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- >Scouterball
- Tiny Droid (5th Degree) Nonheroic 3
- INIT: +8; Senses: Perception +14, Low Light Vision, Darkvision
- Languages: Binary
- Defense: Ref 15 (flat-footed 12), Fort 11, Will 12
- HP: 8; Threshold: 11
- Speed: Fly 12 Squares (9m)
- Melee: Unarmed +3 (1d2+1) or
- Ranged: Blaster Pistol +5 (3d6)
- Fighting Space: 0 squares; Reach: 0 square
- Base Atk: +2; Grp: +3
- Abilities: STR 12, DEX 16, CON -, INT 2, WIS 14, CHA 2
- Feats: Weapon Proficiency (Simple, Pistols), Skill Training (Initiative), Skill Focus (Perception), Sensor Link
- Skills: Initiative +8, Perception +14, Stealth +8
- Systems: Exclusive Flight Locomotion, Magnetised Stationary Locomotion, Remote Processor, Backup Processor, Improved Sensor Package, Darkvision, Magnetic Telescopic Claw Appendage*, Concealed Stabilised Tool Mount*, Holoprojector, Automap
- Posessions: Blaster Pistol
- Cost: 1000 Credits
- *Usable in Exclusive Locomotion
- >Improved Scouterball
- Tiny Droid (5th Degree) Nonheroic 6
- INIT: +9; Senses: Perception +14, Low Light Vision, Darkvision
- Languages: Binary
- Defense: Ref 16 (flat-footed 12), Fort 11, Will 12
- HP: 15; Threshold: 11
- Speed: Fly 12 Squares (9m)
- Melee: Unarmed +5 (1d2+1) or
- Ranged: Blaster Rifle +8 (3d8)
- Attack Options: Autofire (Blaster Rifle)
- Fighting Space: 0 squares; Reach: 0 square
- Base Atk: +4; Grp: +5
- Abilities: STR 12, DEX 18, CON -, INT 2, WIS 14, CHA 2
- Feats: Weapon Proficiency (Simple, Rifles), Skill Training (Initiative), Skill Focus (Perception), Sensor Link, Skill Training (Stealth)
- Skills: Initiative +9, Perception +14, Stealth +14
- Systems: Exclusive Flight Locomotion, Magnetised Stationary Locomotion, Remote Processor, Backup Processor, Improved Sensor Package, Darkvision, Magnetic Telescopic Claw Appendage*, 5xConcealed Stabilised Tool Mount*, Holoprojector, Automap
- Posessions: Blaster Rifle, 4xRepulsor Pad**
- Cost: 2000 Credits
- *Usable in Exclusive Locomotion
- **Can only be used in a 2x2 formation
- >Advanced Scouterball
- Tiny Droid (5th Degree) Nonheroic 9
- INIT: +10; Senses: Perception +15, Low Light Vision, Darkvision
- Languages: Binary
- Defense: Ref 17 (flat-footed 12), Fort 11, Will 13
- HP: 23; Threshold: 11
- Speed: Fly 12 Squares (9m)
- Melee: Unarmed +7 (1d2+1) or
- Ranged: Blaster Rifle +10 (3d8) or
- Ranged: Tactical Tractor Beam +10 (3d6)
- Attack Options: Autofire (Blaster Rifle)
- Fighting Space: 0 squares; Reach: 0 square
- Base Atk: +6; Grp: +7
- Abilities: STR 12, DEX 20, CON -, INT 2, WIS 16, CHA 2
- Feats: Weapon Proficiency (Simple, Rifles, Heavy), Skill Training (Initiative), Skill Focus (Perception), Sensor Link, Skill Training (Stealth)
- Skills: Initiative +10, Perception +15, Stealth +15
- Systems: Exclusive Flight Locomotion, Magnetised Stationary Locomotion, Remote Processor, Backup Processor, Improved Sensor Package, Darkvision, Magnetic Telescopic Claw Appendage*, 6xConcealed Stabilised Tool Mount*, Holoprojector, Automap
- Posessions: Blaster Rifle, 4xRepulsor Pad**, Tactical Tractor Beam
- Cost: 10000 Credits
- *Usable in Exclusive Locomotion
- **Can only be used in a 2x2 formation
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