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  1. # ------------------------------ #
  2. #
  3. # FeatherBoard 3
  4. # Runs like a feather on your server
  5. # (c) Maxim Van de Wynckel
  6. #
  7. # ------------------------------ #
  8.  
  9. #
  10. # Cracked by FFY00/AnubisCore
  11. # http://blackspigotmc.com
  12. # https://ffy00.cf
  13. #
  14.  
  15. # Permissions: To use the action groups give them the permission
  16. # featherboard.group.<group>
  17. # Make sure to remove them from the other groups
  18. # when giving a new permission.
  19.  
  20. # Variables: These variables can be used in the TEXT section
  21. # of both the header as the footer.
  22. #
  23. # {PLAYER} - Player name
  24. # {PLAYERNICK} - Player nickname
  25. # {SERVER} - Server name
  26. # {PLAYERCOUNT} - Server player count
  27. # {BUNGEECOUNT} - Bungee network player count
  28. # 4000+ more ... see spigot page
  29.  
  30. # Formatting: These are formatting tags allowing you to format the animations
  31. # or placeholders.
  32. #
  33. # Substring: This allows you to split a word (even a placeholder) in parts
  34. # example: <substring begin=0 end=3>Hello World</substring> = Hel
  35. # usage: This can be used to split placeholders when creating a typewriter
  36. # or to split the colors in a placeholder.
  37. #
  38. # Scroll: This creates a scrolling animation of the text inside it. It accepts
  39. # two arguments (the length and space between scrolls).
  40. # example: <scroll width=20 spaces=20>&2This is a &atest</scroll>
  41. #
  42. # PLENTY MORE! See spigot page
  43.  
  44. #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
  45. # GENERAL PLUGIN SETTINGS
  46. #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
  47.  
  48. ## Config version (DO NOT EDIT)
  49. config: 2
  50.  
  51. ## Language file
  52. lang: 'en'
  53.  
  54. ## Debug mode
  55. debug: false
  56.  
  57. ## Log to file
  58. log:
  59. enabled: true
  60. # Reset log on startup
  61. reset: false
  62.  
  63. ## Update checking
  64. update:
  65. check: true # RECOMMENDED YOU LEAVE THIS TRUE
  66.  
  67. #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
  68. # PLUGIN SPECIFIC SETTINGS
  69. #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
  70.  
  71. # Placeholder settings
  72. placeholder:
  73. # logs the memory usage of placeholders on startup
  74. log-memory: false
  75. # Clear unused placeholders that are not enabled.
  76. clear-unused: true
  77. # Config cache only
  78. # This will only use placeholders in the config
  79. # HOWEVER: IT WILL BREAK ALL CUSTOM PLACEHOLDERS!
  80. # IT WILL ALSO PREVENT ANY HOOKS (PlaceholderAPI)
  81. config-cache: false
  82.  
  83. # Tweaks to increase performance (Use at own risk)
  84. tweaks:
  85. # This option does not send scoreboard remove packets
  86. # to the client on quit. This can increase performance on servers
  87. # where players quit a lot (hubs, ...)
  88. #
  89. # Removal of the plugin requires you to manually delete the scoreboard.dat in the worlds
  90. # /data folder
  91. #
  92. # Enabling this can cause the scoreboard not to work anymore. Use at your own risk
  93. keepScoreboardOnQuit: false
  94. # Some placeholders have a slow process behind them. Meaning they might contact a database
  95. # and take a while to 'resolve'. This will never cause lagg since the placeholders are loaded
  96. # separate from the sending. But can slow down the animation because it has to wait
  97. # for the placeholder to be loaded. When having multiple lines like a text that shows
  98. # the information about the placeholders you put below it, this can cause problems.
  99. # Enabling this will output a message in the console and ingame to operators
  100. # saying when a placeholder is causing delays.
  101. detect-placeholderdelay: false
  102. # Putting this to true will SPAM your console with timings report per placeholder/animation
  103. # refresh. Used for debugging purposes.
