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- # Configuration file
- captureblacklist {
- D:"minecraft:ender_dragon"=-1.0
- D:"minecraft:wither"=2.0
- }
- ##########################################################################################################
- # general
- #--------------------------------------------------------------------------------------------------------#
- # General configuration
- ##########################################################################################################
- general {
- # If this is >= 1 then the protection data will be synced to the client with this frequency (in ticks). This makes protection cleaner at the cost of network traffic
- I:clientSideProtection=-1
- # If this is true then the protection wand will prevent ALL kind of interaction with protected blocks. If this is false then only block breaking is prevented
- B:interactionProtection=false
- # Set this to false if you don't want the durability bar for wands using RF
- B:showDurabilityBarForRF=false
- # A global setting to control all wands at once for RF/XP/Durability usage. If set to 'default' then every wand can configure this on its own (i.e. normal mode). You can also use 'easy_rf', 'normal_rf', or 'hard_rf' to set the wands to use RF in various difficulty modes [default: default]
- S:wandSettingPreset=default
- }
- movingblacklist {
- D:"minecraft:bedrock"=-1.0
- D:"minecraft:end_portal"=-1.0
- D:"minecraft:mob_spawner"=5.0
- D:"minecraft:portal"=-1.0
- D:"refinedstorage:*"=-1.0
- D:"rftools:invisible_shield_block"=-1.0
- D:"rftools:notick_invisible_shield_block"=-1.0
- D:"rftools:notick_shield_block"=-1.0
- D:"rftools:shield_block"=-1.0
- D:"rftools:shield_block1"=-1.0
- D:"rftools:shield_block2"=-1.0
- D:"rftools:shield_block3"=-1.0
- D:"rftools:shield_block4"=-1.0
- }
- ##########################################################################################################
- # wandsettings
- #--------------------------------------------------------------------------------------------------------#
- # Wand configuration
- ##########################################################################################################
- wandsettings {
- # Factor to apply to the cost when this wand is used by a fake player (a machine). Set to -1 to disable its use this way
- D:acceleration_wand_fakePlayerFactor=0
- # If true this wand will be less effective for fake players
- B:acceleration_wand_lessEffectiveForFakePlayer=false
- # How rare should this wand be in chests? Lower is more rare (0 is not in chests)
- I:acceleration_wand_lootRarity=2
- # Maximum durability for this wand
- I:acceleration_wand_maxdurability=0
- # Maximum RF this wand can hold
- I:acceleration_wand_maxrf=0
- # How much RF this wand should consume on usage
- I:acceleration_wand_needsrf=0
- # How much levels this wand should consume on usage
- I:acceleration_wand_needsxp=0
- # How rare should this wand be in chests? Lower is more rare (0 is not in chests)
- I:building_wand_lootRarity=3
- # Maximum durability for this wand
- I:building_wand_maxdurability=0
- # Maximum RF this wand can hold
- I:building_wand_maxrf=0
- # How much RF this wand should consume on usage
- I:building_wand_needsrf=0
- # How much levels this wand should consume on usage
- I:building_wand_needsxp=1
- # Allow capturing hostile mobs
- B:capturing_wand_allowHostile=true
- # Allow capturing passive mobs
- B:capturing_wand_allowPassive=true
- # Add this to the HP * difficultyMult to get the final difficulty scale that affects XP/RF usage (a final result of 1.0 means that the default XP/RF is used)
- D:capturing_wand_diffcultyAdd=1.0
- # Multiply the HP of a mob with this number to get the difficulty scale that affects XP/RF usage (a final result of 1.0 means that the default XP/RF is used)
- D:capturing_wand_difficultyMult=0.0
- # How rare should this wand be in chests? Lower is more rare (0 is not in chests)
- I:capturing_wand_lootRarity=3
- # Maximum durability for this wand
- I:capturing_wand_maxdurability=0
- # Maximum RF this wand can hold
- I:capturing_wand_maxrf=0
- # How much RF this wand should consume on usage
- I:capturing_wand_needsrf=0
- # How much levels this wand should consume on usage
- I:capturing_wand_needsxp=10
- # How rare should this wand be in chests? Lower is more rare (0 is not in chests)
- I:displacement_wand_lootRarity=3
- # Max hardness this block can move.)
