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- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- public class Powerup : MonoBehaviour
- {
- private float _speed = 3.0f;
- // Start is called before the first frame update
- void Start()
- {
- }
- // Update is called once per frame
- void Update()
- {
- //move down at speed of 3 m/s
- transform.Translate(Vector3.down * Time.deltaTime * _speed);
- //when leave screen destroy object
- if(transform.position.y == -6.0f)
- {
- Destroy(this.gameObject);
- }
- }
- //ontriggercollision
- //only be collectable by the player (tags)
- //on collected, destroy
- }
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