  104. # This requires detect-placeholderdelay to true
  105. verbose-placeholder-timings: false
  106.  
  107. # Toggling allows you to disable the scoreboard
  108. database:
  109. # If you want the toggle to stay even when your users
  110. # log off you can enable this. Keep in mind that this requires a
  111. # MySQL or SQLite database.
  112. # If you are configuring the plugin for the first time it is advised
  113. # to stay away from these settings until you managed the scoreboard
  114. # set up.
  115. persistent: false
  116. # Database configuration is SIMILAR to http://wiki.bukkit.org/Bukkit.yml#database
  117. # with isolation, url, driver, ...
  118. # Database name
  119. database: "featherboard"
  120. # Database username
  121. username: bukkit
  122. # Database isolation type
  123. isolation: SERIALIZABLE
  124. # Database driver
  125. driver: org.sqlite.JDBC
  126. # Database password
  127. password: walrus
  128. # Database driver URL
  129. # {DIR} will be replaced with the plugin directory
  130. # {NAME} will be replaced wit the plugin name
  131. url: jdbc:sqlite:{DIR}{NAME}.db
  132. # Save interval in ticks
  133. save-interval: 6000
  134.  
  135. # Disabled worlds. Add your world name in this list to
  136. # disable it.
  137. disabled-worlds:
  138. - 'example_world'
  139.  
  140. # Show delay on join. Usefull if you wish to let the user
  141. # enjoy a Title MOTD without having the scoreboard obstructing
  142. # the view.
  143. show-delay: 0
  144.  
  145. # Anti Flicker will use a new engine that will allow you to use fast animations
  146. # without any flicker.
  147. # You can disable this feature if you do not have fast refresh rates.
  148. antiflicker: true
  149.  
  150. # A list of different scoreboards
  151. boards:
  152. # Default FeatherBoard comes with a board called "default". All players have the permission
  153. # featherboard.group.default (by default) meaning all players should see the scoreboard unless
  154. # the permission is negated.
  155. #
  156. # You can create as many boards as you want as long as the name is unique. It is advised to give logical
  157. # names such as "vip-board", "mcmmo-levelup", ...
  158. default:
  159. # Every section here are different lines. The first section will be used as the title
  160. # the following sections will be used as the lines on the scoreboard (max 15)
  161. # Just as the scoreboard names you can name these 'lines' whatever you want. But to make
  162. # things simple I will use logical names such as "title", "spacer", "header", ...
  163. title:
  164. # Every line has its own frames. The animation will loop through these frames on intervals
  165. # that you configure below.
  166. # Put all your frames under 'text:'. You can make as many lines as you want and use
  167. # placeholders and preset effects.
  168. # Keep in mind that there is a limit in line width!
  169. text:
  170. # To create cool looking animations you create yourself
  171. # you can use the graphical tool AnimationCreator
  172. # https://www.spigotmc.org/resources/animationcreator.6001/
  173. # For all placeholders: https://www.spigotmc.org/wiki/mvdw-placeholders/
  174. # For all preset effects: https://www.spigotmc.org/wiki/mvdw-effects/
  175. - '<single><delay times="10">&l><</delay></single>'
  176. - '<single>&f&lLo</single>' # <single> will allow the frame to only run ONCE
  177. - '<single>&f&lLong</single>'
  178. - '<single>&f&lLongCr</single>'
  179. - '<single>&f&lLongCra</single>'
  180. - '<single>&f&lLongCraft</single>'
  181. - ' <delay times="10">&f&lLongCraft&1&l</delay>' # <delay> will repeat the line X times
  182. - '<glow glowsize="5">LongCraft</glow>'
  183. # Interval is the animation interval in TICKS (20 ticks is one second).
  184. # Every X ticks the animation goes to the next frame (see above)
  185. # Once all frames are finished it will start over from the first one
  186. interval: 2
  187. # If you don't want a static order of the frames and want to show each frame at random
  188. # you can enable this option.
