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Aug 3rd, 2017
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  1. Update v1.14 (32663) Changelog:
  2. _______________________________________________
  3.  
  4. * Improved screen flow leading to Episode Two once Episode One credits are complete or skipped.
  5. * Episode Two: Fixed issue preventing Jeremiah's Flare Trust mission from triggering correctly.
  6. * Episode Two: Fixed issue that could prevent Old Bear from progressing to next waypoint in Bear Hunt mission.
  7. * Episode Two: Fix for Lake Cabin key using the incorrect key asset.
  8. * Episode Two & Survival Mode: Added Rope Climb to River area in Broken Railroad region.
  9. * Survival Mode: Tuned Aurora frequency values to make it more rare.
  10. * Survival Mode: Fixed duplicated gear items in Trailer.
  11. * Added scrolling for Journal text that won't fit entirely on screen.
  12. * Fixed issue with gamepad controls when viewing Journal Notes.
  13. * Fixed issue with Back button returning to Main Menu instead of previous screen when viewing Journal Notes from the Main Menu.
  14. * Fixed issue with Cairn and Note collectibles not saving to Journal after death.
  15. * Fixed issue where Flashlight pick-up "hot spot" was awkwardly large.
  16. * Fixed issue where Backer text appeared as "N/A" instead of the correct English text in translated versions; this text is meant to be left untranslated in all languages.
  17. * Fixed issue with duplicate Bears spawning in the Challenge: Hunted, Part Two
  18. * Fixed issue with duplicate Jeremiah Knives spawning in Episode Two.
  19. * Fixed issue with being able to get past the collapsed bridge in the Broken Railroad region.
  20.  
  21. Update v1.12 (32503)
  22. • Fixed issue preventing "Lake Gunshots" mission from completing correctly.
  23. • General cinematics polish.
  24. • Clarified Survival School "Harvestable Plants" mission requires adding plants to crate outside Jeremiah's cabin.
  25. • Fixed issues with Distress Pistol animation.
  26. • General memory optimizations.
  27. • Fixed issue where storage container in Lodge appeared to be interactive when it was not.
  28. • Fixed issue where duplicate Trust option appeared for Grey Mother.
  29. • Fixed issue where Torch Blueprint would not unlock correctly when starting a fresh Episode Two game.
  30. • Fixed issue where players could return to Milton after completing Episode One.
  31.  
  32. Update v1.10 (32415)
  33. • Fixed issue with Jeremiah's Flare Cache not spawning correctly. This fixes a blocker in getting the Supply Caches achievement.
  34. • Fixed several small typos in various Trust dialogues.
  35. • Memory optimizations.
  36. • Fixed issue where Survival music could occasionally be heard in a story episode.
  37. • Fixed issue where Jeremiah would be inanimate after completing the Bear Hunt mission.
  38. • Fixed issue where the Snow Shelter would not unlock properly after completing the relevant Trust unlock.
  39. • Fixed issue where Methuselah cinematic might not play in Renewed Hope mission.
  40. • Fixed issue where Rifle could end up in a broken state when reloading during a door transition.
  41. • Fixed issue in Survival Mode where the female survivor voice sometimes plays when playing as the male survivor.
  42. • Fixed issue with a series of multiple exertion sounds being played after a Bear struggle.
  43.  
  44.  
  45. Update v1.08 Build 32384 Changelog:
  46. __________________________________________________
  47.  
  48. • Memory and performance optimizations.
  49. • Fixed issue where Methuselah may not trigger correctly in certain circumstances in Episode Two.
  50. • Fixed issue with "Hank's Hatch" side mission in Episode Two.
  51. • General fixes to various cinematics.
  52. • Fixed issue with players teleporting when exiting the Lone Lake Cabin in Episode Two.
  53. • Fixed issue where players could get stuck in Grey Mother's Fuel mission in Episode One.
  54. • Fixed issue with text jittering on some screens.
  55. • Retuned Food and Fuel requirements of respective Grey Mother missions in Episode One.
  56. • Fixed camera crashing during Climb and Harvesting animations when FOV is over 90 degrees.
  57. • Fixed a variety of annoying collision bugs throughout.
  58. • Fixed issue where the Flashlight's "high intensity" setting was ineffective against Aurora Wolves.
  59. • Fixed endlessly feeding Wolf in Milton.
  60. • Fixed issue where players could sometimes get stuck in a dialogue sequence.
  61. • Fixed issue with overlapping text in the Give Items portion of the Trust interface.
  62.  
  63.  
  64. Update v1.07 Build 32337 Changelog:
  65. __________________________________________________
  66.  
  67. WARNING: There may be Story spoilers in these notes.
  68.  
  69. • Fixed issue with Rope Fall section of Episode One, where players could get stuck due to a scripting bug.
