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Cpteleon

[Infos] Gods 101

Sep 17th, 2015
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  1. ##Agni
  2.  
  3. **Pros:** Amazing poke, good damage, good control
  4.  
  5. **Cons:** Easily stopped escape, long cooldowns (other than his ult)
  6.  
  7. ##Ah Muzen Cab
  8. **Pros:** Amazing damage, good AOE damage, Disarm
  9.  
  10. **Cons:** Disarm is hard to get off consistently, no escape, easy to gank
  11.  
  12. ##Ah Puch
  13. **Pros:** Amazing damage, good AOE damage, good poke, large scale ult, decent sustain
  14.  
  15. **Cons:** No escape, low mobility, easily gankable, ult ends on death
  16.  
  17. ##Anhur
  18. **Pros:** Amazing early game, good lane control, good damage
  19.  
  20. **Cons:** Leap is often used as part of his combo at lower skill levels which leaves him without an escape, high skillcap (effective use of pillar)
  21.  
  22. ##Anubis
  23. **Pros:** Amazing damage, good AOE damage, natural lifesteal
  24.  
  25. **Cons:** No escape, relies on hitting his 2 for full combo, easy to gank
  26.  
  27. ##Ao Kuang
  28. **Pros:** Good mobility, good damage, escape in his ult
  29.  
  30. **Cons:** Relatively reliant on blink to be off cooldown (unless ahead), lacks escape if he can't burst enemies down fast enough for his ult
  31.  
  32. ##Aphrodite
  33. **Pros:** Good heal, good poke, good team ult
  34.  
  35. **Cons:** Easy to evade stun, 2 requires enemy to be close, relatively long cooldowns
  36.  
  37. ##Apollo
  38. **Pros:** Amazing split push potential, built in steroid (passive),
  39.  
  40. **Cons:** Long windup time on ult, mediocre damage in the early game
  41.  
  42. ##Arachne
  43. **Pros:** Good lifesteal, good gank potential, good 1vs1 potential
  44.  
  45. **Cons:** Needs ult to escape, vulnerable to ganks
  46.  
  47. ##Ares
  48. **Pros:** Insane damage, good cripples, good early game ult, good late game ult (for beads)
  49.  
  50. **Cons:** Damage can be hard to get off, subpar lane clear, ult is beadsable / predictable
  51.  
  52. ##Artemis
  53. **Pros:** Good steroid, cripple & root to block ganks, good 1vs1 aswel as teamfights ult
  54.  
  55. **Cons:** Very mana hungry early, subpar lane clear
  56.  
  57. ##Athena
  58. **Pros:** Good control (taunt), good rotations (ult), good laneclear
  59.  
  60. **Cons:** A bit mana hungry if you spamm your taunt
  61.  
  62. ##Awilix
  63. **Pros:** Good damage, great ult against specific types of teams, good combo potential, amazing mobility
  64.  
  65. **Cons:** Ult is easy to counter, needs to get close to get damage off (unless you turn your back to her), no escape if she initiates with her leap
  66.  
  67. ##Bacchus
  68. **Pros:** Good CC, good damage, good laneclear
  69.  
  70. **Cons:** CC (3) is easily interrupted, relies on his leap to iniate (without blink), can be mana hungry early, very micro intensive with his passive meter
  71.  
  72. ##Bakasura
  73. **Pros:** Good sustain, good teamfight ult (cripple), good damage against tanky targets
  74.  
  75. **Cons:** Not CC immune in ult (after a few secs), relies on farming minions for full damage ult, can easily be ganked, lacks CC other than cripple during ult
  76.  
  77. ##Bastet
  78. **Pros:** Great damage, good initiate / escape potential, good poke, good clear
  79.  
  80. **Cons:** Can be stunned out of her 1, cats can be killed quite quickly in teamfights
  81.  
  82. ##Bellona
  83. **Pros:** Good clear, goood damage, short CD ult, decent sustain, disarm (good against hunters)
  84.  
  85. **Cons:** Can be stunned out of the main part of her damage in her 2, can be shut down easily if her 4 is on CD
  86.  
  87. ##Cabrakan
  88. **Pros:** Good CC, good clear, decent control, good mobility
  89.  
