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  1. ==========
  2. VULKANINFO
  3. ==========
  4.  
  5. Vulkan Instance Version: 1.2.182
  6.  
  7.  
  8. Instance Extensions: count = 15
  9. ===============================
  10. VK_EXT_debug_report : extension revision 10
  11. VK_EXT_debug_utils : extension revision 2
  12. VK_EXT_swapchain_colorspace : extension revision 4
  13. VK_KHR_device_group_creation : extension revision 1
  14. VK_KHR_display : extension revision 23
  15. VK_KHR_external_fence_capabilities : extension revision 1
  16. VK_KHR_external_memory_capabilities : extension revision 1
  17. VK_KHR_external_semaphore_capabilities : extension revision 1
  18. VK_KHR_get_display_properties2 : extension revision 1
  19. VK_KHR_get_physical_device_properties2 : extension revision 2
  20. VK_KHR_get_surface_capabilities2 : extension revision 1
  21. VK_KHR_surface : extension revision 25
  22. VK_KHR_surface_protected_capabilities : extension revision 1
  23. VK_KHR_win32_surface : extension revision 6
  24. VK_NV_external_memory_capabilities : extension revision 1
  25.  
  26. Layers: count = 12
  27. ==================
  28. GalaxyOverlayVkLayer (Galaxy Overlay Vulkan Layer) Vulkan version 1.1.73, layer version 1:
  29. Layer Extensions: count = 0
  30. Devices: count = 1
  31. GPU id = 0 (NVIDIA GeForce GTX 1060 6GB)
  32. Layer-Device Extensions: count = 0
  33.  
  34. GalaxyOverlayVkLayer_DEBUG (Galaxy Overlay Vulkan Layer) Vulkan version 1.1.73, layer version 1:
  35. Layer Extensions: count = 0
  36. Devices: count = 1
  37. GPU id = 0 (NVIDIA GeForce GTX 1060 6GB)
  38. Layer-Device Extensions: count = 0
  39.  
  40. GalaxyOverlayVkLayer_VERBOSE (Galaxy Overlay Vulkan Layer) Vulkan version 1.1.73, layer version 1:
  41. Layer Extensions: count = 0
  42. Devices: count = 1
  43. GPU id = 0 (NVIDIA GeForce GTX 1060 6GB)
  44. Layer-Device Extensions: count = 0
  45.  
  46. VK_LAYER_EOS_Overlay (Vulkan overlay layer for Epic Online Services) Vulkan version 1.1.73, layer version 1:
  47. Layer Extensions: count = 0
  48. Devices: count = 1
  49. GPU id = 0 (NVIDIA GeForce GTX 1060 6GB)
  50. Layer-Device Extensions: count = 0
  51.  
  52. VK_LAYER_EOS_Overlay (Vulkan overlay layer for Epic Online Services) Vulkan version 1.1.73, layer version 1:
  53. Layer Extensions: count = 0
  54. Devices: count = 1
  55. GPU id = 0 (NVIDIA GeForce GTX 1060 6GB)
  56. Layer-Device Extensions: count = 0
  57.  
  58. VK_LAYER_NV_optimus (NVIDIA Optimus layer) Vulkan version 1.2.186, layer version 1:
  59. Layer Extensions: count = 0
  60. Devices: count = 1
  61. GPU id = 0 (NVIDIA GeForce GTX 1060 6GB)
  62. Layer-Device Extensions: count = 0
  63.  
  64. VK_LAYER_OBS_HOOK (Open Broadcaster Software hook) Vulkan version 1.2.131, layer version 1:
  65. Layer Extensions: count = 0
  66. Devices: count = 1
  67. GPU id = 0 (NVIDIA GeForce GTX 1060 6GB)
  68. Layer-Device Extensions: count = 0
  69.  
  70. VK_LAYER_OW_OBS_HOOK (OWOBS hook) Vulkan version 1.2.131, layer version 1:
  71. Layer Extensions: count = 0
  72. Devices: count = 1
  73. GPU id = 0 (NVIDIA GeForce GTX 1060 6GB)
  74. Layer-Device Extensions: count = 0
  75.  
  76. VK_LAYER_OW_OVERLAY (Overwolf Overlay Layer) Vulkan version 1.2.131, layer version 1:
  77. Layer Extensions: count = 0
  78. Devices: count = 1
  79. GPU id = 0 (NVIDIA GeForce GTX 1060 6GB)
  80. Layer-Device Extensions: count = 0
  81.  
  82. VK_LAYER_ROCKSTAR_GAMES_social_club (Rockstar Games Social Club Layer) Vulkan version 1.0.70, layer version 1:
  83. Layer Extensions: count = 0
  84. Devices: count = 1
  85. GPU id = 0 (NVIDIA GeForce GTX 1060 6GB)
  86. Layer-Device Extensions: count = 0
  87.  
  88. VK_LAYER_VALVE_steam_fossilize (Steam Pipeline Caching Layer) Vulkan version 1.2.136, layer version 1:
  89. Layer Extensions: count = 0
  90. Devices: count = 1
  91. GPU id = 0 (NVIDIA GeForce GTX 1060 6GB)
  92. Layer-Device Extensions: count = 0
  93.  
  94. VK_LAYER_VALVE_steam_overlay (Steam Overlay Layer) Vulkan version 1.2.136, layer version 1:
  95. Layer Extensions: count = 0
  96. Devices: count = 1
  97. GPU id = 0 (NVIDIA GeForce GTX 1060 6GB)
  98. Layer-Device Extensions: count = 0
  99.  
  100. Presentable Surfaces:
  101. =====================
  102. GPU id : 0 (NVIDIA GeForce GTX 1060 6GB):
  103. Surface type = VK_KHR_win32_surface
  104. Formats: count = 3
  105. SurfaceFormat[0]:
  106. format = FORMAT_B8G8R8A8_UNORM
  107. colorSpace = COLOR_SPACE_SRGB_NONLINEAR_KHR
  108. SurfaceFormat[1]:
  109. format = FORMAT_B8G8R8A8_SRGB
  110. colorSpace = COLOR_SPACE_SRGB_NONLINEAR_KHR
  111. SurfaceFormat[2]:
  112. format = FORMAT_A2B10G10R10_UNORM_PACK32
  113. colorSpace = COLOR_SPACE_SRGB_NONLINEAR_KHR
  114. Present Modes: count = 4
  115. PRESENT_MODE_FIFO_KHR
  116. PRESENT_MODE_FIFO_RELAXED_KHR
  117. PRESENT_MODE_MAILBOX_KHR
  118. PRESENT_MODE_IMMEDIATE_KHR
  119. VkSurfaceCapabilitiesKHR:
  120. -------------------------
  121. minImageCount = 2
  122. maxImageCount = 8
  123. currentExtent:
  124. width = 256
  125. height = 256
  126. minImageExtent:
  127. width = 256
  128. height = 256
  129. maxImageExtent:
  130. width = 256
  131. height = 256
  132. maxImageArrayLayers = 1
  133. supportedTransforms: count = 1
  134. SURFACE_TRANSFORM_IDENTITY_BIT_KHR
  135. currentTransform = SURFACE_TRANSFORM_IDENTITY_BIT_KHR
  136. supportedCompositeAlpha: count = 1
  137. COMPOSITE_ALPHA_OPAQUE_BIT_KHR
  138. supportedUsageFlags: count = 6
  139. IMAGE_USAGE_TRANSFER_SRC_BIT
  140. IMAGE_USAGE_TRANSFER_DST_BIT
  141. IMAGE_USAGE_SAMPLED_BIT
  142. IMAGE_USAGE_STORAGE_BIT
  143. IMAGE_USAGE_COLOR_ATTACHMENT_BIT
  144. IMAGE_USAGE_INPUT_ATTACHMENT_BIT
  145. VkSurfaceCapabilitiesFullScreenExclusiveEXT:
  146. --------------------------------------------
  147. fullScreenExclusiveSupported = true
  148.  
