Not a member of Pastebin yet?
                        Sign Up,
                        it unlocks many cool features!                    
                - -- Services
 - PlayerService = game:GetService('Players')
 - TweenService = game:GetService('TweenService')
 - TeleportService = game:GetService("TeleportService")
 - -- Variables
 - DefaultMessageDelayTime = 4
 - LetterInvertal = 0.05
 - MessageWaitSigns = {',', '?', '.'}
 - MessageWaitSignDelay = 1
 - local NightStatus = game.ReplicatedStorage.NightStatus
 - local ObjectiveValue = game.ReplicatedStorage.Objective
 - local Status = game.ReplicatedStorage.Status
 - local MessageValue = game.ReplicatedStorage.Message
 - local ImageValue = game.ReplicatedStorage.Message.SpeakerImage
 - local SpeakerNameValue = game.ReplicatedStorage.Message.SpeakerName
 - local Cutscene1 = game.ReplicatedStorage.CutscenesEvent.Cutscene
 - local TeleportPoints = game.Workspace.TeleportPoints
 - local TransitionEvent = game.ReplicatedStorage.TransitionEvent
 - -- Setup Player Images
 - local RandomPlayer
 - PlayerImages = {}
 - function MakePlayerImage(Player)
 - local Image = ''
 - local Success,Error = pcall(function()
 - local ID = PlayerService:GetUserIdFromNameAsync(Player.Name)or ''
 - local PlayerImage, IsReady = PlayerService:GetUserThumbnailAsync(ID, Enum.ThumbnailType.AvatarBust, Enum.ThumbnailSize.Size420x420)
 - if IsReady == true then
 - -- Ready to use image
 - Image = tostring(PlayerImage)
 - else
 - -- Use alternative picture
 - Image = ("http://www.roblox.com/Thumbs/Avatar.ashx?x=100&y=100&Format=Png&username=%s"):format(Player.Name)
 - end
 - end)
 - if Success == true then
 - -- Successful
 - else
 - Image = ("http://www.roblox.com/Thumbs/Avatar.ashx?x=100&y=100&Format=Png&username=%s"):format(Player.Name)
 - end
 - PlayerImages[Player.Name] = Image
 - end
 - game.Players.PlayerAdded:Connect(function(Player)
 - MakePlayerImage(Player)
 - end)
 - for _, Player in pairs(game.Players:GetChildren()) do
 - MakePlayerImage(Player) -- This is cause dosent rly activate PlayerAdded event on play testing
 - end
 - -- Functions
 - function BroadcastMessage(Text, MessageDelayTime)
 - -- This makes the message appear like a typewriter
 - for i = 1,#Text,1 do
 - MessageValue.Value = string.sub(Text,1,i)
 - for _, L in pairs(MessageWaitSigns) do
 - if string.sub(Text,i,i) == L then
 - wait(MessageWaitSignDelay)
 - end
 - end
 - wait(LetterInvertal)
 - end
 - if tonumber(MessageDelayTime) ~= nil then
 - wait(MessageDelayTime)
 - else
 - wait(DefaultMessageDelayTime)
 - end
 - MessageValue.Value = 'None'
 - return true
 - end
 - function SetMessageSpeaker(Name)
 - if Name == "Random" then
 - RandomPlayer = game.Players:GetChildren()[math.random(1,#game.Players:GetChildren())]
 - Name = RandomPlayer.Name
 - end
 - ImageValue.Value = PlayerImages[Name] or 'rbxassetid://12325724267'
 - SpeakerNameValue.Value = Name
 - end
 - function SetMessageSpeaker2(Name)
 - ImageValue.Value = 'rbxassetid://12328732473'
 - SpeakerNameValue.Value = Name
 - end
 - function ChangeTime(ToTime, TweenDuration)
 - local Lightning = game.Lighting
 - local TI = TweenInfo.new(TweenDuration,Enum.EasingStyle.Linear)
 - local Tween = TweenService:Create(Lightning, TI, {ClockTime = ToTime})
 - Tween:Play()
 - end
 - function ChangeFogend(ChangeTo, TweenDuration,ColourOrNone)
 - if ColourOrNone ~= 'None' then
 - game.Lighting.FogColor = ColourOrNone
 - end
 - local FogendValue = Instance.new('IntValue')
 - FogendValue.Value = game.Lighting.FogEnd
 - FogendValue:GetPropertyChangedSignal('Value'):Connect(function()
 - game.Lighting.FogEnd = FogendValue.Value
 - end)
 - local TI = TweenInfo.new(TweenDuration,Enum.EasingStyle.Linear)
 - local Tween = TweenService:Create(FogendValue, TI, {Value = ChangeTo})
 - Tween:Play()
 - spawn(function()
 - Tween.Completed:Connect(function()
 - FogendValue:Destroy()
 - end)
 - end)
 - end
 - function teleportPlayers(partCFrame)
 - local players = game.Players:getPlayers()
 - for _,player in pairs(players) do
 - if player.Character then
 - if player.Character.HumanoidRootPart.Anchored == false then
 - player.Character.Humanoid.Jump = true
 - end
 - end
 - end
 - wait(.5)
 - for _,player in pairs(players) do
 - if player.Character then
 - if player.Character.HumanoidRootPart.Anchored == false then
 - player.Character:SetPrimaryPartCFrame(partCFrame)
 - end
 - end
 - end
 - end
 - function TopStatus(number)
 - for i = number, 0, -1 do
 - Status.Value = "Waiting For Players("..i..")"
 - wait(1)
 - end
 - Status.Value = "None"
 - end
 - function SetObjective(Text)
 - ObjectiveValue.Value = Text
 - end
 - function ClearObjective()
 - ObjectiveValue.Value = "None"
 - end
 - function ChapterComplete()
 - for _, player in pairs(game.Players:GetPlayers()) do
 - spawn(function()
 - local NewGui = game.ServerStorage:WaitForChild("Assets"):FindFirstChild("ChapterComplete"):Clone()
 - NewGui.Parent = player.PlayerGui
 - wait(5)
 - local TeleportData = {
 - AddWins = true,
 - PlayerName = player.UserId
 - }
 - player.Coins.Value = player.Coins.Value + 100
 - player.leaderstats.Wins.Value = player.leaderstats.Wins.Value + 1
 - TeleportService:Teleport(11258969850, player, TeleportData)
 - end)
 - end
 - end
 - function AddCoins(AddCoin)
 - for i, v in pairs(game.Players:GetPlayers()) do
 - spawn(function()
 - v.Coins.Value += AddCoin
 - end)
 - end
 - end
 - -- MainScript --
 
Advertisement
 
                    Add Comment                
                
                        Please, Sign In to add comment