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- def setNameGlow(self, ng):
- #self.user.nameglow = ng
- ng = '0x'+ng
- self.nameglow = ng
- self.session.commit()
- self.user.nameglow = ng
- self.sendXt("up", self.playerString)
- def setNameColour(self,nc):
- nc = '0x'+nc
- #self.user.namecolor = nc
- self.user.namecolor = nc
- self.session.commit()
- self.user.namecolor = nc
- self.sendXt("up", self.playerString)
- def setBubbleColour(self,bc):
- bc = '0x'+bc
- #self.user.namecolor = nc
- self.user.bubblecolor = bc
- self.session.commit()
- self.user.bubblecolor = bc
- self.sendXt("up", self.playerString)
- def setBubbleText(self,bt):
- bt = '0x'+bt
- #self.user.namecolor = nc
- self.user.bubbletext = bt
- self.session.commit()
- self.user.bubbletext = bt
- self.sendXt("up", self.playerString)
- def setRingColour(self,rc):
- rc = '0x'+rc
- #self.user.namecolor = nc
- self.user.ringcolor = rc
- self.session.commit()
- self.user.ringcolor = rc
- self.sendXt("up", self.playerString)
- def setSpeed(self,s):
- #is all integers INT, no need for 0x nOT A HEXCODE
- #self.user.namecolor = nc
- self.user.speed = s
- self.session.commit()
- self.user.speed = s
- self.sendXt("up", self.playerString)
- def setTitle(self,t):
- #is all string, not a hexcode
- #self.user.namecolor = nc
- self.user.title = t
- self.session.commit()
- self.user.title = t
- self.sendXt("up", self.playerString)
- def setMood(self,m):
- #is all string, not a hexcode
- #self.user.namecolor = nc
- self.user.mood = m
- self.session.commit()
- self.user.mood = m
- self.sendXt("up", self.playerString)
- def setChatGlow(self,cg):
- cg = '0x'+cg
- #self.user.namecolor = nc
- self.user.chatglow = cg
- self.session.commit()
- self.user.chatglow = cg
- self.sendXt("up", self.playerString)
- def setPenguinGlow(self,pg):
- pg = '0x'+pg
- #self.user.namecolor = nc
- self.user.penguinglow = pg
- self.session.commit()
- self.user.penguinglow = pg
- self.sendXt("up", self.playerString)
- def setBubbleGlow(self,bg):
- bg = '0x'+bg
- #self.user.namecolor = nc
- self.user.bubbleglow = bg
- self.session.commit()
- self.user.bubbleglow = bg
- self.sendXt("up", self.playerString)
- def setMoodGlow(self,mg):
- mg = '0x'+mg
- #self.user.namecolor = nc
- self.user.moodglow = mg
- self.session.commit()
- self.user.moodglow = mg
- self.sendXt("up", self.playerString)
- def setMoodColour(self,mc):
- mc = '0x'+mc
- #self.user.namecolor = nc
- self.user.moodcolor = mc
- self.session.commit()
- self.user.moodcolor = mc
- self.sendXt("up", self.playerString)
- def setSnowballGlow(self,sg):
- sg = '0x'+sg
- #self.user.namecolor = nc
- self.user.snowballglow = sg
- self.session.commit()
- self.user.snowballglow = sg
- self.sendXt("up", self.playerString)
- def setWalls(self,w):
- #self.user.namecolor = nc
- self.user.walls = w
- self.session.commit()
- self.user.walls = w
- self.sendXt("up", self.playerString)
- def setTransformation(self,t):
- #self.user.namecolor = nc
- self.user.transformation = t
- self.session.commit()
- self.user.transformation = t
- self.sendXt("up", self.playerString)
- def setTitleGlow(self,tg):
- tg = '0x'+tg
- self.user.titleglow = tg
- self.session.commit()
- self.user.titleglow = tg
- self.sendXt("up", self.playerString)
- def setTitleColor(self,tc):
- tc = '0x'+tc
- self.user.titlecolor = tc
- self.session.commit()
- self.user.titlecolor= tc
- self.sendXt("up", self.playerString)
- PLAYERSTRING:
- def getPlayerString(self):
- if self.membershipDays is None:
- self.membershipDays = math.floor((time.time() - self.user.RegistrationDate) / 86400)
- playerArray = (
- self.user.ID,
- self.user.Username,
- 1,
- self.user.Color,
- self.user.Head,
- self.user.Face,
- self.user.Neck,
- self.user.Body,
- self.user.Hand,
- self.user.Feet,
- self.user.Flag,
- self.user.Photo,
- self.x,
- self.y,
- self.frame,
- 1,
- self.membershipDays,
- self.user.nameglow,
- self.user.namecolor,
- self.user.bubblecolor,
- self.user.bubbletext,
- self.user.ringcolor,
- self.user.speed,
- self.user.title,
- self.user.mood,
- self.user.chatglow,
- self.user.penguinglow,
- self.user.bubbleglow,
- self.user.moodglow,
- self.user.moodcolor,
- self.user.snowballglow,
- self.user.walls= {}
- self.user.transformation,
- self.user.titleglow,
- self.user.titlecolor,
- )
- playerStringArray = map(str, playerArray)
- self.playerString = "|".join(playerStringArray)
- return self.playerString
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