  149. VkSurfaceProtectedCapabilitiesKHR:
  150. ----------------------------------
  151. supportsProtected = false
  152.  
  153.  
  154.  
  155. Device Groups:
  156. ==============
  157. Group 0:
  158. Properties:
  159. physicalDevices: count = 1
  160. NVIDIA GeForce GTX 1060 6GB (ID: 0)
  161. subsetAllocation = 1
  162.  
  163. Present Capabilities:
  164. NVIDIA GeForce GTX 1060 6GB (ID: 0):
  165. Can present images from the following devices: count = 1
  166. NVIDIA GeForce GTX 1060 6GB (ID: 0)
  167. Present modes: count = 1
  168. DEVICE_GROUP_PRESENT_MODE_LOCAL_BIT_KHR
  169.  
  170.  
  171. Device Properties and Extensions:
  172. =================================
  173. GPU0:
  174. VkPhysicalDeviceProperties:
  175. ---------------------------
  176. apiVersion = 4202682 (1.2.186)
  177. driverVersion = 2081619968 (0x7c130000)
  178. vendorID = 0x10de
  179. deviceID = 0x1b83
  180. deviceType = PHYSICAL_DEVICE_TYPE_DISCRETE_GPU
  181. deviceName = NVIDIA GeForce GTX 1060 6GB
  182. pipelineCacheUUID = de5e21a3-ce72-cc55-4642-ae6458054b07
  183.  
  184. VkPhysicalDeviceLimits:
  185. -----------------------
  186. maxImageDimension1D = 32768
  187. maxImageDimension2D = 32768
  188. maxImageDimension3D = 16384
  189. maxImageDimensionCube = 32768
  190. maxImageArrayLayers = 2048
  191. maxTexelBufferElements = 134217728
  192. maxUniformBufferRange = 65536
  193. maxStorageBufferRange = 4294967295
  194. maxPushConstantsSize = 256
  195. maxMemoryAllocationCount = 4096
  196. maxSamplerAllocationCount = 4000
  197. bufferImageGranularity = 0x00000400
  198. sparseAddressSpaceSize = 0xffffffffff
  199. maxBoundDescriptorSets = 32
  200. maxPerStageDescriptorSamplers = 1048576
  201. maxPerStageDescriptorUniformBuffers = 15
  202. maxPerStageDescriptorStorageBuffers = 1048576
  203. maxPerStageDescriptorSampledImages = 1048576
  204. maxPerStageDescriptorStorageImages = 1048576
  205. maxPerStageDescriptorInputAttachments = 1048576
  206. maxPerStageResources = 4294967295
  207. maxDescriptorSetSamplers = 1048576
  208. maxDescriptorSetUniformBuffers = 180
  209. maxDescriptorSetUniformBuffersDynamic = 15
  210. maxDescriptorSetStorageBuffers = 1048576
  211. maxDescriptorSetStorageBuffersDynamic = 16
  212. maxDescriptorSetSampledImages = 1048576
  213. maxDescriptorSetStorageImages = 1048576
  214. maxDescriptorSetInputAttachments = 1048576
  215. maxVertexInputAttributes = 32
  216. maxVertexInputBindings = 32
  217. maxVertexInputAttributeOffset = 2047
  218. maxVertexInputBindingStride = 2048
  219. maxVertexOutputComponents = 128
  220. maxTessellationGenerationLevel = 64
  221. maxTessellationPatchSize = 32
  222. maxTessellationControlPerVertexInputComponents = 128
  223. maxTessellationControlPerVertexOutputComponents = 128
  224. maxTessellationControlPerPatchOutputComponents = 120
  225. maxTessellationControlTotalOutputComponents = 4216
  226. maxTessellationEvaluationInputComponents = 128
  227. maxTessellationEvaluationOutputComponents = 128
  228. maxGeometryShaderInvocations = 32
  229. maxGeometryInputComponents = 128
  230. maxGeometryOutputComponents = 128
  231. maxGeometryOutputVertices = 1024
  232. maxGeometryTotalOutputComponents = 1024
  233. maxFragmentInputComponents = 128
  234. maxFragmentOutputAttachments = 8
  235. maxFragmentDualSrcAttachments = 1
  236. maxFragmentCombinedOutputResources = 4294967295
  237. maxComputeSharedMemorySize = 49152
  238. maxComputeWorkGroupCount: count = 3
  239. 2147483647
  240. 65535
  241. 65535
  242. maxComputeWorkGroupInvocations = 1536
  243. maxComputeWorkGroupSize: count = 3
  244. 1536
  245. 1024
  246. 64
  247. subPixelPrecisionBits = 8
  248. subTexelPrecisionBits = 8
  249. mipmapPrecisionBits = 8
  250. maxDrawIndexedIndexValue = 4294967295
  251. maxDrawIndirectCount = 4294967295
  252. maxSamplerLodBias = 15
  253. maxSamplerAnisotropy = 16
  254. maxViewports = 16
  255. maxViewportDimensions: count = 2
  256. 32768
  257. 32768
  258. viewportBoundsRange: count = 2
  259. -65536
  260. 65536
  261. viewportSubPixelBits = 8
  262. minMemoryMapAlignment = 64
  263. minTexelBufferOffsetAlignment = 0x00000010
  264. minUniformBufferOffsetAlignment = 0x00000100
  265. minStorageBufferOffsetAlignment = 0x00000010
  266. minTexelOffset = -8
  267. maxTexelOffset = 7
  268. minTexelGatherOffset = -32
  269. maxTexelGatherOffset = 31
  270. minInterpolationOffset = -0.5
  271. maxInterpolationOffset = 0.4375
  272. subPixelInterpolationOffsetBits = 4
  273. maxFramebufferWidth = 32768
  274. maxFramebufferHeight = 32768
  275. maxFramebufferLayers = 2048
  276. framebufferColorSampleCounts: count = 4
  277. SAMPLE_COUNT_1_BIT
  278. SAMPLE_COUNT_2_BIT
  279. SAMPLE_COUNT_4_BIT
  280. SAMPLE_COUNT_8_BIT
  281. framebufferDepthSampleCounts: count = 4
  282. SAMPLE_COUNT_1_BIT
  283. SAMPLE_COUNT_2_BIT
  284. SAMPLE_COUNT_4_BIT
  285. SAMPLE_COUNT_8_BIT
  286. framebufferStencilSampleCounts: count = 5
  287. SAMPLE_COUNT_1_BIT
  288. SAMPLE_COUNT_2_BIT
  289. SAMPLE_COUNT_4_BIT
  290. SAMPLE_COUNT_8_BIT
  291. SAMPLE_COUNT_16_BIT
  292. framebufferNoAttachmentsSampleCounts: count = 5
  293. SAMPLE_COUNT_1_BIT
  294. SAMPLE_COUNT_2_BIT
  295. SAMPLE_COUNT_4_BIT
  296. SAMPLE_COUNT_8_BIT
  297. SAMPLE_COUNT_16_BIT
  298. maxColorAttachments = 8
  299. sampledImageColorSampleCounts: count = 4
  300. SAMPLE_COUNT_1_BIT
  301. SAMPLE_COUNT_2_BIT
  302. SAMPLE_COUNT_4_BIT
  303. SAMPLE_COUNT_8_BIT
  304. sampledImageIntegerSampleCounts: count = 4
  305. SAMPLE_COUNT_1_BIT
  306. SAMPLE_COUNT_2_BIT
  307. SAMPLE_COUNT_4_BIT
  308. SAMPLE_COUNT_8_BIT
  309. sampledImageDepthSampleCounts: count = 4
  310. SAMPLE_COUNT_1_BIT
  311. SAMPLE_COUNT_2_BIT
  312. SAMPLE_COUNT_4_BIT
  313. SAMPLE_COUNT_8_BIT
  314. sampledImageStencilSampleCounts: count = 5
  315. SAMPLE_COUNT_1_BIT
  316. SAMPLE_COUNT_2_BIT
  317. SAMPLE_COUNT_4_BIT
  318. SAMPLE_COUNT_8_BIT
  319. SAMPLE_COUNT_16_BIT
  320. storageImageSampleCounts: count = 4
  321. SAMPLE_COUNT_1_BIT
  322. SAMPLE_COUNT_2_BIT
  323. SAMPLE_COUNT_4_BIT
  324. SAMPLE_COUNT_8_BIT
  325. maxSampleMaskWords = 1
  326. timestampComputeAndGraphics = true
  327. timestampPeriod = 1
  328. maxClipDistances = 8
  329. maxCullDistances = 8
  330. maxCombinedClipAndCullDistances = 8
  331. discreteQueuePriorities = 2
  332. pointSizeRange: count = 2
  333. 1
  334. 2047.94
  335. lineWidthRange: count = 2
  336. 1
  337. 64
  338. pointSizeGranularity = 0.0625
  339. lineWidthGranularity = 0.0625
  340. strictLines = true
  341. standardSampleLocations = true
  342. optimalBufferCopyOffsetAlignment = 0x00000001
  343. optimalBufferCopyRowPitchAlignment = 0x00000001
  344. nonCoherentAtomSize = 0x00000040
  345.  