  70. • Improved cover flow UI for Episode Selection to make it more obvious that there are two available episodes.
  71. • Fixed issue with Aurora probability in Survival Mode. Auroras should now appear more reliably.
  72. • Difficulty tuning of Wolves in Episode One. Struggle should be more survivable for new players.
  73. • Fixed some camera popping in Episode One cinematics.
  74. • Fixed scripting error in "Fix My Rifle?" that could create mission logic issues.
  75. • Fixed issue in Bear Hunt mission where the Ear would not spawn under certain circumstances.
  76. • Fixed issue with Mackenzie clipping through the chair in some Episode One cinematics.
  77. • Fixed issue with missing Milton Knowledge strings.
  78. • Fixed issue with not being able to pick up the Bear Hide in Survival School.
  79. • Fixed issue where the note with the Code would not appear in "Hank's Hatch" side mission.
  80.  
  81.  
  82. Update v1.05 Build 32319 Changelog:
  83. __________________________________________________
  84.  
  85. • Fixed blocking issue where the Aurora would not appear in Episode Two, between completing the Bear Hunt mission and awaiting the aurora's return to get through the Dam. This fix is compatible with current in-progress games so you should not have to restart to benefit from it.
  86.  
  87. 1.03 (32306)
  88. • Tuned Antiseptic so that one dose is sufficient to treat Infection Risk.
  89. • Added missing audio for picking up Astrid's Hardcase on Day 4.
  90. • Added additional checkpointing in Ep1 and Ep2.
  91. • Cinematics polish.
  92. • Additional optimizations for performance and memory use.
  93.  
  94. 1.02 (32286)
  95. • Fixed save/restore issue that could result in missing loot in scenes when reloading from a checkpoint. This bug was preventing some quests from being completable after reload.
  96. • Fixed the Bear struggle.
  97. • Fixed issue that could cause player to spawn on top of a campfire in "Survival of the Fittest". It should now be impossible to place a fire and then spawn on it the following day.
  98. • Memory optimizations to reduce chance lower memory systems will exhaust memory and crash
  99. • Added some more tools in Milton.
  100. • Fixed issue with Wolf AI not fleeing correctly when the player throws a lit Flare, Torch, or Stone at it.
  101. • Fixed issues that preventing the WINTERMUTE soundtrack from playing correctly; you should now hear more music as you explore the world.
  102. • Modified Fire objective on Day 3 of "Survival of the Fittest" to track how long fire has been burning, vs how long it will burn.
  103. • Fixed issue where unlocked Crafting Blueprints could carry over to a New game.
  104. • Fixed issue with Condition tutorial triggering after every death. It will now only trigger once.
  105. • Add some missing subtitles.
  106. • Fixed issue with Map Marker not clearing after retrieving Distress Pistol in "Light Up the Night"
  107. • Fixed issue with “Echoes of Astrid” objective marker appearing during Grey Mother mission set
  108. • Fixed floating campfire in Milton
  109. • Fixed issue where looping Wolf "feeding" sounds remained even when the Wolf AI was absent.
  110. • Fixed issue where feeding Wolves could face the player while still playing feeding animation.
  111. • Fixed issue where Wolves would sometimes not go into their Hold Ground AI state when approached with a Flare or Torch.
  112. • Fixed issue with map icon showing up for some Stone spawn regions.
  113. • Fixed issue where player could get stuck on geometry in Milton.
  114.  
  115.  
  116. Update v1.01 Build 32223 Changelog:
  117. __________________________________________________
  118.  
  119. • Added missing translations for Trust dialogue
  120. • Fixed startup issues for some systems using DirectX 9
  121. • Fixed issue with some books disappearing when dropped
  122. • Improvements to checkpointing to help avoid getting into a low-Condition death spiral
  123. • Buffed the Condition-restoration boost when player reloads after Death
  124. • Added a Bedroll to the Cave in Chapter One. This can be used to Save your Game
  125. • Removed requirement to drink Rosehip Tea in Survival Bowl; it is now an optional objective
  126. • Fixed issue with Rifle Cleaning Kit disappearing after reloading a save
  127. • Fixed issue with environment geo near the Climbing Park section in Milton
  128. • Fixed various cases where audio could cut out
  129. • Fixed flickering in cutscenes that could occur when using OpenGL (Mac and Linux)
  130. • Fixed locked controls when throwing a stone and picking up a rabbit at the same time
  131. • Fixed floating necklace when speaking with Grey Mother
  132. • General cinematics polish
  133. • Fixed scrollbar issue when transferring items to NPCs
  134. • Fixed place object shader so objects tint correctly over decals
  135. • Fixed issue with radios playing music when aurora isn’t present
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