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May 26th, 2018
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  1. Started at 12:30
  2.  
  3. === GAME ==========================================================================================================================
  4.  
  5. GENRE SETTING FOCUS GOAL REWARD AUDIENCE
  6.  
  7. RTS OPEN WORLD STORY SETTING BASED TEAM REWARD GENRE-BASED
  8. FPS CLOSE WORLD MECHANICS INDIVIDUAL BASED INDIVIDUAL/CHARACTER REWARD AGE-BASED
  9. RPG NO WORLD TEAM-PLAY TEAM BASED GENDER-BASED
  10. MMO SKILL LUCK BASED SETTING REGIONALLY-BASED
  11. ACTION CHARACTER PROGRESSION CHARACTER BASED DEMOGRAPHICALLY-BASED
  12. PUZZLE CONTROLS
  13. ARCADE SOUND
  14. STRATEGY TACTICS
  15.  
  16. === SETTING =======================================================================================================================
  17.  
  18. OPEN WORLD STYLE EMPHASIS STYLE
  19. CLOSE WORLD - Fantasy - Visuals - Realistic
  20. - Modern - Immersion - Cartoony
  21. - Post Apacolypitic - Sound - Cell-Shaded
  22. - Steam Punk - NPC's - Retro
  23. - Futuristic - Lore/History
  24. - Historical - Speed
  25. - Design
  26. -----------------------------------------------------------------------------------------------------------------------------------
  27. NO WORLD
  28. - Arcade Style
  29. - Puzzle Game
  30.  
  31. === FOCUS ============================================================================================================================
  32.  
  33. STORY MECHANICS TEAM-PLAY
  34. - Plot - User Friendly - Objective Based Team Play (Capture the flag)
  35. - Characters - High Skill Cap / Low Skill Ceiling - Global Based Team Play (Red Vs Blue)
  36. - Environment - Class based
  37. - Strategic Positioning
  38. - Leaders / Followers
  39. ------------------------------------------------------------------------------------------------------------------------------------
  40. SKILL CHARACTER PROGRESSION CONTROLS
  41. - Mechanical Prowess - Items - Keyboard vs Controller
  42. - Team Players - Story/Lore - Should mastering controls be apart of skill?
  43. - Knowledge - Abilities - Intuitive
  44. - Awareness - Stats - Tight/Responsive
  45. - Reflexes
  46. - Strategy
  47. - Leadership
  48. ------------------------------------------------------------------------------------------------------------------------------------
  49. SOUND TACTICS
  50. - Style - Metagame (is there an optimal way to play the game)
  51. - Prevalance - Positional
  52. - Setting Triggers - Statistical
  53. - Action Triggers - Tactics via Knowledge/Game Mastery or Tactics via Intuition/Improv
  54.  
  55. === GOAL =============================================================================================================================
  56.  
  57. SETTING BASED INDIVIDUAL(Skill) TEAM BASED
  58. - Clear all X in an area - Get X Kills - Capture the Flag
  59. - Gather all X in an area - Get X Score - Hold Point for X amount of time
  60. - Figure X Out - Get X amount of team-kills
  61. - Reach the end
  62. ------------------------------------------------------------------------------------------------------------------------------------
  63.  
  64. LUCK BASED CHARACTER(Luck/Story Driven)
  65. - Find X Item - Find X item
  66. - Gambling - Uncover secrets regarding character
  67.  
  68. === REWARD ==========================================================================================================================
  69.  
  70. INDIVIDUAL CHARACTER TEAM
  71. - Feel Smart (solve puzzle) - Level up - Everyone on winning team gets same prize
  72. - Feel Skillful - Acquire power (items) - "Team unlocks"
  73. - Feel Powerful (acquire item) - Story reveals/Development - Players rewarded differently based on contribution
  74. - Access to new things
  75. ------------------------------------------------------------------------------------------------------------------------------------
  76.  
  77. SETTING
  78. - Access New Areas
  79. - Setting changes("responds") to accomplishments
  80. - Make existing areas harder / more rewarding
  81. - Interweave story into the resulting change in setting
  82. - Hostile areas become friendly and vice versa
  83.  
  84. === AUDIENCE ========================================================================================================================
  85.  
  86. GENRE AGE GENDER
  87. - Attract users from a certain genre - Attract users from a certain age group - Users that are male/female
  88. - Account for "genre bleed over" - Certain age groups may be attracted to - Certain age groups me be
  89. of similar genres certain genres attracted to certain genres
  90. -------------------------------------------------------------------------------------------------------------------------------------
  91. REGIONALLY BASED DEMOGRAPHIC
  92. - Attract users from a certain genre - Appeal to statistical characterization
  93. - Regions where a certain sport is of a population
  94. popular might attract more users to - Weatlhy people may enjoy a shopping/trading
  95. your game of that sport games more/less than those with less money
  96.  
  97. Finished at 1:30
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