  189. random: false
  190. # A scoreboard is dynamic. The lines can change length due to smaller placeholders or scrolling text.
  191. # that is why it is advised to have something on your scoreboard that is bigger then all other lines.
  192. # These lines (usually a header or footer) are also good for decoration.
  193. header:
  194. text:
  195. - '<rainbow>&m+---------------------+</rainbow>'
  196. interval: 10
  197. random: true
  198. player-label:
  199. text:
  200. - '&b&l> &e&lThông tin của bạn:'
  201. interval: 100
  202. random: false
  203. player-line1:
  204. text:
  205. - '&o<cmd repeatmiddle="20">&c&lTên: &r&e{player}</cmd>'
  206. - '&o<cmd repeatmiddle="20">&c&lTiền: &r&f{money}&a&l$</cmd>'
  207. - '&o<cmd repeatmiddle="20">&c&lCoin: &r&f{playerpoints}&b&l$</cmd>'
  208. interval: 2
  209. random: false
  210. player-line2:
  211. text:
  212. - '{ping} &7ping'
  213. interval: 2
  214. random: false
  215. # For empty lines just add another 'section' but just don't put any text
  216. # in it so it acts like an empty line.
  217. spacer1:
  218. text: []
  219. interval: 100
  220. random: false
  221. news-info:
  222. text:
  223. - '&b&l> &e&lTin tức:'
  224. interval: 100
  225. random: false
  226. news:
  227. # Lets create some animated news
  228. # News is something you need to write quick
  229. # and usually you don't want to spend ages on creating
  230. # some cool effect. That is why FeatherBoard features
  231. # several presets you can use.
  232. text:
  233. - '<scroll width="29">&cChú ý! &7Khuyến mãi 50% nạp coin trong tháng này! &e{star_galaxy}</scroll>'
  234. interval: 2 # When using preset effects. The interval will apply to that effect
  235. # Do you want to randomize the animation frames?
  236. random: false
  237. # For empty lines just add another 'section' but just don't put any text
  238. # in it so it acts like an empty line.
  239. spacer2:
  240. text: []
  241. interval: 100
  242. random: false
  243. timesplayed-label: #Switch between site, times played and health
  244. text:
  245. - '&b&l> &e&lRank hiện tại:'
  246. - '&b&l> &e&lMáu của bạn:'
  247. interval: 100
  248. random: false
  249. timesplayed: #Switch between site, times played and health
  250. text:
  251. - '&6&l{group}'
  252. - '{healthbar}'
  253. interval: 100
  254. random: false
  255. # For empty lines just add another 'section' but just don't put any text
  256. # in it so it acts like an empty line.
  257. spacer3:
  258. text: []
  259. interval: 100
  260. random: false
  261. server-label:
  262. text:
  263. - '&b&l> &e&lSupport:'
  264. interval: 100
  265. random: false
  266. server-line1:
  267. text:
  268. - '&o<cmd repeatmiddle="20">&afb.com/longvuive2004</cmd>'
  269. - '&o<cmd repeatmiddle="20">&afb.com/thedie1102</cmd>'
  270. interval: 1
  271. random: false
  272. server-line2:
  273. text:
  274. - '{onlineplayers} &angười chơi online'
  275. interval: 10
  276. random: false
  277. # This is the same as the header. It is not needed since you already use the header as the longest line
  278. # but it looks cleaner having a footer.
  279. footer:
  280. text:
  281. - '<rainbow>&m+---------------------+</rainbow>'
  282. interval: 10
  283. random: true
  284. # This is a combat scoreboard example showing
  285. # combat related information.
  286. # DO NOT GIVE THE PERMISSION FOR THIS SCOREBOARD
  287. # (Unless you want it to show all the time)
  288. # You still need to 'trigger' this scoreboard in the vanilla_combat
  289. combat-scoreboard-example:
  290. # Lets just use the title,header and footer from the example above
  291. # for in depth configuration look above.