  90. **Cons:** Easily interrupted, rooted during his 3
  91.  
  92. ##Chaac
  93. **Pros:** Good poke, good sustain, good team fight ult
  94.  
  95. **Cons:** Can be hard to secure kills, hard to escape in 2v1 situations (if someone camps your axe), mobility relies on proper use of his 1-2 teleport combo
  96.  
  97. ##Chang'e
  98. **Pros:** Good clear, good heal, can buy items on the go (more sustain), good against healers (built in heal reduction), amazing teamfight ult
  99.  
  100. **Cons:** Easily killed if 2 is on CD, needs to get close to get good damage off, ult isn't as effective in a 1v1
  101.  
  102. ##Chronos
  103. **Pros:** Amazing 1vs1 capabilities, good poke, good clear (late)
  104.  
  105. **Cons:** Long ult charge up, bad clear early, can be easily ganked if 3 is on CD
  106.  
  107. ##Cupid
  108. **Pros:** Good damage, good sustain, good ult (cripple)
  109.  
  110. **Cons:** Steroid is bound to escape ability (making it dangerous to engage with it), easily gankable due to delay on stun / ult, heal isn't instant
  111.  
  112. ##Fenrir
  113. **Pros:** Good damage, good clear, good teamfight ult
  114.  
  115. **Cons:** Relies on getting his passive up for full effectivenes, ult is easily countered by beads and does subpar dmg
  116.  
  117. ##Freya
  118. **Pros:** Amazing damage, great 1vs1 capability, good control, great escapes
  119.  
  120. **Cons:** Relies on her 2 for poke damage, can be silenced out of her wave clear, uses 2 abilities for full damage combo
  121.  
  122. ##Geb
  123.  
  124. **Pros:** Good mobility, can save teammates, CC clense, good poke, great ult dmg
  125.  
  126. **Cons:** Relies on blink for initiation, can be silenced out of his roll, relatively long CDs, hard to kill
  127.  
  128. ##Guan Yu
  129. **Pros:** Good sustain, great damage on ult, good lane clear
  130.  
  131. **Cons:** Laneclear can easily be silenced, heal relies on enemies damaging him for full power
  132.  
  133. ##Hades
  134. **Pros:** Great 1vs1 capability, good damage, good sustain, strong AOE silence/fear
  135.  
  136. **Cons:** Ult roots him in place, heal isn't instant (unless blight is already applied), wave clear combo uses escape ability
  137.  
  138. ##He Bo
  139. **Pros:** Amazing damage, good poke, low cooldowns
  140.  
  141. **Cons:** No escape, easily ganked, low HP, ult can put you out of position
  142.  
  143. ##Hel
  144. **Pros:** Good AOE damage, good heal, good team fight potential
  145.  
  146. **Cons:** Mana hungry early, easily gankable, relies on her heal to survive
  147.  
  148. ##Hercules
  149. **Pros:** Great lane control, good CC, good sustain
  150.  
  151. **Cons:** Sustain is subpar if the enemy knows how to counter it, ult relies on map placement to get off full dmg, combo is easily evaded
  152.  
  153. ##Hou Yi
  154. **Pros:** Good damage, good control, good 1vs1 capabilities, good zoning ult
  155.  
  156. **Cons:** Stun can be hard to get off - relies on map, ult only very effective on the marked target (slow)
  157.  
  158. ##Hun Batz
  159. **Pros:** Good clear, good mobility, good escapes, good crowd control
  160.  
  161. **Cons:** Subpar dmg later on, subpar 1vs1 capabilities (unless lucky with his passive)
  162.  
  163. ##Isis
  164. **Pros:** Amazing 1vs1 capabilities, great clear, good poke, good control, amazing survivability (if 3 is used correctly), good teamfight / objective ult
  165.  
  166. **Cons:** Stun can be stopped (silenced before detonation), lane clear can be silenced, 3 is situational, Ult can be hard to use effectively in a teamfight (you need to predict where the fight is going to break out)
  167.  
  168. ##Janus
  169. **Pros:** Great mobility, good damage, great teamfight ult, very slippery
  170.  
  171. **Cons:** Full damage uses 2 skills, damage can be hard to hit, can be stopped from using his portals
  172.  
