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ThenThereWereThings

Scouterball

Feb 9th, 2018
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  1. >Scouterball
  2. Tiny Droid (5th Degree) Nonheroic 3
  3. INIT: +8; Senses: Perception +14, Low Light Vision, Darkvision
  4. Languages: Binary
  5. Defense: Ref 15 (flat-footed 12), Fort 11, Will 12
  6. HP: 8; Threshold: 11
  7. Speed: Fly 12 Squares (9m)
  8. Melee: Unarmed +3 (1d2+1) or
  9. Ranged: Blaster Pistol +5 (3d6)
  10. Fighting Space: 0 squares; Reach: 0 square
  11. Base Atk: +2; Grp: +3
  12. Abilities: STR 12, DEX 16, CON -, INT 2, WIS 14, CHA 2
  13. Feats: Weapon Proficiency (Simple, Pistols), Skill Training (Initiative), Skill Focus (Perception), Sensor Link
  14. Skills: Initiative +8, Perception +14, Stealth +8
  15. Systems: Exclusive Flight Locomotion, Magnetised Stationary Locomotion, Remote Processor, Backup Processor, Improved Sensor Package, Darkvision, Magnetic Telescopic Claw Appendage*, Concealed Stabilised Tool Mount*, Holoprojector, Automap
  16. Posessions: Blaster Pistol
  17. Cost: 1000 Credits
  18.  
  19. *Usable in Exclusive Locomotion
  20.  
  21.  
  22. >Improved Scouterball
  23. Tiny Droid (5th Degree) Nonheroic 6
  24. INIT: +9; Senses: Perception +14, Low Light Vision, Darkvision
  25. Languages: Binary
  26. Defense: Ref 16 (flat-footed 12), Fort 11, Will 12
  27. HP: 15; Threshold: 11
  28. Speed: Fly 12 Squares (9m)
  29. Melee: Unarmed +5 (1d2+1) or
  30. Ranged: Blaster Rifle +8 (3d8)
  31. Attack Options: Autofire (Blaster Rifle)
  32. Fighting Space: 0 squares; Reach: 0 square
  33. Base Atk: +4; Grp: +5
  34. Abilities: STR 12, DEX 18, CON -, INT 2, WIS 14, CHA 2
  35. Feats: Weapon Proficiency (Simple, Rifles), Skill Training (Initiative), Skill Focus (Perception), Sensor Link, Skill Training (Stealth)
  36. Skills: Initiative +9, Perception +14, Stealth +14
  37. Systems: Exclusive Flight Locomotion, Magnetised Stationary Locomotion, Remote Processor, Backup Processor, Improved Sensor Package, Darkvision, Magnetic Telescopic Claw Appendage*, 5xConcealed Stabilised Tool Mount*, Holoprojector, Automap
  38. Posessions: Blaster Rifle, 4xRepulsor Pad**
  39. Cost: 2000 Credits
  40.  
  41. *Usable in Exclusive Locomotion
  42. **Can only be used in a 2x2 formation
  43.  
  44.  
  45. >Advanced Scouterball
  46. Tiny Droid (5th Degree) Nonheroic 9
  47. INIT: +10; Senses: Perception +15, Low Light Vision, Darkvision
  48. Languages: Binary
  49. Defense: Ref 17 (flat-footed 12), Fort 11, Will 13
  50. HP: 23; Threshold: 11
  51. Speed: Fly 12 Squares (9m)
  52. Melee: Unarmed +7 (1d2+1) or
  53. Ranged: Blaster Rifle +10 (3d8) or
  54. Ranged: Tactical Tractor Beam +10 (3d6)
  55. Attack Options: Autofire (Blaster Rifle)
  56. Fighting Space: 0 squares; Reach: 0 square
  57. Base Atk: +6; Grp: +7
  58. Abilities: STR 12, DEX 20, CON -, INT 2, WIS 16, CHA 2
  59. Feats: Weapon Proficiency (Simple, Rifles, Heavy), Skill Training (Initiative), Skill Focus (Perception), Sensor Link, Skill Training (Stealth)
  60. Skills: Initiative +10, Perception +15, Stealth +15
  61. Systems: Exclusive Flight Locomotion, Magnetised Stationary Locomotion, Remote Processor, Backup Processor, Improved Sensor Package, Darkvision, Magnetic Telescopic Claw Appendage*, 6xConcealed Stabilised Tool Mount*, Holoprojector, Automap
  62. Posessions: Blaster Rifle, 4xRepulsor Pad**, Tactical Tractor Beam
  63. Cost: 10000 Credits
  64.  
  65. *Usable in Exclusive Locomotion
  66. **Can only be used in a 2x2 formation
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