: Development
- LogInit: Branch Name: ++UE4+Release-4.24
- LogInit: Command Line: -EpicPortal -epicusername=L3Vi -epicuserid=3c15ff88d72e4d048881def96e6e0786 -epiclocale=en
- LogInit: Base Directory: D:/App/Installed/UE_4.24/Engine/Binaries/Win64/
- LogInit: Installed Engine Build: 1
- LogDevObjectVersion: Number of dev versions registered: 25
- LogDevObjectVersion: Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 10
- LogDevObjectVersion: Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0
- LogDevObjectVersion: Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 3
- LogDevObjectVersion: Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 37
- LogDevObjectVersion: Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 36
- LogDevObjectVersion: Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 2
- LogDevObjectVersion: Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0
- LogDevObjectVersion: Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0
- LogDevObjectVersion: Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 2
- LogDevObjectVersion: Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0
- LogDevObjectVersion: Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 36
- LogDevObjectVersion: Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 11
- LogDevObjectVersion: Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 2
- LogDevObjectVersion: Dev-LoadTimes (C2A15278-BFE7-4AFE-6C17-90FF531DF755): 1
- LogDevObjectVersion: Private-Geometry (6EACA3D4-40EC-4CC1-B786-8BED09428FC5): 3
- LogDevObjectVersion: Dev-AnimPhys (29E575DD-E0A3-4627-9D10-D276232CDCEA): 17
- LogDevObjectVersion: Dev-Anim (AF43A65D-7FD3-4947-9873-3E8ED9C1BB05): 2
- LogDevObjectVersion: Dev-ReflectionCapture (6B266CEC-1EC7-4B8F-A30B-E4D90942FC07): 1
- LogDevObjectVersion: Dev-Automation (0DF73D61-A23F-47EA-B727-89E90C41499A): 1
- LogDevObjectVersion: FortniteMain (601D1886-AC64-4F84-AA16-D3DE0DEAC7D6): 31
- LogDevObjectVersion: Dev-Enterprise (9DFFBCD6-494F-0158-E221-12823C92A888): 8
- LogDevObjectVersion: Dev-Niagara (F2AED0AC-9AFE-416F-8664-AA7FFA26D6FC): 1
- LogDevObjectVersion: Dev-Destruction (174F1F0B-B4C6-45A5-B13F-2EE8D0FB917D): 9
- LogDevObjectVersion: Dev-Physics-Ext (35F94A83-E258-406C-A318-09F59610247C): 8
- LogDevObjectVersion: Dev-CineCamera (B2E18506-4273-CFC2-A54E-F4BB758BBA07): 1
- LogInit: Presizing for max 25165824 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool.
- LogInit: Object subsystem initialized
- LogConfig: Setting CVar [[con.DebugEarlyDefault:1]]
- LogConfig: Setting CVar [[r.setres:1280x720]]
- LogConfig: Setting CVar [[r.VSync:0]]
- LogConfig: Setting CVar [[r.RHICmdBypass:0]]
- LogConfig: Applying CVar settings from Section [/Script/Engine.RendererSettings] File [D:/App/unreal_projects/MyProject/Saved/Config/Windows/Engine.ini]
- LogConfig: Setting CVar [[r.GPUCrashDebugging:0]]
- LogConfig: Setting CVar [[r.CustomDepth:3]]
- LogConfig: Setting CVar [[r.SkinCache.CompileShaders:1]]
- LogConfig: Setting CVar [[r.RayTracing:1]]
- LogConfig: Applying CVar settings from Section [/Script/Engine.RendererOverrideSettings] File [D:/App/unreal_projects/MyProject/Saved/Config/Windows/Engine.ini]
- LogConfig: Applying CVar settings from Section [/Script/Engine.StreamingSettings] File [D:/App/unreal_projects/MyProject/Saved/Config/Windows/Engine.ini]
- LogConfig: Setting CVar [[s.MinBulkDataSizeForAsyncLoading:131072]]
- LogConfig: Setting CVar [[s.AsyncLoadingThreadEnabled:0]]
- LogConfig: Setting CVar [[s.EventDrivenLoaderEnabled:1]]
- LogConfig: Setting CVar [[s.WarnIfTimeLimitExceeded:0]]
- LogConfig: Setting CVar [[s.TimeLimitExceededMultiplier:1.5]]
- LogConfig: Setting CVar [[s.TimeLimitExceededMinTime:0.005]]
- LogConfig: Setting CVar [[s.UseBackgroundLevelStreaming:1]]
- LogConfig: Setting CVar [[s.PriorityAsyncLoadingExtraTime:15.0]]
- LogConfig: Setting CVar [[s.LevelStreamingActorsUpdateTimeLimit:5.0]]
- LogConfig: Setting CVar [[s.PriorityLevelStreamingActorsUpdateExtraTime:5.0]]
- LogConfig: Setting CVar [[s.LevelStreamingComponentsRegistrationGranularity:10]]
- LogConfig: Setting CVar [[s.UnregisterComponentsTimeLimit:1.0]]
- LogConfig: Setting CVar [[s.LevelStreamingComponentsUnregistrationGranularity:5]]
- LogConfig: Setting CVar [[s.FlushStreamingOnExit:1]]
- LogConfig: Applying CVar settings from Section [/Script/Engine.GarbageCollectionSettings] File [D:/App/unreal_projects/MyProject/Saved/Config/Windows/Engine.ini]
- LogConfig: Setting CVar [[gc.MaxObjectsNotConsideredByGC:1]]
- LogConfig: Setting CVar [[gc.SizeOfPermanentObjectPool:0]]
- LogConfig: Setting CVar [[gc.FlushStreamingOnGC:0]]
- LogConfig: Setting CVar [[gc.NumRetriesBeforeForcingGC:10]]
- LogConfig: Setting CVar [[gc.AllowParallelGC:1]]
- LogConfig: Setting CVar [[gc.TimeBetweenPurgingPendingKillObjects:61.1]]
- LogConfig: Setting CVar [[gc.MaxObjectsInEditor:25165824]]
- LogConfig: Setting CVar [[gc.IncrementalBeginDestroyEnabled:1]]
- LogConfig: Setting CVar [[gc.CreateGCClusters:1]]
- LogConfig: Setting CVar [[gc.MinGCClusterSize:5]]
- LogConfig: Setting CVar [[gc.ActorClusteringEnabled:0]]
- LogConfig: Setting CVar [[gc.BlueprintClusteringEnabled:0]]
- LogConfig: Setting CVar [[gc.UseDisregardForGCOnDedicatedServers:0]]
- LogConfig: Applying CVar settings from Section [/Script/Engine.NetworkSettings] File [D:/App/unreal_projects/MyProject/Saved/Config/Windows/Engine.ini]
