Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- DOCTOR DOOM COMBO TRIALS AND CHARACTER GUIDE
- BY TANGR0WTH
- 2026 EDITION
- Notation Guide:
- 6 = FWD 4 = Back, 8 = up 2 = down
- 236 = QCF
- 214 = QCB
- 623 = Z-Motion
- ADDF = Airdash Down-Forward
- ADD = Airdash Down
- dl. = Delay
- sjc. = Superjump Cancel
- xx = Cancel
- XX = any two attacks
- PART ONE: DAY 1 STUFF
- Combo 1:
- j.S xx Airdash
- Combo 2:
- j.S xx ADD 5H 6H xx 623XX
- Combo 3:
- 6H xx Dash
- PART TWO: BASIC BNBs
- Combo 1: Basic Foot Foot loop
- 2LLLS sjc. j.MM j.6H j.S xx ADDF whiff j.H land jump UF ADDF 5MS sjc. j.MM j.6H j.S xx ADDF whiff j.H land jump UF ADDF 5HS sjc. j.MM j.6H j.S xx ADDF whiff j.H jump j.236H xx j.214XX
- Combo 2: Bucktooth
- 2LLLS sjc. j.MM j.6H xx ADDF j.M rejump j.LMM j.6H xx ADDF 2MHS sjc. j.MM6H j.S xx ADD whiff j.H 5H 6H sjc. j.MM6H j.S xx ADD whiff j.H rejump j.236H xx j.214XX
- Combo 3:
- 2LLLS sjc. j.M6H xx ADDF j.M rejump j.LM j.6H xx ADDF 2MHS sjc. j.LLM6H j.S xx ADD whiff j.H 5H 6H sjc. j.MM6H j.S xx ADD whiff j.H 5H xx 623L xx 623XX
- Combo 4: Foot Dive Starter
- j.S xx ADD 5M 6H sjc. j.MM6H j.S xx ADDF whiff j.H jump ADDF 5H 6H sjc. j.MM6H j.S xx ADD 5H 6H sjc. j.MM6H j.S xx ADD rejump j.236H xx j.214XX
- PART THREE: GRAB CONFIRMS
- Combo 1: Grounded Back Grab
- Grab, 5L or 6H, full combo
- Combo 2: Air Back Grab
- 5H -> Full Combo
- Combo 3: Grounded Front Grab
- Grab, Dash, Jump UF, ADDF, 5M/H, full combo
- Combo 4: Jump Height Front Grab
- Grab, ADDF, jump, ADDF, 5M/H, full combo
- Combo 5: Sj. Height Front Grab
- Grab, ADDF, whiff j.H, land, dash, jump UF, ADDF, 5M/H
- Combo 6: Air Front Grab Below Dash Height
- Grab, Land, immediate Dash, Jump UF, ADDF, 5M/H, full combo
- PART FOUR: THE MASTER PLAN
- Part Four contains no annotations.
- PART FIVE: ASSISTS AND EXTENSIONS
- Part Five contains no annotations.
- PART SIX: HOW TO SCHMOOVE
- Part Six contains no annotations.
- PART SEVEN: TACs
- Combo 1: Corner Down Non-Infinite TAC
- j.MM j.6H j.LL ADUF j.LLM fly j.M ADF j.MM ADF j.MM ADF j.MM j.H j.MM j.236L j.M 623H xx 623XX
- Combo 2: Corner Up Non-Infinite TAC
- j.MM j.6H j.LL ADUF j.LL j.MM j.236L dl. j.M fly j.LM dash j.MM dash j.MM j.H j.MM j.236L j.M 623H xx 623MM
- Combo 3: Corner Side Non-Infinite TAC
- ADDF fly j.MM dash j.MM dash j.MM j.H j.L j.M j.236L j.M 623H xx 623XX
- PART EIGHT: X-FACTOR
- Combo 1: XF2 Guard-Cancel Grab Combo
- 5HS sjc. dl. j.M j.236H ADDF j.M 2MHS sjc. j.MM j.6H j.S xx ADDF whiff j.H 5HS sjc. j.MM j.6H j.S xx ADDB 2369L 623L xx 623XX
- Combo 2: XF2 Guard-Cancel Grab Combo (Corner Only)
- 5M 6H sjc. dl. j.M j.236H j.M j.236M j.M 2MHS sjc. j.MM j.6H j.S xx ADDF whiff j.6H 5H 6H sjc. j.MM j.6H j.S xx ADDF j.236H xx j.214XX
- Combo 3: Finger Lasers XFC
- 214XX XFC tridash 2HS sjc. j.LLM j.6H j.S xx ADDF tridash 5H 6H sjc. j.MM j.6H j.S xx ADD 5H 6H sjc. j.MM j.6H j.S xx ADD jump j.236H xx j.214XX
- Combo 4: Finger Lasers XFC Anti-Air
- 214XX XFC jump j.H tridash 2MHS sjc. j.MM j.6H j.S xx ADDF whiff j.H tridash 5H 6H sjc. j.MM j.6H j.S xx ADD 5HS sjc. j.M j.6H j.S xx ADD j.236H xx j.214XX
- PART NINE: FOLLOW MY LEAD
- Part Nine contains no annotations.
- PART TEN: ADVANCED TACTICS
- 10a: Incomings
- Part 10a contains no annotations.
- 10b: Side-Switches
- Combo 1: Normal Body Side Switch
- ADDF xx j.L 2LHS sjc j.M ADDF j.M side switch jump j.LM j.6H xx ADDF 6H sjc. j.L j.6H xx ADDF 6H sjc. j.LLM j.6H j.S xx ADDF 5H 6H j.MM j.6H j.S xx ADDF whiff j.H 4H xx THC j.S j.236H
- Combo 2: Weird Body Side Switch
- 2LHS sjc. dl. j.H dl. j.M side switch jump j.LM j.6H xx ADDF 6H sjc. j.LLM j.6H j.S xx ADDF whiff j.H 5H 6H j.MM j.6H j.S xx ADDF whiff j.H 5H 236 + Assist
Advertisement
Add Comment
Please, Sign In to add comment