  346. VkPhysicalDeviceSparseProperties:
  347. ---------------------------------
  348. residencyStandard2DBlockShape = true
  349. residencyStandard2DMultisampleBlockShape = true
  350. residencyStandard3DBlockShape = true
  351. residencyAlignedMipSize = false
  352. residencyNonResidentStrict = true
  353.  
  354. VkPhysicalDeviceAccelerationStructurePropertiesKHR:
  355. ---------------------------------------------------
  356. maxGeometryCount = 16777215
  357. maxInstanceCount = 16777215
  358. maxPrimitiveCount = 536870911
  359. maxPerStageDescriptorAccelerationStructures = 1048576
  360. maxPerStageDescriptorUpdateAfterBindAccelerationStructures = 1048576
  361. maxDescriptorSetAccelerationStructures = 1048576
  362. maxDescriptorSetUpdateAfterBindAccelerationStructures = 1048576
  363. minAccelerationStructureScratchOffsetAlignment = 128
  364.  
  365. VkPhysicalDeviceBlendOperationAdvancedPropertiesEXT:
  366. ----------------------------------------------------
  367. advancedBlendMaxColorAttachments = 8
  368. advancedBlendIndependentBlend = false
  369. advancedBlendNonPremultipliedSrcColor = true
  370. advancedBlendNonPremultipliedDstColor = true
  371. advancedBlendCorrelatedOverlap = true
  372. advancedBlendAllOperations = true
  373.  
  374. VkPhysicalDeviceConservativeRasterizationPropertiesEXT:
  375. -------------------------------------------------------
  376. primitiveOverestimationSize = 0
  377. maxExtraPrimitiveOverestimationSize = 0.75
  378. extraPrimitiveOverestimationSizeGranularity = 0.25
  379. primitiveUnderestimation = false
  380. conservativePointAndLineRasterization = true
  381. degenerateTrianglesRasterized = true
  382. degenerateLinesRasterized = false
  383. fullyCoveredFragmentShaderInputVariable = false
  384. conservativeRasterizationPostDepthCoverage = true
  385.  
  386. VkPhysicalDeviceCustomBorderColorPropertiesEXT:
  387. -----------------------------------------------
  388. maxCustomBorderColorSamplers = 4000
  389.  
  390. VkPhysicalDeviceDepthStencilResolvePropertiesKHR:
  391. -------------------------------------------------
  392. supportedDepthResolveModes: count = 4
  393. RESOLVE_MODE_SAMPLE_ZERO_BIT
  394. RESOLVE_MODE_AVERAGE_BIT
  395. RESOLVE_MODE_MIN_BIT
  396. RESOLVE_MODE_MAX_BIT
  397. supportedStencilResolveModes: count = 3
  398. RESOLVE_MODE_SAMPLE_ZERO_BIT
  399. RESOLVE_MODE_MIN_BIT
  400. RESOLVE_MODE_MAX_BIT
  401. independentResolveNone = true
  402. independentResolve = true
  403.  
  404. VkPhysicalDeviceDescriptorIndexingPropertiesEXT:
  405. ------------------------------------------------
  406. maxUpdateAfterBindDescriptorsInAllPools = 4294967295
  407. shaderUniformBufferArrayNonUniformIndexingNative = true
  408. shaderSampledImageArrayNonUniformIndexingNative = true
  409. shaderStorageBufferArrayNonUniformIndexingNative = true
  410. shaderStorageImageArrayNonUniformIndexingNative = true
  411. shaderInputAttachmentArrayNonUniformIndexingNative = true
  412. robustBufferAccessUpdateAfterBind = true
  413. quadDivergentImplicitLod = true
  414. maxPerStageDescriptorUpdateAfterBindSamplers = 1048576
  415. maxPerStageDescriptorUpdateAfterBindUniformBuffers = 15
  416. maxPerStageDescriptorUpdateAfterBindStorageBuffers = 1048576
  417. maxPerStageDescriptorUpdateAfterBindSampledImages = 1048576
  418. maxPerStageDescriptorUpdateAfterBindStorageImages = 1048576
  419. maxPerStageDescriptorUpdateAfterBindInputAttachments = 1048576
  420. maxPerStageUpdateAfterBindResources = 4294967295
  421. maxDescriptorSetUpdateAfterBindSamplers = 1048576
  422. maxDescriptorSetUpdateAfterBindUniformBuffers = 180
  423. maxDescriptorSetUpdateAfterBindUniformBuffersDynamic = 15
  424. maxDescriptorSetUpdateAfterBindStorageBuffers = 1048576
  425. maxDescriptorSetUpdateAfterBindStorageBuffersDynamic = 16
  426. maxDescriptorSetUpdateAfterBindSampledImages = 1048576
  427. maxDescriptorSetUpdateAfterBindStorageImages = 1048576
  428. maxDescriptorSetUpdateAfterBindInputAttachments = 1048576
  429.  
  430. VkPhysicalDeviceDiscardRectanglePropertiesEXT:
  431. ----------------------------------------------
  432. maxDiscardRectangles = 8
  433.  
  434. VkPhysicalDeviceDriverPropertiesKHR:
  435. ------------------------------------
  436. driverID = DRIVER_ID_NVIDIA_PROPRIETARY
  437. driverName = NVIDIA
  438. driverInfo = 496.76
  439. conformanceVersion = 1.2.6.1
  440.  
  441. VkPhysicalDeviceExternalMemoryHostPropertiesEXT:
  442. ------------------------------------------------
  443. minImportedHostPointerAlignment = 0x00001000
  444.  
  445. VkPhysicalDeviceFloatControlsPropertiesKHR:
  446. -------------------------------------------
  447. denormBehaviorIndependence = SHADER_FLOAT_CONTROLS_INDEPENDENCE_ALL
  448. roundingModeIndependence = SHADER_FLOAT_CONTROLS_INDEPENDENCE_ALL
  449. shaderSignedZeroInfNanPreserveFloat16 = true
  450. shaderSignedZeroInfNanPreserveFloat32 = true
  451. shaderSignedZeroInfNanPreserveFloat64 = true
  452. shaderDenormPreserveFloat16 = true
  453. shaderDenormPreserveFloat32 = false
  454. shaderDenormPreserveFloat64 = false
  455. shaderDenormFlushToZeroFloat16 = false
  456. shaderDenormFlushToZeroFloat32 = false
  457. shaderDenormFlushToZeroFloat64 = false
  458. shaderRoundingModeRTEFloat16 = true
  459. shaderRoundingModeRTEFloat32 = true
  460. shaderRoundingModeRTEFloat64 = true
  461. shaderRoundingModeRTZFloat16 = false
  462. shaderRoundingModeRTZFloat32 = true
  463. shaderRoundingModeRTZFloat64 = true
  464.  