- D:displacement_wand_maxHardness=50.0
- # Maximum durability for this wand
- I:displacement_wand_maxdurability=0
- # Maximum RF this wand can hold
- I:displacement_wand_maxrf=0
- # How much RF this wand should consume on usage
- I:displacement_wand_needsrf=0
- # How much levels this wand should consume on usage
- I:displacement_wand_needsxp=1
- # Allow freeze hostile mobs
- B:freezing_wand_allowHostile=true
- # Allow freeze passive mobs
- B:freezing_wand_allowPassive=true
- # Add this to the HP * difficultyMult to get the final difficulty scale that affects XP/RF usage (a final result of 1.0 means that the default XP/RF is used)
- D:freezing_wand_diffcultyAdd=1.0
- # Multiply the HP of a mob with this number to get the difficulty scale that affects XP/RF usage (a final result of 1.0 means that the default XP/RF is used)
- D:freezing_wand_difficultyMult=0.0
- # How rare should this wand be in chests? Lower is more rare (0 is not in chests)
- I:freezing_wand_lootRarity=0
- # Maximum durability for this wand
- I:freezing_wand_maxdurability=0
- # Maximum RF this wand can hold
- I:freezing_wand_maxrf=0
- # How much RF this wand should consume on usage
- I:freezing_wand_needsrf=0
- # How much levels this wand should consume on usage
- I:freezing_wand_needsxp=10
- # How rare should this wand be in chests? Lower is more rare (0 is not in chests)
- I:illumination_wand_lootRarity=6
- # Maximum durability for this wand
- I:illumination_wand_maxdurability=0
- # Maximum RF this wand can hold
- I:illumination_wand_maxrf=0
- # How much RF this wand should consume on usage
- I:illumination_wand_needsrf=0
- # How much levels this wand should consume on usage
- I:illumination_wand_needsxp=3
- # How far around the player protected blocks will be hilighted
- I:master_protection_wand_blockShowRadius=10
- # How rare should this wand be in chests? Lower is more rare (0 is not in chests)
- I:master_protection_wand_lootRarity=0
- # Maximum durability for this wand
- I:master_protection_wand_maxdurability=0
- # The maximum number of blocks to protect with this wand (set to 0 for no maximum)
- I:master_protection_wand_maximumProtectedBlocks=0
- # Maximum RF this wand can hold
- I:master_protection_wand_maxrf=0
- # How much RF this wand should consume on usage
- I:master_protection_wand_needsrf=0
- # How much levels this wand should consume on usage
- I:master_protection_wand_needsxp=0
- # How rare should this wand be in chests? Lower is more rare (0 is not in chests)
- I:moving_wand_lootRarity=5
- # Max hardness this block can move.)
- D:moving_wand_maxHardness=50.0
- # Maximum durability for this wand
- I:moving_wand_maxdurability=0
- # Maximum RF this wand can hold
- I:moving_wand_maxrf=0
- # How much RF this wand should consume on usage
- I:moving_wand_needsrf=0
- # How much levels this wand should consume on usage
- I:moving_wand_needsxp=3
- # Distance at which to place blocks in 'in-air' mode
- I:moving_wand_placeDistance=4
- # Allow freeze hostile mobs
- B:potion_wand_allowHostile=true
- # Allow freeze passive mobs
- B:potion_wand_allowPassive=true
- # Add this to the HP * difficultyMult to get the final difficulty scale that affects XP/RF usage (a final result of 1.0 means that the default XP/RF is used)
- D:potion_wand_diffcultyAdd=1.0
- # Multiply the HP of a mob with this number to get the difficulty scale that affects XP/RF usage (a final result of 1.0 means that the default XP/RF is used)
- D:potion_wand_difficultyMult=0.0
- # How rare should this wand be in chests? Lower is more rare (0 is not in chests)
- I:potion_wand_lootRarity=3
- # Maximum durability for this wand
- I:potion_wand_maxdurability=0
- # Maximum RF this wand can hold
- I:potion_wand_maxrf=0
- # How much RF this wand should consume on usage
- I:potion_wand_needsrf=0
- # How much levels this wand should consume on usage
- I:potion_wand_needsxp=10
- # How far around the player protected blocks will be hilighted
- I:protection_wand_blockShowRadius=10
- # How rare should this wand be in chests? Lower is more rare (0 is not in chests)
- I:protection_wand_lootRarity=1
- # Maximum durability for this wand
- I:protection_wand_maxdurability=0
- # The maximum number of blocks to protect with this wand (set to 0 for no maximum)
- I:protection_wand_maximumProtectedBlocks=16
- # Maximum RF this wand can hold
- I:protection_wand_maxrf=0
- # How much RF this wand should consume on usage
- I:protection_wand_needsrf=0
- # How much levels this wand should consume on usage
- I:protection_wand_needsxp=50
- # How far away the hardness can be to allow swapping (100 means basically everything allowed)
- D:swapping_wand_hardnessDistance=35.0
- # How rare should this wand be in chests? Lower is more rare (0 is not in chests)
- I:swapping_wand_lootRarity=5
- # Maximum durability for this wand
- I:swapping_wand_maxdurability=0
- # Maximum RF this wand can hold
- I:swapping_wand_maxrf=0
- # How much RF this wand should consume on usage
- I:swapping_wand_needsrf=0
- # How much levels this wand should consume on usage
- I:swapping_wand_needsxp=1
- # How rare should this wand be in chests? Lower is more rare (0 is not in chests)
- I:teleportation_wand_lootRarity=6
- # Maximum teleportation distance
- I:teleportation_wand_maxdist=30
- # Maximum durability for this wand
- I:teleportation_wand_maxdurability=0
- # Maximum RF this wand can hold
- I:teleportation_wand_maxrf=0
- # How much RF this wand should consume on usage
- I:teleportation_wand_needsrf=0
- # How much levels this wand should consume on usage
- I:teleportation_wand_needsxp=4
- # If set to true then sneak-right click will teleport through walls. Otherwise sneak-right click will teleport half distance [default: true]
- B:teleportation_wand_teleportThroughWalls=true
- # Volume of the teleportation sound (set to 0 to disable)
- D:teleportation_wand_volume=1.0
- }
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