- LogConfig: Applying CVar settings from Section [/Script/UnrealEd.CookerSettings] File [D:/App/unreal_projects/MyProject/Saved/Config/Windows/Engine.ini]
- LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [D:/App/unreal_projects/MyProject/Saved/Config/Windows/Scalability.ini]
- LogConfig: Setting CVar [[r.SkeletalMeshLODBias:0]]
- LogConfig: Setting CVar [[r.ViewDistanceScale:1.0]]
- LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [D:/App/unreal_projects/MyProject/Saved/Config/Windows/Scalability.ini]
- LogConfig: Setting CVar [[r.PostProcessAAQuality:4]]
- LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [D:/App/unreal_projects/MyProject/Saved/Config/Windows/Scalability.ini]
- LogConfig: Setting CVar [[r.LightFunctionQuality:1]]
- LogConfig: Setting CVar [[r.ShadowQuality:5]]
- LogConfig: Setting CVar [[r.Shadow.CSM.MaxCascades:10]]
- LogConfig: Setting CVar [[r.Shadow.MaxResolution:2048]]
- LogConfig: Setting CVar [[r.Shadow.MaxCSMResolution:2048]]
- LogConfig: Setting CVar [[r.Shadow.RadiusThreshold:0.01]]
- LogConfig: Setting CVar [[r.Shadow.DistanceScale:1.0]]
- LogConfig: Setting CVar [[r.Shadow.CSM.TransitionScale:1.0]]
- LogConfig: Setting CVar [[r.Shadow.PreShadowResolutionFactor:1.0]]
- LogConfig: Setting CVar [[r.DistanceFieldShadowing:1]]
- LogConfig: Setting CVar [[r.DistanceFieldAO:1]]
- LogConfig: Setting CVar [[r.AOQuality:2]]
- LogConfig: Setting CVar [[r.VolumetricFog:1]]
- LogConfig: Setting CVar [[r.VolumetricFog.GridPixelSize:8]]
- LogConfig: Setting CVar [[r.VolumetricFog.GridSizeZ:128]]
- LogConfig: Setting CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]]
- LogConfig: Setting CVar [[r.LightMaxDrawDistanceScale:1]]
- LogConfig: Setting CVar [[r.CapsuleShadows:1]]
- LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [D:/App/unreal_projects/MyProject/Saved/Config/Windows/Scalability.ini]
- LogConfig: Setting CVar [[r.MotionBlurQuality:4]]
- LogConfig: Setting CVar [[r.AmbientOcclusionMipLevelFactor:0.4]]
- LogConfig: Setting CVar [[r.AmbientOcclusionMaxQuality:100]]
- LogConfig: Setting CVar [[r.AmbientOcclusionLevels:-1]]
- LogConfig: Setting CVar [[r.AmbientOcclusionRadiusScale:1.0]]
- LogConfig: Setting CVar [[r.DepthOfFieldQuality:2]]
- LogConfig: Setting CVar [[r.RenderTargetPoolMin:400]]
- LogConfig: Setting CVar [[r.LensFlareQuality:2]]
- LogConfig: Setting CVar [[r.SceneColorFringeQuality:1]]
- LogConfig: Setting CVar [[r.EyeAdaptationQuality:2]]
- LogConfig: Setting CVar [[r.BloomQuality:5]]
- LogConfig: Setting CVar [[r.FastBlurThreshold:100]]
- LogConfig: Setting CVar [[r.Upscale.Quality:3]]
- LogConfig: Setting CVar [[r.Tonemapper.GrainQuantization:1]]
- LogConfig: Setting CVar [[r.LightShaftQuality:1]]
- LogConfig: Setting CVar [[r.Filter.SizeScale:1]]
- LogConfig: Setting CVar [[r.Tonemapper.Quality:5]]
- LogConfig: Setting CVar [[r.DOF.Gather.AccumulatorQuality:1 ; higher gathering accumulator quality]]
- LogConfig: Setting CVar [[r.DOF.Gather.PostfilterMethod:1 ; Median3x3 postfilering method]]
- LogConfig: Setting CVar [[r.DOF.Gather.EnableBokehSettings:0 ; no bokeh simulation when gathering]]
- LogConfig: Setting CVar [[r.DOF.Gather.RingCount:4 ; medium number of samples when gathering]]
- LogConfig: Setting CVar [[r.DOF.Scatter.ForegroundCompositing:1 ; additive foreground scattering]]
- LogConfig: Setting CVar [[r.DOF.Scatter.BackgroundCompositing:2 ; additive background scattering]]
- LogConfig: Setting CVar [[r.DOF.Scatter.EnableBokehSettings:1 ; bokeh simulation when scattering]]
- LogConfig: Setting CVar [[r.DOF.Scatter.MaxSpriteRatio:0.1 ; only a maximum of 10% of scattered bokeh]]
- LogConfig: Setting CVar [[r.DOF.Recombine.Quality:1 ; cheap slight out of focus]]
- LogConfig: Setting CVar [[r.DOF.Recombine.EnableBokehSettings:0 ; no bokeh simulation on slight out of focus]]
- LogConfig: Setting CVar [[r.DOF.TemporalAAQuality:1 ; more stable temporal accumulation]]
- LogConfig: Setting CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]]
- LogConfig: Setting CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]]
- LogConfig: Applying CVar settings from Section [TextureQuality@3] File [D:/App/unreal_projects/MyProject/Saved/Config/Windows/Scalability.ini]
- LogConfig: Setting CVar [[r.Streaming.MipBias:0]]
- LogConfig: Setting CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]]
- LogConfig: Setting CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]]
- LogConfig: Setting CVar [[r.Streaming.Boost:1]]
- LogConfig: Setting CVar [[r.MaxAnisotropy:8]]
- LogConfig: Setting CVar [[r.VT.MaxAnisotropy:8]]
- LogConfig: Setting CVar [[r.Streaming.LimitPoolSizeToVRAM:0]]
- LogConfig: Setting CVar [[r.Streaming.PoolSize:1000]]
- LogConfig: Setting CVar [[r.Streaming.MaxEffectiveScreenSize:0]]
- LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [D:/App/unreal_projects/MyProject/Saved/Config/Windows/Scalability.ini]
- LogConfig: Setting CVar [[r.TranslucencyLightingVolumeDim:64]]
- LogConfig: Setting CVar [[r.RefractionQuality:2]]
- LogConfig: Setting CVar [[r.SSR.Quality:3]]
- LogConfig: Setting CVar [[r.SSR.HalfResSceneColor:0]]
- LogConfig: Setting CVar [[r.SceneColorFormat:4]]
- LogConfig: Setting CVar [[r.DetailMode:2]]
- LogConfig: Setting CVar [[r.TranslucencyVolumeBlur:1]]
- LogConfig: Setting CVar [[r.MaterialQualityLevel:1 ; High quality]]
