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notneoughwands.cfg

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May 26th, 2019
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  1. # Configuration file
  2.  
  3. captureblacklist {
  4. D:"minecraft:ender_dragon"=-1.0
  5. D:"minecraft:wither"=2.0
  6. }
  7.  
  8.  
  9. ##########################################################################################################
  10. # general
  11. #--------------------------------------------------------------------------------------------------------#
  12. # General configuration
  13. ##########################################################################################################
  14.  
  15. general {
  16. # If this is >= 1 then the protection data will be synced to the client with this frequency (in ticks). This makes protection cleaner at the cost of network traffic
  17. I:clientSideProtection=-1
  18.  
  19. # If this is true then the protection wand will prevent ALL kind of interaction with protected blocks. If this is false then only block breaking is prevented
  20. B:interactionProtection=false
  21.  
  22. # Set this to false if you don't want the durability bar for wands using RF
  23. B:showDurabilityBarForRF=false
  24.  
  25. # A global setting to control all wands at once for RF/XP/Durability usage. If set to 'default' then every wand can configure this on its own (i.e. normal mode). You can also use 'easy_rf', 'normal_rf', or 'hard_rf' to set the wands to use RF in various difficulty modes [default: default]
  26. S:wandSettingPreset=default
  27. }
  28.  
  29.  
  30. movingblacklist {
  31. D:"minecraft:bedrock"=-1.0
  32. D:"minecraft:end_portal"=-1.0
  33. D:"minecraft:mob_spawner"=5.0
  34. D:"minecraft:portal"=-1.0
  35. D:"refinedstorage:*"=-1.0
  36. D:"rftools:invisible_shield_block"=-1.0
  37. D:"rftools:notick_invisible_shield_block"=-1.0
  38. D:"rftools:notick_shield_block"=-1.0
  39. D:"rftools:shield_block"=-1.0
  40. D:"rftools:shield_block1"=-1.0
  41. D:"rftools:shield_block2"=-1.0
  42. D:"rftools:shield_block3"=-1.0
  43. D:"rftools:shield_block4"=-1.0
  44. }
  45.  
  46.  
  47. ##########################################################################################################
  48. # wandsettings
  49. #--------------------------------------------------------------------------------------------------------#
  50. # Wand configuration
  51. ##########################################################################################################
  52.  
  53. wandsettings {
  54. # Factor to apply to the cost when this wand is used by a fake player (a machine). Set to -1 to disable its use this way
  55. D:acceleration_wand_fakePlayerFactor=0
  56.  
  57. # If true this wand will be less effective for fake players
  58. B:acceleration_wand_lessEffectiveForFakePlayer=false
  59.  
  60. # How rare should this wand be in chests? Lower is more rare (0 is not in chests)
  61. I:acceleration_wand_lootRarity=2
  62.  
  63. # Maximum durability for this wand
  64. I:acceleration_wand_maxdurability=0
  65.  
  66. # Maximum RF this wand can hold
  67. I:acceleration_wand_maxrf=0
  68.  
  69. # How much RF this wand should consume on usage
  70. I:acceleration_wand_needsrf=0
  71.  
  72. # How much levels this wand should consume on usage
  73. I:acceleration_wand_needsxp=0
  74.  
  75. # How rare should this wand be in chests? Lower is more rare (0 is not in chests)
  76. I:building_wand_lootRarity=3
  77.  
  78. # Maximum durability for this wand
  79. I:building_wand_maxdurability=0
  80.  
  81. # Maximum RF this wand can hold
  82. I:building_wand_maxrf=0
  83.  
  84. # How much RF this wand should consume on usage
  85. I:building_wand_needsrf=0
  86.  
  87. # How much levels this wand should consume on usage
  88. I:building_wand_needsxp=1
  89.  
  90. # Allow capturing hostile mobs
  91. B:capturing_wand_allowHostile=true
  92.  
  93. # Allow capturing passive mobs
  94. B:capturing_wand_allowPassive=true
  95.  
  96. # Add this to the HP * difficultyMult to get the final difficulty scale that affects XP/RF usage (a final result of 1.0 means that the default XP/RF is used)
  97. D:capturing_wand_diffcultyAdd=1.0
  98.  
