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notneoughwands.cfg

a guest May 26th, 2019 108 Never
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  1. # Configuration file
  2.  
  3. captureblacklist {
  4.     D:"minecraft:ender_dragon"=-1.0
  5.     D:"minecraft:wither"=2.0
  6. }
  7.  
  8.  
  9. ##########################################################################################################
  10. # general
  11. #--------------------------------------------------------------------------------------------------------#
  12. # General configuration
  13. ##########################################################################################################
  14.  
  15. general {
  16.     # If this is >= 1 then the protection data will be synced to the client with this frequency (in ticks). This makes protection cleaner at the cost of network traffic
  17.     I:clientSideProtection=-1
  18.  
  19.     # If this is true then the protection wand will prevent ALL kind of interaction with protected blocks. If this is false then only block breaking is prevented
  20.     B:interactionProtection=false
  21.  
  22.     # Set this to false if you don't want the durability bar for wands using RF
  23.     B:showDurabilityBarForRF=false
  24.  
  25.     # A global setting to control all wands at once for RF/XP/Durability usage. If set to 'default' then every wand can configure this on its own (i.e. normal mode). You can also use 'easy_rf', 'normal_rf', or 'hard_rf' to set the wands to use RF in various difficulty modes [default: default]
  26.     S:wandSettingPreset=default
  27. }
  28.  
  29.  
  30. movingblacklist {
  31.     D:"minecraft:bedrock"=-1.0
  32.     D:"minecraft:end_portal"=-1.0
  33.     D:"minecraft:mob_spawner"=5.0
  34.     D:"minecraft:portal"=-1.0
  35.     D:"refinedstorage:*"=-1.0
  36.     D:"rftools:invisible_shield_block"=-1.0
  37.     D:"rftools:notick_invisible_shield_block"=-1.0
  38.     D:"rftools:notick_shield_block"=-1.0
  39.     D:"rftools:shield_block"=-1.0
  40.     D:"rftools:shield_block1"=-1.0
  41.     D:"rftools:shield_block2"=-1.0
  42.     D:"rftools:shield_block3"=-1.0
  43.     D:"rftools:shield_block4"=-1.0
  44. }
  45.  
  46.  
  47. ##########################################################################################################
  48. # wandsettings
  49. #--------------------------------------------------------------------------------------------------------#
  50. # Wand configuration
  51. ##########################################################################################################
  52.  
  53. wandsettings {
  54. # Factor to apply to the cost when this wand is used by a fake player (a machine). Set to -1 to disable its use this way
  55.     D:acceleration_wand_fakePlayerFactor=0
  56.  
  57.     # If true this wand will be less effective for fake players
  58.     B:acceleration_wand_lessEffectiveForFakePlayer=false
  59.  
  60.     # How rare should this wand be in chests? Lower is more rare (0 is not in chests)
  61.     I:acceleration_wand_lootRarity=2
  62.  
  63.     # Maximum durability for this wand
  64.     I:acceleration_wand_maxdurability=0
  65.  
  66.     # Maximum RF this wand can hold
  67.     I:acceleration_wand_maxrf=0
  68.  
  69.     # How much RF this wand should consume on usage
  70.     I:acceleration_wand_needsrf=0
  71.  
  72.     # How much levels this wand should consume on usage
  73.     I:acceleration_wand_needsxp=0
  74.  
  75.     # How rare should this wand be in chests? Lower is more rare (0 is not in chests)
  76.     I:building_wand_lootRarity=3
  77.  
  78.     # Maximum durability for this wand
  79.     I:building_wand_maxdurability=0
  80.  
  81.     # Maximum RF this wand can hold
  82.     I:building_wand_maxrf=0
  83.  
  84.     # How much RF this wand should consume on usage
  85.     I:building_wand_needsrf=0
  86.  
  87.     # How much levels this wand should consume on usage
  88.     I:building_wand_needsxp=1
  89.  
  90.     # Allow capturing hostile mobs
  91.     B:capturing_wand_allowHostile=true
  92.  
  93.     # Allow capturing passive mobs
  94.     B:capturing_wand_allowPassive=true
  95.  
  96.     # Add this to the HP * difficultyMult to get the final difficulty scale that affects XP/RF usage (a final result of 1.0 means that the default XP/RF is used)
  97.     D:capturing_wand_diffcultyAdd=1.0
  98.  