- LogConfig: Setting CVar [[r.SSS.Scale:1]]
- LogConfig: Setting CVar [[r.SSS.SampleSet:2]]
- LogConfig: Setting CVar [[r.SSS.Quality:1]]
- LogConfig: Setting CVar [[r.SSS.HalfRes:1]]
- LogConfig: Setting CVar [[r.SSGI.Quality:3]]
- LogConfig: Setting CVar [[r.EmitterSpawnRateScale:1.0]]
- LogConfig: Setting CVar [[r.ParticleLightQuality:2]]
- LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque:1 ; Always have FastSkyLUT 1 in this case to avoid wrong sky]]
- LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.SampleCountPerSlice:1]]
- LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.DepthResolution:16.0]]
- LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT:1]]
- LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMin:4.0]]
- LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMax:32.0]]
- LogConfig: Setting CVar [[r.SkyAtmosphere.SampleCountMin:4.0]]
- LogConfig: Setting CVar [[r.SkyAtmosphere.SampleCountMax:32.0]]
- LogConfig: Setting CVar [[r.SkyAtmosphere.TransmittanceLUT.UseSmallFormat:0]]
- LogConfig: Setting CVar [[r.SkyAtmosphere.TransmittanceLUT.SampleCount:10.0]]
- LogConfig: Setting CVar [[r.SkyAtmosphere.MultiScatteringLUT.SampleCount:15.0]]
- LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [D:/App/unreal_projects/MyProject/Saved/Config/Windows/Scalability.ini]
- LogConfig: Setting CVar [[foliage.DensityScale:1.0]]
- LogConfig: Setting CVar [[grass.DensityScale:1.0]]
- LogConfig: Applying CVar settings from Section [ShadingQuality@3] File [D:/App/unreal_projects/MyProject/Saved/Config/Windows/Scalability.ini]
- LogConfig: Setting CVar [[r.HairStrands.SkyLighting.SampleCount:16]]
- LogConfig: Setting CVar [[r.HairStrands.SkyLighting.JitterIntegration:0]]
- LogConfig: Setting CVar [[r.HairStrands.SkyAO.SampleCount:16]]
- LogInit: Selected Device Profile: [Windows]
- LogInit: Applying CVar settings loaded from the selected device profile: [Windows]
- LogHAL: Display: Platform has ~ 32 GB [34252115968 / 34359738368 / 32], which maps to Largest [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0)
- LogInit: Going up to parent DeviceProfile []
- LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [D:/App/unreal_projects/MyProject/Saved/Config/Windows/Scalability.ini]
- LogConfig: Setting CVar [[r.SkeletalMeshLODBias:0]]
- LogConfig: Setting CVar [[r.ViewDistanceScale:1.0]]
- LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [D:/App/unreal_projects/MyProject/Saved/Config/Windows/Scalability.ini]
- LogConfig: Setting CVar [[r.PostProcessAAQuality:4]]
- LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [D:/App/unreal_projects/MyProject/Saved/Config/Windows/Scalability.ini]
- LogConfig: Setting CVar [[r.LightFunctionQuality:1]]
- LogConfig: Setting CVar [[r.ShadowQuality:5]]
- LogConfig: Setting CVar [[r.Shadow.CSM.MaxCascades:10]]
- LogConfig: Setting CVar [[r.Shadow.MaxResolution:2048]]
- LogConfig: Setting CVar [[r.Shadow.MaxCSMResolution:2048]]
- LogConfig: Setting CVar [[r.Shadow.RadiusThreshold:0.01]]
- LogConfig: Setting CVar [[r.Shadow.DistanceScale:1.0]]
- LogConfig: Setting CVar [[r.Shadow.CSM.TransitionScale:1.0]]
- LogConfig: Setting CVar [[r.Shadow.PreShadowResolutionFactor:1.0]]
- LogConfig: Setting CVar [[r.DistanceFieldShadowing:1]]
- LogConfig: Setting CVar [[r.DistanceFieldAO:1]]
- LogConfig: Setting CVar [[r.AOQuality:2]]
- LogConfig: Setting CVar [[r.VolumetricFog:1]]
- LogConfig: Setting CVar [[r.VolumetricFog.GridPixelSize:8]]
- LogConfig: Setting CVar [[r.VolumetricFog.GridSizeZ:128]]
- LogConfig: Setting CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]]
- LogConfig: Setting CVar [[r.LightMaxDrawDistanceScale:1]]
- LogConfig: Setting CVar [[r.CapsuleShadows:1]]
- LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [D:/App/unreal_projects/MyProject/Saved/Config/Windows/Scalability.ini]
- LogConfig: Setting CVar [[r.MotionBlurQuality:4]]
- LogConfig: Setting CVar [[r.AmbientOcclusionMipLevelFactor:0.4]]
- LogConfig: Setting CVar [[r.AmbientOcclusionMaxQuality:100]]
- LogConfig: Setting CVar [[r.AmbientOcclusionLevels:-1]]
- LogConfig: Setting CVar [[r.AmbientOcclusionRadiusScale:1.0]]
- LogConfig: Setting CVar [[r.DepthOfFieldQuality:2]]
- LogConfig: Setting CVar [[r.RenderTargetPoolMin:400]]
- LogConfig: Setting CVar [[r.LensFlareQuality:2]]
- LogConfig: Setting CVar [[r.SceneColorFringeQuality:1]]
- LogConfig: Setting CVar [[r.EyeAdaptationQuality:2]]
- LogConfig: Setting CVar [[r.BloomQuality:5]]
- LogConfig: Setting CVar [[r.FastBlurThreshold:100]]
- LogConfig: Setting CVar [[r.Upscale.Quality:3]]
- LogConfig: Setting CVar [[r.Tonemapper.GrainQuantization:1]]
- LogConfig: Setting CVar [[r.LightShaftQuality:1]]
- LogConfig: Setting CVar [[r.Filter.SizeScale:1]]
- LogConfig: Setting CVar [[r.Tonemapper.Quality:5]]
- LogConfig: Setting CVar [[r.DOF.Gather.AccumulatorQuality:1 ; higher gathering accumulator quality]]
- LogConfig: Setting CVar [[r.DOF.Gather.PostfilterMethod:1 ; Median3x3 postfilering method]]
- LogConfig: Setting CVar [[r.DOF.Gather.EnableBokehSettings:0 ; no bokeh simulation when gathering]]
- LogConfig: Setting CVar [[r.DOF.Gather.RingCount:4 ; medium number of samples when gathering]]
- LogConfig: Setting CVar [[r.DOF.Scatter.ForegroundCompositing:1 ; additive foreground scattering]]