  99. # Multiply the HP of a mob with this number to get the difficulty scale that affects XP/RF usage (a final result of 1.0 means that the default XP/RF is used)
  100. D:capturing_wand_difficultyMult=0.0
  101.  
  102. # How rare should this wand be in chests? Lower is more rare (0 is not in chests)
  103. I:capturing_wand_lootRarity=3
  104.  
  105. # Maximum durability for this wand
  106. I:capturing_wand_maxdurability=0
  107.  
  108. # Maximum RF this wand can hold
  109. I:capturing_wand_maxrf=0
  110.  
  111. # How much RF this wand should consume on usage
  112. I:capturing_wand_needsrf=0
  113.  
  114. # How much levels this wand should consume on usage
  115. I:capturing_wand_needsxp=10
  116.  
  117. # How rare should this wand be in chests? Lower is more rare (0 is not in chests)
  118. I:displacement_wand_lootRarity=3
  119.  
  120. # Max hardness this block can move.)
  121. D:displacement_wand_maxHardness=50.0
  122.  
  123. # Maximum durability for this wand
  124. I:displacement_wand_maxdurability=0
  125.  
  126. # Maximum RF this wand can hold
  127. I:displacement_wand_maxrf=0
  128.  
  129. # How much RF this wand should consume on usage
  130. I:displacement_wand_needsrf=0
  131.  
  132. # How much levels this wand should consume on usage
  133. I:displacement_wand_needsxp=1
  134.  
  135. # Allow freeze hostile mobs
  136. B:freezing_wand_allowHostile=true
  137.  
  138. # Allow freeze passive mobs
  139. B:freezing_wand_allowPassive=true
  140.  
  141. # Add this to the HP * difficultyMult to get the final difficulty scale that affects XP/RF usage (a final result of 1.0 means that the default XP/RF is used)
  142. D:freezing_wand_diffcultyAdd=1.0
  143.  
  144. # Multiply the HP of a mob with this number to get the difficulty scale that affects XP/RF usage (a final result of 1.0 means that the default XP/RF is used)
  145. D:freezing_wand_difficultyMult=0.0
  146.  
  147. # How rare should this wand be in chests? Lower is more rare (0 is not in chests)
  148. I:freezing_wand_lootRarity=0
  149.  
  150. # Maximum durability for this wand
  151. I:freezing_wand_maxdurability=0
  152.  
  153. # Maximum RF this wand can hold
  154. I:freezing_wand_maxrf=0
  155.  
  156. # How much RF this wand should consume on usage
  157. I:freezing_wand_needsrf=0
  158.  
  159. # How much levels this wand should consume on usage
  160. I:freezing_wand_needsxp=10
  161.  
  162. # How rare should this wand be in chests? Lower is more rare (0 is not in chests)
  163. I:illumination_wand_lootRarity=6
  164.  
  165. # Maximum durability for this wand
  166. I:illumination_wand_maxdurability=0
  167.  
  168. # Maximum RF this wand can hold
  169. I:illumination_wand_maxrf=0
  170.  
  171. # How much RF this wand should consume on usage
  172. I:illumination_wand_needsrf=0
  173.  
  174. # How much levels this wand should consume on usage
  175. I:illumination_wand_needsxp=3
  176.  
  177. # How far around the player protected blocks will be hilighted
  178. I:master_protection_wand_blockShowRadius=10
  179.  
  180. # How rare should this wand be in chests? Lower is more rare (0 is not in chests)
  181. I:master_protection_wand_lootRarity=0
  182.  
  183. # Maximum durability for this wand
  184. I:master_protection_wand_maxdurability=0
  185.  
  186. # The maximum number of blocks to protect with this wand (set to 0 for no maximum)
  187. I:master_protection_wand_maximumProtectedBlocks=0
  188.  
  189. # Maximum RF this wand can hold
  190. I:master_protection_wand_maxrf=0
  191.  
  192. # How much RF this wand should consume on usage
  193. I:master_protection_wand_needsrf=0
  194.  
  195. # How much levels this wand should consume on usage
  196. I:master_protection_wand_needsxp=0
  197.  
  198. # How rare should this wand be in chests? Lower is more rare (0 is not in chests)
  199. I:moving_wand_lootRarity=5
  200.  
  201. # Max hardness this block can move.)
  202. D:moving_wand_maxHardness=50.0
  203.  
  204. # Maximum durability for this wand
  205. I:moving_wand_maxdurability=0
  206.  
  207. # Maximum RF this wand can hold
  208. I:moving_wand_maxrf=0
  209.  
  210. # How much RF this wand should consume on usage
  211. I:moving_wand_needsrf=0
  212.  
  213. # How much levels this wand should consume on usage
  214. I:moving_wand_needsxp=3
  215.  
  216. # Distance at which to place blocks in 'in-air' mode
  217. I:moving_wand_placeDistance=4
  218.  
  219. # Allow freeze hostile mobs
  220. B:potion_wand_allowHostile=true
  221.  
  222. # Allow freeze passive mobs
  223. B:potion_wand_allowPassive=true
  224.  
  225. # Add this to the HP * difficultyMult to get the final difficulty scale that affects XP/RF usage (a final result of 1.0 means that the default XP/RF is used)
  226. D:potion_wand_diffcultyAdd=1.0
  227.  
  228. # Multiply the HP of a mob with this number to get the difficulty scale that affects XP/RF usage (a final result of 1.0 means that the default XP/RF is used)
  229. D:potion_wand_difficultyMult=0.0
  230.  
  231. # How rare should this wand be in chests? Lower is more rare (0 is not in chests)
  232. I:potion_wand_lootRarity=3
  233.  
  234. # Maximum durability for this wand
  235. I:potion_wand_maxdurability=0
  236.  
  237. # Maximum RF this wand can hold
  238. I:potion_wand_maxrf=0
  239.  
  240. # How much RF this wand should consume on usage
  241. I:potion_wand_needsrf=0
  242.  
  243. # How much levels this wand should consume on usage
  244. I:potion_wand_needsxp=10
  245.  
  246. # How far around the player protected blocks will be hilighted
  247. I:protection_wand_blockShowRadius=10
  248.  
  249. # How rare should this wand be in chests? Lower is more rare (0 is not in chests)
  250. I:protection_wand_lootRarity=1
  251.  
  252. # Maximum durability for this wand
  253. I:protection_wand_maxdurability=0
  254.  
  255. # The maximum number of blocks to protect with this wand (set to 0 for no maximum)
  256. I:protection_wand_maximumProtectedBlocks=16
  257.  
  258. # Maximum RF this wand can hold
  259. I:protection_wand_maxrf=0
  260.  
  261. # How much RF this wand should consume on usage
  262. I:protection_wand_needsrf=0
  263.  
  264. # How much levels this wand should consume on usage
  265. I:protection_wand_needsxp=50
  266.  
  267. # How far away the hardness can be to allow swapping (100 means basically everything allowed)
  268. D:swapping_wand_hardnessDistance=35.0
  269.  
  270. # How rare should this wand be in chests? Lower is more rare (0 is not in chests)
  271. I:swapping_wand_lootRarity=5
  272.  
  273. # Maximum durability for this wand
  274. I:swapping_wand_maxdurability=0
  275.  
  276. # Maximum RF this wand can hold
  277. I:swapping_wand_maxrf=0
  278.  
  279. # How much RF this wand should consume on usage
  280. I:swapping_wand_needsrf=0
  281.  
  282. # How much levels this wand should consume on usage
  283. I:swapping_wand_needsxp=1
  284.  
  285. # How rare should this wand be in chests? Lower is more rare (0 is not in chests)
  286. I:teleportation_wand_lootRarity=6
  287.  
  288. # Maximum teleportation distance
  289. I:teleportation_wand_maxdist=30
  290.  
  291. # Maximum durability for this wand
  292. I:teleportation_wand_maxdurability=0
  293.  
  294. # Maximum RF this wand can hold
  295. I:teleportation_wand_maxrf=0
  296.  
  297. # How much RF this wand should consume on usage
  298. I:teleportation_wand_needsrf=0
  299.  
  300. # How much levels this wand should consume on usage
  301. I:teleportation_wand_needsxp=4
  302.  
  303. # If set to true then sneak-right click will teleport through walls. Otherwise sneak-right click will teleport half distance [default: true]
  304. B:teleportation_wand_teleportThroughWalls=true
  305.  
  306. # Volume of the teleportation sound (set to 0 to disable)
  307. D:teleportation_wand_volume=1.0
  308. }
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