  292. #
  293. # When designing a board that is used when triggered on an event. You have
  294. # to think (before looking at the placeholders) what is relevant.
  295. # For example: When I think of combat my first thoughts are:
  296. # - Health: To see how much you have left
  297. # - Possible cooldown timers
  298. # - With who am I in combat?
  299. # - Target health
  300. # - mcMMO attacking level?
  301. #
  302. # Next you have to think what is important during that event:
  303. # - Combat: not too much distraction (no animations, smaller scoreboard)
  304. #
  305. # Once you know those things start looking for placeholders. A lot of events such
  306. # as mcmmo have placeholders that can only be used in such events.
  307. title:
  308. text:
  309. # To create cool looking animations you create yourself
  310. # you can use the graphical tool AnimationCreator
  311. # https://www.spigotmc.org/resources/animationcreator.6001/
  312. # For all placeholders: https://www.spigotmc.org/wiki/mvdw-placeholders/
  313. # For all preset effects: https://www.spigotmc.org/wiki/mvdw-effects/
  314. - '<single><delay times="10">&l><</delay></single>'
  315. - '<single>&f&lLo</single>' # <single> will allow the frame to only run ONCE
  316. - '<single>&f&lLong</single>'
  317. - '<single>&f&lLongCr</single>'
  318. - '<single>&f&lLongCra</single>'
  319. - '<single>&f&lLongCraft</single>'
  320. - ' <delay times="10">&f&lLongCraft&1&l</delay>' # <delay> will repeat the line X times
  321. interval: 2
  322. random: false
  323. header:
  324. text:
  325. - '&a&m+-----------------+'
  326. interval: 10
  327. random: true
  328. combat-label:
  329. text:
  330. - '&8&l> &7&lCombat target:'
  331. interval: 100
  332. random: false
  333. combat-data:
  334. text:
  335. - '{vanilla-combat_opponent_name}'
  336. interval: 2
  337. random: false
  338. spacer1:
  339. text: []
  340. interval: 100
  341. health-label:
  342. text:
  343. - '&8&l> &7&lHealth stats:'
  344. interval: 100
  345. random: false
  346. health-data-1:
  347. text:
  348. - '&aYou: {healthbar}'
  349. interval: 1
  350. random: false
  351. health-data-2:
  352. text:
  353. - '&cTarget: {vanilla-combat_opponent_healthbar}'
  354. interval: 1
  355. random: false
  356. footer:
  357. text:
  358. - '&a&m+-----------------+'
  359. interval: 10
  360. random: true
  361. # This is an example for mcMMO when you level up
  362. # DO NOT GIVE THE PERMISSION FOR THIS SCOREBOARD
  363. # (Unless you want it to show all the time)
  364. # You still need to 'trigger' this scoreboard in the 'mcmmo-levelup'
  365. mcmmo-levelup:
  366. title:
  367. text:
  368. # To create cool looking animations you create yourself
  369. # you can use the graphical tool AnimationCreator
  370. # https://www.spigotmc.org/resources/animationcreator.6001/
  371. # For all placeholders: https://www.spigotmc.org/wiki/mvdw-placeholders/
  372. # For all preset effects: https://www.spigotmc.org/wiki/mvdw-effects/
  373. - '<single><delay times="10">&l><</delay></single>'
  374. - '<single>&f&lLo</single>' # <single> will allow the frame to only run ONCE
  375. - '<single>&f&lLong</single>'
  376. - '<single>&f&lLongCr</single>'
  377. - '<single>&f&lLongCra</single>'
  378. - '<single>&f&lLongCraft</single>'
  379. - ' <delay times="10">&f&lLongCraft&1&l</delay>' # <delay> will repeat the line X times
  380. interval: 2
  381. random: false
  382. header:
  383. text:
  384. - '&a&m+-----------------+'
  385. interval: 10
  386. random: true
  387. info-label:
  388. text:
  389. # mcMMO-levelup comes with several event specific placeholders
  390. - '&bCongrats! Level up: {mcmmo-levelup_levelsgained}'
  391. interval: 10
  392. spacer1: # This is a spacer an empty line
  393. text:
  394. - ''
  395. interval: 10
  396. # Do you want to randomize the animation frames?