- LogConfig: Setting CVar [[r.DOF.Scatter.BackgroundCompositing:2 ; additive background scattering]]
- LogConfig: Setting CVar [[r.DOF.Scatter.EnableBokehSettings:1 ; bokeh simulation when scattering]]
- LogConfig: Setting CVar [[r.DOF.Scatter.MaxSpriteRatio:0.1 ; only a maximum of 10% of scattered bokeh]]
- LogConfig: Setting CVar [[r.DOF.Recombine.Quality:1 ; cheap slight out of focus]]
- LogConfig: Setting CVar [[r.DOF.Recombine.EnableBokehSettings:0 ; no bokeh simulation on slight out of focus]]
- LogConfig: Setting CVar [[r.DOF.TemporalAAQuality:1 ; more stable temporal accumulation]]
- LogConfig: Setting CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]]
- LogConfig: Setting CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]]
- LogConfig: Applying CVar settings from Section [TextureQuality@3] File [D:/App/unreal_projects/MyProject/Saved/Config/Windows/Scalability.ini]
- LogConfig: Setting CVar [[r.Streaming.MipBias:0]]
- LogConfig: Setting CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]]
- LogConfig: Setting CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]]
- LogConfig: Setting CVar [[r.Streaming.Boost:1]]
- LogConfig: Setting CVar [[r.MaxAnisotropy:8]]
- LogConfig: Setting CVar [[r.VT.MaxAnisotropy:8]]
- LogConfig: Setting CVar [[r.Streaming.LimitPoolSizeToVRAM:0]]
- LogConfig: Setting CVar [[r.Streaming.PoolSize:1000]]
- LogConfig: Setting CVar [[r.Streaming.MaxEffectiveScreenSize:0]]
- LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [D:/App/unreal_projects/MyProject/Saved/Config/Windows/Scalability.ini]
- LogConfig: Setting CVar [[r.TranslucencyLightingVolumeDim:64]]
- LogConfig: Setting CVar [[r.RefractionQuality:2]]
- LogConfig: Setting CVar [[r.SSR.Quality:3]]
- LogConfig: Setting CVar [[r.SSR.HalfResSceneColor:0]]
- LogConfig: Setting CVar [[r.SceneColorFormat:4]]
- LogConfig: Setting CVar [[r.DetailMode:2]]
- LogConfig: Setting CVar [[r.TranslucencyVolumeBlur:1]]
- LogConfig: Setting CVar [[r.MaterialQualityLevel:1 ; High quality]]
- LogConfig: Setting CVar [[r.SSS.Scale:1]]
- LogConfig: Setting CVar [[r.SSS.SampleSet:2]]
- LogConfig: Setting CVar [[r.SSS.Quality:1]]
- LogConfig: Setting CVar [[r.SSS.HalfRes:1]]
- LogConfig: Setting CVar [[r.SSGI.Quality:3]]
- LogConfig: Setting CVar [[r.EmitterSpawnRateScale:1.0]]
- LogConfig: Setting CVar [[r.ParticleLightQuality:2]]
- LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque:1 ; Always have FastSkyLUT 1 in this case to avoid wrong sky]]
- LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.SampleCountPerSlice:1]]
- LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.DepthResolution:16.0]]
- LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT:1]]
- LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMin:4.0]]
- LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMax:32.0]]
- LogConfig: Setting CVar [[r.SkyAtmosphere.SampleCountMin:4.0]]
- LogConfig: Setting CVar [[r.SkyAtmosphere.SampleCountMax:32.0]]
- LogConfig: Setting CVar [[r.SkyAtmosphere.TransmittanceLUT.UseSmallFormat:0]]
- LogConfig: Setting CVar [[r.SkyAtmosphere.TransmittanceLUT.SampleCount:10.0]]
- LogConfig: Setting CVar [[r.SkyAtmosphere.MultiScatteringLUT.SampleCount:15.0]]
- LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [D:/App/unreal_projects/MyProject/Saved/Config/Windows/Scalability.ini]
- LogConfig: Setting CVar [[foliage.DensityScale:1.0]]
- LogConfig: Setting CVar [[grass.DensityScale:1.0]]
- LogConfig: Applying CVar settings from Section [ShadingQuality@3] File [D:/App/unreal_projects/MyProject/Saved/Config/Windows/Scalability.ini]
- LogConfig: Setting CVar [[r.HairStrands.SkyLighting.SampleCount:16]]
- LogConfig: Setting CVar [[r.HairStrands.SkyLighting.JitterIntegration:0]]
- LogConfig: Setting CVar [[r.HairStrands.SkyAO.SampleCount:16]]
- LogConfig: Applying CVar settings from Section [Startup] File [../../../Engine/Config/ConsoleVariables.ini]
- LogConfig: Setting CVar [[net.UseAdaptiveNetUpdateFrequency:0]]
- LogConfig: Setting CVar [[p.chaos.AllowCreatePhysxBodies:1]]
- LogConfig: Applying CVar settings from Section [ConsoleVariables] File [D:/App/unreal_projects/MyProject/Saved/Config/Windows/Engine.ini]
- LogInit: Computer: DESKTOP-CNOOGJQ
- LogInit: User: User
- LogInit: CPU Page size=4096, Cores=16
- LogInit: High frequency timer resolution =10.000000 MHz
- LogMemory: Memory total: Physical=31.9GB (32GB approx)
- LogMemory: Platform Memory Stats for Windows
- LogMemory: Process Physical Memory: 109.13 MB used, 109.13 MB peak
- LogMemory: Process Virtual Memory: 106.34 MB used, 106.34 MB peak
- LogMemory: Physical Memory: 13113.83 MB used, 19551.54 MB free, 32665.36 MB total
- LogMemory: Virtual Memory: 5250.78 MB used, 134212480.00 MB free, 134217728.00 MB total
- LogWindows: WindowsPlatformFeatures enabled
- LogInit: Using OS detected language (hu-HU).
- LogInit: Using OS detected locale (hu-HU).
- LogTextLocalizationManager: No localization for 'hu-HU' exists, so 'en' will be used for the language.
- LogInit: Setting process to per monitor DPI aware
- LogSlate: New Slate User Created. User Index 0, Is Virtual User: 0
- LogSlate: Slate User Registered. User Index 0, Is Virtual User: 0
- LogD3D12RHI: Aftermath initialized
- LogD3D12RHI: Loading WinPixEventRuntime.dll for PIX profiling (from ../../../Engine/Binaries/ThirdParty/Windows/DirectX/x64).