  173. ##Kali
  174. **Pros:** great lategame, good sustainability, great 1vs1 capability
  175.  
  176. **Cons:** weak earlygame, easy to shut down if behind
  177.  
  178. ##Khepri
  179. **Pros:** Great laneclear, good poke, strong silence/pull, life saving ult
  180.  
  181. **Cons:** Ult can be hard to use effectively (enemies can just wait for it to wear off), silence puts him in danger
  182.  
  183. ##Kukulkan
  184. **Pros:** Great AOE damage, good laneclear
  185.  
  186. **Cons:** Subpar escape, easily dodgeable ult (unless used in combo with his 1 / in a thight space)
  187.  
  188. ##Kumbhakarna
  189. **Pros:** Great crowd control, can mez enemies out of their skills, great ult, decent damage, passive allows him to "resurrect"
  190.  
  191. **Cons:** CC is often reliant on teammates following up, poke from his 1 is hard to get off after laning phase, no strong AOE attack
  192.  
  193. ##Loki
  194. **Pros:** Great 1vs1 capability, great poke, very slippery, good laneclear in late early game / mid game
  195.  
  196. **Cons:** Bad clear early, requires 2 skills for poke, requires invisiblity to engage (unless ult is up), is easily countered by aegis
  197.  
  198. ##Medusa
  199. **Pros:** Good poke, good damage, great teamfight ult
  200.  
  201. **Cons:** Ult can easily be evaded outside of teamfights, escape can be bodyblocked
  202.  
  203. ##Mercury
  204. **Pros:** Good mobility, decent poke
  205.  
  206. **Cons:** Ult can be easily evaded on longer distances, long ult wind-up, CC puts him in danger
  207.  
  208. ##Ne Zha
  209. **Pros:** Good poke, decent survivability, good 1vs1 ult dmg
  210.  
  211. **Cons:** CC is easy to miss, ult can be beaded, ult drops him back down where he ulted (although with a small knockback), making it easy for enemies to camp that point.
  212.  
  213. ##Neith
  214. **Pros:** Good sustain, good poke, global ultimate
  215.  
  216. **Cons:** Stun requires you to either use your escape offensively or rely on already existing weaves, weaker lategame than other hunters, ult can be bodyblocked, ult requires vision
  217.  
  218. ##Nemesis
  219. **Pros:** Good mobility, great tankkiller, decent clear, decent survivability
  220.  
  221. **Cons:** Suboptimal 1vs1 capabilities, ult is usually reliant on teammates following up, can be stunned out easily, long CD on escape
  222.  
  223. ##Nox
  224. **Pros:** Strong poke, good CC, good escape, good clear
  225.  
  226. **Cons:** Uses lots of mana and puts two skills on CD for her combo, long wind-up on ult, damage is situational (easily evaded), root makes her unable to cast other attacks
  227.  
  228. ##Nu Wa
  229. **Pros:** Good clear, good poke, global ult (gives vision, applies on hit effects)
  230.  
  231. **Cons:** Major damage source & stun are reliant on crappy AI, ult has a relatively long wind-up,
  232.  
  233. ##Odin
  234. **Pros:** Good early game poke, good teamfight ult, demolishes teams without escapes
  235.  
  236. **Cons:** Falls off hard, uses loads of mana and puts two skills on CD for his birdbomb, ult is situational, requires teamwork, is countered by leaps
  237.  
  238. ##Osiris
  239. **Pros:** Good lane clear, good poke, can stick to enemies, counters healers, good escape, good slow
  240.  
  241. **Cons:** Has to stick close to enemies to get damage off, passive can be hard to use, escape / initiation (ult) is on a long cooldown, stun can be cancelled, has little sustain
  242.  
  243. ##Poseidon
  244. **Pros:** Good lane clear, good AOE damage, strong cripple, strong nuke
  245.  
  246. **Cons:** Ult is easily avoidable without 3 as setup, has no direct escape, is easily ganked
  247.  
  248. ##Ra
  249. **Pros:** Good lane clear, strong heal, short cooldown ult, good nuke
  250.  
  251. **Cons:** Heal requires him to stay in place, long wind-up on ult
  252.  
