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- Rules I:
- We're playing Heretic! The game of hidden identities, witch hunts, and murders in the night. <wait.5>
- This game may seem familiar if you've played Town of Salem, Werewolf, Mafia, or The Resistance. <wait.5>
- Here's how it goes: If you're a heretic, you want to kill all of the Ishgardians. <wait.5>
- If you're an Ishgardian, you want to kill all the heretics. <wait.4>
- But how do you root out the heretics? You'll have to talk about it! <wait.5>
- At the beginning of the game, I will randomly select two players to be heretics, one player to be an Astrologian, <wait.1>
- and one player to be a Paladin. <wait.6>
- Everyone else is an Ishgardian. <wait.5>
- The heretics alone will know who the heretics are, <wait.2>
- but neither the Ishgardians nor the heretics will know who the Astrologian or the Paladin are. <wait.5>
- The Astrologian and Paladin are on Ishgard's side. <wait.4>
- Rules II:
- The game takes place in two phases: Night and Day. <wait.5>
- Every night, the heretics will discuss SILENTLY amongst one another who they want to kill. <wait.5>
- When they've agreed, one of them will /tell that name to me in secret. <wait.7>
- Also at night, the Paladin will decide upon one player to protect, and /tell that name to me in secret. <wait.6>
- Finally, the Astrologian will /tell me to ask one question: The identity of one player. <wait.3>
- I will tell the Astrologian the true identity of that player. <wait.5>
- After I've received everyone's answers, the night phase will end. <wait.3>
- Rules III:
- Rules III:
- Thus begins daytime! As the day begins, I will announce who has been killed overnight. <wait.6>
- However, if the Paladin has selected their target to protect, I will announce that the heretics failed to kill someone, and name who. <wait.6>
- During the daytime, the players will discuss amongst one another who they wish to execute. <wait.5>
- This conversation is public, and you can say anything to convince others to your side. <wait.5>
- After the time limit of daytime has elapsed, I will ask all players to publicly announce who they wish to be executed. <wait.5>
- The winner of this savage lottery will be chosen for execution, and thrown down the Witchdrop! <wait.7>
- In the event of a tie, no one shall die that day. <wait.5>
- Then, the next night will begin. <wait.5>
- The game will end with Ishgard's victory if all the heretics have been killed... <wait.5>
- But the game will end with the heretics' victory if as many heretics remain alive as Ishgardians. <wait.5>
- And that is the game of Heretic! If you have any questions, feel free to /tell me to ask them. <wait.5>
- If you'd like to play, let me know and I will add your name to the player list! <wait.3>
- If you'd just like to spectate, please stay off to the side of the group.
- Nighttime:
- It is night time. <wait.5>
- Heretics, decide amongst yourselves who gets the blade. <wait.5>
- Paladin, please /tell me "I'll save..." followed by the name of the person you wish to protect. <wait.8>
- Astrologian, please /tell me "Who is..." followed by the name of the person whose identity you wish to know. <wait.8>
- Now, ONE of the heretics, please message me the name of your intended victim. <wait.5>
- The moon waxes and wanes over Ishgard...
- Daytime (Death):
- The sun has risen on Ishgard. <wait.6>
- The heretics have plotted and schemed, and <t> has died, likely in some ghastly draconic ritual. <wait.7>
- <t>, please step aside. <wait.5>
- In the name of Halone, a culprit must be determined in this grisly deed! <wait.7>
- Every member of the faith still breathing, please decide upon a culprit. You have three minutes.
- Daytime (Defense):
- The sun has risen on Ishgard. <wait.6>
- Though the heretics have plotted and schemed, their efforts were for naught. <wait.5>
- Although they made an attempt on the life of <t>, their efforts were rebuffed by the Paladin. <wait.7>
- In the pursuit, however, the heretic who made the attempt escaped unidentified! Nonetheless, someone must die for this. <wait.7>
- Every member of the faith still breathing, please decide upon a culprit. You have three minutes.
- Vote Commences:
- All members of Ishgard's public may now speak your piece. <wait.2>
- State once, and only once, the name of the culprit that you suspect.
- Witchdrop:
- In the name of Halone, the Council of Ishgard has determined your life forfeit! <wait.5>
- Stand before Witchdrop, heretic <t>, and be cast down! <wait.2>
- Please step aside, <t>.
- No Consensus:
- Unfortunately, the Halonic Inquisition was unable to decide upon a culprit. <wait.5>
- Today passes bloodlessly, into night...
- Ishgard Wins:
- All of the Heretics have been purged from Ishgard! <wait.3>
- This marks the dawn of a new era for Ishgard. <wait.2>
- Halone looks on in pride. Ishgardians still breathing, stand proud, for you have won!
- Heretics Win:
- There are now as many heretics alive as there are Ishgardians. <wait.6>
- All has fallen into disarray. You have failed Halone. <wait.5>
- Heretics, make yourselves known as the leaders of this new rebellion!
- The following are macros for informing players of their hidden identities.
- These are all mouseover macros, so it is best if a player stands still while you send them. Don't forget to manually finish the Heretic macro with the names of the other Heretics.
- Heretic:
- Heretic:
- /tell <mo> You are a heretic. <wait.2>
- /tell <mo> The first heretic to message me during the night phase will get the kill. <wait.2>
- /tell <mo> The other heretic is...
- Astrologian:
- /tell <mo> You are an Astrologian. <wait.2>
- /tell <mo> Remember that once each night you may ask me and divine one person's identity. <wait.2>
- /tell <mo> Additionally, during the night phase I will still ask for the Astrologian even if you have died, but you can no longer ask questions once you've died.
- Paladin:
- /tell <mo> You are a Paladin. <wait.2>
- /tell <mo> You may protect one other playing during the night time phase.
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