- LogHMD: Failed to initialize OpenVR with code 110
- LogD3D12RHI: Found D3D12 adapter 0: NVIDIA GeForce GTX TITAN X (Max supported Feature Level 12_1)
- LogD3D12RHI: Adapter has 12239MB of dedicated video memory, 0MB of dedicated system memory, and 16332MB of shared system memory, 2 output[s]
- LogD3D12RHI: Found D3D12 adapter 1: NVIDIA GeForce GTX TITAN X (Max supported Feature Level 12_1)
- LogD3D12RHI: Adapter has 12239MB of dedicated video memory, 0MB of dedicated system memory, and 16332MB of shared system memory, 0 output[s]
- LogD3D12RHI: Found D3D12 adapter 2: NVIDIA GeForce RTX 2080 Ti (Max supported Feature Level 12_1)
- LogD3D12RHI: Adapter has 11048MB of dedicated video memory, 0MB of dedicated system memory, and 16332MB of shared system memory, 0 output[s]
- LogD3D12RHI: Found D3D12 adapter 3: Microsoft Basic Render Driver (Max supported Feature Level 12_1)
- LogD3D12RHI: Adapter has 0MB of dedicated video memory, 0MB of dedicated system memory, and 16332MB of shared system memory, 0 output[s]
- LogD3D12RHI: Forcing D3D12.AsyncDeferredDeletion=0 as a workaround for a deadlock.
- LogD3D12RHI: Chosen D3D12 Adapter Id = 0
- LogD3D12RHI: Emitting draw events for PIX profiling.
- LogD3D12RHI: The system supports ID3D12Device1.
- LogD3D12RHI: The system supports ID3D12Device2.
- LogD3D12RHI: Display: Not using pipeline state disk cache per r.D3D12.PSO.DiskCache=0
- LogD3D12RHI: Display: Not using driver-optimized pipeline state disk cache per r.D3D12.PSO.DriverOptimizedDiskCache=0
- LogD3D12RHI: GPU DeviceId: 0x17c2 (for the marketing name, search the web for "GPU Device Id")
- LogWindows: EnumDisplayDevices:
- LogWindows: 0. 'NVIDIA GeForce RTX 2080 Ti' (P:0 D:0)
- LogWindows: 1. 'NVIDIA GeForce RTX 2080 Ti' (P:0 D:0)
- LogWindows: 2. 'NVIDIA GeForce RTX 2080 Ti' (P:0 D:0)
- LogWindows: 3. 'NVIDIA GeForce RTX 2080 Ti' (P:0 D:0)
- LogWindows: 4. 'NVIDIA GeForce GTX TITAN X' (P:0 D:0)
- LogWindows: 5. 'NVIDIA GeForce GTX TITAN X' (P:0 D:0)
- LogWindows: 6. 'NVIDIA GeForce GTX TITAN X' (P:0 D:0)
- LogWindows: 7. 'NVIDIA GeForce GTX TITAN X' (P:0 D:0)
- LogWindows: 8. 'NVIDIA GeForce GTX TITAN X' (P:1 D:1)
- LogWindows: 9. 'NVIDIA GeForce GTX TITAN X' (P:0 D:1)
- LogWindows: 10. 'NVIDIA GeForce GTX TITAN X' (P:0 D:0)
- LogWindows: 11. 'NVIDIA GeForce GTX TITAN X' (P:0 D:0)
- LogWindows: DebugString: PrimaryIsNotTheChoosenAdapter PrimaryIsNotTheChoosenAdapter PrimaryIsNotTheChoosenAdapter PrimaryIsNotTheChoosenAdapter FoundDriverCount:8
- LogD3D12RHI: Adapter Name: NVIDIA GeForce GTX TITAN X
- LogD3D12RHI: Driver Version: 441.66 (internal:26.21.14.4166, unified:441.66)
- LogD3D12RHI: Driver Date: 12-6-2019
- LogRHI: Texture pool is 6553 MB (70% of 9362 MB)
- LogD3D12RHI: Async texture creation enabled
- LogD3D12RHI: RHI has support for 64 bit atomics
- LogTargetPlatformManager: Display: Loaded TargetPlatform 'AllDesktop'
- LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android'
- LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTC'
- LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ATC'
- LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXT'
- LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC1'
- LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC1a'
- LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2'
- LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_PVRTC'
- LogTargetPlatformManager: Display: Loaded TargetPlatform 'AndroidClient'
- LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTCClient'
- LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ATCClient'
- LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXTClient'
- LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC1Client'
- LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC1aClient'
- LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2Client'
- LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_PVRTCClient'
- LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_Multi'
- LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_MultiClient'
- LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOSClient'
- LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOS'
- LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxNoEditor'
- LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxClient'
- LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxServer'
- LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxAArch64NoEditor'
- LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxAArch64Client'
- LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxAArch64Server'
- LogTargetPlatformManager: Display: Loaded TargetPlatform 'Lumin'
- LogTargetPlatformManager: Display: Loaded TargetPlatform 'LuminClient'
- LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOSClient'
- LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOS'
- LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsNoEditor'
- LogTargetPlatformManager: Display: Loaded TargetPlatform 'Windows'
- LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsClient'
- LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsServer'
- LogTargetPlatformManager: Display: Building Assets For Windows
- LogAudioDebug: Display: Lib vorbis DLL was dynamically loaded.
- LogShaderCompilers: Guid format shader working directory is 4 characters bigger than the processId version (../../../../../unreal_projects/MyProject/Intermediate/Shaders/WorkingDirectory/25256/).
- LogShaderCompilers: Cleaned the shader compiler working directory 'C:/Users/User/AppData/Local/Temp/UnrealShaderWorkingDir/0DAC01EF4E2CB04C185BCE8D3EF666E6/'.
- LogXGEController: Cannot use XGE Controller as Incredibuild is not installed on this machine.
- LogShaderCompilers: Cannot use XGE Shader Compiler as Incredibuild is not installed on this machine.
- LogShaderCompilers: Display: Using Local Shader Compiler.
- LogDerivedDataCache: Display: Max Cache Size: 512 MB
- LogDerivedDataCache: Loaded boot cache 0.09s 117MB C:/Users/User/AppData/Local/UnrealEngine/4.24/DerivedDataCache/Boot.ddc.
- LogDerivedDataCache: Display: Loaded Boot cache: C:/Users/User/AppData/Local/UnrealEngine/4.24/DerivedDataCache/Boot.ddc
- LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file ../../../../../unreal_projects/MyProject/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
- LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy.
- LogDerivedDataCache: FDerivedDataBackendGraph: CompressedPak pak cache file ../../../../../unreal_projects/MyProject/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
- LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchical cache Hierarchy.
- LogDerivedDataCache: Display: Pak cache opened for reading ../../../Engine/DerivedDataCache/Compressed.ddp.