  465. VkPhysicalDeviceIDPropertiesKHR:
  466. --------------------------------
  467. deviceUUID = 7cacf76d-0f2b-32f5-d620-af244a1aa20f
  468. driverUUID = 0be1a515-e78e-5262-88a0-a9ff9d337969
  469. deviceLUID = 1fc5d413-00000000
  470. deviceNodeMask = 1
  471. deviceLUIDValid = true
  472.  
  473. VkPhysicalDeviceInlineUniformBlockPropertiesEXT:
  474. ------------------------------------------------
  475. maxInlineUniformBlockSize = 256
  476. maxPerStageDescriptorInlineUniformBlocks = 32
  477. maxPerStageDescriptorUpdateAfterBindInlineUniformBlocks = 32
  478. maxDescriptorSetInlineUniformBlocks = 32
  479. maxDescriptorSetUpdateAfterBindInlineUniformBlocks = 32
  480.  
  481. VkPhysicalDeviceLineRasterizationPropertiesEXT:
  482. -----------------------------------------------
  483. lineSubPixelPrecisionBits = 8
  484.  
  485. VkPhysicalDeviceMaintenance3PropertiesKHR:
  486. ------------------------------------------
  487. maxPerSetDescriptors = 4294967295
  488. maxMemoryAllocationSize = 0xffe00000
  489.  
  490. VkPhysicalDeviceMultiDrawPropertiesEXT:
  491. ---------------------------------------
  492. maxMultiDrawCount = 4294967295
  493.  
  494. VkPhysicalDeviceMultiviewPropertiesKHR:
  495. ---------------------------------------
  496. maxMultiviewViewCount = 32
  497. maxMultiviewInstanceIndex = 134217727
  498.  
  499. VkPhysicalDevicePCIBusInfoPropertiesEXT:
  500. ----------------------------------------
  501. pciDomain = 0
  502. pciBus = 1
  503. pciDevice = 0
  504. pciFunction = 0
  505.  
  506. VkPhysicalDevicePointClippingPropertiesKHR:
  507. -------------------------------------------
  508. pointClippingBehavior = POINT_CLIPPING_BEHAVIOR_USER_CLIP_PLANES_ONLY
  509.  
  510. VkPhysicalDeviceProvokingVertexPropertiesEXT:
  511. ---------------------------------------------
  512. provokingVertexModePerPipeline = true
  513. transformFeedbackPreservesTriangleFanProvokingVertex = true
  514.  
  515. VkPhysicalDevicePushDescriptorPropertiesKHR:
  516. --------------------------------------------
  517. maxPushDescriptors = 32
  518.  
  519. VkPhysicalDeviceRayTracingPipelinePropertiesKHR:
  520. ------------------------------------------------
  521. shaderGroupHandleSize = 32
  522. maxRayRecursionDepth = 31
  523. maxShaderGroupStride = 4096
  524. shaderGroupBaseAlignment = 64
  525. shaderGroupHandleCaptureReplaySize = 32
  526. maxRayDispatchInvocationCount = 1073741824
  527. shaderGroupHandleAlignment = 32
  528. maxRayHitAttributeSize = 32
  529.  
  530. VkPhysicalDeviceRobustness2PropertiesEXT:
  531. -----------------------------------------
  532. robustStorageBufferAccessSizeAlignment = 0x00000001
  533. robustUniformBufferAccessSizeAlignment = 0x00000100
  534.  
  535. VkPhysicalDeviceSampleLocationsPropertiesEXT:
  536. ---------------------------------------------
  537. sampleLocationSampleCounts: count = 5
  538. SAMPLE_COUNT_1_BIT
  539. SAMPLE_COUNT_2_BIT
  540. SAMPLE_COUNT_4_BIT
  541. SAMPLE_COUNT_8_BIT
  542. SAMPLE_COUNT_16_BIT
  543. maxSampleLocationGridSize:
  544. width = 1
  545. height = 1
  546. sampleLocationCoordinateRange: count = 2
  547. 0
  548. 0.9375
  549. sampleLocationSubPixelBits = 4
  550. variableSampleLocations = true
  551.  
  552. VkPhysicalDeviceSamplerFilterMinmaxPropertiesEXT:
  553. -------------------------------------------------
  554. filterMinmaxSingleComponentFormats = true
  555. filterMinmaxImageComponentMapping = true
  556.  
  557. VkPhysicalDeviceSubgroupSizeControlPropertiesEXT:
  558. -------------------------------------------------
  559. minSubgroupSize = 32
  560. maxSubgroupSize = 32
  561. maxComputeWorkgroupSubgroups = 3145728
  562. requiredSubgroupSizeStages: count = 14
  563. SHADER_STAGE_VERTEX_BIT
  564. SHADER_STAGE_TESSELLATION_CONTROL_BIT
  565. SHADER_STAGE_TESSELLATION_EVALUATION_BIT
  566. SHADER_STAGE_GEOMETRY_BIT
  567. SHADER_STAGE_FRAGMENT_BIT
  568. SHADER_STAGE_COMPUTE_BIT
  569. SHADER_STAGE_ALL_GRAPHICS
  570. SHADER_STAGE_ALL
  571. SHADER_STAGE_RAYGEN_BIT_KHR
  572. SHADER_STAGE_ANY_HIT_BIT_KHR
  573. SHADER_STAGE_CLOSEST_HIT_BIT_KHR
  574. SHADER_STAGE_MISS_BIT_KHR
  575. SHADER_STAGE_INTERSECTION_BIT_KHR
  576. SHADER_STAGE_CALLABLE_BIT_KHR
  577.  
  578. VkPhysicalDeviceTexelBufferAlignmentPropertiesEXT:
  579. --------------------------------------------------
  580. storageTexelBufferOffsetAlignmentBytes = 0x00000010
  581. storageTexelBufferOffsetSingleTexelAlignment = true
  582. uniformTexelBufferOffsetAlignmentBytes = 0x00000010
  583. uniformTexelBufferOffsetSingleTexelAlignment = true
  584.  
  585. VkPhysicalDeviceTimelineSemaphorePropertiesKHR:
  586. -----------------------------------------------
  587. maxTimelineSemaphoreValueDifference = 2147483647
  588.  
  589. VkPhysicalDeviceTransformFeedbackPropertiesEXT:
  590. -----------------------------------------------
  591. maxTransformFeedbackStreams = 4
  592. maxTransformFeedbackBuffers = 4
  593. maxTransformFeedbackBufferSize = 0xffffffffffffffff
  594. maxTransformFeedbackStreamDataSize = 2048
  595. maxTransformFeedbackBufferDataSize = 512
  596. maxTransformFeedbackBufferDataStride = 2048
  597. transformFeedbackQueries = true
  598. transformFeedbackStreamsLinesTriangles = false
  599. transformFeedbackRasterizationStreamSelect = true
  600. transformFeedbackDraw = true
  601.  
  602. VkPhysicalDeviceVertexAttributeDivisorPropertiesEXT:
  603. ----------------------------------------------------
  604. maxVertexAttribDivisor = 4294967295
  605.  
  606.  