  397. random: false
  398. skill-label: # You can add elements to the group and name them like you want
  399. # Lets make a static label
  400. text:
  401. - '&9&l> &e&lSkill:'
  402. interval: 10 # The interval is not important since its just 1 static text.
  403. # Do you want to randomize the animation frames?
  404. random: false
  405. skill:
  406. # Lets make a static label
  407. text:
  408. - '{mcmmo-levelup_skill_name}'
  409. interval: 10 # The interval is not important since its just 1 static text.
  410. # Do you want to randomize the animation frames?
  411. random: false
  412. spacer2: # This is a spacer an empty line
  413. text:
  414. - ''
  415. interval: 100
  416. # Do you want to randomize the animation frames?
  417. random: false
  418. skilllevel-label: # You can add elements to the group and name them like you want
  419. # Lets make a static label
  420. text:
  421. - '&b&l> &e&lCurrent level:'
  422. interval: 10 # The interval is not important since its just 1 static text.
  423. # Do you want to randomize the animation frames?
  424. random: false
  425. skilllevel:
  426. # Lets make a static label
  427. text:
  428. - '{mcmmo-levelup_skilllevel}'
  429. interval: 10 # The interval is not important since its just 1 static text.
  430. # Do you want to randomize the animation frames?
  431. random: false
  432. footer:
  433. text:
  434. - '&a&m+-----------------+'
  435. interval: 10
  436. random: true
  437. # This is an example for Towny when you enter a town
  438. # DO NOT GIVE THE PERMISSION FOR THIS SCOREBOARD
  439. # (Unless you want it to show all the time)
  440. # You still need to 'trigger' this scoreboard in the 'towny-town'
  441. towny-town-example:
  442. # Lets just use the title,header and footer from the example above
  443. # for in depth configuration look above.
  444. title:
  445. text:
  446. # To create cool looking animations you create yourself
  447. # you can use the graphical tool AnimationCreator
  448. # https://www.spigotmc.org/resources/animationcreator.6001/
  449. # For all placeholders: https://www.spigotmc.org/wiki/mvdw-placeholders/
  450. # For all preset effects: https://www.spigotmc.org/wiki/mvdw-effects/
  451. - '<single><delay times="10">&l><</delay></single>'
  452. - '<single>&f&lLo</single>' # <single> will allow the frame to only run ONCE
  453. - '<single>&f&lLong</single>'
  454. - '<single>&f&lLongCr</single>'
  455. - '<single>&f&lLongCra</single>'
  456. - '<single>&f&lLongCraft</single>'
  457. - ' <delay times="10">&f&lLongCraft&1&l</delay>' # <delay> will repeat the line X times
  458. interval: 2
  459. random: false
  460. header:
  461. text:
  462. - '&a&m+-------------------+'
  463. interval: 10
  464. random: true
  465. town-label:
  466. text:
  467. - '&bYou are in town:'
  468. interval: 100
  469. town-data:
  470. text:
  471. - '{towny_currenttown_name}'
  472. interval: 100
  473. spacer1:
  474. text: []
  475. interval: 100
  476. townboard-label:
  477. text:
  478. - '&bTown board:'
  479. interval: 100
  480. townboard:
  481. text:
  482. - '&a<scroll minwidth="28" width="30">{towny_currenttown_townboard}</scroll>'
  483. interval: 3
  484. spacer2:
  485. text: []
  486. interval: 100
  487. population-label:
  488. text:
  489. - '&bPopulation:'
  490. interval: 100
  491. poplulation-data:
  492. text:
  493. - '{towny_currenttown_residents}'
  494. interval: 100
  495. footer:
  496. text:
  497. - '&a&m+-------------------+'
  498. interval: 10
  499. random: true
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