- LogDerivedDataCache: FDerivedDataBackendGraph: EnterprisePak pak cache file ../../../Enterprise/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
- LogDerivedDataCache: Unable to find inner node EnterprisePak for hierarchical cache Hierarchy.
- LogDerivedDataCache: Using Local data cache path C:/Users/User/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable
- LogDerivedDataCache: Shared data cache path not found in *engine.ini, will not use an Shared cache.
- LogDerivedDataCache: Unable to find inner node Shared for hierarchical cache Hierarchy.
- LogMaterial: Verifying Global Shaders for PCD3D_SM5
- LogSlate: Using FreeType 2.10.0
- LogSlate: SlateFontServices - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
- LogAssetRegistry: FAssetRegistry took 0.0033 seconds to start up
- LogInit: Selected Device Profile: [Windows]
- LogMeshReduction: Using QuadricMeshReduction for automatic static mesh reduction
- LogMeshReduction: Using SimplygonMeshReduction for automatic skeletal mesh reduction
- LogMeshReduction: Using ProxyLODMeshReduction for automatic mesh merging
- LogMeshReduction: No distributed automatic mesh merging module available
- LogMeshMerging: No distributed automatic mesh merging module available
- LogNetVersion: MyProject 1.0.0, NetCL: 10570792, EngineNetVer: 13, GameNetVer: 0 (Checksum: 2318771507)
- LogPackageLocalizationCache: Processed 19 localized package path(s) for 1 prioritized culture(s) in 0.139309 seconds
- LogUObjectArray: 46750 objects as part of root set at end of initial load.
- LogUObjectAllocator: 8137160 out of 0 bytes used by permanent object pool.
- LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool
- LogPython: Using Python 2.7.14
- LogTcpMessaging: Initializing TcpMessaging bridge
- LogUdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666.
- SourceControl: Source control is disabled
- SourceControl: Source control is disabled
- SourceControl: Source control is disabled
- SourceControl: Source control is disabled
- SourceControl: Source control is disabled
- LogVSAccessor: Display: Unable to create Visual Studio setup instance: 80040154
- LogVSAccessor: Display: Unable to create Visual Studio setup instance: 80040154
- LogAndroidPermission: UAndroidPermissionCallbackProxy::GetInstance
- LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent.
- LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent.
- LogOcInput: OculusInput pre-init called
- LogWindows: Failed to load 'OVRPlugin.dll' (GetLastError=126)
- LogWindows: File 'OVRPlugin.dll' does not exist
- LogEngine: Initializing Engine...
- LogHMD: Failed to initialize OpenVR with code 110
- LogStats: UGameplayTagsManager::InitializeManager - 0.000 s
- LogInit: Initializing FReadOnlyCVARCache
- LogAIModule: Creating AISystem for world Untitled
- LogAudioMixer: Display: Audio Mixer Platform Settings:
- LogAudioMixer: Display: Sample Rate: 48000
- LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024
- LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024
- LogAudioMixer: Display: Number of buffers to queue: 2
- LogAudioMixer: Display: Max Channels (voices): 32
- LogAudioMixer: Display: Number of Async Source Workers: 0
- LogAudio: Display: AudioDevice MaxSources: 32
- LogAudio: Display: Using built-in audio occlusion.
- LogAudioMixer: Display: Initializing audio mixer.
- LogAudioMixer: Display: Audio Device Output Speaker Info:
- LogAudioMixer: Display: Name: Hangszórók (2 - C-Media USB Audio )
- LogAudioMixer: Display: Is Default: Yes
- LogAudioMixer: Display: Sample Rate: 48000
- LogAudioMixer: Display: Channel Count Used: 2
- LogAudioMixer: Display: Device Channel Count: 2
- LogAudioMixer: Display: Channel Order:
- LogAudioMixer: Display: 0: FrontLeft
- LogAudioMixer: Display: 1: FrontRight
- LogAudioMixer: Display: Using Audio Device Hangszórók (2 - C-Media USB Audio )
- LogInit: FAudioDevice initialized.
- LogNetVersion: Set ProjectVersion to 1.0.0.0. Version Checksum will be recalculated on next use.
- LogDerivedDataCache: Saved boot cache 0.08s 117MB C:/Users/User/AppData/Local/UnrealEngine/4.24/DerivedDataCache/Boot.ddc.
- LogInit: Texture streaming: Enabled
- LogEngineSessionManager: EngineSessionManager initialized
- LogEditorSessionSummary: Verbose: Initializing EditorSessionSummaryWriter for editor session tracking
- LogEditorSessionSummary: EditorSessionSummaryWriter initialized
- LogInit: Transaction tracking system initialized
- BlueprintLog: New page: Editor Load
- LocalizationService: Localization service is disabled
- LogVSAccessor: Display: Unable to create Visual Studio setup instance: 80040154
- LogVSAccessor: Display: Unable to create Visual Studio setup instance: 80040154
- LogCook: Display: Max memory allowance for cook 16384mb min free memory 0mb
- LogCook: Display: Mobile HDR setting 1
- LogFileCache: Scanning file cache for directory 'D:/App/unreal_projects/MyProject/Content/' took 0.02s
- SourceControl: Source control is disabled
- Cmd: MAP LOAD FILE="../../../../../unreal_projects/MyProject/Content/CollaborativeViewer/Maps/CollaborativeViewer_P.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3
- LightingResults: New page: Lighting Build
- LogWorld: UWorld::CleanupWorld for Untitled, bSessionEnded=true, bCleanupResources=true
- LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
- MapCheck: New page: Map Check
- LightingResults: New page: Lighting Build
- LogUObjectHash: Compacting FUObjectHashTables data took 2.50ms
- LogAIModule: Creating AISystem for world CollaborativeViewer_P
- LogStreaming: Display: ULevelStreaming::RequestLevel(/Game/SampleScene/SampleLevel) is flushing async loading
- LogStreaming: Display: Flushing async loaders.
- LogNavigation: Warning: Recreating dtNavMesh instance due mismatch in number of bytes required to store serialized maxTiles (288, 9 bits) vs calculated maxtiles (0, 1073741824 bits)
- LogNavigation: Warning: ConstructTiledNavMesh: Failed to create navmesh of size 0.
- LogEditorServer: Finished looking for orphan Actors (0.000 secs)
- LogUObjectHash: Compacting FUObjectHashTables data took 4.44ms
- Cmd: MAP CHECKDEP NOCLEARLOG
- MapCheck: Map check complete: 0 Error(s), 0 Warning(s), took 0,197ms to complete.