  253. ##Rama
  254. **Pros:** Good lane clear, good escape, ult seconds as an aegis, strong steroid
  255.  
  256. **Cons:** Early game clear uses loads of mana, escape can easily be blocked, comes back down where he ulted
  257.  
  258. ##Ratatoskr
  259. **Pros:** Good clear, great mobility, good damage, great semi-global ult
  260.  
  261. **Cons:** Can be stunned out of his dash, has to get close to do damage despite being squishy, medium lenght chargeup on ult (1.5s)
  262.  
  263. ##Ravana
  264. **Pros:** Decent laneclear, invincibility frames
  265.  
  266. **Cons:** Subpar damage, low dmg on ult, mediocre heal
  267.  
  268. ##Scylla
  269. **Pros:** Great late game damage, good escape, amazing teamfight ult, good CC
  270.  
  271. **Cons:** Weak early game clear, slow moving root, predictable escape with high cool down, ult hits with a little delay
  272.  
  273. ##Serqet
  274. **Pros:** Great clear, good poke, good CC, anti heal, good mobility, multiple escapes
  275.  
  276. **Cons:** Can be stunned out, squishy, hard to get full damage out of 1 if not close up / without taunt
  277.  
  278. ##Sobek
  279. **Pros:** Good sustain, good CC, anti-heal
  280.  
  281. **Cons:** Puts himself in danger to get his 1 off, escape is also his initiation
  282.  
  283. ##Sun Wukong
  284.  
  285. **Pros:** Good poke, amazing survivability, great mobility
  286.  
  287. **Cons:** Stun also puts escape on CD, long wind-up on ult, can be stunned out of escape
  288.  
  289. ##Sylvanus
  290. **Pros:** AOE basics, good clear, good heal, strong ult,
  291.  
  292. **Cons:** Low mobility, slow pull (hard to hit without root)
  293.  
  294. ##Thanatos
  295. **Pros:** Good early game, strong lifesteal, good silence, execute & initiate
  296.  
  297. **Cons:** Comperatively weak late game, relies on lifesteal to stay alive, execute is often used as an initiation
  298. ##Thor
  299. **Pros:** Good poke, good AOE damage, strong initiation, good CC, semi-global ult
  300.  
  301. **Cons:** Sorta hard to hit poke, AOE damage can be cancelled
  302.  
  303. ##Tyr
  304. **Pros:** Strong CC, good sustain, multiple escapes
  305.  
  306. **Cons:** Relies on good positioning, dependant on blink, gets countered by CC immunity pretty hard
  307.  
  308. ##Ullr
  309. **Pros:** Strong poke, great range, stun
  310.  
  311. **Cons:** Has to switch stanes from ranged to meele to use escape, mana hungry early, mediocre steroid
  312.  
  313. ##Vamana
  314. **Pros:** Good poke, good clear, great teamfight ult, long lasting escape
  315.  
  316. **Cons:** Escape can be silenced, ult easily evaded,
  317.  
  318. ##Vulcan
  319. **Pros:** Great poke, good clear, strong teamfight ult, good CC
  320.  
  321. **Cons:** Mediocre escape, ult is only good at a distance, easily gankable
  322.  
  323. ##Xbalanque
  324. **Pros:** Good clear, good poke, global teamfight ult, amazing passive
  325.  
  326. **Cons:** Mana hungry early, needs kills to get damage out of his passive
  327.  
  328. ##Xing Tian
  329. **Pros:** Good damage, good teamfight ult, strong CC
  330.  
  331. **Cons:** IDK, can't think of any
  332.  
  333. ##Ymir
  334. **Pros:** Good damage, strong CC, can wall of enemies
  335.  
  336. **Cons:** Low mobility, easy to escape ult, long CD on freeze
  337.  
  338. ##Zeus
  339. **Pros:** We'll see after the patch
  340.  
  341. **Cons:** We'll see after the patch
  342.  
  343. ##Zhong Kui
  344. **Pros:** Good clear, sustain, tanky, good teamfight ult, CC
  345.  
  346. **Cons:** Early game clear uses two abilities, heal has a delay, using his stun diminishes his AA damage, is attackable during ult
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