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- Update v1.1:
- Hotfix:
- Redistribution of perks work incorrectly - fixed
- Improvements & Changes
- Global optimization work done on the whole Granichny island
- Durability re-worked: we’ve added durability settings in the Custom difficulty settings. Also, we’ve increased ranged weapon durability to 25-30%, and melee weaponry by 20-25%. Remember: at any time you can change the durability values in the Custom difficulty.
- Equipment mechanics re-worked: you can now equip/unequip items by pressing RMB on the item’s icon. Items will automatically go into an available slot, and if all slots are full, will replace the first equipped item.
- Sapsy Healing Salve now heals 20% of your total health, and only heals light injuries.
- Owl-M2 now requires an X-workbench and Purple-Tier (Epic) items for crafting.
- Fixes
- Issues with the color puzzle in Act 3, in some cases the puzzle wouldn’t work properly - fixed. If you’ve encountered this problem before, this patch should fix it retroactively.
- In some cases, Act 2 and Act 3 would only begin upon restarting the game - fixed.
- “Underground” Location - in some cases player used to fall through the terrain and die. Fixed - you are now being teleported to a safe location after the fall.
- While looting, item marker didn’t automatically scroll up to the top of the list - fixed.
- Flamethrower attacker’s sound could still be heard after his death - fixed
- Marauders used to run into the fire from their own Molotovs - fixed.
- “Double weapons” in one hand - fixed.
- Weapons didn’t show while the Player is in the safe zone - it’s not a bug, but we still decided to change it, so that you wouldn’t be confused
- One of the Teleport exit points wasn’t placed properly and resulted in Player’s death - fixed.
- Kunai would disappear sometime after being thrown out of the inventory - fixed.
- Interface prompts on the numpad lock weren’t localized in some cases - fixed.
- Secret sponsor’s box didn’t appear in “Severnaya” Safe Zone after getting the required perk - fixed
- “Regeneration” perk did not heal Back Pain - fixed.
- Double weapons equipped by NL Captain - fixed.
- Fixed loading issues in Bunker near the “Severnaya” safezone.
- Marauders continued their voice line after death - fixed
- After incinerator’s death, his sound still played - fixed
- Hunter’s ambient sounds now turn off upon his death.
- Fixed spots in “Oplot”, where you could hear the outside world, when you should not
- > Added sounds to electric locks for granting / denying access
- “Devourer” mod could not be created properly - saved.
- “Oplot” could have some issues with loading - fixed.
- Level design changes.
- Issue with repairing the toolbox - fixed.
- Perk master alchemist did not work correctly — fixed.
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