- LogFileHelpers: Loading map 'CollaborativeViewer_P' took 10.755
- LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
- LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
- LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
- LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
- LogCollectionManager: Loaded 0 collections in 0.002406 seconds
- LogFileCache: Scanning file cache for directory 'D:/App/unreal_projects/MyProject/Saved/Collections/' took 0.00s
- LogFileCache: Scanning file cache for directory 'D:/App/unreal_projects/MyProject/Content/Developers/User/Collections/' took 0.00s
- LogFileCache: Scanning file cache for directory 'D:/App/unreal_projects/MyProject/Content/Collections/' took 0.00s
- LogContentBrowser: Native class hierarchy populated in 0.0112 seconds. Added 3223 classes and 802 folders.
- LogContentBrowser: Native class hierarchy updated for 'WidgetCarousel' in 0.0004 seconds. Added 0 classes and 0 folders.
- LogContentBrowser: Native class hierarchy updated for 'AddContentDialog' in 0.0004 seconds. Added 0 classes and 0 folders.
- LogContentBrowser: Native class hierarchy updated for 'SceneOutliner' in 0.0004 seconds. Added 2 classes and 0 folders.
- LogSlate: Took 0.000333 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Regular.ttf' (155K)
- LogSlate: Took 0.000199 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Bold.ttf' (160K)
- LogSlate: Took 0.024033 seconds to synchronously load lazily loaded font '../../../Engine/Content/Editor/Slate/Fonts/FontAwesome.ttf' (139K)
- LogRenderer: Reallocating scene render targets to support 1616x580 Format 10 NumSamples 1 (Frame:1).
- LogContentBrowser: Native class hierarchy updated for 'HierarchicalLODOutliner' in 0.0005 seconds. Added 0 classes and 0 folders.
- LogLoad: (Engine Initialization) Total time: 38.61 seconds
- LogLoad: (Engine Initialization) Total Blueprint compile time: 0.00 seconds
- LogContentStreaming: Texture pool size now 1000 MB
- LogSlate: Took 0.040297 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (167K)
- LogStaticMesh: Allocated 8x8x8 distance field atlas = 0.0Mb, with 1 objects containing 0.0Mb backing data
- LogAssetRegistry: Asset discovery search completed in 33.6113 seconds
- LogCollectionManager: Fixed up redirectors for 0 collections in 0.000009 seconds (updated 0 objects)
- LogD3D12RHI: Warning: Descriptor cache ran out of sub allocated descriptor blocks! Moving to Context local View heap strategy
- LogD3D12RHI: Warning: This should only happen in the Editor where it doesn't matter as much. If it happens in game you should increase the device global heap size!
- LogD3D12RHI: Warning: Descriptor cache ran out of sub allocated descriptor blocks! Moving to Context local View heap strategy
- LogD3D12RHI: Warning: This should only happen in the Editor where it doesn't matter as much. If it happens in game you should increase the device global heap size!
- LogD3D12RHI: Warning: Descriptor cache ran out of sub allocated descriptor blocks! Moving to Context local View heap strategy
- LogD3D12RHI: Warning: This should only happen in the Editor where it doesn't matter as much. If it happens in game you should increase the device global heap size!
- LogD3D12RHI: Warning: OnlineHeap RollOver Detected. Increase the heap size to prevent creation of additional heaps
- LogD3D12RHI: Warning: Descriptor cache ran out of sub allocated descriptor blocks! Moving to Context local View heap strategy
- LogD3D12RHI: Warning: This should only happen in the Editor where it doesn't matter as much. If it happens in game you should increase the device global heap size!
- LogD3D12RHI: Warning: OnlineHeap RollOver Detected. Increase the heap size to prevent creation of additional heaps
- LogD3D12RHI: Warning: OnlineHeap RollOver Detected. Increase the heap size to prevent creation of additional heaps
- LogSlate: Window 'Project Settings' being destroyed
- LogSlate: Window 'Project Settings' being destroyed
- LogEditorViewport: Clicking on Actor (LMB): SpotLight (SpotLight)
- LogEditorViewport: Clicking on Actor (LMB): NavMeshBoundsVolume (NavMeshBoundsVolume)
- LogEditorViewport: Clicking on Actor (LMB): NavMeshBoundsVolume (NavMeshBoundsVolume)
- LogEditorViewport: Clicking on Actor (LMB): PostProcessVolume (PostProcessVolume)
- Cmd: POLY SELECT ADJACENT WALLS
- Cmd: POLY SELECT ADJACENT WALLS
- LogContentBrowser: Native class hierarchy updated for 'WorldBrowser' in 0.0005 seconds. Added 2 classes and 3 folders.
- LogSlate: Took 0.000288 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (167K)
- LogAssetEditorSubsystem: Opening Asset editor for Blueprint /Engine/EngineSky/BP_Sky_Sphere.BP_Sky_Sphere
- LogContentBrowser: Native class hierarchy updated for 'BlueprintGraph' in 0.0007 seconds. Added 121 classes and 0 folders.
- LogSlate: Took 0.000362 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-BoldCondensed.ttf' (158K)
- LogSlate: Took 0.016235 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Italic.ttf' (157K)
- LogSlate: Window 'BP_Sky_Sphere' being destroyed
- LogSlate: Window 'BP_Sky_Sphere' being destroyed
- LogWorld: UWorld::CleanupWorld for World_1, bSessionEnded=true, bCleanupResources=true
- LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
- LogMaterial: Display: Missing cached shader map for material Material_0, compiling.
- LogShaderCompilers: Display: Worker (1/29): shaders left to compile 6
- LogShaderCompilers: Display: Worker (2/29): shaders left to compile 5
- LogShaderCompilers: Display: Worker (3/29): shaders left to compile 4
- LogShaderCompilers: Display: Worker (4/29): shaders left to compile 3
- LogShaderCompilers: Display: Worker (5/29): shaders left to compile 2
- LogShaderCompilers: Display: Worker (6/29): shaders left to compile 1
- LogMaterial: Display: Missing cached shader map for material Material_1, compiling.