  607. Device Extensions: count = 132
  608. ------------------------------
  609. VK_EXT_4444_formats : extension revision 1
  610. VK_EXT_blend_operation_advanced : extension revision 2
  611. VK_EXT_buffer_device_address : extension revision 2
  612. VK_EXT_calibrated_timestamps : extension revision 2
  613. VK_EXT_color_write_enable : extension revision 1
  614. VK_EXT_conditional_rendering : extension revision 2
  615. VK_EXT_conservative_rasterization : extension revision 1
  616. VK_EXT_custom_border_color : extension revision 12
  617. VK_EXT_depth_clip_enable : extension revision 1
  618. VK_EXT_depth_range_unrestricted : extension revision 1
  619. VK_EXT_descriptor_indexing : extension revision 2
  620. VK_EXT_discard_rectangles : extension revision 1
  621. VK_EXT_extended_dynamic_state : extension revision 1
  622. VK_EXT_extended_dynamic_state2 : extension revision 1
  623. VK_EXT_external_memory_host : extension revision 1
  624. VK_EXT_fragment_shader_interlock : extension revision 1
  625. VK_EXT_full_screen_exclusive : extension revision 4
  626. VK_EXT_hdr_metadata : extension revision 2
  627. VK_EXT_host_query_reset : extension revision 1
  628. VK_EXT_image_robustness : extension revision 1
  629. VK_EXT_index_type_uint8 : extension revision 1
  630. VK_EXT_inline_uniform_block : extension revision 1
  631. VK_EXT_line_rasterization : extension revision 1
  632. VK_EXT_memory_budget : extension revision 1
  633. VK_EXT_memory_priority : extension revision 1
  634. VK_EXT_multi_draw : extension revision 1
  635. VK_EXT_pci_bus_info : extension revision 2
  636. VK_EXT_pipeline_creation_cache_control : extension revision 3
  637. VK_EXT_pipeline_creation_feedback : extension revision 1
  638. VK_EXT_post_depth_coverage : extension revision 1
  639. VK_EXT_private_data : extension revision 1
  640. VK_EXT_provoking_vertex : extension revision 1
  641. VK_EXT_queue_family_foreign : extension revision 1
  642. VK_EXT_robustness2 : extension revision 1
  643. VK_EXT_sample_locations : extension revision 1
  644. VK_EXT_sampler_filter_minmax : extension revision 2
  645. VK_EXT_scalar_block_layout : extension revision 1
  646. VK_EXT_separate_stencil_usage : extension revision 1
  647. VK_EXT_shader_atomic_float : extension revision 1
  648. VK_EXT_shader_demote_to_helper_invocation : extension revision 1
  649. VK_EXT_shader_image_atomic_int64 : extension revision 1
  650. VK_EXT_shader_subgroup_ballot : extension revision 1
  651. VK_EXT_shader_subgroup_vote : extension revision 1
  652. VK_EXT_shader_viewport_index_layer : extension revision 1
  653. VK_EXT_subgroup_size_control : extension revision 2
  654. VK_EXT_texel_buffer_alignment : extension revision 1
  655. VK_EXT_tooling_info : extension revision 1
  656. VK_EXT_transform_feedback : extension revision 1
  657. VK_EXT_vertex_attribute_divisor : extension revision 3
  658. VK_EXT_vertex_input_dynamic_state : extension revision 2
  659. VK_EXT_ycbcr_2plane_444_formats : extension revision 1
  660. VK_EXT_ycbcr_image_arrays : extension revision 1
  661. VK_KHR_16bit_storage : extension revision 1
  662. VK_KHR_8bit_storage : extension revision 1
  663. VK_KHR_acceleration_structure : extension revision 11
  664. VK_KHR_bind_memory2 : extension revision 1
  665. VK_KHR_buffer_device_address : extension revision 1
  666. VK_KHR_copy_commands2 : extension revision 1
  667. VK_KHR_create_renderpass2 : extension revision 1
  668. VK_KHR_dedicated_allocation : extension revision 3
  669. VK_KHR_deferred_host_operations : extension revision 4
  670. VK_KHR_depth_stencil_resolve : extension revision 1
  671. VK_KHR_descriptor_update_template : extension revision 1
  672. VK_KHR_device_group : extension revision 4
  673. VK_KHR_draw_indirect_count : extension revision 1
  674. VK_KHR_driver_properties : extension revision 1
  675. VK_KHR_external_fence : extension revision 1
  676. VK_KHR_external_fence_win32 : extension revision 1
  677. VK_KHR_external_memory : extension revision 1
  678. VK_KHR_external_memory_win32 : extension revision 1
  679. VK_KHR_external_semaphore : extension revision 1
  680. VK_KHR_external_semaphore_win32 : extension revision 1
  681. VK_KHR_get_memory_requirements2 : extension revision 1
  682. VK_KHR_image_format_list : extension revision 1
  683. VK_KHR_imageless_framebuffer : extension revision 1
  684. VK_KHR_maintenance1 : extension revision 2
  685. VK_KHR_maintenance2 : extension revision 1
  686. VK_KHR_maintenance3 : extension revision 1
  687. VK_KHR_multiview : extension revision 1
  688. VK_KHR_pipeline_executable_properties : extension revision 1
  689. VK_KHR_pipeline_library : extension revision 1
  690. VK_KHR_present_id : extension revision 1
  691. VK_KHR_present_wait : extension revision 1
  692. VK_KHR_push_descriptor : extension revision 2
  693. VK_KHR_ray_tracing_pipeline : extension revision 1
  694. VK_KHR_relaxed_block_layout : extension revision 1
  695. VK_KHR_sampler_mirror_clamp_to_edge : extension revision 3
  696. VK_KHR_sampler_ycbcr_conversion : extension revision 14
  697. VK_KHR_separate_depth_stencil_layouts : extension revision 1
  698. VK_KHR_shader_atomic_int64 : extension revision 1
  699. VK_KHR_shader_clock : extension revision 1
  700. VK_KHR_shader_draw_parameters : extension revision 1
  701. VK_KHR_shader_float16_int8 : extension revision 1
  702. VK_KHR_shader_float_controls : extension revision 4
  703. VK_KHR_shader_non_semantic_info : extension revision 1
  704. VK_KHR_shader_subgroup_extended_types : extension revision 1
  705. VK_KHR_shader_terminate_invocation : extension revision 1
  706. VK_KHR_spirv_1_4 : extension revision 1
  707. VK_KHR_storage_buffer_storage_class : extension revision 1
  708. VK_KHR_swapchain : extension revision 70
  709. VK_KHR_swapchain_mutable_format : extension revision 1
  710. VK_KHR_synchronization2 : extension revision 1
  711. VK_KHR_timeline_semaphore : extension revision 2
  712. VK_KHR_uniform_buffer_standard_layout : extension revision 1
  713. VK_KHR_variable_pointers : extension revision 1
  714. VK_KHR_vulkan_memory_model : extension revision 3
  715. VK_KHR_win32_keyed_mutex : extension revision 1
  716. VK_KHR_workgroup_memory_explicit_layout : extension revision 1
  717. VK_KHR_zero_initialize_workgroup_memory : extension revision 1
  718. VK_NVX_multiview_per_view_attributes : extension revision 1
  719. VK_NV_acquire_winrt_display : extension revision 1
  720. VK_NV_clip_space_w_scaling : extension revision 1
  721. VK_NV_coverage_reduction_mode : extension revision 1
  722. VK_NV_dedicated_allocation : extension revision 1
  723. VK_NV_dedicated_allocation_image_aliasing : extension revision 1
  724. VK_NV_device_diagnostic_checkpoints : extension revision 2
  725. VK_NV_device_diagnostics_config : extension revision 1
  726. VK_NV_device_generated_commands : extension revision 3
  727. VK_NV_external_memory : extension revision 1
  728. VK_NV_external_memory_win32 : extension revision 1
  729. VK_NV_fill_rectangle : extension revision 1
  730. VK_NV_fragment_coverage_to_color : extension revision 1
  731. VK_NV_framebuffer_mixed_samples : extension revision 1
  732. VK_NV_geometry_shader_passthrough : extension revision 1
  733. VK_NV_inherited_viewport_scissor : extension revision 1
  734. VK_NV_ray_tracing : extension revision 3
  735. VK_NV_sample_mask_override_coverage : extension revision 1
  736. VK_NV_shader_sm_builtins : extension revision 1
  737. VK_NV_shader_subgroup_partitioned : extension revision 1
  738. VK_NV_viewport_array2 : extension revision 1
  739. VK_NV_viewport_swizzle : extension revision 1
  740. VK_NV_win32_keyed_mutex : extension revision 2
  741.  
  742. VkQueueFamilyProperties:
  743. ========================
  744. queueProperties[0]:
  745. -------------------
  746. minImageTransferGranularity = (1,1,1)
  747. queueCount = 16
  748. queueFlags = QUEUE_GRAPHICS | QUEUE_COMPUTE | QUEUE_TRANSFER | QUEUE_SPARSE_BINDING
  749. timestampValidBits = 64
  750. present support = true
  751.  
  752. queueProperties[1]:
  753. -------------------
  754. minImageTransferGranularity = (1,1,1)
  755. queueCount = 2
  756. queueFlags = QUEUE_TRANSFER | QUEUE_SPARSE_BINDING
  757. timestampValidBits = 64
  758. present support = false
  759.  
  760. queueProperties[2]:
  761. -------------------
  762. minImageTransferGranularity = (1,1,1)
  763. queueCount = 8
  764. queueFlags = QUEUE_COMPUTE | QUEUE_TRANSFER | QUEUE_SPARSE_BINDING
  765. timestampValidBits = 64
  766. present support = true
  767.  
  768. VkPhysicalDeviceMemoryProperties:
  769. =================================
  770. memoryHeaps: count = 3
  771. memoryHeaps[0]:
  772. size = 6345981952 (0x17a400000) (5.91 GiB)
  773. budget = 5540675584 (0x14a400000) (5.16 GiB)
  774. usage = 0 (0x00000000) (0.00 B)
  775. flags: count = 1
  776. MEMORY_HEAP_DEVICE_LOCAL_BIT
  777. memoryHeaps[1]:
  778. size = 8546480128 (0x1fd68f000) (7.96 GiB)
  779. budget = 7850722612 (0x1d3f08534) (7.31 GiB)
  780. usage = 278528 (0x00044000) (272.00 KiB)
  781. flags:
  782. None
  783. memoryHeaps[2]:
  784. size = 224395264 (0x0d600000) (214.00 MiB)
  785. budget = 220528640 (0x0d250000) (210.31 MiB)
  786. usage = 3866624 (0x003b0000) (3.69 MiB)
  787. flags: count = 1
  788. MEMORY_HEAP_DEVICE_LOCAL_BIT
  789. memoryTypes: count = 11
  790. memoryTypes[0]:
  791. heapIndex = 1
  792. propertyFlags = 0x0000:
  793. None
  794. usable for:
  795. IMAGE_TILING_OPTIMAL:
  796. None
  797. IMAGE_TILING_LINEAR:
  798. color images
  799. (non-transient)
  800. memoryTypes[1]:
  801. heapIndex = 1
  802. propertyFlags = 0x0000:
  803. None
  804. usable for:
  805. IMAGE_TILING_OPTIMAL:
  806. color images
  807. IMAGE_TILING_LINEAR:
  808. None
  809. memoryTypes[2]:
  810. heapIndex = 1
  811. propertyFlags = 0x0000:
  812. None
  813. usable for:
  814. IMAGE_TILING_OPTIMAL:
  815. FORMAT_D16_UNORM
  816. IMAGE_TILING_LINEAR:
  817. None
  818. memoryTypes[3]:
  819. heapIndex = 1
  820. propertyFlags = 0x0000:
  821. None
  822. usable for:
  823. IMAGE_TILING_OPTIMAL:
  824. FORMAT_X8_D24_UNORM_PACK32
  825. FORMAT_D24_UNORM_S8_UINT
  826. IMAGE_TILING_LINEAR:
  827. None
  828. memoryTypes[4]:
  829. heapIndex = 1
  830. propertyFlags = 0x0000:
  831. None
  832. usable for:
  833. IMAGE_TILING_OPTIMAL:
  834. FORMAT_D32_SFLOAT
  835. IMAGE_TILING_LINEAR:
  836. None
  837. memoryTypes[5]:
  838. heapIndex = 1
  839. propertyFlags = 0x0000:
  840. None
  841. usable for:
  842. IMAGE_TILING_OPTIMAL:
  843. FORMAT_D32_SFLOAT_S8_UINT
  844. IMAGE_TILING_LINEAR:
  845. None
  846. memoryTypes[6]:
  847. heapIndex = 1
  848. propertyFlags = 0x0000:
  849. None
  850. usable for:
  851. IMAGE_TILING_OPTIMAL:
  852. FORMAT_S8_UINT
  853. IMAGE_TILING_LINEAR:
  854. None
  855. memoryTypes[7]:
  856. heapIndex = 0
  857. propertyFlags = 0x0001: count = 1
  858. MEMORY_PROPERTY_DEVICE_LOCAL_BIT
  859. usable for:
  860. IMAGE_TILING_OPTIMAL:
  861. color images
  862. FORMAT_D16_UNORM
  863. FORMAT_X8_D24_UNORM_PACK32
  864. FORMAT_D32_SFLOAT
  865. FORMAT_S8_UINT
  866. FORMAT_D24_UNORM_S8_UINT
  867. FORMAT_D32_SFLOAT_S8_UINT
  868. IMAGE_TILING_LINEAR:
  869. color images
  870. (non-transient)
  871. memoryTypes[8]:
  872. heapIndex = 1
  873. propertyFlags = 0x0006: count = 2
  874. MEMORY_PROPERTY_HOST_VISIBLE_BIT
  875. MEMORY_PROPERTY_HOST_COHERENT_BIT
  876. usable for:
  877. IMAGE_TILING_OPTIMAL:
  878. None
  879. IMAGE_TILING_LINEAR:
  880. color images
  881. (non-transient)
  882. memoryTypes[9]:
  883. heapIndex = 1
  884. propertyFlags = 0x000e: count = 3
  885. MEMORY_PROPERTY_HOST_VISIBLE_BIT
  886. MEMORY_PROPERTY_HOST_COHERENT_BIT
  887. MEMORY_PROPERTY_HOST_CACHED_BIT
  888. usable for:
  889. IMAGE_TILING_OPTIMAL:
  890. None
  891. IMAGE_TILING_LINEAR:
  892. color images
  893. (non-transient)
  894. memoryTypes[10]:
  895. heapIndex = 2
  896. propertyFlags = 0x0007: count = 3
  897. MEMORY_PROPERTY_DEVICE_LOCAL_BIT
  898. MEMORY_PROPERTY_HOST_VISIBLE_BIT
  899. MEMORY_PROPERTY_HOST_COHERENT_BIT
  900. usable for:
  901. IMAGE_TILING_OPTIMAL:
  902. None
  903. IMAGE_TILING_LINEAR:
  904. color images
  905. (non-transient)
  906.  
  907. VkPhysicalDeviceFeatures:
  908. =========================
  909. robustBufferAccess = true
  910. fullDrawIndexUint32 = true
  911. imageCubeArray = true
  912. independentBlend = true
  913. geometryShader = true
  914. tessellationShader = true
  915. sampleRateShading = true
  916. dualSrcBlend = true
  917. logicOp = true
  918. multiDrawIndirect = true
  919. drawIndirectFirstInstance = true
  920. depthClamp = true
  921. depthBiasClamp = true
  922. fillModeNonSolid = true
  923. depthBounds = true
  924. wideLines = true
  925. largePoints = true
  926. alphaToOne = true
  927. multiViewport = true
  928. samplerAnisotropy = true
  929. textureCompressionETC2 = false
  930. textureCompressionASTC_LDR = false
  931. textureCompressionBC = true
  932. occlusionQueryPrecise = true
  933. pipelineStatisticsQuery = true
  934. vertexPipelineStoresAndAtomics = true
  935. fragmentStoresAndAtomics = true
  936. shaderTessellationAndGeometryPointSize = true
  937. shaderImageGatherExtended = true
  938. shaderStorageImageExtendedFormats = true
  939. shaderStorageImageMultisample = true
  940. shaderStorageImageReadWithoutFormat = true
  941. shaderStorageImageWriteWithoutFormat = true
  942. shaderUniformBufferArrayDynamicIndexing = true
  943. shaderSampledImageArrayDynamicIndexing = true
  944. shaderStorageBufferArrayDynamicIndexing = true
  945. shaderStorageImageArrayDynamicIndexing = true
  946. shaderClipDistance = true
  947. shaderCullDistance = true
  948. shaderFloat64 = true
  949. shaderInt64 = true
  950. shaderInt16 = true
  951. shaderResourceResidency = true
  952. shaderResourceMinLod = true
  953. sparseBinding = true
  954. sparseResidencyBuffer = true
  955. sparseResidencyImage2D = true
  956. sparseResidencyImage3D = true
  957. sparseResidency2Samples = true
  958. sparseResidency4Samples = true
  959. sparseResidency8Samples = true
  960. sparseResidency16Samples = true
  961. sparseResidencyAliased = true
  962. variableMultisampleRate = true
  963. inheritedQueries = true
  964.  
  965. VkPhysicalDevice16BitStorageFeaturesKHR:
  966. ----------------------------------------
  967. storageBuffer16BitAccess = true
  968. uniformAndStorageBuffer16BitAccess = true
  969. storagePushConstant16 = true
  970. storageInputOutput16 = false
  971.  
  972. VkPhysicalDevice4444FormatsFeaturesEXT:
  973. ---------------------------------------
  974. formatA4R4G4B4 = true
  975. formatA4B4G4R4 = true
  976.  
  977. VkPhysicalDevice8BitStorageFeaturesKHR:
  978. ---------------------------------------
  979. storageBuffer8BitAccess = true
  980. uniformAndStorageBuffer8BitAccess = true
  981. storagePushConstant8 = true
  982.  
  983. VkPhysicalDeviceAccelerationStructureFeaturesKHR:
  984. -------------------------------------------------
  985. accelerationStructure = true
  986. accelerationStructureCaptureReplay = true
  987. accelerationStructureIndirectBuild = false
  988. accelerationStructureHostCommands = false
  989. descriptorBindingAccelerationStructureUpdateAfterBind = true
  990.  
  991. VkPhysicalDeviceBlendOperationAdvancedFeaturesEXT:
  992. --------------------------------------------------
  993. advancedBlendCoherentOperations = true
  994.  
  995. VkPhysicalDeviceBufferDeviceAddressFeaturesKHR:
  996. -----------------------------------------------
  997. bufferDeviceAddress = true
  998. bufferDeviceAddressCaptureReplay = true
  999. bufferDeviceAddressMultiDevice = true
  1000.  
  1001. VkPhysicalDeviceBufferDeviceAddressFeaturesEXT:
  1002. -----------------------------------------------
  1003. bufferDeviceAddress = true
  1004. bufferDeviceAddressCaptureReplay = true
  1005. bufferDeviceAddressMultiDevice = true
  1006.  
  1007. VkPhysicalDeviceColorWriteEnableFeaturesEXT:
  1008. --------------------------------------------
  1009. colorWriteEnable = true
  1010.  
  1011. VkPhysicalDeviceConditionalRenderingFeaturesEXT:
  1012. ------------------------------------------------
  1013. conditionalRendering = true
  1014. inheritedConditionalRendering = true
  1015.  
  1016. VkPhysicalDeviceCustomBorderColorFeaturesEXT:
  1017. ---------------------------------------------
  1018. customBorderColors = true
  1019. customBorderColorWithoutFormat = true
  1020.  
  1021. VkPhysicalDeviceDepthClipEnableFeaturesEXT:
  1022. -------------------------------------------
  1023. depthClipEnable = true
  1024.  
  1025. VkPhysicalDeviceDescriptorIndexingFeaturesEXT:
  1026. ----------------------------------------------
  1027. shaderInputAttachmentArrayDynamicIndexing = true
  1028. shaderUniformTexelBufferArrayDynamicIndexing = true
  1029. shaderStorageTexelBufferArrayDynamicIndexing = true
  1030. shaderUniformBufferArrayNonUniformIndexing = true
  1031. shaderSampledImageArrayNonUniformIndexing = true
  1032. shaderStorageBufferArrayNonUniformIndexing = true
  1033. shaderStorageImageArrayNonUniformIndexing = true
  1034. shaderInputAttachmentArrayNonUniformIndexing = true
  1035. shaderUniformTexelBufferArrayNonUniformIndexing = true
  1036. shaderStorageTexelBufferArrayNonUniformIndexing = true
  1037. descriptorBindingUniformBufferUpdateAfterBind = false
  1038. descriptorBindingSampledImageUpdateAfterBind = true
  1039. descriptorBindingStorageImageUpdateAfterBind = true
  1040. descriptorBindingStorageBufferUpdateAfterBind = true
  1041. descriptorBindingUniformTexelBufferUpdateAfterBind = true
  1042. descriptorBindingStorageTexelBufferUpdateAfterBind = true
  1043. descriptorBindingUpdateUnusedWhilePending = true
  1044. descriptorBindingPartiallyBound = true
  1045. descriptorBindingVariableDescriptorCount = true
  1046. runtimeDescriptorArray = true
  1047.  
  1048. VkPhysicalDeviceExtendedDynamicState2FeaturesEXT:
  1049. -------------------------------------------------
  1050. extendedDynamicState2 = true
  1051. extendedDynamicState2LogicOp = true
  1052. extendedDynamicState2PatchControlPoints = true
  1053.  
  1054. VkPhysicalDeviceExtendedDynamicStateFeaturesEXT:
  1055. ------------------------------------------------
  1056. extendedDynamicState = true
  1057.  
  1058. VkPhysicalDeviceFragmentShaderInterlockFeaturesEXT:
  1059. ---------------------------------------------------
  1060. fragmentShaderSampleInterlock = true
  1061. fragmentShaderPixelInterlock = true
  1062. fragmentShaderShadingRateInterlock = true
  1063.  
  1064. VkPhysicalDeviceHostQueryResetFeaturesEXT:
  1065. ------------------------------------------
  1066. hostQueryReset = true
  1067.  
  1068. VkPhysicalDeviceImageRobustnessFeaturesEXT:
  1069. -------------------------------------------
  1070. robustImageAccess = true
  1071.  
  1072. VkPhysicalDeviceImagelessFramebufferFeaturesKHR:
  1073. ------------------------------------------------
  1074. imagelessFramebuffer = true
  1075.  
  1076. VkPhysicalDeviceIndexTypeUint8FeaturesEXT:
  1077. ------------------------------------------
  1078. indexTypeUint8 = true
  1079.  
  1080. VkPhysicalDeviceInlineUniformBlockFeaturesEXT:
  1081. ----------------------------------------------
  1082. inlineUniformBlock = true
  1083. descriptorBindingInlineUniformBlockUpdateAfterBind = true
  1084.  
  1085. VkPhysicalDeviceLineRasterizationFeaturesEXT:
  1086. ---------------------------------------------
  1087. rectangularLines = true
  1088. bresenhamLines = true
  1089. smoothLines = true
  1090. stippledRectangularLines = true
  1091. stippledBresenhamLines = true
  1092. stippledSmoothLines = true
  1093.  
  1094. VkPhysicalDeviceMemoryPriorityFeaturesEXT:
  1095. ------------------------------------------
  1096. memoryPriority = true
  1097.  
  1098. VkPhysicalDeviceMultiDrawFeaturesEXT:
  1099. -------------------------------------
  1100. multiDraw = true
  1101.  
  1102. VkPhysicalDeviceMultiviewFeaturesKHR:
  1103. -------------------------------------
  1104. multiview = true
  1105. multiviewGeometryShader = true
  1106. multiviewTessellationShader = true
  1107.  
  1108. VkPhysicalDevicePipelineCreationCacheControlFeaturesEXT:
  1109. --------------------------------------------------------
  1110. pipelineCreationCacheControl = true
  1111.  
  1112. VkPhysicalDevicePipelineExecutablePropertiesFeaturesKHR:
  1113. --------------------------------------------------------
  1114. pipelineExecutableInfo = true
  1115.  
  1116. VkPhysicalDevicePrivateDataFeaturesEXT:
  1117. ---------------------------------------
  1118. privateData = true
  1119.  
  1120. VkPhysicalDeviceProvokingVertexFeaturesEXT:
  1121. -------------------------------------------
  1122. provokingVertexLast = true
  1123. transformFeedbackPreservesProvokingVertex = true
  1124.  
  1125. VkPhysicalDeviceRayTracingPipelineFeaturesKHR:
  1126. ----------------------------------------------
  1127. rayTracingPipeline = true
  1128. rayTracingPipelineShaderGroupHandleCaptureReplay = false
  1129. rayTracingPipelineShaderGroupHandleCaptureReplayMixed = false
  1130. rayTracingPipelineTraceRaysIndirect = true
  1131. rayTraversalPrimitiveCulling = true
  1132.  
  1133. VkPhysicalDeviceRobustness2FeaturesEXT:
  1134. ---------------------------------------
  1135. robustBufferAccess2 = true
  1136. robustImageAccess2 = true
  1137. nullDescriptor = true
  1138.  
  1139. VkPhysicalDeviceSamplerYcbcrConversionFeaturesKHR:
  1140. --------------------------------------------------
  1141. samplerYcbcrConversion = true
  1142.  
  1143. VkPhysicalDeviceScalarBlockLayoutFeaturesEXT:
  1144. ---------------------------------------------
  1145. scalarBlockLayout = true
  1146.  
  1147. VkPhysicalDeviceSeparateDepthStencilLayoutsFeaturesKHR:
  1148. -------------------------------------------------------
  1149. separateDepthStencilLayouts = true
  1150.  
  1151. VkPhysicalDeviceShaderAtomicFloatFeaturesEXT:
  1152. ---------------------------------------------
  1153. shaderBufferFloat32Atomics = true
  1154. shaderBufferFloat32AtomicAdd = true
  1155. shaderBufferFloat64Atomics = true
  1156. shaderBufferFloat64AtomicAdd = true
  1157. shaderSharedFloat32Atomics = true
  1158. shaderSharedFloat32AtomicAdd = true
  1159. shaderSharedFloat64Atomics = true
  1160. shaderSharedFloat64AtomicAdd = true
  1161. shaderImageFloat32Atomics = true
  1162. shaderImageFloat32AtomicAdd = true
  1163. sparseImageFloat32Atomics = true
  1164. sparseImageFloat32AtomicAdd = true
  1165.  
  1166. VkPhysicalDeviceShaderAtomicInt64FeaturesKHR:
  1167. ---------------------------------------------
  1168. shaderBufferInt64Atomics = true
  1169. shaderSharedInt64Atomics = true
  1170.  
  1171. VkPhysicalDeviceShaderClockFeaturesKHR:
  1172. ---------------------------------------
  1173. shaderSubgroupClock = true
  1174. shaderDeviceClock = true
  1175.  
  1176. VkPhysicalDeviceShaderDemoteToHelperInvocationFeaturesEXT:
  1177. ----------------------------------------------------------
  1178. shaderDemoteToHelperInvocation = true
  1179.  
  1180. VkPhysicalDeviceFloat16Int8FeaturesKHR:
  1181. ---------------------------------------
  1182. shaderFloat16 = false
  1183. shaderInt8 = true
  1184.  
  1185. VkPhysicalDeviceShaderImageAtomicInt64FeaturesEXT:
  1186. --------------------------------------------------
  1187. shaderImageInt64Atomics = true
  1188. sparseImageInt64Atomics = true
  1189.  
  1190. VkPhysicalDeviceShaderSubgroupExtendedTypesFeaturesKHR:
  1191. -------------------------------------------------------
  1192. shaderSubgroupExtendedTypes = true
  1193.  
  1194. VkPhysicalDeviceShaderTerminateInvocationFeaturesKHR:
  1195. -----------------------------------------------------
  1196. shaderTerminateInvocation = true
  1197.  
  1198. VkPhysicalDeviceSubgroupSizeControlFeaturesEXT:
  1199. -----------------------------------------------
  1200. subgroupSizeControl = true
  1201. computeFullSubgroups = true
  1202.  
  1203. VkPhysicalDeviceSynchronization2FeaturesKHR:
  1204. --------------------------------------------
  1205. synchronization2 = true
  1206.  
  1207. VkPhysicalDeviceTexelBufferAlignmentFeaturesEXT:
  1208. ------------------------------------------------
  1209. texelBufferAlignment = true
  1210.  
  1211. VkPhysicalDeviceTimelineSemaphoreFeaturesKHR:
  1212. ---------------------------------------------
  1213. timelineSemaphore = true
  1214.  
  1215. VkPhysicalDeviceTransformFeedbackFeaturesEXT:
  1216. ---------------------------------------------
  1217. transformFeedback = true
  1218. geometryStreams = true
  1219.  
  1220. VkPhysicalDeviceUniformBufferStandardLayoutFeaturesKHR:
  1221. -------------------------------------------------------
  1222. uniformBufferStandardLayout = true
  1223.  
  1224. VkPhysicalDeviceVariablePointersFeaturesKHR:
  1225. --------------------------------------------
  1226. variablePointersStorageBuffer = true
  1227. variablePointers = true
  1228.  
  1229. VkPhysicalDeviceVertexAttributeDivisorFeaturesEXT:
  1230. --------------------------------------------------
  1231. vertexAttributeInstanceRateDivisor = true
  1232. vertexAttributeInstanceRateZeroDivisor = true
  1233.  
  1234. VkPhysicalDeviceVertexInputDynamicStateFeaturesEXT:
  1235. ---------------------------------------------------
  1236. vertexInputDynamicState = true
  1237.  
  1238. VkPhysicalDeviceVulkanMemoryModelFeaturesKHR:
  1239. ---------------------------------------------
  1240. vulkanMemoryModel = true
  1241. vulkanMemoryModelDeviceScope = true
  1242. vulkanMemoryModelAvailabilityVisibilityChains = true
  1243.  
  1244. VkPhysicalDeviceWorkgroupMemoryExplicitLayoutFeaturesKHR:
  1245. ---------------------------------------------------------
  1246. workgroupMemoryExplicitLayout = true
  1247. workgroupMemoryExplicitLayoutScalarBlockLayout = true
  1248. workgroupMemoryExplicitLayout8BitAccess = true
  1249. workgroupMemoryExplicitLayout16BitAccess = true
  1250.  
  1251. VkPhysicalDeviceYcbcr2Plane444FormatsFeaturesEXT:
  1252. -------------------------------------------------
  1253. ycbcr2plane444Formats = true
  1254.  
  1255. VkPhysicalDeviceYcbcrImageArraysFeaturesEXT:
  1256. --------------------------------------------
  1257. ycbcrImageArrays = true
  1258.  
  1259. VkPhysicalDeviceZeroInitializeWorkgroupMemoryFeaturesKHR:
  1260. ---------------------------------------------------------
  1261. shaderZeroInitializeWorkgroupMemory = true
  1262.  
  1263.  
  1264.  
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