  99.     # Multiply the HP of a mob with this number to get the difficulty scale that affects XP/RF usage (a final result of 1.0 means that the default XP/RF is used)
  100.     D:capturing_wand_difficultyMult=0.0
  101.  
  102.     # How rare should this wand be in chests? Lower is more rare (0 is not in chests)
  103.     I:capturing_wand_lootRarity=3
  104.  
  105.     # Maximum durability for this wand
  106.     I:capturing_wand_maxdurability=0
  107.  
  108.     # Maximum RF this wand can hold
  109.     I:capturing_wand_maxrf=0
  110.  
  111.     # How much RF this wand should consume on usage
  112.     I:capturing_wand_needsrf=0
  113.  
  114.     # How much levels this wand should consume on usage
  115.     I:capturing_wand_needsxp=10
  116.  
  117.     # How rare should this wand be in chests? Lower is more rare (0 is not in chests)
  118.     I:displacement_wand_lootRarity=3
  119.  
  120.     # Max hardness this block can move.)
  121.     D:displacement_wand_maxHardness=50.0
  122.  
  123.     # Maximum durability for this wand
  124.     I:displacement_wand_maxdurability=0
  125.  
  126.     # Maximum RF this wand can hold
  127.     I:displacement_wand_maxrf=0
  128.  
  129.     # How much RF this wand should consume on usage
  130.     I:displacement_wand_needsrf=0
  131.  
  132.     # How much levels this wand should consume on usage
  133.     I:displacement_wand_needsxp=1
  134.  
  135.     # Allow freeze hostile mobs
  136.     B:freezing_wand_allowHostile=true
  137.  
  138.     # Allow freeze passive mobs
  139.     B:freezing_wand_allowPassive=true
  140.  
  141.     # Add this to the HP * difficultyMult to get the final difficulty scale that affects XP/RF usage (a final result of 1.0 means that the default XP/RF is used)
  142.     D:freezing_wand_diffcultyAdd=1.0
  143.  
  144.     # Multiply the HP of a mob with this number to get the difficulty scale that affects XP/RF usage (a final result of 1.0 means that the default XP/RF is used)
  145.     D:freezing_wand_difficultyMult=0.0
  146.  
  147.     # How rare should this wand be in chests? Lower is more rare (0 is not in chests)
  148.     I:freezing_wand_lootRarity=0
  149.  
  150.     # Maximum durability for this wand
  151.     I:freezing_wand_maxdurability=0
  152.  
  153.     # Maximum RF this wand can hold
  154.     I:freezing_wand_maxrf=0
  155.  
  156.     # How much RF this wand should consume on usage
  157.     I:freezing_wand_needsrf=0
  158.  
  159.     # How much levels this wand should consume on usage
  160.     I:freezing_wand_needsxp=10
  161.  
  162.     # How rare should this wand be in chests? Lower is more rare (0 is not in chests)
  163.     I:illumination_wand_lootRarity=6
  164.  
  165.     # Maximum durability for this wand
  166.     I:illumination_wand_maxdurability=0
  167.  
  168.     # Maximum RF this wand can hold
  169.     I:illumination_wand_maxrf=0
  170.  
  171.     # How much RF this wand should consume on usage
  172.     I:illumination_wand_needsrf=0
  173.  
  174.     # How much levels this wand should consume on usage
  175.     I:illumination_wand_needsxp=3
  176.  
  177.     # How far around the player protected blocks will be hilighted
  178.     I:master_protection_wand_blockShowRadius=10
  179.  
  180.     # How rare should this wand be in chests? Lower is more rare (0 is not in chests)
  181.     I:master_protection_wand_lootRarity=0
  182.  
  183.     # Maximum durability for this wand
  184.     I:master_protection_wand_maxdurability=0
  185.  
  186.     # The maximum number of blocks to protect with this wand (set to 0 for no maximum)
  187.     I:master_protection_wand_maximumProtectedBlocks=0
  188.  
  189.     # Maximum RF this wand can hold
  190.     I:master_protection_wand_maxrf=0
  191.  
  192.     # How much RF this wand should consume on usage
  193.     I:master_protection_wand_needsrf=0
  194.  
  195.     # How much levels this wand should consume on usage
  196.     I:master_protection_wand_needsxp=0
  197.  
  198.     # How rare should this wand be in chests? Lower is more rare (0 is not in chests)
  199.     I:moving_wand_lootRarity=5
  200.  
  201.     # Max hardness this block can move.)
  202.     D:moving_wand_maxHardness=50.0
  203.  
  204.     # Maximum durability for this wand
  205.     I:moving_wand_maxdurability=0
  206.  
  207.     # Maximum RF this wand can hold
  208.     I:moving_wand_maxrf=0
  209.  
  210.     # How much RF this wand should consume on usage
  211.     I:moving_wand_needsrf=0
  212.  
  213.     # How much levels this wand should consume on usage
  214.     I:moving_wand_needsxp=3
  215.  
  216.     # Distance at which to place blocks in 'in-air' mode
  217.     I:moving_wand_placeDistance=4
  218.  
  219.     # Allow freeze hostile mobs
  220.     B:potion_wand_allowHostile=true
  221.  
  222.     # Allow freeze passive mobs
  223.     B:potion_wand_allowPassive=true
  224.  
  225.     # Add this to the HP * difficultyMult to get the final difficulty scale that affects XP/RF usage (a final result of 1.0 means that the default XP/RF is used)
  226.     D:potion_wand_diffcultyAdd=1.0
  227.  
  228.     # Multiply the HP of a mob with this number to get the difficulty scale that affects XP/RF usage (a final result of 1.0 means that the default XP/RF is used)
  229.     D:potion_wand_difficultyMult=0.0
  230.  
  231.     # How rare should this wand be in chests? Lower is more rare (0 is not in chests)
  232.     I:potion_wand_lootRarity=3
  233.  
  234.     # Maximum durability for this wand
  235.     I:potion_wand_maxdurability=0
  236.  
  237.     # Maximum RF this wand can hold
  238.     I:potion_wand_maxrf=0
  239.  
  240.     # How much RF this wand should consume on usage
  241.     I:potion_wand_needsrf=0
  242.  
  243.     # How much levels this wand should consume on usage
  244.     I:potion_wand_needsxp=10
  245.  
  246.     # How far around the player protected blocks will be hilighted
  247.     I:protection_wand_blockShowRadius=10
  248.  
  249.     # How rare should this wand be in chests? Lower is more rare (0 is not in chests)
  250.     I:protection_wand_lootRarity=1
  251.  
  252.     # Maximum durability for this wand
  253.     I:protection_wand_maxdurability=0
  254.  
  255.     # The maximum number of blocks to protect with this wand (set to 0 for no maximum)
  256.     I:protection_wand_maximumProtectedBlocks=16
  257.  
  258.     # Maximum RF this wand can hold
  259.     I:protection_wand_maxrf=0
  260.  
  261.     # How much RF this wand should consume on usage
  262.     I:protection_wand_needsrf=0
  263.  
  264.     # How much levels this wand should consume on usage
  265.     I:protection_wand_needsxp=50
  266.  
  267.     # How far away the hardness can be to allow swapping (100 means basically everything allowed)
  268.     D:swapping_wand_hardnessDistance=35.0
  269.  
  270.     # How rare should this wand be in chests? Lower is more rare (0 is not in chests)
  271.     I:swapping_wand_lootRarity=5
  272.  
  273.     # Maximum durability for this wand
  274.     I:swapping_wand_maxdurability=0
  275.  
  276.     # Maximum RF this wand can hold
  277.     I:swapping_wand_maxrf=0
  278.  
  279.     # How much RF this wand should consume on usage
  280.     I:swapping_wand_needsrf=0
  281.  
  282.     # How much levels this wand should consume on usage
  283.     I:swapping_wand_needsxp=1
  284.  
  285.     # How rare should this wand be in chests? Lower is more rare (0 is not in chests)
  286.     I:teleportation_wand_lootRarity=6
  287.  
  288.     # Maximum teleportation distance
  289.     I:teleportation_wand_maxdist=30
  290.  
  291.     # Maximum durability for this wand
  292.     I:teleportation_wand_maxdurability=0
  293.  
  294.     # Maximum RF this wand can hold
  295.     I:teleportation_wand_maxrf=0
  296.  
  297.     # How much RF this wand should consume on usage
  298.     I:teleportation_wand_needsrf=0
  299.  
  300.     # How much levels this wand should consume on usage
  301.     I:teleportation_wand_needsxp=4
  302.  
  303.     # If set to true then sneak-right click will teleport through walls. Otherwise sneak-right click will teleport half distance [default: true]
  304.     B:teleportation_wand_teleportThroughWalls=true
  305.  
  306.     # Volume of the teleportation sound (set to 0 to disable)
  307.     D:teleportation_wand_volume=1.0
  308. }
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