- LogShaderCompilers: Display: Worker (7/29): shaders left to compile 6
- LogShaderCompilers: Display: Worker (8/29): shaders left to compile 5
- LogShaderCompilers: Display: Worker (9/29): shaders left to compile 4
- LogShaderCompilers: Display: Worker (10/29): shaders left to compile 3
- LogShaderCompilers: Display: Worker (11/29): shaders left to compile 2
- LogShaderCompilers: Display: Worker (12/29): shaders left to compile 1
- Cmd: DELETE
- Cmd: ACTOR DELETE
- LogEditorActor: Deleted Actor: Actor
- LogUObjectHash: Compacting FUObjectHashTables data took 4.85ms
- LogEditorActor: Deleted 1 Actors (0.127 secs)
- LogUObjectHash: Compacting FUObjectHashTables data took 1.33ms
- LogSavePackage: Moving '../../../../../unreal_projects/MyProject/Saved/CollaborativeViewer_P_Auto14C0E237C4911AA94A347F694C906B65F.tmp' to '../../../../../unreal_projects/MyProject/Saved/Autosaves/Game/CollaborativeViewer/Maps/CollaborativeViewer_P_Auto1.umap'
- LogSpawn: Warning: UWorld::DestroyActor: World has no context! World: SampleLevel, Actor: /Game/SampleScene/SampleLevel.SampleLevel:PersistentLevel.REINST_SampleLevel_C_0
- LogSavePackage: Moving '../../../../../unreal_projects/MyProject/Saved/SampleLevel_Auto105E9A5634C1FB34ABD19459208FFF035.tmp' to '../../../../../unreal_projects/MyProject/Saved/Autosaves/Game/SampleScene/SampleLevel_Auto1.umap'
- LogFileHelpers: Editor autosave (incl. sublevels) for '/Game/CollaborativeViewer/Maps/CollaborativeViewer_P' took 1.119
- LogFileHelpers: Editor autosave (incl. sublevels) for all levels took 1.119
- LogSlate: Took 0.054149 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/DroidSansMono.ttf' (77K)
- Cmd: r.RayTracing.Globalillumination 1
- r.RayTracing.GlobalIllumination = "1"
- Cmd: r.RayTracing.GlobalIllumination
- r.RayTracing.GlobalIllumination = "1" LastSetBy: Console
- Cmd: r.RayTracing.GlobalIllumination.FinalGatherDistance
- Cmd: r.RayTracing.GlobalIllumination.FinalGatherDistance 1
- Cmd: POLY SELECT ADJACENT WALLS
- Cmd: DELETE
- Cmd: ACTOR DELETE
- LogEditorActor: Deleted Actor: SkyLight
- LogUObjectHash: Compacting FUObjectHashTables data took 4.49ms
- LogEditorActor: Deleted 1 Actors (0.101 secs)
- Cmd: DELETE
- Cmd: ACTOR DELETE
- LogEditorActor: Deleted Actor: BP_Sky_Sphere_C
- LogUObjectHash: Compacting FUObjectHashTables data took 3.25ms
- LogEditorActor: Deleted 1 Actors (0.084 secs)
- Cmd: r.RayTracing.GlobalIllumination.FinalGatherDistance 1
- Cmd: r.RayTracing.GlobalIllumination.FinalGatherDistance
- Cmd: r.RayTracing.GlobalIllumination.FinalGatherDistance 100
- Cmd: r.RayTracing.GlobalIllumination
- r.RayTracing.GlobalIllumination = "1" LastSetBy: Console
- Cmd: DELETE
- Cmd: ACTOR DELETE
- LogEditorActor: Deleted Actor: DirectionalLight
- LogUObjectHash: Compacting FUObjectHashTables data took 3.54ms
- LogEditorActor: Deleted 1 Actors (0.099 secs)
- LogUObjectHash: Compacting FUObjectHashTables data took 3.21ms
- LogSpawn: Warning: UWorld::DestroyActor: World has no context! World: SampleLevel, Actor: /Game/SampleScene/SampleLevel.SampleLevel:PersistentLevel.REINST_SampleLevel_C_0
- LogSavePackage: Moving '../../../../../unreal_projects/MyProject/Saved/SampleLevel_Auto2E3D4766E43A4D020FBF4BA99D06B5C52.tmp' to '../../../../../unreal_projects/MyProject/Saved/Autosaves/Game/SampleScene/SampleLevel_Auto2.umap'
- LogFileHelpers: Editor autosave (incl. sublevels) for '/Game/CollaborativeViewer/Maps/CollaborativeViewer_P' took 0.479
- LogFileHelpers: Editor autosave (incl. sublevels) for all levels took 0.479
- LogEditorViewport: Clicking on Actor (LMB): SpotLight (SpotLight2)
- LogD3D12RHI: Warning: OnlineHeap RollOver Detected. Increase the heap size to prevent creation of additional heaps
- Cmd: DELETE
- Cmd: ACTOR DELETE
- LogEditorActor: Deleted Actor: SpotLight
- LogUObjectHash: Compacting FUObjectHashTables data took 4.41ms
- LogEditorActor: Deleted 1 Actors (0.101 secs)
- LogD3D12RHI: Warning: OnlineHeap RollOver Detected. Increase the heap size to prevent creation of additional heaps
- Cmd: POLY SELECT MEMORY UNION
- Cmd: POLY SELECT ADJACENT WALLS
- Cmd: DELETE
- Cmd: ACTOR DELETE
- LogEditorActor: Deleted Actor: SunSky_C
- LogUObjectHash: Compacting FUObjectHashTables data took 3.37ms
- LogEditorActor: Deleted 1 Actors (0.098 secs)
- LogSlate: Took 0.000479 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Regular.ttf' (155K)
- Cmd: r.GPUStatsEnabled
- r.GPUStatsEnabled = "1" LastSetBy: Constructor
- Cmd: r.GPUStatsEnabled
- r.GPUStatsEnabled = "1" LastSetBy: Constructor
- Cmd: stat gpu
- LogStats: Warning: There is no thread with id: 26324. Please add thread metadata for this thread.
- LogUObjectHash: Compacting FUObjectHashTables data took 3.93ms
- LogSavePackage: Moving '../../../../../unreal_projects/MyProject/Saved/CollaborativeViewer_P_Auto398EFBC59412CAF5AF5B31D846A530439.tmp' to '../../../../../unreal_projects/MyProject/Saved/Autosaves/Game/CollaborativeViewer/Maps/CollaborativeViewer_P_Auto3.umap'
- LogSpawn: Warning: UWorld::DestroyActor: World has no context! World: SampleLevel, Actor: /Game/SampleScene/SampleLevel.SampleLevel:PersistentLevel.REINST_SampleLevel_C_1
- LogSavePackage: Moving '../../../../../unreal_projects/MyProject/Saved/SampleLevel_Auto330D58B0C44D76A73CB9D9998A6B1EECD.tmp' to '../../../../../unreal_projects/MyProject/Saved/Autosaves/Game/SampleScene/SampleLevel_Auto3.umap'
- LogFileHelpers: Editor autosave (incl. sublevels) for '/Game/CollaborativeViewer/Maps/CollaborativeViewer_P' took 0.822
- LogFileHelpers: Editor autosave (incl. sublevels) for all levels took 0.822
- LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Wall_008)
- Cmd: r.GPUStatsEnabled
- r.GPUStatsEnabled = "1" LastSetBy: Constructor
- Cmd: r.GPUStatsEnabled 0
- r.GPUStatsEnabled = "0"
- Cmd: r.RayTracing.GlobalIllumination
- r.RayTracing.GlobalIllumination = "1" LastSetBy: Console
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement