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- Started at 12:30
- === GAME ==========================================================================================================================
- GENRE SETTING FOCUS GOAL REWARD AUDIENCE
- RTS OPEN WORLD STORY SETTING BASED TEAM REWARD GENRE-BASED
- FPS CLOSE WORLD MECHANICS INDIVIDUAL BASED INDIVIDUAL/CHARACTER REWARD AGE-BASED
- RPG NO WORLD TEAM-PLAY TEAM BASED GENDER-BASED
- MMO SKILL LUCK BASED SETTING REGIONALLY-BASED
- ACTION CHARACTER PROGRESSION CHARACTER BASED DEMOGRAPHICALLY-BASED
- PUZZLE CONTROLS
- ARCADE SOUND
- STRATEGY TACTICS
- === SETTING =======================================================================================================================
- OPEN WORLD STYLE EMPHASIS STYLE
- CLOSE WORLD - Fantasy - Visuals - Realistic
- - Modern - Immersion - Cartoony
- - Post Apacolypitic - Sound - Cell-Shaded
- - Steam Punk - NPC's - Retro
- - Futuristic - Lore/History
- - Historical - Speed
- - Design
- -----------------------------------------------------------------------------------------------------------------------------------
- NO WORLD
- - Arcade Style
- - Puzzle Game
- === FOCUS ============================================================================================================================
- STORY MECHANICS TEAM-PLAY
- - Plot - User Friendly - Objective Based Team Play (Capture the flag)
- - Characters - High Skill Cap / Low Skill Ceiling - Global Based Team Play (Red Vs Blue)
- - Environment - Class based
- - Strategic Positioning
- - Leaders / Followers
- ------------------------------------------------------------------------------------------------------------------------------------
- SKILL CHARACTER PROGRESSION CONTROLS
- - Mechanical Prowess - Items - Keyboard vs Controller
- - Team Players - Story/Lore - Should mastering controls be apart of skill?
- - Knowledge - Abilities - Intuitive
- - Awareness - Stats - Tight/Responsive
- - Reflexes
- - Strategy
- - Leadership
- ------------------------------------------------------------------------------------------------------------------------------------
- SOUND TACTICS
- - Style - Metagame (is there an optimal way to play the game)
- - Prevalance - Positional
- - Setting Triggers - Statistical
- - Action Triggers - Tactics via Knowledge/Game Mastery or Tactics via Intuition/Improv
- === GOAL =============================================================================================================================
- SETTING BASED INDIVIDUAL(Skill) TEAM BASED
- - Clear all X in an area - Get X Kills - Capture the Flag
- - Gather all X in an area - Get X Score - Hold Point for X amount of time
- - Figure X Out - Get X amount of team-kills
- - Reach the end
- ------------------------------------------------------------------------------------------------------------------------------------
- LUCK BASED CHARACTER(Luck/Story Driven)
- - Find X Item - Find X item
- - Gambling - Uncover secrets regarding character
- === REWARD ==========================================================================================================================
- INDIVIDUAL CHARACTER TEAM
- - Feel Smart (solve puzzle) - Level up - Everyone on winning team gets same prize
- - Feel Skillful - Acquire power (items) - "Team unlocks"
- - Feel Powerful (acquire item) - Story reveals/Development - Players rewarded differently based on contribution
- - Access to new things
- ------------------------------------------------------------------------------------------------------------------------------------
- SETTING
- - Access New Areas
- - Setting changes("responds") to accomplishments
- - Make existing areas harder / more rewarding
- - Interweave story into the resulting change in setting
- - Hostile areas become friendly and vice versa
- === AUDIENCE ========================================================================================================================
- GENRE AGE GENDER
- - Attract users from a certain genre - Attract users from a certain age group - Users that are male/female
- - Account for "genre bleed over" - Certain age groups may be attracted to - Certain age groups me be
- of similar genres certain genres attracted to certain genres
- -------------------------------------------------------------------------------------------------------------------------------------
- REGIONALLY BASED DEMOGRAPHIC
- - Attract users from a certain genre - Appeal to statistical characterization
- - Regions where a certain sport is of a population
- popular might attract more users to - Weatlhy people may enjoy a shopping/trading
- your game of that sport games more/less than those with less money
- Finished at 1:30
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